Wake up already!

// This is cut from my June 8 2013 log. Was quite sleepy in RL, went afk for a while,
// then reconnected and was going to rent.

Tindoome narrates 'any sancer for willow please ?'

// Nice, I'm just a few zones away. Quick exp. What can possibly go wrong?

!. CRW Mana:Hot>where
Players in your zone
--------------------
Aramarth             - Side of the Path

!. CRW Mana:Hot>t tindoome I can
sc
Ok.

// Went to willow, got lightning up, did the first round of damage.

of CW Mana:Burning>sc
221/221 hits, 116/129 mana, and 113/113 moves.

of CW Mana:Burning>wake
You wake, and sit up.

*f" CW Mana:Burning>st
You stand up.

*f" CW Mana:Burning>l
[exa  ]

*Zimrathôn the Black Númenórean* leaves >> EAST >> riding a trained horse.
*Svin the Orc* leaves >> EAST >>.

// Why didn't anyone wake me up?

*f" CW Mana:Burning>Deep inside the Old Forest
You are standing in a deep forest. The trees don't seem to be so menacing, but
you still have the sensation they are watching all your movements. The path
seems to be less obvious and you could lose yourself very easily here.
You get your map out and pray.
Traces of fierce white tones form the aura of this place.
A magic mushroom lies here. (blue aura).
A small campfire burns here, its low flames giving off only a little light.
A domesticated pony, beast of burden to many, stands here.
Éos the Woman, wielding a steel-shafted spear, is here searching for something, riding a horse.
A horse is standing here, ridden by Éos.
Pabraw the Half-Elf, wielding a ceremonial dagger, is here, riding a pack horse.
A pack horse is standing here, ridden by Pabraw.
A sturdy trained horse is standing here.
Minsc the Man, wielding an engraved broadsword, is here, riding a pack horse.
A pack horse is standing here, ridden by Minsc.
Tindoome the Noldo, wielding an embellished longbow, is here trying to concentrate, riding a warhorse (shrouded).
A warhorse is standing here, ridden by Tindoome.
A domesticated pony, beast of burden to many, stands here.
Tindoome utters the word 'bless'

*f" CW Mana:Burning>
Tindoome sits down and rests.

// 4 more people here. Is everyone else asleep in RL also?

*f" CW Mana:Burning>wl
[weather local]
It's a hot day, the sky is stormy and covered with flashes of lightning, and the temperature here is sultry.
You can feel a very strong wind coming from the east.

*f" CW Mana:Burning>
*Zimrathôn the Black Númenórean* has arrived from the east riding a trained horse.
*Svin the Orc* has arrived from the east.

*Zimrathôn the Black Númenórean* swiftly dodges Minsc's attempt to slash him.
Minsc intercepts *Svin the Orc*'s blow.
*Svin the Orc* smites Minsc's left leg hard.

*f" CW Mana:Burning>You are already standing.

*f" CW Mana:Burning>
*Zimrathôn the Black Númenórean* begins some strange incantations...

*f" CW Mana:Burning>ride
A trained horse stops following you.
You pick up a trained horse's reins and start riding him.

*f" CRW Mana:Burning>q
cast 'call lightning' willow
Nobody here by that name.

*f" CRW Mana:Burning>
Minsc panics, and attempts to flee.
Minsc leaves << WEST << riding a pack horse.

*f" CRW Mana:Burning>
*Svin the Orc* panics, and attempts to flee.
*Svin the Orc* leaves << WEST <<.

*f" CRW Mana:Burning>
*Zimrathôn the Black Númenórean* utters the words 'lightning bolt'
Pabraw staggers back as the lightning bolt sent by *Zimrathôn the Black Númenórean* hits him.

*f" CRW Mana:Burning>
*Svin the Orc* has arrived from the west.

*f" CRW Mana:Burning>lig man
[cast 'call lightning' man]
You start to concentrate...
*Svin the Orc* approaches Pabraw, trying to smite him.

*Zimrathôn the Black Númenórean* panics, but can't stop fighting to flee.

Minsc has arrived from the west riding a pack horse.

Minsc barely slashes *Zimrathôn the Black Númenórean*'s right arm and tickles it.
*Zimrathôn the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Zimrathôn the Black Númenórean* leaves << WEST << riding a trained horse.

*f" CRW Mana:Burning>
*Svin the Orc* panics, and attempts to flee.
*Svin the Orc* leaves vv SOUTH vv.

*f" CRW Mana:Burning>lig man
[cast 'call lightning' man]
Nobody here by that name.

*f" CRW Mana:Burning>
Minsc panics, and attempts to flee.
Minsc leaves >> EAST >> riding a pack horse.
*Zimrathôn the Black Númenórean* has arrived from the west riding a trained horse.

*f" CRW Mana:Burning>
*Zimrathôn the Black Númenórean* begins some strange incantations...
*f" CRW Mana:Burning>csq
[chan spell quick]

Tindoome stops resting, and clambers on his feet.

*f" CRW Mana:Burning>Ok.

*f" CRW Mana:Burning>lig man
[cast 'call lightning' man]
You start to concentrate...

Pabraw drinks water from a water skin.
Minsc has arrived from the east riding a pack horse.

*Zimrathôn the Black Númenórean* utters the words 'lightning bolt'
Pabraw staggers back as the lightning bolt sent by *Zimrathôn the Black Númenórean* hits him.
 csq
[chan spell quick]
Minsc leaves >> EAST >> riding a pack horse.
Tindoome leaves >> EAST >> riding a warhorse.

Ok.
With a crack of thunder, you call down lightning on *Zimrathôn the Black Númenórean*.

*f" CRW Mana:Hot>Ok.
*Zimrathôn the Black Númenórean* panics, and attempts to flee.
*Zimrathôn the Black Númenórean* leaves << WEST << riding a trained horse.

*f" CRW Mana:Hot>lig man
[cast 'call lightning' man]
Nobody here by that name.

*f" CRW Mana:Hot>w
[west]
Deep inside the Old Forest
*Zimrathôn the Black Númenórean* is here, riding a trained horse.

*f" CRW Mana:Hot>kill *man*
*Zimrathôn the Black Númenórean* swiftly dodges your attempt to slash him.

*f" CRW Mana:Hot *Zimrathôn the Black Númenórean*:Wounded>
*Zimrathôn the Black Númenórean* panics, and attempts to flee.

*f" CRW Mana:Hot *Zimrathôn the Black Númenórean*:Wounded>bash *man*
Maybe learning how to bash would help?

// Errr... What? Looks like I reconnected with Uldor's config :(

*f" CRW Mana:Hot *Zimrathôn the Black Númenórean*:Wounded>
*Zimrathôn the Black Númenórean* panics, and attempts to flee.

// Luckily Uldor has one offensive spell!

*f" CRW Mana:Hot *Zimrathôn the Black Númenórean*:Wounded>cast 'burning hands' *man*
cast 'burning hands' *man*
You start to concentrate...

*Zimrathôn the Black Númenórean* panics, and attempts to flee.

Ok.
You burn *Zimrathôn the Black Númenórean*.

*f" CRW Mana:Hot *Zimrathôn the Black Númenórean*:Wounded>You start to concentrate...


bash *man*
*Zimrathôn the Black Númenórean* panics, and attempts to flee.

Ok.
You burn *Zimrathôn the Black Númenórean*.

*f" CRW Mana:Hot *Zimrathôn the Black Númenórean*:Wounded>bash *man*
Maybe learning how to bash would help?

// That's almost the only skill I'm missing on this char!

*f" CRW Mana:Hot *Zimrathôn the Black Númenórean*:Wounded>Maybe learning how to *f" CRW Mana:Hot *Zimrathôn the Black Númenórean*:Wounded>Maybe learning how to bash would help?

*f" CRW Mana:Hot *Zimrathôn the Black Númenórean*:Wounded>
*Zimrathôn the Black Númenórean* panics, and attempts to flee.
*Zimrathôn the Black Númenórean* leaves >> EAST >> riding a trained horse.

*f" CRW Mana:Hot>tm
Target set to: *man*
#redefined key: F1 ^['[00~'=kill *man*
#redefined key: F2 ^['[01~'=bash *man*
#redefined key: F3 ^['[02~'={kill *man*; bash}
#redefined key: F4 ^['[03~'=cast 'burning hands' *man*
#redefined key: F5 ^['[04~'=kill *man*
#redefined key: KF1 ^[OP=kill *man*
#redefined key: KF2 ^[OQ=bash *man*
#redefined key: KF3 ^[OR={kill *man*; bash}
#redefined key: KF4 ^[OS=cast 'burning hands' *man*
#redefined key: KF5 ^[[15~=kill *man*
#redefined key: F3 ^['[02~'=order two bash
#redefined key: KF3 ^[OR=order two bash
*f" CRW Mana:Hot>e
[east]
kill *man*
Deep inside the Old Forest
Traces of fierce red and fierce white tones form the aura of this place.
A small campfire burns here, its low flames giving off only a little light.
A magic mushroom lies here. (blue aura).
A domesticated pony, beast of burden to many, stands here.
Éos the Woman is here searching for something, riding a horse.
Pabraw the Half-Elf is here, riding a pack horse.
A domesticated pony, beast of burden to many, stands here.
*Zimrathôn the Black Númenórean* is here, riding a trained horse.
Minsc has arrived from the east riding a pack horse.

#print: #error: operator expected.
*f" CRW Mana:Hot>*Zimrathôn the Black Númenórean* leaves east riding a trained horse.
They aren't here.

*f" CRW Mana:Hot>kill *man*
Minsc leaves >> EAST >> riding a pack horse.
They aren't here.

*f" CRW Mana:Hot>e
[east]
kill *man*
Small Dark River in the Forest
Traces of fierce white tones form the aura of this place.
Old-Man Willow is here, fighting Minsc.
A large warhorse is standing here, clad in mail.
Minsc the Man is here, riding a pack horse, fighting Old-Man Willow.

*f" CRW Mana:Hot>They aren't here.
Tindoome has arrived from the north.
Minsc panics, and attempts to flee.
Minsc leaves << WEST << riding a pack horse.

*f" CRW Mana:Hot>
Minsc has arrived from the west riding a pack horse.
Old-Man Willow hits Minsc's right leg extremely hard and shatters it.

*f" CRW Mana:Hot>
Minsc panics, and attempts to flee.
Minsc leaves << WEST << riding a pack horse.

Tindoome picks up a warhorse's reins and starts riding him.

*f" CRW Mana:Hot>close tree
Ok.

*f" CRW Mana:Hot>close tree
It's already closed!

*f" CRW Mana:Hot>close tree
It's already closed!

*f" CRW Mana:Hot>close tree
It's already closed!

*f" CRW Mana:Hot>close tree
It's already closed!

*f" CRW Mana:Hot>w
[west]
Deep inside the Old Forest
Traces of fierce red and fierce white tones form the aura of this place.
A small campfire burns here, its low flames giving off only a little light.
A magic mushroom lies here. (blue aura).
A domesticated pony, beast of burden to many, stands here.
Éos the Woman is here searching for something, riding a horse.
Pabraw the Half-Elf is here, riding a pack horse.
A domesticated pony, beast of burden to many, stands here.

*f" CRW Mana:Hot>where
Minsc has arrived from the west riding a pack horse.
Players in your zone
--------------------
Minsc                - Deep inside the Old Forest
Pabraw               - Deep inside the Old Forest
Aramarth             - Deep inside the Old Forest
Éos                  - Deep inside the Old Forest
Tindoome             - Small Dark River in the Forest

*f" CRW Mana:Hot>sc
221/221 hits, 80/129 mana, and 112/113 moves.

*f" CRW Mana:Hot>sc
221/221 hits, 81/129 mana, and 113/113 moves.
Minsc leaves >> EAST >> riding a pack horse.

*f" CRW Mana:Hot>where
Players in your zone
--------------------
Minsc                - Small Dark River in the Forest
Pabraw               - Deep inside the Old Forest
Aramarth             - Deep inside the Old Forest
Éos                  - Deep inside the Old Forest
Tindoome             - Small Dark River in the Forest

*f" CRW Mana:Hot>sc
Tindoome has arrived from the east riding a warhorse.
221/221 hits, 81/129 mana, and 113/113 moves.

*f" CRW Mana:Hot>sc
221/221 hits, 81/129 mana, and 113/113 moves.

*f" CRW Mana:Hot>
You hear a death cry from the east.

*f" CRW Mana:Hot>where
Tindoome leaves >> EAST >> riding a warhorse.
Players in your zone
--------------------
Pabraw               - Deep inside the Old Forest
Aramarth             - Deep inside the Old Forest
Éos                  - Deep inside the Old Forest
Tindoome             - Deep inside the Old Forest

// I'm speechless.

// We do willow, loot Minsc, and I drop my group.
// IMHO, one asleep person per group is more than enough already.

Borgo narrates 'svin and zim at gate w bree'

// Have to chase.

!+ CRW>where
Players in your zone
--------------------
Aramarth             - Old East Road Meets Greenway
Borgo                - Old East Road Meets Greenway

!+ CRW>
Tindoome narrates 'aramarth ?'

!+ CRW>
Borgo -----> svin on foot

!+ CRW>
WARNING: inactivity timeout in 5 seconds.
[sc]

narr Yes? What did I do?
221/221 hits, 129/129 mana, and 112/113 moves.

!+ CRW>Ok.

!+ CRW>narr I can't group with you folks
Ok.

!+ CRW>
Borgo -----> damm rangers wont walk

!+ CRW>
Tindoome narrates 'did u die or ?'

!+ CRW>narr None of you woke me up
Ok.

!+ CRW>
*Svin the Orc* has arrived from the east.
The hardened ranger leaves his hiding place.
The hardened ranger hits *Svin the Orc*'s left leg and tickles it.
The hardened ranger yells 'An Orc is here where Old East Road Meets Greenway!'
The hardened ranger leaves his hiding place.
The hardened ranger yells 'An Orc is here where Old East Road Meets Greenway!'

!+ CRW>to
Target set to: *orc*
#redefined key: F1 ^['[00~'=kill *orc*
#redefined key: F2 ^['[01~'=cast 'burning hands' *orc*
#redefined key: F3 ^['[02~'={kill *orc*; cast 'lightning bolt'}
#redefined key: F4 ^['[03~'=cast 'lightning bolt' *orc*
#redefined key: F5 ^['[04~'=cast 'colour spray' *orc*
#redefined key: KF1 ^[OP=kill *orc*
#redefined key: KF2 ^[OQ=cast 'burning hands' *orc*
#redefined key: KF3 ^[OR={kill *orc*; cast 'lightning bolt'}
#redefined key: KF4 ^[OS=cast 'lightning bolt' *orc*
#redefined key: KF5 ^[[15~=cast 'colour spray' *orc*
#redefined key: F3 ^['[02~'=order two bash
#redefined key: KF3 ^[OR=order two bash
!+ CRW>
Borgo slashes *Svin the Orc*'s right leg hard.

!+ CRW>
*Svin the Orc* panics, and attempts to flee.
*Svin the Orc* leaves >> EAST >>.

!+ CRW>
*Zimrathôn the Black Númenórean* has arrived from the east riding a trained horse.
The hardened ranger approaches *Zimrathôn the Black Númenórean*, trying to hit him.
The hardened ranger barely hits *Zimrathôn the Black Númenórean*'s right leg and tickles it.

!+ CRW>csq
[chan spell quick]
Ok.
*Zimrathôn the Black Númenórean* panics, and attempts to flee.
*Zimrathôn the Black Númenórean* leaves >> EAST >> riding a trained horse.

!+ CRW>tm
Target set to: *man*
#redefined key: F1 ^['[00~'=kill *man*
#redefined key: F2 ^['[01~'=cast 'burning hands' *man*
#redefined key: F3 ^['[02~'={kill *man*; cast 'lightning bolt'}
#redefined key: F4 ^['[03~'=cast 'lightning bolt' *man*
#redefined key: F5 ^['[04~'=cast 'colour spray' *man*
#redefined key: KF1 ^[OP=kill *man*
#redefined key: KF2 ^[OQ=cast 'burning hands' *man*
#redefined key: KF3 ^[OR={kill *man*; cast 'lightning bolt'}
#redefined key: KF4 ^[OS=cast 'lightning bolt' *man*
#redefined key: KF5 ^[[15~=cast 'colour spray' *man*
#redefined key: F3 ^['[02~'=order two bash
#redefined key: KF3 ^[OR=order two bash
!+ CRW>cast 'burning hands' *man*
e
[east]
*Zimrathôn the Black Númenórean* has arrived from the east riding a trained horse.
You start to concentrate...
*Svin the Orc* has arrived from the east.
*Zimrathôn the Black Númenórean* swiftly dodges the hardened ranger's attempt to hit him.
The hardened ranger joins the hardened ranger's fight.
The hardened ranger says 'Don't worry friend, I will assist you!'

*Svin the Orc* approaches Borgo, trying to smite him.

Alas! There was no clear line of sight to him!

!+ CRW Mana:Burning>Large Road
The corpse of a young ranger is lying here.
Exits: =east=, =west=.

!+ CRW Mana:Burning>w
[west]
Old East Road Meets Greenway
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Borgo the Hobbit is here, riding a mountain mule, fighting *Svin the Orc*.
*Svin the Orc* is here, fighting Borgo.
Exits: =north=, =east=, =south=, =west=.

!+ CRW Mana:Burning>cast 'burning hands' *man*
Nobody here by that name.

!+ CRW Mana:Burning>cast 'colour spray' *man*
Nobody here by that name.

!+ CRW Mana:Burning>
The hardened ranger approaches *Svin the Orc*, trying to hit him.

!+ CRW Mana:Burning>
The hardened ranger says 'I will hunt you until you're dead, Orc!'
Borgo panics, and attempts to flee.
Borgo leaves ^^ NORTH ^^ riding a mountain mule.

!+ CRW Mana:Burning>
*Svin the Orc* panics, and attempts to flee.
*Svin the Orc* leaves ^^ NORTH ^^.

!+ CRW Mana:Burning>csq
[chan spell quick]
Ok.
The hardened ranger leaves ^^ NORTH ^^.
The hardened ranger leaves ^^ NORTH ^^.

!+ CRW Mana:Burning>to
Target set to: *orc*
#redefined key: F1 ^['[00~'=kill *orc*
#redefined key: F2 ^['[01~'=cast 'burning hands' *orc*
#redefined key: F3 ^['[02~'={kill *orc*; cast 'lightning bolt'}
#redefined key: F4 ^['[03~'=cast 'lightning bolt' *orc*
#redefined key: F5 ^['[04~'=cast 'colour spray' *orc*
#redefined key: KF1 ^[OP=kill *orc*
#redefined key: KF2 ^[OQ=cast 'burning hands' *orc*
#redefined key: KF3 ^[OR={kill *orc*; cast 'lightning bolt'}
#redefined key: KF4 ^[OS=cast 'lightning bolt' *orc*
#redefined key: KF5 ^[[15~=cast 'colour spray' *orc*
#redefined key: F3 ^['[02~'=order two bash
#redefined key: KF3 ^[OR=order two bash
!+ CRW Mana:Burning>n
[north]
kill *orc*
The Lane
Borgo the Hobbit is here, riding a mountain mule, fighting *Svin the Orc*.
*Svin the Orc* is here, fighting Borgo.
A hardened ranger is walking around, looking for tracks.
Exits: =north=, east, =south=.
You feel a hidden presence.
Roga tells you 'died where?'

!+ CRW Mana:Burning>You barely slash *Svin the Orc*'s left arm and tickle it.

!+ CRW Mana:Burning *Svin the Orc*:Fine Borgo:Hurt>cast 'colour spray' *orc*
You start to concentrate...
Borgo slashes *Svin the Orc*'s body and tickles it.

