Lithes ftw

// Cut from my April 6, 2014 log.

*. CRW HP:Fine Mana:Burning>e

[east]

Ruins of a Village

An assassin is here BASHED!!!!!! engaged to a lithe orc.

*Bray the Black Númenórean* is here, riding a pack horse, fighting an assassin.

A lithe orc is here, fighting an assassin.

A lithe orc is here, fighting an assassin.

A small grasshopper clings to a blade of grass, ready to spring.

Exits: north, east, west.

Aha, you have found your victim!

A lithe orc slashes an assassin's right arm hard.

// 2 lithes is a bit too much; really curious to see if I can deal with that.

// Lets see if I can nuke them down some first, though.

*. CRW HP:Fine Mana:Burning>

A lithe orc strongly slashes an assassin's body.

*. CRW HP:Fine Mana:Burning>

*Bray the Black Númenórean* pierces an assassin's left arm.

*. CRW HP:Fine Mana:Burning>e

[east]

Overgrown Grassland

Exits: north, east, west.

*. CRW HP:Fine Mana:Burning>w

[west]

cast 'lightning bolt' lithe

Ruins of a Village

An assassin is here, fighting a lithe orc.

*Bray the Black Númenórean* is here, riding a pack horse, fighting an assassin.

A lithe orc is here, fighting an assassin.

A lithe orc is here, fighting an assassin.

A small grasshopper clings to a blade of grass, ready to spring.

Exits: north, east, west.

*. CRW HP:Fine Mana:Burning>You start to concentrate...

A lithe orc slashes an assassin's body very hard and shatters it.

*Bray the Black Númenórean* panics, and attempts to flee.

*Bray the Black Númenórean* leaves ^^ NORTH ^^ riding a pack horse.

Ok.

The lightning bolt hits a lithe orc with full impact.

A lithe orc says 'In tvot dne pest yoa cen go? Kry marbar!'

*. CRW HP:Fine Mana:Burning>

A lithe orc slashes an assassin's left hand hard and shatters it.

*. CRW HP:Fine Mana:Burning>flee

*Bray the Black Númenórean* has arrived from the north riding a pack horse.

*. CRW HP:Fine Mana:Burning>You flee head over heels.

You flee north.

Overgrown Grassland

Exits: north, east, south, west.

*. CRW HP:Fine Mana:Burning>tar 2.lithe

Target set to: 2.lithe

#redefined key: F1 ^['[00~'=kill 2.lithe

#redefined key: F2 ^['[01~'=cast 'burning hands' 2.lithe

#redefined key: F3 ^['[02~'={kill 2.lithe; cast 'lightning bolt'}

#redefined key: F4 ^['[03~'=cast 'lightning bolt' 2.lithe

#redefined key: F5 ^['[04~'=cast 'colour spray' 2.lithe

#redefined key: KF1 ^[OP=kill 2.lithe

#redefined key: KF2 ^[OQ=cast 'burning hands' 2.lithe

#redefined key: KF3 ^[OR={kill 2.lithe; cast 'lightning bolt'}

#redefined key: KF4 ^[OS=cast 'lightning bolt' 2.lithe

#redefined key: KF5 ^[[15~=cast 'colour spray' 2.lithe

#redefined key: F3 ^['[02~'=order two bash

#redefined key: KF3 ^[OR=order two bash

"won't bash"

#redefined key: F6 ^['[05~'=cast 'magic missile' 2.lithe

#redefined key: KF6 ^[[17~=cast 'magic missile' 2.lithe

*. CRW HP:Fine Mana:Burning>s

[south]

Ruins of a Village

Traces of rich white tones form the aura of this place.

An assassin is lying here, INCAPACITATED.

A lithe orc is here, fighting an assassin.

A lithe orc is here, fighting an assassin.

A small grasshopper clings to a blade of grass, ready to spring.

*Bray the Black Númenórean* is here, riding a pack horse.

Exits: north, east, west.

*. CRW HP:Fine Mana:Burning>cast 'lightning bolt' 2.lithe

You start to concentrate...

A lithe orc slashes an assassin's right leg extremely hard and shatters it.

You hear an assassin's death cry as he collapses.

An assassin is dead! R.I.P.

*Bray the Black Númenórean* leaves << WEST << riding a pack horse.

A lithe orc leaves << WEST <<.

A lithe orc leaves << WEST <<.

Your victim has disappeared!

*. CRW HP:Fine Mana:Burning>w

[west]

cast 'lightning bolt' 2.lithe

Ruins of a Village

Traces of rich white tones form the aura of this place.

*Bray the Black Númenórean* is here, riding a pack horse.

A shadowy and lithe orc stands here, half-hidden in the darkness.

A shadowy and lithe orc stands here, half-hidden in the darkness.

Exits: north, east, west.

*. CRW HP:Fine Mana:Burning>You start to concentrate...

*Bray the Black Númenórean* strongly pierces a pack horse's head.

*Bray the Black Númenórean* issues the order 'assist'.

A lithe orc joins *Bray the Black Númenórean*'s fight.

A lithe orc joins *Bray the Black Númenórean*'s fight.

A lithe orc slashes a pack horse's left foreleg very hard and shatters it.

// Ah, he must have heard from Elestir how he just killed me moveless.

// Unfortunately for Bray, unlike that time, now I'm fully awake.

*Bray the Black Númenórean* gives a lithe orc an order.

Ok.

The lightning bolt hits a lithe orc with full impact.

A lithe orc says 'I saze heen evuvios will bwag vale htlowgol dhen yea.'

*. CRW HP:Fine Mana:Hot>flee

You flee head over heels.

You flee east.

Ruins of a Village

Traces of rich white tones form the aura of this place.

The corpse of an assassin is lying here.

A small grasshopper clings to a blade of grass, ready to spring.

Exits: north, east, west.

*. CRW HP:Fine Mana:Hot>e

[east]

*Bray the Black Númenórean* has arrived from the west riding a pack horse.

A lithe orc has arrived from the west.

A lithe orc has arrived from the west.

*. CRW HP:Fine Mana:Hot>Overgrown Grassland

Exits: north, east, west.

*. CRW HP:Fine Mana:Hot>e

[east]

Overgrown Grassland

Exits: north, east, west.

*. CRW HP:Fine Mana:Hot>sc

206/216 hits, 91/128 mana, and 86/109 moves.

*. CRW HP:Fine Mana:Hot>n

[north]

Old East Road

Exits: north, =east=, south, =west=.

*+ CRW HP:Fine Mana:Hot>e

[east]

Old East Road

Exits: north, =east=, south, =west=.

*+ CRW HP:Fine Mana:Hot>e

[east]

Old East Road

Exits: north, =east=, south, =west=.

*+ CRW HP:Fine Mana:Hot>e

[east]

Old East Road

Exits: north, =east=, south, =west=.

*+ CRW HP:Fine Mana:Hot>e

[east]

Old East Road

Exits: =east=, south, =west=.

*+ CRW HP:Fine Mana:Hot>e

[east]

Old East Road

Exits: north, =east=, south, =west=.

*+ CRW HP:Fine Mana:Hot>e

[east]

Old East Road

Exits: =east=, south, =west=.

*+ CRW HP:Fine Mana:Hot>e

[east]

Old East Road

Exits: =east=, south, =west=.

