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Lithes ftw

// Cut from my April 6, 2014 log.

*. CRW HP:Fine Mana:Burning>e
[east]
Ruins of a Village
An assassin is here BASHED!!!!!! engaged to a lithe orc.
*Bray the Black Númenórean* is here, riding a pack horse, fighting an assassin.
A lithe orc is here, fighting an assassin.
A lithe orc is here, fighting an assassin.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: north, east, west.
Aha, you have found your victim!
A lithe orc slashes an assassin's right arm hard.

// 2 lithes is a bit too much; really curious to see if I can deal with that.
// Lets see if I can nuke them down some first, though.

*. CRW HP:Fine Mana:Burning>
A lithe orc strongly slashes an assassin's body.

*. CRW HP:Fine Mana:Burning>
*Bray the Black Númenórean* pierces an assassin's left arm.

*. CRW HP:Fine Mana:Burning>e
[east]
Overgrown Grassland
Exits: north, east, west.

*. CRW HP:Fine Mana:Burning>w
[west]
cast 'lightning bolt' lithe
Ruins of a Village
An assassin is here, fighting a lithe orc.
*Bray the Black Númenórean* is here, riding a pack horse, fighting an assassin.
A lithe orc is here, fighting an assassin.
A lithe orc is here, fighting an assassin.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: north, east, west.

*. CRW HP:Fine Mana:Burning>You start to concentrate...

A lithe orc slashes an assassin's body very hard and shatters it.

*Bray the Black Númenórean* panics, and attempts to flee.
*Bray the Black Númenórean* leaves ^^ NORTH ^^ riding a pack horse.

Ok.
The lightning bolt hits a lithe orc with full impact.
A lithe orc says 'In tvot dne pest yoa cen go? Kry marbar!'

*. CRW HP:Fine Mana:Burning>
A lithe orc slashes an assassin's left hand hard and shatters it.

*. CRW HP:Fine Mana:Burning>flee

*Bray the Black Númenórean* has arrived from the north riding a pack horse.

*. CRW HP:Fine Mana:Burning>You flee head over heels.
You flee north.
Overgrown Grassland
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Burning>tar 2.lithe
Target set to: 2.lithe
#redefined key: F1 ^['[00~'=kill 2.lithe
#redefined key: F2 ^['[01~'=cast 'burning hands' 2.lithe
#redefined key: F3 ^['[02~'={kill 2.lithe; cast 'lightning bolt'}
#redefined key: F4 ^['[03~'=cast 'lightning bolt' 2.lithe
#redefined key: F5 ^['[04~'=cast 'colour spray' 2.lithe
#redefined key: KF1 ^[OP=kill 2.lithe
#redefined key: KF2 ^[OQ=cast 'burning hands' 2.lithe
#redefined key: KF3 ^[OR={kill 2.lithe; cast 'lightning bolt'}
#redefined key: KF4 ^[OS=cast 'lightning bolt' 2.lithe
#redefined key: KF5 ^[[15~=cast 'colour spray' 2.lithe
#redefined key: F3 ^['[02~'=order two bash
#redefined key: KF3 ^[OR=order two bash
"won't bash"
#redefined key: F6 ^['[05~'=cast 'magic missile' 2.lithe
#redefined key: KF6 ^[[17~=cast 'magic missile' 2.lithe
*. CRW HP:Fine Mana:Burning>s
[south]
Ruins of a Village
Traces of rich white tones form the aura of this place.
An assassin is lying here, INCAPACITATED.
A lithe orc is here, fighting an assassin.
A lithe orc is here, fighting an assassin.
A small grasshopper clings to a blade of grass, ready to spring.
*Bray the Black Númenórean* is here, riding a pack horse.
Exits: north, east, west.

*. CRW HP:Fine Mana:Burning>cast 'lightning bolt' 2.lithe
You start to concentrate...

A lithe orc slashes an assassin's right leg extremely hard and shatters it.
You hear an assassin's death cry as he collapses.
An assassin is dead! R.I.P.

*Bray the Black Númenórean* leaves << WEST << riding a pack horse.
A lithe orc leaves << WEST <<.
A lithe orc leaves << WEST <<.
Your victim has disappeared!

*. CRW HP:Fine Mana:Burning>w
[west]
cast 'lightning bolt' 2.lithe
Ruins of a Village
Traces of rich white tones form the aura of this place.
*Bray the Black Númenórean* is here, riding a pack horse.
A shadowy and lithe orc stands here, half-hidden in the darkness.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: north, east, west.

*. CRW HP:Fine Mana:Burning>You start to concentrate...

*Bray the Black Númenórean* strongly pierces a pack horse's head.

*Bray the Black Númenórean* issues the order 'assist'.
A lithe orc joins *Bray the Black Númenórean*'s fight.
A lithe orc joins *Bray the Black Númenórean*'s fight.
A lithe orc slashes a pack horse's left foreleg very hard and shatters it.

// Ah, he must have heard from Elestir how he just killed me moveless.
// Unfortunately for Bray, unlike that time, now I'm fully awake.

*Bray the Black Númenórean* gives a lithe orc an order.

Ok.
The lightning bolt hits a lithe orc with full impact.
A lithe orc says 'I saze heen evuvios will bwag vale htlowgol dhen yea.'

*. CRW HP:Fine Mana:Hot>flee
You flee head over heels.
You flee east.
Ruins of a Village
Traces of rich white tones form the aura of this place.
The corpse of an assassin is lying here.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: north, east, west.

*. CRW HP:Fine Mana:Hot>e
[east]

*Bray the Black Númenórean* has arrived from the west riding a pack horse.
A lithe orc has arrived from the west.
A lithe orc has arrived from the west.

*. CRW HP:Fine Mana:Hot>Overgrown Grassland
Exits: north, east, west.

*. CRW HP:Fine Mana:Hot>e
[east]
Overgrown Grassland
Exits: north, east, west.

*. CRW HP:Fine Mana:Hot>sc
206/216 hits, 91/128 mana, and 86/109 moves.

*. CRW HP:Fine Mana:Hot>n
[north]
Old East Road
Exits: north, =east=, south, =west=.

*+ CRW HP:Fine Mana:Hot>e
[east]
Old East Road
Exits: north, =east=, south, =west=.

*+ CRW HP:Fine Mana:Hot>e
[east]
Old East Road
Exits: north, =east=, south, =west=.

*+ CRW HP:Fine Mana:Hot>e
[east]
Old East Road
Exits: north, =east=, south, =west=.

*+ CRW HP:Fine Mana:Hot>e
[east]
Old East Road
Exits: =east=, south, =west=.

*+ CRW HP:Fine Mana:Hot>e
[east]
Old East Road
Exits: north, =east=, south, =west=.

*+ CRW HP:Fine Mana:Hot>e
[east]
Old East Road
Exits: =east=, south, =west=.