*Svin the Orc* panics, and attempts to flee.
*Svin the Orc* leaves >> EAST >>.
Your victim has disappeared!

!+ CRW Mana:Burning>e
[east]
In a Light Forest
*Svin the Orc* is standing here.
Exits: north, west.

!f CRW Mana:Burning>
Borgo has arrived from the west riding a mountain mule.

!f CRW Mana:Burning>cast 'colour spray' *orc*
You start to concentrate...

Borgo approaches *Svin the Orc*, trying to slash him.
Ok.
You spray *Svin the Orc* with many-coloured rays of bright light.
*Svin the Orc* panics, and attempts to flee.
*Svin the Orc* leaves << WEST <<.

!f CRW Mana:Burning>w
[west]
The Lane
*Svin the Orc* is standing here.
Exits: =north=, east, =south=.

!+ CRW Mana:Burning>cast 'colour spray' *orc*

*Svin the Orc* leaves ^^ NORTH ^^.

!+ CRW Mana:Burning>Nobody here by that name.

!+ CRW Mana:Burning>n
[north]
The Lane
*Svin the Orc* is standing here.
Exits: =north=, east, =south=.
You feel a hidden presence.
*Svin the Orc* binds a metal wall shield on his arm.

!+ CRW Mana:Burning>kill *orc*
*Svin the Orc* swiftly dodges your attempt to slash him.
The hardened ranger leaves his hiding place.
The hardened ranger barely hits *Svin the Orc*'s right leg and tickles it.

!+ CRW Mana:Burning *Svin the Orc*:Fine>cast 'colour spray' *orc*
You start to concentrate...

The hardened ranger leaves his hiding place.
The hardened ranger lightly hits *Svin the Orc*'s body and tickles it.
*Svin the Orc* panics, and attempts to flee.
*Svin the Orc* leaves ^^ NORTH ^^.
Your victim has disappeared!

!+ CRW Mana:Burning>n
[north]
kill *orc*
The Lane
*Svin the Orc* is standing here.
Exits: =north=, east, =south=, west.
*Svin the Orc* leaves ^^ NORTH ^^.

!+ CRW Mana:Burning>cast 'colour spray' *orc*
They aren't here.

!+ CRW Mana:Burning>Nobody here by that name.

!+ CRW Mana:Burning>n
[north]
kill *orc*
The Lane
Exits: =north=, east, =south=, west.

!+ CRW Mana:Burning>They aren't here.

!+ CRW Mana:Burning>n
[north]
The Lane
Exits: =north=, east, =south=.

!+ CRW Mana:Burning>
A young ranger has arrived from the north.

!+ CRW Mana:Burning>narr didnt
n
[north]
Ok.

!+ CRW Mana:Burning>The Lane
Exits: =north=, =south=.

!+ CRW Mana:Burning>sc
221/221 hits, 108/129 mana, and 107/113 moves.

!+ CRW Mana:Burning>tro
[track *orc*]
You carefully examine the ground around you, looking for tracks...

Tindoome narrates 'well i wondered but it was very quick'

Hmm... It seems there is no sign of *orc* here.

!+ CRW Mana:Burning>
WARNING: inactivity timeout in 5 seconds.
[sc]

221/221 hits, 113/129 mana, and 112/113 moves.

!+ CRW Mana:Burning>s
[south]
The Lane
Exits: =north=, east, =south=.

!+ CRW Mana:Burning>tro
[track *orc*]
You carefully examine the ground around you, looking for tracks...

to
Target set to: *orc*
#redefined key: F1 ^['[00~'=kill *orc*
#redefined key: F2 ^['[01~'=cast 'burning hands' *orc*
#redefined key: F3 ^['[02~'={kill *orc*; cast 'lightning bolt'}
#redefined key: F4 ^['[03~'=cast 'lightning bolt' *orc*
#redefined key: F5 ^['[04~'=cast 'colour spray' *orc*
#redefined key: KF1 ^[OP=kill *orc*
#redefined key: KF2 ^[OQ=cast 'burning hands' *orc*
#redefined key: KF3 ^[OR={kill *orc*; cast 'lightning bolt'}
#redefined key: KF4 ^[OS=cast 'lightning bolt' *orc*
#redefined key: KF5 ^[[15~=cast 'colour spray' *orc*
#redefined key: F3 ^['[02~'=order two bash
#csq
[chan spell quick]
wi
[chan mood wimpy]
Zippo tells you 'who died?'

Inactivity timeout postponed...

Hmm... It seems there is no sign of *orc* here.

!+ CRW Mana:Burning>Ok.

!+ CRW Mana:Burning>Ok.

!+ CRW Mana:Burning>e
[east]
In a Light Forest
A boar cub is playing here, and exploring the wide world.
Exits: east, south, west.

!f CRW Mana:Burning>w
[west]
The Lane
Exits: =north=, east, =south=.

!+ CRW Mana:Burning>s
[south]
The Lane
Exits: =north=, east, =south=, west.

!+ CRW Mana:Burning>tro
[track *orc*]
You carefully examine the ground around you, looking for tracks...
You see some tracks of *an Orc* leading >> EAST >>, done less than 1 hour ago.

!+ CRW Mana:Burning>t zippo some dude called Minsc

WARNING: inactivity timeout in 5 seconds.
[sc]

e
[east]
Ok.

!+ CRW Mana:Burning>221/221 hits, 123/129 mana, and 113/113 moves.

!+ CRW Mana:Burning>In a Light Forest
Exits: north, east, south, west.

You see some tracks of *an Orc* leading ^^ NORTH ^^, done less than 1 hour ago.

!f CRW Mana:Burning>n
[north]
In a Light Forest
A boar cub is playing here, and exploring the wide world.
Exits: east, south, west.

Zippo tells you 'hehe'
A boar cub leaves << WEST <<.

You see some tracks of *an Orc* leading >> EAST >>, done less than 1 hour ago.

!f CRW Mana:Burning>e
[east]
In a Dense Forest
Exits: east, west.

You see some tracks of *an Orc* leading >> EAST >>, done less than 1 hour ago.

!f CRW Mana:Burning>e
[east]
In a Dense Forest
Exits: north, east, south, west.

You see some tracks of *an Orc* leading >> EAST >>, done less than 1 hour ago.

!f CRW Mana:Burning>e
[east]
In a Dense Forest
Exits: north, east, west.

Zippo tells you 'well get this, we just killed svin in alcove'
Tindoome tells you 'i was following minsc and he took me willow room and willow kill him or bns or ?'

You see some tracks of *an Orc* leading ^^ NORTH ^^, done less than 1 hour ago.

!f CRW Mana:Burning>n
[north]
Medium Woods
A squirrel scampers around here, looking for nuts from the trees.
Exits: east, south, west.

You see some tracks of *an Orc* leading >> EAST >>, done less than 1 hour ago.

!f CRW>e
[east]
Dense Forest
Exits: north, east, south, west.
You see some tracks of *an Orc* leading >> EAST >>, done less than 1 hour ago.

!f CRW>t tindoome willow killed him
Ok.

!f CRW>
Zippo tells you 'with had zimrathon too, but robal picked it from s and let him out'

!f CRW>
The hardened ranger yells faintly from the east '*Zimrathôn the Black Númenórean* and an Orc are here in the Black Forest!'
The hardened ranger yells faintly from the east '*Zimrathôn the Black Númenórean* and an Orc are here in the Black Forest!'

!f CRW>
!f CRW>east
Black Forest
Exits: north, south, west.

Borgo has arrived from the north riding a mountain mule.

Borgo leaves << WEST << riding a mountain mule.

You see some tracks of *an Orc* leading ^^ NORTH ^^, done less than 1 hour ago.

!f CRW>
*Svin the Orc* has arrived from the north.

!f CRW>kill *orc*
You try to slash *Svin the Orc*, but he parries successfully.

!f CRW *Svin the Orc*:Hurt>cast 'colour spray' *orc*
You start to concentrate...

Borgo has arrived from the west riding a mountain mule.

Borgo tries to slash *Svin the Orc*, but he parries successfully.
*Svin the Orc* smites your right foot and tickles it.
Aye! You cannot concentrate any more...

!f CRW HP:Fine *Svin the Orc*:Hurt>
*Svin the Orc* panics, and attempts to flee.
*Svin the Orc* leaves << WEST <<.

!f CRW HP:Fine>cast 'colour spray' *orc*
Nobody here by that name.

!f CRW HP:Fine Mana:Burning>west
kill *orc*
Dense Forest
*Svin the Orc* is standing here.
Exits: north, east, south, west.
Aha, you have found your victim!

!f CRW HP:Fine Mana:Burning>cast 'colour spray' *orc*
You approach *Svin the Orc*, trying to slash him.

!f CRW HP:Fine Mana:Burning *Svin the Orc*:Hurt>You start to concentrate...

*Svin the Orc* panics, and attempts to flee.
*Svin the Orc* leaves << WEST <<.
Your victim has disappeared!

!f CRW HP:Fine Mana:Burning>west
kill *orc*
Medium Woods
Exits: east, south, west.

!f CRW HP:Fine Mana:Burning>cast 'colour spray' *orc*
They aren't here.

!f CRW HP:Fine Mana:Burning>Nobody here by that name.

!f CRW HP:Fine Mana:Burning>tro
[track *orc*]
You carefully examine the ground around you, looking for tracks...

The hardened ranger yells faintly from the east '*Zimrathôn the Black Númenórean* is here in the Heart of the Forest!'
The hardened ranger yells faintly from the east '*Zimrathôn the Black Númenórean* is here in the Heart of the Forest!'
You see some tracks of *an Orc* leading << WEST <<, done less than 1 hour ago.

!f CRW HP:Fine>t zippo lol
Ok.

!f CRW HP:Fine>west
Light Woods
A squirrel scampers around here, looking for nuts from the trees.
Exits: north, east, south, west.

A squirrel leaves << WEST <<.

You see some tracks of *an Orc* leading << WEST <<, done less than 1 hour ago.

!f CRW HP:Fine>west

*Zimrathôn the Black Númenórean* has arrived from the east riding a trained horse.

!f CRW HP:Fine>Light Woods
A grey wolf is here, salivating profusely.
A squirrel scampers around here, looking for nuts from the trees.
An opossum stands here, sniffing around the ground.
A squirrel scampers around here, looking for nuts from the trees.
Exits: north, east.

Aye! You cannot concentrate any more...
You stop tracking your victim.
You swiftly dodge a rabid, grey wolf's attempt to hit you.

!f CRW HP:Fine a rabid, grey wolf:Healthy>flee
You flee head over heels.
You flee east.
Light Woods
Exits: north, east, south, west.

!f CRW HP:Fine>west
Light Woods
A grey wolf is here, salivating profusely.
A squirrel scampers around here, looking for nuts from the trees.
An opossum stands here, sniffing around the ground.
A squirrel scampers around here, looking for nuts from the trees.
Exits: north, east.

!f CRW HP:Fine>north
Empty Plains
Exits: north, east, south.

!. CRW HP:Fine>north
The Lane
Exits: =east=, south, =west=.

!+ CRW HP:Fine>tro
[track *orc*]
You carefully examine the ground around you, looking for tracks...

A rabid, grey wolf has arrived from the south.

Aye! You cannot concentrate any more...
You stop searching.
A rabid, grey wolf tries to hit you, but your parry is successful.

!+ CRW HP:Fine a rabid, grey wolf:Healthy>flee
PANIC! You can't quit the fight!

!+ CRW HP:Fine a rabid, grey wolf:Healthy>
You flee head over heels.
You flee west.
The Lane
Exits: -north-, =east=, =west=.

!+ CRW HP:Fine>=
cast 'shroud'
You start to concentrate...

You are surrounded by a misty shroud.

!+ CRW HP:Fine Mana:Burning>east
The Lane
A grey wolf is here, salivating profusely.
Exits: =east=, south, =west=.

!+ CRW HP:Fine Mana:Burning>s
[south]
Empty Plains
Exits: north, east, south.

!. CRW HP:Fine Mana:Burning>s
[south]
Light Woods
A squirrel scampers around here, looking for nuts from the trees.
An opossum stands here, sniffing around the ground.
A squirrel scampers around here, looking for nuts from the trees.
Exits: north, east.

!f CRW HP:Fine Mana:Burning>
An opossum leaves >> EAST >>.

!f CRW HP:Fine Mana:Burning>east
Light Woods
An opossum stands here, sniffing around the ground.
Exits: north, east, south, west.

!f CRW HP:Fine Mana:Burning>s
[south]
In a Dense Forest
Exits: north, east, south, west.

!f CRW HP:Fine Mana:Burning>tro
[track *orc*]
You carefully examine the ground around you, looking for tracks...

Zippo tells you 'he was eating shatters inside, robal picks and walks back in, then i walked him out of repick'

// Not just me having a bad day, it looks like.

Tindoome tells you 'i thought they fight but minsc fles'

You see some tracks of *an Orc* leading >> EAST >>, done less than 2 hours ago.

!f CRW HP:Fine Mana:Burning>east
In a Dense Forest
Exits: north, east, west.

You see some tracks of *an Orc* leading ^^ NORTH ^^, done less than 2 hours ago.

!f CRW HP:Fine Mana:Burning>north
Medium Woods
Exits: east, south, west.

You see some tracks of *an Orc* leading << WEST <<, done less than 1 hour ago.

!f CRW HP:Fine>west
Light Woods
Exits: north, east, south, west.
You see some tracks of *an Orc* leading << WEST <<, done less than 1 hour ago.

!f CRW HP:Fine>west
Light Woods
A squirrel scampers around here, looking for nuts from the trees.
A squirrel scampers around here, looking for nuts from the trees.
An opossum stands here, sniffing around the ground.
Exits: north, east.

You see some tracks of *an Orc* leading ^^ NORTH ^^, done less than 1 hour ago.

!f CRW HP:Fine>north
Empty Plains
Exits: north, east, south.

You see some tracks of *an Orc* leading ^^ NORTH ^^, done less than 1 hour ago.

!. CRW HP:Fine>north
The Lane
A grey wolf is here, salivating profusely.
Exits: =east=, south, =west=.

You see some tracks of *an Orc* leading << WEST <<, done less than 1 hour ago.

!+ CRW HP:Fine>west
The Lane
A young man in ranger's attire is here, travelling the roads.
Exits: -north-, =east=, =west=.

You see some tracks of *an Orc* leading ^^ NORTH ^^, done less than 1 hour ago.

!+ CRW HP:Fine>north
Old Dirt Road
Exits: -north-, -south-.

You see some tracks of *an Orc* leading ^^ NORTH ^^, done less than 1 hour ago.

!. CRW HP:Fine>north
Old Dirt Road
Exits: -north-, -south-, -west-.

You see some tracks of *an Orc* leading ^^ NORTH ^^, done less than 1 hour ago.

!. CRW HP:Fine>north
Old Dirt Road
Exits: -north-, -south-.
 stat
[stat]
Spell speed: QUICK         Weapon: sword
You see some tracks of *an Orc* leading ^^ NORTH ^^, done less than 1 hour ago.

!. CRW HP:Fine>OB: 50%, DB: 67%, PB: 59%, Armour: 82%. Wimpy: 170. Mood: wimpy.
Needed: 332,738 xp, 0 tp. Lauren: 92. Alert: normal.
Timers:
Affected by:
- shroud (up for - 00:27)
- novoid
- noquit
- a light wound at the right arm (bound up)
- detect magic (up for - 25:24)
- strength (up for - 25:25)
- shield (up for - 03:22)
- armour (up for - 05:25)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- potion
- vigour
- growth

!. CRW HP:Fine>north
Old Dirt Road
Exits: -north-, -south-.

You see some tracks of *an Orc* leading ^^ NORTH ^^, done less than 1 hour ago.

!. CRW HP:Fine>north
Old Dirt Road
Exits: -east-, -south-, -west-.

You see some tracks of *an Orc* leading >> EAST >>, done less than 1 hour ago.

!. CRW HP:Fine>east
Old Dirt Road
Exits: -east-, -west-.

You see some tracks of *an Orc* leading >> EAST >>, done less than 1 hour ago.

!. CRW HP:Fine>east
Old Dirt Road
Exits: north, -east-, -west-.

Tindoome tells you 'anyway u didnt die so u ok '

You see some tracks of *an Orc* leading ^^ NORTH ^^, done less than 1 hour ago.

!. CRW>north
Woodlots
Exits: north, east, south.

You see some tracks of *an Orc* leading ^^ NORTH ^^, done less than 1 hour ago.

!. CRW>north
Partially Cleared Land
Exits: north, east, south.

You see some tracks of *an Orc* leading ^^ NORTH ^^, done less than 1 hour ago.

!. CRW>north
Path
A green frog is here, hopping around.
Exits: (north), -east-, south.

You see some tracks of *an Orc* leading ^^ NORTH ^^, done less than 1 hour ago.

!. CRW>lead
You stop riding a trained horse.
A trained horse starts following you.

// I think I know exactly how that one goes.

!. CW>scout n
You quietly scout northwards...

Dining Room

north
You stop scouting.

!. CW>Dining Room
Exits: (south), west.
A trained horse has arrived from the south.

You see some tracks of *an Orc* leading << WEST <<, done less than 1 hour ago.

![ CW>west
Kitchen
An old woman is here, stirring a large round pot.
*Svin the Orc* is resting here.
*Zimrathôn the Black Númenórean* is standing here.
A sturdy trained horse is standing here.
Exits: [north], east.
A trained horse has arrived from the east.
Aha, you have found your victim!

![ CW>east
Dining Room
Exits: (south), west.
A trained horse has arrived from the west.
*Zimrathôn the Black Númenórean* has arrived from the west.
A trained horse has arrived from the west.

![ CW>s
[south]
Path
A green frog is here, hopping around.
Exits: (north), -east-, south.
A trained horse has arrived from the north.
The -[ door ]- CLOSES QUIETLY.

!. CW>
The hardened ranger yells loudly from the north '*Zimrathôn the Black Númenórean* and an Orc are here in the Dining Room!'
The hardened ranger yells loudly from the north '*Zimrathôn the Black Númenórean* and an Orc are here in the Dining Room!'

!. CW>sc
221/221 hits, 129/129 mana, and 97/113 moves.

!. CW>ride
A trained horse stops following you.
You pick up a trained horse's reins and start riding him.

!. CRW>lead
You stop riding a trained horse.
A trained horse starts following you.

!. CW>open exit
Ok.

!. CW>north
Dining Room
*Zimrathôn the Black Númenórean* is here, fighting the hardened ranger.
A sturdy trained horse is standing here.
The hardened ranger is here, fighting *Zimrathôn the Black Númenórean*.
The hardened ranger is here, fighting *Zimrathôn the Black Númenórean*.
*Svin the Orc* is standing here.
Exits: (south), west.
A trained horse has arrived from the south.
*Zimrathôn the Black Númenórean* panics, and attempts to flee.
*Zimrathôn the Black Númenórean* leaves vv SOUTH vv.

![ CW>
*Svin the Orc* removes a great warsword.
*Svin the Orc* confidently draws a dark broadsword.

![ CW>
*Svin the Orc* binds a metal wall shield on his arm.

![ CW>c s
[close exit s]
Ok.

![ CW>kill *orc*
You feel yourself exposed.
You try to slash *Svin the Orc*, but he parries successfully.

![ CW *Svin the Orc*:Fine>
The hardened ranger tries to hit *Svin the Orc*, but he parries successfully.

![ CW *Svin the Orc*:Fine>cast 'colour spray' *orc*
You start to concentrate...
The hardened ranger joins the hardened ranger's fight.

The door is opened from the other side.
The hardened ranger barely hits *Svin the Orc*'s right arm and tickles it.
*Svin the Orc* barely slashes your left arm and tickles it.
Aye! You cannot concentrate any more...