*+ CRW HP:Fine Mana:Hot>e

[east]

Old East Road

Exits: north, =east=, south, =west=.

*+ CRW HP:Fine Mana:Hot>e

[east]

Dip in the Road

Exits: =east=, south, =west=.

*+ CRW HP:Fine Mana:Hot>e

[east]

Old East Road

Exits: north, =east=, south, =west=.

*+ CRW HP:Fine Mana:Burning>n

[north]

By the Road

Some delicious wild strawberries grow on the ground.

Exits: north, east, south.

*. CRW HP:Fine Mana:Burning>n

[north]

Flat Lands

Exits: north, east, south, west.

*. CRW HP:Fine Mana:Burning>sc

208/216 hits, 97/128 mana, and 89/109 moves.

*. CRW HP:Fine Mana:Burning>csn

[chan spell normal]

Ok.

// Tairach is playing like always, so for once lets play this safe.

*. CRW HP:Fine Mana:Burning>ll aramarth

[cast 'locate life' aramarth]

You start to concentrate...

Aramarth - In a field Very near key: 'cliwadkaftza'

*. CRW HP:Fine Mana:Hot>

WARNING: inactivity timeout in 5 seconds.

[sc]

210/216 hits, 85/128 mana, and 102/109 moves.

*. CRW HP:Fine Mana:Hot>alias teleout cast 'teleport' cliwadkaftza

Ok.

*. CRW HP:Fine Mana:Hot>s

[south]

By the Road

Some delicious wild strawberries grow on the ground.

Exits: north, east, south.

*. CRW HP:Fine Mana:Hot>s

[south]

Old East Road

Exits: north, =east=, south, =west=.

*+ CRW HP:Fine Mana:Hot>

*Bray the Black Númenórean* has arrived from the west riding a pack horse.

A lithe orc has arrived from the west.

A lithe orc has arrived from the west.

*+ CRW HP:Fine Mana:Hot>e

[east]

Fordable Creek

Exits: north, =east=, ~south~, =west=.

*+ CRW HP:Fine Mana:Hot>e

[east]

Old East Road

Exits: north, =east=, -south-, =west=.

*+ CRW HP:Fine Mana:Hot>s

[south]

A Wide Clearing

Exits: -north-.

*. CRW HP:Fine Mana:Hot>oaw

[open archway]

Ok.

*. CRW HP:Fine Mana:Hot>lead

s

[south]

You stop riding a pack horse.

A pack horse starts following you.

*. CW HP:Fine Mana:Hot>A Musty Old Room

Exits: (north), east.

A pack horse has arrived from the north.

![ CW HP:Fine Mana:Hot>sc

210/216 hits, 87/128 mana, and 104/109 moves.

![ CW HP:Fine Mana:Hot>scout n

You quietly scout northwards...

A Wide Clearing

You stop scouting.

![ CW HP:Fine Mana:Hot>sc

K210/216 hits, 88/128 mana, and 107/109 moves.

![ CW HP:Fine Mana:Hot>sc

210/216 hits, 88/128 mana, and 107/109 moves.

![ CW HP:Fine Mana:Hot>e

[east]

A Dusty Hallway

Exits: west.

A pack horse has arrived from the west.

![ CW HP:Fine Mana:Hot>csn

[chan spell normal]

Ok.

![ CW HP:Fine Mana:Hot>block pinedoor

[cast 'block door' pinedoor ]

You start to concentrate...

ex

The exit north seems to blur for a while.

![ CW HP:Fine Mana:Hot> West - A Musty Old Room

![ CW HP:Fine Mana:Hot>w

[west]

A Musty Old Room

Exits: (north), east.

A pack horse has arrived from the east.

![ CW HP:Fine Mana:Hot>sc

*Bray the Black Númenórean* has arrived from the north.

A pack horse has arrived from the north.

A lithe orc has arrived from the north.

A lithe orc has arrived from the north.

A lithe orc barely slashes your right foot and tickles it.

![ CW HP:Fine Mana:Hot a lithe orc:Fine>You can't do that while fighting.

![ CW HP:Fine Mana:Hot a lithe orc:Fine>flee

*Bray the Black Númenórean* fails to pierce a pack horse.

You swiftly dodge a lithe orc's attempt to slash you.

You flee head over heels.

You flee north.

A Wide Clearing

Exits: -north-, (south).

*. CW HP:Fine Mana:Hot>n

[north]

Old East Road

Exits: north, =east=, -south-, =west=.

*+ CW HP:Fine Mana:Hot>sc

210/216 hits, 66/128 mana, and 106/109 moves.

*+ CW HP:Fine Mana:Hot>sc

210/216 hits, 67/128 mana, and 106/109 moves.

*+ CW HP:Fine Mana:Hot>stat

[stat]

Spell speed: normal Weapon: thorn

OB: 54%, DB: 58%, PB: 60%, Armour: 84%. Wimpy: 100. Mood: wimpy.

Needed: 1,887,210 xp, 0 tp. Lauren: 106. Alert: normal.

Timers:

Affected by:

- nosneak

- panic

- noquit

- novoid

- a light wound at the right foot (clean)

- breath of briskness (0:59)

- bless (1:48)

- stored spell armour

- stored spell earthquake

- strength (5:24)

- shield (12:27)

- stored spell earthquake

- stored spell earthquake

- stored spell earthquake

- stored spell earthquake

- detect magic (47:3)

- armour (4:51)

- vigour

*+ CW HP:Fine Mana:Hot>n

[north]

Woodlands below the Hills

Exits: north, east, south, west.

*( CW HP:Fine Mana:Hot>n

[north]

Rising Woodlands

Exits: south, west, /up\.

*f CW HP:Fine Mana:Hot>res

You sit down and rest your tired bones.

*f CW HP:Fine Mana:Hot>mixclear1

[get juniper pack]

[get mauve pack]

[get sage pack]

[get thyme pack]

You get a cluster of hard, round, black berries from a leather backpack.

*f CW HP:Fine Mana:Hot>You get some sweet-smelling dried mauve petals from a leather backpack.

*f CW HP:Fine Mana:Hot>You get some grey-green leaves from a leather backpack.

*f CW HP:Fine Mana:Hot>You get some scented crushed leaves from a leather backpack.

*f CW HP:Fine Mana:Hot>mixclear2

[put juniper kit]

[put mauve kit]

[put sage kit]

[put thyme kit]

You put a cluster of hard, round, black berries in a fragrant-smelling bag.

*f CW HP:Fine Mana:Hot>You put some sweet-smelling dried mauve petals in a fragrant-smelling bag.

*f CW HP:Fine Mana:Hot>You put some grey-green leaves in a fragrant-smelling bag.

*f CW HP:Fine Mana:Hot>You put some scented crushed leaves in a fragrant-smelling bag.

*f CW HP:Fine Mana:Hot>mix kit

You start mixing the contents of a fragrant-smelling bag.

Inactivity timeout postponed...

*Bray the Black Númenórean* has arrived from the south riding a pack horse.

A lithe orc has arrived from the south.

A lithe orc has arrived from the south.

A lithe orc slashes your head and tickles it.

Aye! You cannot concentrate any more...

*f CW HP:Fine Mana:Hot a lithe orc:Fine>

You swiftly dodge *Bray the Black Númenórean*'s attempt to pierce you.

