Welcome to TECH 120. This is a 3 credit hour course and meets for 2 hours and 50 minutes weekly. The syllabus describes the course:
Students in this course will engage in critical analysis of real-world problems and global challenges. They will demonstrate the ability to recognize opportunity and to take initiative in developing solutions applying the principles of human-centered design. Students will be able to communicate effectively and to work well on teams. Problems and solutions will be examined from societal, cultural, and ethical perspectives.
View the entire syllabus at: http://bit.ly/design-thinking-syllabus
View the course schedule at: http://bit.ly/design-thinking-course-schedule
The objectives of this section are to learn:
The instructor will share his background. You can also view his resume.
The instructor will pair off students. During class you will perform a 10 min interview. During the interview, capture the following:
Submit this information in our course management system discussion board. Ensure you follow the directions and review the rubric.
Afterward, we will have a round of student introductions. Students will introduce their interviewee and answer the following:
What was the purpose of interviewing another student?
What is empathy and how is it used in the design thinking?
Here's the American Psychological Association definition: https://dictionary.apa.org/empathy
During class we review both the course syllabus and the course schedule. These are available at:
All instructional content is found on this website. Discussions, assessments, assignment/project submission and grade review will all occur on the Purdue University course management system; Blackboard.
During class, you will brainstorm the attributes necessary for a student to be successful in this course on the 8.5" x 11" (A-Size) sheet of paper provided.
You will use your notebook weekly to document:
RECOMMENDATION: The purpose of your notebook is to have a visual of your work for future employers, your instructor, and your final project jury. It is a tool that should be used in the moment, but if you keep your journal neat and organized, it will make an impression. I recommend that you only use the right-hand side of the paper to avoid through page bleeding. Higher quality notebooks provide thicker pages that protect from bleeding.
"I'm not writing it down now to remember it later, I'm writing it down to remember it now."
Your notebook is yours, and while you will scan pages and submit them, I encourage you to personalize it. I am currently using a Field Notes: Dime Novel Edition to take notes and capture ideas for this course. I've personalized the first page and while it's not perfect (it is not supposed to be), it is fun - at least I think so and that's all that matters. (images below).
In class we review the items found in the sketch above. Individuals will recommend objects to improve and the instructor will capture these on the white-board. Through a process of "usage experience" elimination, we will narrow the selection down to a 2-3 option. The instructor will then make the final determination.
INDIVIDUALLY and using the 8.5"x 11" sheet of paper provided, begin to sketch the various features you would want in a <INSTRUCTOR ASSIGNED>. During the time provided, you will visually represent, via a sketch, a minimum of 10 features. Be creative and don't be afraid of your own pen (that is, don't worry that it doesn't look professional; that will come later). DO NOT SHARE YOUR DESIGN WITH ANYONE.
Interviewer:
Interviewee:
(Gallery Walk Simulation) Once complete, and as a team of two, compare the sketches and ask:
Each student will share the other student's design in class.
Each two student team will select the two features they want to bring forward to prototype during the next four weeks. Individually, students will sketch three new versions of a <INSTRUCTOR ASSIGNED> on a single sheet of paper (as demonstrated in the image below). Each sketch will include the two features agreed up on the team.
Your sketch will follow the requirements below:
Because each student captured three designs, teams will now have six designs to work from as they create their prototype.
See Course Schedule at: http://bit.ly/design-thinking-course-schedule
HOMEWORK: This course requires you to purchase an Arduino starter kit. To learn more about physical computing and how you can use the Arduino, watch the video below. How might this device be helpful in the creation of a prototype for the <INSTRUCTOR ASSIGNED> first project?
Below is a video I created that will walk you through the components of your physical computing kit. As I share each component, I often describe how that part can used. Hopefully these suggestions will help "get your creative juices flowing."
Notice (see image at the right) that you can watch the video at various speeds to help you get through the video at a quicker pace. There is a mistake on one component I mention. The second "breadboard" is not a "breadboard" exactly, but rather at prototyping hat for the Arduino.
This was the first time I used a multi-camera setup, so bear with me.