*+ CRW HP:Fine Mana:Hot>e
[east]
Old East Road
Exits: =east=, south, =west=.

*+ CRW HP:Fine Mana:Hot>e
[east]
Old East Road
Exits: north, =east=, south, =west=.

*+ CRW HP:Fine Mana:Hot>e
[east]
Dip in the Road
Exits: =east=, south, =west=.

*+ CRW HP:Fine Mana:Hot>e
[east]
Old East Road
Exits: north, =east=, south, =west=.

*+ CRW HP:Fine Mana:Burning>n
[north]
By the Road
Some delicious wild strawberries grow on the ground.
Exits: north, east, south.

*. CRW HP:Fine Mana:Burning>n
[north]
Flat Lands
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Burning>sc
208/216 hits, 97/128 mana, and 89/109 moves.

*. CRW HP:Fine Mana:Burning>csn
[chan spell normal]
Ok.

// Tairach is playing like always, so for once lets play this safe.

*. CRW HP:Fine Mana:Burning>ll aramarth
[cast 'locate life' aramarth]
You start to concentrate...

Aramarth                 - In a field    Very near key: 'cliwadkaftza'

*. CRW HP:Fine Mana:Hot>
WARNING: inactivity timeout in 5 seconds.
[sc]

210/216 hits, 85/128 mana, and 102/109 moves.

*. CRW HP:Fine Mana:Hot>alias teleout cast 'teleport' cliwadkaftza
Ok.

*. CRW HP:Fine Mana:Hot>s
[south]
By the Road
Some delicious wild strawberries grow on the ground.
Exits: north, east, south.

*. CRW HP:Fine Mana:Hot>s
[south]
Old East Road
Exits: north, =east=, south, =west=.

*+ CRW HP:Fine Mana:Hot>
*Bray the Black Númenórean* has arrived from the west riding a pack horse.
A lithe orc has arrived from the west.
A lithe orc has arrived from the west.

*+ CRW HP:Fine Mana:Hot>e
[east]
Fordable Creek
Exits: north, =east=, ~south~, =west=.

*+ CRW HP:Fine Mana:Hot>e
[east]
Old East Road
Exits: north, =east=, -south-, =west=.

*+ CRW HP:Fine Mana:Hot>s
[south]
A Wide Clearing
Exits: -north-.

*. CRW HP:Fine Mana:Hot>oaw
[open archway]
Ok.

*. CRW HP:Fine Mana:Hot>lead
s
[south]
You stop riding a pack horse.
A pack horse starts following you.

*. CW HP:Fine Mana:Hot>A Musty Old Room
Exits: (north), east.
A pack horse has arrived from the north.

![ CW HP:Fine Mana:Hot>sc
210/216 hits, 87/128 mana, and 104/109 moves.

![ CW HP:Fine Mana:Hot>scout n
You quietly scout northwards...

A Wide Clearing

You stop scouting.

![ CW HP:Fine Mana:Hot>sc
K210/216 hits, 88/128 mana, and 107/109 moves.

![ CW HP:Fine Mana:Hot>sc
210/216 hits, 88/128 mana, and 107/109 moves.

![ CW HP:Fine Mana:Hot>e
[east]
A Dusty Hallway
Exits: west.
A pack horse has arrived from the west.

![ CW HP:Fine Mana:Hot>csn
[chan spell normal]
Ok.

![ CW HP:Fine Mana:Hot>block pinedoor
[cast 'block door' pinedoor ]
You start to concentrate...

ex
The exit north seems to blur for a while.

![ CW HP:Fine Mana:Hot>  West    - A Musty Old Room

![ CW HP:Fine Mana:Hot>w
[west]
A Musty Old Room
Exits: (north), east.
A pack horse has arrived from the east.

![ CW HP:Fine Mana:Hot>sc

*Bray the Black Númenórean* has arrived from the north.
A pack horse has arrived from the north.
A lithe orc has arrived from the north.
A lithe orc has arrived from the north.
A lithe orc barely slashes your right foot and tickles it.

![ CW HP:Fine Mana:Hot a lithe orc:Fine>You can't do that while fighting.

![ CW HP:Fine Mana:Hot a lithe orc:Fine>flee
*Bray the Black Númenórean* fails to pierce a pack horse.
You swiftly dodge a lithe orc's attempt to slash you.
You flee head over heels.
You flee north.
A Wide Clearing
Exits: -north-, (south).

*. CW HP:Fine Mana:Hot>n
[north]
Old East Road
Exits: north, =east=, -south-, =west=.

*+ CW HP:Fine Mana:Hot>sc
210/216 hits, 66/128 mana, and 106/109 moves.

*+ CW HP:Fine Mana:Hot>sc
210/216 hits, 67/128 mana, and 106/109 moves.

*+ CW HP:Fine Mana:Hot>stat
[stat]
Spell speed: normal         Weapon: thorn
OB: 54%, DB: 58%, PB: 60%, Armour: 84%. Wimpy: 100. Mood: wimpy.
Needed: 1,887,210 xp, 0 tp. Lauren: 106. Alert: normal.
Timers:
Affected by:
- nosneak
- panic
- noquit
- novoid
- a light wound at the right foot (clean)
- breath of briskness (0:59)
- bless (1:48)
- stored spell armour
- stored spell earthquake
- strength (5:24)
- shield (12:27)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- detect magic (47:3)
- armour (4:51)
- vigour

*+ CW HP:Fine Mana:Hot>n
[north]
Woodlands below the Hills
Exits: north, east, south, west.

*( CW HP:Fine Mana:Hot>n
[north]
Rising Woodlands
Exits: south, west, /up\.
*f CW HP:Fine Mana:Hot>res
You sit down and rest your tired bones.

*f CW HP:Fine Mana:Hot>mixclear1
[get juniper pack]
[get mauve pack]
[get sage pack]
[get thyme pack]
You get a cluster of hard, round, black berries from a leather backpack.

*f CW HP:Fine Mana:Hot>You get some sweet-smelling dried mauve petals from a leather backpack.

*f CW HP:Fine Mana:Hot>You get some grey-green leaves from a leather backpack.

*f CW HP:Fine Mana:Hot>You get some scented crushed leaves from a leather backpack.

*f CW HP:Fine Mana:Hot>mixclear2
[put juniper kit]
[put mauve kit]
[put sage kit]
[put thyme kit]
You put a cluster of hard, round, black berries in a fragrant-smelling bag.

*f CW HP:Fine Mana:Hot>You put some sweet-smelling dried mauve petals in a fragrant-smelling bag.

*f CW HP:Fine Mana:Hot>You put some grey-green leaves in a fragrant-smelling bag.

*f CW HP:Fine Mana:Hot>You put some scented crushed leaves in a fragrant-smelling bag.

