Aramarth learns his commands

// Cut from my November 27, 2011 log and converted with Kalev's log converter.

// Aramarth was reequing after a dumb death. Had made a staff and bought fine // chains, and was going to go get a pipe and some lockpicks, when this // happened. // As you see, I hadn't played this char in a while. Didn't really know what // to do with him and didn't remember what my config was like. // A lot of "sc" and "where" cut out of the log. !( CRW Mana:Hot Move:Slow>w [west] Threshold of Moria Iphigenia the Noldo is standing here searching for tracks. A mother eagle flies high above looking for prey. A large warhorse is standing here, clad in mail. Exits: east, up. !( CRW Mana:Hot Move:Slow>u The Great Gates Exits: (west), down. !( CRW Mana:Hot Move:Slow>where Players in your zone -------------------- Iphigenia - Threshold of Moria Aramarth - The Great Gates !( CRW Mana:Hot Move:Slow>tr You carefully examine the ground around you, looking for tracks... You see: - a track of a warhorse leading \\ DOWN \\ done less than 1 hour ago - a track of an Elf leading \\ DOWN \\ done less than 1 hour ago - a track of an Elf coming from the west done less than 1 hour ago - a track of a trained horse leading << WEST << done less than 6 hours ago Inactivity timeout postponed... - a track of *a Man* leading << WEST << done less than 6 hours ago You stop searching, you don't seem to find anything else.
// Had heard that Elceser was around Moria.

!( CRW Mana:Hot Move:Slow>sc 196/196 hits, 76/130 mana, and 25/105 moves. !( CRW Mana:Hot Move:Slow>lead You stop riding a pack horse. A pack horse starts following you. !( CW Mana:Hot Move:Slow>bb [cast n 'breath'] You start to concentrate... The energy in your legs is refreshed. !( CW Mana:Warm>t iphigenia Elceser in Ok. // I'll go kill him! Maybe he has a pipe for me. !O CW Mana:Hot> Iphigenia tells you 'i guess he ignored me, or didn't track' // To CC The Cavern Crossroads Exits: east, west, up, down. !O CW Mana:Hot>tr You carefully examine the ground around you, looking for tracks... You see: - a track of a pack horse leading >> EAST >> done less than 6 hours ago - a track of a trained horse leading << WEST << done less than 6 hours ago - a track of a pack horse leading up done less than 7 hours ago Some very far noise can be heard from above. - a track of an Elf coming from above done less than 1 hour ago - a track of a lithe orc leading >> EAST >> done less than 6 hours ago - a track of *a Man* leading >> EAST >> done less than 6 hours ago - a track of *a Man* leading << WEST << done less than 6 hours ago - a track of *a Man* coming from above done less than 6 hours ago - a track of *a Man* coming from above done less than 7 hours ago - a track of *a Man* leading up done less than 8 hours ago You stop searching.
// That must have been 2 different BNs. But I misread the tracks and thought there
// was just 1.

!O CW Mana:Hot>reveal quick You begin to search... You didn't find anyone. !O CW Mana:Hot>e [east] Durin's Way Exits: [north], east, west. !O CW Mana:Hot>trm [track *man*] You carefully examine the ground around you, looking for tracks... You see some tracks of *a Man* leading >> EAST >>, done less than 6 hours ago. !O CW Mana:Hot>e [east] Durin's Way Exits: east, west. Iphigenia tells you 'i don't know my way around too well' You see some tracks of *a Man* leading >> EAST >>, done less than 6 hours ago. !O CW Mana:Hot>e [east] Durin's Way Exits: north, east, south, west. You see some tracks of *a Man* leading vv SOUTH vv, done less than 6 hours ago. !O CW Mana:Hot>s [south] Ruined Avenue Exits: north, south. You see some tracks of *a Man* leading vv SOUTH vv, done less than 6 hours ago. !O CW Mana:Hot>196/196 hits, 83/130 mana, and 76/105 moves. !O CW Mana:Hot>s [south] Ruined Avenue A huge stone troll looms overhead, ready to crush your body. Exits: north, south. [south] You see some tracks of *a Man* leading vv SOUTH vv, done less than 6 hours ago. !O CW Mana:Hot> Ruined Avenue Exits: north, south. !O CW Mana:Hot>s [south] You see some tracks of *a Man* leading vv SOUTH vv, done less than 6 hours ago. !O CW Mana:Hot> Iron Hall Exits: north, east. !O CW Mana:Hot>e [east] You see some tracks of *a Man* leading >> EAST >>, done less than 6 hours ago. !O CW Mana:Hot> Avenue of Iron Exits: east, west. You see some tracks of *a Man* leading >> EAST >>, done less than 6 hours ago. !O CW Mana:Hot>sc 196/196 hits, 86/130 mana, and 75/105 moves. !O CW Mana:Hot>e [east] Avenue of Iron Exits: east, west. You see some tracks of *a Man* leading >> EAST >>, done less than 6 hours ago. !O CW Mana:Hot>e [east] Avenue of Iron The corpse of a hungry warg is lying here. The corpse of a misshapen troll is lying here. Exits: east, west. You see some tracks of *a Man* leading >> EAST >>, done less than 4 hours ago. !O CW Mana:Hot>e [east] Iron Hall The corpse of a filthy troll is lying here. A squat and filthy troll lurks in the darkness. Exits: north, east, west. You see some tracks of *a Man* leading ^^ NORTH ^^, done less than 4 hours ago. !O CW Mana:Hot>n [north] Yavanna's Avenue Exits: north, south. You see some tracks of *a Man* leading \\ DOWN \\ , done less than 4 hours ago. !O CW Mana:Hot>where Players in your zone -------------------- Aramarth - Yavanna's Avenue !O CW Mana:Hot>res You sit down and rest your tired bones. !O CW Mana:Hot>sc 196/196 hits, 90/130 mana, and 76/105 moves. !O CW Mana:Hot>time According to the Sindarin calendar, it is: Orgaladhad, the 16th of Lothron, Year 3019 of the Third Age. You cannot guess the time indoors. Real time is Sun Nov 27 05:31:12 2011 GMT. Last reboot after a manual immediate reboot at Tue Nov 22 10:35:32 2011 GMT. !O CW Mana:Hot>sc 196/196 hits, 93/130 mana, and 80/105 moves. !O CW Mana:Hot>st You stop resting, and stand up. !O CW Mana:Hot>where Players in your zone -------------------- Aramarth - Yavanna's Avenue !O CW Mana:Hot>sc sc 196/196 hits, 93/130 mana, and 82/105 moves. !O CW Mana:Hot>196/196 hits, 93/130 mana, and 82/105 moves. !O CW Mana:Hot>ocr [open crack] Ok. !O CW Mana:Hot>sc 196/196 hits, 95/130 mana, and 84/105 moves. !O CW Mana:Hot>d Under the Crack *Adams the Black Numenorean* is resting here. A sturdy pack horse is standing here. A lithe orc is SLEEPING here. Exits: west, (up). Aha, you have found your victim! // Hi, you're not Elceser. Do you have a pipe for me anyway? != CW Mana:Hot>ccr *Adams the Black Numenorean* stops resting, and clambers on his feet. != CW Mana:Hot>ccr [close crack] You don't see any crack here. != CW Mana:Hot> *Adams the Black Numenorean* tries to pierce you, but your parry is successful. != CW Mana:Hot *Adams the Black Numenorean*:Fine>flee *Adams the Black Numenorean* issues the order 'assist'. != CW Mana:Hot *Adams the Black Numenorean*:Fine>!= CW Mana:Hot *Adams the Black Numenorean*:Fine>*Adams the Black Numenorean* issues the order 'assist'. You flee head over heels. You flee up. Yavanna's Avenue Exits: north, south, (down). !O CW Mana:Hot>sc 196/196 hits, 95/130 mana, and 84/105 moves. !O CW Mana:Hot>d;c [close exit ] Under the Crack *Adams the Black Numenorean* is standing here. A sturdy pack horse is standing here. A lithe orc is sitting here. A sturdy pack horse is standing here. Exits: west, (up). A lithe orc clambers on his feet. != CW Mana:Hot>Ok. != CW Mana:Hot>w [west] A Wet Tunnel Exits: north, east. != CW Mana:Hot>sc 196/196 hits, 96/130 mana, and 86/105 moves. != CW Mana:Hot>n [north] A Wet Tunnel Exits: south, west. != CW Mana:Hot>s [south] A Wet Tunnel Exits: north, east. != CW Mana:Hot>e [east] Under the Crack *Adams the Black Numenorean* is standing here. A sturdy pack horse is standing here. A shadowy and lithe orc stands here, half-hidden in the darkness. Exits: west, [up]. != CW Mana:Hot> *Adams the Black Numenorean* begins some strange incantations... != CW Mana:Hot>ble [close exit ] [ cast 'block door' exit ] It's already closed! != CW Mana:Hot>You start to concentrate... A lithe orc barely slashes your left foot and tickles it. Aye! You cannot concentrate any more... != CW HP:Fine Mana:Hot a lithe orc:Healthy>flee You flee head over heels. PANIC! You couldn't escape! != CW HP:Fine Mana:Hot a lithe orc:Healthy> *Adams the Black Numenorean* utters the words 'block door' The exit up seems to blur for a while. != CW HP:Fine Mana:Hot a lithe orc:Healthy> *Adams the Black Numenorean* issues the order 'assist'. You flee head over heels. You flee west. A Wet Tunnel Exits: north, east. != CW