![ CW HP:Fine *Svin the Orc*:Fine>kill *orc*

*Svin the Orc* panics, and attempts to flee.
*Svin the Orc* leaves vv SOUTH vv.

![ CW HP:Fine>They aren't here.

![ CW HP:Fine>c
[close exit ]
Ok.

![ CW HP:Fine>
The hardened ranger OPENS the -[ door ]-.
The hardened ranger leaves vv SOUTH vv.
The hardened ranger leaves vv SOUTH vv.

![ CW HP:Fine>open exit
It's already open!

![ CW HP:Fine>s
[south]
Path
A green frog is here, hopping around.
*Zimrathôn the Black Númenórean* is standing here.
*Svin the Orc* is standing here.
Exits: (north), -east-, south.
A trained horse has arrived from the north.
The hardened ranger leaves his hiding place.
The hardened ranger barely hits *Zimrathôn the Black Númenórean*'s body and tickles it.

!. CW HP:Fine>
*Zimrathôn the Black Númenórean* strongly slashes the hardened ranger's left leg and tickles it.

!. CW HP:Fine>ride

*Svin the Orc* leaves ^^ NORTH ^^.

!. CW HP:Fine>cast 'colour spray' *orc*
A trained horse stops following you.
You pick up a trained horse's reins and start riding him.

!. CRW HP:Fine>Nobody here by that name.
The hardened ranger leaves his hiding place.
The hardened ranger tries to hit *Zimrathôn the Black Númenórean*, but he parries successfully.
*Zimrathôn the Black Númenórean* panics, and attempts to flee.
*Zimrathôn the Black Númenórean* leaves vv SOUTH vv.

!. CRW HP:Fine Mana:Burning>cast 'colour spray' *orc*
Nobody here by that name.

!. CRW HP:Fine Mana:Burning>
The hardened ranger leaves vv SOUTH vv.
The hardened ranger leaves vv SOUTH vv.

!. CRW HP:Fine Mana:Burning>
*Zimrathôn the Black Númenórean* has arrived from the south.

!. CRW HP:Fine Mana:Burning>
*Zimrathôn the Black Númenórean* leaves ^^ NORTH ^^.

!. CRW HP:Fine Mana:Burning>lead
You stop riding a trained horse.
A trained horse starts following you.

!. CW HP:Fine Mana:Burning>sc
220/221 hits, 127/129 mana, and 100/113 moves.

!. CW HP:Fine Mana:Burning>sc
220/221 hits, 128/129 mana, and 100/113 moves.

!. CW HP:Fine Mana:Burning>north
Dining Room
Exits: (south), west.
A trained horse has arrived from the south.

![ CW HP:Fine Mana:Burning>open exit
It's already open!

// They leave and go to Minas Brethil. I'm braindead enough that I decide to mix
// clearthought and charge. Terrible idea.

!f CRW Mana:Hot>
Roga has arrived from the south riding a pack horse.
Volzu has arrived from the south riding a warhorse.

// Look who is here, though. Some awake people!

!f CRW Mana:Hot>
Roga leaves ^^ NORTH ^^ riding a pack horse.
Volzu leaves ^^ NORTH ^^ riding a warhorse.

!f CRW Mana:Hot>mix kit
You start mixing the contents of a fragrant-smelling bag.
Voldemorta narrates 'well pretty much impossible to play '
Inactivity timeout postponed...
t roga probably in minas
Inactivity timeout postponed...

Volzu narrates 'no newbie zones? gh and bm are newbie zones...'

Roga has arrived from the north riding a pack horse.
Volzu has arrived from the north riding a warhorse.

Roga carefully examines the ground around him, looking for tracks...

Inactivity timeout postponed...

You have finished mixing the contents of a fragrant-smelling bag.
You have produced a pungent brew.

!f CRW Mana:Hot>Ok.

!f CRW Mana:Hot>sc
221/221 hits, 97/129 mana, and 113/113 moves.

!f CRW Mana:Burning>st
You stop resting, and stand up.

!f CRW Mana:Burning>east
Narrow Path
Exits: =east=, west.

!+ CRW Mana:Burning>
Roga has arrived from the west riding a pack horse.
Volzu has arrived from the west riding a warhorse.

!+ CRW Mana:Burning>east
Wooden Bridge
Exits: =north=, =west=.

!+ CRW Mana:Burning>north
Before the Gates of Minas Brethil
Exits: [north], =south=.

!+ CRW Mana:Burning>sc
221/221 hits, 98/129 mana, and 108/110 moves.

!+ CRW Mana:Burning>sc
sc
221/221 hits, 98/129 mana, and 109/110 moves.

!+ CRW Mana:Burning>221/221 hits, 98/129 mana, and 109/110 moves.

!+ CRW Mana:Burning>
Roga has arrived from the south.
A pack horse has arrived from the south.
Volzu has arrived from the south.
A warhorse has arrived from the south.

!+ CRW Mana:Burning>where
Players in your zone
--------------------
Roga                 - Before the Gates of Minas Brethil
Volzu                - Before the Gates of Minas Brethil
Aramarth             - Before the Gates of Minas Brethil

!+ CRW Mana:Burning>sc
sc
221/221 hits, 99/129 mana, and 110/110 moves.
Roga says 'we enter?'

!+ CRW Mana:Burning>221/221 hits, 99/129 mana, and 110/110 moves.

!+ CRW Mana:Burning>ponder
sc
You ponder life, the universe, and everything.
A trained horse is now a group member.
You are now a member of Roga's group.

!+ CRW Mana:Burning>sc
221/221 hits, 100/129 mana, and 110/110 moves.

!+ CRW Mana:Burning>221/221 hits, 100/129 mana, and 110/110 moves.

!+ CRW Mana:Burning>tr
You carefully examine the ground around you, looking for tracks...

Zippo narrates 'no xp groups for lowbies though'

Roga carefully examines the ground around him, looking for tracks...

You see:
   - a track of an Elf coming from the south done less than 1 hour ago
   - a track of an Elf coming from the south done less than 1 hour ago
   - a track of a trained horse leading ^^ NORTH ^^ done less than 3 hours ago

Roga begins some strange incantations...

   - a track of *an Orc* leading ^^ NORTH ^^ done less than 3 hours ago
   - a track of *an Orc* coming from the south done less than 3 hours ago
You stop searching, you don't seem to find anything else.
Roga utters the word 'armour'

!+ CRW Mana:Burning>open exit

WARNING: inactivity timeout in 5 seconds.
[sc]

Ok.

!+ CRW Mana:Burning>221/221 hits, 105/129 mana, and 110/110 moves.

!+ CRW Mana:Burning>north
Inside the Gates
A stocky mountain mule is here, waiting to serve.
Exits: north, east, (south), west.

![ CRW Mana:Burning>west
Hallway of Minas Brethil
Exits: [north], east, up.

![ CRW Mana:Burning>sc
sc
221/221 hits, 107/129 mana, and 109/110 moves.

![ CRW Mana:Burning>221/221 hits, 107/129 mana, and 109/110 moves.

![ CRW Mana:Burning>where
Players in your zone
--------------------
Roga                 - Inside the Gates
Volzu                - Inside the Gates
Aramarth             - Hallway of Minas Brethil

![ CRW Mana:Burning>sc
221/221 hits, 107/129 mana, and 109/110 moves.
You feel weaker.

![ CRW Mana:Burning>sc
221/221 hits, 107/129 mana, and 110/110 moves.

![ CRW Mana:Burning>dism
You stop riding a trained horse.

![ CW Mana:Burning>sc
221/221 hits, 108/129 mana, and 110/110 moves.
Roga tells the group 'block?'

![ CW Mana:Burning>sc
221/221 hits, 108/129 mana, and 110/110 moves.
![ CW Mana:Burning>where
Players in your zone
--------------------
Roga                 - Inside the Gates
Volzu                - Inside the Gates
Aramarth             - Hallway of Minas Brethil

![ CW Mana:Burning>tr
You carefully examine the ground around you, looking for tracks...
 csn
[chan spell normal]
You see:
   - a track of a trained horse leading ^^ NORTH ^^ done less than 3 hours ago
   - a track of *an Orc* leading ^^ NORTH ^^ done less than 3 hours ago
   - a track of *an Orc* coming from the east done less than 3 hours ago


You stop searching.
Tindoome narrates 'well i took him n forlond gate told him kill deer and not go to far cos the werewolf'

![ CW Mana:Burning>sc
Ok.

![ CW Mana:Burning>221/221 hits, 112/129 mana, and 110/110 moves.

![ CW Mana:Burning>where
Players in your zone
--------------------
Roga                 - Inside the Gates
Volzu                - Inside the Gates
Aramarth             - Hallway of Minas Brethil

![ CW Mana:Burning>tstr
[cast t 'strength' ]
You start to concentrate...
You feel stronger.

Natohk narrates 'there are mercenaries as long as balina/valkrie isn't on :D'

![ CW Mana:Hot>t roga they in lever
Ok.

![ CW Mana:Hot>sc
221/221 hits, 90/129 mana, and 110/110 moves.

![ CW Mana:Hot>where
Players in your zone
--------------------
Roga                 - Inside the Gates
Volzu                - Narrow Path
Aramarth             - Hallway of Minas Brethil

![ CW Mana:Hot>t roga come here
Ok.

![ CW Mana:Hot>where
sc
Players in your zone
--------------------
Roga                 - Inside the Gates
Volzu                - Wooden Bridge
Aramarth             - Hallway of Minas Brethil

![ CW Mana:Hot>sc
221/221 hits, 92/129 mana, and 110/110 moves.

![ CW Mana:Hot>221/221 hits, 92/129 mana, and 110/110 moves.

![ CW Mana:Hot>sc
221/221 hits, 92/129 mana, and 110/110 moves.

![ CW Mana:Hot>
Roga tells the group 'how mant?'

![ CW Mana:Hot>
Roga has arrived from the east.

Roga tells the group 'come volzu'

![ CW Mana:Hot>t roga 2 I think
Ok.

// We go to the lever, but find that they already left.
// They go to witch. I figure, Svin has to be somewhat low, so I should
// go quake them some.

*f CRW Mana:Burning>s
[south]
A Strange Rock
Exits: north, (east), south, west.

You see some tracks of *an Orc* leading >> EAST >>, done less than 1 hour ago.

*f CRW Mana:Burning>
Robal narrates 'Like i gave 20 gold to eos'

*f CRW Mana:Burning>east
Thorny Garden
A detached red rose is lying here.
*Svin the Orc* is standing here.
*Zimrathôn the Black Númenórean* is here snoring, riding a trained horse.
Exits: east, (west).
Aha, you have found your victim!

*. CRW Mana:Burning>
*Svin the Orc* leaves << WEST <<.
*Zimrathôn the Black Númenórean* leaves << WEST << riding a trained horse.

*. CRW Mana:Burning>west
*Svin the Orc* has arrived from the west.
*Zimrathôn the Black Númenórean* has arrived from the west riding a trained horse.
A Strange Rock
Exits: north, (east), south, west.

*f CRW Mana:Burning>kill *orc*
They aren't here.

*f CRW Mana:Burning>east
kill *orc*
Thorny Garden
A detached red rose is lying here.
*Svin the Orc* is standing here.
*Zimrathôn the Black Númenórean* is here, riding a trained horse.
Exits: east, (west).

*. CRW Mana:Burning>You feel yourself exposed.
You slash *Svin the Orc*'s left foot and tickle it.

*. CRW Mana:Burning *Svin the Orc*:Fine>cast 'colour spray' *orc*
You start to concentrate...
*Zimrathôn the Black Númenórean* barely slashes your body and tickles it.
Aye! You cannot concentrate any more...

*. CRW HP:Fine Mana:Burning *Svin the Orc*:Fine>

*Svin the Orc* CLOSES the -[ thorns ]-.

*. CRW HP:Fine Mana:Burning *Svin the Orc*:Fine>flee
*. CRW HP:Fine Mana:Burning *Svin the Orc*:Fine>You flee head over heels.
You flee east.
At the Black Tower
Exits: (north), west.

*. CRW HP:Fine Mana:Burning>west
Thorny Garden
A detached red rose is lying here.
*Svin the Orc* is standing here.
*Zimrathôn the Black Númenórean* is here, riding a trained horse.
Exits: east.

*. CRW HP:Fine Mana:Burning>east
At the Black Tower
Exits: (north), west.

*. CRW HP:Fine Mana:Burning>west

*Svin the Orc* has arrived from the west.
*Zimrathôn the Black Númenórean* has arrived from the west riding a trained horse.

*. CRW HP:Fine Mana:Burning>*Svin the Orc* quickly approaches, trying to smite you.
No way! You are fighting for your life!

*. CRW HP:Fine Mana:Burning *Svin the Orc*:Fine>
You strongly slash *Svin the Orc*'s left foot and tickle it.

*. CRW HP:Fine Mana:Burning *Svin the Orc*:Fine>oth
[open thorns]
You don't see any thorns here.

*. CRW HP:Fine Mana:Burning *Svin the Orc*:Fine>flee
*Zimrathôn the Black Númenórean* leaves << WEST << riding a trained horse.
You flee head over heels.
You cannot ride there.
You flee west.
Thorny Garden
A detached red rose is lying here.
*Zimrathôn the Black Númenórean* is here, riding a trained horse.
Exits: east.

*. CRW HP:Fine Mana:Burning>
*Svin the Orc* has arrived from the east.

*. CRW HP:Fine Mana:Burning>
*Svin the Orc* quickly approaches, trying to smite you.

*. CRW HP:Fine Mana:Burning *Svin the Orc*:Fine>oth
[open thorns]
east
Ok.

*. CRW HP:Fine Mana:Burning *Svin the Orc*:Fine>No way! You are fighting for your life!
*Zimrathôn the Black Númenórean* CLOSES the -[ thorns ]-.

*. CRW HP:Fine Mana:Burning *Svin the Orc*:Fine>flee
You flee head over heels.
You flee east.
At the Black Tower
Exits: (north), west.

*. CRW HP:Fine Mana:Burning>
*Svin the Orc* has arrived from the west.

*. CRW HP:Fine Mana:Burning>
*Svin the Orc* tries to smite you, but your parry is successful.

*. CRW HP:Fine Mana:Burning *Svin the Orc*:Fine>
You lightly slash *Svin the Orc*'s head and tickle it.

*. CRW HP:Fine Mana:Burning *Svin the Orc*:Fine>dism
flee
You stop riding a trained horse.

*. CW HP:Fine Mana:Burning *Svin the Orc*:Fine>You flee head over heels.
You flee west.
Thorny Garden
A detached red rose is lying here.
*Zimrathôn the Black Númenórean* is here, riding a trained horse.
Exits: east.

*. CW HP:Fine Mana:Burning>
Robal narrates 'then before u rent go to big mob and get them killed, loot gold'

*. CW HP:Fine Mana:Burning>west
*Svin the Orc* has arrived from the east.
Alas, you cannot go that way...

*. CW HP:Fine Mana:Burning>
*Svin the Orc* quickly approaches, trying to smite you.

*. CW HP:Fine Mana:Burning *Svin the Orc*:Fine>eqe
[cast n 'earthquake']
#action >xp1 XPCOUNTER: &1 &2. is now off.
#action >xp2 ^You receive your share of experience. is now off.
#action >xp3 ^You feel more experienced. is now off.
You quickly recall your stored spell...

flee
The earth trembles beneath your feet!
You slash *Svin the Orc*'s body and tickle it.

*. CW HP:Fine Mana:Burning *Svin the Orc*:Fine>You flee head over heels.
You flee east.
At the Black Tower
A sturdy trained horse is standing here.
Exits: (north), west.

*. CW HP:Fine Mana:Burning>
*Svin the Orc* has arrived from the west.

*. CW HP:Fine Mana:Burning>
*Svin the Orc* quickly approaches, trying to smite you.

*. CW HP:Fine Mana:Burning *Svin the Orc*:Fine>west
No way! You are fighting for your life!

// Svin is never as low as you think. Screw this.

*. CW HP:Fine Mana:Burning *Svin the Orc*:Fine>flee
You flee head over heels.
You flee north.
Entrance Hall
Exits: (south), up, down.

![ CW HP:Fine Mana:Burning>
*Svin the Orc* has arrived from the south.

![ CW HP:Fine Mana:Burning>
*Svin the Orc* quickly approaches, trying to smite you.

// OK, now I die. Saw that coming totally too, still walked into it.
// I'll never get out of here with their links against me, especially today.

![ CW HP:Fine Mana:Burning *Svin the Orc*:Fine>s
[south]
No way! You are fighting for your life!

![ CW HP:Fine Mana:Burning *Svin the Orc*:Fine>flee
*Svin the Orc* CLOSES the -[ gate ]-.
You flee head over heels.
You flee up.
Kitchen
Exits: up, down.
You have found a bloodthirsty bat!

![ CW HP:Fine Mana:Burning>d
Entrance Hall
*Svin the Orc* is standing here.
Exits: [south], up, down.

![ CW HP:Fine Mana:Burning>s
[south]
The gate seems to be closed.

![ CW HP:Fine Mana:Burning>
Natohk narrates 'that. '
*Svin the Orc* quickly approaches, trying to smite you.

![ CW HP:Fine Mana:Burning *Svin the Orc*:Fine>open exit
Ok.

![ CW HP:Fine Mana:Burning *Svin the Orc*:Fine>s
[south]
No way! You are fighting for your life!
*Svin the Orc* CLOSES the -[ gate ]-.

![ CW HP:Fine Mana:Burning *Svin the Orc*:Fine>
*Svin the Orc* lightly smites your right hand and tickles it.

![ CW HP:Fine Mana:Burning *Svin the Orc*:Fine>flee
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Fine Mana:Burning *Svin the Orc*:Fine>open exit
Ok.
PANIC! You can't quit the fight!

![ CW HP:Fine Mana:Burning *Svin the Orc*:Fine>
*Svin the Orc* CLOSES the -[ gate ]-.

![ CW HP:Fine Mana:Burning *Svin the Orc*:Fine>flee
You are already attempting to flee!

![ CW HP:Fine Mana:Burning *Svin the Orc*:Fine>
You flee head over heels.
You flee up.
Kitchen
A fierce bat is here, lusting for your blood (hidden).
Exits: up, down.

![ CW HP:Fine Mana:Burning>d
open exit
Entrance Hall
*Svin the Orc* is standing here.
Exits: [south], up, down.
*Svin the Orc* quickly approaches, trying to smite you.

![ CW HP:Fine Mana:Burning *Svin the Orc*:Fine>Ok.
*Zimrathôn the Black Númenórean* has arrived from the south.
A trained horse has arrived from the south.

![ CW HP:Fine Mana:Burning *Svin the Orc*:Fine>
You barely slash *Svin the Orc*'s right leg and tickle it.

![ CW HP:Fine Mana:Burning *Svin the Orc*:Fine>
*Svin the Orc* CLOSES the -[ gate ]-.

![ CW HP:Fine Mana:Burning *Svin the Orc*:Fine>flee
You flee head over heels.
You flee up.
Kitchen
A fierce bat is here, lusting for your blood (hidden).
Exits: up, down.

![ CW HP:Fine Mana:Burning>
A bloodthirsty bat leaves its hiding place.
A bloodthirsty bat tries to hit you, but your parry is successful.

![ CW HP:Fine Mana:Burning a bloodthirsty bat:Healthy>d
No way! You are fighting for your life!