*f CW HP:Fine Mana:Hot>mix kit
You start mixing the contents of a fragrant-smelling bag.

Inactivity timeout postponed...

*Bray the Black Númenórean* has arrived from the south riding a pack horse.
A lithe orc has arrived from the south.
A lithe orc has arrived from the south.

A lithe orc slashes your head and tickles it.
Aye! You cannot concentrate any more...

*f CW HP:Fine Mana:Hot a lithe orc:Fine>
You swiftly dodge *Bray the Black Númenórean*'s attempt to pierce you.
You stop mixing the contents of a fragrant-smelling bag.

*f CW HP:Fine Mana:Hot a lithe orc:Fine>
*Bray the Black Númenórean* issues the order 'assist'.
A lithe orc joins *Bray the Black Númenórean*'s fight.
A lithe orc lightly slashes your head and tickles it.

*f CW HP:Fine Mana:Hot a lithe orc:Fine>
*Bray the Black Númenórean* gives a lithe orc an order.
Ok.

*f CW HP:Fine Mana:Hot a lithe orc:Fine>flee

*Bray the Black Númenórean* begins some strange incantations...

*f CW HP:Fine Mana:Hot a lithe orc:Fine>PANIC! You can't quit the fight!

*f CW HP:Fine Mana:Hot a lithe orc:Fine>
You flee head over heels.
Displaying great skill and courage you clamber up the steep hillside.

// I bet some people just love passing that exit.

You flee up.
Badlands in a Dusky Forest
Exits: north, \down/.

*f CW HP:Fine Mana:Hot>d
Sweating and straining you barely manage to descend without breaking your neck.

Rising Woodlands
*Bray the Black Númenórean* is here, riding a pack horse.
A shadowy and lithe orc stands here, half-hidden in the darkness.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: south, west, /up\.

*f CW HP:Fine Mana:Hot>s
[south]
Woodlands below the Hills
Exits: north, east, south, west.

*( CW HP:Fine Mana:Hot>s
[south]
Old East Road
Exits: north, =east=, -south-, =west=.

*+ CW HP:Fine Mana:Hot>s
[south]
A Wide Clearing
Exits: -north-.

*. CW HP:Fine Mana:Hot>s
Alas, you cannot go that way...

*. CW HP:Fine Mana:Hot>
*Bray the Black Númenórean* has arrived from the north riding a pack horse.
A lithe orc has arrived from the north.
A lithe orc has arrived from the north.

*. CW HP:Fine Mana:Hot>
*Bray the Black Númenórean* tries to pierce you, but your parry is successful.

*. CW HP:Fine Mana:Hot *Bray the Black Númenórean*:Healthy>oaw
[open archway]
Ok.
*Bray the Black Númenórean* issues the order 'assist'.
A lithe orc joins *Bray the Black Númenórean*'s fight.
A lithe orc joins *Bray the Black Númenórean*'s fight.
A lithe orc lightly slashes your head and tickles it.

*. CW HP:Fine Mana:Hot *Bray the Black Númenórean*:Healthy>flee

*Bray the Black Númenórean* gives a lithe orc an order.

*. CW HP:Fine Mana:Hot *Bray the Black Númenórean*:Healthy>You flee head over heels.
You flee south.
A Musty Old Room
The corpse of a pack horse is lying here.
Exits: (north), east.

![ CW HP:Fine Mana:Hot>ks
[knock sturdydoor]
*Bray the Black Númenórean* has arrived from the north.
A pack horse has arrived from the north.
A lithe orc has arrived from the north.
A lithe orc has arrived from the north.
You knock on it.
A lithe orc quickly approaches, trying to slash you.

![ CW HP:Fine Mana:Hot a lithe orc:Fine>
You swiftly dodge *Bray the Black Númenórean*'s attempt to pierce you.

![ CW HP:Fine Mana:Hot a lithe orc:Fine>n
[north]
No way! You are fighting for your life!
*Bray the Black Númenórean* issues the order 'assist'.
A lithe orc joins *Bray the Black Númenórean*'s fight.

![ CW HP:Fine Mana:Hot a lithe orc:Fine>
*Bray the Black Númenórean* gives a lithe orc an order.

![ CW HP:Fine Mana:Hot a lithe orc:Fine>flee
You flee head over heels.
You flee east.
A Dusty Hallway
Traces of rich white tones form the aura of this place.
Exits: west.

![ CW HP:Fine Mana:Hot>w
[west]
A Musty Old Room
The corpse of a pack horse is lying here.
*Bray the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (north), east.
![ CW HP:Fine Mana:Hot>
*Bray the Black Númenórean* leaves >> EAST >>.
A pack horse leaves >> EAST >>.
A lithe orc leaves >> EAST >>.
A lithe orc leaves >> EAST >>.
A small peephole is uncovered in the door and a pair of eyes peers out at you.

![ CW HP:Fine Mana:Hot>s
[south]
Alas, you cannot go that way...

![ CW HP:Fine Mana:Hot>s
[south]
*Bray the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
A lithe orc has arrived from the east.
A lithe orc has arrived from the east.
Alas, you cannot go that way...
The sturdydoor is opened from the other side.

![ CW HP:Fine Mana:Hot>s
[south]

*Bray the Black Númenórean* tries to pierce you, but your parry is successful.

![ CW HP:Fine Mana:Hot *Bray the Black Númenórean*:Healthy>No way! You are fighting for your life!
*Bray the Black Númenórean* issues the order 'assist'.
A lithe orc joins *Bray the Black Númenórean*'s fight.
A lithe orc joins *Bray the Black Númenórean*'s fight.
A lithe orc barely slashes your left arm and tickles it.
A lithe orc lightly slashes your head and tickles it.

![ CW HP:Fine Mana:Hot *Bray the Black Númenórean*:Healthy>flee

*Bray the Black Númenórean* gives a lithe orc an order.

*Bray the Black Númenórean* issues the order 'assist'.
You flee head over heels.
You flee south.
At a Caravanserai
A large stone fireplace with a roaring fire warms the room.
A huge clock is standing here.
A tall woman in riding leathers is here.
A dwarf is here, bearing a grim and competent demeanour.
A wizened dwarf is busy at work.
A sturdy old dwarf wonders if you want something.
A young dwarf is here, attempting to look tough.
Exits: (north), east.

![ CW HP:Fine Mana:Hot>sc

Kônn the dwarf CLOSES the -[ door ]- and secures it with a huge bar.

![ CW HP:Fine Mana:Hot>185/216 hits, 77/128 mana, and 87/109 moves.

