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Marvels of MUME

// Cut from my August 3, 2014 log.

// After a normal boring session I finally had to rent. Figured I would chase Eriond
// for another couple minutes, then rent around Nen-i-Sûl. // Damocles was also on his tracks with a lithe orc, hoping for a lucky bash. *. CRW Mana:Burning>w [west] The Formen-Rómen Trail Traces of rich white tones form the aura of this place. Exits: north, -east-, south, -west-. You see some tracks of a warhorse leading << WEST <<, done less than 1 hour ago. *. CRW Mana:Burning>w [west] The Formen-Rómen Trail Exits: -north-, -east-, south. You see some tracks of a warhorse leading ^^ NORTH ^^, done less than 1 hour ago. *. CRW Mana:Burning>= cast n 'shroud' You start to concentrate... n [north] Nothing seems to happen. *. CRW Mana:Burning>The Formen-Rómen Trail Exits: north, east, -south-. You see some tracks of a warhorse leading ^^ NORTH ^^, done less than 1 hour ago. *. CRW Mana:Burning>n [north] The Flatlands A grey hare stands alert, looking and listening for predators. Exits: north, east, south. You see some tracks of a warhorse leading ^^ NORTH ^^, done less than 1 hour ago. *. CRW Mana:Burning>n [north] A Hillock Exits: north, east, south. You see some tracks of a warhorse leading >> EAST >>, done less than 1 hour ago. *( CRW Mana:Burning>n [north] Hidden Trail Exits: -east-, south, -west-. Hmm... you have lost the track. *. CRW Mana:Burning>s [south] A Hillock Exits: north, east, south. *( CRW Mana:Burning>e [east] The Trail to Weathertop A shadowy and lithe orc stands here, half-hidden in the darkness. Damocles (da) is here, riding a pack horse. *Eriond the Half-Elf* is here, riding a warhorse (glowing). Exits: -north-, -east-, south, west. *( CRW Mana:Burning>=. *Eriond the Half-Elf* leaves vv SOUTH vv riding a warhorse. *( CRW Mana:Burning>=. Damocles leaves ^^ NORTH ^^ riding a pack horse. *( CRW Mana:Burning>=. .s [south] A Secluded Dell A clear spring babbles as cool water trickles out of the ground. *Eriond the Half-Elf* is here, riding a warhorse (glowing). Exits: north, (east), south, west. *( CRW Mana:Burning> *Eriond the Half-Elf* dismounts from a warhorse, and stops riding him. A warhorse now follows *Eriond the Half-Elf*. *( CRW Mana:Burning> *Eriond the Half-Elf* leaves >> EAST >>. A warhorse leaves >> EAST >>. *( CRW Mana:Burning>s [south] The Foot of Weathertop Exits: north, east, south, west. *. CRW Mana:Burning>n [north] A Secluded Dell A clear spring babbles as cool water trickles out of the ground. Damocles (da) is here, riding a pack horse. A shadowy and lithe orc stands here, half-hidden in the darkness. Exits: north, south, west. Damocles (da) gives a lithe orc an order. *( CRW Mana:Burning>s [south] The Foot of Weathertop Exits: north, east, south, west. *. CRW Mana:Burning>ofs [order followers sleep] A mother eagle (one) lies down and falls asleep. Ok. *. CRW Mana:Burning>n [north] A Secluded Dell A clear spring babbles as cool water trickles out of the ground. Damocles (da) is here, riding a pack horse. A shadowy and lithe orc stands here, half-hidden in the darkness. Exits: north, south, west. *( CRW Mana:Burning> Damocles tells you 'sanced:P' *( CRW Mana:Burning> Damocles (da) carefully examines the ground around him, looking for tracks... *( CRW Mana:Burning>say haha emote says 'haha' Ok. *( CRW Mana:Burning>tr You carefully examine the ground around you, looking for tracks... Damocles (da) drinks water from a spring. You see: - two tracks of a trained horse leading vv SOUTH vv done less than 1 hour ago - a track of a warhorse leading >> EAST >> done less than 1 hour ago - a track of *a Half-Elf* leading >> EAST >> done less than 1 hour ago - a track of a pack horse leading ^^ NORTH ^^ done less than 1 hour ago - a track of a warhorse leading vv SOUTH vv done less than 1 hour ago - a track of *a Half-Elf* coming from the south done less than 1 hour ago - a track of *a Half-Elf* leading vv SOUTH vv done less than 1 hour ago - a track of *a Half-Elf* coming from the west done less than 1 hour ago - a track of *a Half-Elf* leading << WEST << done less than 1 hour ago - a track of a lithe orc leading ^^ NORTH ^^ done less than 1 hour ago - a track of the hardened ranger leading ^^ NORTH ^^ done less than 6 hours ago - a track of the hardened ranger leading ^^ NORTH ^^ done less than 6 hours ago -- Damocles (da) -- 'qbolt it?' Inactivity timeout postponed... - a track of a lones-hare leading << WEST << done less than 1 hour ago You stop searching, you don't seem to find anything else. *( CRW Mana:Burning>say this is so not a trap emote says 'this is so not a trap' Ok. // Why else would he go in? *( CRW Mana:Burning>sc Damocles (da) dismounts from a pack horse, and stops riding him. A pack horse now follows Damocles (da). 170/170 hits, 111/125 mana, and 76/103 moves. *( CRW Mana:Burning>sc 170/170 hits, 111/125 mana, and 76/103 moves. *( CRW Mana:Burning>te Target set to: *elf* #redefined key: F1 ^['[00~'=kill *elf* #redefined key: F2 ^['[01~'=cast 'burning hands' *elf* #redefined key: F3 ^['[02~'={kill *elf*; cast 'lightning bolt'} #redefined key: F4 ^['[03~'=cast 'lightning bolt' *elf* #redefined key: F5 ^['[04~'=cast 'fireball' *elf* #redefined key: KF1 ^[OP=kill *elf* #redefined key: KF2 ^[OQ=cast 'burning hands' *elf* #redefined key: KF3 ^[OR={kill *elf*; cast 'lightning bolt'} #redefined key: KF4 ^[OS=cast 'lightning bolt' *elf* #redefined key: KF5 ^[[15~=cast 'fireball' *elf* #redefined key: F3 ^['[02~'={order two bash *elf*} #redefined key: KF3 ^[OR={order two bash *elf*} "won't bash" #redefined key: F6 ^['[05~'=cast 'magic missile' *elf* #redefined key: KF6 ^[[17~=cast 'magic missile' *elf* *( CRW Mana:Burning>lead You stop riding a trained horse. A trained horse starts following you. *( CW Mana:Burning> The culvert is opened from the other side. *( CW Mana:Burning>open culvert Damocles (da) leaves >> EAST >>. It's already open! The -[ culvert ]- CLOSES QUIETLY. *( CW Mana:Burning>e [east] Alas, you cannot go that way... The culvert is opened from the other side. *( CW Mana:Burning> The -[ culvert ]- CLOSES QUIETLY. *( CW Mana:Burning>open culvert ===== SHIELD DOWN ==== (Lasted 30:7) ===== *( CW Mana:Burning>open culvert Damocles narrates 'nbashed' *( CW Mana:Burning>open culvert Ok. *( CW Mana:Burning>e [east] Under the Dike Traces of rich white tones form the aura of this place. A small campfire burns here, its low flames giving off only a little light. The Dúnadan ranger is here, fighting Damocles (da) (glowing). *Eriond the Half-Elf* is here, fighting a lithe orc (glowing). A large warhorse is standing here, clad in mail. Damocles (da) is here, fighting the Dúnadan ranger. A sturdy pack horse is standing here. A lithe orc is here, fighting *Eriond the Half-Elf*. Exits: (west). Damocles (da) begins some strange incantations... ![ CW Mana:Burning>cast 'lightning bolt' *elf* You start to concentrate... A lithe orc barely hits *Eriond the Half-Elf*'s head and tickles it. Alas! There was no clear line of sight to him! ![ CW Mana:Burning>csq [chan spell quick] Damocles (da) utters the words 'lightning bolt' *Eriond the Half-Elf* staggers back as the lightning bolt sent by Damocles (da) hits him. ![ CW Mana:Burning>Ok. Damocles (da) panics, and attempts to flee. Damocles (da) leaves << WEST <<. ![ CW Mana:Burning>te Target set to: *elf* #redefined key: F1 ^['[00~'=kill *elf* #redefined key: F2 ^['[01~'=cast 'burning hands' *elf* #redefined key: F3 ^['[02~'={kill *elf*; cast 'lightning bolt'} #redefined key: F4 ^['[03~'=cast 'lightning bolt' *elf* #redefined key: F5 ^['[04~'=cast 'fireball' *elf* #redefined key: KF1 ^[OP=kill *elf* #redefined key: KF2 ^[OQ=cast 'burning hands' *elf* #redefined key: KF3 ^[OR={kill *elf*; cast 'lightning bolt'} #redefined key: KF4 ^[OS=cast 'lightning bolt' *elf* #redefined key: KF5 ^[[15~=cast 'fireball' *elf* #redefined key: F3 ^['[02~'={order two bash *elf*} #redefined key: KF3 ^[OR={order two bash *elf*} "won't bash" #redefined key: F6 ^['[05~'=cast 'magic missile' *elf* #redefined key: KF6 ^[[17~=cast 'magic missile' *elf* ![ CW Mana:Burning> A lithe orc barely hits *Eriond the Half-Elf*'s body and tickles it. ![ CW Mana:Burning>cast 'burning hands' *elf* You start to concentrate... Damocles (da) has arrived from the west. Damocles (da) begins some strange incantations... *Eriond the Half-Elf* seems to have recovered his senses. Ok. You feel yourself exposed. You burn *Eriond the Half-Elf*. The Dúnadan ranger quickly approaches, trying to hit you. ![ CW Mana:Burning the Dúnadan ranger:Healthy> The Dúnadan ranger barely hits your head and tickles it. *Eriond the Half-Elf* panics, but can't stop fighting to flee. ![ CW HP:Fine Mana:Burning the Dúnadan ranger:Healthy> Damocles (da) utters the words 'lightning bolt' *Eriond the Half-Elf* staggers back as the lightning bolt sent by Damocles (da) hits him. ![ CW HP:Fine Mana:Burning the Dúnadan ranger:Healthy>te Target set to: *elf* #redefined key: F1 ^['[00~'=kill *elf* #redefined key: F2 ^['[01~'=cast 'burning hands' *elf* #redefined key: F3 ^['[02~'={kill *elf*; cast 'lightning bolt'} #redefined key: F4 ^['[03~'=cast 'lightning bolt' *elf* #redefined key: F5 ^['[04~'=cast 'fireball' *elf* #redefined key: KF1 ^[OP=kill *elf* #redefined key: KF2 ^[OQ=cast 'burning hands' *elf* #redefined key: KF3 ^[OR={kill *elf*; cast 'lightning bolt'} #redefined key: KF4 ^[OS=cast 'lightning bolt' *elf* #redefined key: KF5 ^[[15~=cast 'fireball' *elf* #redefined key: F3 ^['[02~'={order two bash *elf*} #redefined key: KF3 ^[OR={order two bash *elf*} "won't bash" #redefined key: F6 ^['[05~'=cast 'magic missile' *elf* #redefined key: KF6 ^[[17~=cast 'magic missile' *elf* ![ CW HP:Fine Mana:Burning the Dúnadan ranger:Healthy> Damocles (da) CLOSES the -[ screen ]-. ![ CW HP:Fine Mana:Burning the Dúnadan ranger:Healthy> *Eriond the Half-Elf* OPENS the -[ screen ]-. Damocles (da) begins some strange incantations... ![ CW HP:Fine Mana:Burning the Dúnadan ranger:Healthy> *Eriond the Half-Elf* panics, and attempts to flee. *Eriond the Half-Elf* leaves << WEST <<. ![ CW HP:Fine Mana:Burning the Dúnadan ranger:Healthy> Damocles (da) CLOSES the -[ screen ]-. ![ CW HP:Fine Mana:Burning the Dúnadan ranger:Healthy>cast 'burning hands' *elf* Nobody here by that name. ![ CW HP:Fine Mana:Burning the Dúnadan ranger:Healthy>{close exit ; lock exit } It's already closed! // Bad case of wrong buttons. ![ CW HP:Fine Mana:Burning the Dúnadan ranger:Healthy>There does not seem to be any keyhole. The Dúnadan ranger hits your head and tickles it. ![ CW HP:Fine Mana:Burning the Dúnadan ranger:Healthy> Damocles (da) OPENS the -[ screen ]-. ![ CW HP:Fine Mana:Burning the Dúnadan ranger:Healthy>e [east] Damocles (da) leaves << WEST <<. ![ CW HP:Fine Mana:Burning the Dúnadan ranger:Healthy>No way! You are fighting for your life! ![ CW HP:Fine Mana:Burning the Dúnadan ranger:Healthy>{close exit ; lock exit } Ok. The Dúnadan ranger barely hits your left leg and tickles it. ![ CW HP:Fine Mana:Burning the Dúnadan ranger:Healthy>There does not seem to be any keyhole. ![ CW HP:Fine Mana:Burning the Dúnadan ranger:Healthy>open exit Ok. ![ CW HP:Fine Mana:Burning the Dúnadan ranger:Healthy>flee You flee head over heels. You flee west. A Secluded Dell A clear spring babbles as cool water trickles out of the ground. Damocles (da) is standing here. A sturdy pack horse is standing here. A shadowy and lithe orc stands here, half-hidden in the darkness. Exits: north, (east), south, west. *( CW HP:Fine Mana:Burning>flee You flee head over heels. You flee north. The Trail to Weathertop Exits: -north-, -east-, south, west. *( CW HP:Fine Mana:Burning> *Eriond the Half-Elf* has arrived from the west. *( CW HP:Fine Mana:Burning>s [south] A Secluded Dell A clear spring babbles as cool water trickles out of the ground. Damocles (da) is standing here. A sturdy pack horse is standing here. A shadowy and lithe orc stands here, half-hidden in the darkness. Exits: north, (east), south, west. *( CW HP:Fine Mana:Burning>w [west] Damocles (da) leaves >> EAST >>. *( CW HP:Fine Mana:Burning>The Flatlands Exits: north, east, south. *. CW HP:Fine Mana:Burning>sc 155/170 hits, 103/125 mana, and 70/103 moves. *. CW HP:Fine Mana:Burning>ride e [east] What do you want to ride? *. CW HP:Fine Mana:Burning>A Secluded Dell A clear spring babbles as cool water trickles out of the ground. A shadowy and lithe orc stands here, half-hidden in the darkness. Damocles (da) is here, riding a pack horse. Exits: north, (east), south, west. *( CW HP:Fine Mana:Burning>ride What do you want to ride? *( CW HP:Fine Mana:Burning>sc reveal quick 155/170 hits, 105/125 mana, and 70/103 moves. *( CW HP:Fine Mana:Burning>You begin to search... Damocles (da) winks suggestively. *Eriond the Half-Elf* has arrived from the north. *Eriond the Half-Elf* leaves >> EAST >>. *Eriond the Half-Elf* has arrived from the east. A warhorse has arrived from the east. *( CW HP:Fine Mana:Burning>kill *elf* *Eriond the Half-Elf* swiftly dodges your attempt to slash him. *( CW HP:Fine Mana:Burning *Eriond the Half-Elf*:Fine>cast 'burning hands' *elf* You start to concentrate... *Eriond the Half-Elf* panics, and attempts to flee. *Eriond the Half-Elf* leaves >> EAST >>. Your victim has disappeared! *( CW HP:Fine Mana:Burning> *Eriond the Half-Elf* has arrived from the east. *( CW HP:Fine Mana:Burning> Damocles (da) tries to pierce *Eriond the Half-Elf*, but he parries successfully. *( CW HP:Fine Mana:Burning>cast 'burning hands' *elf* You start to concentrate... A lithe orc hits *Eriond the Half-Elf*'s left arm. Alas! There was no clear line of sight to him! *Eriond the Half-Elf* panics, and attempts to flee. *Eriond the Half-Elf* leaves ^^ NORTH ^^. *( CW HP:Fine Mana:Burning>cast 'burning hands' *elf* Nobody here by that name. *( CW HP:Fine Mana:Burning>cast 'burning hands' *elf* Nobody here by that name. *( CW HP:Fine Mana:Burning>cast 'burning hands' *elf* Nobody here by that name. Damocles leaves << WEST << riding a pack horse. *( CW HP:Fine Mana:Burning>n [north] cast 'burning hands' *elf* The Trail to Weathertop Exits: -north-, -east-, south, west. *( CW HP:Fine Mana:Burning>Nobody here by that name. *( CW HP:Fine Mana:Burning>s [south] A Secluded Dell A clear spring babbles as cool water trickles out of the ground. A large warhorse is standing here, clad in mail. Exits: north, (east), south, west. *( CW HP:Fine Mana:Burning>e [east] Under the Dike Traces of fierce red and rich white tones form the aura of this place. A small campfire burns here, its low flames giving off only a little light. A Dúnadan ranger is crouched over the fire, cooking a meal (glowing). A sturdy trained horse is standing here. Exits: (west). ![ CW HP:Fine Mana:Burning>w [west] A Secluded Dell A clear spring babbles as cool water trickles out of the ground. A large warhorse is standing here, clad in mail. Exits: north, (east), south, west. *( CW HP:Fine Mana:Burning> Damocles (da) has arrived from the west riding a pack horse. *( CW HP:Fine Mana:Burning> Damocles (da) dismounts from a pack horse, and stops riding him. A pack horse now follows Damocles (da). *( CW HP:Fine Mana:Burning>rid A trained horse stops following you. You pick up a trained horse's reins and start riding him. *Eriond the Half-Elf* has arrived from the west. *( CRW HP:Fine Mana:Burning>sc Damocles (da) approaches *Eriond the Half-Elf*, trying to pierce him. *( CRW HP:Fine Mana:Burning>155/170 hits, 102/125 mana, and 63/103 moves. *( CRW HP:Fine Mana:Burning>cast 'fireball' *elf* You start to concentrate... *Eriond the Half-Elf* panics, but can't stop fighting to flee. *Eriond the Half-Elf* panics, and attempts to flee. *Eriond the Half-Elf* leaves ^^ NORTH ^^. Your victim has disappeared! *( CRW HP:Fine Mana:Burning>cast 'lightning bolt' *elf* Damocles (da) leaves >> EAST >>. *( CRW HP:Fine Mana:Burning>Nobody here by that name. *( CRW HP:Fine Mana:Burning>n [north] The Trail to Weathertop Exits: -north-, -east-, south, west. *( CRW HP:Fine Mana:Burning>cast 'lightning bolt' *elf* Nobody here by that name. *( CRW HP:Fine Mana:Burning>kill *elf* s [south] They aren't here. *( CRW HP:Fine Mana:Burning>A Secluded Dell A clear spring babbles as cool water trickles