![ CW HP:Fine Mana:Burning a bloodthirsty bat:Healthy>flee
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Fine Mana:Burning a bloodthirsty bat:Healthy>open exit
You don't see any exit here.
![ CW HP:Fine Mana:Burning a bloodthirsty bat:Healthy>open exit
You don't see any exit here.
You flee head over heels.
You flee up.
Living Chamber
A wicked black witch glares at you with mad eyes.
A domesticated pony, beast of burden to many, stands here.
A domesticated pony, beast of burden to many, stands here.
Exits: [up], down.

![ CW HP:Fine Mana:Burning>d
Kitchen
A fierce bat is here, lusting for your blood.
Exits: up, down.
A bloodthirsty bat leaves \\ DOWN \\ .

![ CW HP:Fine Mana:Burning>open exit
You don't see any exit here.

// I'm sure it's already blocked by now.

![ CW HP:Fine Mana:Burning>d
Entrance Hall
*Svin the Orc* is standing here.
*Zimrathôn the Black Númenórean* is standing here trying to concentrate.
A sturdy trained horse is standing here.
Exits: [south], up, down.
You have found a bloodthirsty bat!
*Svin the Orc* tries to smite you, but your parry is successful.
The gate is opened from the other side.

// Not blocked? Backup?

![ CW HP:Fine Mana:Burning *Svin the Orc*:Fine>
The gate is opened from the other side.

![ CW HP:Fine Mana:Burning *Svin the Orc*:Fine>open exit

Volzu has arrived from the south.

![ CW HP:Fine Mana:Burning *Svin the Orc*:Fine>*Svin the Orc* CLOSES the -[ gate ]-.
Ok.

![ CW HP:Fine Mana:Burning *Svin the Orc*:Fine>
*Zimrathôn the Black Númenórean* CLOSES the -[ gate ]-.
You barely slash *Svin the Orc*'s body and tickle it.

![ CW HP:Fine Mana:Burning *Svin the Orc*:Fine>
*Zimrathôn the Black Númenórean* swiftly dodges Volzu's attempt to slash him.

![ CW HP:Fine Mana:Burning *Svin the Orc*:Fine>
The gate is opened from the other side.
*Zimrathôn the Black Númenórean* CLOSES the -[ gate ]-.

![ CW HP:Fine Mana:Burning *Svin the Orc*:Fine>flee
Volzu utters the words 'lightning bolt'
*Zimrathôn the Black Númenórean* staggers back as the lightning bolt sent by Volzu hits him.
*Zimrathôn the Black Númenórean* leaves \\ DOWN \\ .
You flee head over heels.
You flee down.
Cellar
A patch of moss grows here on a wet, flat stone.
*Zimrathôn the Black Númenórean* is standing here.
Exits: up.

Target set to: *orc*
#redefined key: F1 ^['[00~'=kill *orc*
#redefined key: F2 ^['[01~'=cast 'burning hands' *orc*
#redefined key: F3 ^['[02~'={kill *orc*; cast 'lightning bolt'}
#redefined key: F4 ^['[03~'=cast 'lightning bolt' *orc*
#redefined key: F5 ^['[04~'=cast 'colour spray' *orc*
#redefined key: KF1 ^[OP=kill *orc*
#redefined key: KF2 ^[OQ=cast 'burning hands' *orc*
#redefined key: KF3 ^[OR={kill *orc*; cast 'lightning bolt'}
#redefined key: KF4 ^[OS=cast 'lightning bolt' *orc*
#redefined key: KF5 ^[[15~=cast 'colour spray' *orc*
#redefined key: F3 ^['[02~'=order two bash
#redefined key: KF3 ^[OR=order two bash
!= CW HP:Fine Mana:Burning>
Volzu has arrived from above.

!= CW HP:Fine Mana:Burning>up
cast 'colour spray' *orc*
Entrance Hall
Traces of pale white tones form the aura of this place.
*Svin the Orc* is standing here.
A sturdy trained horse is standing here.
A fierce bat is here, lusting for your blood (hidden).
Exits: [south], up, down.

![ CW HP:Fine Mana:Burning>*Zimrathôn the Black Númenórean* has arrived from below.
You start to concentrate...

Volzu has arrived from below.
A bloodthirsty bat leaves its hiding place.
*Svin the Orc* swiftly dodges a bloodthirsty bat's attempt to hit him.

The gate is opened from the other side.

Roga has arrived from the south.
Volzu begins some strange incantations...

// Thank you so much, folks!

*Svin the Orc* CLOSES the -[ gate ]-.
*Zimrathôn the Black Númenórean* OPENS the -[ gate ]-.

*Svin the Orc* CLOSES the -[ gate ]-.
Ok.
You spray *Svin the Orc* with many-coloured rays of bright light.
*Svin the Orc* smites a bloodthirsty bat's body extremely hard and shatters it.

![ CW HP:Fine Mana:Burning>
*Zimrathôn the Black Númenórean* panics, but can't stop fighting to flee.

![ CW HP:Fine Mana:Burning>
*Zimrathôn the Black Númenórean* OPENS the -[ gate ]-.

![ CW HP:Fine Mana:Burning>cast 'colour spray' *orc*
*Svin the Orc* CLOSES the -[ gate ]-.
You start to concentrate...

*Zimrathôn the Black Númenórean* OPENS the -[ gate ]-.
*Svin the Orc* CLOSES the -[ gate ]-.
Volzu utters the words 'lightning bolt'
*Zimrathôn the Black Númenórean* staggers back as the lightning bolt sent by Volzu hits him.
*Zimrathôn the Black Númenórean* panics, and attempts to flee.
*Zimrathôn the Black Númenórean* leaves // UP //.

Roga begins some strange incantations...
*Svin the Orc* panics, and attempts to flee.
*Svin the Orc* leaves \\ DOWN \\ .
Your victim has disappeared!

![ CW HP:Fine Mana:Burning>cast 'colour spray' *orc*
Nobody here by that name.

![ CW HP:Fine Mana:Burning>
*Svin the Orc* has arrived from below.
Roga utters the words 'block door'
The exit south seems to blur for a while.

![ CW HP:Fine Mana:Burning>c s
[close exit s]

*Svin the Orc* quickly approaches, trying to smite you.

![ CW HP:Fine Mana:Burning *Svin the Orc*:Hurt>It's already closed!
*Svin the Orc* smites your head and tickles it.

![ CW HP:Fine Mana:Burning *Svin the Orc*:Hurt>flee
You flee head over heels.
You flee down.
Cellar
A patch of moss grows here on a wet, flat stone.
Exits: up.

!= CW HP:Fine Mana:Burning>up

*Svin the Orc* has arrived from above.

!= CW HP:Fine Mana:Burning>cast 'colour spray' *orc*
Entrance Hall
Traces of fierce white tones form the aura of this place.
A sturdy trained horse is standing here.
A fierce bat is here, lusting for your blood.
Volzu the Noldo is standing here.
A large warhorse is standing here, clad in mail.
Roga the Noldo is standing here.
A sturdy pack horse is standing here.
Exits: [south], up, down.

![ CW HP:Fine Mana:Burning>Nobody here by that name.

![ CW HP:Fine Mana:Hot>
*Svin the Orc* has arrived from below.

![ CW HP:Fine Mana:Hot>d
cast 'colour spray' *orc*
Volzu leaves \\ DOWN \\ .
*Zimrathôn the Black Númenórean* has arrived from above.
Cellar
A patch of moss grows here on a wet, flat stone.
Volzu the Noldo is standing here.
A large warhorse is standing here, clad in mail.
Exits: up.

!= CW HP:Fine Mana:Hot>Roga has arrived from above.
Nobody here by that name.

!= CW HP:Fine Mana:Hot>up
cast 'colour spray' *orc*
Entrance Hall
Traces of fierce white tones form the aura of this place.
A sturdy trained horse is standing here.
A fierce bat is here, lusting for your blood.
*Svin the Orc* is standing here.
*Zimrathôn the Black Númenórean* is standing here.
Exits: [south], up, down.
Volzu has arrived from below.
*Svin the Orc* leaves // UP //.
*Zimrathôn the Black Númenórean* leaves \\ DOWN \\ .
A trained horse leaves \\ DOWN \\ .

![ CW HP:Fine Mana:Hot>Nobody here by that name.

![ CW HP:Fine Mana:Hot>
Roga has arrived from below.

![ CW HP:Fine Mana:Hot>up
*Zimrathôn the Black Númenórean* has arrived from below.
A trained horse has arrived from below.
Kitchen
*Svin the Orc* is standing here.
A wicked black witch glares at you with mad eyes.
Exits: up, down.

![ CW HP:Fine Mana:Hot>cast 'colour spray' *orc*
You start to concentrate...

*Svin the Orc* leaves \\ DOWN \\ .
Your victim has disappeared!

![ CW HP:Fine Mana:Hot>d
cast 'colour spray' *orc*
Entrance Hall
Traces of fierce white tones form the aura of this place.
A bloodthirsty bat is here, fighting Roga.
Roga the Noldo is here, fighting a bloodthirsty bat.
A sturdy pack horse is standing here.
Exits: [south], up, down.

![ CW HP:Fine Mana:Hot>Nobody here by that name.
Volzu has arrived from below.
*Zimrathôn the Black Númenórean* has arrived from below.
A trained horse has arrived from below.
The witch has arrived from above.
Roga strongly pierces a bloodthirsty bat's right foot and shatters it.
A bloodthirsty bat is mortally wounded and will die soon if not aided.

![ CW HP:Fine Mana:Hot>
*Svin the Orc* has arrived from below.
Volzu tries to slash *Zimrathôn the Black Númenórean*, but he parries successfully.

![ CW HP:Fine Mana:Hot>cast 'colour spray' *orc*

*Svin the Orc* approaches Roga, trying to smite him.
Roga panics, and attempts to flee.
Roga leaves // UP //.

![ CW HP:Fine Mana:Hot>You start to concentrate...

Roga has arrived from above.
*Svin the Orc* leaves // UP //.
Your victim has disappeared!
*Zimrathôn the Black Númenórean* panics, and attempts to flee.
*Zimrathôn the Black Númenórean* leaves \\ DOWN \\ .

![ CW HP:Fine Mana:Hot>
Volzu panics, and attempts to flee.
Volzu leaves \\ DOWN \\ .
*Zimrathôn the Black Númenórean* has arrived from below.
You swiftly dodge the witch's attempt to hit you.

![ CW HP:Fine Mana:Hot the witch:Fine>
*Zimrathôn the Black Númenórean* leaves // UP //.
A trained horse leaves // UP //.
The witch says 'I will hunt you until you're dead, Aramarth!'

![ CW HP:Fine Mana:Hot the witch:Fine>cast 'colour spray' *orc*
Nobody here by that name.

![ CW HP:Fine Mana:Hot the witch:Fine>flee
You flee head over heels.
You flee down.
Cellar
A patch of moss grows here on a wet, flat stone.
Volzu the Noldo is standing here.
Exits: up.

!= CW HP:Fine Mana:Hot>
Volzu leaves // UP //.

!= CW HP:Fine Mana:Hot>up
Entrance Hall
Traces of fierce white tones form the aura of this place.
A bloodthirsty bat is lying here, mortally wounded.
Exits: [south], up, down.

![ CW HP:Fine Mana:Hot>
*Svin the Orc* has arrived from above.

![ CW HP:Fine Mana:Hot>up
Kitchen
The witch is here, fighting *Zimrathôn the Black Númenórean*.
*Zimrathôn the Black Númenórean* is here, fighting the witch.
A sturdy trained horse is standing here.
Volzu the Noldo is standing here.
A large warhorse is standing here, clad in mail.
Exits: up, down.

![ CW HP:Fine Mana:Hot>cast 'colour spray' *orc*

The witch begins some strange incantations...

![ CW HP:Fine Mana:Hot>Nobody here by that name.

![ CW HP:Fine Mana:Hot>
Roga has arrived from above.
*Zimrathôn the Black Númenórean* panics, and attempts to flee.
*Zimrathôn the Black Númenórean* leaves // UP //.

![ CW HP:Fine Mana:Hot>d

Roga leaves \\ DOWN \\ .
*Zimrathôn the Black Númenórean* has arrived from above.

![ CW HP:Fine Mana:Hot>cast 'colour spray' *orc*
Entrance Hall
Traces of fierce white tones form the aura of this place.
A bloodthirsty bat is lying here, mortally wounded.
*Svin the Orc* is standing here.
Roga the Noldo is standing here.
A sturdy pack horse is standing here.
Volzu the Noldo is standing here.
A large warhorse is standing here, clad in mail.
Exits: [south], up, down.
*Zimrathôn the Black Númenórean* has arrived from above.
A trained horse has arrived from above.
Roga begins some strange incantations...

![ CW HP:Fine Mana:Hot>You start to concentrate...
*Zimrathôn the Black Númenórean* leaves \\ DOWN \\ .
A trained horse leaves \\ DOWN \\ .

*Svin the Orc* leaves // UP //.
Your victim has disappeared!

![ CW HP:Fine Mana:Hot>up

*Svin the Orc* has arrived from above.
Roga leaves \\ DOWN \\ .

![ CW HP:Fine Mana:Hot>cast 'colour spray' *orc*
*Svin the Orc* lightly smites your right hand and tickles it.
*Zimrathôn the Black Númenórean* has arrived from below.
A trained horse has arrived from below.
No way! You are fighting for your life!

![ CW HP:Fine Mana:Hot *Svin the Orc*:Hurt>Roga has arrived from below.
You start to concentrate...

*Zimrathôn the Black Númenórean* swiftly dodges Volzu's attempt to slash him.
Roga tries to pierce *Zimrathôn the Black Númenórean*, but he parries successfully.

*Svin the Orc* panics, and attempts to flee.
*Svin the Orc* leaves \\ DOWN \\ .
Your victim has disappeared!

![ CW HP:Fine Mana:Hot>d
Roga begins some strange incantations...
Cellar
A patch of moss grows here on a wet, flat stone.
*Svin the Orc* is standing here.
Exits: up.

!= CW HP:Fine Mana:Hot>cast 'colour spray' *orc*
You start to concentrate...
*Svin the Orc* leaves // UP //.
Your victim has disappeared!

!= CW HP:Fine Mana:Hot>up
Entrance Hall
Traces of fierce white tones form the aura of this place.
A bloodthirsty bat is lying here, mortally wounded.
A sturdy trained horse is standing here.
Roga the Noldo is here, fighting *Svin the Orc*.
A sturdy pack horse is standing here.
Volzu the Noldo is standing here.
A large warhorse is standing here, clad in mail.
*Svin the Orc* is here, fighting Roga.
*Zimrathôn the Black Númenórean* is standing here.
Exits: [south], up, down.

![ CW HP:Fine Mana:Hot>kill *orc*

Volzu approaches *Zimrathôn the Black Númenórean*, trying to slash him.

![ CW HP:Fine Mana:Hot>You slash *Svin the Orc*'s left arm and tickle it.
Volzu begins some strange incantations...
The witch has arrived from above.
![ CW HP:Fine Mana:Hot *Svin the Orc*:Hurt Roga:Healthy>
*Svin the Orc* panics, and attempts to flee.
*Svin the Orc* leaves // UP //.

![ CW HP:Fine Mana:Hot>cast 'colour spray' *orc*
Nobody here by that name.

![ CW HP:Fine Mana:Hot>
Roga utters the words 'lightning bolt'
*Zimrathôn the Black Númenórean* staggers back as the lightning bolt sent by Roga hits him.

![ CW HP:Fine Mana:Hot>
Roga begins some strange incantations...
*Zimrathôn the Black Númenórean* panics, and attempts to flee.
*Zimrathôn the Black Númenórean* leaves // UP //.

![ CW HP:Fine Mana:Hot>up

*Zimrathôn the Black Númenórean* has arrived from above.
Roga begins some strange incantations...

![ CW HP:Fine Mana:Hot>kill *orc*
Volzu leaves // UP //.
*Zimrathôn the Black Númenórean* leaves \\ DOWN \\ .
A trained horse leaves \\ DOWN \\ .
Kitchen
*Svin the Orc* is standing here.
Volzu the Noldo is standing here.
A large warhorse is standing here, clad in mail.
Exits: up, down.

![ CW HP:Fine Mana:Hot>You approach *Svin the Orc*, trying to slash him.

![ CW HP:Fine Mana:Hot *Svin the Orc*:Hurt>cast 'colour spray' *orc*
Volzu panics, and attempts to flee.
Volzu leaves // UP //.
You start to concentrate...
*Svin the Orc* strongly smites your head.
Aye! You cannot concentrate any more...

![ CW HP:Fine Mana:Hot *Svin the Orc*:Hurt>
*Svin the Orc* panics, and attempts to flee.
*Svin the Orc* leaves \\ DOWN \\ .

![ CW HP:Fine Mana:Hot>flee

Roga has arrived from below.

![ CW HP:Fine Mana:Hot>You flee head over heels.
You flee up.
Living Chamber
A domesticated pony, beast of burden to many, stands here.
A domesticated pony, beast of burden to many, stands here.
Volzu the Noldo is standing here.
Exits: [up], down.

![ CW HP:Fine Mana:Hot>d
Volzu OPENS the -[ trapdoor ]-.
Kitchen
A large warhorse is standing here, clad in mail.
Roga the Noldo is standing here.
Exits: up, down.

![ CW HP:Fine Mana:Hot>d
Roga leaves // UP //.

![ CW HP:Fine Mana:Hot>Roga has arrived from above.
Entrance Hall
Traces of fierce white tones form the aura of this place.
A bloodthirsty bat is lying here, mortally wounded.
A sturdy pack horse is standing here.
A wicked black witch glares at you with mad eyes.
Exits: [south], up, down.
The witch says 'Ah! There you are!'

![ CW HP:Fine Mana:Hot>d
Roga has arrived from above.
Cellar
A patch of moss grows here on a wet, flat stone.
*Zimrathôn the Black Númenórean* is standing here trying to concentrate.
A sturdy trained horse is standing here.
*Svin the Orc* is standing here.
Exits: up.

!= CW HP:Fine Mana:Hot>
*Svin the Orc* panics, and attempts to flee.

!= CW HP:Fine Mana:Hot>kill *orc*
cast 'colour spray' *orc*
You barely slash *Svin the Orc*'s body and tickle it.
*Zimrathôn the Black Númenórean* utters the word 'earthquake'
*Zimrathôn the Black Númenórean* makes the earth tremble and shiver.
You fall, and hit yourself!
Some debris falls on you from above.
A trained horse stops following *Zimrathôn the Black Númenórean*.
*Svin the Orc* panics, and attempts to flee.
*Svin the Orc* leaves // UP //.


!= CW HP:Fine Mana:Hot>Nobody here by that name.

!= CW HP:Fine Mana:Hot>
A trained horse panics, and attempts to flee.
A trained horse leaves // UP //.

!= CW HP:Fine Mana:Hot>
The witch has arrived from above.

!= CW HP:Fine Mana:Hot>up
Entrance Hall
Traces of fierce white tones form the aura of this place.
A bloodthirsty bat is lying here, mortally wounded.
A sturdy trained horse is standing here.
Exits: [south], up, down.

![ CW HP:Fine Mana:Hot>up
*Zimrathôn the Black Númenórean* has arrived from below.
Kitchen
*Svin the Orc* is here, fighting Volzu.
Volzu the Noldo is here, fighting *Svin the Orc*.
A large warhorse is standing here, clad in mail.
Exits: up, down.

![ CW HP:Fine Mana:Hot>sc

*Zimrathôn the Black Númenórean* has arrived from below.

![ CW HP:Fine Mana:Hot>158/221 hits, 90/129 mana, and 54/110 moves.

![ CW HP:Fine Mana:Hot>
Roga has arrived from above.
*Svin the Orc* panics, and attempts to flee.

![ CW HP:Fine Mana:Hot>up
Living Chamber
A domesticated pony, beast of burden to many, stands here.
A domesticated pony, beast of burden to many, stands here.
Exits: (up), down.