You stop mixing the contents of a fragrant-smelling bag.

*f CW HP:Fine Mana:Hot a lithe orc:Fine>

*Bray the Black Númenórean* issues the order 'assist'.

A lithe orc joins *Bray the Black Númenórean*'s fight.

A lithe orc lightly slashes your head and tickles it.

*f CW HP:Fine Mana:Hot a lithe orc:Fine>

*Bray the Black Númenórean* gives a lithe orc an order.

Ok.

*f CW HP:Fine Mana:Hot a lithe orc:Fine>flee

*Bray the Black Númenórean* begins some strange incantations...

*f CW HP:Fine Mana:Hot a lithe orc:Fine>PANIC! You can't quit the fight!

*f CW HP:Fine Mana:Hot a lithe orc:Fine>

You flee head over heels.

Displaying great skill and courage you clamber up the steep hillside.

// I bet some people just love passing that exit.

You flee up.

Badlands in a Dusky Forest

Exits: north, \down/.

*f CW HP:Fine Mana:Hot>d

Sweating and straining you barely manage to descend without breaking your neck.

Rising Woodlands

*Bray the Black Númenórean* is here, riding a pack horse.

A shadowy and lithe orc stands here, half-hidden in the darkness.

A shadowy and lithe orc stands here, half-hidden in the darkness.

Exits: south, west, /up\.

*f CW HP:Fine Mana:Hot>s

[south]

Woodlands below the Hills

Exits: north, east, south, west.

*( CW HP:Fine Mana:Hot>s

[south]

Old East Road

Exits: north, =east=, -south-, =west=.

*+ CW HP:Fine Mana:Hot>s

[south]

A Wide Clearing

Exits: -north-.

*. CW HP:Fine Mana:Hot>s

Alas, you cannot go that way...

*. CW HP:Fine Mana:Hot>

*Bray the Black Númenórean* has arrived from the north riding a pack horse.

A lithe orc has arrived from the north.

A lithe orc has arrived from the north.

*. CW HP:Fine Mana:Hot>

*Bray the Black Númenórean* tries to pierce you, but your parry is successful.

*. CW HP:Fine Mana:Hot *Bray the Black Númenórean*:Healthy>oaw

[open archway]

Ok.

*Bray the Black Númenórean* issues the order 'assist'.

A lithe orc joins *Bray the Black Númenórean*'s fight.

A lithe orc joins *Bray the Black Númenórean*'s fight.

A lithe orc lightly slashes your head and tickles it.

*. CW HP:Fine Mana:Hot *Bray the Black Númenórean*:Healthy>flee

*Bray the Black Númenórean* gives a lithe orc an order.

*. CW HP:Fine Mana:Hot *Bray the Black Númenórean*:Healthy>You flee head over heels.

You flee south.

A Musty Old Room

The corpse of a pack horse is lying here.

Exits: (north), east.

![ CW HP:Fine Mana:Hot>ks

[knock sturdydoor]

*Bray the Black Númenórean* has arrived from the north.

A pack horse has arrived from the north.

A lithe orc has arrived from the north.

A lithe orc has arrived from the north.

You knock on it.

A lithe orc quickly approaches, trying to slash you.

![ CW HP:Fine Mana:Hot a lithe orc:Fine>

You swiftly dodge *Bray the Black Númenórean*'s attempt to pierce you.

![ CW HP:Fine Mana:Hot a lithe orc:Fine>n

[north]

No way! You are fighting for your life!

*Bray the Black Númenórean* issues the order 'assist'.

A lithe orc joins *Bray the Black Númenórean*'s fight.

![ CW HP:Fine Mana:Hot a lithe orc:Fine>

*Bray the Black Númenórean* gives a lithe orc an order.

![ CW HP:Fine Mana:Hot a lithe orc:Fine>flee

You flee head over heels.

You flee east.

A Dusty Hallway

Traces of rich white tones form the aura of this place.

Exits: west.

![ CW HP:Fine Mana:Hot>w

[west]

A Musty Old Room

The corpse of a pack horse is lying here.

*Bray the Black Númenórean* is standing here.

A sturdy pack horse is standing here.

A shadowy and lithe orc stands here, half-hidden in the darkness.

A shadowy and lithe orc stands here, half-hidden in the darkness.

Exits: (north), east.

![ CW HP:Fine Mana:Hot>

*Bray the Black Númenórean* leaves >> EAST >>.

A pack horse leaves >> EAST >>.

A lithe orc leaves >> EAST >>.

A lithe orc leaves >> EAST >>.

A small peephole is uncovered in the door and a pair of eyes peers out at you.

![ CW HP:Fine Mana:Hot>s

[south]

Alas, you cannot go that way...

![ CW HP:Fine Mana:Hot>s

[south]

*Bray the Black Númenórean* has arrived from the east.

A pack horse has arrived from the east.

A lithe orc has arrived from the east.

A lithe orc has arrived from the east.

Alas, you cannot go that way...

The sturdydoor is opened from the other side.

![ CW HP:Fine Mana:Hot>s

[south]

*Bray the Black Númenórean* tries to pierce you, but your parry is successful.

![ CW HP:Fine Mana:Hot *Bray the Black Númenórean*:Healthy>No way! You are fighting for your life!

*Bray the Black Númenórean* issues the order 'assist'.

A lithe orc joins *Bray the Black Númenórean*'s fight.

A lithe orc joins *Bray the Black Númenórean*'s fight.

A lithe orc barely slashes your left arm and tickles it.

A lithe orc lightly slashes your head and tickles it.

![ CW HP:Fine Mana:Hot *Bray the Black Númenórean*:Healthy>flee

*Bray the Black Númenórean* gives a lithe orc an order.

*Bray the Black Númenórean* issues the order 'assist'.

You flee head over heels.

You flee south.

At a Caravanserai

A large stone fireplace with a roaring fire warms the room.

A huge clock is standing here.

A tall woman in riding leathers is here.

A dwarf is here, bearing a grim and competent demeanour.

A wizened dwarf is busy at work.

A sturdy old dwarf wonders if you want something.

A young dwarf is here, attempting to look tough.

Exits: (north), east.

![ CW HP:Fine Mana:Hot>sc

Kônn the dwarf CLOSES the -[ door ]- and secures it with a huge bar.

![ CW HP:Fine Mana:Hot>185/216 hits, 77/128 mana, and 87/109 moves.

![ CW HP:Fine Mana:Hot>stat

[stat]

Spell speed: normal Weapon: thorn

OB: 49%, DB: 58%, PB: 57%, Armour: 84%. Wimpy: 100. Mood: wimpy.

Needed: 1,887,210 xp, 0 tp. Lauren: 106. Alert: normal.

Timers:

Affected by:

- novoid

- noquit

- nosneak

- panic

- a light wound at the right foot (clean)

- breath of briskness (1:32)

- bless (2:21)

- stored spell armour

- stored spell earthquake

- strength (5:57)

- shield (13:0)

- stored spell earthquake

- stored spell earthquake

- stored spell earthquake

- stored spell earthquake

- detect magic (47:36)

- armour (5:24)

- vigour

![ CW HP:Fine Mana:Hot>res

You sit down and rest your tired bones.