HP:Fine Mana:Hot>wi [chan mood wimpy] Ok. != CW HP:Fine Mana:Hot>sc *Adams the Black Numenorean* has arrived from the east. A pack horse has arrived from the east. A lithe orc has arrived from the east. 194/196 hits, 97/130 mana, and 85/105 moves. != CW HP:Fine Mana:Hot>e [east] Under the Crack A sturdy pack horse is standing here. Exits: west, [up]. != CW HP:Fine Mana:Hot>csq [chan spell q] Ok. != CW HP:Fine Mana:Burning>tm Target set to: *man* #redefined key: F1 ^['[00~'=kill *man* #redefined key: F2 ^['[01~'=cast 'lightning bolt' *man* #redefined key: F3 ^['[02~'={kill *man*; cast 'lightning bolt'} #redefined key: F4 ^['[03~'=cast 'colour spray' *man* #redefined key: F5 ^['[04~'=cast 'burning hands' *man* != CW HP:Fine Mana:Burning>w [west] A Wet Tunnel Exits: north, east. != CW HP:Fine Mana:Burning>n [north] A Wet Tunnel Exits: south, west. != CW HP:Fine Mana:Burning>s [south] A Wet Tunnel Exits: north, east. != CW HP:Fine Mana:Burning>e [east] Under the Crack Exits: west, [up]. != CW HP:Fine Mana:Burning>sc 194/196 hits, 99/130 mana, and 85/105 moves. != CW HP:Fine Mana:Burning>where Players in your zone -------------------- Aramarth - Under the Crack != CW HP:Fine Mana:Burning>sc 195/196 hits, 100/130 mana, and 86/105 moves. != CW HP:Fine Mana:Burning>w [west] A Wet Tunnel Exits: north, east. != CW HP:Fine Mana:Burning>n [north] A Wet Tunnel Exits: south, west. != CW HP:Fine Mana:Burning> *Adams the Black Numenorean* has arrived from the west. A pack horse has arrived from the west. A lithe orc has arrived from the west. != CW HP:Fine Mana:Burning> *Adams the Black Numenorean* leaves vv SOUTH vv. A pack horse leaves vv SOUTH vv. A lithe orc leaves vv SOUTH vv. != CW HP:Fine Mana:Burning>s [south] A Wet Tunnel Exits: north, east. != CW HP:Fine Mana:Burning>e [east] *Adams the Black Numenorean* has arrived from the east. A pack horse has arrived from the east. A lithe orc has arrived from the east. Under the Crack Exits: west, [up]. != CW HP:Fine Mana:Burning>w [west] A Wet Tunnel Exits: north, east. != CW HP:Fine Mana:Burning>sc 195/196 hits, 100/130 mana, and 85/105 moves. != CW HP:Fine Mana:Burning>n [north] A Wet Tunnel Exits: south, west. != CW HP:Fine Mana:Burning>wim 120 [chan wimpy 120] Wimpy set to: 120 != CW HP:Fine Mana:Burning>s [south] A Wet Tunnel Exits: north, east. != CW HP:Fine Mana:Burning>e [east] Under the Crack Exits: west, [up]. != CW HP:Fine Mana:Burning>cast 'colour spray' *man* Nobody here by that name. // That was supposed to be bolt. But I don't play this char much, so I can't // for the life of me remember the keys. != CW Mana:Burning>csq [chan spell q] Ok. != CW Mana:Burning>w [west] A Wet Tunnel Exits: north, east. != CW Mana:Burning>n [north] cast 'colour spray' *man* A Wet Tunnel Exits: south, west. != CW Mana:Burning>Nobody here by that name. != CW Mana:Burning>cast 'lightning bolt' *man* Nobody here by that name. // Well, I found my bolt key. Maybe there is hope for me still. != CW Mana:Burning> *Adams the Black Numenorean* has arrived from the west. A pack horse has arrived from the west. A lithe orc has arrived from the west. != CW Mana:Burning>w [west] Bend in the Wet Tunnel Exits: east, south. != CW Mana:Burning>e [east] cast 'lightning bolt' *man* A Wet Tunnel *Adams the Black Numenorean* is standing here. A sturdy pack horse is standing here. A shadowy and lithe orc stands here, half-hidden in the darkness. Exits: south, west. != CW Mana:Burning>You start to concentrate... *Adams the Black Numenorean* leaves << WEST <<. Your victim has disappeared! A pack horse leaves << WEST <<. A lithe orc leaves << WEST <<. != CW Mana:Burning>w [west] cast 'lightning bolt' *man* *Adams the Black Numenorean* has arrived from the west. A pack horse has arrived from the west. A lithe orc has arrived from the west. Bend in the Wet Tunnel Exits: east, south. != CW Mana:Burning>Nobody here by that name. != CW Mana:Burning>e [east] cast 'lightning bolt' *man* A Wet Tunnel *Adams the Black Numenorean* is standing here. A sturdy pack horse is standing here. A shadowy and lithe orc stands here, half-hidden in the darkness. Exits: south, west. != CW Mana:Burning>You start to concentrate... *Adams the Black Numenorean* leaves << WEST <<. Your victim has disappeared! A pack horse leaves << WEST <<. A lithe orc leaves << WEST <<. != CW Mana:Burning>w [west] cast 'lightning bolt' *man* Bend in the Wet Tunnel *Adams the Black Numenorean* is standing here. A sturdy pack horse is standing here. A shadowy and lithe orc stands here, half-hidden in the darkness. Exits: east, south. != CW Mana:Burning> != CW Mana:Burning>*Adams the Black Numenorean* leaves >> EAST >>. A pack horse leaves >> EAST >>. A lithe orc leaves >> EAST >>. Nobody here by that name. != CW Mana:Burning>e [east] cast 'lightning bolt' *man* *Adams the Black Numenorean* has arrived from the east. A pack horse has arrived from the east. A lithe orc has arrived from the east. A Wet Tunnel Exits: south, west. != CW Mana:Burning>Nobody here by that name. != CW Mana:Hot>w [west] Bend in the Wet Tunnel *Adams the Black Numenorean* is standing here. A sturdy pack horse is standing here. A shadowy and lithe orc stands here, half-hidden in the darkness. Exits: east, south. != CW Mana:Hot>cast 'lightning bolt' *man* You start to concentrate... *Adams the Black Numenorean* leaves >> EAST >>. Your victim has disappeared! A pack horse leaves >> EAST >>. A lithe orc leaves >> EAST >>. != CW Mana:Hot> *Adams the Black Numenorean* has arrived from the east. A pack horse has arrived from the east. A lithe orc has arrived from the east. != CW Mana:Hot>sc *Adams the Black Numenorean* issues the order 'kill aramarth'. != CW Mana:Hot>*Adams the Black Numenorean* issues the order 'kill aramarth'. A lithe orc tries to slash you, but your parry is successful. You can't do that while fighting. != CW Mana:Hot a lithe orc:Healthy>e [east] No way! You are fighting for your life! != CW Mana:Hot a lithe orc:Healthy> *Adams the Black Numenorean* leaves vv SOUTH vv. A pack horse leaves vv SOUTH vv. != CW Mana:Hot a lithe orc:Healthy>flee *Adams the Black Numenorean* has arrived from the south. A pack horse has arrived from the south. You flee head over heels. You flee south. A Wet Tunnel Exits: north, west. != CW Mana:Hot> *Adams the Black Numenorean* has arrived from the north. A pack horse has arrived from the north. A lithe orc has arrived from the north. != CW Mana:Hot> *Adams the Black Numenorean* issues the order 'kill aramarth'. A lithe orc quickly approaches, trying to slash you. != CW Mana:Hot a lithe orc:Healthy>eq A lithe orc barely slashes your left hand and tickles it. != CW HP:Fine Mana:Hot a lithe orc:Healthy>eqe [cast n 'earthquake'] You quickly recall your stored spell... *Adams the Black Numenorean* begins some strange incantations... flee *Adams the Black Numenorean* utters the words 'magic missile' A magic missile sent by *Adams the Black Numenorean* hits you, causing some pain. *Adams the Black Numenorean* leaves << WEST <<. A pack horse leaves << WEST <<. The earth trembles beneath your feet! Some debris falls on you from above. != CW HP:Fine Mana:Hot a lithe orc:Fine>You flee head over heels. You flee north. Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Fine Mana:Hot>sc 185/196 hits, 84/130 mana, and 88/105 moves. != CW HP:Fine Mana:Hot> *Adams the Black Numenorean* has arrived from the south. A pack horse has arrived from the south. A lithe orc has arrived from the south. != CW HP:Fine Mana:Hot>s [south] A Wet Tunnel Exits: north, west. != CW HP:Fine Mana:Hot> *Adams the Black Numenorean* has arrived from the north. A pack horse has arrived from the north. A lithe orc has arrived from the north. != CW HP:Fine Mana:Hot>n [north] *Adams the Black Numenorean* leaves << WEST <<. A pack horse leaves << WEST <<. A lithe orc leaves << WEST <<. Bend in the Wet Tunnel Exits: east, south. != CW HP:Fine Mana:Hot>e [east] A Wet Tunnel Exits: south, west. != CW HP:Fine Mana:Hot>sc 185/196 hits, 84/130 mana, and 88/105 moves. != CW HP:Fine Mana:Hot>sc sc 185/196 hits, 84/130 mana, and 89/105 moves. != CW HP:Fine Mana:Hot>*Adams the Black Numenorean* has arrived from the west. A pack horse has arrived from the west. A lithe orc has arrived from the west. 185/196 hits, 84/130 mana, and 89/105 moves. != CW HP:Fine Mana:Hot>w [west] Bend in the Wet Tunnel Exits: east, south. != CW HP:Fine Mana:Hot>e [east] *Adams the Black Numenorean* has arrived from the east. A pack horse has