![ CW HP:Fine Mana:Hot>stat
[stat]
Spell speed: normal         Weapon: thorn
OB: 49%, DB: 58%, PB: 57%, Armour: 84%. Wimpy: 100. Mood: wimpy.
Needed: 1,887,210 xp, 0 tp. Lauren: 106. Alert: normal.
Timers:
Affected by:
- novoid
- noquit
- nosneak
- panic
- a light wound at the right foot (clean)
- breath of briskness (1:32)
- bless (2:21)
- stored spell armour
- stored spell earthquake
- strength (5:57)
- shield (13:0)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- detect magic (47:36)
- armour (5:24)
- vigour

![ CW HP:Fine Mana:Hot>res
You sit down and rest your tired bones.

![ CW HP:Fine Mana:Hot>mix kit
You start mixing the contents of a fragrant-smelling bag.

Inactivity timeout postponed...

You have finished mixing the contents of a fragrant-smelling bag.
You have produced a pungent brew.

![ CW HP:Fine Mana:Hot>sc
187/216 hits, 85/128 mana, and 108/109 moves.

![ CW HP:Fine Mana:Hot>sc
187/216 hits, 85/128 mana, and 108/109 moves.

![ CW HP:Fine Mana:Hot>stat
[stat]
Spell speed: normal         Weapon: thorn
OB: 48%, DB: 8%, PB: 56%, Armour: 84%. Wimpy: 100. Mood: wimpy.
Needed: 1,887,210 xp, 0 tp. Lauren: 106. Alert: normal.
Timers:
Affected by:
- novoid
- noquit
- panic
- a light wound at the right foot (clean)
- breath of briskness (1:47)
- bless (2:35)
- stored spell armour
- stored spell earthquake
- strength (6:12)
- shield (13:14)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- detect magic (47:51)
- armour (5:39)
- vigour

![ CW HP:Fine Mana:Hot>quaff brew
sc
Ok.

![ CW HP:Fine Mana:Hot>188/216 hits, 88/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>st
You stop resting, and stand up.

![ CW HP:Fine Mana:Hot>ar
[cast n 'armour']
You quickly recall your stored spell...

open exit
Your magic armour is revitalised.

![ CW HP:Fine Mana:Warm>Kônn the dwarf says 'Here, let me help you with that.'
Kônn the dwarf lifts the bar and OPENS the -[ door ]-.

![ CW HP:Fine Mana:Warm>scout n
You quietly scout northwards...

A Musty Old Room
The corpse of a pack horse is lying here.

You stop scouting.

![ CW HP:Fine Mana:Hot>sc
188/216 hits, 65/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>n
[north]
A Musty Old Room
The corpse of a pack horse is lying here.
Exits: (north), east, (south).

![ CW HP:Fine Mana:Hot>
The sturdydoor is closed from the other side.

![ CW HP:Fine Mana:Hot>sc
189/216 hits, 66/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>scout n
You quietly scout northwards...

A Wide Clearing

You stop scouting.

![ CW HP:Fine Mana:Hot>n
[north]
A Wide Clearing
Exits: -north-, (south).

*. CW HP:Fine Mana:Hot>sc
189/216 hits, 68/143 mana, and 108/109 moves.

*. CW HP:Fine Mana:Hot>tr
You carefully examine the ground around you, looking for tracks...

You see:
   - a track of a pack horse leading ^^ NORTH ^^ done less than 1 hour ago
   - a track of a pack horse leading vv SOUTH vv done less than 1 hour ago
   - a track of an Elf coming from the south done less than 1 hour ago
   - two tracks of a lithe orc leading ^^ NORTH ^^ done less than 1 hour ago
   - a track of *a Man* coming from the south done less than 1 hour ago
   - two tracks of a lithe orc leading vv SOUTH vv done less than 1 hour ago
   - a track of *a Man* leading vv SOUTH vv done less than 1 hour ago
   - a track of an Elf leading vv SOUTH vv done less than 1 hour ago
   - a track of an Elf coming from the north done less than 1 hour ago
   - a track of an Elf leading ^^ NORTH ^^ done less than 2 hours ago

You stop searching.

Old East Road
*Bray the Black Númenórean* is here, riding a pack horse.
A shadowy and lithe orc stands here, half-hidden in the darkness.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: north, =east=, -south-, =west=.

*+ CW HP:Fine Mana:Hot>n
[north]

*Bray the Black Númenórean* tries to pierce you, but your parry is successful.

*+ CW HP:Fine Mana:Hot *Bray the Black Númenórean*:Healthy>*Bray the Black Númenórean* issues the order 'assist'.
A lithe orc joins *Bray the Black Númenórean*'s fight.
A lithe orc joins *Bray the Black Númenórean*'s fight.
No way! You are fighting for your life!
A lithe orc barely slashes your body and tickles it.
A lithe orc lightly slashes your head and tickles it.

*+ CW HP:Fine Mana:Hot *Bray the Black Númenórean*:Healthy>flee

*Bray the Black Númenórean* gives a lithe orc an order.

*+ CW HP:Fine Mana:Hot *Bray the Black Númenórean*:Healthy>You flee head over heels.
You flee south.
A Wide Clearing
Exits: -north-, (south).

*. CW HP:Fine Mana:Hot>sc
182/216 hits, 73/143 mana, and 104/109 moves.

*. CW HP:Fine Mana:Hot>s
[south]
*Bray the Black Númenórean* has arrived from the north riding a pack horse.
A lithe orc has arrived from the north.
A lithe orc has arrived from the north.
A Musty Old Room
The corpse of a pack horse is lying here.
Exits: (north), east.

![ CW HP:Fine Mana:Hot>ks
[knock sturdydoor]
sc
You knock on it.

![ CW HP:Fine Mana:Hot>182/216 hits, 73/143 mana, and 105/109 moves.

![ CW HP:Fine Mana:Hot>
*Bray the Black Númenórean* has arrived from the north.
A pack horse has arrived from the north.
A lithe orc has arrived from the north.
A lithe orc has arrived from the north.

![ CW HP:Fine Mana:Hot>
You swiftly dodge *Bray the Black Númenórean*'s attempt to pierce you.

![ CW HP:Fine Mana:Hot *Bray the Black Númenórean*:Healthy>s
[south]

*Bray the Black Númenórean* issues the order 'assist'.
A lithe orc joins *Bray the Black Númenórean*'s fight.
A lithe orc joins *Bray the Black Númenórean*'s fight.
A lithe orc barely slashes your left foot and tickles it.

![ CW HP:Fine Mana:Hot *Bray the Black Númenórean*:Healthy>flee

![ CW HP:Fine Mana:Hot *Bray the Black Númenórean*:Healthy>You flee head over heels.
You flee north.
A Wide Clearing
Exits: -north-, (south).

*. CW HP:Fine Mana:Hot>s
[south]
s
[south]
A Musty Old Room
The corpse of a pack horse is lying here.
*Bray the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (north), east.
*Bray the Black Númenórean* CLOSES the -[ archway ]-.