![ CW HP:Fine Mana:Hot>mix kit

You start mixing the contents of a fragrant-smelling bag.

Inactivity timeout postponed...

You have finished mixing the contents of a fragrant-smelling bag.

You have produced a pungent brew.

![ CW HP:Fine Mana:Hot>sc

187/216 hits, 85/128 mana, and 108/109 moves.

![ CW HP:Fine Mana:Hot>sc

187/216 hits, 85/128 mana, and 108/109 moves.

![ CW HP:Fine Mana:Hot>stat

[stat]

Spell speed: normal Weapon: thorn

OB: 48%, DB: 8%, PB: 56%, Armour: 84%. Wimpy: 100. Mood: wimpy.

Needed: 1,887,210 xp, 0 tp. Lauren: 106. Alert: normal.

Timers:

Affected by:

- novoid

- noquit

- panic

- a light wound at the right foot (clean)

- breath of briskness (1:47)

- bless (2:35)

- stored spell armour

- stored spell earthquake

- strength (6:12)

- shield (13:14)

- stored spell earthquake

- stored spell earthquake

- stored spell earthquake

- stored spell earthquake

- detect magic (47:51)

- armour (5:39)

- vigour

![ CW HP:Fine Mana:Hot>quaff brew

sc

Ok.

![ CW HP:Fine Mana:Hot>188/216 hits, 88/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>st

You stop resting, and stand up.

![ CW HP:Fine Mana:Hot>ar

[cast n 'armour']

You quickly recall your stored spell...

open exit

Your magic armour is revitalised.

![ CW HP:Fine Mana:Warm>Kônn the dwarf says 'Here, let me help you with that.'

Kônn the dwarf lifts the bar and OPENS the -[ door ]-.

![ CW HP:Fine Mana:Warm>scout n

You quietly scout northwards...

A Musty Old Room

The corpse of a pack horse is lying here.

You stop scouting.

![ CW HP:Fine Mana:Hot>sc

188/216 hits, 65/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>n

[north]

A Musty Old Room

The corpse of a pack horse is lying here.

Exits: (north), east, (south).

![ CW HP:Fine Mana:Hot>

The sturdydoor is closed from the other side.

![ CW HP:Fine Mana:Hot>sc

189/216 hits, 66/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>scout n

You quietly scout northwards...

A Wide Clearing

You stop scouting.

![ CW HP:Fine Mana:Hot>n

[north]

A Wide Clearing

Exits: -north-, (south).

*. CW HP:Fine Mana:Hot>sc

189/216 hits, 68/143 mana, and 108/109 moves.

*. CW HP:Fine Mana:Hot>tr

You carefully examine the ground around you, looking for tracks...

You see:

- a track of a pack horse leading ^^ NORTH ^^ done less than 1 hour ago

- a track of a pack horse leading vv SOUTH vv done less than 1 hour ago

- a track of an Elf coming from the south done less than 1 hour ago

- two tracks of a lithe orc leading ^^ NORTH ^^ done less than 1 hour ago

- a track of *a Man* coming from the south done less than 1 hour ago

- two tracks of a lithe orc leading vv SOUTH vv done less than 1 hour ago

- a track of *a Man* leading vv SOUTH vv done less than 1 hour ago

- a track of an Elf leading vv SOUTH vv done less than 1 hour ago

- a track of an Elf coming from the north done less than 1 hour ago

- a track of an Elf leading ^^ NORTH ^^ done less than 2 hours ago

You stop searching.

Old East Road

*Bray the Black Númenórean* is here, riding a pack horse.

A shadowy and lithe orc stands here, half-hidden in the darkness.

A shadowy and lithe orc stands here, half-hidden in the darkness.

Exits: north, =east=, -south-, =west=.

*+ CW HP:Fine Mana:Hot>n

[north]

*Bray the Black Númenórean* tries to pierce you, but your parry is successful.

*+ CW HP:Fine Mana:Hot *Bray the Black Númenórean*:Healthy>*Bray the Black Númenórean* issues the order 'assist'.

A lithe orc joins *Bray the Black Númenórean*'s fight.

A lithe orc joins *Bray the Black Númenórean*'s fight.

No way! You are fighting for your life!

A lithe orc barely slashes your body and tickles it.

A lithe orc lightly slashes your head and tickles it.

*+ CW HP:Fine Mana:Hot *Bray the Black Númenórean*:Healthy>flee

*Bray the Black Númenórean* gives a lithe orc an order.

*+ CW HP:Fine Mana:Hot *Bray the Black Númenórean*:Healthy>You flee head over heels.

You flee south.

A Wide Clearing

Exits: -north-, (south).

*. CW HP:Fine Mana:Hot>sc

182/216 hits, 73/143 mana, and 104/109 moves.

*. CW HP:Fine Mana:Hot>s

[south]

*Bray the Black Númenórean* has arrived from the north riding a pack horse.

A lithe orc has arrived from the north.

A lithe orc has arrived from the north.

A Musty Old Room

The corpse of a pack horse is lying here.

Exits: (north), east.

![ CW HP:Fine Mana:Hot>ks

[knock sturdydoor]

sc

You knock on it.

![ CW HP:Fine Mana:Hot>182/216 hits, 73/143 mana, and 105/109 moves.

![ CW HP:Fine Mana:Hot>

*Bray the Black Númenórean* has arrived from the north.

A pack horse has arrived from the north.

A lithe orc has arrived from the north.

A lithe orc has arrived from the north.

![ CW HP:Fine Mana:Hot>

You swiftly dodge *Bray the Black Númenórean*'s attempt to pierce you.

![ CW HP:Fine Mana:Hot *Bray the Black Númenórean*:Healthy>s

[south]

*Bray the Black Númenórean* issues the order 'assist'.

A lithe orc joins *Bray the Black Númenórean*'s fight.

A lithe orc joins *Bray the Black Númenórean*'s fight.

A lithe orc barely slashes your left foot and tickles it.

![ CW HP:Fine Mana:Hot *Bray the Black Númenórean*:Healthy>flee

![ CW HP:Fine Mana:Hot *Bray the Black Númenórean*:Healthy>You flee head over heels.

You flee north.

A Wide Clearing

Exits: -north-, (south).

*. CW HP:Fine Mana:Hot>s

[south]

s

[south]

A Musty Old Room

The corpse of a pack horse is lying here.

*Bray the Black Númenórean* is standing here.

A sturdy pack horse is standing here.

A shadowy and lithe orc stands here, half-hidden in the darkness.

A shadowy and lithe orc stands here, half-hidden in the darkness.

Exits: (north), east.

*Bray the Black Númenórean* CLOSES the -[ archway ]-.

![ CW HP:Fine Mana:Hot>Alas, you cannot go that way...

The sturdydoor is opened from the other side.

![ CW HP:Fine Mana:Hot>flee

A lithe orc quickly approaches, trying to slash you.

![ CW HP:Fine Mana:Hot a lithe orc:Fine>*Bray the Black Númenórean* quickly approaches, trying to pierce you.

You flee head over heels.

You flee east.

A Dusty Hallway

Traces of pale white tones form the aura of this place.

Exits: west.

![ CW HP:Fine Mana:Hot>sc

sc

180/216 hits, 75/143 mana, and 100/109 moves.