arrived from the east. A lithe orc has arrived from the east. A Wet Tunnel Exits: south, west. != CW HP:Fine Mana:Hot>w [west] *Adams the Black Numenorean* has arrived from the west. A pack horse has arrived from the west. A lithe orc has arrived from the west. != CW HP:Fine Mana:Hot>Bend in the Wet Tunnel Exits: east, south. != CW HP:Fine Mana:Hot>e [east] A Wet Tunnel *Adams the Black Numenorean* is standing here. A sturdy pack horse is standing here. A shadowy and lithe orc stands here, half-hidden in the darkness. Exits: south, west. != CW HP:Fine Mana:Hot> *Adams the Black Numenorean* leaves << WEST <<. A pack horse leaves << WEST <<. A lithe orc leaves << WEST <<. != CW HP:Fine Mana:Hot>eqe [cast n 'earthquake'] You quickly recall your stored spell... *Adams the Black Numenorean* has arrived from the west. A pack horse has arrived from the west. A lithe orc has arrived from the west. *Adams the Black Numenorean* issues the order 'kill aramarth'. A lithe orc barely slashes your right foot and tickles it. The earth trembles beneath your feet! Some debris falls on you from above. A pack horse stops following you. != CW HP:Fine Mana:Hot a lithe orc:Hurt>flee A pack horse panics, and attempts to flee. A pack horse leaves << WEST <<. You flee head over heels. You flee south. A Wet Tunnel Exits: north, east. != CW HP:Fine Mana:Hot>sc 175/196 hits, 71/130 mana, and 88/105 moves. != CW HP:Fine Mana:Hot>n [north] A Wet Tunnel Exits: south, west. != CW HP:Fine Mana:Hot>w [west] Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Fine Mana:Hot>s [south] A Wet Tunnel Exits: north, west. != CW HP:Fine Mana:Hot>n [north] Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Fine Mana:Hot>e [east] A Wet Tunnel Exits: south, west. != CW HP:Fine Mana:Hot>s [south] A Wet Tunnel Exits: north, east. != CW HP:Fine Mana:Hot>e [east] Under the Crack Exits: west, [up]. != CW HP:Fine Mana:Hot>w [west] A Wet Tunnel Exits: north, east. != CW HP:Fine Mana:Hot>n [north] A Wet Tunnel Exits: south, west. != CW HP:Fine Mana:Hot>w [west] Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Fine Mana:Hot>s [south] A Wet Tunnel Exits: north, west. != CW HP:Fine Mana:Hot>w [west] Narrow Tunnel The corpse of a lurg leader is lying here. *Adams the Black Numenorean* is standing here. A sturdy pack horse is standing here. A shadowy and lithe orc stands here, half-hidden in the darkness. Exits: (north), east. != CW HP:Fine Mana:Hot> A lithe orc barely slashes your right arm and tickles it. != CW HP:Fine Mana:Hot a lithe orc:Hurt>c [close exit ] *Adams the Black Numenorean* issues the order 'kill aramarth'. != CW HP:Fine Mana:Hot a lithe orc:Hurt>Ok. != CW HP:Fine Mana:Hot a lithe orc:Hurt>eqe [cast n 'earthquake'] You quickly recall your stored spell... flee *Adams the Black Numenorean* OPENS the -[ stonedoor ]-. *Adams the Black Numenorean* leaves >> EAST >>. A pack horse leaves >> EAST >>. The earth trembles beneath your feet! != CW HP:Fine Mana:Hot a lithe orc:Bad>You flee head over heels. You flee east. A Wet Tunnel *Adams the Black Numenorean* is standing here. A sturdy pack horse is standing here. Exits: north, west. != CW HP:Fine Mana:Hot> *Adams the Black Numenorean* leaves << WEST <<. A pack horse leaves << WEST <<. != CW HP:Fine Mana:Hot> *Adams the Black Numenorean* has arrived from the west. A pack horse has arrived from the west. A lithe orc has arrived from the west. != CW HP:Fine Mana:Hot>w [west] Narrow Tunnel The corpse of a lurg leader is lying here. Exits: (north), east. != CW HP:Fine Mana:Hot>close exit Ok. != CW HP:Fine Mana:Hot>close exit It's already closed! != CW HP:Fine Mana:Hot> *Adams the Black Numenorean* has arrived from the east. A pack horse has arrived from the east. A lithe orc has arrived from the east. != CW HP:Fine Mana:Hot> *Adams the Black Numenorean* issues the order 'kill aramarth'. A lithe orc barely slashes your left hand and tickles it. != CW HP:Fine Mana:Hot a lithe orc:Bad> *Adams the Black Numenorean* OPENS the -[ stonedoor ]-. != CW HP:Fine Mana:Hot a lithe orc:Bad>eqe [cast n 'earthquake'] You quickly recall your stored spell... *Adams the Black Numenorean* leaves ^^ NORTH ^^. A pack horse leaves ^^ NORTH ^^. flee A lithe orc barely slashes your left hand and tickles it. The earth trembles beneath your feet! Some debris falls on you from above. != CW HP:Fine Mana:Warm a lithe orc:Awful>*Adams the Black Numenorean* has arrived from the north. PANIC! You can't quit the fight! != CW HP:Fine Mana:Warm a lithe orc:Awful> You flee head over heels. You flee north. Cave Entrance A great wolf with a sable coat glares around with red eyes. A great wolf with a sable coat glares around with red eyes. A sturdy pack horse is standing here. Exits: north, (south). != CW HP:Fine Mana:Warm>s [south] Narrow Tunnel The corpse of a lurg leader is lying here. A shadowy and lithe orc stands here, half-hidden in the darkness. *Adams the Black Numenorean* is standing here. Exits: (north), east. != CW HP:Fine Mana:Warm> *Adams the Black Numenorean* leaves >> EAST >>. A lithe orc leaves >> EAST >>. != CW HP:Fine Mana:Warm>e [east] A Wet Tunnel *Adams the Black Numenorean* is standing here. A shadowy and lithe orc stands here, half-hidden in the darkness. Exits: north, west. != CW HP:Fine Mana:Warm>n [north] Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Fine Mana:Warm>sc 159/196 hits, 48/130 mana, and 83/105 moves. != CW HP:Fine Mana:Warm>s [south] w [west] *Adams the Black Numenorean* has arrived from the south. A lithe orc has arrived from the south. A Wet Tunnel Exits: north, west. != CW HP:Fine Mana:Warm> != CW HP:Fine Mana:Warm>Narrow Tunnel The corpse of a lurg leader is lying here. A great wolf with a sable coat glares around with red eyes. Exits: (north), east. != CW HP:Fine Mana:Warm> Your legs feel heavier. != CW HP:Fine Mana:Warm>close exit Ok. A dire wolf tries to hit you, but your parry is successful. != CW HP:Fine Mana:Warm a dire wolf:Healthy>e [east] No way! You are fighting for your life! != CW HP:Fine Mana:Warm a dire wolf:Healthy>flee You flee head over heels. You flee east. A Wet Tunnel *Adams the Black Numenorean* is standing here. A shadowy and lithe orc stands here, half-hidden in the darkness. Exits: north, west. != CW HP:Fine Mana:Warm> *Adams the Black Numenorean* leaves << WEST <<. A lithe orc leaves << WEST <<. != CW HP:Fine Mana:Warm> *Adams the Black Numenorean* has arrived from the west. A lithe orc has arrived from the west. != CW HP:Fine Mana:Warm>eqe [cast n 'earthquake'] You start to concentrate... *Adams the Black Numenorean* leaves << WEST <<. A lithe orc leaves << WEST <<. The earth trembles beneath your feet! Some debris falls on you from above. != CW HP:Fine Mana:Warm>sc 153/196 hits, 35/130 mana, and 82/105 moves. *Adams the Black Numenorean* has arrived from the west. != CW HP:Fine Mana:Warm>n [north] Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Fine Mana:Warm>e [east] A Wet Tunnel Exits: south, west. != CW HP:Fine Mana:Warm>sc 153/196 hits, 35/130 mana, and 80/105 moves. != CW HP:Fine Mana:Warm>tm Target set to: *man* #redefined key: F1 ^['[00~'=kill *man* #redefined key: F2 ^['[01~'=cast 'lightning bolt' *man* #redefined key: F3 ^['[02~'={kill *man*; cast 'lightning bolt'} #redefined key: F4 ^['[03~'=cast 'colour spray' *man* #redefined key: F5 ^['[04~'=cast 'burning hands' *man* != CW HP:Fine Mana:Warm>sc 153/196 hits, 35/130 mana, and 81/105 moves. != CW HP:Fine Mana:Warm>csq [chan spell q] Ok. != CW HP:Fine Mana:Warm>w [west] Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Fine Mana:Warm> *Adams the Black Numenorean* has arrived from the south. A lithe orc has arrived from the south. A dire wolf has arrived from the south. != CW HP:Fine Mana:Warm> *Adams the Black Numenorean* leaves >> EAST >>. A lithe orc leaves >> EAST >>. != CW HP:Fine Mana:Warm>cast 'colour spray' *man* Nobody here by that name. != CW HP:Fine Mana:Warm> You feel less protected. A dire wolf barely hits your left foot and tickles it. != CW HP:Fine Mana:Warm a dire wolf:Fine>e [east] No way! You are fighting for your life! != CW HP:Fine Mana:Warm a dire wolf:Fine>flee You flee head over heels. You flee south. A Wet Tunnel Exits: north, west. != CW HP:Fine Mana:Warm>sc 151/196 hits, 35/130 mana, and 79/105 moves. != CW HP:Fine Mana:Warm>n [north] Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Fine Mana:Warm>e [east] A Wet Tunnel *Adams the Black Numenorean* is standing here. A shadowy and lithe orc stands here, half-hidden