out of the ground. A large warhorse is standing here, clad in mail. Damocles (da) is standing here. A sturdy pack horse is standing here. A shadowy and lithe orc stands here, half-hidden in the darkness. Exits: north, (east), south, west. *( CRW HP:Fine Mana:Burning>sc 155/170 hits, 100/125 mana, and 63/103 moves. *( CRW HP:Fine Mana:Burning>cast 'charm' horse You start to concentrate... Ok. A warhorse starts following you. // All your warhorse are belong to me! *( CRW HP:Fine Mana:Hot>say HAH emote says 'HAH' Ok. *( CRW HP:Fine Mana:Hot>say want it? emote says 'want it?' Ok. Damocles (da) winks suggestively. *( CRW HP:Fine Mana:Hot>sc 157/170 hits, 76/125 mana, and 69/103 moves. *( CRW HP:Fine Mana:Hot> -- Damocles (da) -- 'nah' // Someone doesn't know what's good for him. *( CRW HP:Fine Mana:Hot> The pale light of the moon appears as it rises in the east. *( CRW HP:Fine Mana:Hot>say you sure? emote says 'you sure?' Ok. *( CRW HP:Fine Mana:Hot>tre [track *elf*] You carefully examine the ground around you, looking for tracks... Damocles (da) roars loudly. Damocles (da) begins some strange incantations... You see some tracks of *a Half-Elf* leading ^^ NORTH ^^, done less than 1 hour ago. A lones-hare has arrived from the south. *( CRW HP:Fine Mana:Hot>n [north] The Trail to Weathertop Exits: -north-, -east-, south, west. A warhorse has arrived from the south. *Eriond the Half-Elf* has arrived from the north. *Eriond the Half-Elf* leaves vv SOUTH vv. You see some tracks of *a Half-Elf* leading vv SOUTH vv, done less than 1 hour ago. *( CRW HP:Fine Mana:Hot>s [south] A Secluded Dell Traces of fierce red tones form the aura of this place. A clear spring babbles as cool water trickles out of the ground. Damocles (da) is standing here. A sturdy pack horse is standing here. A shadowy and lithe orc stands here, half-hidden in the darkness. A grey hare stands alert, looking and listening for predators. Exits: north, (east), south, west. A warhorse has arrived from the north. Damocles (da) leaves >> EAST >>. Damocles (da) has arrived from the east. You see some tracks of *a Half-Elf* leading vv SOUTH vv, done less than 1 hour ago. *( CRW HP:Fine Mana:Hot>s [south] The Foot of Weathertop A mother eagle (one) is SLEEPING here. A grey wolf is here, snarling aggressively. A grey wolf is here, snarling aggressively. Exits: north, east, south, west. A warhorse has arrived from the north. You see some tracks of *a Half-Elf* leading vv SOUTH vv, done less than 1 hour ago. *. CRW HP:Fine Mana:Hot>s [south] The Formen-Rómen Trail Traces of white tones form the aura of this place. Exits: north, -east-, south, -west-. A warhorse has arrived from the north. gr You see some tracks of *a Half-Elf* leading << WEST <<, done less than 1 hour ago. *. CRW HP:Fine Mana:Hot>Your group consists of: Damocles (Head of group) Telperién a trained horse *. CRW HP:Fine Mana:Hot>w [west] The Formen-Rómen Trail Exits: -north-, -east-, south. A warhorse has arrived from the east. You see some tracks of *a Half-Elf* leading ^^ NORTH ^^, done less than 1 hour ago. *. CRW HP:Fine Mana:Hot>n [north] The Formen-Rómen Trail Exits: north, east, -south-. A warhorse has arrived from the south. You see some tracks of *a Half-Elf* leading ^^ NORTH ^^, done less than 1 hour ago. *. CRW HP:Fine Mana:Hot>n [north] The Flatlands Exits: north, east, south. A warhorse has arrived from the south. You see some tracks of *a Half-Elf* leading ^^ NORTH ^^, done less than 1 hour ago. *. CRW HP:Fine Mana:Hot>n [north] A Hillock Exits: north, east, south. A warhorse has arrived from the south. You see some tracks of *a Half-Elf* leading >> EAST >>, done less than 1 hour ago. *( CRW HP:Fine Mana:Hot> *Eriond the Half-Elf* has arrived from the north. *( CRW HP:Fine Mana:Hot>e [east] The Trail to Weathertop Exits: -north-, -east-, south, west. A warhorse has arrived from the west. w [west] You see some tracks of *a Half-Elf* leading ^^ NORTH ^^, done less than 1 hour ago. *( CRW HP:Fine Mana:Hot> A Hillock Exits: north, east, south. A warhorse has arrived from the east. You see some tracks of *a Half-Elf* leading vv SOUTH vv, done less than 1 hour ago. *( CRW HP:Fine Mana:Hot> Damocles (da) has arrived from the north riding a pack horse. *( CRW HP:Fine Mana:Hot>s [south] The Flatlands Exits: north, east, south. A warhorse has arrived from the north. You see some tracks of *a Half-Elf* leading vv SOUTH vv, done less than 1 hour ago. *. CRW HP:Fine Mana:Hot>s [south] The Formen-Rómen Trail *Eriond the Half-Elf* is standing here (glowing). Exits: north, east, -south-. A warhorse has arrived from the north. Aha, you have found your victim! *. CRW HP:Fine Mana:Hot>kill *elf* You lightly slash *Eriond the Half-Elf*'s left foot and tickle it. *. CRW HP:Fine Mana:Hot *Eriond the Half-Elf*:Fine>cast 'lightning bolt' *elf* You start to concentrate... *Eriond the Half-Elf* panics, and attempts to flee. *Eriond the Half-Elf* leaves vv SOUTH vv. Your victim has disappeared! *. CRW HP:Fine Mana:Hot>order followers assist Ok. *. CRW HP:Fine Mana:Hot>kill *elf* They aren't here. Damocles (da) has arrived from the north riding a pack horse. *. CRW HP:Fine Mana:Hot>s [south] The Formen-Rómen Trail Exits: -north-, -east-, south. A warhorse has arrived from the north. *. CRW HP:Fine Mana:Hot>kill *elf* They aren't here. *. CRW HP:Fine Mana:Hot> Damocles (da) has arrived from the north riding a pack horse. *. CRW HP:Fine Mana:Hot>charmer Target set to: *elf* #redefined key: F1 ^['[00~'=order followers kill *elf* #redefined key: F2 ^['[01~'=cast 'burning hands' *elf* #redefined key: F3 ^['[02~'={kill *elf*; order followers assist} #redefined key: F4 ^['[03~'=cast 'lightning bolt' *elf* #redefined key: F5 ^['[04~'=cast 'fireball' *elf* #redefined key: KF1 ^[OP=order followers kill *elf* #redefined key: KF2 ^[OQ=cast 'burning hands' *elf* #redefined key: KF3 ^[OR={kill *elf*; order followers assist} #redefined key: KF4 ^[OS=cast 'lightning bolt' *elf* #redefined key: KF5 ^[[15~=cast 'fireball' *elf* #redefined key: F3 ^['[02~'={order two bash *elf*} #redefined key: KF3 ^[OR={order two bash *elf*} "won't bash" #redefined key: F6 ^['[05~'=cast 'magic missile' *elf* #redefined key: KF6 ^[[17~=cast 'magic missile' *elf* *. CRW HP:Fine Mana:Hot>s [south] The Bracken-covered Land Exits: north, east, south. A warhorse has arrived from the north. *. CRW HP:Fine Mana:Hot>order followers kill *elf* Damocles (da) has arrived from the north riding a pack horse. You failed to control a warhorse. Ok. *. CRW HP:Fine Mana:Hot>n [north] The Formen-Rómen Trail Exits: -north-, -east-, south. A warhorse has arrived from the south. *. CRW HP:Fine Mana:Hot>tre [track *elf*] You carefully examine the ground around you, looking for tracks... You see some tracks of *a Half-Elf* leading vv SOUTH vv, done less than 1 hour ago. *. CRW HP:Fine Mana:Hot>s [south] The Bracken-covered Land Exits: north, east, south. A warhorse has arrived from the north. Damocles narrates 'runs ' You see some tracks of *a Half-Elf* leading vv SOUTH vv, done less than 1 hour ago. *. CRW HP:Fine Mana:Burning>s [south] The Old East Road Traces of pale white tones form the aura of this place. Exits: north, =east=, =west=. A warhorse has arrived from the north. Damocles (da) has arrived from the west riding a pack horse. Damocles leaves ^^ NORTH ^^ riding a pack horse. You see some tracks of *a Half-Elf* leading << WEST <<, done less than 1 hour ago. *+ CRW HP:Fine Mana:Burning>w [west] Old East Road Exits: -north-, =east=, south, =west=. A warhorse has arrived from the east. You see some tracks of *a Half-Elf* leading << WEST <<, done less than 1 hour ago. *+ CRW HP:Fine Mana:Burning>w [west] Old East Road Exits: =east=, =west=. A warhorse has arrived from the east. You see some tracks of *a Half-Elf* leading << WEST <<, done less than 1 hour ago. *+ CRW HP:Fine Mana:Burning>w [west] Old East Road Exits: =east=, =south=, -west-. A warhorse has arrived from the east. You see some tracks of *a Half-Elf* leading << WEST <<, done less than 1 hour ago. *+ CRW HP:Fine Mana:Burning>w [west] The High Path A bedraggled man stumbles as best he can across the terrain. A ferocious warg is here, snarling angrily. A ferocious warg is here, snarling angrily. Exits: north, -east-, south, -west-. A warhorse has arrived from the east. Aye! You cannot concentrate any more... You stop tracking your victim. A ferocious warg tries to hit you, but your parry is successful. *f CRW HP:Fine Mana:Burning a ferocious warg:Fine> A ferocious warg says 'I will hunt you until you're dead, Telperién!' *f CRW HP:Fine Mana:Burning a ferocious warg:Fine>flee You flee head over heels. You flee north. The High Forest Exits: south, west. *f CRW HP:Fine Mana:Burning>= cast n 'shroud' You start to concentrate... s [south] You are surrounded by a misty shroud. *f CRW HP:Fine Mana:Burning>The High Path A bedraggled man stumbles as best he can across the terrain. A large warhorse is standing here, clad in mail. Exits: north, -east-, south, -west-. *f CRW HP:Fine Mana:Burning>t damocles trans Ok. *f CRW HP:Fine Mana:Burning>w [west] The High Path Exits: north, -east-, south, -west-. A warhorse has arrived from the east. *f CRW HP:Fine Mana:Burning>w [west] The High Path Exits: north, -east-, south, -west-. A warhorse has arrived from the east. *f CRW HP:Fine Mana:Burning>s [south] The Lower Forest Exits: north, east, south, west. A warhorse has arrived from the north. *f CRW HP:Fine Mana:Burning>s [south] Old East Road Exits: north, =east=, =west=. You feel a hidden presence. A warhorse has arrived from the north. *+ CRW HP:Fine Mana:Burning>tr Damocles transfers group leadership to you. *+ CRW HP:Fine Mana:Burning>You carefully examine the ground around you, looking for tracks... *Eriond the Half-Elf* has arrived from the east. gr warhorse *Eriond the Half-Elf* leaves ^^ NORTH ^^. You stop searching. *+ CRW HP:Fine Mana:Burning>A warhorse is now a group member. *+ CRW HP:Fine Mana:Burning>n [north] The Lower Forest Exits: north, east, south, west. *f CRW HP:Fine Mana:Burning>n [north] The High Path *Eriond the Half-Elf* is standing here (glowing). Exits: north, -east-, south, -west-. *f CRW HP:Fine Mana:Burning>order followers kill *elf* Ok. *f CRW HP:Fine Mana:Burning>cast 'lightning bolt' *elf* *Eriond the Half-Elf* leaves << WEST <<. *f CRW HP:Fine Mana:Burning>Nobody here by that name. *f CRW HP:Fine Mana:Burning> Damocles narrates 'Lets rent?' *f CRW HP:Fine Mana:Burning>tar eriond Target set to: eriond #redefined key: F1 ^['[00~'=order followers kill eriond #redefined key: F2 ^['[01~'=cast 'burning hands' eriond #redefined key: F3 ^['[02~'={kill eriond; order followers assist} #redefined key: F4 ^['[03~'=cast 'lightning bolt' eriond #redefined key: F5 ^['[04~'=cast 'fireball' eriond #redefined key: KF1 ^[OP=order followers kill eriond #redefined key: KF2 ^[OQ=cast 'burning hands' eriond #redefined key: KF3 ^[OR={kill eriond; order followers assist} #redefined key: KF4 ^[OS=cast 'lightning bolt' eriond #redefined key: KF5 ^[[15~=cast 'fireball' eriond #redefined key: F3 ^['[02~'={order two bash eriond} #redefined key: KF3 ^[OR={order two bash eriond} "won't bash" #redefined key: F6 ^['[05~'=cast 'magic missile' eriond #redefined key: KF6 ^[[17~=cast 'magic missile' eriond *f CRW HP:Fine Mana:Burning>w [west] order followers kill eriond The High Path
Exits: -east-, south. *f CRW HP:Fine Mana:Burning>Ok. *f CRW HP:Fine Mana:Burning>s [south] order followers kill eriond The Lower Forest Exits: north, east. *f CRW HP:Fine Mana:Burning>Ok. *f CRW HP:Fine Mana:Burning>e [east] The Lower Forest A ferocious warg is here, snarling angrily. A ferocious warg is here, snarling angrily. Exits: north, east, south, west. *f CRW HP:Fine Mana:Burning>s [south] Old East Road A brigand, looking at your nice purse, is sneaking here. *Eriond the Half-Elf* is standing here (glowing). Exits: north, =east=, =west=. *+ CRW HP:Fine Mana:Burning> *Eriond the Half-Elf* leaves << WEST <<. *+ CRW HP:Fine Mana:Burning>order followers kill eriond Ok. *+ CRW HP:Fine Mana:Burning>w [west] order followers kill eriond Old East Road Exits: =east=, =west=. You feel a hidden presence. *+ CRW HP:Fine Mana:Burning>w [west] Ok. *+ CRW HP:Fine Mana:Burning>Old East Road Exits: =east=, =west=. *+ CRW HP:Fine Mana:Burning>w [west] Old East Road Exits: =north=, =east=. *+ CRW HP:Fine Mana:Burning>n [north] Old East Road Exits: =south=, =west=. *+ CRW HP:Fine Mana:Burning>w [west] w [west] Old East Road Exits: =east=, =west=. *+ CRW HP:Fine Mana:Burning>Old East Road Exits: north, =east=, =west=. *+ CRW HP:Fine Mana:Burning>nar nod Ok. *+ CRW HP:Fine Mana:Burning>w [west] Old East Road Exits: north, =east=, =west=. *+ CRW HP:Fine Mana:Burning>w [west] Bend by the Hedge A domesticated pony, beast of burden to many, stands here. Exits: =north=, =east=. *+ CRW HP:Fine Mana:Burning>n [north] Bend by the Plains Exits: north, east, =south=, =west=. *+ CRW HP:Fine Mana:Burning>w [west] Old East Road Exits: north, =east=, =west=. *+ CRW HP:Fine Mana:Burning>w [west] Old East Road *Eriond the Half-Elf* is standing here trying to concentrate (glowing). Exits: north, =east=, south, =west=. *+ CRW HP:Fine Mana:Burning Move:Tired>order followers kill eriond A warhorse hits *Eriond the Half-Elf*'s left leg. Ok. *+ CRW HP:Fine Mana:Burning>cast 'lightning bolt' eriond You start to concentrate... Damocles narrates 'hole atm' *Eriond the Half-Elf* panics, and attempts to flee. *Eriond the Half-Elf* leaves vv SOUTH vv. Your victim has disappeared! *+ CRW HP:Fine Mana:Burning>s [south] order followers kill eriond cast 'lightning bolt' eriond Path to the Old East Road Exits: north, -east-, south, -west-. *. CRW HP:Fine Mana:Burning>Ok. *. CRW HP:Fine Mana:Burning>Nobody here by that name. *. CRW HP:Fine Mana:Burning>w [west] order followers kill eriond A Small Mound Exits: -east-, south, -west-. *. CRW HP:Fine Mana:Burning>w [west] Ok. *. CRW HP:Fine Mana:Burning>Windy Platform *Eriond the Half-Elf* is standing here trying to concentrate (glowing). Exits: -east-, south, -west-. *. CRW HP:Fine Mana:Burning Move:Tired>s [south] Old Camp A small campfire burns here, its low flames giving off only a little light. A hunter is resting here. Exits: north, east, south, west. *. CRW HP:Fine Mana:Burning Move:Tired>n [north] order followers kill eriond Windy Platform *Eriond the Half-Elf* is standing here trying to concentrate (glowing). Exits: -east-, south, -west-. *. CRW HP:Fine Mana:Burning Move:Tired>cast 'lightning bolt' eriond A warhorse lightly hits *Eriond the Half-Elf*'s right foot and tickles it. Ok. *. CRW HP:Fine Mana:Burning Move:Tired>-.You start to concentrate... *Eriond the Half-Elf* pierces a warhorse's right hindfoot and tickles it. *Eriond the Half-Elf* panics, but can't stop fighting to flee. Alas! There was no clear line of sight to him! *. CRW HP:Fine Mana:Burning Move:Tired>cast 'lightning bolt' eriond You start to concentrate... *Eriond the Half-Elf* panics, but can't stop fighting to flee. Alas! There was no clear line of sight to him! *. CRW HP:Fine Mana:Burning Move:Tired> *Eriond the Half-Elf* panics, and attempts to flee. *Eriond the Half-Elf* leaves vv SOUTH vv. *. CRW HP:Fine Mana:Burning Move:Tired>cast 'lightning bolt' eriond Nobody here by that name. *. CRW HP:Fine Mana:Burning>s [south] order followers kill eriond Old Camp A small campfire burns here, its low flames giving off only a little light. A hunter is resting here. Exits: north, east, south, west. *. CRW HP:Fine Mana:Burning Move:Tired>Ok. *. CRW HP:Fine Mana:Burning Move:Tired>cast 'burning hands' eriond Nobody here by that name. *. CRW HP:Fine Mana:Burning Move:Tired>tre [track *elf*] You carefully examine the ground around you, looking for tracks... A light is becoming faint... narr mveless ow You see some tracks of *a Half-Elf* leading vv SOUTH vv, done less than 1 hour ago. *. CRW HP:Fine Mana:Burning>Ok. *. CRW HP:Fine Mana:Burning Move:Tired>s [south] The Wastelands Exits: north, east, west. You see some tracks of *a Half-Elf* leading >> EAST >>, done less than 1 hour ago. *. CRW HP:Fine Mana:Burning Move:Tired>e [east] The Wastelands A small brown snake is slithering around here. A snake slithers towards you. Exits: north, east, west. You see some