![ CW HP:Fine Mana:Hot>180/216 hits, 75/143 mana, and 100/109 moves.

![ CW HP:Fine Mana:Hot>w

[west]

A Musty Old Room

The corpse of a pack horse is lying here.

*Bray the Black Númenórean* is standing here.

A sturdy pack horse is standing here.

A shadowy and lithe orc stands here, half-hidden in the darkness.

A shadowy and lithe orc stands here, half-hidden in the darkness.

Exits: east.

![ CW HP:Fine Mana:Hot>n

[north]

Alas, you cannot go that way...

![ CW HP:Fine Mana:Hot>

*Bray the Black Númenórean* issues the order 'assist'.

![ CW HP:Fine Mana:Hot>oaw

[open archway]

*Bray the Black Númenórean* gives a lithe orc an order.

![ CW HP:Fine Mana:Hot>Ok.

A lithe orc barely slashes your body and tickles it.

![ CW HP:Fine Mana:Hot a lithe orc:Fine>ks

[knock sturdydoor]

*Bray the Black Númenórean* leaves >> EAST >>.

A pack horse leaves >> EAST >>.

A lithe orc leaves >> EAST >>.

![ CW HP:Fine Mana:Hot a lithe orc:Fine>flee

No way! You are fighting for your life!

![ CW HP:Fine Mana:Hot a lithe orc:Fine>You flee head over heels.

You flee east.

A Dusty Hallway

Traces of pale white tones form the aura of this place.

*Bray the Black Númenórean* is standing here.

A sturdy pack horse is standing here.

A shadowy and lithe orc stands here, half-hidden in the darkness.

Exits: west.

![ CW HP:Fine Mana:Hot>

You swiftly dodge a lithe orc's attempt to slash you.

![ CW HP:Fine Mana:Hot a lithe orc:Fine>w

[west]

*Bray the Black Númenórean* leaves << WEST <<.

A pack horse leaves << WEST <<.

No way! You are fighting for your life!

![ CW HP:Fine Mana:Hot a lithe orc:Fine>flee

You flee head over heels.

You flee west.

A Musty Old Room

The corpse of a pack horse is lying here.

A shadowy and lithe orc stands here, half-hidden in the darkness.

*Bray the Black Númenórean* is standing here.

A sturdy pack horse is standing here.

Exits: (north), east.

![ CW HP:Fine Mana:Hot>ks

[knock sturdydoor]

You knock on it.

*Bray the Black Númenórean* leaves >> EAST >>.

A pack horse leaves >> EAST >>.

A lithe orc leaves >> EAST >>.

![ CW HP:Fine Mana:Hot>flee

You flee head over heels.

You flee north.

A Wide Clearing

Exits: -north-, (south).

*. CW HP:Fine Mana:Hot>s

[south]

A Musty Old Room

The corpse of a pack horse is lying here.

*Bray the Black Númenórean* is standing here.

A sturdy pack horse is standing here.

A shadowy and lithe orc stands here, half-hidden in the darkness.

A shadowy and lithe orc stands here, half-hidden in the darkness.

Exits: (north), east.

A small peephole is uncovered in the door and a pair of eyes peers out at you.

![ CW HP:Fine Mana:Hot>

A lithe orc barely slashes your body and tickles it.

![ CW HP:Fine Mana:Hot a lithe orc:Fine>ks

[knock sturdydoor]

No way! You are fighting for your life!

![ CW HP:Fine Mana:Hot a lithe orc:Fine>

You swiftly dodge *Bray the Black Númenórean*'s attempt to pierce you.

The sturdydoor is opened from the other side.

![ CW HP:Fine Mana:Hot a lithe orc:Fine>flee

You flee head over heels.

You flee east.

A Dusty Hallway

Traces of pale white tones form the aura of this place.

Exits: west.

![ CW HP:Fine Mana:Hot>w

[west]

s

[south]

A Musty Old Room

The corpse of a pack horse is lying here.

*Bray the Black Númenórean* is standing here.

A sturdy pack horse is standing here.

A shadowy and lithe orc stands here, half-hidden in the darkness.

A shadowy and lithe orc stands here, half-hidden in the darkness.

Exits: (north), east, (south).

*Bray the Black Númenórean* leaves >> EAST >>.

A pack horse leaves >> EAST >>.

A lithe orc leaves >> EAST >>.

A lithe orc leaves >> EAST >>.

![ CW HP:Fine Mana:Hot>At a Caravanserai

Traces of white tones form the aura of this place.

A large stone fireplace with a roaring fire warms the room.

A huge clock is standing here.

A tall woman in riding leathers is here.

A dwarf is here, bearing a grim and competent demeanour.

A wizened dwarf is busy at work.

A sturdy old dwarf wonders if you want something.

A young dwarf is here, attempting to look tough.

Exits: (north), east.

![ CW HP:Fine Mana:Hot>

Kônn the dwarf CLOSES the -[ door ]- and secures it with a huge bar.

![ CW HP:Fine Mana:Hot>sc

177/216 hits, 77/143 mana, and 98/109 moves.

![ CW HP:Fine Mana:Hot>stat

[stat]

Spell speed: normal Weapon: thorn

OB: 51%, DB: 58%, PB: 59%, Armour: 84%. Wimpy: 100. Mood: wimpy.

Needed: 1,887,210 xp, 0 tp. Lauren: 106. Alert: normal.

Timers:

Affected by:

- novoid

- nosneak

- noquit

- potion

- panic

- a light wound at the right foot (clean)

- breath of briskness (2:25)

- bless (3:14)

- stored spell earthquake

- strength (6:50)

- shield (13:53)

- stored spell earthquake

- stored spell earthquake

- stored spell earthquake

- stored spell earthquake

- detect magic (48:29)

- armour (0:34)

- vigour

![ CW HP:Fine Mana:Hot>res

You sit down and rest your tired bones.

![ CW HP:Fine Mana:Hot>sc

sc

177/216 hits, 78/143 mana, and 100/109 moves.

![ CW HP:Fine Mana:Hot>177/216 hits, 78/143 mana, and 100/109 moves.

![ CW HP:Fine Mana:Hot>wi

[chan mood wimpy]

Ok.

![ CW HP:Fine Mana:Hot>sc

177/216 hits, 78/143 mana, and 101/109 moves.

![ CW HP:Fine Mana:Hot>sc

sc

177/216 hits, 79/143 mana, and 102/109 moves.

![ CW HP:Fine Mana:Hot>sc

177/216 hits, 79/143 mana, and 102/109 moves.

![ CW HP:Fine Mana:Hot>177/216 hits, 79/143 mana, and 103/109 moves.

![ CW HP:Fine Mana:Hot>stat

[stat]

Spell speed: normal Weapon: thorn

sc

OB: 51%, DB: 8%, PB: 59%, Armour: 84%. Wimpy: 100. Mood: wimpy.

Needed: 1,887,210 xp, 0 tp. Lauren: 106. Alert: normal.

Timers:

Affected by:

- novoid

- noquit

- potion

- panic

- a light wound at the right foot (clean)

- breath of briskness (2:28)

- bless (3:17)

- stored spell earthquake

- strength (6:54)

- shield (13:56)

- stored spell earthquake

- stored spell earthquake

- stored spell earthquake

- stored spell earthquake

- detect magic (48:32)

- armour (0:37)

- vigour

![ CW HP:Fine Mana:Hot>177/216 hits, 80/143 mana, and 104/109 moves.