in the darkness. A great wolf with a sable coat glares around with red eyes. Exits: south, west. != CW HP:Fine Mana:Warm> *Adams the Black Numenorean* leaves << WEST <<. A lithe orc leaves << WEST <<. != CW HP:Fine Mana:Warm>s [south] A Wet Tunnel Exits: north, east. != CW HP:Fine Mana:Warm>e [east] Under the Crack Exits: west, [up]. != CW HP:Fine Mana:Warm>152/196 hits, 39/130 mana, and 81/105 moves. != CW HP:Fine Mana:Warm>where *Adams the Black Numenorean* has arrived from the west. A lithe orc has arrived from the west. Players in your zone -------------------- Aramarth - Under the Crack != CW HP:Fine Mana:Warm>w [west] *Adams the Black Numenorean* issues the order 'kill aramarth'. You swiftly dodge a lithe orc's attempt to slash you. != CW HP:Fine Mana:Warm a lithe orc:Awful>No way! You are fighting for your life! *Adams the Black Numenorean* issues the order 'bash'. != CW HP:Fine Mana:Warm a lithe orc:Awful>flee You flee head over heels. You flee west. A Wet Tunnel Exits: north, east. != CW HP:Fine Mana:Warm>eqe [cast n 'earthquake'] *Adams the Black Numenorean* has arrived from the east. A lithe orc has arrived from the east. != CW HP:Fine Mana:Warm>You start to concentrate... A lithe orc quickly approaches, trying to slash you. *Adams the Black Numenorean* issues the order 'kill aramarth'. *Adams the Black Numenorean* leaves >> EAST >>. A lithe orc lightly slashes your left arm and tickles it. Aye! You cannot concentrate any more... != CW HP:Fine Mana:Warm a lithe orc:Awful>flee *Adams the Black Numenorean* has arrived from the east. You flee head over heels. You flee east. Under the Crack Exits: west, [up]. != CW HP:Fine Mana:Warm>eqe [cast n 'earthquake'] You start to concentrate... *Adams the Black Numenorean* has arrived from the west. A lithe orc has arrived from the west. A lithe orc strongly slashes your right leg. You feel a sharp pain there! Aye! You cannot concentrate any more... != CW HP:Fine Mana:Warm a lithe orc:Awful> *Adams the Black Numenorean* leaves << WEST <<. != CW HP:Fine Mana:Warm a lithe orc:Awful>flee You flee head over heels. You flee west. A Wet Tunnel A great wolf with a sable coat glares around with red eyes. *Adams the Black Numenorean* is standing here. Exits: north, east. != CW HP:Fine Mana:Warm>wi [chan mood wimpy] *Adams the Black Numenorean* leaves >> EAST >>. != CW HP:Fine Mana:Warm>eqe != CW HP:Fine Mana:Warm>Ok. != CW HP:Fine Mana:Warm>eqe [cast n 'earthquake'] You start to concentrate... *Adams the Black Numenorean* has arrived from the east. A lithe orc has arrived from the east. *Adams the Black Numenorean* issues the order 'kill aramarth'. A dire wolf lightly hits your right arm and tickles it. Aye! You cannot concentrate any more... != CW HP:Hurt Mana:Warm a dire wolf:Healthy> You pierce a dire wolf's left hindleg hard. != CW HP:Hurt Mana:Warm a dire wolf:Fine>flee *Adams the Black Numenorean* issues the order 'bash'. != CW HP:Hurt Mana:Warm a dire wolf:Fine>PANIC! You can't quit the fight! != CW HP:Hurt Mana:Warm a dire wolf:Fine> *Adams the Black Numenorean* leaves >> EAST >>. A lithe orc leaves >> EAST >>. != CW HP:Hurt Mana:Warm a dire wolf:Fine>sc You can't do that while fighting. You flee head over heels. You flee east. Under the Crack *Adams the Black Numenorean* is standing here. A shadowy and lithe orc stands here, half-hidden in the darkness. Exits: west, [up]. != CW HP:Hurt Mana:Warm>sc 127/188 hits, 39/130 mana, and 76/104 moves. *Adams the Black Numenorean* leaves << WEST <<. A lithe orc leaves << WEST <<. // I want to get out of here. What was my mana cost for break? != CW HP:Hurt Mana:Warm>w [west] A Wet Tunnel A great wolf with a sable coat glares around with red eyes. *Adams the Black Numenorean* is standing here. A shadowy and lithe orc stands here, half-hidden in the darkness. Exits: north, east. *Adams the Black Numenorean* begins some strange incantations... != CW HP:Hurt Mana:Warm>n [north] A Wet Tunnel Exits: south, west. != CW HP:Hurt Mana:Warm>sc 127/188 hits, 39/130 mana, and 74/104 moves. != CW HP:Hurt Mana:Warm>sc 127/188 hits, 39/130 mana, and 74/104 moves. != CW HP:Hurt Mana:Warm>w [west] Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Hurt Mana:Warm>s [south] A Wet Tunnel A fine pair of greaves are lying here. A fine pair of metal boots are standing here. Exits: north, west. != CW HP:Hurt Mana:Warm>sc 127/188 hits, 40/130 mana, and 73/104 moves. != CW HP:Hurt Mana:Warm>n [north] Bend in the Wet Tunnel A sturdy pack horse is standing here. *Adams the Black Numenorean* is standing here. A shadowy and lithe orc stands here, half-hidden in the darkness. Exits: east, south. *Adams the Black Numenorean* leaves vv SOUTH vv. A lithe orc leaves vv SOUTH vv. != CW HP:Hurt Mana:Warm>sc e [east] 127/188 hits, 40/130 mana, and 73/104 moves. != CW HP:Hurt Mana:Warm>A Wet Tunnel Exits: south, west. != CW HP:Hurt Mana:Warm>s [south] A Wet Tunnel A great wolf with a sable coat glares around with red eyes. Exits: north, east. != CW HP:Hurt Mana:Warm>sc 127/188 hits, 40/130 mana, and 72/104 moves. != CW HP:Hurt Mana:Warm>sc 127/188 hits, 40/130 mana, and 72/104 moves. != CW HP:Hurt Mana:Warm>e [east] Under the Crack Exits: west, [up]. != CW HP:Hurt Mana:Warm>sc *Adams the Black Numenorean* has arrived from the west. A lithe orc has arrived from the west. != CW HP:Hurt Mana:Warm>*Adams the Black Numenorean* issues the order 'kill aramarth'. A lithe orc strongly slashes your right foot. You can't do that while fighting. != CW HP:Hurt Mana:Warm a lithe orc:Awful>w [west] No way! You are fighting for your life! You flee head over heels. You flee west. A Wet Tunnel Exits: north, east. != CW HP:Hurt Mana:Warm>flee You flee head over heels. You flee east. Under the Crack *Adams the Black Numenorean* is standing here. A shadowy and lithe orc stands here, half-hidden in the darkness. Exits: west, [up]. *Adams the Black Numenorean* issues the order 'bash'. != CW HP:Hurt Mana:Warm>n [north] Alas, you cannot go that way... *Adams the Black Numenorean* leaves << WEST <<. A lithe orc leaves << WEST <<. != CW HP:Hurt Mana:Warm>w [west] A Wet Tunnel *Adams the Black Numenorean* is standing here. A shadowy and lithe orc stands here, half-hidden in the darkness. Exits: north, east. *Adams the Black Numenorean* issues the order 'kill aramarth'. A lithe orc quickly approaches, trying to slash you. != CW HP:Hurt Mana:Warm a lithe orc:Awful> You flee head over heels. You flee north. A Wet Tunnel A great wolf with a sable coat glares around with red eyes. Exits: south, west. != CW HP:Hurt Mana:Warm>n [north] Alas, you cannot go that way... != CW HP:Hurt Mana:Warm> You swiftly dodge a dire wolf's attempt to hit you. != CW HP:Hurt Mana:Warm a dire wolf:Fine> PANIC! You can't quit the fight! != CW HP:Hurt Mana:Warm a dire wolf:Fine> You strongly pierce a dire wolf's left hindleg and tickle it. != CW HP:Hurt Mana:Warm a dire wolf:Fine>tar lithe Target set to: lithe #redefined key: F1 ^['[00~'=kill lithe #redefined key: F2 ^['[01~'=cast 'lightning bolt' lithe #redefined key: F3 ^['[02~'={kill lithe; cast 'lightning bolt'} #redefined key: F4 ^['[03~'=cast 'colour spray' lithe #redefined key: F5 ^['[04~'=cast 'burning hands' lithe != CW HP:Hurt Mana:Warm a dire wolf:Fine> You flee head over heels. You flee south. A Wet Tunnel *Adams the Black Numenorean* is standing here. A shadowy and lithe orc stands here, half-hidden in the darkness. Exits: north, east. != CW HP:Hurt Mana:Warm>flee *Adams the Black Numenorean* leaves ^^ NORTH ^^. A lithe orc leaves ^^ NORTH ^^. You flee head over heels. You flee north. A Wet Tunnel A great wolf with a sable coat glares around with red eyes. *Adams the Black Numenorean* is standing here. A shadowy and lithe orc stands here, half-hidden in the darkness. Exits: south, west. != CW HP:Hurt Mana:Warm> You swiftly dodge a lithe orc's attempt to slash you. A dire wolf leaves vv SOUTH vv. != CW HP:Hurt Mana:Warm a lithe orc:Awful>sc You can't do that while fighting. You flee head over heels. PANIC! You couldn't escape! != CW HP:Hurt Mana:Warm a lithe orc:Awful>flee You are already attempting to flee! != CW HP:Hurt Mana:Warm a lithe orc:Awful> A dire wolf has arrived from the south. != CW HP:Hurt Mana:Warm a lithe orc:Awful> *Adams the Black Numenorean* swiftly dodges a dire wolf's attempt to hit him. PANIC! You can't quit the fight! != CW HP:Hurt Mana:Warm a lithe orc:Awful> *Adams the Black Numenorean* issues the order 'kill aramarth'. A lithe orc slashes your head. != CW