tracks of *a Half-Elf* leading >> EAST >>, done less than 1 hour ago. *. CRW HP:Fine Mana:Burning Move:Tired>e [east] The South Downs A worm is here slithering around. A snake slithers towards you. A snake slithers towards you. Exits: north, east, west. You see some tracks of *a Half-Elf* leading >> EAST >>, done less than 1 hour ago. *. CRW HP:Fine Mana:Burning Move:Tired> A slithering snake leaves ^^ NORTH ^^. *. CRW HP:Fine Mana:Burning Move:Tired>narr he was Ok. *. CRW HP:Fine Mana:Burning Move:Tired>e [east] The South Downs Traces of pale white tones form the aura of this place. A small brown snake is slithering around here. Exits: north, east, west. Damocles narrates 'cast 'breath'' You see some tracks of *a Half-Elf* leading ^^ NORTH ^^, done less than 1 hour ago. *. CRW HP:Fine Mana:Burning Move:Tired>n [north] Bend in the Hedge Trail Exits: -north-, -east-, south, west. You see some tracks of *a Half-Elf* leading ^^ NORTH ^^, done less than 1 hour ago. *. CRW HP:Fine Mana:Burning Move:Tired>n [north] Southwest of the Hedge Exits: -south-, -west-. l [exa ] You see some tracks of *a Half-Elf* leading << WEST <<, done less than 1 hour ago. *. CRW HP:Fine Mana:Burning Move:Tired>Southwest of the Hedge Here the path runs southeast and westward, following the hedge closely. Many small leaves have assembled here in the corner of the hedge where the wind slows down. The ground is fairly hard and barren though, with only sparse patches of dirty grass. A trained horse is standing here, ridden by you. A large warhorse is standing here, clad in mail. *. CRW HP:Fine Mana:Burning Move:Tired>w [west] Path to the Old East Road Exits: north, -east-, south, -west-. You see some tracks of *a Half-Elf* leading ^^ NORTH ^^, done less than 1 hour ago. *. CRW HP:Fine Mana:Burning Move:Tired>n [north] Old East Road Exits: north, =east=, south, =west=. You see some tracks of *a Half-Elf* leading << WEST <<, done less than 1 hour ago. *+ CRW HP:Fine Mana:Burning Move:Tired>w [west] Old East Road Exits: north, =east=, =west=. Damocles narrates 'clerics dont stay mvless for long.' You see some tracks of *a Half-Elf* leading << WEST <<, done less than 1 hour ago. *+ CRW HP:Fine Mana:Burning Move:Tired>w [west] Old East Road Exits: north, =east=, =west=. You see some tracks of *a Half-Elf* leading << WEST <<, done less than 1 hour ago. *+ CRW HP:Fine Mana:Burning Move:Tired>w [west] Old East Road by a Rock Exits: north, =east=, =west=. You see some tracks of *a Half-Elf* leading << WEST <<, done less than 1 hour ago. *+ CRW HP:Fine Mana:Burning Move:Tired>w [west] Old East Road Exits: north, =east=, =west=. You feel a hidden presence. You see some tracks of *a Half-Elf* leading << WEST <<, done less than 1 hour ago. *+ CRW HP:Fine Mana:Burning Move:Tired>narr sigh yeah Ok. // No hope to catch him at this point, just tracking out of sheer boredom. // Also, I do need to go to Tharbad to rent this warhorse anyway. *+ CRW HP:Fine Mana:Burning Move:Tired>w [west] Bend by the Marshes A grey wolf is here, snarling aggressively. Exits: north, =east=, =south=, west. You see some tracks of *a Half-Elf* leading vv SOUTH vv, done less than 1 hour ago. *+ CRW HP:Fine Mana:Burning Move:Tired>s [south] Bend by the Hedge Exits: =north=, =west=. You see some tracks of *a Half-Elf* leading << WEST <<, done less than 1 hour ago. *+ CRW HP:Fine Mana:Burning Move:Tired>w [west] Old East Road Exits: north, =east=, =west=. You see some tracks of *a Half-Elf* leading << WEST <<, done less than 1 hour ago. *+ CRW Mana:Burning Move:Tired>w [west] Old East Road Exits: north, =east=, =west=. You see some tracks of *a Half-Elf* leading << WEST <<, done less than 1 hour ago. *+ CRW Mana:Burning Move:Tired>w [west] Old East Road Exits: ~north~, =east=, =west=. w [west] You see some tracks of *a Half-Elf* leading << WEST <<, done less than 1 hour ago. Old East Road Exits: ~north~, =east=, =west=. w [west] You see some tracks of *a Half-Elf* leading << WEST <<, done less than 1 hour ago. Old East Road Exits: north, =east=, =west=. w [west] You see some tracks of *a Half-Elf* leading << WEST <<, done less than 1 hour ago. Old East Road Exits: =north=, =east=. You see some tracks of *a Half-Elf* leading ^^ NORTH ^^, done less than 1 hour ago. *+ CRW Mana:Burning Move:Slow>bb [cast n 'breath'] You start to concentrate... An energy begins to flow within your legs as your body becomes lighter. *+ CRW Mana:Burning>n [north] Old East Road Exits: north, east, =south=, =west=. You see some tracks of *a Half-Elf* leading << WEST <<, done less than 1 hour ago. *+ CRW Mana:Burning>w [west] Old East Road Exits: north, =east=, =west=. You see some tracks of *a Half-Elf* leading << WEST <<, done less than 1 hour ago. *+ CRW Mana:Burning>w [west] Old East Road Exits: north, =east=, =west=. You see some tracks of *a Half-Elf* leading << WEST <<, done less than 1 hour ago. *+ CRW Mana:Burning>w [west] Old East Road Exits: north, =east=, =west=. w [west] You see some tracks of *a Half-Elf* leading << WEST <<, done less than 1 hour ago. *+ CRW Mana:Burning>Old East Road Exits: north, =east=, =west=. w [west] You see some tracks of *a Half-Elf* leading << WEST <<, done less than 1 hour ago. Old East Road Exits: =east=, =west=. w [west] You see some tracks of *a Half-Elf* leading << WEST <<, done less than 1 hour ago. *+ CRW Mana:Burning>Old East Road A snake slithers towards you. Exits: north, =east=, =west=. w [west] You see some tracks of *a Half-Elf* leading << WEST <<, done less than 1 hour ago. Old East Road A boar cub is playing here, and exploring the wide world. A grey wolf is here, snarling aggressively. Exits: =east=, [south], =west=. You see some tracks of *a Half-Elf* leading vv SOUTH vv, done less than 1 hour ago. *+ CRW Mana:Burning> A boar cub leaves >> EAST >>. *+ CRW Mana:Burning>where Players in your zone -------------------- Telperién - Old East Road *+ CRW Mana:Burning>reveal quick You begin to search... The door is opened from the other side. *+ CRW Mana:Burning>sc The -[ door ]- CLOSES QUIETLY. 170/170 hits, 105/125 mana, and 55/103 moves. *+ CRW Mana:Burning>order followers kill eriond You failed to control a warhorse. Ok. *+ CRW Mana:Burning>reveal quick You begin to search... You didn't find anyone. *+ CRW Mana:Burning>reveal quick You begin to search... Damocles narrates 'prob sanced self and sits with innkeeper' You didn't find anyone. *+ CRW Mana:Burning> The door is opened from the other side. *+ CRW Mana:Burning> *Eriond the Half-Elf* has arrived from the south. *+ CRW Mana:Burning> *Eriond the Half-Elf* leaves << WEST <<. *+ CRW Mana:Burning> [west] Old East Road Exits: north, =east=, =west=. Damocles narrates 'Expecting us to rip stupidly:/' w [west] You see some tracks of *a Half-Elf* leading << WEST <<, done less than 1 hour ago. Old East Road Exits: =east=, -south-, =west=. You stop tracking your victim. *+ CRW Mana:Burning>w [west] Old East Road Exits: north, =east=, =west=. *+ CRW Mana:Burning>w [west] Old East Road Exits: -north-, =east=, =west=. *+ CRW Mana:Burning>w [west] Old East Road Exits: =east=, =west=. *+ CRW Mana:Burning>w [west] Old East Road Exits: north, =east=, south, =west=. *+ CRW Mana:Burning>w [west] Old East Road A grey wolf is here, thin from starvation. Exits: -north-, =east=, =south=. *+ CRW Mana:Burning>s [south] Old East Road A grey wolf is here, snarling aggressively. Exits: =north=, east, south, =west=. *+ CRW Mana:Burning>w [west] Road out of Bree-land Exits: =east=, =west=. *+ CRW Mana:Burning>w [west] Well Kept Road Exits: =east=, =west=. *+ CRW Mana:Burning>w [west] Junction Exits: =north=, =east=, =south=, =west=. *+ CRW Mana:Burning>tr You carefully examine the ground around you, looking for tracks... You see: - a track of the hardened ranger leading >> EAST >> done less than 4 hours ago - a track of the hardened ranger leading >> EAST >> done less than 4 hours ago - a track of the hardened ranger leading ^^ NORTH ^^ done less than 4 hours ago - a track of the hardened ranger leading ^^ NORTH ^^ done less than 4 hours ago narr gone now You stop searching. *+ CRW Mana:Burning>Ok. You hear the long howl of a wolf from the east. *+ CRW Mana:Burning>e [east] Ok. *+ CRW Mana:Burning>Well Kept Road Exits: =east=, =west=. Damocles tells you 'he was trying OW trap earlier:P' *+ CRW Mana:Burning>e [east] Road out of Bree-land Exits: =east=, =west=. *+ CRW Mana:Burning>n [north] Alas, you cannot go that way... *+ CRW Mana:Burning>e [east] Old East Road A grey wolf is here, snarling aggressively. Exits: =north=, east, south, =west=. *+ CRW Mana:Burning>n [north] Old East Road A grey wolf is here, thin from starvation. Exits: -north-, =east=, =south=. *+ CRW Mana:Burning>e [east] Old East Road Exits: north, =east=, south, =west=. *+ CRW Mana:Burning>e [east] Old East Road Exits: =east=, =west=. *+ CRW Mana:Burning>e [east] Old East Road Exits: -north-, =east=, =west=. *+ CRW Mana:Burning>tre [track *elf*] You carefully examine the ground around you, looking for tracks... You see some tracks of *a Half-Elf* leading << WEST <<, done less than 1 hour ago. *+ CRW Mana:Burning>w [west] Old East Road Exits: =east=, =west=. w [west] You see some tracks of *a Half-Elf* leading << WEST <<, done less than 1 hour ago. *+ CRW Mana:Burning>-.Old East Road A grey wolf is here, thin from starvation. Exits: north, =east=, south, =west=. You see some tracks of *a Half-Elf* leading << WEST <<, done less than 1 hour ago. *+ CRW Mana:Burning>w [west] Old East Road Exits: -north-, =east=, =south=. You see some tracks of *a Half-Elf* leading vv SOUTH vv, done less than 1 hour ago. *+ CRW Mana:Burning>s [south] Old East Road A grey wolf is here, snarling aggressively. Exits: =north=, east, south, =west=. You see some tracks of *a Half-Elf* leading vv SOUTH vv, done less than 1 hour ago. *+ CRW>s [south] Plains Exits: north, east, south. You see some tracks of *a Half-Elf* leading >> EAST >>, done less than 1 hour ago. *. CRW>e [east] Forest Border A boar cub is playing here, and exploring the wide world. Exits: north, east, south, west. You see some tracks of *a Half-Elf* leading >> EAST >>, done less than 1 hour ago. *. CRW>e [east] Grassy Fields *Eriond the Half-Elf* is resting here. Exits: east, west. Aha, you have found your victim! *. CRW>order followers kill eriond A warhorse lightly hits *Eriond the Half-Elf*'s left hand. Ok. *. CRW>cast 'lightning bolt' eriond You start to concentrate... *Eriond the Half-Elf* panics, but can't stop fighting to flee. Ok. You feel yourself exposed. The lightning bolt hits *Eriond the Half-Elf* with full impact. *. CRW Mana:Burning>cast 'lightning bolt' eriond You start to concentrate... *Eriond the Half-Elf* panics, and attempts to flee. *Eriond the Half-Elf* leaves << WEST <<. Your victim has disappeared! *. CRW Mana:Burning>w [west] order followers kill eriond Forest Border A boar cub is playing here, and exploring the wide world. Exits: north, east, south, west. *. CRW Mana:Burning>cast 'lightning bolt' eriond Ok. *. CRW Mana:Burning>w [west] Nobody here by that name. *. CRW Mana:Burning>Plains Exits: north, east, south. You feel a hidden presence. The hardened ranger leaves his hiding place. The hardened ranger barely hits your left foot and tickles it. The hardened ranger yells '*Telperién the Black Númenórean* is here on the Plains!' The hardened ranger leaves his hiding place. The hardened ranger lightly hits your head and tickles it. The hardened ranger yells '*Telperién the Black Númenórean* is here on the Plains!' *. CRW HP:Fine Mana:Burning the hardened ranger:Healthy>w [west] No way! You are fighting for your life! *. CRW HP:Fine Mana:Burning the hardened ranger:Healthy>flee You flee head over heels. You flee south. Grassy Down *Eriond the Half-Elf* is standing here. Exits: north, east. *( CRW HP:Fine Mana:Burning>order followers kill eriond You have no loyal subjects here. *( CRW HP:Fine Mana:Burning>cast 'lightning bolt' eriond *Eriond the Half-Elf* leaves ^^ NORTH ^^. Damocles tells you 'Come hole I guess.' Nobody here by that name. *( CRW HP:Fine Mana:Burning>n [north] order followers kill eriond Plains A hardened ranger is walking around, looking for tracks. A hardened ranger is walking around, looking for tracks. A large warhorse is standing here, clad in mail. Exits: north, east, south. The hardened ranger barely hits your head and tickles it. The hardened ranger quickly approaches, trying to hit you. *. CRW HP:Fine Mana:Burning the hardened ranger:Healthy>cast 'lightning bolt' eriond Ok. *. CRW HP:Fine Mana:Burning the hardened ranger:Healthy>Nobody here by that name. *. CRW HP:Fine Mana:Burning the hardened ranger:Healthy>flee You flee head over heels. You flee north. Old East Road A boar cub is playing here, and exploring the wide world. *Eriond the Half-Elf* is standing here. Exits: =north=, east, south, =west=. *+ CRW HP:Fine Mana:Burning> *Eriond the Half-Elf* leaves vv SOUTH vv. *+ CRW HP:Fine Mana:Burning>cast 'lightning bolt' eriond Nobody here by that name. *+ CRW HP:Fine Mana:Burning>s [south] Plains A hardened ranger is walking around, looking for tracks. A hardened ranger is walking around, looking for tracks. *Eriond the Half-Elf* is here, riding a warhorse. Exits: north, east, south. The hardened ranger quickly approaches, trying to hit you. The hardened ranger quickly approaches, trying to hit you. // Oh, so that's what he was after, my warhorse! // Well, he's welcome to try, it's not going to move. *. CRW HP:Fine Mana:Burning the hardened ranger:Healthy>e [east] The hardened ranger lightly hits your right foot and tickles it. flee No way! You are fighting for your life! The hardened ranger barely hits your right hand and tickles it. *. CRW HP:Fine Mana:Burning the hardened ranger:Healthy>You flee head over heels. You flee east. Forest Border A boar cub is playing here, and exploring the wide world. Exits: north, east, south, west. *. CRW HP:Fine Mana:Burning Move:Tired>e [east] Grassy Fields Traces of pale red tones form the aura of this place. Exits: east, west. *. CRW HP:Fine Mana:Burning Move:Tired>e [east] Grassy Fields Exits: north, south, west. *. CRW HP:Fine Mana:Burning Move:Tired>w [west] Grassy Fields Traces of pale red tones form the aura of this place. Exits: east, west. *. CRW HP:Fine Mana:Burning Move:Tired>w [west] Forest Border A boar cub is playing here, and exploring the wide world. Exits: north, east, south, west. *. CRW HP:Fine Mana:Burning Move:Tired>n [north] Southern Chetwood Exits: north, east, south, west. *f CRW HP:Fine Mana:Burning Move:Tired> You hear the long howl of a wolf from the north. *f CRW HP:Fine Mana:Burning Move:Tired>n [north] Old East Road Exits: north, =east=, south, =west=. *+ CRW HP:Fine Mana:Burning Move:Tired>t. You hear the long howl of a wolf from the east. *+ CRW HP:Fine Mana:Burning Move:Tired>t damocles sec Ok. *+ CRW HP:Fine Mana:Burning Move:Tired>bb [cast n 'breath'] You start to concentrate... The hardened ranger has arrived from the south. s [south] The energy in your legs is refreshed. *+ CRW HP:Fine Mana:Hot>Southern Chetwood Exits: north, east, south, west. You feel a hidden presence. The hardened ranger leaves his hiding place. The hardened ranger lightly hits your head and tickles it. The hardened ranger yells '*Telperién the Black Númenórean* is here in the Southern Chetwood!' The hardened ranger leaves his hiding place. The hardened ranger lightly hits your body and tickles it. The hardened ranger yells '*Telperién the Black Númenórean* is here in the Southern Chetwood!' *f CRW HP:Fine Mana:Hot the hardened ranger:Healthy>flee You flee head over heels. You flee west. Old East Road A boar cub is playing here, and exploring the wide world. Exits: =north=, east, south, =west=. *+ CRW HP:Fine Mana:Hot>s [south] Plains A boar cub is playing here, and exploring the wide world. *Eriond the Half-Elf* is here, riding a warhorse. Exits: north, east, south. *. CRW HP:Fine Mana:Hot>e [east] Forest Border Exits: north, east, south, west. *. CRW HP:Fine Mana:Hot>w [west] Plains A boar cub is playing here, and exploring the wide world. Exits: north, east, south. // Where the hell did he go on a warhorse that shouldn't move? *. CRW HP:Fine Mana:Hot>cast 'lightning bolt' eriond You start to concentrate...