![ CW HP:Fine Mana:Hot>q

cast

Cast what which where?

![ CW HP:Fine Mana:Hot>sc

sc

177/216 hits, 81/143 mana, and 105/109 moves.

![ CW HP:Fine Mana:Hot>sc

177/216 hits, 81/143 mana, and 106/109 moves.

![ CW HP:Fine Mana:Hot>sc

177/216 hits, 81/143 mana, and 106/109 moves.

![ CW HP:Fine Mana:Hot>sc

178/216 hits, 82/143 mana, and 106/109 moves.

![ CW HP:Fine Mana:Hot>178/216 hits, 82/143 mana, and 107/109 moves.

![ CW HP:Fine Mana:Hot>stat

[stat]

Spell speed: normal Weapon: thorn

OB: 51%, DB: 8%, PB: 59%, Armour: 84%. Wimpy: 100. Mood: wimpy.

Needed: 1,887,210 xp, 0 tp. Lauren: 106. Alert: normal.

Timers:

Affected by:

- novoid

- noquit

- potion

- panic

- a light wound at the right foot (clean)

- breath of briskness (2:31)

- bless (3:20)

- stored spell earthquake

- strength (6:56)

- shield (13:59)

- stored spell earthquake

- stored spell earthquake

- stored spell earthquake

- stored spell earthquake

- detect magic (48:35)

- armour (0:40)

- vigour

![ CW HP:Fine Mana:Hot>sc

178/216 hits, 83/143 mana, and 108/109 moves.

![ CW HP:Fine Mana:Hot>sc

178/216 hits, 83/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc

178/216 hits, 84/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc

178/216 hits, 84/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc

178/216 hits, 84/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc

178/216 hits, 84/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc

sc

178/216 hits, 85/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>178/216 hits, 85/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>stat

[stat]

Spell speed: normal Weapon: thorn

OB: 51%, DB: 8%, PB: 59%, Armour: 84%. Wimpy: 100. Mood: wimpy.

Needed: 1,887,210 xp, 0 tp. Lauren: 106. Alert: normal.

Timers:

Affected by:

- novoid

- noquit

- potion

- panic

- a light wound at the right foot (clean)

- breath of briskness (2:34)

- bless (3:23)

- stored spell earthquake

- strength (7:0)

- shield (14:2)

- stored spell earthquake

- stored spell earthquake

- stored spell earthquake

- stored spell earthquake

- detect magic (48:38)

- armour (0:43)

- vigour

![ CW HP:Fine Mana:Hot>sc

179/216 hits, 86/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc

179/216 hits, 86/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc

179/216 hits, 86/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc

sc

179/216 hits, 87/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc

179/216 hits, 87/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc

179/216 hits, 87/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc

179/216 hits, 88/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc

179/216 hits, 88/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc

179/216 hits, 88/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>st

179/216 hits, 88/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>You stop resting, and stand up.

![ CW HP:Fine Mana:Hot>open exit

Kônn the dwarf says 'Here, let me help you with that.'

Kônn the dwarf lifts the bar and OPENS the -[ door ]-.

![ CW HP:Fine Mana:Hot>scout n

You quietly scout northwards...

A Musty Old Room

The corpse of a pack horse is lying here.

*Bray the Black Númenórean* is standing here.

A sturdy pack horse is standing here.

A shadowy and lithe orc stands here, half-hidden in the darkness.

A shadowy and lithe orc stands here, half-hidden in the darkness.

You stop scouting.

![ CW HP:Fine Mana:Hot>sc

179/216 hits, 90/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc

179/216 hits, 90/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc

sc

179/216 hits, 91/143 mana, and 109/109 moves.

Kônn the dwarf CLOSES the -[ door ]- and secures it with a huge bar.

![ CW HP:Fine Mana:Hot>sc

179/216 hits, 91/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>179/216 hits, 91/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>stat

[stat]

Spell speed: normal Weapon: thorn

OB: 51%, DB: 58%, PB: 59%, Armour: 84%. Wimpy: 100. Mood: wimpy.

Needed: 1,887,210 xp, 0 tp. Lauren: 106. Alert: normal.

Timers:

Affected by:

- novoid

- noquit

- potion

- panic

- a light wound at the right foot (clean)

- breath of briskness (2:42)

- bless (3:31)

- stored spell earthquake

- strength (7:7)

- shield (14:10)

- stored spell earthquake

- stored spell earthquake

- stored spell earthquake

- stored spell earthquake

- detect magic (48:46)

- armour (0:51)

- vigour

![ CW HP:Fine Mana:Hot>sc

179/216 hits, 92/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc

179/216 hits, 92/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc

179/216 hits, 92/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc

179/216 hits, 93/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>st

You are already standing.

![ CW HP:Fine Mana:Hot>cure

cast 'cure serious'

You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

![ CW HP:Fine Mana:Hot>sc

212/216 hits, 82/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>res

You sit down and rest your tired bones.

![ CW HP:Fine Mana:Hot>sc

212/216 hits, 83/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc

212/216 hits, 83/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc

212/216 hits, 83/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc

212/216 hits, 83/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc

212/216 hits, 83/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc

212/216 hits, 84/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc

212/216 hits, 84/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>st

You stop resting, and stand up.

![ CW HP:Fine Mana:Hot>sc

212/216 hits, 85/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc

212/216 hits, 85/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>open exit

Kônn the dwarf says 'Here, let me help you with that.'

Kônn the dwarf lifts the bar and OPENS the -[ door ]-.

![ CW HP:Fine Mana:Hot>res

q

You sit down and rest your tired bones.

===== BOB DOWN ==== (Lasted 2:54) =====

![ CW HP:Fine Mana:Hot>cast

Cast what which where?

![ CW HP:Fine Mana:Hot>sc

Kônn the dwarf CLOSES the -[ door ]- and secures it with a huge bar.

![ CW HP:Fine Mana:Hot>213/216 hits, 87/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc

213/216 hits, 87/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc

213/216 hits, 88/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>alias q cast q 'block door' archway

sc

Ok.

![ CW HP:Fine Mana:Hot>sc

214/216 hits, 93/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>214/216 hits, 94/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>st

You stop resting, and stand up.

![ CW HP:Fine Mana:Hot>sc

sc

214/216 hits, 94/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>214/216 hits, 95/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>l

[exa ]

sc

At a Caravanserai

You find yourself in a tavern of the most comfortable and inviting sort,

brimming with the odours of tasty food and frosty ale. Someone has arrayed long

trestle tables with accompanying high-backed chairs of darkened and well oiled

hardwood. Above all sparkles a crystalline chandelier of coloured glass imbuing

the surroundings with a soft relaxing ambience; evidently it is the product of

some advanced dwarven handicraft. Lining the walls are oaken panels limned with

the visages of patrons former and recent -- they are remarkably lifelike,

infused with personality by some remarkably talented artisan.

Traces of pale white tones form the aura of this place.

A huge clock is standing here.

A large stone fireplace with a roaring fire warms the room.

A tall woman in riding leathers is here.

A dwarf is here, bearing a grim and competent demeanour.

A wizened dwarf is busy at work.