HP:Hurt Mana:Warm a lithe orc:Awful> You flee head over heels. You flee south. A Wet Tunnel Exits: north, east. != CW HP:Hurt Mana:Warm>wim 100 [chan wimpy 100] Wimpy set to: 100 != CW HP:Hurt Mana:Warm>cast 'lightning bolt' lithe Nobody here by that name. != CW HP:Hurt Mana:Warm>e [east] Under the Crack Exits: west, [up]. != CW HP:Hurt Mana:Warm>bh lithe cast 'burning hands' lithe Nobody here by that name. != CW HP:Hurt Mana:Warm>sc 106/188 hits, 40/130 mana, and 62/104 moves. != CW HP:Hurt Mana:Warm>wi [chan mood wimpy] Ok. != CW HP:Hurt Mana:Warm>sc 106/188 hits, 40/130 mana, and 62/104 moves. != CW HP:Hurt Mana:Warm>sc 106/188 hits, 40/130 mana, and 63/104 moves. != CW HP:Hurt Mana:Warm>sc 106/188 hits, 40/130 mana, and 63/104 moves. != CW HP:Hurt Mana:Warm>sc 106/188 hits, 40/130 mana, and 63/104 moves. != CW HP:Hurt Mana:Warm>sc 106/188 hits, 41/130 mana, and 63/104 moves. != CW HP:Hurt Mana:Warm>sc 106/188 hits, 41/130 mana, and 63/104 moves. != CW HP:Hurt Mana:Warm>sc sc 106/188 hits, 41/130 mana, and 64/104 moves. != CW HP:Hurt Mana:Warm>106/188 hits, 41/130 mana, and 64/104 moves. != CW HP:Hurt Mana:Warm>prac *Adams the Black Numenorean* has arrived from the west. A lithe orc has arrived from the west. You bleed from open wounds. != CW HP:Hurt Mana:Warm>You have 1 practice session left. Skill / Spell Knowledge Difficulty Class Mana Casting time Bandage Poor Easy None Climb Fair Very easy None Command Excellent Normal None Ride Fair Very easy None Swim Excellent Very easy None Track Very good Normal None Wilderness Poor Normal None Armour Superb Hard Magic User 38, Very short Block door Excellent Normal Magic User 38, Very short Burning hands Fair Normal Magic User 9, Very short Call lightning Excellent Hard Magic User 19, Very short Charm Excellent Hard Magic User 25, Very short Colour spray Excellent Hard Magic User 17, Very short Control weather Average Hard Magic User 34, Very short Detect magic Average Easy Magic User 7, Very short Dispel magic Average Very hard Magic User 82, Short Earthquake Excellent Hard Magic User 19, Very short Enchant Fair Very hard Magic User 121, Very short Lightning bolt Excellent Lightning bolt Excellent Hard Magic User 14, Very short Locate life Average Hard Magic User 28, Very short Magic missile Fair Easy Magic User 4, Very short Portal Superb Very hard Magic User 114, Very short Shield Excellent Hard Magic User 38, Very short Shroud Poor Hard Magic User 7, Very short Sleep Excellent Hard Magic User 19, Very short Store Excellent Hard Magic User 32, Very short Teleport Very good Hard Magic User 44, Very short Watch room Average Normal Magic User 114, Short Bless Poor Normal Cleric 7, Very short Break door Good Normal Cleric 80, Very short *** Return: continue, b: back one page, r: redisplay, q:quit (67%) *** *Adams the Black Numenorean* issues the order 'kill aramarth'. A lithe orc lightly slashes your left arm and tickles it. You barely pierce a lithe orc's body and shatter it. *** Return: continue, b: back one page, r: redisplay, q:quit (67%) *** Breath of briskness Good Hard Cleric 32, Very short Create food Poor Normal Cleric 7, Very short Cure blindness Poor Normal Cleric 7, Very short Cure critic Poor Normal Cleric 35, Very short Cure serious Fair Normal Cleric 19, Very short Remove poison Fair Normal Cleric 7, Very short Sanctuary Good Very hard Cleric 74, Very short Sense life Poor Normal Cleric 8, Very short Strength Average Hard Cleric 26, Very short Attack Bad Normal Thief Dodge Bad Hard Thief Pick Bad Normal Thief Search Bad Normal Thief Endurance Awful Very hard Warrior Parry Awful Normal Warrior Rescue Awful Easy Warrior // Couldn't catch the mana cost for break... But if I did, it wouldn't have // helped, as spellcasting speed is set to quick. != CW HP:Hurt Mana:Warm a lithe orc:Awful> *Adams the Black Numenorean* issues the order 'bash'. != CW HP:Hurt Mana:Warm a lithe orc:Awful>flee You flee head over heels. PANIC! You couldn't escape! != CW HP:Hurt Mana:Warm a lithe orc:Awful> You flee head over heels. You flee west. A Wet Tunnel A great wolf with a sable coat glares around with red eyes. Exits: north, east. != CW HP:Hurt Mana:Warm>bh lithe *Adams the Black Numenorean* has arrived from the east. A lithe orc has arrived from the east. != CW HP:Hurt Mana:Warm>cast 'burning hands' lithe You start to concentrate... *Adams the Black Numenorean* issues the order 'kill aramarth'. A lithe orc quickly approaches, trying to slash you. A dire wolf strongly hits your left leg. Aye! You cannot concentrate any more... != CW HP:Hurt Mana:Warm a lithe orc:Awful> You flee head over heels. You flee north. A Wet Tunnel Exits: south, west. != CW HP:Hurt Mana:Warm>flee You flee head over heels. You flee west. Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Hurt Mana:Warm>e [east] A Wet Tunnel Exits: south, west. != CW HP:Hurt Mana:Warm>s [south] *Adams the Black Numenorean* has arrived from the south. A lithe orc has arrived from the south. != CW HP:Hurt Mana:Warm> != CW HP:Hurt Mana:Warm>A Wet Tunnel Exits: north, east. != CW HP:Hurt Mana:Warm>e [east] Under the Crack A great wolf with a sable coat glares around with red eyes. Exits: west, [up]. != CW HP:Hurt Mana:Warm>w [west] *Adams the Black Numenorean* has arrived from the west. A lithe orc has arrived from the west. != CW HP:Hurt Mana:Warm>A Wet Tunnel Exits: north, east. != CW HP:Hurt Mana:Warm>n [north] A Wet Tunnel Exits: south, west. != CW HP:Hurt Mana:Warm>sc 88/188 hits, 42/130 mana, and 56/104 moves. != CW HP:Hurt Mana:Warm>sc 88/188 hits, 42/130 mana, and 56/104 moves. != CW HP:Hurt Mana:Warm>w [west] Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Hurt Mana:Warm>sc 88/188 hits, 43/130 mana, and 56/104 moves. != CW HP:Hurt Mana:Warm>e [east] A Wet Tunnel Exits: south, west. != CW HP:Hurt Mana:Warm>s [south] A Wet Tunnel Exits: north, east. != CW HP:Hurt Mana:Warm>sc 88/188 hits, 44/130 mana, and 55/104 moves. != CW HP:Hurt Mana:Warm>n [north] A Wet Tunnel Exits: south, west. != CW HP:Hurt Mana:Warm>sc 89/188 hits, 45/130 mana, and 55/104 moves. != CW HP:Hurt Mana:Warm>wim 80 [chan wimpy 80] Wimpy set to: 80 != CW HP:Hurt Mana:Warm>sc 89/188 hits, 47/130 mana, and 56/104 moves. != CW HP:Hurt Mana:Warm>s [south] A Wet Tunnel Exits: north, east. != CW HP:Hurt Mana:Warm>sc sc 89/188 hits, 47/130 mana, and 56/104 moves. != CW HP:Hurt Mana:Warm>90/188 hits, 47/130 mana, and 56/104 moves. != CW HP:Hurt Mana:Warm>scout e *Adams the Black Numenorean* has arrived from the east. != CW HP:Hurt Mana:Warm>scout e You quietly scout eastwards... Under the Crack A dire wolf is here, fighting a lithe orc. A lithe orc is here, fighting a dire wolf. You stop scouting. != CW HP:Hurt Mana:Warm>e [east] *Adams the Black Numenorean* leaves >> EAST >>. != CW HP:Hurt Mana:Warm>Under the Crack A dire wolf is here, fighting a lithe orc. A lithe orc is here, fighting a dire wolf. *Adams the Black Numenorean* is standing here. Exits: west, [up]. != CW HP:Hurt Mana:Warm> *Adams the Black Numenorean* leaves << WEST <<. != CW HP:Hurt Mana:Warm> A lithe orc strongly slashes a dire wolf's left foreleg and shatters it. != CW HP:Hurt Mana:Warm>w [west] *Adams the Black Numenorean* has arrived from the west. A Wet Tunnel Exits: north, east. != CW HP:Hurt Mana:Warm>n [north] A Wet Tunnel Exits: south, west. != CW HP:Hurt Mana:Warm>sc 90/188 hits, 48/130 mana, and 54/104 moves. != CW HP:Hurt Mana:Warm>sc 90/188 hits, 48/130 mana, and 55/104 moves. != CW HP:Hurt Mana:Warm>sc 90/188 hits, 48/130 mana, and 55/104 moves. != CW HP:Hurt Mana:Warm>sc 90/188 hits, 48/130 mana, and 55/104 moves. != CW HP:Hurt Mana:Warm>sc sc 90/188 hits, 49/130 mana, and 55/104 moves. != CW HP:Hurt Mana:Warm>sc 90/188 hits, 49/130 mana, and 55/104 moves. != CW HP:Hurt Mana:Warm>sc 91/188 hits, 51/130 mana, and 57/104 moves. != CW HP:Hurt Mana:Warm>91/188 hits, 51/130 mana, and 57/104 moves. // In retrospect, I really should have been fighting here, not trying to regen mana