// Wait, what? There's no Eriond in this room... Why is the spell working? Ok. The lightning bolt hits *Eriond the Half-Elf* with full impact. *Eriond the Half-Elf* dismounts from a warhorse, and stops riding him. *Eriond the Half-Elf* is INCAPACITATED and will slowly die, if not aided. You slash *Eriond the Half-Elf*'s left foot extremely hard and shatter it. Your victim is shocked by your hit! You feel more experienced. [info XPCOUNTER: %x %X.] Congratulations! This is the first time you've killed it! You hear *Eriond the Half-Elf*'s death cry as he collapses. *Eriond the Half-Elf* has drawn his last breath! R.I.P. A shadow slowly rises above the corpse of *Eriond the Half-Elf*. Gained xp: 39985616 Trip xp: 243416 Needed xp: 119647 // What just happened there? *. CRW HP:Fine Mana:Hot> A boar cub has arrived from the north. *. CRW HP:Fine Mana:Hot>narr dead The hardened ranger leaves his hiding place. The hardened ranger barely hits your left foot and tickles it. *. CRW HP:Fine Mana:Hot the hardened ranger:Healthy>Ok. *. CRW HP:Fine Mana:Hot the hardened ranger:Healthy>lic [look in corpse] corpse (here) : a bejewelled oak staff; it glows blue a black pair of padded boots (flawless) a broad silver belt; it glows blue a copper ring; it glows blue a double edged eket (flawless); it glows blue a fine chain mail coif (flawless) a fine chain mail hauberk (flawless) a fine pair of chain mail gloves (flawless) a fine pair of chain mail leggings (flawless) a fine pair of chain mail sleeves (flawless) a flask of orkish draught a forest green cloak (flawless); it glows blue a fragrant-smelling bag a keyring with a couple of keys and a set of lock picks a large sack a leather backpack a pale blue stone; it glows blue a pile of coins a water skin a wooden pipe *. CRW HP:Fine Mana:Hot the hardened ranger:Healthy>flee You flee head over heels. You flee north. Old East Road Exits: =north=, east, south, =west=. *+ CRW HP:Fine Mana:Hot> The hardened ranger has arrived from the south. *+ CRW HP:Fine Mana:Hot>e [east] Southern Chetwood Exits: north, east, south, west. *f CRW HP:Fine Mana:Hot> Damocles narrates 'rofl' *f CRW HP:Fine Mana:Hot>e [east] Southern Chetwood A clear spring babbles as cool water trickles out of the ground. A grey wolf is here, snarling aggressively. Exits: east, west. *f CRW HP:Fine Mana:Hot> Damocles narrates 'where?' *f CRW HP:Fine Mana:Hot>e [east] Southern Chetwood Exits: east, south, west. *f CRW HP:Fine Mana:Hot>e [east] Quiet Glade A large thorny branched shrub is growing here. On the shrub, there are three piles of blackberries. A domesticated pony, beast of burden to many, stands here. A sturdy pack horse is standing here. A brown donkey watches the surroundings, perhaps looking for a chance to graze. A sturdy pack horse is standing here. A brown fox is here, (FAMILIAR?) Exits: [north], east, south, west. A brown fox leaves >> EAST >>. *f CRW HP:Fine Mana:Hot>s [south] Downs Overlooking the Forest A boar cub is playing here, and exploring the wide world. Exits: north, east, south. *( CRW HP:Fine Mana:Hot>s [south] Downs Overlooking a Valley Exits: north, east, south. *( CRW HP:Fine Mana:Hot>s [south] A Steep Hillside Exits: north, up, down. *( CRW HP:Fine Mana:Hot>d Fields below the Downs Exits: north, up. *. CRW HP:Fine Mana:Hot>n [north] Grassy Fields A boar cub is playing here, and exploring the wide world. Exits: north, south, west. *. CRW HP:Fine Mana:Hot>e [east] Alas, you cannot go that way... *. CRW HP:Fine Mana:Hot>n [north] Grassy Fields Exits: north, south, west. *. CRW HP:Fine Mana:Hot>e [east] Alas, you cannot go that way... *. CRW HP:Fine Mana:Hot> Damocles narrates 'How dafuq u manage dat' // I would rather like to know that myself. *. CRW HP:Fine Mana:Hot>n [north] Southern Chetwood Exits: east, south, west. The hardened ranger leaves his hiding place. The hardened ranger lightly hits your left foot and tickles it. The hardened ranger yells '*Telperién the Black Númenórean* is here in the Southern Chetwood!' The hardened ranger leaves his hiding place. The hardened ranger lightly hits your head and tickles it. The hardened ranger yells '*Telperién the Black Númenórean* is here in the Southern Chetwood!' *f CRW HP:Fine Mana:Hot the hardened ranger:Healthy> Someone says 'YOU! Telperién! You will die before your time.' The hardened ranger leaves his hiding place. The hardened ranger barely hits your right arm and tickles it. *f CRW HP:Hurt Mana:Hot the hardened ranger:Healthy>flee You flee head over heels. You flee west. Southern Chetwood A clear spring babbles as cool water trickles out of the ground. A grey wolf is here, snarling aggressively. Exits: east, west. *f CRW HP:Hurt Mana:Hot>You flee head over heels. You flee east. Southern Chetwood A hardened ranger is walking around, looking for tracks. A hardened ranger is walking around, looking for tracks. A hardened ranger is walking around, looking for tracks. Exits: east, south, west. You feel a hidden presence. The hardened ranger leaves his hiding place. The hardened ranger tries to hit you, but your parry is successful. The hardened ranger yells '*Telperién the Black Númenórean* is here in the Southern Chetwood!' The hardened ranger quickly approaches, trying to hit you. The hardened ranger yells '*Telperién the Black Númenórean* is here in the Southern Chetwood!' The hardened ranger quickly approaches, trying to hit you. The hardened ranger quickly approaches, trying to hit you. *f CRW HP:Hurt Mana:Hot the hardened ranger:Healthy> You flee head over heels. You flee west. Southern Chetwood A clear spring babbles as cool water trickles out of the ground. A grey wolf is here, snarling aggressively. Exits: east, west. *f CRW HP:Hurt Mana:Hot>w [west] Southern Chetwood Exits: north, east, south, west. *f CRW HP:Hurt Mana:Hot>n [north] Old East Road Traces of pale red tones form the aura of this place. A grey wolf is here, thin from starvation. Exits: north, =east=, south, =west=. *+ CRW HP:Hurt Mana:Hot>n [north] In a Light Forest Exits: south. *f CRW HP:Hurt Mana:Hot>e [east] Alas, you cannot go that way... *f CRW HP:Hurt Mana:Hot>s [south] Old East Road Traces of pale red tones form the aura of this place. A grey wolf is here, thin from starvation. Exits: north, =east=, south, =west=. *+ CRW HP:Hurt Mana:Hot>e [east] Old East Road Exits: =east=, =west=. *+ CRW HP:Hurt Mana:Hot>e [east] Old East Road Exits: -north-, =east=, =west=. *+ CRW HP:Hurt Mana:Hot>e [east] Old East Road Exits: north, =east=, =west=. *+ CRW HP:Hurt Mana:Hot>e [east] Old East Road A grey wolf is here, snarling aggressively. A boar cub is playing here, and exploring the wide world. Exits: =east=, -south-, =west=. *+ CRW HP:Hurt Mana:Hot>n [north] Alas, you cannot go that way... *+ CRW HP:Hurt Mana:Hot>ar [cast n 'armour'] You start to concentrate... A grey wolf leaves << WEST <<. Your magic armour is revitalised. *+ CRW HP:Hurt Mana:Warm> Damocles narrates 'any shinings?!' *+ CRW HP:Hurt Mana:Warm>narr just s e of bree Ok. *+ CRW HP:Hurt Mana:Warm>l [exa ] Old East Road The road travels east and west, connecting the village of Bree with the hidden valley of Rivendell. This section of the road is worn from the many travellers from distant lands who traverse it and the local lumberjacks who use it to move their fallen trees. To the north a clear-cutting can be seen, evident from the many stumps that dot the horizon. A boar cub is playing here, and exploring the wide world. A trained horse is standing here, ridden by you. A boar cub leaves >> EAST >>. *+ CRW HP:Hurt Mana:Warm>e [east] Old East Road A boar cub is playing here, and exploring the wide world. Exits: north, =east=, =west=. *+ CRW HP:Hurt Mana:Warm>n [north] Bend in Forest Path A black wolf pads restlessly, looking for its next prey. A black wolf pads restlessly, looking for its next prey. A grey wolf is here, snarling aggressively. Exits: -east-, south. *f CRW HP:Hurt Mana:Warm>sc 118/170 hits, 48/125 mana, and 69/103 moves. *f CRW HP:Hurt Mana:Warm>cure cast n 'cure serious' You start to concentrate... You begin to see scars fade away and a feeling of health comes over you. *f CRW HP:Fine Mana:Warm>narr sec rangers murdered me Ok. *f CRW HP:Fine Mana:Warm>e [east] Path Going Down A black wolf pads restlessly, looking for its next prey. A black wolf pads restlessly, looking for its next prey. A black wolf pads restlessly, looking for its next prey. Exits: -east-, -west-. *f CRW HP:Fine Mana:Warm>e [east] Junction A black wolf pads restlessly, looking for its next prey. Exits: -north-, -east-, south, -west-. *f CRW HP:Fine Mana:Warm>n [north] Bend in the Path Exits: -east-, -south-. *f CRW HP:Fine Mana:Warm>e [east] Path in the Forest A large toadstool grows nearby. Exits: -north-, east, -west-. *f CRW HP:Fine Mana:Warm> Damocles narrates 'shadow?' *f CRW HP:Fine Mana:Warm> WARNING: inactivity timeout in 5 seconds. [sc] narr idiot rode warhorse 134/170 hits, 37/125 mana, and 75/103 moves. *f CRW HP:Fine Mana:Warm>reveal quick Ok. *f CRW HP:Fine Mana:Warm>You begin to search... You didn't find anyone. *f CRW HP:Fine Mana:Warm>narr yes, shadow Ok. *f CRW HP:Fine Mana:Warm>narr and i led warhorse reveal quick Ok. *f CRW HP:Fine Mana:Warm>You begin to search... You didn't find anyone. *f CRW HP:Fine Mana:Warm> Someone says 'YOU! Telperién! You will die before your time.' The hardened ranger leaves his hiding place. The hardened ranger barely hits your left foot and tickles it. *f CRW HP:Fine Mana:Warm the hardened ranger:Healthy> The hardened ranger leaves his hiding place. The hardened ranger tries to hit you, but your parry is successful. *f CRW HP:Fine Mana:Warm the hardened ranger:Healthy>narr I mean, it followed Ok.
// I know I'm really coherent here. You try to be coherent with all the rangers on you.
*f CRW HP:Fine Mana:Warm the hardened ranger:Healthy>flee
You flee head over heels.
You flee west.
Bend in the Path
Exits: -east-, -south-.
You feel a hidden presence.