A sturdy old dwarf wonders if you want something.

A young dwarf is here, attempting to look tough.

![ CW HP:Fine Mana:Hot>sc

215/216 hits, 95/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>215/216 hits, 95/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>open exit

Kônn the dwarf says 'Here, let me help you with that.'

Kônn the dwarf lifts the bar and OPENS the -[ door ]-.

![ CW HP:Fine Mana:Hot>scout n

You quietly scout northwards...

A Musty Old Room

Traces of pale red tones form the aura of this place.

The corpse of a pack horse is lying here.

A shadowy and lithe orc stands here, half-hidden in the darkness.

*Bray the Black Númenórean* is standing here.

You stop scouting.

![ CW HP:Fine Mana:Hot>

You see *Bray the Black Númenórean* scouting from the north!

![ CW HP:Fine Mana:Hot>

Kônn the dwarf CLOSES the -[ door ]- and secures it with a huge bar.

![ CW HP:Fine Mana:Hot>sc

215/216 hits, 97/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc

215/216 hits, 98/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>open exit

Kônn the dwarf says 'Here, let me help you with that.'

Kônn the dwarf lifts the bar and OPENS the -[ door ]-.

// I better block this before he gets bored and runs away.

![ CW HP:Fine Mana:Hot>sc

215/216 hits, 99/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>

Kônn the dwarf CLOSES the -[ door ]- and secures it with a huge bar.

![ CW Mana:Hot>n;caw;q

[north]

[close archway]

The sturdydoor seems to be closed.

![ CW Mana:Hot>You don't see any archway here.

![ CW Mana:Hot>cast q 'block door' archway

You don't see any archway here.

![ CW Mana:Hot>open exit

Kônn the dwarf says 'Here, let me help you with that.'

Kônn the dwarf lifts the bar and OPENS the -[ door ]-.

![ CW Mana:Hot>n;caw;q

[north]

[close archway]

A Musty Old Room

Traces of pale red tones form the aura of this place.

The corpse of a pack horse is lying here.

A shadowy and lithe orc stands here, half-hidden in the darkness.

*Bray the Black Númenórean* is standing here.

Exits: east, (south).

*Bray the Black Númenórean* CLOSES the -[ sturdydoor ]-.

![ CW Mana:Hot>It's already closed!

![ CW Mana:Hot>cast q 'block door' archway

You start to concentrate...

Nothing happens.

// Could've saved a lot of mana, but I couldn't imagine he would block.

// Makes sense though if he was thinking rocks - none here, but he couldn't possibly know.

![ CW Mana:Hot>

*Bray the Black Númenórean* panics, and attempts to flee.

*Bray the Black Númenórean* leaves >> EAST >>.

![ CW Mana:Hot>e

[east]

A Dusty Hallway

Traces of white tones form the aura of this place.

A sturdy pack horse is standing here.

A shadowy and lithe orc stands here, half-hidden in the darkness.

*Bray the Black Númenórean* is standing here.

Exits: west.

![ CW Mana:Hot>sc

*Bray the Black Númenórean* leaves << WEST <<.

A pack horse leaves << WEST <<.

A lithe orc leaves << WEST <<.

216/216 hits, 67/143 mana, and 108/109 moves.

![ CW Mana:Hot>w

[west]

A Musty Old Room

Traces of pale red and rich white tones form the aura of this place.

The corpse of a pack horse is lying here.

A shadowy and lithe orc stands here, half-hidden in the darkness.

*Bray the Black Númenórean* is standing here.

A sturdy pack horse is standing here.

A shadowy and lithe orc stands here, half-hidden in the darkness.

Exits: east.

A lithe orc barely slashes your right arm and tickles it.

![ CW HP:Fine Mana:Hot a lithe orc:Fine>sc

*Bray the Black Númenórean* issues the order 'kill aramarth'.

You swiftly dodge a lithe orc's attempt to slash you.

You can't do that while fighting.

![ CW HP:Fine Mana:Hot a lithe orc:Fine>

*Bray the Black Númenórean* gives a lithe orc an order.

![ CW HP:Fine Mana:Hot a lithe orc:Fine>eqe

[cast n 'earthquake']

#action >xp1 XPCOUNTER: &1 &2. is now off.

#action >xp2 ^You receive your share of experience. is now off.

#action >xp3 ^You feel more experienced. is now off.

You quickly recall your stored spell...

ks

[knock sturdydoor]

flee

*Bray the Black Númenórean* leaves >> EAST >>.

A pack horse leaves >> EAST >>.

The earth trembles beneath your feet!

Some debris falls on you from above.

![ CW HP:Fine Mana:Warm a lithe orc:Hurt>No way! You are fighting for your life!

![ CW HP:Fine Mana:Warm a lithe orc:Hurt>You feel bolder.

A lithe orc lightly slashes your right foot.

You feel a sharp pain there!

You flee head over heels.

You flee east.

A Dusty Hallway

Traces of white tones form the aura of this place.

*Bray the Black Númenórean* is standing here.

A sturdy pack horse is standing here.

Exits: west.

![ CW HP:Fine Mana:Warm>

*Bray the Black Númenórean* leaves << WEST <<.

A pack horse leaves << WEST <<.

![ CW HP:Fine Mana:Warm>

[west]

A Musty Old Room

Traces of pale red and fierce white tones form the aura of this place.

The corpse of a pack horse is lying here.

A shadowy and lithe orc stands here, half-hidden in the darkness.

A shadowy and lithe orc stands here, half-hidden in the darkness.

*Bray the Black Númenórean* is standing here.

A sturdy pack horse is standing here.

Exits: east.

![ CW HP:Fine Mana:Warm>ks

[knock sturdydoor]

You knock on it.

*Bray the Black Númenórean* issues the order 'flee'.

A lithe orc panics, and attempts to flee.

A lithe orc panics, and attempts to flee.

A lithe orc leaves >> EAST >>.

![ CW HP:Fine Mana:Warm>eqe

[cast n 'earthquake']

#action >xp1 XPCOUNTER: &1 &2. is now off.

#action >xp2 ^You receive your share of experience. is now off.

#action >xp3 ^You feel more experienced. is now off.

You quickly recall your stored spell...

A lithe orc tries to slash you, but your parry is successful.

A small peephole is uncovered in the door and a pair of eyes peers out at you.

*Bray the Black Númenórean* fails to pierce you.

*Bray the Black Númenórean* issues the order 'assist'.

*Bray the Black Númenórean* gives a lithe orc an order.

The earth trembles beneath your feet!

![ CW HP:Fine Mana:Warm a lithe orc:Wounded>

The sturdydoor is opened from the other side.

![ CW HP:Fine Mana:Warm a lithe orc:Wounded>

A pack horse panics, and attempts to flee.

A pack horse leaves >> EAST >>.

*Bray the Black Númenórean* panics, but can't stop fighting to flee.

![ CW HP:Fine Mana:Warm a lithe orc:Wounded>flee

You flee head over heels.

You flee south.

At a Caravanserai

Traces of pale white tones form the aura of this place.

A large stone fireplace with a roaring fire warms the room.

A huge clock is standing here.

A tall woman in riding leathers is here.

A dwarf is here, bearing a grim and competent demeanour.

A wizened dwarf is busy at work.

A sturdy old dwarf wonders if you want something.