// for break. != CW HP:Hurt Mana:Warm>csq [chan spell q] Ok. != CW HP:Hurt Mana:Warm>s [south] A Wet Tunnel Exits: north, east. != CW HP:Hurt Mana:Warm>t. You hear a death cry from the east. // Did you just kill the wolf? Thank you so much! != CW HP:Hurt Mana:Warm>tm Target set to: *man* #redefined key: F1 ^['[00~'=kill *man* #redefined key: F2 ^['[01~'=cast 'lightning bolt' *man* #redefined key: F3 ^['[02~'={kill *man*; cast 'lightning bolt'} #redefined key: F4 ^['[03~'=cast 'colour spray' *man* #redefined key: F5 ^['[04~'=cast 'burning hands' *man* != CW HP:Hurt Mana:Warm> *Adams the Black Numenorean* has arrived from the east. A lithe orc has arrived from the east. != CW HP:Hurt Mana:Warm>n [north] A Wet Tunnel Exits: south, west. != CW HP:Hurt Mana:Warm>sc 91/188 hits, 53/130 mana, and 57/104 moves. != CW HP:Hurt Mana:Warm> *Adams the Black Numenorean* has arrived from the south. A lithe orc has arrived from the south. != CW HP:Hurt Mana:Warm>tar lithe *Adams the Black Numenorean* issues the order 'kill aramarth'. A lithe orc strongly slashes your right foot. // Or I could have at least rearmoured. != CW HP:Wounded Mana:Warm a lithe orc:Awful>tar lithe Target set to: lithe #redefined key: F1 ^['[00~'=kill lithe #redefined key: F2 ^['[01~'=cast 'lightning bolt' lithe #redefined key: F3 ^['[02~'={kill lithe; cast 'lightning bolt'} #redefined key: F4 ^['[03~'=cast 'colour spray' lithe #redefined key: F5 ^['[04~'=cast 'burning hands' lithe != CW HP:Wounded Mana:Warm a lithe orc:Awful> You flee head over heels. You flee west. Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. // I haven't played this char much, so I don't even realise I have F5 bound to // burning hands. != CW HP:Wounded Mana:Warm>bh cast 'burning hands' Who should the spell be cast upon? != CW HP:Wounded Mana:Warm> *Adams the Black Numenorean* has arrived from the east. A lithe orc has arrived from the east. != CW HP:Wounded Mana:Warm> *Adams the Black Numenorean* issues the order 'kill aramarth'. != CW HP:Wounded Mana:Warm>wim 50 [chan wimpy 50] Wimpy set to: 50 != CW HP:Wounded Mana:Warm> *Adams the Black Numenorean* issues the order 'kill aramarth'. A lithe orc barely slashes your body and tickles it. != CW HP:Wounded Mana:Warm a lithe orc:Awful>bh lithe cast 'burning hands' lithe You start to concentrate... *Adams the Black Numenorean* begins some strange incantations... flee *Adams the Black Numenorean* utters the words 'magic missile' A magic missile sent by *Adams the Black Numenorean* hits you, causing some pain. Aye! You cannot concentrate any more... != CW HP:Wounded Mana:Warm a lithe orc:Awful>You flee head over heels. You flee south. A Wet Tunnel A fine pair of greaves are lying here. A fine pair of metal boots are standing here. Exits: north, west. != CW HP:Wounded Mana:Warm>sc *Adams the Black Numenorean* has arrived from the north. A lithe orc has arrived from the north. A lithe orc quickly approaches, trying to slash you. != CW HP:Wounded Mana:Warm a lithe orc:Awful>n [north] You can't do that while fighting. != CW HP:Wounded Mana:Warm a lithe orc:Awful>No way! You are fighting for your life! *Adams the Black Numenorean* issues the order 'kill aramarth'. A lithe orc slashes your body. != CW HP:Wounded Mana:Warm a lithe orc:Awful>flee You flee head over heels. You flee north. Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Wounded Mana:Warm>sc 62/188 hits, 52/130 mana, and 52/104 moves. != CW HP:Wounded Mana:Warm>s [south] *Adams the Black Numenorean* has arrived from the south. A lithe orc has arrived from the south. A Wet Tunnel A fine pair of greaves are lying here. A fine pair of metal boots are standing here. Exits: north, west. != CW HP:Wounded Mana:Warm>w [west] Narrow Tunnel The corpse of a lurg leader is lying here. Exits: (north), east. != CW HP:Wounded Mana:Warm>n [north] Cave Entrance A great wolf with a sable coat glares around with red eyes. A sturdy pack horse is standing here. Exits: north, (south). != CW HP:Wounded Mana:Warm>c s [close exit s] Ok. != CW HP:Wounded Mana:Warm> Iphigenia tells you 'ugurz' != CW HP:Wounded Mana:Warm>ble s [close exit s] [ cast 'block door' exit s] It's already closed! != CW HP:Wounded Mana:Warm>You start to concentrate... The stonedoor is opened from the other side. You can't proceed while the stonedoor is in motion. A dire wolf tries to hit you, but your parry is successful. != CW HP:Wounded Mana:Warm a dire wolf:Healthy> You pierce a dire wolf's head and tickle it. != CW HP:Wounded Mana:Warm a dire wolf:Fine>flee You flee head over heels. You flee south. Narrow Tunnel The corpse of a lurg leader is lying here. *Adams the Black Numenorean* is standing here. A shadowy and lithe orc stands here, half-hidden in the darkness. Exits: (north), east. != CW HP:Wounded Mana:Warm Move:Tired> *Adams the Black Numenorean* issues the order 'kill aramarth'. You swiftly dodge a lithe orc's attempt to slash you. != CW HP:Wounded Mana:Warm Move:Tired a lithe orc:Awful>e [east] No way! You are fighting for your life! != CW HP:Wounded Mana:Warm Move:Tired a lithe orc:Awful>c [close exit ] Ok. != CW HP:Wounded Mana:Warm Move:Tired a lithe orc:Awful>flee You flee head over heels. You flee east. A Wet Tunnel A fine pair of greaves are lying here. A fine pair of metal boots are standing here. Exits: north, west. != CW HP:Wounded Mana:Warm Move:Tired> *Adams the Black Numenorean* has arrived from the west. A lithe orc has arrived from the west. != CW HP:Wounded Mana:Warm Move:Tired>n [north] *Adams the Black Numenorean* issues the order 'kill aramarth'. A lithe orc tries to slash you, but your parry is successful. No way! You are fighting for your life! != CW HP:Wounded Mana:Warm Move:Tired a lithe orc:Awful>sc You can't do that while fighting. You lightly pierce a lithe orc's left hand and shatter it. != CW HP:Wounded Mana:Warm Move:Tired a lithe orc:Awful> You bleed from open wounds. != CW HP:Wounded Mana:Warm Move:Tired a lithe orc:Awful> *Adams the Black Numenorean* issues the order 'bash'. != CW HP:Wounded Mana:Warm Move:Tired a lithe orc:Awful>bh cast 'burning hands' You start to concentrate... flee Ok. You burn a lithe orc. A lithe orc is mortally wounded and will die soon if not aided. != CW HP:Wounded Mana:Warm Move:Tired a lithe orc:Dying>You flee head over heels. You flee north. Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Wounded Mana:Warm Move:Tired>sc 60/188 hits, 44/130 mana, and 44/104 moves. != CW HP:Wounded Mana:Warm Move:Tired>s [south] A Wet Tunnel A fine pair of greaves are lying here. A fine pair of metal boots are standing here. A lithe orc is lying here, mortally wounded. Exits: north, west. *Adams the Black Numenorean* has arrived from the west. != CW HP:Wounded Mana:Warm Move:Tired> *Adams the Black Numenorean* leaves ^^ NORTH ^^. != CW HP:Wounded Mana:Warm Move:Tired> *Adams the Black Numenorean* has arrived from the north. != CW HP:Wounded Mana:Warm Move:Tired> *Adams the Black Numenorean* issues the order 'kill aramarth'. != CW HP:Wounded Mana:Warm Move:Tired>k lithe You pierce a lithe orc's left foot extremely hard and shatter it. You receive your share of experience. Yes! You're beginning to get the idea. You hear a lithe orc's death cry as he collapses. A lithe orc is dead! R.I.P. != CW HP:Wounded Mana:Warm Move:Tired>n [north] *Adams the Black Numenorean* issues the order 'bash'. Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Wounded Mana:Warm Move:Tired>e [east] A Wet Tunnel Exits: south, west. != CW HP:Wounded Mana:Warm Move:Tired>sc 60/188 hits, 44/130 mana, and 42/104 moves. != CW HP:Wounded Mana:Warm Move:Tired>sc 60/188 hits, 44/130 mana, and 42/104 moves. != CW HP:Wounded Mana:Warm Move:Tired>s [south] A Wet Tunnel Exits: north, east. != CW HP:Wounded Mana:Warm Move:Tired>wim 50 [chan wimpy 50] sc Wimpy set to: 50 != CW HP:Wounded Mana:Warm Move:Tired>60/188 hits, 45/130 mana, and 42/104 moves. != CW HP:Wounded Mana:Warm Move:Tired> *Adams the Black Numenorean* has arrived from the north. != CW HP:Wounded Mana:Warm Move:Tired>e [east] *Adams the Black Numenorean* leaves >> EAST >>. != CW HP:Wounded Mana:Warm Move:Tired>Under the Crack The corpse of a dire wolf is lying here. *Adams the Black Numenorean* is standing here. Exits: west, [up]. != CW HP:Wounded Mana:Warm Move:Tired>sc *Adams the Black Numenorean* begins some strange incantations... != CW HP:Wounded Mana:Warm Move:Tired>60/188 hits, 45/130 mana, and 41/104 moves. != CW HP:Wounded Mana:Warm Move:Tired>sc w [west] 60/188 hits, 45/130 mana, and 42/104 moves. != CW HP:Wounded Mana:Warm Move:Tired>A Wet Tunnel Exits: north, east. != CW HP:Wounded Mana:Warm Move:Tired>sc 60/188 hits, 45/130 mana, and 41/104 moves. != CW HP:Wounded Mana:Warm Move:Tired>sc 60/188 hits, 45/130 mana, and 41/104 moves. != CW HP:Wounded Mana:Warm Move:Tired>n [north] A Wet Tunnel Exits: south, west. != CW HP:Wounded Mana:Warm Move:Tired>sc 60/188 hits, 46/130 mana, and 41/104 moves. != CW HP:Wounded Mana:Warm Move:Tired> The earth trembles and shivers.