*f CRW HP:Fine Mana:Warm>
The hardened ranger leaves his hiding place.
The hardened ranger tries to hit you, but your parry is successful.
The hardened ranger yells '*Telperién the Black Númenórean* is here at the Bend in the Path!'
The hardened ranger leaves his hiding place.
The hardened ranger barely hits your head and tickles it.
The hardened ranger yells '*Telperién the Black Númenórean* is here at the Bend in the Path!'

*f CRW HP:Fine Mana:Warm the hardened ranger:Healthy>flee
Someone says 'YOU! Telperién! You will die before your time.'
Someone quickly approaches, trying to hit you.
You flee head over heels.
You flee south.
Junction
Exits: -north-, -east-, south, -west-.

*f CRW HP:Fine Mana:Warm>w
[west]
Path Going Down
A black wolf pads restlessly, looking for its next prey.
A black wolf pads restlessly, looking for its next prey.
A black wolf pads restlessly, looking for its next prey.
Exits: -east-, -west-.

*f CRW HP:Fine Mana:Warm>w
[west]
Bend in Forest Path
A black wolf pads restlessly, looking for its next prey.
A black wolf pads restlessly, looking for its next prey.
A black wolf pads restlessly, looking for its next prey.
Exits: -east-, south.

*f CRW HP:Fine Mana:Warm>s
[south]
Old East Road
A boar cub is playing here, and exploring the wide world.
A grey wolf is here, snarling aggressively.
Exits: north, =east=, =west=.

*+ CRW HP:Fine Mana:Warm>w
[west]
Old East Road
Exits: =east=, -south-, =west=.

*+ CRW HP:Fine Mana:Warm>w
[west]
Old East Road
A grey wolf is here, snarling aggressively.
Exits: north, =east=, =west=.

*+ CRW HP:Fine Mana:Warm>w
[west]
Old East Road
A grey wolf is here, thin from starvation.
Exits: -north-, =east=, =west=.

*+ CRW HP:Fine Mana:Warm>w
[west]
Old East Road
Exits: =east=, =west=.

*+ CRW HP:Fine Mana:Warm>w
[west]
Old East Road
Traces of red tones form the aura of this place.
Exits: north, =east=, south, =west=.

*+ CRW HP:Fine Mana:Warm>w
[west]
Old East Road
Exits: -north-, =east=, =south=.

*+ CRW HP:Fine Mana:Warm>s
[south]
Old East Road
A boar cub is playing here, and exploring the wide world.
A grey wolf is here, snarling aggressively.
Exits: =north=, east, south, =west=.

*+ CRW HP:Fine Mana:Warm>e
[east]
Southern Chetwood
Exits: north, east, south, west.

*f CRW HP:Fine Mana:Warm>e
[east]
Southern Chetwood
A clear spring babbles as cool water trickles out of the ground.
Exits: east, west.

*f CRW HP:Fine Mana:Warm>w
[west]
Southern Chetwood
A boar cub is playing here, and exploring the wide world.
Exits: north, east, south, west.

*f CRW HP:Fine Mana:Warm>s
[south]
Forest Border
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Warm>w
[west]
Plains
Traces of red tones form the aura of this place.
The corpse of *a Half-Elf* is lying here.
A large warhorse is standing here, clad in mail.
The shadow of *a Half-Elf* is floating here.
Exits: north, east, south.

*. CRW HP:Fine Mana:Warm>s
[south]
Grassy Down
Exits: north, east.

*( CRW HP:Fine Mana:Warm>n
[north]
Plains
Traces of red tones form the aura of this place.
The corpse of *a Half-Elf* is lying here.
The shadow of *a Half-Elf* is floating here.
Exits: north, east, south.