A young dwarf is here, attempting to look tough.

Exits: (north), east.

![ CW HP:Fine Mana:Warm>sc

n

[north]

201/208 hits, 43/143 mana, and 103/106 moves.

![ CW HP:Fine Mana:Warm>A Musty Old Room

Traces of pale red and fierce white tones form the aura of this place.

The corpse of a pack horse is lying here.

A shadowy and lithe orc stands here, half-hidden in the darkness.

*Bray the Black Númenórean* is standing here.

Exits: east, (south).

![ CW HP:Fine Mana:Warm>

The sturdydoor is closed from the other side.

![ CW HP:Fine Mana:Warm>eqe

[cast n 'earthquake']

#action >xp1 XPCOUNTER: &1 &2. is now off.

#action >xp2 ^You receive your share of experience. is now off.

#action >xp3 ^You feel more experienced. is now off.

You quickly recall your stored spell...

*Bray the Black Númenórean* leaves >> EAST >>.

A lithe orc leaves >> EAST >>.

*Bray the Black Númenórean* has arrived from the east.

A pack horse has arrived from the east.

A lithe orc has arrived from the east.

A lithe orc has arrived from the east.

*Bray the Black Númenórean* tries to pierce you, but your parry is successful.

*Bray the Black Númenórean* issues the order 'assist'.

A lithe orc joins *Bray the Black Númenórean*'s fight.

A lithe orc joins *Bray the Black Númenórean*'s fight.

A lithe orc barely slashes your left hand and tickles it.

A lithe orc barely slashes your left leg and tickles it.

*Bray the Black Númenórean* gives a lithe orc an order.

The earth trembles beneath your feet!

You receive your share of experience.

This is really a genocide...

You hear a pack horse's death cry as he collapses.

A pack horse is dead! R.I.P.

Some debris falls on you from above.

![ CW HP:Fine Mana:Cold *Bray the Black Númenórean*:Wounded>flee

*Bray the Black Númenórean* panics, and attempts to flee.

*Bray the Black Númenórean* leaves >> EAST >>.

![ CW HP:Fine Mana:Cold a lithe orc:Bad>You flee head over heels.

You flee east.

A Dusty Hallway

Traces of white tones form the aura of this place.

*Bray the Black Númenórean* is standing here.

Exits: west.

![ CW HP:Fine Mana:Cold>

*Bray the Black Númenórean* leaves << WEST <<.

![ CW HP:Fine Mana:Cold>eqe

[cast n 'earthquake']

#action >xp1 XPCOUNTER: &1 &2. is now off.

#action >xp2 ^You receive your share of experience. is now off.

#action >xp3 ^You feel more experienced. is now off.

You quickly recall your stored spell...

*Bray the Black Númenórean* has arrived from the west.

A lithe orc has arrived from the west.

A lithe orc has arrived from the west.

A lithe orc tries to slash you, but your parry is successful.

*Bray the Black Númenórean* fails to pierce you.

*Bray the Black Númenórean* issues the order 'assist'.

A lithe orc joins *Bray the Black Númenórean*'s fight.

A lithe orc barely slashes your left arm and tickles it.

flee

*Bray the Black Númenórean* gives a lithe orc an order.

The earth trembles beneath your feet!

A lithe orc is INCAPACITATED and will slowly die, if not aided.

![ CW HP:Fine Mana:Cold a lithe orc:Dying>You flee head over heels.

You flee west.

A Musty Old Room

Traces of pale red and fierce white tones form the aura of this place.

The corpse of a pack horse is lying here.

The corpse of a pack horse is lying here.

e

[east]

*Bray the Black Númenórean* has arrived from the east.

A lithe orc has arrived from the east.

190/208 hits, 17/143 mana, and 101/106 moves.

![ CW HP:Fine Mana:Cold>*Bray the Black Númenórean* quickly approaches, trying to pierce you.

No way! You are fighting for your life!

![ CW HP:Fine Mana:Cold *Bray the Black Númenórean*:Bad>*Bray the Black Númenórean* begins some strange incantations...

![ CW HP:Fine Mana:Cold *Bray the Black Númenórean*:Bad>eqe

[cast n 'earthquake']

#action >xp1 XPCOUNTER: &1 &2. is now off.

#action >xp2 ^You receive your share of experience. is now off.

#action >xp3 ^You feel more experienced. is now off.

You quickly recall your stored spell...

*Bray the Black Númenórean* utters the word 'yufzbarr'

*Bray the Black Númenórean*'s fireball completely envelops you, causing infernal pain.

*Bray the Black Númenórean* begins some strange incantations...

The earth trembles beneath your feet!

A lithe orc is INCAPACITATED and will slowly die, if not aided.

You feel more experienced.

Yes! You're beginning to get the idea.

You hear *Bray the Black Númenórean*'s death cry as he collapses.

*Bray the Black Númenórean* has drawn his last breath! R.I.P.

A shadow slowly rises above the corpse of *Bray the Black Númenórean*.

You pierce a lithe orc's right foot extremely hard and shatter it.

You receive your share of experience.

One more death... It seems to be a litany...

You hear a lithe orc's death cry as he collapses.

A lithe orc is dead! R.I.P.

![ CW HP:Fine Mana:Icy>sc

169/208 hits, 4/143 mana, and 103/106 moves.

![ CW HP:Fine Mana:Icy>e

[east]

A Dusty Hallway

Traces of fierce white tones form the aura of this place.

A lithe orc is lying here, INCAPACITATED.

Exits: west.

![ CW HP:Fine Mana:Icy>k orc

You pierce a lithe orc's head extremely hard and shatter it.

You receive your share of experience.

One more death... It seems to be a litany...

You hear a lithe orc's death cry as he collapses.

A lithe orc is dead! R.I.P.

A shadow slowly rises above the corpse of a lithe orc.

![ CW HP:Fine Mana:Icy>w

[west]

A Musty Old Room

Traces of fierce red and fierce white tones form the aura of this place.

The corpse of a lithe orc is lying here.

The corpse of *a Man* is lying here.

The corpse of a pack horse is lying here.

The corpse of a pack horse is lying here.

The shadow of *a Man* is floating here.

Exits: east.

![ CW HP:Fine Mana:Icy>sc

169/208 hits, 6/143 mana, and 102/106 moves.

![ CW HP:Fine Mana:Icy>sc

169/208 hits, 6/143 mana, and 102/106 moves.

![ CW HP:Fine Mana:Icy>lic

[look in corpse]

corpse (here) :

a pair of chain mail leggings (used)

a pair of chain mail sleeves (flawless)

a pile of coins

a scimitar (well-maintained)

a sturdy chain mail hauberk (well-maintained)

![ CW HP:Fine Mana:Icy>l in 2.corpse

[exa in 2.corpse]

corpse (here) :

a broad silver belt; it glows blue

a shiny dagger (well-maintained); it glows blue

a forest green cloak (neglected); it glows blue

a staff inlaid with gems; it glows blue

a pair of chain mail gloves (flawless)

a pair of smooth, black boots

a white chain mail coif (flawless)

a chain mail hauberk (satisfactory)

a red ruby; it glows blue

a grey wolf fur (neglected)

// No, this wasn't anything special, as logs go, but people did ask.

// Bray retired without even looting himself. :(