!= CW HP:Wounded Mana:Warm Move:Tired>tar man Target set to: man #redefined key: F1 ^['[00~'=kill man #redefined key: F2 ^['[01~'=cast 'lightning bolt' man #redefined key: F3 ^['[02~'={kill man; cast 'lightning bolt'} #redefined key: F4 ^['[03~'=cast 'colour spray' man #redefined key: F5 ^['[04~'=cast 'burning hands' man != CW HP:Wounded Mana:Warm Move:Tired>sc 60/188 hits, 47/130 mana, and 41/104 moves. != CW HP:Wounded Mana:Warm Move:Tired>w [west] Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Wounded Mana:Warm Move:Tired>sc 60/188 hits, 47/130 mana, and 41/104 moves. != CW HP:Wounded Mana:Warm Move:Tired>sc 60/188 hits, 47/130 mana, and 41/104 moves. != CW HP:Wounded Mana:Warm Move:Tired>s [south] A Wet Tunnel A fine pair of greaves are lying here. A fine pair of metal boots are standing here. The corpse of a lithe orc is lying here. Exits: north, west. != CW HP:Wounded Mana:Warm Move:Tired>sc 61/188 hits, 48/130 mana, and 41/104 moves. != CW HP:Wounded Mana:Warm Move:Tired>sc 61/188 hits, 48/130 mana, and 41/104 moves. != CW HP:Wounded Mana:Warm Move:Tired> *Adams the Black Numenorean* has arrived from the north. != CW HP:Wounded Mana:Warm Move:Tired>e [east] Alas, you cannot go that way... != CW HP:Wounded Mana:Warm Move:Tired>n [north] *Adams the Black Numenorean* begins some strange incantations... Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Wounded Mana:Warm Move:Tired>sc 61/188 hits, 48/130 mana, and 40/104 moves. != CW HP:Wounded Mana:Warm Move:Tired>sc.. *Adams the Black Numenorean* has arrived from the south. != CW HP:Wounded Mana:Warm Move:Tired>sc 61/188 hits, 48/130 mana, and 41/104 moves. != CW HP:Wounded Mana:Warm Move:Tired>e [east] A Wet Tunnel Exits: south, west. != CW HP:Wounded Mana:Warm Move:Tired>s [south] A Wet Tunnel Exits: north, east. != CW HP:Wounded Mana:Warm Move:Tired>sc 61/188 hits, 48/130 mana, and 40/104 moves. != CW HP:Wounded Mana:Warm Move:Tired>sc 61/188 hits, 48/130 mana, and 40/104 moves. != CW HP:Wounded Mana:Warm Move:Tired> *Adams the Black Numenorean* has arrived from the north. != CW HP:Wounded Mana:Warm Move:Tired>e [east] *Adams the Black Numenorean* leaves >> EAST >>. Under the Crack The corpse of a dire wolf is lying here. *Adams the Black Numenorean* is standing here. Exits: west, [up]. != CW HP:Wounded Mana:Warm Move:Tired> You swiftly dodge *Adams the Black Numenorean*'s attempt to pierce you. != CW HP:Wounded Mana:Warm Move:Tired *Adams the Black Numenorean*:Hurt>w [west] No way! You are fighting for your life! != CW HP:Wounded Mana:Warm Move:Tired *Adams the Black Numenorean*:Hurt>flee You flee head over heels. PANIC! You couldn't escape! != CW HP:Wounded Mana:Warm Move:Tired *Adams the Black Numenorean*:Hurt>cw.. You flee head over heels. PANIC! You couldn't escape! != CW HP:Wounded Mana:Warm Move:Tired *Adams the Black Numenorean*:Hurt> *Adams the Black Numenorean* begins some strange incantations... != CW HP:Wounded Mana:Warm Move:Tired *Adams the Black Numenorean*:Hurt>csq [chan spell q] Ok. You flee head over heels. You flee west. A Wet Tunnel Exits: north, east. != CW HP:Wounded Mana:Warm Move:Tired>flee You flee head over heels. You flee east. Under the Crack The corpse of a dire wolf is lying here. *Adams the Black Numenorean* is standing here. Exits: west, [up]. != CW HP:Wounded Mana:Warm Move:Tired>w [west] *Adams the Black Numenorean* leaves << WEST <<. != CW HP:Wounded Mana:Warm Move:Tired>A Wet Tunnel *Adams the Black Numenorean* is standing here. Exits: north, east. != CW HP:Wounded Mana:Warm Move:Tired>n [north] A Wet Tunnel Exits: south, west. != CW HP:Wounded Mana:Warm Move:Tired>sc sc 61/188 hits, 49/130 mana, and 34/104 moves. != CW HP:Wounded Mana:Warm Move:Tired>*Adams the Black Numenorean* has arrived from the south. 61/188 hits, 49/130 mana, and 34/104 moves. != CW HP:Wounded Mana:Warm Move:Tired>w [west] *Adams the Black Numenorean* leaves << WEST <<. != CW HP:Wounded Mana:Warm Move:Tired> != CW HP:Wounded Mana:Warm Move:Tired>Bend in the Wet Tunnel A sturdy pack horse is standing here. *Adams the Black Numenorean* is standing here. Exits: east, south. != CW HP:Wounded Mana:Warm Move:Tired>e [east] A Wet Tunnel Exits: south, west. != CW HP:Wounded Mana:Warm Move:Tired>s [south] *Adams the Black Numenorean* has arrived from the west. A Wet Tunnel Exits: north, east. != CW HP:Wounded Mana:Warm Move:Tired>e [east] Under the Crack The corpse of a dire wolf is lying here. Exits: west, [up]. Your magical shield wears off. != CW HP:Wounded Mana:Warm Move:Tired>w [west] A Wet Tunnel Exits: north, east. != CW HP:Wounded Mana:Warm Move:Tired>n [north] A Wet Tunnel *Adams the Black Numenorean* is standing here. Exits: south, west. *Adams the Black Numenorean* leaves vv SOUTH vv. != CW HP:Wounded Mana:Warm Move:Tired>cast 'lightning bolt' man Nobody here by that name. != CW HP:Wounded Mana:Warm Move:Tired>s [south] cast 'lightning bolt' man A Wet Tunnel Exits: north, east. != CW HP:Wounded Mana:Warm Move:Tired> != CW HP:Wounded Mana:Warm Move:Tired>Nobody here by that name. != CW HP:Wounded Mana:Warm Move:Tired> *Adams the Black Numenorean* has arrived from the east. != CW HP:Wounded Mana:Warm Move:Tired>e [east] *Adams the Black Numenorean* leaves ^^ NORTH ^^. != CW HP:Wounded Mana:Warm Move:Tired> != CW HP:Wounded Mana:Warm Move:Tired>Under the Crack The corpse of a dire wolf is lying here. Exits: west, [up]. != CW HP:Wounded Mana:Warm Move:Tired>sc 61/188 hits, 47/130 mana, and 30/104 moves. != CW HP:Wounded Mana:Warm Move:Tired>w [west] A Wet Tunnel *Adams the Black Numenorean* is standing here. Exits: north, east. != CW HP:Wounded Mana:Warm Move:Slow> *Adams the Black Numenorean* begins some strange incantations... != CW HP:Wounded Mana:Warm Move:Slow>n [north] A Wet Tunnel Exits: south, west. != CW HP:Wounded Mana:Warm Move:Slow>sc 61/188 hits, 47/130 mana, and 28/104 moves. != CW HP:Wounded Mana:Warm Move:Slow>sc 61/188 hits, 47/130 mana, and 29/104 moves. != CW HP:Wounded Mana:Warm Move:Slow> *Adams the Black Numenorean* has arrived from the south. != CW HP:Wounded Mana:Warm Move:Slow>w [west] *Adams the Black Numenorean* fails to pierce you. No way! You are fighting for your life! != CW HP:Wounded Mana:Warm Move:Slow *Adams the Black Numenorean*:Hurt>e [east] No way! You are fighting for your life! != CW HP:Wounded Mana:Warm Move:Slow *Adams the Black Numenorean*:Hurt>flee You flee head over heels. You flee south. A