![ CW HP:Fine Mana:Hot>kill *orc*
They aren't here.

![ CW HP:Fine Mana:Hot>d
Kitchen
Volzu the Noldo is standing here.
A large warhorse is standing here, clad in mail.
Exits: up, down.

![ CW HP:Fine Mana:Hot>kill *orc*
They aren't here.

![ CW HP:Fine Mana:Hot>d
*Zimrathôn the Black Númenórean* has arrived from below.
Volzu leaves \\ DOWN \\ .
Entrance Hall
Traces of fierce white tones form the aura of this place.
A bloodthirsty bat is lying here, mortally wounded.
A sturdy trained horse is standing here.
Volzu the Noldo is standing here.
A large warhorse is standing here, clad in mail.
Exits: [south], up, down.
*Svin the Orc* has arrived from below.
Roga has arrived from below.

![ CW HP:Fine Mana:Hot>cast 'colour spray' *orc*
Volzu begins some strange incantations...
You are too afraid.
*Svin the Orc* lightly smites Volzu's body and tickles it.

![ CW HP:Fine Mana:Hot>
Roga leaves \\ DOWN \\ .
Volzu begins some strange incantations...

![ CW HP:Fine Mana:Hot>d
Cellar
Traces of rich red tones form the aura of this place.
A patch of moss grows here on a wet, flat stone.
A wicked black witch glares at you with mad eyes.
Roga the Noldo is standing here.
A sturdy pack horse is standing here.
Exits: up.
*Svin the Orc* has arrived from above.

!= CW HP:Fine Mana:Hot>
*Svin the Orc* leaves // UP //.
Roga leaves // UP //.
The witch says 'Ah! There you are!'

!= CW HP:Fine Mana:Hot>wim 140
[chan wimpy 140]
up
Wimpy set to: 140

!= CW HP:Fine Mana:Hot>kill *orc*
Entrance Hall
Traces of fierce white tones form the aura of this place.
A bloodthirsty bat is lying here, mortally wounded.
A sturdy trained horse is standing here.
Volzu the Noldo is standing here.
A large warhorse is standing here, clad in mail.
Roga the Noldo is standing here.
A sturdy pack horse is standing here.
Exits: [south], up, down.

![ CW HP:Fine Mana:Hot>Volzu leaves // UP //.
Roga leaves // UP //.
They aren't here.
The witch has arrived from below.
The witch tries to hit you, but your parry is successful.

![ CW HP:Fine Mana:Hot Move:Tired the witch:Fine>up
kill *orc*
No way! You are fighting for your life!

![ CW HP:Fine Mana:Hot Move:Tired the witch:Fine>They aren't here.
The witch begins some strange incantations...

![ CW HP:Fine Mana:Hot Move:Tired the witch:Fine>flee
You flee head over heels.
You flee up.
Kitchen
*Svin the Orc* is standing here.
Exits: up, down.

![ CW HP:Fine Mana:Hot Move:Tired>up
*Svin the Orc* leaves \\ DOWN \\ .
Living Chamber
A domesticated pony, beast of burden to many, stands here.
A domesticated pony, beast of burden to many, stands here.
Roga the Noldo is standing here.
Volzu the Noldo is standing here.
A large warhorse is standing here, clad in mail.
Exits: [up], down.
Roga OPENS the -[ trapdoor ]-.

![ CW HP:Fine Mana:Hot Move:Tired>kill *orc*
Roga leaves // UP //.
They aren't here.

![ CW HP:Fine Mana:Hot Move:Tired>d
kill *orc*
Kitchen
A wicked black witch glares at you with mad eyes.
Exits: up, down.

![ CW HP:Fine Mana:Hot Move:Tired>They aren't here.

![ CW HP:Fine Mana:Hot Move:Tired>d
kill *orc*
Entrance Hall
Traces of fierce white tones form the aura of this place.
A bloodthirsty bat is lying here, mortally wounded.
A sturdy trained horse is standing here.
*Svin the Orc* is standing here.
Exits: [south], up, down.

![ CW HP:Fine Mana:Hot Move:Tired>You approach *Svin the Orc*, trying to slash him.

![ CW HP:Fine Mana:Hot Move:Tired *Svin the Orc*:Hurt>cast 'colour spray' *orc*
You start to concentrate...

*Svin the Orc* panics, and attempts to flee.
*Svin the Orc* leaves \\ DOWN \\ .
Your victim has disappeared!

![ CW HP:Fine Mana:Hot Move:Tired>d
kill *orc*
*Svin the Orc* has arrived from below.
Cellar
Traces of pale red tones form the aura of this place.
A patch of moss grows here on a wet, flat stone.
Exits: up.

!= CW HP:Fine Mana:Hot Move:Tired>They aren't here.

!= CW HP:Fine Mana:Hot Move:Tired>cast 'colour spray' *orc*
Nobody here by that name.

!= CW HP:Fine Mana:Hot Move:Tired>up
kill *orc*
Entrance Hall
Traces of fierce white tones form the aura of this place.
A bloodthirsty bat is lying here, mortally wounded.
A sturdy trained horse is standing here.
Exits: [south], up, down.

![ CW HP:Fine Mana:Hot Move:Tired>cast 'colour spray' *orc*
They aren't here.

![ CW HP:Fine Mana:Hot Move:Tired>Nobody here by that name.

![ CW HP:Fine Mana:Hot Move:Tired>up
kill *orc*
Kitchen
Volzu the Noldo is standing here.
Exits: up, down.

![ CW HP:Fine Mana:Hot Move:Tired>cast 'colour spray' *orc*
They aren't here.
Roga has arrived from above.

![ CW HP:Fine Mana:Hot Move:Tired>Nobody here by that name.
The earth trembles and shivers.
You hear a death cry from above.

![ CW HP:Fine Mana:Hot Move:Tired>up

Volzu leaves \\ DOWN \\ .

![ CW HP:Fine Mana:Hot Move:Tired>kill *orc*
Roga leaves \\ DOWN \\ .
Living Chamber
Traces of rich red tones form the aura of this place.
The corpse of a pony is lying here.
A pony is lying here, INCAPACITATED.
The witch is here, fighting *Zimrathôn the Black Númenórean*.
*Zimrathôn the Black Númenórean* is here, fighting a pony.
*Svin the Orc* is standing here.
Exits: (up), down.

![ CW HP:Fine Mana:Hot Move:Tired>You barely slash *Svin the Orc*'s left arm and tickle it.

![ CW HP:Fine Mana:Hot Move:Tired *Svin the Orc*:Hurt>cast 'colour spray' *orc*
You start to concentrate...
You feel bolder.

*Svin the Orc* panics, and attempts to flee.
*Svin the Orc* leaves \\ DOWN \\ .
Your victim has disappeared!

![ CW HP:Fine Mana:Hot Move:Tired>flee
Volzu has arrived from below.
You flee head over heels.
You flee up.
On the Roof
Traces of red and fierce white tones form the aura of this place.
Exits: (down).

*[ CW HP:Fine Mana:Hot Move:Tired>
You hear a death cry from below.
The earth trembles and shivers.

*[ CW HP:Fine Mana:Hot Move:Tired>d
Living Chamber
Traces of fierce red tones form the aura of this place.
The corpse of a pony is lying here.
The corpse of a pony is lying here.
The witch is here, fighting *Zimrathôn the Black Númenórean*.
*Zimrathôn the Black Númenórean* is here, fighting the witch.
Volzu the Noldo is here, fighting *Zimrathôn the Black Númenórean*.
A warhorse is here, fighting *Zimrathôn the Black Númenórean*.
Exits: (up), down.

![ CW HP:Fine Mana:Hot Move:Tired>d

*Zimrathôn the Black Númenórean* begins some strange incantations...

![ CW HP:Fine Mana:Hot Move:Tired>Kitchen
*Svin the Orc* is standing here.
Exits: up, down.

![ CW HP:Fine Mana:Hot Move:Tired>
*Svin the Orc* leaves // UP //.

![ CW HP:Fine Mana:Hot Move:Tired>sc
158/221 hits, 89/129 mana, and 31/110 moves.

![ CW HP:Fine Mana:Hot Move:Tired>
Roga has arrived from below.

![ CW HP:Fine Mana:Hot Move:Tired>
*Svin the Orc* has arrived from above.
Roga leaves // UP //.
You hear the sounds of battle very close from above.
The earth trembles and shivers.

![ CW HP:Fine Mana:Hot Move:Tired>sc
158/221 hits, 89/129 mana, and 32/110 moves.

![ CW HP:Fine Mana:Hot Move:Tired>
*Svin the Orc* leaves \\ DOWN \\ .

![ CW HP:Fine Mana:Hot Move:Tired>kill *orc*
They aren't here.

![ CW HP:Fine Mana:Hot Move:Tired>d

Volzu has arrived from above.
*Zimrathôn the Black Númenórean* has arrived from above.

![ CW HP:Fine Mana:Hot Move:Tired>*Svin the Orc* has arrived from below.
*Zimrathôn the Black Númenórean* leaves \\ DOWN \\ .
Entrance Hall
Traces of fierce white tones form the aura of this place.
A bloodthirsty bat is lying here, mortally wounded.
A sturdy trained horse is standing here.
*Zimrathôn the Black Númenórean* is standing here.
Exits: [south], up, down.

![ CW HP:Fine Mana:Hot Move:Tired>kill *orc*
They aren't here.
*Zimrathôn the Black Númenórean* leaves \\ DOWN \\ .

![ CW HP:Fine Mana:Hot Move:Tired>
*Zimrathôn the Black Númenórean* has arrived from below.

![ CW HP:Fine Mana:Hot Move:Tired>
Volzu has arrived from above.
*Zimrathôn the Black Númenórean* leaves // UP //.

![ CW HP:Fine Mana:Hot Move:Tired>
Volzu leaves \\ DOWN \\ .

![ CW HP:Fine Mana:Hot Move:Tired>csn
[chan spell normal]
Ok.

![ CW HP:Fine Mana:Hot Move:Tired>d
Cellar
Traces of pale red tones form the aura of this place.
A patch of moss grows here on a wet, flat stone.
Volzu the Noldo is standing here.
A large warhorse is standing here, clad in mail.
Exits: up.

!= CW HP:Fine Mana:Hot Move:Slow>kill *orc*
They aren't here.

!= CW HP:Fine Mana:Hot Move:Slow>up
Entrance Hall
Traces of fierce white tones form the aura of this place.
A bloodthirsty bat is lying here, mortally wounded.
A sturdy trained horse is standing here.
Exits: [south], up, down.

![ CW HP:Fine Mana:Hot Move:Slow>
Volzu has arrived from below.

![ CW HP:Fine Mana:Hot Move:Slow>bb
[cast n 'breath']
You start to concentrate...

Volzu leaves // UP //.
Robal narrates 'How dare they...'

*Svin the Orc* has arrived from above.

*Zimrathôn the Black Númenórean* has arrived from above.

*Zimrathôn the Black Númenórean* leaves \\ DOWN \\ .

*Svin the Orc* leaves \\ DOWN \\ .

*Zimrathôn the Black Númenórean* has arrived from below.

*Svin the Orc* has arrived from below.

*Zimrathôn the Black Númenórean* leaves // UP //.

*Svin the Orc* leaves // UP //.

Roga has arrived from above.
An energy begins to flow within your legs as your body becomes lighter.

![ CW HP:Fine Mana:Hot>up
kill *orc*
Kitchen
A wicked black witch glares at you with mad eyes.
*Svin the Orc* is standing here.
Exits: up, down.

![ CW HP:Fine Mana:Hot>*Svin the Orc* leaves \\ DOWN \\ .
They aren't here.

![ CW HP:Fine Mana:Hot>cast 'colour spray' *orc*
Borgo narrates 'crapp lag'
Nobody here by that name.

![ CW HP:Fine Mana:Hot>d
kill *orc*
Robal narrates 'They killed a lowbie elf...'
Entrance Hall
Traces of fierce white tones form the aura of this place.
A bloodthirsty bat is lying here, mortally wounded.
A sturdy trained horse is standing here.
Roga the Noldo is standing here.
A sturdy pack horse is standing here.
A large warhorse is standing here, clad in mail.
*Svin the Orc* is standing here.
Exits: [south], up, down.

![ CW HP:Fine Mana:Hot>*Svin the Orc* swiftly dodges your attempt to slash him.

![ CW HP:Fine Mana:Hot *Svin the Orc*:Wounded>cast 'colour spray' *orc*
Roga begins some strange incantations...
Volzu has arrived from below.
You start to concentrate...

Volzu leaves // UP //.

*Svin the Orc* panics, and attempts to flee.
*Svin the Orc* leaves \\ DOWN \\ .
Your victim has disappeared!

![ CW HP:Fine Mana:Hot>d
kill *orc*
Cellar
Traces of pale red tones form the aura of this place.
A patch of moss grows here on a wet, flat stone.
*Svin the Orc* is standing here.
Exits: up.

!= CW HP:Fine Mana:Hot>You approach *Svin the Orc*, trying to slash him.

!= CW HP:Fine Mana:Hot *Svin the Orc*:Wounded>
Roga has arrived from above.

!= CW HP:Fine Mana:Hot *Svin the Orc*:Wounded>csq
[chan spell quick]
Ok.
*Svin the Orc* panics, and attempts to flee.
*Svin the Orc* leaves // UP //.

!= CW HP:Fine Mana:Hot>cast 'lightning bolt' *orc*
Nobody here by that name.

!= CW HP:Fine Mana:Hot>up
kill *orc*
Entrance Hall
Traces of fierce white tones form the aura of this place.
A bloodthirsty bat is lying here, mortally wounded.
A sturdy trained horse is standing here.
*Zimrathôn the Black Númenórean* is standing here.
Exits: [south], up, down.

![ CW HP:Fine Mana:Hot>They aren't here.
Roga has arrived from below.

![ CW HP:Fine Mana:Hot>
Roga leaves // UP //.

![ CW HP:Fine Mana:Hot>up
Kitchen
*Svin the Orc* is standing here.
Roga the Noldo is standing here trying to concentrate.
A sturdy pack horse is standing here.
Exits: up, down.

![ CW HP:Fine Mana:Hot>kill *orc*
You barely slash *Svin the Orc*'s body and tickle it.

![ CW HP:Fine Mana:Hot *Svin the Orc*:Wounded>cast 'colour spray' *orc*

*Svin the Orc* barely smites your right hand and tickles it.

![ CW HP:Fine Mana:Hot *Svin the Orc*:Wounded>Volzu has arrived from above.
You start to concentrate...
Volzu leaves \\ DOWN \\ .
Roga utters the words 'lightning bolt'
*Svin the Orc* staggers back as the lightning bolt sent by Roga hits him.
*Svin the Orc* panics, and attempts to flee.
*Svin the Orc* leaves // UP //.
Your victim has disappeared!

![ CW HP:Fine Mana:Hot>
*Zimrathôn the Black Númenórean* has arrived from below.

![ CW HP:Fine Mana:Hot>
*Svin the Orc* has arrived from above.
Roga swiftly dodges *Zimrathôn the Black Númenórean*'s attempt to slash him.

![ CW HP:Fine Mana:Hot>up
kill *orc*
Living Chamber
Traces of fierce red and pale white tones form the aura of this place.
The corpse of a pony is lying here.
The corpse of a pony is lying here.
Exits: (up), down.
The witch has arrived from above.

![ CW HP:Fine Mana:Hot>cast 'colour spray' *orc*
They aren't here.

![ CW HP:Fine Mana:Hot>Nobody here by that name.

![ CW HP:Fine Mana:Hot>d

*Zimrathôn the Black Númenórean* has arrived from below.

![ CW HP:Fine Mana:Hot>kill *orc*
Kitchen
Traces of rich white tones form the aura of this place.
Roga the Noldo is standing here.
A sturdy pack horse is standing here.
Volzu the Noldo is standing here.
Exits: up, down.

![ CW HP:Fine Mana:Hot>They aren't here.

![ CW HP:Fine Mana:Hot>d
kill *orc*
Roga panics, and attempts to flee.
Roga leaves // UP //.
Entrance Hall
Traces of fierce white tones form the aura of this place.
A bloodthirsty bat is lying here, mortally wounded.
A sturdy trained horse is standing here.
*Svin the Orc* is standing here.
Exits: [south], up, down.

![ CW HP:Fine Mana:Hot>You approach *Svin the Orc*, trying to slash him.

![ CW HP:Fine Mana:Hot *Svin the Orc*:Wounded>
*Svin the Orc* lightly smites your left arm and tickles it.

![ CW HP:Hurt Mana:Hot *Svin the Orc*:Wounded>cast 'colour spray' *orc*
*Zimrathôn the Black Númenórean* has arrived from above.
You start to concentrate...

*Svin the Orc* panics, and attempts to flee.
*Svin the Orc* leaves // UP //.
Your victim has disappeared!

![ CW HP:Hurt Mana:Hot *Zimrathôn the Black Númenórean*:Fine>up
kill *orc*
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Hot *Zimrathôn the Black Númenórean*:Fine>cast 'colour spray' *orc*
They aren't here.

![ CW HP:Hurt Mana:Hot *Zimrathôn the Black Númenórean*:Fine>Nobody here by that name.

![ CW HP:Hurt Mana:Hot *Zimrathôn the Black Númenórean*:Fine>flee
Volzu has arrived from above.
You flee head over heels.
You flee up.
Kitchen
Traces of rich white tones form the aura of this place.
A sturdy pack horse is standing here.
*Svin the Orc* is standing here.
A wicked black witch glares at you with mad eyes.
Exits: up, down.

![ CW HP:Hurt Mana:Hot>
*Zimrathôn the Black Númenórean* has arrived from below.

![ CW HP:Hurt Mana:Hot>d
Entrance Hall
Traces of fierce white tones form the aura of this place.
A bloodthirsty bat is lying here, mortally wounded.
A sturdy trained horse is standing here.
Volzu the Noldo is standing here.
Exits: [south], up, down.
![ CW HP:Hurt Mana:Hot>d
Cellar
Traces of pale red tones form the aura of this place.
A patch of moss grows here on a wet, flat stone.
Exits: up.

!= CW HP:Hurt Mana:Hot>
*Svin the Orc* has arrived from above.

!= CW HP:Hurt Mana:Hot>sc
149/221 hits, 65/129 mana, and 50/110 moves.

!= CW HP:Hurt Mana:Hot>wim 100
[chan wimpy 100]

*Svin the Orc* quickly approaches, trying to smite you.
You strongly slash *Svin the Orc*'s right leg.
Your victim is shocked by your hit!

!= CW HP:Hurt Mana:Hot *Svin the Orc*:Wounded>up
Wimpy set to: 100

!= CW HP:Hurt Mana:Hot *Svin the Orc*:Wounded>No way! You are fighting for your life!

!= CW HP:Hurt Mana:Hot *Svin the Orc*:Wounded>flee
Volzu has arrived from above.
You flee head over heels.
You flee up.
Entrance Hall
Traces of fierce white tones form the aura of this place.
A bloodthirsty bat is lying here, mortally wounded.
A sturdy trained horse is standing here.
Exits: [south], up, down.

![ CW HP:Hurt Mana:Hot Move:Tired>d
*Svin the Orc* has arrived from below.
Cellar
Traces of pale red tones form the aura of this place.
A patch of moss grows here on a wet, flat stone.
Volzu the Noldo is standing here.
Exits: up.

!= CW HP:Hurt Mana:Hot Move:Tired>
You hear a death cry from above.
You begin to feel thirsty.

!= CW HP:Hurt Mana:Hot Move:Tired>
*Zimrathôn the Black Númenórean* has arrived from above.
Volzu leaves // UP //.