![ CW HP:Fine Mana:Hot>Alas, you cannot go that way...
The sturdydoor is opened from the other side.

![ CW HP:Fine Mana:Hot>flee

A lithe orc quickly approaches, trying to slash you.

![ CW HP:Fine Mana:Hot a lithe orc:Fine>*Bray the Black Númenórean* quickly approaches, trying to pierce you.
You flee head over heels.
You flee east.
A Dusty Hallway
Traces of pale white tones form the aura of this place.
Exits: west.

![ CW HP:Fine Mana:Hot>sc
sc
180/216 hits, 75/143 mana, and 100/109 moves.

![ CW HP:Fine Mana:Hot>180/216 hits, 75/143 mana, and 100/109 moves.

![ CW HP:Fine Mana:Hot>w
[west]
A Musty Old Room
The corpse of a pack horse is lying here.
*Bray the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: east.

![ CW HP:Fine Mana:Hot>n
[north]
Alas, you cannot go that way...

![ CW HP:Fine Mana:Hot>
*Bray the Black Númenórean* issues the order 'assist'.

![ CW HP:Fine Mana:Hot>oaw
[open archway]

*Bray the Black Númenórean* gives a lithe orc an order.

![ CW HP:Fine Mana:Hot>Ok.
A lithe orc barely slashes your body and tickles it.

![ CW HP:Fine Mana:Hot a lithe orc:Fine>ks
[knock sturdydoor]

*Bray the Black Númenórean* leaves >> EAST >>.
A pack horse leaves >> EAST >>.
A lithe orc leaves >> EAST >>.

![ CW HP:Fine Mana:Hot a lithe orc:Fine>flee
No way! You are fighting for your life!

![ CW HP:Fine Mana:Hot a lithe orc:Fine>You flee head over heels.
You flee east.
A Dusty Hallway
Traces of pale white tones form the aura of this place.
*Bray the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: west.

![ CW HP:Fine Mana:Hot>
You swiftly dodge a lithe orc's attempt to slash you.

![ CW HP:Fine Mana:Hot a lithe orc:Fine>w
[west]
*Bray the Black Númenórean* leaves << WEST <<.
A pack horse leaves << WEST <<.
No way! You are fighting for your life!

![ CW HP:Fine Mana:Hot a lithe orc:Fine>flee
You flee head over heels.
You flee west.
A Musty Old Room
The corpse of a pack horse is lying here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
*Bray the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
Exits: (north), east.

![ CW HP:Fine Mana:Hot>ks
[knock sturdydoor]
You knock on it.
*Bray the Black Númenórean* leaves >> EAST >>.
A pack horse leaves >> EAST >>.
A lithe orc leaves >> EAST >>.

![ CW HP:Fine Mana:Hot>flee
You flee head over heels.
You flee north.
A Wide Clearing
Exits: -north-, (south).

*. CW HP:Fine Mana:Hot>s
[south]
A Musty Old Room
The corpse of a pack horse is lying here.
*Bray the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (north), east.
A small peephole is uncovered in the door and a pair of eyes peers out at you.

![ CW HP:Fine Mana:Hot>
A lithe orc barely slashes your body and tickles it.

![ CW HP:Fine Mana:Hot a lithe orc:Fine>ks
[knock sturdydoor]
No way! You are fighting for your life!

![ CW HP:Fine Mana:Hot a lithe orc:Fine>
You swiftly dodge *Bray the Black Númenórean*'s attempt to pierce you.
The sturdydoor is opened from the other side.

![ CW HP:Fine Mana:Hot a lithe orc:Fine>flee
You flee head over heels.
You flee east.
A Dusty Hallway
Traces of pale white tones form the aura of this place.
Exits: west.

![ CW HP:Fine Mana:Hot>w
[west]
s
[south]
A Musty Old Room
The corpse of a pack horse is lying here.
*Bray the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (north), east, (south).
*Bray the Black Númenórean* leaves >> EAST >>.
A pack horse leaves >> EAST >>.
A lithe orc leaves >> EAST >>.
A lithe orc leaves >> EAST >>.

![ CW HP:Fine Mana:Hot>At a Caravanserai
Traces of white tones form the aura of this place.
A large stone fireplace with a roaring fire warms the room.
A huge clock is standing here.
A tall woman in riding leathers is here.
A dwarf is here, bearing a grim and competent demeanour.
A wizened dwarf is busy at work.
A sturdy old dwarf wonders if you want something.
A young dwarf is here, attempting to look tough.
Exits: (north), east.

![ CW HP:Fine Mana:Hot>
Kônn the dwarf CLOSES the -[ door ]- and secures it with a huge bar.

![ CW HP:Fine Mana:Hot>sc
177/216 hits, 77/143 mana, and 98/109 moves.

![ CW HP:Fine Mana:Hot>stat
[stat]
Spell speed: normal         Weapon: thorn
OB: 51%, DB: 58%, PB: 59%, Armour: 84%. Wimpy: 100. Mood: wimpy.
Needed: 1,887,210 xp, 0 tp. Lauren: 106. Alert: normal.
Timers:
Affected by:
- novoid
- nosneak
- noquit
- potion
- panic
- a light wound at the right foot (clean)
- breath of briskness (2:25)
- bless (3:14)
- stored spell earthquake
- strength (6:50)
- shield (13:53)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- detect magic (48:29)
- armour (0:34)
- vigour

![ CW HP:Fine Mana:Hot>res
You sit down and rest your tired bones.

![ CW HP:Fine Mana:Hot>sc
sc
177/216 hits, 78/143 mana, and 100/109 moves.

![ CW HP:Fine Mana:Hot>177/216 hits, 78/143 mana, and 100/109 moves.

![ CW HP:Fine Mana:Hot>wi
[chan mood wimpy]
Ok.

![ CW HP:Fine Mana:Hot>sc
177/216 hits, 78/143 mana, and 101/109 moves.

![ CW HP:Fine Mana:Hot>sc
sc
177/216 hits, 79/143 mana, and 102/109 moves.

![ CW HP:Fine Mana:Hot>sc
177/216 hits, 79/143 mana, and 102/109 moves.

![ CW HP:Fine Mana:Hot>177/216 hits, 79/143 mana, and 103/109 moves.

![ CW HP:Fine Mana:Hot>stat
[stat]
Spell speed: normal         Weapon: thorn
sc
OB: 51%, DB: 8%, PB: 59%, Armour: 84%. Wimpy: 100. Mood: wimpy.
Needed: 1,887,210 xp, 0 tp. Lauren: 106. Alert: normal.
Timers:
Affected by:
- novoid
- noquit
- potion
- panic
- a light wound at the right foot (clean)
- breath of briskness (2:28)
- bless (3:17)
- stored spell earthquake
- strength (6:54)
- shield (13:56)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- detect magic (48:32)
- armour (0:37)
- vigour

![ CW HP:Fine Mana:Hot>177/216 hits, 80/143 mana, and 104/109 moves.