*. CRW HP:Fine Mana:Warm>sc
128/170 hits, 47/125 mana, and 64/103 moves.

*. CRW HP:Fine Mana:Warm>
Damocles tells you 'where bouts'

*. CRW HP:Fine Mana:Warm>lic
[look in corpse]
corpse (here) : 
a bejewelled oak staff; it glows blue
a black pair of padded boots (flawless)
a broad silver belt; it glows blue
a copper ring; it glows blue
a double edged eket (flawless); it glows blue
a fine chain mail coif (flawless)
a fine chain mail hauberk (flawless)
a fine pair of chain mail gloves (flawless)
a fine pair of chain mail leggings (flawless)
a fine pair of chain mail sleeves (flawless)
a flask of orkish draught
a forest green cloak (flawless); it glows blue
a fragrant-smelling bag
a keyring with a couple of keys and a set of lock picks
a large sack
a leather backpack
a pale blue stone; it glows blue
a pile of coins
a water skin
a wooden pipe

*. CRW HP:Fine Mana:Warm>sc
128/170 hits, 47/125 mana, and 65/103 moves.

*. CRW HP:Fine Mana:Warm>t damocles s of bree on road, no shinies
Ok.

*. CRW HP:Fine Mana:Warm>of hit shadow
[order followers hit shadow]
A warhorse tries to hit a shadow, but it parries successfully.
Ok.
A shadow says 'I'll try and make your death clean and swift.'

*. CRW HP:Fine Mana:Warm>fb shadow
cast 'fireball' shadow
You start to concentrate...

A shadow strongly hits a warhorse's right hindleg.

fb shadow
Ok.
Your fireball completely envelops a shadow in flames.

*. CRW HP:Fine Mana:Cold>cast 'fireball' shadow
You start to concentrate...

Ok.
Your fireball hits a shadow with full force, causing an immediate death.
You receive your share of experience.
[info XPCOUNTER: %x %X.]
This is really a genocide...
You hear a shadow's death cry as it collapses.
A shadow disappears into nothing.

The sun slowly disappears in the west.
Gained xp: 1426 Trip xp: 244842 Needed xp: 118221

*. CRW HP:Fine Mana:Icy>gcc
[get all.coins all.corpse]
You get a pile of coins from the corpse of *a Half-Elf*.
There was 15 gold coins, 1 silver penny, and 68 copper pennies.

*. CRW HP:Fine Mana:Icy>get blue corpse
You get a pale blue stone from the corpse of *a Half-Elf*.
The hardened ranger yells from the north '*Damocles the Black Númenórean* is here in the Southern Chetwood!'
The hardened ranger yells from the north '*Damocles the Black Númenórean* is here in the Southern Chetwood!'

*. CRW HP:Fine Mana:Icy>get copper corpse
You get a copper ring from the corpse of *a Half-Elf*.

*. CRW HP:Fine Mana:Icy>lic
[look in corpse]
corpse (here) : 
a bejewelled oak staff; it glows blue
a black pair of padded boots (flawless)
a broad silver belt; it glows blue
a double edged eket (flawless); it glows blue
a fine chain mail coif (flawless)
a fine chain mail hauberk (flawless)
a fine pair of chain mail gloves (flawless)
a fine pair of chain mail leggings (flawless)
a fine pair of chain mail sleeves (flawless)
a flask of orkish draught
a forest green cloak (flawless); it glows blue
a fragrant-smelling bag
a keyring with a couple of keys and a set of lock picks
a large sack
a leather backpack
a water skin
a wooden pipe

*. CRW HP:Fine Mana:Icy>
The hardened ranger yells loudly from the north '*Damocles the Black Númenórean* is here on the Old East Road!'
The hardened ranger yells loudly from the north '*Damocles the Black Númenórean* is here on the Old East Road!'

*. CRW HP:Fine Mana:Icy>get pack corpse
You get a leather backpack from the corpse of *a Half-Elf*.

*. CRW HP:Fine Mana:Icy>
The hardened ranger has arrived from the north.
The hardened ranger leaves his hiding place.
The hardened ranger tries to hit you, but your parry is successful.

*. CRW HP:Fine Mana:Icy the hardened ranger:Healthy>
Someone says 'YOU! Telperién! You will die before your time.'
The hardened ranger leaves his hiding place.
The hardened ranger lightly hits your right foot and tickles it.

*. CRW HP:Fine Mana:Icy the hardened ranger:Healthy>
Someone joins the hardened ranger's fight.
The hardened ranger leaves his hiding place.
The hardened ranger barely hits your body and tickles it.

*. CRW HP:Fine Mana:Icy the hardened ranger:Healthy>look in 2.pack

You hear the long howl of a wolf from the east.

*. CRW HP:Fine Mana:Icy the hardened ranger:Healthy>flee
backpack (carried) : 
an amethyst
a bundle of fresh-scented leaves
The hardened ranger joins the hardened ranger's fight.
The hardened ranger barely hits your left leg and tickles it.
The hardened ranger barely hits your left leg and tickles it.

*. CRW HP:Hurt Mana:Icy the hardened ranger:Healthy>You are already attempting to flee!
You flee head over heels.
You flee north.
Old East Road
A hardened ranger is walking around, looking for tracks.
Exits: =north=, east, south, =west=.
You have found the hardened ranger!

*+ CRW HP:Hurt Mana:Icy>
The hardened ranger barely hits your right foot and tickles it.
The hardened ranger yells '*Telperién the Black Númenórean* is here on the Old East Road!'
The hardened ranger leaves his hiding place.
The hardened ranger lightly hits your left foot.
The hardened ranger yells '*Telperién the Black Númenórean* is here on the Old East Road!'

*+ CRW HP:Hurt Mana:Icy the hardened ranger:Healthy>
You flee head over heels.
You flee south.
Plains
Traces of fierce red tones form the aura of this place.
The corpse of *a Half-Elf* is lying here.
A large warhorse is standing here, clad in mail.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: north, east, south.

*. CRW HP:Hurt Mana:Icy>
The hardened ranger barely hits your head and tickles it.
The hardened ranger yells '*Telperién the Black Númenórean* is here on the Plains!'
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger yells '*Telperién the Black Númenórean* is here on the Plains!'
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger yells '*Telperién the Black Númenórean* is here on the Plains!'
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger yells '*Telperién the Black Númenórean* is here on the Plains!'

*. CRW HP:Hurt Mana:Icy the hardened ranger:Healthy>
The hardened ranger has arrived from the north.
You flee head over heels.
You flee east.
Forest Border
Exits: north, east, south, west.

*. CRW HP:Hurt Mana:Icy>drop pack
You drop the backpack.

*. CRW HP:Hurt Mana:Icy>
The hardened ranger has arrived from the west.
The hardened ranger has arrived from the west.
The hardened ranger has arrived from the west.

*. CRW HP:Hurt Mana:Icy>e
[east]
Grassy Fields
A boar cub is playing here, and exploring the wide world.
A grey wolf is here, snarling aggressively.
Exits: east, west.

*. CRW HP:Hurt Mana:Icy>s
[south]
Alas, you cannot go that way...
Damocles tells you 'tons rangers'

*. CRW HP:Hurt Mana:Icy>e
[east]
Grassy Fields
A sparrow is flapping around on the ground.
A boar cub is playing here, and exploring the wide world.
Exits: north, south, west.

*. CRW HP:Hurt Mana:Icy>
Damocles tells you 'I lure em away'

*. CRW HP:Hurt Mana:Icy>s
[south]
Grassy Fields
Exits: north, south, west.

*. CRW HP:Hurt Mana:Icy>s
[south]
Fields below the Downs
A grey wolf is here, thin from starvation.
Exits: north, up.

*. CRW HP:Hurt Mana:Icy>u
A Steep Hillside
Exits: north, up, down.

*( CRW HP:Hurt Mana:Icy>n
[north]
Downs Overlooking a Valley
Exits: north, east, south.

*( CRW HP:Hurt Mana:Cold>e
[east]
A Valley in the Downs
A clear spring babbles as cool water trickles out of the ground.
A boar cub is playing here, and exploring the wide world.
Exits: north, east, west.

*. CRW HP:Hurt Mana:Cold>e
[east]
In the Downs
Exits: south, west.

*. CRW HP:Hurt Mana:Cold>sc
101/170 hits, 13/125 mana, and 77/103 moves.

*. CRW HP:Hurt Mana:Cold>s
[south]
Fields below a Steep Hillside
Exits: north, south, west.

*. CRW HP:Hurt Mana:Cold>s
[south]
Grassy Field
Exits: north, east, south, west.

*. CRW HP:Hurt Mana:Cold>t damocles did shadow
Ok.

*. CRW HP:Hurt Mana:Cold>s
[south]
Grazing Field
Exits: north, east, south, west.

*. CRW HP:Hurt Mana:Cold>cure
cast n 'cure serious'
You muster all of your concentration...

You begin to see scars fade away and a feeling of health comes over you.

*. CRW HP:Fine Mana:Frozen>t damocles copper, pbs
Ok.

*. CRW HP:Fine Mana:Frozen>i
You are carrying:
a copper ring; it glows blue
a pale blue stone; it glows blue

*. CRW HP:Fine Mana:Frozen>s
[south]
Grazing Field
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Frozen>i
You are carrying:
a copper ring; it glows blue
a pale blue stone; it glows blue

*. CRW HP:Fine Mana:Icy>s
[south]
Grazing Field
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Icy>
Damocles tells you 'Mmmm loot!'

*. CRW HP:Fine Mana:Icy>t damocles 15 gold
Ok.

*. CRW HP:Fine Mana:Icy>reveal quick
You begin to search...

You didn't find anyone.

*. CRW HP:Fine Mana:Icy>t damocles you can loot rest if you want
Ok.

*. CRW HP:Fine Mana:Icy>reveal quick
You begin to search...

You didn't find anyone.

*. CRW HP:Fine Mana:Icy>t damocles just want warhorse, want pbs?
reveal quick
Ok.

*. CRW HP:Fine Mana:Icy>You begin to search...

You didn't find anyone.

*. CRW HP:Fine Mana:Icy>t damocles I have 3 azures atm
Ok.

*. CRW HP:Fine Mana:Icy>
The hardened ranger has arrived from the north.
The hardened ranger lightly hits your right foot and tickles it.

*. CRW HP:Fine Mana:Icy the hardened ranger:Healthy>inf
You are a female Black Númenórean.
You are 58 years, 6 months and 28 days old.
You have played 1 month, 20 days and 21 hours (real time). Session: 1 hr.
This ranks you as Telperién the Queen of Númenor (level 64).
You are five feet nine and weigh twelve stone and six pounds.
Perception: vision 30, hearing 1, smell -20. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
Your equipment weighs ninety-two pounds. Heavy, but we will manage...
Your base abilities are: Str:14 Int:18 Wis:17 Dex:12 Con:12 Wil:16 Per:11.
Offensive Bonus: 41%, Dodging Bonus: 17%, Parrying Bonus: 55%.
Your armour provides an average protection of 78%.
Your mood is wimpy. You will flee if your hit points go below 120.
You have scored 61,881,779 experience points and you have 505,757 travel points.
Your supremacy in battle is beyond question (23 wp).
You need 118,221 exp. points and 0 travel points to reach the next level.
You have 3,311 gold coins, 6 silver pennies, and 29 copper pennies.
You are speaking Orkish.
You will swim if necessary.
You will try to climb even under unsafe conditions.

You are subjected to the following temporary effects:
- novoid
- noquit
- panic
- breath of briskness (2:14)
- armour (1:44)
- detect magic (19:36)
- strength (25:24)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

*. CRW HP:Fine Mana:Icy the hardened ranger:Healthy>flee
You flee head over heels.
You flee east.
Grazing Field
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Icy>e
[east]
Grazing Field
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Icy>n
[north]
Grassy Field
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Icy>n
[north]
Grassy Field
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Icy>n
[north]
Grassy Field
Exits: east, south, west.

*. CRW HP:Fine Mana:Icy>w
[west]
Grassy Field
A cute rabbit is here.
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Icy>w
[west]
Damocles tells you 'nup'
Grassy Field
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Icy>n
[north]
Fields below a Steep Hillside
Exits: north, south, west.

*. CRW HP:Fine Mana:Icy>w
[west]
High in the Downs
A grey wolf is here, thin from starvation.
Exits: east, down.

*( CRW HP:Fine Mana:Icy>w
[west]
Alas, you cannot go that way...

*( CRW HP:Fine Mana:Icy>e
[east]
Fields below a Steep Hillside
Exits: north, south, west.

*. CRW HP:Fine Mana:Icy>n
[north]
In the Downs
A boar cub is playing here, and exploring the wide world.
Exits: south, west.

*. CRW HP:Fine Mana:Icy>w
[west]
A Valley in the Downs
A clear spring babbles as cool water trickles out of the ground.
Exits: north, east, west.

*. CRW HP:Fine Mana:Icy>w
[west]
Downs Overlooking a Valley
Exits: north, east, south.

*( CRW HP:Fine Mana:Icy>
The night has begun.

!( CRW HP:Fine Mana:Icy>n
[north]
Downs Overlooking the Forest
Exits: north, east, south.

!( CRW HP:Fine Mana:Icy>w
[west]
n
[north]
Alas, you cannot go that way...

!( CRW HP:Fine Mana:Icy>
!( CRW HP:Fine Mana:Icy>Quiet Glade
A large thorny branched shrub is growing here.
On the shrub, there are three piles of blackberries.
A domesticated pony, beast of burden to many, stands here.
A sturdy pack horse is standing here.
A brown donkey watches the surroundings, perhaps looking for a chance to graze.
A sturdy pack horse is standing here.
A brown fox is here, (FAMILIAR?)
A grey wolf is here, snarling aggressively.
Exits: [north], east, south, west.

!f CRW HP:Fine Mana:Icy>
A grey wolf leaves vv SOUTH vv.

!f CRW HP:Fine Mana:Cold>w
[west]
Southern Chetwood
Exits: east, south, west.

!f CRW HP:Fine Mana:Cold>w
[west]
Southern Chetwood
A clear spring babbles as cool water trickles out of the ground.
A boar cub is playing here, and exploring the wide world.
Exits: east, west.