!= CW HP:Hurt Mana:Hot Move:Tired>up

*Zimrathôn the Black Númenórean* tries to slash you, but your parry is successful.

!= CW HP:Hurt Mana:Hot Move:Tired *Zimrathôn the Black Númenórean*:Fine>No way! You are fighting for your life!

!= CW HP:Hurt Mana:Hot Move:Tired *Zimrathôn the Black Númenórean*:Fine>flee
Pabraw narrates 'i'd love killing lowbie elves'
You flee head over heels.
You flee up.
Entrance Hall
Traces of fierce white tones form the aura of this place.
The corpse of a bloodthirsty bat is lying here.
A sturdy trained horse is standing here.
Roga the Noldo is standing here.
A sturdy pack horse is standing here.
Volzu the Noldo is standing here.
Exits: [south], up, down.

![ CW HP:Hurt Mana:Hot Move:Tired>up
Kitchen
Traces of pale white tones form the aura of this place.
A wicked black witch glares at you with mad eyes.
*Svin the Orc* is standing here.
Exits: up, down.
You feel less protected.
*Svin the Orc* smites your left foot.

![ CW HP:Hurt Mana:Hot Move:Tired *Svin the Orc*:Wounded>up
No way! You are fighting for your life!
The witch says 'Ah! There you are!'

![ CW HP:Hurt Mana:Hot Move:Tired *Svin the Orc*:Wounded>flee
You flee head over heels.
You flee down.
Entrance Hall
Traces of fierce white tones form the aura of this place.
The corpse of a bloodthirsty bat is lying here.
A sturdy trained horse is standing here.
Roga the Noldo is standing here.
A sturdy pack horse is standing here.
Volzu the Noldo is standing here.
*Zimrathôn the Black Númenórean* is standing here.
Exits: [south], up, down.

![ CW HP:Hurt Mana:Hot Move:Tired>up
*Svin the Orc* has arrived from above.
Kitchen
Traces of pale white tones form the aura of this place.
A wicked black witch glares at you with mad eyes.
Exits: up, down.
*Zimrathôn the Black Númenórean* has arrived from below.

![ CW HP:Hurt Mana:Hot Move:Tired>up

Roga has arrived from below.

![ CW HP:Hurt Mana:Hot Move:Tired>Roga leaves // UP //.
Living Chamber
Traces of fierce red and pale white tones form the aura of this place.
The corpse of a pony is lying here.
The corpse of a pony is lying here.
Roga the Noldo is standing here.
A sturdy pack horse is standing here.
Volzu the Noldo is standing here.
Exits: (up), down.

![ CW HP:Hurt Mana:Hot Move:Tired>ar
[cast n 'armour']

Roga leaves // UP //.
*Zimrathôn the Black Númenórean* has arrived from below.

![ CW HP:Hurt Mana:Hot Move:Tired>You quickly recall your stored spell...
The witch has arrived from below.

*Zimrathôn the Black Númenórean* leaves // UP //.

*Zimrathôn the Black Númenórean* has arrived from above.
A blue transparent wall slowly appears around you.

![ CW HP:Hurt Mana:Warm Move:Tired>
*Zimrathôn the Black Númenórean* leaves \\ DOWN \\ .

![ CW HP:Hurt Mana:Warm Move:Tired>
The -[ trapdoor ]- CLOSES QUIETLY.

![ CW HP:Hurt Mana:Warm Move:Tired>d
Kitchen
Traces of pale white tones form the aura of this place.
*Zimrathôn the Black Númenórean* is standing here.
Exits: up, down.

![ CW HP:Hurt Mana:Warm Move:Tired>d

*Zimrathôn the Black Númenórean* leaves \\ DOWN \\ .

![ CW HP:Hurt Mana:Warm Move:Tired>Entrance Hall
Traces of fierce white tones form the aura of this place.
The corpse of a bloodthirsty bat is lying here.
A sturdy trained horse is standing here.
*Zimrathôn the Black Númenórean* is standing here.
Exits: [south], up, down.

![ CW HP:Hurt Mana:Warm Move:Tired>up

*Zimrathôn the Black Númenórean* leaves \\ DOWN \\ .

![ CW HP:Hurt Mana:Warm Move:Tired>up
Kitchen
Traces of pale white tones form the aura of this place.
Exits: up, down.

![ CW HP:Hurt Mana:Warm Move:Tired>Roga has arrived from above.
Living Chamber
Traces of fierce red and rich white tones form the aura of this place.
The corpse of a pony is lying here.
The corpse of a pony is lying here.
A wicked black witch glares at you with mad eyes.
Exits: (up), down.
The witch tries to hit you, but your parry is successful.
Ooops! You fumble... and hit yourself HARD!

![ CW HP:Hurt Mana:Warm Move:Tired the witch:Bad>flee
You flee head over heels.
You flee down.
Kitchen
Traces of pale white tones form the aura of this place.
Roga the Noldo is standing here.
A sturdy pack horse is standing here.
Exits: up, down.

![ CW HP:Hurt Mana:Warm Move:Tired>
*Svin the Orc* has arrived from below.

![ CW HP:Hurt Mana:Warm Move:Tired>d
Entrance Hall
Traces of fierce white tones form the aura of this place.
The corpse of a bloodthirsty bat is lying here.
A sturdy trained horse is standing here.
Exits: [south], up, down.

![ CW HP:Hurt Mana:Warm Move:Tired>
*Svin the Orc* has arrived from above.
![ CW HP:Hurt Mana:Warm Move:Tired>sc
*Svin the Orc* lightly smites your body and tickles it.
You can't do that while fighting.
Roga tells the group 'quaking up witch roo'

![ CW HP:Hurt Mana:Warm Move:Tired *Svin the Orc*:Wounded>csq
[chan spell quick]
Ok.

// Feel like this would be perfect timing for a quake.

![ CW HP:Hurt Mana:Warm Move:Tired *Svin the Orc*:Wounded>eqe
[cast n 'earthquake']
#action >xp1 XPCOUNTER: &1 &2. is now off.
#action >xp2 ^You receive your share of experience. is now off.
#action >xp3 ^You feel more experienced. is now off.
You quickly recall your stored spell...

The witch has arrived from above.

flee
*Svin the Orc* panics, and attempts to flee.
*Svin the Orc* leaves // UP //.

*Svin the Orc* has arrived from above.

*Svin the Orc* leaves \\ DOWN \\ .
The earth trembles beneath your feet!
The witch is INCAPACITATED and will slowly die, if not aided.
You receive your share of experience.
It's really not interesting anymore!
You hear a trained horse's death cry as he collapses.
A trained horse is dead! R.I.P.
Some debris falls on you from above.
You slash the witch's right foot extremely hard and shatter it.
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
You hear the witch's death cry as she collapses.
The witch is dead! R.I.P.
A shadow slowly rises above the corpse of the witch.

// Great, I'm the only player who took damage from my perfectly timed quake.

![ CW HP:Hurt Mana:Cold Move:Tired>You flee head over heels.
You flee down.
Cellar
Traces of pale red tones form the aura of this place.
A patch of moss grows here on a wet, flat stone.
*Zimrathôn the Black Númenórean* is standing here.
*Svin the Orc* is standing here.
Exits: up.
*Zimrathôn the Black Númenórean* begins to recite a vellum scroll.

!= CW HP:Hurt Mana:Cold Move:Tired>
*Svin the Orc* quickly approaches, trying to smite you.
!= CW HP:Hurt Mana:Cold Move:Tired *Svin the Orc*:Wounded>sc
You can't do that while fighting.

!= CW HP:Hurt Mana:Cold Move:Tired *Svin the Orc*:Wounded>flee

Roga has arrived from above.

!= CW HP:Hurt Mana:Cold Move:Tired *Svin the Orc*:Wounded>Roga begins some strange incantations...
You flee head over heels.
You flee up.
Entrance Hall
Traces of fierce white tones form the aura of this place.
The corpse of the witch is lying here.
The corpse of a trained horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The shadow of the witch is floating here.
Exits: [south], up, down.

![ CW HP:Hurt Mana:Cold Move:Tired>sc
120/221 hits, 27/129 mana, and 36/110 moves.

![ CW HP:Hurt Mana:Cold Move:Tired>wim 100
[chan wimpy 100]

*Zimrathôn the Black Númenórean* has arrived from below.

![ CW HP:Hurt Mana:Cold Move:Tired>Wimpy set to: 100

![ CW HP:Hurt Mana:Cold Move:Tired>sc
120/221 hits, 27/129 mana, and 37/110 moves.

// I wonder if we're winning this.

![ CW HP:Hurt Mana:Cold Move:Tired>wi
[chan mood wimpy]
*Zimrathôn the Black Númenórean* leaves \\ DOWN \\ .
Ok.

![ CW HP:Hurt Mana:Cold Move:Tired>d
Cellar
Traces of fierce red and pale white tones form the aura of this place.
A patch of moss grows here on a wet, flat stone.
*Svin the Orc* is here, fighting Roga.
Roga the Noldo is here, fighting *Svin the Orc*.
A sturdy pack horse is standing here.
*Zimrathôn the Black Númenórean* is standing here.
Exits: up.
Roga begins some strange incantations...

!= CW HP:Hurt Mana:Cold Move:Tired>d
*Zimrathôn the Black Númenórean* leaves // UP //.
Alas, you cannot go that way...
Roga panics, and attempts to flee.
Roga leaves // UP //.

!= CW HP:Hurt Mana:Cold Move:Tired>
*Svin the Orc* leaves // UP //.

!= CW HP:Hurt Mana:Cold Move:Tired>
*Svin the Orc* has arrived from above.

!= CW HP:Hurt Mana:Cold Move:Tired>to
Target set to: *orc*
#redefined key: F1 ^['[00~'=kill *orc*
#redefined key: F2 ^['[01~'=cast 'burning hands' *orc*
#redefined key: F3 ^['[02~'={kill *orc*; cast 'lightning bolt'}
#redefined key: F4 ^['[03~'=cast 'lightning bolt' *orc*
#redefined key: F5 ^['[04~'=cast 'colour spray' *orc*
#redefined key: KF1 ^[OP=kill *orc*
#redefined key: KF2 ^[OQ=cast 'burning hands' *orc*
#redefined key: KF3 ^[OR={kill *orc*; cast 'lightning bolt'}
#redefined key: KF4 ^[OS=cast 'lightning bolt' *orc*
#redefined key: KF5 ^[[15~=cast 'colour spray' *orc*
#redefined key: F3 ^['[02~'=order two bash
#redefined key: KF3 ^[OR=order two bash
!= CW HP:Hurt Mana:Cold Move:Tired>csq
[chan spell quick]
Ok.

!= CW HP:Hurt Mana:Cold Move:Tired>cast 'lightning bolt' *orc*

*Zimrathôn the Black Númenórean* has arrived from above.

!= CW HP:Hurt Mana:Cold Move:Tired>You start to concentrate...

*Svin the Orc* quickly approaches, trying to smite you.

*Zimrathôn the Black Númenórean* leaves // UP //.
Ok.
The lightning bolt hits *Svin the Orc* with full impact.

!= CW HP:Hurt Mana:Cold Move:Tired *Svin the Orc*:Wounded>flee

Roga has arrived from above.
*Svin the Orc* panics, and attempts to flee.
*Svin the Orc* leaves // UP //.

!= CW HP:Hurt Mana:Cold Move:Tired>You flee head over heels.
You flee up.
Entrance Hall
Traces of fierce white tones form the aura of this place.
The corpse of the witch is lying here.
The corpse of a trained horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The shadow of the witch is floating here.
*Zimrathôn the Black Númenórean* is standing here.
*Svin the Orc* is standing here.
Exits: [south], up, down.

![ CW HP:Hurt Mana:Cold Move:Tired>
*Svin the Orc* leaves \\ DOWN \\ .

![ CW HP:Hurt Mana:Cold Move:Tired>sc
120/221 hits, 13/129 mana, and 38/110 moves.

![ CW HP:Hurt Mana:Cold Move:Tired>
*Zimrathôn the Black Númenórean* leaves \\ DOWN \\ .

![ CW HP:Hurt Mana:Cold Move:Tired>d
Cellar
Traces of fierce red and fierce white tones form the aura of this place.
A patch of moss grows here on a wet, flat stone.
A sturdy pack horse is standing here.
Roga the Noldo is standing here.
*Svin the Orc* is standing here.
*Zimrathôn the Black Númenórean* is standing here.
Exits: up.

!= CW HP:Hurt Mana:Cold Move:Tired>
*Zimrathôn the Black Númenórean* begins some strange incantations...

!= CW HP:Hurt Mana:Cold Move:Tired>cast 'lightning bolt' *orc*
*Svin the Orc* lightly smites your right hand and tickles it.

!= CW HP:Hurt Mana:Cold Move:Tired *Svin the Orc*:Wounded>
Roga leaves // UP //.

!= CW HP:Hurt Mana:Cold Move:Tired *Svin the Orc*:Wounded>flee

You lightly slash *Svin the Orc*'s right arm and tickle it.

!= CW HP:Hurt Mana:Cold Move:Tired *Svin the Orc*:Wounded>You flee head over heels.
You flee up.
Entrance Hall
Traces of fierce white tones form the aura of this place.
The corpse of the witch is lying here.
The corpse of a trained horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The shadow of the witch is floating here.
Volzu the Noldo is standing here.
A large warhorse is standing here, clad in mail.
Roga the Noldo is standing here.
A sturdy pack horse is standing here.
Exits: [south], up, down.

![ CW HP:Hurt Mana:Cold Move:Tired>
*Zimrathôn the Black Númenórean* has arrived from below.

![ CW HP:Hurt Mana:Cold Move:Tired>sc

*Svin the Orc* has arrived from below.

![ CW HP:Hurt Mana:Cold Move:Tired>114/221 hits, 13/129 mana, and 36/110 moves.

![ CW HP:Hurt Mana:Cold Move:Tired>

![ CW HP:Hurt Mana:Cold Move:Tired>
*Svin the Orc* quickly approaches, trying to smite you.
Volzu begins some strange incantations...

![ CW HP:Hurt Mana:Cold Move:Tired *Svin the Orc*:Wounded>wim 100
[chan wimpy 100]
flee
Wimpy set to: 100

![ CW HP:Hurt Mana:Cold Move:Tired *Svin the Orc*:Wounded>Volzu utters the words 'colour spray'
You flee head over heels.
You flee down.
Cellar
Traces of fierce red and fierce white tones form the aura of this place.
A patch of moss grows here on a wet, flat stone.
Exits: up.

!= CW HP:Hurt Mana:Cold Move:Tired>
*Svin the Orc* has arrived from above.
*Zimrathôn the Black Númenórean* has arrived from above.

!= CW HP:Hurt Mana:Cold Move:Tired>
*Svin the Orc* quickly approaches, trying to smite you.

!= CW HP:Hurt Mana:Cold Move:Tired *Svin the Orc*:Bad>csn
[chan spell normal]
Ok.

!= CW HP:Hurt Mana:Cold Move:Tired *Svin the Orc*:Bad>
Volzu has arrived from above.

You flee up.
Entrance Hall
Traces of fierce white tones form the aura of this place.
The corpse of the witch is lying here.
The corpse of a trained horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The shadow of the witch is floating here.
Roga the Noldo is standing here.
A sturdy pack horse is standing here.
Exits: [south], up, down.

![ CW HP:Hurt Mana:Cold Move:Tired>
*Svin the Orc* has arrived from below.

![ CW HP:Hurt Mana:Cold Move:Tired>
*Svin the Orc* quickly approaches, trying to smite you.

![ CW HP:Hurt Mana:Cold Move:Tired *Svin the Orc*:Bad>up

Roga leaves \\ DOWN \\ .

![ CW HP:Hurt Mana:Cold Move:Tired *Svin the Orc*:Bad>No way! You are fighting for your life!
*Svin the Orc* barely smites your left arm and tickles it.

![ CW HP:Hurt Mana:Cold Move:Tired *Svin the Orc*:Bad>flee

*Zimrathôn the Black Númenórean* has arrived from below.
You barely slash *Svin the Orc*'s body and tickle it.

![ CW HP:Hurt Mana:Cold Move:Tired *Svin the Orc*:Bad>*Zimrathôn the Black Númenórean* leaves // UP //.
You flee head over heels.
You flee up.
Kitchen
Traces of pale white tones form the aura of this place.
*Zimrathôn the Black Númenórean* is standing here.
Exits: up, down.

![ CW HP:Hurt Mana:Cold Move:Tired>sc
up
110/221 hits, 13/129 mana, and 30/110 moves.

![ CW HP:Hurt Mana:Cold Move:Tired>Living Chamber
Traces of fierce red and rich white tones form the aura of this place.
The corpse of a pony is lying here.
The corpse of a pony is lying here.
Exits: (up), down.

![ CW HP:Hurt Mana:Cold Move:Slow>d
*Zimrathôn the Black Númenórean* has arrived from below.
Kitchen
Traces of pale white tones form the aura of this place.
Exits: up, down.

![ CW HP:Hurt Mana:Cold Move:Slow>d
Entrance Hall
Traces of fierce white tones form the aura of this place.
The corpse of the witch is lying here.
The corpse of a trained horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The shadow of the witch is floating here.
Volzu the Noldo is standing here.
A large warhorse is standing here, clad in mail.
Exits: [south], up, down.
*Svin the Orc* has arrived from below.

![ CW HP:Hurt Mana:Cold Move:Slow>sc
*Svin the Orc* leaves // UP //.
110/221 hits, 13/129 mana, and 28/110 moves.

![ CW HP:Hurt Mana:Cold Move:Slow>d
Cellar
Traces of fierce red and fierce white tones form the aura of this place.
A patch of moss grows here on a wet, flat stone.
Roga the Noldo is standing here.
A sturdy pack horse is standing here.
Exits: up.

!= CW HP:Hurt Mana:Cold Move:Slow>
Roga leaves // UP //.
Volzu tells the group 'SVIN'

!= CW HP:Hurt Mana:Cold Move:Slow>miruvor
[get miruvor pack]
[sip miruvor]
You get a flask of miruvor from a leather backpack.

!= CW HP:Hurt Mana:Cold Move:Slow>*Svin the Orc* has arrived from above.
Ok.

!= CW HP:Hurt Mana:Cold Move:Tired>
*Svin the Orc* quickly approaches, trying to smite you.
You feel a pleasant warmth filling your limbs.

!= CW HP:Hurt Mana:Cold Move:Tired *Svin the Orc*:Bad>sc
You can't do that while fighting.
*Svin the Orc* barely smites your left leg and tickles it.
!= CW HP:Wounded Mana:Cold Move:Tired *Svin the Orc*:Bad>flee

Zippo narrates 'you guys ok?'

!= CW HP:Wounded Mana:Cold *Svin the Orc*:Bad>*Zimrathôn the Black Númenórean* has arrived from above.
You flee head over heels.
You flee up.
Entrance Hall
Traces of fierce white tones form the aura of this place.
The corpse of the witch is lying here.
The corpse of a trained horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The shadow of the witch is floating here.
Volzu the Noldo is standing here.
A large warhorse is standing here, clad in mail.
Exits: [south], up, down.

![ CW HP:Wounded Mana:Cold Move:Tired>
Volzu leaves \\ DOWN \\ .

![ CW HP:Wounded Mana:Cold Move:Tired>
*Svin the Orc* has arrived from below.
*Zimrathôn the Black Númenórean* has arrived from below.

![ CW HP:Wounded Mana:Cold Move:Tired>
*Svin the Orc* quickly approaches, trying to smite you.
Robal tells you 'can u block thorns?'

![ CW HP:Wounded Mana:Cold Move:Tired *Svin the Orc*:Bad>
*Zimrathôn the Black Númenórean* tries to slash you, but your parry is successful.