![ CW HP:Fine Mana:Hot>q
cast
Cast what which where?

![ CW HP:Fine Mana:Hot>sc
sc
177/216 hits, 81/143 mana, and 105/109 moves.

![ CW HP:Fine Mana:Hot>sc
177/216 hits, 81/143 mana, and 106/109 moves.

![ CW HP:Fine Mana:Hot>sc
177/216 hits, 81/143 mana, and 106/109 moves.

![ CW HP:Fine Mana:Hot>sc
178/216 hits, 82/143 mana, and 106/109 moves.

![ CW HP:Fine Mana:Hot>178/216 hits, 82/143 mana, and 107/109 moves.

![ CW HP:Fine Mana:Hot>stat
[stat]
Spell speed: normal         Weapon: thorn
OB: 51%, DB: 8%, PB: 59%, Armour: 84%. Wimpy: 100. Mood: wimpy.
Needed: 1,887,210 xp, 0 tp. Lauren: 106. Alert: normal.
Timers:
Affected by:
- novoid
- noquit
- potion
- panic
- a light wound at the right foot (clean)
- breath of briskness (2:31)
- bless (3:20)
- stored spell earthquake
- strength (6:56)
- shield (13:59)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- detect magic (48:35)
- armour (0:40)
- vigour

![ CW HP:Fine Mana:Hot>sc
178/216 hits, 83/143 mana, and 108/109 moves.

![ CW HP:Fine Mana:Hot>sc
178/216 hits, 83/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc
178/216 hits, 84/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc
178/216 hits, 84/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc
178/216 hits, 84/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc
178/216 hits, 84/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc
sc
178/216 hits, 85/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>178/216 hits, 85/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>stat
[stat]
Spell speed: normal         Weapon: thorn
OB: 51%, DB: 8%, PB: 59%, Armour: 84%. Wimpy: 100. Mood: wimpy.
Needed: 1,887,210 xp, 0 tp. Lauren: 106. Alert: normal.
Timers:
Affected by:
- novoid
- noquit
- potion
- panic
- a light wound at the right foot (clean)
- breath of briskness (2:34)
- bless (3:23)
- stored spell earthquake
- strength (7:0)
- shield (14:2)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- detect magic (48:38)
- armour (0:43)
- vigour

![ CW HP:Fine Mana:Hot>sc
179/216 hits, 86/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc
179/216 hits, 86/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc
179/216 hits, 86/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc
sc
179/216 hits, 87/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc
179/216 hits, 87/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc
179/216 hits, 87/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc
179/216 hits, 88/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc
179/216 hits, 88/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc
179/216 hits, 88/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>st
179/216 hits, 88/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>You stop resting, and stand up.

![ CW HP:Fine Mana:Hot>open exit
Kônn the dwarf says 'Here, let me help you with that.'
Kônn the dwarf lifts the bar and OPENS the -[ door ]-.

![ CW HP:Fine Mana:Hot>scout n
You quietly scout northwards...

A Musty Old Room
The corpse of a pack horse is lying here.
*Bray the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
A shadowy and lithe orc stands here, half-hidden in the darkness.

You stop scouting.

![ CW HP:Fine Mana:Hot>sc
179/216 hits, 90/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc
179/216 hits, 90/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc
sc
179/216 hits, 91/143 mana, and 109/109 moves.
Kônn the dwarf CLOSES the -[ door ]- and secures it with a huge bar.

![ CW HP:Fine Mana:Hot>sc
179/216 hits, 91/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>179/216 hits, 91/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>stat
[stat]
Spell speed: normal         Weapon: thorn
OB: 51%, DB: 58%, PB: 59%, Armour: 84%. Wimpy: 100. Mood: wimpy.
Needed: 1,887,210 xp, 0 tp. Lauren: 106. Alert: normal.
Timers:
Affected by:
- novoid
- noquit
- potion
- panic
- a light wound at the right foot (clean)
- breath of briskness (2:42)
- bless (3:31)
- stored spell earthquake
- strength (7:7)
- shield (14:10)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- detect magic (48:46)
- armour (0:51)
- vigour

![ CW HP:Fine Mana:Hot>sc
179/216 hits, 92/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc
179/216 hits, 92/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc
179/216 hits, 92/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc
179/216 hits, 93/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>st
You are already standing.

![ CW HP:Fine Mana:Hot>cure
cast 'cure serious'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

![ CW HP:Fine Mana:Hot>sc
212/216 hits, 82/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>res
You sit down and rest your tired bones.

![ CW HP:Fine Mana:Hot>sc
212/216 hits, 83/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc
212/216 hits, 83/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc
212/216 hits, 83/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc
212/216 hits, 83/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc
212/216 hits, 83/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc
212/216 hits, 84/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc
212/216 hits, 84/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>st
You stop resting, and stand up.

![ CW HP:Fine Mana:Hot>sc
212/216 hits, 85/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc
212/216 hits, 85/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>open exit
Kônn the dwarf says 'Here, let me help you with that.'
Kônn the dwarf lifts the bar and OPENS the -[ door ]-.

![ CW HP:Fine Mana:Hot>res
q
You sit down and rest your tired bones.
===== BOB DOWN ==== (Lasted 2:54) =====

![ CW HP:Fine Mana:Hot>cast
Cast what which where?

![ CW HP:Fine Mana:Hot>sc

Kônn the dwarf CLOSES the -[ door ]- and secures it with a huge bar.

![ CW HP:Fine Mana:Hot>213/216 hits, 87/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc
213/216 hits, 87/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc
213/216 hits, 88/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>alias q cast q 'block door' archway
sc
Ok.

![ CW HP:Fine Mana:Hot>sc
214/216 hits, 93/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>214/216 hits, 94/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>st
You stop resting, and stand up.

![ CW HP:Fine Mana:Hot>sc
sc
214/216 hits, 94/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>214/216 hits, 95/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>l
[exa  ]
sc
At a Caravanserai
You find yourself in a tavern of the most comfortable and inviting sort,
brimming with the odours of tasty food and frosty ale. Someone has arrayed long
trestle tables with accompanying high-backed chairs of darkened and well oiled
hardwood. Above all sparkles a crystalline chandelier of coloured glass imbuing
the surroundings with a soft relaxing ambience; evidently it is the product of
some advanced dwarven handicraft. Lining the walls are oaken panels limned with
the visages of patrons former and recent -- they are remarkably lifelike,
infused with personality by some remarkably talented artisan.
Traces of pale white tones form the aura of this place.
A huge clock is standing here.
A large stone fireplace with a roaring fire warms the room.
A tall woman in riding leathers is here.
A dwarf is here, bearing a grim and competent demeanour.
A wizened dwarf is busy at work.
A sturdy old dwarf wonders if you want something.
A young dwarf is here, attempting to look tough.

