#include "testApp.h"
#include "ofAppGlutWindow.h"
//--------------------------------------------------------------
int main(){
ofAppGlutWindow window; // create a window
// set width, height, mode (OF_WINDOW or OF_FULLSCREEN)
ofSetupOpenGL(&window, 1024, 768, OF_WINDOW);
ofRunApp(new testApp()); // start the app
//----random generator
srand((unsigned)time(0));
int random_integer;
int lowest=1, highest=10;
int range=(highest-lowest)+1;
for(int index=0; index<20; index++){
random_integer = lowest+int(range*rand()/(RAND_MAX + 1.0));
cout << random_integer << endl;
}
}