![ CW HP:Wounded Mana:Cold Move:Tired *Svin the Orc*:Bad>wim 60
[chan wimpy 60]
flee
Wimpy set to: 60

![ CW HP:Wounded Mana:Cold Move:Tired *Svin the Orc*:Bad>Volzu has arrived from below.
PANIC! You can't quit the fight!

![ CW HP:Wounded Mana:Cold Move:Tired *Svin the Orc*:Bad>d
No way! You are fighting for your life!
You lightly slash *Svin the Orc*'s right foot.

![ CW HP:Wounded Mana:Cold Move:Tired *Svin the Orc*:Bad>d

Roga tells the group 'yes'
You flee head over heels.
You flee up.
Kitchen
Traces of pale white tones form the aura of this place.
Exits: up, down.

![ CW HP:Wounded Mana:Cold Move:Tired>Entrance Hall
Traces of fierce white tones form the aura of this place.
The corpse of the witch is lying here.
The corpse of a trained horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The shadow of the witch is floating here.
*Svin the Orc* is standing here.
*Zimrathôn the Black Númenórean* is standing here.
Volzu the Noldo is standing here trying to concentrate.
A large warhorse is standing here, clad in mail.
Exits: [south], up, down.
Volzu utters the words 'colour spray'
Volzu sprays *Svin the Orc* with painfully bright, concentrated rays of light.
*Svin the Orc* is INCAPACITATED and will slowly die, if not aided.
Volzu slashes *Svin the Orc*'s right arm extremely hard and shatters it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You hear *Svin the Orc*'s death cry as he collapses.
*Svin the Orc* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Svin the Orc*.

![ CW HP:Wounded Mana:Cold Move:Tired>d
Cellar
Traces of fierce red and fierce white tones form the aura of this place.
A patch of moss grows here on a wet, flat stone.
Exits: up.

!= CW HP:Wounded Mana:Cold Move:Tired>sc
106/238 hits, 13/129 mana, and 43/113 moves.

!= CW HP:Wounded Mana:Cold Move:Tired>
*Zimrathôn the Black Númenórean* has arrived from above.

!= CW HP:Wounded Mana:Cold Move:Tired>tm
Target set to: *man*
#redefined key: F1 ^['[00~'=kill *man*
#redefined key: F2 ^['[01~'=cast 'burning hands' *man*
#redefined key: F3 ^['[02~'={kill *man*; cast 'lightning bolt'}
#redefined key: F4 ^['[03~'=cast 'lightning bolt' *man*
#redefined key: F5 ^['[04~'=cast 'colour spray' *man*
#redefined key: KF1 ^[OP=kill *man*
#redefined key: KF2 ^[OQ=cast 'burning hands' *man*
#redefined key: KF3 ^[OR={kill *man*; cast 'lightning bolt'}
#redefined key: KF4 ^[OS=cast 'lightning bolt' *man*
#redefined key: KF5 ^[[15~=cast 'colour spray' *man*
#redefined key: F3 ^['[02~'=order two bash
#redefined key: KF3 ^[OR=order two bash
!= CW HP:Wounded Mana:Cold Move:Tired>
*Zimrathôn the Black Númenórean* begins some strange incantations...

!= CW HP:Wounded Mana:Cold Move:Tired>sc
up
106/238 hits, 13/129 mana, and 44/113 moves.

!= CW HP:Wounded Mana:Cold Move:Tired>Entrance Hall
Traces of fierce white tones form the aura of this place.
The corpse of *an Orc* is lying here.
The corpse of the witch is lying here.
The corpse of a trained horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The shadow of the witch is floating here.
Volzu the Noldo is standing here.
A large warhorse is standing here, clad in mail.
The shadow of *an Orc* is floating here.
Roga the Noldo is standing here.
A sturdy pack horse is standing here.
Exits: [south], up, down.

![ CW HP:Wounded Mana:Cold Move:Tired>up
Kitchen
Traces of pale white tones form the aura of this place.
Exits: up, down.

![ CW HP:Wounded Mana:Cold Move:Tired>sc
106/238 hits, 13/129 mana, and 43/113 moves.

![ CW HP:Wounded Mana:Cold Move:Tired>up
Living Chamber
Traces of fierce red and pale white tones form the aura of this place.
The corpse of a pony is lying here.
The corpse of a pony is lying here.
Exits: (up), down.

![ CW HP:Wounded Mana:Cold Move:Tired>sc
106/238 hits, 13/129 mana, and 42/113 moves.
Djengis narrates 'Any action?'

![ CW HP:Wounded Mana:Cold Move:Tired>tm
Target set to: *man*
#redefined key: F1 ^['[00~'=kill *man*
#redefined key: F2 ^['[01~'=cast 'burning hands' *man*
#redefined key: F3 ^['[02~'={kill *man*; cast 'lightning bolt'}
#redefined key: F4 ^['[03~'=cast 'lightning bolt' *man*
#redefined key: F5 ^['[04~'=cast 'colour spray' *man*
#redefined key: KF1 ^[OP=kill *man*
#redefined key: KF2 ^[OQ=cast 'burning hands' *man*
#redefined key: KF3 ^[OR={kill *man*; cast 'lightning bolt'}
#redefined key: KF4 ^[OS=cast 'lightning bolt' *man*
#redefined key: KF5 ^[[15~=cast 'colour spray' *man*
#redefined key: F3 ^['[02~'=order two bash
#redefined key: KF3 ^[OR=order two bash
![ CW HP:Wounded Mana:Cold Move:Tired>
Robal narrates '1 ripped'

![ CW HP:Wounded Mana:Cold Move:Tired>csq
[chan spell quick]
Ok.
![ CW HP:Wounded Mana:Cold Move:Tired>d
Kitchen
Traces of pale white tones form the aura of this place.
Exits: up, down.

![ CW HP:Wounded Mana:Cold Move:Tired>
Roga has arrived from below.

![ CW HP:Wounded Mana:Cold Move:Tired>d
Roga leaves // UP //.
Entrance Hall
Traces of fierce white tones form the aura of this place.
The corpse of *an Orc* is lying here.
The corpse of the witch is lying here.
The corpse of a trained horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The shadow of the witch is floating here.
Volzu the Noldo is standing here.
A large warhorse is standing here, clad in mail.
The shadow of *an Orc* is floating here.
*Zimrathôn the Black Númenórean* is standing here.
Exits: [south], up, down.

![ CW HP:Wounded Mana:Cold Move:Tired>cast 'lightning bolt' *man*

Volzu tries to slash *Zimrathôn the Black Númenórean*, but he parries successfully.

![ CW HP:Wounded Mana:Cold Move:Tired>You start to concentrate...

*Zimrathôn the Black Númenórean* begins some strange incantations...

flee
Alas! There was no clear line of sight to him!

![ CW HP:Wounded Mana:Cold Move:Tired>You flee head over heels.
You flee up.
Kitchen
Traces of pale white tones form the aura of this place.
Exits: up, down.

![ CW HP:Wounded Mana:Cold Move:Tired>
*Zimrathôn the Black Númenórean* has arrived from below.

![ CW HP:Wounded Mana:Cold Move:Tired>
*Zimrathôn the Black Númenórean* leaves // UP //.
Roga has arrived from above.

![ CW HP:Wounded Mana:Cold Move:Tired>d
Entrance Hall
Traces of fierce white tones form the aura of this place.
The corpse of *an Orc* is lying here.
The corpse of the witch is lying here.
The corpse of a trained horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The shadow of the witch is floating here.
A large warhorse is standing here, clad in mail.
The shadow of *an Orc* is floating here.
Exits: [south], up, down.

![ CW HP:Wounded Mana:Cold Move:Tired>
Kanon narrates 'where?'
Volzu has arrived from below.
Roga has arrived from above.

![ CW HP:Wounded Mana:Cold Move:Tired>up
Kitchen
Traces of pale white tones form the aura of this place.
*Zimrathôn the Black Númenórean* is standing here.
Exits: up, down.

![ CW HP:Wounded Mana:Cold Move:Tired>*Zimrathôn the Black Númenórean* leaves \\ DOWN \\ .
Living Chamber
Traces of fierce red and pale white tones form the aura of this place.
The corpse of a pony is lying here.
The corpse of a pony is lying here.
Exits: (up), down.

![ CW HP:Wounded Mana:Cold Move:Tired>cast 'lightning bolt' *man*
Alas, not enough mana flows through you...

![ CW HP:Wounded Mana:Cold Move:Tired>
Volzu has arrived from below.

![ CW HP:Wounded Mana:Cold Move:Tired>
Roga has arrived from below.

![ CW HP:Wounded Mana:Cold Move:Tired>
Volzu leaves \\ DOWN \\ .
Roga leaves \\ DOWN \\ .

![ CW HP:Wounded Mana:Cold Move:Tired>
You begin to feel thirsty.

![ CW HP:Wounded Mana:Cold Move:Tired>csn
[chan spell normal]
Ok.

![ CW HP:Wounded Mana:Cold Move:Tired>drw
[drink skin]
You drink the water.
You do not feel thirsty anymore.

![ CW HP:Wounded Mana:Cold Move:Tired>d
Kitchen
Traces of white tones form the aura of this place.
Exits: up, down.

![ CW HP:Wounded Mana:Cold Move:Tired>d
Entrance Hall
Traces of fierce white tones form the aura of this place.
The corpse of *an Orc* is lying here.
The corpse of the witch is lying here.
The corpse of a trained horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The shadow of the witch is floating here.
The shadow of *an Orc* is floating here.
Volzu the Noldo is standing here.
A large warhorse is standing here, clad in mail.
Exits: [south], up, down.

![ CW HP:Wounded Mana:Cold Move:Tired>d
Cellar
Traces of fierce red and intense white tones form the aura of this place.
A patch of moss grows here on a wet, flat stone.
*Zimrathôn the Black Númenórean* is here, fighting Roga.
Roga the Noldo is here, fighting *Zimrathôn the Black Númenórean*.
A sturdy pack horse is standing here.
Exits: up.

!= CW HP:Wounded Mana:Cold Move:Tired>cast 'lightning bolt' *man*
*Zimrathôn the Black Númenórean* utters the word 'earthquake'
*Zimrathôn the Black Númenórean* makes the earth tremble and shiver.
You hear a pack horse's death cry as he collapses.
A pack horse is dead! R.I.P.
Aye! You cannot concentrate any more...
You fall, and hit yourself!

!= CW HP:Wounded Mana:Cold Move:Tired *Zimrathôn the Black Númenórean*:Hurt Roga:Hurt>up
No way! You are fighting for your life!

!= CW HP:Wounded Mana:Cold Move:Tired *Zimrathôn the Black Númenórean*:Hurt Roga:Hurt>flee

*Zimrathôn the Black Númenórean* panics, and attempts to flee.
*Zimrathôn the Black Númenórean* leaves // UP //.

!= CW HP:Wounded Mana:Cold Move:Tired>You flee head over heels.
You flee up.
Entrance Hall
Traces of fierce white tones form the aura of this place.
The corpse of *an Orc* is lying here.
The corpse of the witch is lying here.
The corpse of a trained horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The shadow of the witch is floating here.
The shadow of *an Orc* is floating here.
Volzu the Noldo is here, fighting *Zimrathôn the Black Númenórean*.
A large warhorse is standing here, clad in mail.
*Zimrathôn the Black Númenórean* is here, fighting Volzu.
Exits: [south], up, down.

![ CW HP:Wounded Mana:Cold Move:Tired>up
Kitchen
Traces of white tones form the aura of this place.
Exits: up, down.

![ CW HP:Wounded Mana:Cold Move:Tired>up
Living Chamber
Traces of intense red and pale white tones form the aura of this place.
The corpse of a pony is lying here.
The corpse of a pony is lying here.
Exits: (up), down.

![ CW HP:Wounded Mana:Cold Move:Tired>sc
83/238 hits, 15/129 mana, and 40/113 moves.

![ CW HP:Wounded Mana:Cold Move:Tired>stat
[stat]
Spell speed: normal         Weapon: sword
OB: 47%, DB: 57%, PB: 57%, Armour: 82%. Wimpy: 60. Mood: wimpy.
Needed: 228,412 xp, 0 tp. Lauren: 92. Alert: normal.
Timers:
Affected by:
- novoid
- armour (up for - 01:01)
- panic
- noquit
- breath of briskness (up for - 01:25)
- strength (up for - 03:58)
- stored spell earthquake
- detect magic (up for - 33:35)
- shield (up for - 11:32)
- stored spell earthquake
- miruvor
- vigour
- growth

![ CW HP:Wounded Mana:Cold Move:Tired>
*Zimrathôn the Black Númenórean* has arrived from below.

![ CW HP:Wounded Mana:Cold Move:Tired>
*Zimrathôn the Black Númenórean* leaves // UP //.

![ CW HP:Wounded Mana:Cold Move:Tired>wim 50
[chan wimpy 50]
Wimpy set to: 50
*Zimrathôn the Black Númenórean* has arrived from above.

![ CW HP:Wounded Mana:Cold Move:Tired>sc
83/238 hits, 16/129 mana, and 42/113 moves.
*Zimrathôn the Black Númenórean* begins some strange incantations...
Volzu has arrived from below.

![ CW HP:Wounded Mana:Cold Move:Tired>open exit

Volzu leaves // UP //.

![ CW HP:Wounded Mana:Cold Move:Tired>It's already open!

![ CW HP:Wounded Mana:Cold Move:Tired>d
Kitchen
Traces of white tones form the aura of this place.
Roga the Noldo is standing here.
Exits: up, down.

![ CW HP:Wounded Mana:Cold Move:Tired>d

Roga leaves // UP //.

![ CW HP:Wounded Mana:Cold Move:Tired>Entrance Hall
Traces of fierce white tones form the aura of this place.
The corpse of *an Orc* is lying here.
The corpse of the witch is lying here.
The corpse of a trained horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The shadow of the witch is floating here.
The shadow of *an Orc* is floating here.
Exits: [south], up, down.

![ CW HP:Wounded Mana:Cold Move:Tired>
Robal narrates 'well done...'

![ CW HP:Wounded Mana:Cold Move:Tired>sc
83/238 hits, 16/129 mana, and 41/113 moves.

![ CW HP:Wounded Mana:Cold Move:Tired>sc
83/238 hits, 16/129 mana, and 41/113 moves.

![ CW HP:Wounded Mana:Cold Move:Tired>
*Zimrathôn the Black Númenórean* has arrived from above.

![ CW HP:Wounded Mana:Cold Move:Tired>d

*Zimrathôn the Black Númenórean* leaves \\ DOWN \\ .

![ CW HP:Wounded Mana:Cold Move:Tired>Cellar
Traces of fierce red and intense white tones form the aura of this place.
A patch of moss grows here on a wet, flat stone.
The corpse of a pack horse is lying here.
*Zimrathôn the Black Númenórean* is standing here.
Exits: up.

!= CW HP:Wounded Mana:Cold Move:Tired>
*Zimrathôn the Black Númenórean* leaves // UP //.

!= CW HP:Wounded Mana:Cold Move:Tired>up
Entrance Hall
Traces of fierce white tones form the aura of this place.
The corpse of *an Orc* is lying here.
The corpse of the witch is lying here.
The corpse of a trained horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The shadow of the witch is floating here.
The shadow of *an Orc* is floating here.
*Zimrathôn the Black Númenórean* is standing here.
Volzu the Noldo is standing here.
A large warhorse is standing here, clad in mail.
Roga the Noldo is standing here.
Exits: [south], up, down.
Volzu leaves \\ DOWN \\ .
Roga leaves \\ DOWN \\ .

![ CW HP:Wounded Mana:Cold Move:Tired>up
Kitchen
Traces of white tones form the aura of this place.
Exits: up, down.

![ CW HP:Wounded Mana:Cold Move:Tired>
Zippo tells you 'you guys ok?'

![ CW HP:Wounded Mana:Cold Move:Tired>sc
83/238 hits, 16/129 mana, and 40/113 moves.

![ CW HP:Wounded Mana:Cold Move:Tired>up
Living Chamber
Traces of intense red and pale white tones form the aura of this place.
The corpse of a pony is lying here.
The corpse of a pony is lying here.
Exits: (up), down.

![ CW HP:Wounded Mana:Cold Move:Tired>d
Kitchen
Traces of white tones form the aura of this place.
Exits: up, down.

![ CW HP:Wounded Mana:Cold Move:Tired>
*Zimrathôn the Black Númenórean* has arrived from below.

![ CW HP:Wounded Mana:Cold Move:Tired>d
*Zimrathôn the Black Númenórean* leaves // UP //.
Entrance Hall
Traces of fierce white tones form the aura of this place.
The corpse of *an Orc* is lying here.
The corpse of the witch is lying here.
The corpse of a trained horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The shadow of the witch is floating here.
The shadow of *an Orc* is floating here.
Volzu the Noldo is standing here.
A large warhorse is standing here, clad in mail.
Exits: [south], up, down.

![ CW HP:Wounded Mana:Cold Move:Tired>up
Kitchen
Traces of white tones form the aura of this place.
Exits: up, down.

![ CW HP:Wounded Mana:Cold Move:Tired>cast 'lightning bolt' *man*
Volzu has arrived from below.
Nobody here by that name.

![ CW HP:Wounded Mana:Cold Move:Tired>
Volzu leaves // UP //.

![ CW HP:Wounded Mana:Cold Move:Tired>up
cast 'lightning bolt' *man*
Living Chamber
Traces of intense red and pale white tones form the aura of this place.
The corpse of a pony is lying here.
The corpse of a pony is lying here.
Volzu the Noldo is standing here.
A large warhorse is standing here, clad in mail.
Exits: (up), down.

![ CW HP:Wounded Mana:Cold Move:Tired>Volzu leaves // UP //.
Nobody here by that name.

![ CW HP:Wounded Mana:Cold Move:Tired>
The -[ trapdoor ]- CLOSES QUIETLY.

![ CW HP:Wounded Mana:Cold Move:Tired>
Roga has arrived from below.

![ CW HP:Wounded Mana:Cold Move:Tired>
The trapdoor is opened from the other side.

![ CW HP:Wounded Mana:Cold Move:Tired>
The -[ trapdoor ]- CLOSES QUIETLY.
The trapdoor is opened from the other side.

![ CW HP:Wounded Mana:Cold Move:Tired>
The -[ trapdoor ]- CLOSES QUIETLY.

![ CW HP:Wounded Mana:Cold Move:Tired>
The trapdoor is opened from the other side.

![ CW HP:Wounded Mana:Cold Move:Tired>
Roga leaves // UP //.
The -[ trapdoor ]- CLOSES QUIETLY.

![ CW HP:Wounded Mana:Cold Move:Tired>open exit

The trapdoor is opened from the other side.

![ CW HP:Wounded Mana:Cold Move:Tired>It's already open!
The -[ trapdoor ]- CLOSES QUIETLY.
The trapdoor is opened from the other side.
The -[ trapdoor ]- CLOSES QUIETLY.

![ CW HP:Wounded Mana:Cold Move:Tired>
The trapdoor is opened from the other side.
The -[ trapdoor ]- CLOSES QUIETLY.

![ CW HP:Wounded Mana:Cold Move:Tired>
The trapdoor is opened from the other side.
The -[ trapdoor ]- CLOSES QUIETLY.

![ CW HP:Wounded Mana:Cold Move:Tired>
The trapdoor is opened from the other side.

![ CW HP:Wounded Mana:Cold Move:Tired>
The -[ trapdoor ]- CLOSES QUIETLY.

![ CW HP:Wounded Mana:Cold Move:Tired>
The trapdoor is opened from the other side.
The -[ trapdoor ]- CLOSES QUIETLY.