![ CW HP:Fine Mana:Hot>sc
215/216 hits, 95/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>215/216 hits, 95/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>open exit
Kônn the dwarf says 'Here, let me help you with that.'
Kônn the dwarf lifts the bar and OPENS the -[ door ]-.

![ CW HP:Fine Mana:Hot>scout n
You quietly scout northwards...

A Musty Old Room
Traces of pale red tones form the aura of this place.
The corpse of a pack horse is lying here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
*Bray the Black Númenórean* is standing here.

You stop scouting.

![ CW HP:Fine Mana:Hot>
You see *Bray the Black Númenórean* scouting from the north!

![ CW HP:Fine Mana:Hot>
Kônn the dwarf CLOSES the -[ door ]- and secures it with a huge bar.

![ CW HP:Fine Mana:Hot>sc
215/216 hits, 97/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>sc
215/216 hits, 98/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>open exit
Kônn the dwarf says 'Here, let me help you with that.'
Kônn the dwarf lifts the bar and OPENS the -[ door ]-.

// I better block this before he gets bored and runs away.

![ CW HP:Fine Mana:Hot>sc
215/216 hits, 99/143 mana, and 109/109 moves.

![ CW HP:Fine Mana:Hot>
Kônn the dwarf CLOSES the -[ door ]- and secures it with a huge bar.

![ CW Mana:Hot>n;caw;q
[north]
[close archway]
The sturdydoor seems to be closed.

![ CW Mana:Hot>You don't see any archway here.

![ CW Mana:Hot>cast q 'block door' archway
You don't see any archway here.

![ CW Mana:Hot>open exit
Kônn the dwarf says 'Here, let me help you with that.'
Kônn the dwarf lifts the bar and OPENS the -[ door ]-.

![ CW Mana:Hot>n;caw;q
[north]
[close archway]
A Musty Old Room
Traces of pale red tones form the aura of this place.
The corpse of a pack horse is lying here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
*Bray the Black Númenórean* is standing here.
Exits: east, (south).
*Bray the Black Númenórean* CLOSES the -[ sturdydoor ]-.

![ CW Mana:Hot>It's already closed!

![ CW Mana:Hot>cast q 'block door' archway
You start to concentrate...

Nothing happens.

// Could've saved a lot of mana, but I couldn't imagine he would block.
// Makes sense though if he was thinking rocks - none here, but he couldn't possibly know.

![ CW Mana:Hot>
*Bray the Black Númenórean* panics, and attempts to flee.
*Bray the Black Númenórean* leaves >> EAST >>.

![ CW Mana:Hot>e
[east]
A Dusty Hallway
Traces of white tones form the aura of this place.
A sturdy pack horse is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
*Bray the Black Númenórean* is standing here.
Exits: west.

![ CW Mana:Hot>sc
*Bray the Black Númenórean* leaves << WEST <<.
A pack horse leaves << WEST <<.
A lithe orc leaves << WEST <<.
216/216 hits, 67/143 mana, and 108/109 moves.

![ CW Mana:Hot>w
[west]
A Musty Old Room
Traces of pale red and rich white tones form the aura of this place.
The corpse of a pack horse is lying here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
*Bray the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: east.
A lithe orc barely slashes your right arm and tickles it.

![ CW HP:Fine Mana:Hot a lithe orc:Fine>sc
*Bray the Black Númenórean* issues the order 'kill aramarth'.
You swiftly dodge a lithe orc's attempt to slash you.
You can't do that while fighting.

![ CW HP:Fine Mana:Hot a lithe orc:Fine>
*Bray the Black Númenórean* gives a lithe orc an order.

![ CW HP:Fine Mana:Hot a lithe orc:Fine>eqe
[cast n 'earthquake']
#action >xp1 XPCOUNTER: &1 &2. is now off.
#action >xp2 ^You receive your share of experience. is now off.
#action >xp3 ^You feel more experienced. is now off.
You quickly recall your stored spell...

ks
[knock sturdydoor]
flee
*Bray the Black Númenórean* leaves >> EAST >>.
A pack horse leaves >> EAST >>.

The earth trembles beneath your feet!
Some debris falls on you from above.

![ CW HP:Fine Mana:Warm a lithe orc:Hurt>No way! You are fighting for your life!

![ CW HP:Fine Mana:Warm a lithe orc:Hurt>You feel bolder.
A lithe orc lightly slashes your right foot.
You feel a sharp pain there!
You flee head over heels.
You flee east.
A Dusty Hallway
Traces of white tones form the aura of this place.
*Bray the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
Exits: west.

![ CW HP:Fine Mana:Warm>
*Bray the Black Númenórean* leaves << WEST <<.
A pack horse leaves << WEST <<.

![ CW HP:Fine Mana:Warm>
[west]
A Musty Old Room
Traces of pale red and fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
A shadowy and lithe orc stands here, half-hidden in the darkness.
*Bray the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
Exits: east.

![ CW HP:Fine Mana:Warm>ks
[knock sturdydoor]
You knock on it.
*Bray the Black Númenórean* issues the order 'flee'.
A lithe orc panics, and attempts to flee.
A lithe orc panics, and attempts to flee.
A lithe orc leaves >> EAST >>.

![ CW HP:Fine Mana:Warm>eqe
[cast n 'earthquake']
#action >xp1 XPCOUNTER: &1 &2. is now off.
#action >xp2 ^You receive your share of experience. is now off.
#action >xp3 ^You feel more experienced. is now off.
You quickly recall your stored spell...
A lithe orc tries to slash you, but your parry is successful.

A small peephole is uncovered in the door and a pair of eyes peers out at you.

*Bray the Black Númenórean* fails to pierce you.

*Bray the Black Númenórean* issues the order 'assist'.

*Bray the Black Númenórean* gives a lithe orc an order.
The earth trembles beneath your feet!

![ CW HP:Fine Mana:Warm a lithe orc:Wounded>
The sturdydoor is opened from the other side.

![ CW HP:Fine Mana:Warm a lithe orc:Wounded>
A pack horse panics, and attempts to flee.
A pack horse leaves >> EAST >>.
*Bray the Black Númenórean* panics, but can't stop fighting to flee.

![ CW HP:Fine Mana:Warm a lithe orc:Wounded>flee
You flee head over heels.
You flee south.
At a Caravanserai
Traces of pale white tones form the aura of this place.
A large stone fireplace with a roaring fire warms the room.
A huge clock is standing here.
A tall woman in riding leathers is here.
A dwarf is here, bearing a grim and competent demeanour.
A wizened dwarf is busy at work.
A sturdy old dwarf wonders if you want something.
A young dwarf is here, attempting to look tough.
Exits: (north), east.