!f CRW HP:Fine Mana:Cold>w
[west]
Southern Chetwood
Exits: north, east, south, west.

!f CRW HP:Fine Mana:Cold>s
[south]
Forest Border
A sturdy leather backpack has been left here.
Exits: north, east, south, west.

!. CRW HP:Fine Mana:Cold>w
[west]
Plains
Traces of fierce red tones form the aura of this place.
The corpse of *a Half-Elf* is lying here.
A large warhorse is standing here, clad in mail.
Exits: north, east, south.

!. CRW HP:Fine Mana:Cold>
Damocles tells you 'hole i guess'

!. CRW HP:Fine Mana:Cold>lic
[look in corpse]
corpse (here) : 
a bejewelled oak staff; it glows blue
a black pair of padded boots (flawless)
a broad silver belt; it glows blue
a double edged eket (flawless); it glows blue
a fine chain mail coif (flawless)
a fine chain mail hauberk (flawless)
a fine pair of chain mail gloves (flawless)
a fine pair of chain mail leggings (flawless)
a fine pair of chain mail sleeves (flawless)
a forest green cloak (flawless); it glows blue
a fragrant-smelling bag
a keyring with a couple of keys and a set of lock picks
a water skin
a wooden pipe

!. CRW HP:Fine Mana:Cold>sc
129/170 hits, 15/125 mana, and 95/103 moves.

!. CRW HP:Fine Mana:Cold>gak
[get all.key all.corpse]
[ get all.keyring all.corpse]
You can't find any key in any corpse.

!. CRW HP:Fine Mana:Cold>You get a keyring with a couple of keys and a set of lock picks from the corpse of *a Half-Elf*.

!. CRW HP:Fine Mana:Cold>look in 2.keyring
keyring (carried) : 
a Tharbad gate key
a set of lock picks
a tiny stone key

!. CRW HP:Fine Mana:Cold>drop keyring
You drop the keyring.

!. CRW HP:Fine Mana:Cold>get keyring
get
You get a keyring with a couple of keys and a set of lock picks.

!. CRW HP:Fine Mana:Cold>get key 2.keyring
You remove a tiny stone key from your keyring.

!. CRW HP:Fine Mana:Cold>
Damocles tells you 'so how it die?'

!. CRW HP:Fine Mana:Cold>
*Eriond the Half-Elf* has arrived from the north riding a pack horse.

!. CRW HP:Fine Mana:Cold>drop keyring
*Eriond the Half-Elf* gets a wooden pipe from the corpse of *a Half-Elf*.
*Eriond the Half-Elf* gets a fine chain mail hauberk from the corpse of *a Half-Elf*.
*Eriond the Half-Elf* gets a fine chain mail coif from the corpse of *a Half-Elf*.
*Eriond the Half-Elf* gets a fine pair of chain mail leggings from the corpse of *a Half-Elf*.
*Eriond the Half-Elf* gets a black pair of padded boots from the corpse of *a Half-Elf*.
*Eriond the Half-Elf* gets a fine pair of chain mail gloves from the corpse of *a Half-Elf*.
*Eriond the Half-Elf* gets a fine pair of chain mail sleeves from the corpse of *a Half-Elf*.
*Eriond the Half-Elf* gets a bejewelled oak staff from the corpse of *a Half-Elf*.
*Eriond the Half-Elf* gets a forest green cloak from the corpse of *a Half-Elf*.
*Eriond the Half-Elf* gets a double edged eket from the corpse of *a Half-Elf*.
*Eriond the Half-Elf* gets a broad silver belt from the corpse of *a Half-Elf*.
*Eriond the Half-Elf* gets a fragrant-smelling bag from the corpse of *a Half-Elf*.
*Eriond the Half-Elf* gets a water skin from the corpse of *a Half-Elf*.
You drop the keyring.

!. CRW HP:Fine Mana:Cold>
*Eriond the Half-Elf* holds a torch.
*Eriond the Half-Elf* lights a torch.
*Eriond the Half-Elf* holds a wooden pipe.
*Eriond the Half-Elf* protects his head with a fine chain mail coif.
*Eriond the Half-Elf* puts his feet in a black pair of padded boots.
*Eriond the Half-Elf* wears a fine pair of chain mail gloves on his hands.
*Eriond the Half-Elf* covers his arms with a fine pair of chain mail sleeves.
*Eriond the Half-Elf* wears a forest green cloak about his body.
*Eriond the Half-Elf* wears a broad silver belt about his waist.
*Eriond the Half-Elf* puts a fragrant-smelling bag on his belt.
*Eriond the Half-Elf* puts a water skin on his belt.

!. CRW HP:Fine Mana:Cold>lic
[look in corpse]

*Eriond the Half-Elf* leaves ^^ NORTH ^^ riding a pack horse.

!. CRW HP:Fine Mana:Cold>corpse (here) : 
Nothing.

!. CRW HP:Fine Mana:Cold>e
[east]
Forest Border
A sturdy leather backpack has been left here.
A boar cub is playing here, and exploring the wide world.
Exits: north, east, south, west.

!. CRW HP:Fine Mana:Cold>
A boar cub leaves vv SOUTH vv.

!. CRW HP:Fine Mana:Cold>n
[north]
Southern Chetwood
Exits: north, east, south, west.

!f CRW HP:Fine Mana:Cold>
===== STRENGTH DOWN (Lasted 26:0) =====

!f CRW HP:Fine Mana:Cold>n
[north]
Old East Road
Exits: north, =east=, south, =west=.

!+ CRW HP:Fine Mana:Cold>e
[east]
Old East Road
A grey wolf is here, thin from starvation.
Exits: =east=, =west=.

!+ CRW HP:Fine Mana:Cold>e
[east]

Damocles tells you 'it rode charmed warhorse?'

!+ CRW HP:Fine Mana:Cold>Old East Road
Exits: -north-, =east=, =west=.

!+ CRW HP:Fine Mana:Cold>e
[east]
Old East Road
Exits: north, =east=, =west=.

!+ CRW HP:Fine Mana:Cold>e
[east]
e
[east]
Old East Road
A sparrow is flapping around on the ground.
Exits: =east=, -south-, =west=.

!+ CRW HP:Fine Mana:Cold>Old East Road
Exits: north, =east=, =west=.

!+ CRW HP:Fine Mana:Cold>t damocles YEP
Ok.

!+ CRW HP:Fine Mana:Cold>e
[east]
Old East Road
A grey wolf is here, snarling aggressively.
Exits: =east=, (south), =west=.

!+ CRW HP:Fine Mana:Cold>e
[east]
Old East Road
A snake slithers towards you.
Exits: north, =east=, =west=.

!+ CRW HP:Fine Mana:Cold>e
[east]
Old East Road
Exits: =east=, =west=.

!+ CRW HP:Fine Mana:Cold>l
[exa  ]
Old East Road
The Old East Road runs east to west, bordering the outskirts of the Chetwood
forest. To the south the road is bounded by a hedge beyond which seems to 
be open fields, which are mostly covered with grass and dotted with the
occasional small shrub.
A trained horse is standing here, ridden by you.
A large warhorse is standing here, clad in mail.

!+ CRW HP:Fine Mana:Cold>e
[east]
Old East Road
Exits: north, =east=, =west=.

!+ CRW HP:Fine Mana:Cold>e
[east]
Old East Road
Exits: north, =east=, =west=.

!+ CRW HP:Fine Mana:Cold>e
[east]
Old East Road
Exits: north, =east=, =west=.

!+ CRW HP:Fine Mana:Cold>e
[east]

Damocles tells you 'and u nuked?'

!+ CRW HP:Fine Mana:Cold>Old East Road
Exits: north, =east=, =west=.

!+ CRW HP:Fine Mana:Cold>e
[east]
Old East Road
Exits: north, east, =south=, =west=.

!+ CRW HP:Fine Mana:Cold>s
[south]
e
[east]
Old East Road
Exits: =north=, =east=.

!+ CRW HP:Fine Mana:Cold>e
[east]
Old East Road
Exits: north, =east=, =west=.

!+ CRW HP:Fine Mana:Cold>Old East Road
Exits: ~north~, =east=, =west=.

!+ CRW HP:Fine Mana:Cold>t damocles YES
Ok.

!+ CRW HP:Fine Mana:Cold>e
[east]
Old East Road
Exits: ~north~, =east=, =west=.

!+ CRW HP:Fine Mana:Cold>e
[east]
Old East Road
Exits: north, =east=, =west=.

!+ CRW HP:Fine Mana:Cold>e
[east]
Old East Road
Exits: north, =east=, =west=.

!+ CRW HP:Fine Mana:Cold>e
[east]
Bend by the Hedge
Exits: =north=, =west=.

!+ CRW HP:Fine Mana:Cold>n
[north]
Bend by the Marshes
A small grasshopper clings to a blade of grass, ready to spring.
Exits: north, =east=, =south=, west.
You have found a mean brigand!

!+ CRW HP:Fine Mana:Cold>e
[east]
Old East Road
Exits: north, =east=, =west=.

!+ CRW HP:Fine Mana:Cold>e
[east]
Old East Road by a Rock
Exits: north, =east=, =west=.

!+ CRW HP:Fine Mana:Cold>e
[east]
Old East Road
A finch flies low above the ground.
Exits: north, =east=, =west=.
A finch panics, and attempts to flee.
A finch leaves >> EAST >>.

!+ CRW HP:Fine Mana:Cold>e
[east]
Old East Road
A finch flies low above the ground.
Exits: north, =east=, =west=.
A finch panics, and attempts to flee.
A finch leaves ^^ NORTH ^^.

!+ CRW HP:Fine Mana:Cold>e
[east]
Old East Road
Exits: north, =east=, south, =west=.

!+ CRW HP:Fine Mana:Cold>e
[east]
Old East Road
Exits: north, =east=, =west=.

!+ CRW HP:Fine Mana:Cold>e
[east]
Damocles tells you 'how dafuq does that work'
Bend by the Plains
Exits: north, east, =south=, =west=.

!+ CRW HP:Fine Mana:Cold>e
[east]
Dead Plains
Exits: north, east, south, west.

!. CRW HP:Fine Mana:Cold>e
[east]
Cracked Earth
Exits: north, south, west.

!. CRW HP:Fine Mana:Cold>s
[south]
Old East Road
Exits: north, =east=, =west=.

!+ CRW HP:Fine Mana:Cold>e
[east]
Old East Road
Exits: =east=, =west=.
You have found a mean brigand!
You have found a mean brigand!

!+ CRW HP:Fine Mana:Cold>e
[east]
Old East Road
Exits: =south=, =west=.

!+ CRW HP:Fine Mana:Cold>s
[south]
Old East Road
Exits: =north=, =east=.

!+ CRW HP:Fine Mana:Cold>e
[east]
Old East Road
Exits: =east=, =west=.

!+ CRW HP:Fine Mana:Cold>e
[east]
Old East Road
Exits: =east=, =west=.
You have found a mean brigand!
You have found a mean brigand!

!+ CRW HP:Fine Mana:Cold>e
[east]
Old East Road
Exits: north, =east=, =west=.

!+ CRW HP:Fine Mana:Cold>e
[east]
Old East Road
Exits: =east=, =west=.

!+ CRW HP:Fine Mana:Cold>e
[east]
Bend in the Road
Exits: =north=, =west=.

!+ CRW HP:Fine Mana:Cold>n
[north]
Old East Road
Exits: north, =east=, =south=, west.

!+ CRW HP:Fine Mana:Cold>
You feel bolder.

!+ CRW HP:Fine Mana:Cold>e
[east]
Bend in the Road
Exits: =north=, =west=.

!+ CRW HP:Fine Mana:Cold>n
[north]
Old East Road
Exits: =east=, =south=, -west-.

!+ CRW HP:Fine Mana:Cold>e
[east]
Old East Road
Exits: =east=, =west=.

!+ CRW HP:Fine Mana:Cold>e
[east]
Old East Road
Exits: -north-, =east=, south, =west=.

!+ CRW HP:Fine Mana:Cold>e
[east]

===== BOB DOWN ==== (Lasted 3:17) =====

!+ CRW HP:Fine Mana:Cold>The Old East Road
Exits: north, =east=, =west=.

!+ CRW HP:Fine Mana:Cold>e
[east]
The Old East Road
Exits: =north=, =west=.

!+ CRW HP:Fine Mana:Cold>n
[north]
The Old East Road
Exits: north, =east=, =south=, west.

!+ CRW HP:Fine Mana:Cold>e
[east]
The Old East Road
A grey wolf is here, snarling aggressively.
A grey wolf is here, snarling aggressively.
Exits: north, =east=, =west=.

!+ CRW HP:Fine Mana:Cold>e
[east]
Crossing of the Paths
A grey hare stands alert, looking and listening for predators.
Exits: -north-, =east=, -south-, =west=.

!+ CRW HP:Fine Mana:Warm>e
[east]
The Old East Road
Exits: north, =east=, =west=.

!+ CRW HP:Fine Mana:Warm>e
[east]
The Old East Road
Exits: =north=, =west=.

!+ CRW HP:Fine Mana:Warm>n
[north]
The Old East Road
Exits: =east=, =south=, west.

!+ CRW HP:Fine Mana:Warm>e
[east]
The Old East Road
Exits: =east=, =west=.

!+ CRW HP:Fine Mana:Warm>e
[east]
Bridge over the Nen-i-Sûl
Exits: =east=, =west=, ~down~.

!+ CRW HP:Fine Mana:Warm>e
[east]
Bend in the Old East Road
Exits: =north=, east, =west=.

!+ CRW HP:Fine Mana:Warm>e
[east]
The Three-fools' Stone
Some small rocks have been piled into a mound here.
Exits: north, east, west.

!. CRW HP:Fine Mana:Warm>e
[east]
Grasslands
Exits: north, east, west.

!. CRW HP:Fine Mana:Warm>e
[east]
Plains
Exits: north, east, west.

!. CRW HP:Fine Mana:Warm>s
[south]
Alas, you cannot go that way...

!. CRW HP:Fine Mana:Warm>e
[east]
Plains
Exits: north, east, south, west.