![ CW HP:Wounded Mana:Cold Move:Tired>
The trapdoor is opened from the other side.
The -[ trapdoor ]- CLOSES QUIETLY.

![ CW HP:Wounded Mana:Cold Move:Tired>
The trapdoor is opened from the other side.
The -[ trapdoor ]- CLOSES QUIETLY.

![ CW HP:Wounded Mana:Cold Move:Tired>
The trapdoor is opened from the other side.

![ CW HP:Wounded Mana:Cold Move:Tired>
The -[ trapdoor ]- CLOSES QUIETLY.
The trapdoor is opened from the other side.

![ CW HP:Wounded Mana:Cold Move:Tired>
The -[ trapdoor ]- CLOSES QUIETLY.
The trapdoor is opened from the other side.

![ CW HP:Wounded Mana:Cold Move:Tired>sc

The -[ trapdoor ]- CLOSES QUIETLY.
The trapdoor is opened from the other side.

![ CW HP:Wounded Mana:Cold Move:Tired>sc
The -[ trapdoor ]- CLOSES QUIETLY.
The trapdoor is opened from the other side.
84/238 hits, 17/129 mana, and 42/113 moves.
*Zimrathôn the Black Númenórean* has arrived from above.
![ CW HP:Wounded Mana:Cold Move:Tired>sc
84/238 hits, 17/129 mana, and 42/113 moves.
The -[ trapdoor ]- CLOSES QUIETLY.

![ CW HP:Wounded Mana:Cold Move:Tired>84/238 hits, 17/129 mana, and 42/113 moves.
*Zimrathôn the Black Númenórean* OPENS the -[ trapdoor ]-.

![ CW HP:Wounded Mana:Cold Move:Tired>cast 'lightning bolt' *man*

The -[ trapdoor ]- CLOSES QUIETLY.
*Zimrathôn the Black Númenórean* OPENS the -[ trapdoor ]-.

![ CW HP:Wounded Mana:Cold Move:Tired>The trapdoor closes quietly.
You start to concentrate...

*Zimrathôn the Black Númenórean* OPENS the -[ trapdoor ]-.
The -[ trapdoor ]- CLOSES QUIETLY.

*Zimrathôn the Black Númenórean* leaves \\ DOWN \\ .
Your victim has disappeared!

![ CW HP:Wounded Mana:Cold Move:Tired>d
Kitchen
Traces of white tones form the aura of this place.
Exits: up, down.

![ CW HP:Wounded Mana:Cold Move:Tired>d
Tindoome narrates 'where'
Entrance Hall
Traces of fierce white tones form the aura of this place.
The corpse of *an Orc* is lying here.
The corpse of the witch is lying here.
The corpse of a trained horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The shadow of the witch is floating here.
The shadow of *an Orc* is floating here.
Exits: [south], up, down.

![ CW HP:Wounded Mana:Cold Move:Tired>d
cast 'lightning bolt' *man*
Cellar
Traces of fierce red and rich white tones form the aura of this place.
A patch of moss grows here on a wet, flat stone.
The corpse of a pack horse is lying here.
*Zimrathôn the Black Númenórean* is standing here trying to concentrate.
Exits: up.

!= CW HP:Wounded Mana:Cold Move:Tired>You start to concentrate...

Volzu has arrived from above.

*Zimrathôn the Black Númenórean* swiftly dodges Volzu's attempt to slash him.
Roga has arrived from above.

Ok.
The lightning bolt hits *Zimrathôn the Black Númenórean* with full impact.

!= CW HP:Wounded Mana:Icy Move:Tired>flee
You flee head over heels.
You flee up.
Entrance Hall
Traces of fierce white tones form the aura of this place.
The corpse of *an Orc* is lying here.
The corpse of the witch is lying here.
The corpse of a trained horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The shadow of the witch is floating here.
The shadow of *an Orc* is floating here.
Exits: [south], up, down.

![ CW HP:Wounded Mana:Icy Move:Tired>sc
84/238 hits, 8/129 mana, and 41/113 moves.

![ CW HP:Wounded Mana:Icy Move:Tired>sc
Roga has arrived from below.
84/238 hits, 8/129 mana, and 41/113 moves.

![ CW HP:Wounded Mana:Icy Move:Tired>d
Cellar
Traces of fierce red and fierce white tones form the aura of this place.
A patch of moss grows here on a wet, flat stone.
The corpse of a pack horse is lying here.
*Zimrathôn the Black Númenórean* is here, fighting Volzu.
Volzu the Noldo is here, fighting *Zimrathôn the Black Númenórean*.
A large warhorse is standing here, clad in mail.
Exits: up.
*Zimrathôn the Black Númenórean* panics, and attempts to flee.

!= CW HP:Wounded Mana:Icy Move:Tired>cast 'burning hands' *man*
You start to concentrate...

Alas! There was no clear line of sight to him!
*Zimrathôn the Black Númenórean* panics, and attempts to flee.

!= CW HP:Wounded Mana:Icy Move:Tired>cast 'burning hands' *man*
You start to concentrate...
Roga has arrived from above.
Roga barely pierces *Zimrathôn the Black Númenórean*'s left arm and tickles it.
*Zimrathôn the Black Númenórean* panics, and attempts to flee.
*Zimrathôn the Black Númenórean* leaves // UP //.
Your victim has disappeared!

!= CW HP:Wounded Mana:Icy Move:Tired>
Volzu nods solemnly.

!= CW HP:Wounded Mana:Icy Move:Tired>
Volzu leaves // UP //.
Roga leaves // UP //.

!= CW HP:Wounded Mana:Icy Move:Tired>sc
84/238 hits, 8/129 mana, and 43/113 moves.

!= CW HP:Wounded Mana:Icy Move:Tired>up
up
Entrance Hall
Traces of fierce white tones form the aura of this place.
The corpse of *an Orc* is lying here.
The corpse of the witch is lying here.
The corpse of a trained horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The shadow of the witch is floating here.
The shadow of *an Orc* is floating here.
Volzu the Noldo is standing here.
A large warhorse is standing here, clad in mail.
Roga the Noldo is standing here.
Exits: [south], up, down.
Volzu leaves // UP //.

![ CW HP:Wounded Mana:Icy Move:Tired>Kitchen
Traces of white tones form the aura of this place.
Volzu the Noldo is standing here.
A large warhorse is standing here, clad in mail.
Exits: up, down.
Volzu leaves // UP //.

![ CW HP:Wounded Mana:Icy Move:Tired>up
Roga has arrived from below.
Living Chamber
Traces of intense red and white tones form the aura of this place.
The corpse of a pony is lying here.
The corpse of a pony is lying here.
Volzu the Noldo is standing here.
A large warhorse is standing here, clad in mail.
Exits: [up], down.

![ CW HP:Wounded Mana:Icy Move:Tired>
Roga has arrived from below.
Volzu OPENS the -[ trapdoor ]-.
*Zimrathôn the Black Númenórean* has arrived from above.

![ CW HP:Wounded Mana:Icy Move:Tired>gr

Volzu leaves // UP //.
Roga leaves // UP //.
*Zimrathôn the Black Númenórean* leaves \\ DOWN \\ .

![ CW HP:Wounded Mana:Icy Move:Tired>Your group consists of:
     Roga (Head of group)
     Aramarth
     Volzu

![ CW HP:Wounded Mana:Icy Move:Tired>
The -[ trapdoor ]- CLOSES QUIETLY.

![ CW HP:Wounded Mana:Icy Move:Tired>up
The trapdoor is opened from the other side.
On the Roof
Traces of pale red and fierce white tones form the aura of this place.
Volzu the Noldo is standing here.
A large warhorse is standing here, clad in mail.
Roga the Noldo is standing here.
Exits: (down).

*[ CW HP:Wounded Mana:Icy Move:Tired>d

Roga leaves \\ DOWN \\ .

*[ CW HP:Wounded Mana:Icy Move:Tired>Living Chamber
Traces of intense red and white tones form the aura of this place.
The corpse of a pony is lying here.
The corpse of a pony is lying here.
Roga the Noldo is standing here.
Exits: (up), down.

![ CW HP:Wounded Mana:Icy Move:Tired>d
Kitchen
Traces of white tones form the aura of this place.
Exits: up, down.

![ CW HP:Wounded Mana:Icy Move:Tired>d

Roga has arrived from above.

![ CW HP:Wounded Mana:Icy Move:Tired>Entrance Hall
Traces of fierce white tones form the aura of this place.
The corpse of *an Orc* is lying here.
The corpse of the witch is lying here.
The corpse of a trained horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The shadow of the witch is floating here.
The shadow of *an Orc* is floating here.
*Zimrathôn the Black Númenórean* is standing here.
Exits: [south], up, down.

![ CW HP:Wounded Mana:Icy Move:Tired>d
*Zimrathôn the Black Númenórean* leaves \\ DOWN \\ .
Cellar
Traces of fierce red and fierce white tones form the aura of this place.
A patch of moss grows here on a wet, flat stone.
The corpse of a pack horse is lying here.
*Zimrathôn the Black Númenórean* is standing here.
Exits: up.

!= CW HP:Wounded Mana:Icy Move:Tired>
Roga has arrived from above.

!= CW HP:Wounded Mana:Icy Move:Tired>up
kill *man*
*Zimrathôn the Black Númenórean* leaves // UP //.
Entrance Hall
Traces of fierce white tones form the aura of this place.
The corpse of *an Orc* is lying here.
The corpse of the witch is lying here.
The corpse of a trained horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The shadow of the witch is floating here.
The shadow of *an Orc* is floating here.
*Zimrathôn the Black Númenórean* is standing here.
Exits: [south], up, down.
![ CW HP:Wounded Mana:Icy Move:Tired>You try to slash *Zimrathôn the Black Númenórean*, but he parries successfully.

![ CW HP:Wounded Mana:Icy Move:Tired *Zimrathôn the Black Númenórean*:Wounded>
*Zimrathôn the Black Númenórean* panics, and attempts to flee.
*Zimrathôn the Black Númenórean* leaves \\ DOWN \\ .

![ CW HP:Wounded Mana:Icy Move:Tired>d
cast 'burning hands' *man*
Cellar
Traces of fierce red and fierce white tones form the aura of this place.
A patch of moss grows here on a wet, flat stone.
The corpse of a pack horse is lying here.
Roga the Noldo is standing here.
*Zimrathôn the Black Númenórean* is standing here trying to concentrate.
Exits: up.

!= CW HP:Wounded Mana:Icy Move:Tired>You start to concentrate...

Roga begins some strange incantations...

Ok.
You burn *Zimrathôn the Black Númenórean*.

!= CW HP:Wounded Mana:Icy Move:Tired *Zimrathôn the Black Númenórean*:Bad>
Roga utters the words 'burning hands'

!= CW HP:Wounded Mana:Icy Move:Tired *Zimrathôn the Black Númenórean*:Bad>up
No way! You are fighting for your life!

!= CW HP:Wounded Mana:Icy Move:Tired *Zimrathôn the Black Númenórean*:Bad>
*Zimrathôn the Black Númenórean* panics, but can't stop fighting to flee.

!= CW HP:Wounded Mana:Icy Move:Tired *Zimrathôn the Black Númenórean*:Bad>
*Zimrathôn the Black Númenórean* begins some strange incantations...
You feel bolder.

!= CW HP:Wounded Mana:Icy Move:Tired *Zimrathôn the Black Númenórean*:Bad>
Roga leaves // UP //.

!= CW HP:Wounded Mana:Icy Move:Tired *Zimrathôn the Black Númenórean*:Bad>
*Zimrathôn the Black Númenórean* panics, and attempts to flee.
*Zimrathôn the Black Númenórean* leaves // UP //.

!= CW HP:Wounded Mana:Icy Move:Tired>sc
84/238 hits, 4/129 mana, and 36/113 moves.

!= CW HP:Wounded Mana:Icy Move:Tired>sc
84/238 hits, 4/129 mana, and 37/113 moves.

!= CW HP:Wounded Mana:Icy Move:Tired>csn
[chan spell normal]
Ok.

!= CW HP:Wounded Mana:Icy Move:Tired>
Roga has arrived from above.

!= CW HP:Wounded Mana:Icy Move:Tired>
You hear a death cry from above.
The earth trembles and shivers.

// Yeah. That's what I was trying to dodge.

!= CW HP:Wounded Mana:Icy Move:Tired>pipe
[get pipe all]
[wield pipe]
[rest]
[smoke]
[wield ceremonial]
[chan mood wimpy]
[put pipe sable]
You get a wooden pipe from a leather backpack.

!= CW HP:Wounded Mana:Icy Move:Tired>sc
You stop using an engraved broadsword.
You hold a wooden pipe.

!= CW HP:Wounded Mana:Icy Move:Tired>Roga leaves // UP //.
You sit down and rest your tired bones.

!= CW HP:Wounded Mana:Icy Move:Tired>st
Just what you needed!
You feel focused.

!= CW HP:Wounded Mana:Cold Move:Tired>You stop using a wooden pipe.
You awkwardly wield a ceremonial dagger, ready to protect the weak.

!= CW HP:Wounded Mana:Cold Move:Tired>sc
Ok.

!= CW HP:Wounded Mana:Cold Move:Tired>You can't find a sable.
*Zimrathôn the Black Númenórean* has arrived from above.

!= CW HP:Wounded Mana:Cold Move:Tired>sc
*Zimrathôn the Black Númenórean* leaves // UP //.
84/238 hits, 15/129 mana, and 40/113 moves.

!= CW HP:Wounded Mana:Cold Move:Tired>st
You stop resting, and stand up.

!= CW HP:Wounded Mana:Cold Move:Tired>up
84/238 hits, 15/129 mana, and 40/113 moves.

!= CW HP:Wounded Mana:Cold Move:Tired>84/238 hits, 15/129 mana, and 40/113 moves.

!= CW HP:Wounded Mana:Cold Move:Tired>You are already standing.

!= CW HP:Wounded Mana:Cold Move:Tired>cast 'burning hands' *man*
Entrance Hall
Traces of pale red and fierce white tones form the aura of this place.
The corpse of a warhorse is lying here.
The corpse of *an Orc* is lying here.
The corpse of the witch is lying here.
The corpse of a trained horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The shadow of the witch is floating here.
The shadow of *an Orc* is floating here.
Roga the Noldo is here, fighting *Zimrathôn the Black Númenórean*.
*Zimrathôn the Black Númenórean* is here, fighting Roga.
Volzu the Noldo is here, fighting *Zimrathôn the Black Númenórean*.
Exits: [south], up, down.

![ CW HP:Wounded Mana:Cold Move:Tired>You start to concentrate...

*Zimrathôn the Black Númenórean* panics, and attempts to flee.
*Zimrathôn the Black Númenórean* leaves \\ DOWN \\ .
Your victim has disappeared!

![ CW HP:Wounded Mana:Cold Move:Tired>
*Zimrathôn the Black Númenórean* has arrived from below.

![ CW HP:Wounded Mana:Cold Move:Tired>
*Zimrathôn the Black Númenórean* leaves // UP //.

![ CW HP:Wounded Mana:Cold Move:Tired>d

Roga leaves \\ DOWN \\ .

![ CW HP:Wounded Mana:Cold Move:Tired>Cellar
Traces of fierce red and fierce white tones form the aura of this place.
A patch of moss grows here on a wet, flat stone.
The corpse of a pack horse is lying here.
Roga the Noldo is standing here.
Exits: up.

!= CW HP:Wounded Mana:Cold Move:Tired>
Roga leaves // UP //.

!= CW HP:Wounded Mana:Cold Move:Tired>sc
84/238 hits, 15/129 mana, and 40/113 moves.

!= CW HP:Wounded Mana:Cold Move:Tired>up
Entrance Hall
Traces of pale red and fierce white tones form the aura of this place.
The corpse of a warhorse is lying here.
The corpse of *an Orc* is lying here.
The corpse of the witch is lying here.
The corpse of a trained horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The shadow of the witch is floating here.
The shadow of *an Orc* is floating here.
Exits: [south], up, down.

![ CW HP:Wounded Mana:Cold Move:Tired>up
Kitchen
Traces of white tones form the aura of this place.

![ CW HP:Wounded Mana:Cold Move:Tired>up
Living Chamber
Traces of rich red and white tones form the aura of this place.
The corpse of a pony is lying here.
The corpse of a pony is lying here.
Roga the Noldo is standing here.
Exits: (up), down.

![ CW HP:Wounded Mana:Cold Move:Tired>up
On the Roof
Traces of red and intense white tones form the aura of this place.
*Zimrathôn the Black Númenórean* is standing here.
Volzu the Noldo is standing here trying to concentrate.
Exits: (down).

*[ CW HP:Wounded Mana:Cold Move:Tired>cast 'burning hands' *man*

Roga has arrived from below.

*[ CW HP:Wounded Mana:Cold Move:Tired>*Zimrathôn the Black Númenórean* leaves \\ DOWN \\ .
Nobody here by that name.

*[ CW HP:Wounded Mana:Cold Move:Tired>d

Volzu CLOSES the -[ trapdoor ]-.

*[ CW HP:Wounded Mana:Cold Move:Tired>The trapdoor seems to be closed.

*[ CW HP:Wounded Mana:Cold Move:Tired>d

Volzu OPENS the -[ trapdoor ]-.
*[ CW HP:Wounded Mana:Cold Move:Tired>open exit
Living Chamber
Traces of rich red and white tones form the aura of this place.
The corpse of a pony is lying here.
The corpse of a pony is lying here.
Exits: (up), down.
Volzu has arrived from above.

![ CW HP:Wounded Mana:Cold Move:Tired>d
Volzu leaves \\ DOWN \\ .
It's already open!
Roga has arrived from above.

![ CW HP:Wounded Mana:Cold Move:Tired>Roga leaves \\ DOWN \\ .
Kitchen
Traces of white tones form the aura of this place.
Roga the Noldo is standing here.
Exits: up, down.

![ CW HP:Wounded Mana:Cold Move:Tired>d

Roga leaves \\ DOWN \\ .

![ CW HP:Wounded Mana:Cold Move:Tired>You hear a death cry from below.
Entrance Hall
Traces of pale red and fierce white tones form the aura of this place.
The corpse of *a Man* is lying here.
The corpse of a warhorse is lying here.
The corpse of *an Orc* is lying here.
The corpse of the witch is lying here.
The corpse of a trained horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The shadow of the witch is floating here.
The shadow of *an Orc* is floating here.
Volzu the Noldo is standing here.
Roga the Noldo is standing here.
Exits: [south], up, down.

![ CW HP:Wounded Mana:Cold Move:Tired>d
Cellar
Traces of fierce red and fierce white tones form the aura of this place.
A patch of moss grows here on a wet, flat stone.
The corpse of a pack horse is lying here.
Exits: up.
Roga has arrived from above.

!= CW HP:Wounded Mana:Cold Move:Tired>cast 'lightning bolt' *man*
Nobody here by that name.

!= CW HP:Wounded Mana:Cold Move:Tired>up
Entrance Hall
Traces of pale red and fierce white tones form the aura of this place.
The corpse of *a Man* is lying here.
The corpse of a warhorse is lying here.
The corpse of *an Orc* is lying here.
The corpse of the witch is lying here.
The corpse of a trained horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The shadow of the witch is floating here.
The shadow of *an Orc* is floating here.
Volzu the Noldo is standing here.
Exits: [south], up, down.

// Much credit to Svin and Zimrathon for trying this.

// Volzu later wrote on RR that he was really low and armourless, and Zimrathon said that he was
// concentrating on killing me. I guess they picked on the wrong elf.

// Have to say I didn't deserve to be alive. Well done by Volzu and Roga.