![ CW HP:Fine Mana:Warm>sc
n
[north]
201/208 hits, 43/143 mana, and 103/106 moves.

![ CW HP:Fine Mana:Warm>A Musty Old Room
Traces of pale red and fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
*Bray the Black Númenórean* is standing here.
Exits: east, (south).

![ CW HP:Fine Mana:Warm>
The sturdydoor is closed from the other side.

![ CW HP:Fine Mana:Warm>eqe
[cast n 'earthquake']
#action >xp1 XPCOUNTER: &1 &2. is now off.
#action >xp2 ^You receive your share of experience. is now off.
#action >xp3 ^You feel more experienced. is now off.
You quickly recall your stored spell...

*Bray the Black Númenórean* leaves >> EAST >>.
A lithe orc leaves >> EAST >>.

*Bray the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
A lithe orc has arrived from the east.
A lithe orc has arrived from the east.

*Bray the Black Númenórean* tries to pierce you, but your parry is successful.

*Bray the Black Númenórean* issues the order 'assist'.
A lithe orc joins *Bray the Black Númenórean*'s fight.
A lithe orc joins *Bray the Black Númenórean*'s fight.
A lithe orc barely slashes your left hand and tickles it.
A lithe orc barely slashes your left leg and tickles it.

*Bray the Black Númenórean* gives a lithe orc an order.
The earth trembles beneath your feet!
You receive your share of experience.
This is really a genocide...
You hear a pack horse's death cry as he collapses.
A pack horse is dead! R.I.P.
Some debris falls on you from above.

![ CW HP:Fine Mana:Cold *Bray the Black Númenórean*:Wounded>flee

*Bray the Black Númenórean* panics, and attempts to flee.
*Bray the Black Númenórean* leaves >> EAST >>.

![ CW HP:Fine Mana:Cold a lithe orc:Bad>You flee head over heels.
You flee east.
A Dusty Hallway
Traces of white tones form the aura of this place.
*Bray the Black Númenórean* is standing here.
Exits: west.

![ CW HP:Fine Mana:Cold>
*Bray the Black Númenórean* leaves << WEST <<.

![ CW HP:Fine Mana:Cold>eqe
[cast n 'earthquake']
#action >xp1 XPCOUNTER: &1 &2. is now off.
#action >xp2 ^You receive your share of experience. is now off.
#action >xp3 ^You feel more experienced. is now off.
You quickly recall your stored spell...

*Bray the Black Númenórean* has arrived from the west.
A lithe orc has arrived from the west.
A lithe orc has arrived from the west.

A lithe orc tries to slash you, but your parry is successful.

*Bray the Black Númenórean* fails to pierce you.

*Bray the Black Númenórean* issues the order 'assist'.
A lithe orc joins *Bray the Black Númenórean*'s fight.
A lithe orc barely slashes your left arm and tickles it.

flee
*Bray the Black Númenórean* gives a lithe orc an order.
The earth trembles beneath your feet!
A lithe orc is INCAPACITATED and will slowly die, if not aided.

![ CW HP:Fine Mana:Cold a lithe orc:Dying>You flee head over heels.
You flee west.
A Musty Old Room
Traces of pale red and fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
e
[east]
*Bray the Black Númenórean* has arrived from the east.
A lithe orc has arrived from the east.
190/208 hits, 17/143 mana, and 101/106 moves.

![ CW HP:Fine Mana:Cold>*Bray the Black Númenórean* quickly approaches, trying to pierce you.
No way! You are fighting for your life!

![ CW HP:Fine Mana:Cold *Bray the Black Númenórean*:Bad>*Bray the Black Númenórean* begins some strange incantations...

![ CW HP:Fine Mana:Cold *Bray the Black Númenórean*:Bad>eqe
[cast n 'earthquake']
#action >xp1 XPCOUNTER: &1 &2. is now off.
#action >xp2 ^You receive your share of experience. is now off.
#action >xp3 ^You feel more experienced. is now off.
You quickly recall your stored spell...

*Bray the Black Númenórean* utters the word 'yufzbarr'
*Bray the Black Númenórean*'s fireball completely envelops you, causing infernal pain.

*Bray the Black Númenórean* begins some strange incantations...
The earth trembles beneath your feet!
A lithe orc is INCAPACITATED and will slowly die, if not aided.
You feel more experienced.
Yes! You're beginning to get the idea.
You hear *Bray the Black Númenórean*'s death cry as he collapses.
*Bray the Black Númenórean* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Bray the Black Númenórean*.
You pierce a lithe orc's right foot extremely hard and shatter it.
You receive your share of experience.
One more death... It seems to be a litany...
You hear a lithe orc's death cry as he collapses.
A lithe orc is dead! R.I.P.

![ CW HP:Fine Mana:Icy>sc
169/208 hits, 4/143 mana, and 103/106 moves.

![ CW HP:Fine Mana:Icy>e
[east]
A Dusty Hallway
Traces of fierce white tones form the aura of this place.
A lithe orc is lying here, INCAPACITATED.
Exits: west.

![ CW HP:Fine Mana:Icy>k orc
You pierce a lithe orc's head extremely hard and shatter it.
You receive your share of experience.
One more death... It seems to be a litany...
You hear a lithe orc's death cry as he collapses.
A lithe orc is dead! R.I.P.
A shadow slowly rises above the corpse of a lithe orc.

![ CW HP:Fine Mana:Icy>w
[west]
A Musty Old Room
Traces of fierce red and fierce white tones form the aura of this place.
The corpse of a lithe orc is lying here.
The corpse of *a Man* is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The shadow of *a Man* is floating here.
Exits: east.

![ CW HP:Fine Mana:Icy>sc
169/208 hits, 6/143 mana, and 102/106 moves.

![ CW HP:Fine Mana:Icy>sc
169/208 hits, 6/143 mana, and 102/106 moves.

![ CW HP:Fine Mana:Icy>lic
[look in corpse]
corpse (here) :
a pair of chain mail leggings (used)
a pair of chain mail sleeves (flawless)
a pile of coins
a scimitar (well-maintained)
a sturdy chain mail hauberk (well-maintained)

![ CW HP:Fine Mana:Icy>l in 2.corpse
[exa in 2.corpse]
corpse (here) :
a broad silver belt; it glows blue
a shiny dagger (well-maintained); it glows blue
a forest green cloak (neglected); it glows blue
a staff inlaid with gems; it glows blue
a pair of chain mail gloves (flawless)
a pair of smooth, black boots
a white chain mail coif (flawless)
a chain mail hauberk (satisfactory)
a red ruby; it glows blue
a grey wolf fur (neglected)

// No, this wasn't anything special, as logs go, but people did ask.

// Bray retired without even looting himself. :(