!. CRW HP:Fine Mana:Warm>s
[south]
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
Damocles (da) is here, resting on a pack horse.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: north, east, south.

!. CRW HP:Fine Mana:Warm>
Damocles tells you 'rangers are fakkin nasty atm'

!. CRW HP:Fine Mana:Warm>give blue da
Ok.

!. CRW HP:Fine Mana:Warm>i
You are carrying:
a tiny stone key
a copper ring; it glows blue

!. CRW HP:Fine Mana:Warm>say he looted most
emote says 'he looted most'
Ok.

!. CRW HP:Fine Mana:Warm>give coppe
-- Damocles (da) -- 'herbs in sack'

!. CRW HP:Fine Mana:Warm>give copper da
-- Damocles (da) -- 'tonz'

!. CRW HP:Fine Mana:Warm>give copper da
Ok.

!. CRW HP:Fine Mana:Warm>
Damocles (da) puts a pale blue stone in a leather backpack.

!. CRW HP:Fine Mana:Warm>give key da
Ok.

!. CRW HP:Fine Mana:Warm>
Damocles (da) puts a copper ring in a leather backpack.

!. CRW HP:Fine Mana:Warm>
Damocles (da) puts a tiny stone key on his keyring.

!. CRW HP:Fine Mana:Warm>l in 2.pack
[exa in 2.pack]
You can't find a second pack.

!. CRW HP:Fine Mana:Warm>i
You are carrying:
Nothing.

!. CRW HP:Fine Mana:Warm>
Damocles (da) stops resting, and clambers on his feet.

!. CRW HP:Fine Mana:Warm>
Damocles (da) dismounts from a pack horse, and stops riding him.
A pack horse now follows Damocles (da).

!. CRW HP:Fine Mana:Warm>say I laughed
Damocles (da) begins some strange incantations...

!. CRW HP:Fine Mana:Warm>say I laughed
emote says 'I laughed'
Ok.

!. CRW HP:Fine Mana:Warm>
Damocles (da) utters the word 'portal'
The exit down seems to blur for a while.
A shimmering wall of colours has appeared floating above the ground, giving only hints to the other side of it.

!. CRW HP:Fine Mana:Warm>
Damocles (da) leaves \\ DOWN \\ .

!. CRW HP:Fine Mana:Warm>
Damocles tells you 'Safe'

!. CRW HP:Fine Mana:Warm>say I didn't even see him fol me
emote says 'I didn't even see him fol me'
Ok.

!. CRW HP:Fine Mana:Warm>lead
You stop riding a trained horse.
A trained horse starts following you.

!. CW HP:Fine Mana:Warm>ep
[enter portal]
The Cracked Chamber
You sense a portal leading here.
A cup has been set here.
The remainders of a disgusting elf-stew cover the ground.
A large sack is on the ground.
A small oaken table has been set here.
On the table, there are a piece of paper and a quill pen.
A burly orc-guard is here, sniffing at the air.
A burly orc-guard is here, sniffing at the air.
A strong, tall orc-guard is looking for enemies here.
A strong, tall orc-guard is looking for enemies here.
Brolg, shaman of the Ohurk-uai, is here, chanting some evil incantations.
Damocles (da) is resting here.
A sturdy pack horse is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: down.

// Whoa, nice portal range.

![ CW HP:Fine Mana:Warm>say I didn't even see him fol me
emote says 'I didn't even see him fol me'
Ok.

![ CW HP:Fine Mana:Warm>
Damocles (da) giggles.

![ CW HP:Fine Mana:Warm>say because warhorse charmed
emote says 'because warhorse charmed'
Ok.

![ CW HP:Fine Mana:Warm>
*Eriond the Half-Elf* has suddenly arrived.
A pack horse has suddenly arrived.
![ CW HP:Fine Mana:Warm> Brolg the orkish shaman slashes *Eriond the Half-Elf*'s body hard. A burly orc strongly crushes *Eriond the Half-Elf*'s right leg. ![ CW HP:Fine Mana:Warm> A burly orc says 'I will hunt you until you're dead, Half-Elf!' Brolg the orkish shaman yells 'Invaders! Come!' ![ CW HP:Fine Mana:Warm> An orc-guard says 'YOU! Half-Elf! You will die before your time.' An orc-guard slashes *Eriond the Half-Elf*'s body. ![ CW HP:Fine Mana:Warm> *Eriond the Half-Elf* panics, and attempts to flee. *Eriond the Half-Elf* leaves \\ DOWN \\ . ![ CW HP:Fine Mana:Warm> Damocles (da) stops resting, and clambers on his feet. Brolg the orkish shaman leaves \\ DOWN \\ . An orc-guard leaves \\ DOWN \\ . An orc-guard leaves \\ DOWN \\ . ![ CW HP:Fine Mana:Warm>te.. Damocles (da) leaves \\ DOWN \\ . ![ CW HP:Fine Mana:Warm>te Target set to: *elf* #redefined key: F1 ^['[00~'=order followers kill *elf* #redefined key: F2 ^['[01~'=cast 'burning hands' *elf* #redefined key: F3 ^['[02~'={kill *elf*; order followers assist} #redefined key: F4 ^['[03~'=cast 'lightning bolt' *elf* #redefined key: F5 ^['[04~'=cast 'fireball' *elf* #redefined key: KF1 ^[OP=order followers kill *elf* #redefined key: KF2 ^[OQ=cast 'burning hands' *elf* #redefined key: KF3 ^[OR={kill *elf*; order followers assist} #redefined key: KF4 ^[OS=cast 'lightning bolt' *elf* #redefined key: KF5 ^[[15~=cast 'fireball' *elf* #redefined key: F3 ^['[02~'={order two bash *elf*} #redefined key: KF3 ^[OR={order two bash *elf*} "won't bash" #redefined key: F6 ^['[05~'=cast 'magic missile' *elf* #redefined key: KF6 ^[[17~=cast 'magic missile' *elf* ![ CW HP:Fine Mana:Warm>d The Crumbling Stairs Brolg, shaman of the Ohurk-uai, is here, chanting some evil incantations. A strong, tall orc-guard is looking for enemies here. A strong, tall orc-guard is looking for enemies here. Damocles (da) is standing here. A sturdy pack horse is standing here. A shadowy and lithe orc stands here, half-hidden in the darkness. Exits: up, down. Damocles (da) leaves \\ DOWN \\ . ![ CW HP:Fine Mana:Warm> Brolg the orkish shaman leaves \\ DOWN \\ . An orc-guard leaves \\ DOWN \\ . An orc-guard leaves \\ DOWN \\ . ![ CW HP:Fine Mana:Warm>d The Ruined Tower A large, dusty alcove sits in a wall, smelling of soot. A burly orc-guard is here, sniffing at the air. A burly orc-guard is here, sniffing at the air. A strong, tall orc-guard is looking for enemies here. A strong, tall orc-guard is looking for enemies here. An orc of the Ohurk-uai stands here, cursing and grumbling. Brolg, shaman of the Ohurk-uai, is here, chanting some evil incantations. A strong, tall orc-guard is looking for enemies here. A strong, tall orc-guard is looking for enemies here. Exits: [east], [west], up, down. ![ CW HP:Fine Mana:Warm>d An Old Cellar A water barrel has been left here. A sturdy leather backpack has been left here. A beer barrel has been left here. On the ground, there are two weapons racks. A wooden chest stands in the corner. An orc-guard is SLEEPING here. An orc-guard is SLEEPING here. An orc of the Ohurk-uai stands here, cursing and grumbling. *Eriond the Half-Elf* is here, fighting a lithe orc. Damocles (da) is standing here. A sturdy pack horse is standing here. A lithe orc is here, fighting *Eriond the Half-Elf*. Exits: up. ![ CW HP:Fine Mana:Warm> Brolg the orkish shaman has arrived from above. An orc-guard has arrived from above. An orc-guard has arrived from above. Brolg the orkish shaman slashes *Eriond the Half-Elf*'s body very hard and shatters it. ![ CW HP:Fine Mana:Warm> The crack is opened from the other side. An orkish patrol-leader has arrived from the west. An Ohurk-uai soldier has arrived from the west. An Ohurk-uai soldier has arrived from the west. An orkish patrol-leader CLOSES the -[ crack ]-. ![ CW HP:Fine Mana:Warm> An orc-guard joins Brolg the orkish shaman's fight. An orc-guard says 'Die scum!' An orc-guard barely slashes *Eriond the Half-Elf*'s left hand. ![ CW HP:Fine Mana:Warm>te Target set to: *elf* #redefined key: F1 ^['[00~'=order followers kill *elf* #redefined key: F2 ^['[01~'=cast 'burning hands' *elf* #redefined key: F3 ^['[02~'={kill *elf*; order followers assist} #redefined key: F4 ^['[03~'=cast 'lightning bolt' *elf* #redefined key: F5 ^['[04~'=cast 'fireball' *elf* #redefined key: KF1 ^[OP=order followers kill *elf* #redefined key: KF2 ^[OQ=cast 'burning hands' *elf* #redefined key: KF3 ^[OR={kill *elf*; order followers assist} #redefined key: KF4 ^[OS=cast 'lightning bolt' *elf* #redefined key: KF5 ^[[15~=cast 'fireball' *elf* #redefined key: F3 ^['[02~'={order two bash *elf*} #redefined key: KF3 ^[OR={order two bash *elf*} "won't bash" #redefined key: F6 ^['[05~'=cast 'magic missile' *elf* #redefined key: KF6 ^[[17~=cast 'magic missile' *elf* ![ CW HP:Fine Mana:Warm> An orc-guard joins Brolg the orkish shaman's fight. An orc-guard says 'Die scum!' An orkish patrol-leader leaves // UP //. An Ohurk-uai soldier leaves // UP //. An Ohurk-uai soldier leaves // UP //. *Eriond the Half-Elf* panics, and attempts to flee. *Eriond the Half-Elf* leaves // UP //. ![ CW HP:Fine Mana:Warm> *Eriond the Half-Elf* has arrived from above. An orc-guard slashes *Eriond the Half-Elf*'s body. ![ CW HP:Fine Mana:Warm>ccr [close crack] It's already closed! *Eriond the Half-Elf* OPENS the -[ crack ]-. Brolg the orkish shaman joins an orc-guard's fight. Brolg the orkish shaman slashes *Eriond the Half-Elf*'s body hard and shatters it. ![ CW HP:Fine Mana:Warm>cast 'lightning bolt' *elf* You start to concentrate... An Ohurk-uai soldier joins an orc-guard's fight. An Ohurk-uai soldier cleaves *Eriond the Half-Elf*'s body and shatters it. Damocles (da) CLOSES the -[ crack ]-. *Eriond the Half-Elf* panics, and attempts to flee. *Eriond the Half-Elf* leaves // UP //. Your victim has disappeared! ![ CW HP:Fine Mana:Warm> *Eriond the Half-Elf* has arrived from above. ![ CW HP:Fine Mana:Warm>u The crack is opened from the other side. A burly orc has arrived from the west. A burly orc has arrived from the west. A burly orc CLOSES the -[ crack ]-. The crack is opened from the other side. An orc-guard has arrived from the west. An orc-guard CLOSES the -[ crack ]-. Brolg the orkish shaman approaches *Eriond the Half-Elf*, trying to slash him. Brolg the orkish shaman begins some strange incantations... ![ CW HP:Fine Mana:Warm>The Ruined Tower A large, dusty alcove sits in a wall, smelling of soot. An orc of the Ohurk-uai stands here, cursing and grumbling. Exits: [east], [west], up, down. ![ CW HP:Fine Mana:Warm>cast 'lightning bolt' *elf* Nobody here by that name. ![ CW HP:Fine Mana:Warm>d cast 'lightning bolt' *elf* An Old Cellar A water barrel has been left here. A sturdy leather backpack has been left here. A beer barrel has been left here. There are two weapons racks here. A wooden chest stands in the corner. An orc-guard is SLEEPING here. An orc-guard is SLEEPING here. An orc of the Ohurk-uai stands here, cursing and grumbling. Damocles (da) is standing here. A sturdy pack horse is standing here. A lithe orc is here, fighting *Eriond the Half-Elf*. Brolg, shaman of the Ohurk-uai, is here, chanting some evil incantations. An orc-guard is here, fighting *Eriond the Half-Elf*. An orc-guard is here, fighting *Eriond the Half-Elf*. *Eriond the Half-Elf* is lying here, stunned. A burly orc-guard is here, sniffing at the air. A burly orc-guard is here, sniffing at the air. A strong, tall orc-guard is looking for enemies here. Exits: up. An orc-guard slashes *Eriond the Half-Elf*'s right leg hard and shatters it. *Eriond the Half-Elf* is mortally wounded and will die soon if not aided. ![ CW HP:Fine Mana:Warm>You start to concentrate... A burly orc says 'YOU! Half-Elf! You will die before your time.' A burly orc stabs *Eriond the Half-Elf*'s body very hard and shatters it. You hear *Eriond the Half-Elf*'s death cry as he collapses. *Eriond the Half-Elf* has drawn his last breath! R.I.P. Your victim has disappeared! ![ CW HP:Fine Mana:Warm> A burly orc says 'I will hunt you until you're dead, Half-Elf!' ![ CW HP:Fine Mana:Warm> Damocles narrates 'dies' ![ CW HP:Fine Mana:Warm> An orc-guard leaves // UP //. ![ CW HP:Fine Mana:Warm>lic [look in corpse] Damocles narrates 'rofl' ![ CW HP:Fine Mana:Warm> ![ CW HP:Fine Mana:Warm>corpse (here) : a bejewelled oak staff; it glows blue a black pair of padded boots (flawless) a broad silver belt; it glows blue a double edged eket (flawless); it glows blue a fine chain mail coif (flawless) a fine chain mail hauberk (flawless) a fine pair of chain mail gloves (flawless) a fine pair of chain mail leggings (flawless) a fine pair of chain mail sleeves (flawless) a forest green cloak (flawless); it glows blue a fragrant-smelling bag a keyring with a key and a set of lock picks a leather backpack a pile of coins a torch a water skin a wooden pipe