Wet Tunnel Exits: north, east. != CW HP:Wounded Mana:Warm Move:Slow>e [east] Under the Crack The corpse of a dire wolf is lying here. Exits: west, [up]. != CW HP:Wounded Mana:Warm Move:Slow>sc sc 61/188 hits, 47/130 mana, and 26/104 moves. != CW HP:Wounded Mana:Warm Move:Slow> != CW HP:Wounded Mana:Warm Move:Slow>61/188 hits, 47/130 mana, and 26/104 moves. *Adams the Black Numenorean* has arrived from the west. != CW HP:Wounded Mana:Warm Move:Slow>w [west] A Wet Tunnel Exits: north, east. != CW HP:Wounded Mana:Warm Move:Slow>n [north] A Wet Tunnel Exits: south, west. != CW HP:Wounded Mana:Warm Move:Slow>sc 61/188 hits, 47/130 mana, and 24/104 moves. != CW HP:Wounded Mana:Warm Move:Slow>bb [cast n 'breath'] You start to concentrate... *Adams the Black Numenorean* has arrived from the south. An energy begins to flow within your legs as your body becomes lighter. != CW HP:Wounded Mana:Cold Move:Tired>61/188 hits, 27/130 mana, and 48/104 moves. != CW HP:Wounded Mana:Cold Move:Tired>w [west] Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Wounded Mana:Cold Move:Tired>e [east] A Wet Tunnel *Adams the Black Numenorean* is standing here. Exits: south, west. != CW HP:Wounded Mana:Cold Move:Tired>s [south] A Wet Tunnel Exits: north, east. != CW HP:Wounded Mana:Cold Move:Tired>sc 61/188 hits, 27/130 mana, and 46/104 moves. != CW HP:Wounded Mana:Cold Move:Tired>e [east] Under the Crack The corpse of a dire wolf is lying here. Exits: west, [up]. != CW HP:Wounded Mana:Cold Move:Tired>w [west] *Adams the Black Numenorean* has arrived from the west. A Wet Tunnel Exits: north, east. != CW HP:Wounded Mana:Cold Move:Tired>sc 61/188 hits, 28/130 mana, and 46/104 moves. != CW HP:Wounded Mana:Cold Move:Tired>s. .csq [chan spell q] Ok. != CW HP:Wounded Mana:Cold Move:Tired>e [east] Under the Crack The corpse of a dire wolf is lying here. *Adams the Black Numenorean* is standing here. Exits: west, [up]. != CW HP:Wounded Mana:Cold Move:Tired>cast 'lightning bolt' man You start to concentrate... Ok. The lightning bolt hits *Adams the Black Numenorean* with full impact. You barely pierce *Adams the Black Numenorean*'s left foot and tickle it. != CW HP:Wounded Mana:Cold Move:Tired *Adams the Black Numenorean*:Wounded>flee You bleed from open wounds. *Adams the Black Numenorean* panics, and attempts to flee. *Adams the Black Numenorean* leaves << WEST <<. != CW HP:Wounded Mana:Cold Move:Tired>You flee head over heels. You flee west. A Wet Tunnel *Adams the Black Numenorean* is standing here. Exits: north, east. != CW HP:Wounded Mana:Cold Move:Tired>n [north] A Wet Tunnel Exits: south, west. != CW HP:Wounded Mana:Cold Move:Tired>sc 59/188 hits, 14/130 mana, and 47/104 moves. != CW HP:Wounded Mana:Cold Move:Tired>sc 59/188 hits, 14/130 mana, and 47/104 moves. != CW HP:Wounded Mana:Cold Move:Tired>w [west] Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Wounded Mana:Cold Move:Tired>sc 59/188 hits, 15/130 mana, and 47/104 moves. != CW HP:Wounded Mana:Cold Move:Tired>wim 50 [chan wimpy 50] sc Wimpy set to: 50 != CW HP:Wounded Mana:Cold Move:Tired>sc 59/188 hits, 15/130 mana, and 48/104 moves. != CW HP:Wounded Mana:Cold Move:Tired>59/188 hits, 15/130 mana, and 49/104 moves. != CW HP:Wounded Mana:Cold Move:Tired>s [south] A Wet Tunnel A fine pair of greaves are lying here. A fine pair of metal boots are standing here. The corpse of a lithe orc is lying here. Exits: north, west. != CW HP:Wounded Mana:Cold Move:Tired>n [north] Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Wounded Mana:Cold Move:Tired>sc 60/188 hits, 17/130 mana, and 50/104 moves. != CW HP:Wounded Mana:Cold>sc *Adams the Black Numenorean* has arrived from the east. 60/188 hits, 17/130 mana, and 50/104 moves. != CW HP:Wounded Mana:Cold>e [east] A Wet Tunnel Exits: south, west. != CW HP:Wounded Mana:Cold Move:Tired>sc *Adams the Black Numenorean* has arrived from the west. 60/188 hits, 17/130 mana, and 50/104 moves. != CW HP:Wounded Mana:Cold>sc 60/188 hits, 17/130 mana, and 50/104 moves. You swiftly dodge *Adams the Black Numenorean*'s attempt to pierce you. != CW HP:Wounded Mana:Cold *Adams the Black Numenorean*:Wounded>s [south] No way! You are fighting for your life! != CW HP:Wounded Mana:Cold *Adams the Black Numenorean*:Wounded>flee You flee head over heels. You flee south. A Wet Tunnel Exits: north, east. != CW HP:Wounded Mana:Cold Move:Tired>e [east] Under the Crack The corpse of a dire wolf is lying here. Exits: west, [up]. != CW HP:Wounded Mana:Cold Move:Tired>w [west] A Wet Tunnel Exits: north, east. != CW HP:Wounded Mana:Cold Move:Tired> The earth trembles and shivers. != CW HP:Wounded Mana:Cold Move:Tired> WARNING: inactivity timeout in 5 seconds. [sc] 60/188 hits, 19/130 mana, and 51/104 moves. != CW HP:Wounded Mana:Cold>n [north] A Wet Tunnel *Adams the Black Numenorean* is resting here. Exits: south, west. != CW HP:Wounded Mana:Cold>cast 'lightning bolt' man You start to concentrate... *Adams the Black Numenorean* stops resting, and clambers on his feet. Ok. The lightning bolt hits *Adams the Black Numenorean* with full impact. != CW HP:Wounded Mana:Icy *Adams the Black Numenorean*:Bad> *Adams the Black Numenorean* begins some strange incantations... != CW HP:Wounded Mana:Icy *Adams the Black Numenorean*:Bad>flee You will attempt to flee! != CW HP:Wounded Mana:Icy *Adams the Black Numenorean*:Bad> *Adams the Black Numenorean* utters the words 'magic missile' A magic missile sent by *Adams the Black Numenorean* hits you, causing some pain. *Adams the Black Numenorean* barely pierces your body and tickles it. You flee head over heels. You flee south. A Wet Tunnel Exits: north, east. != CW HP:Wounded Mana:Icy>sc 51/188 hits, 5/130 mana, and 50/104 moves. != CW HP:Wounded Mana:Icy>e [east] Under the Crack The corpse of a dire wolf is lying here. Exits: west, [up]. != CW HP:Wounded Mana:Icy>sc 51/188 hits, 5/130 mana, and 50/104 moves. != CW HP:Wounded Mana:Icy>wim 50 [chan wimpy 50] sc Wimpy set to: 50 != CW HP:Wounded Mana:Icy>!= CW HP:Wounded Mana:Icy>51/188 hits, 6/130 mana, and 51/104 moves. != CW HP:Wounded Mana:Icy>w [west] A Wet Tunnel Exits: north, east. != CW HP:Wounded Mana:Icy>tar man Target set to: man #redefined key: F1 ^['[00~'=kill man #redefined key: F2 ^['[01~'=cast 'lightning bolt' man #redefined key: F3 ^['[02~'={kill man; cast 'lightning bolt'} #redefined key: F4 ^['[03~'=cast 'colour spray' man #redefined key: F5 ^['[04~'=cast 'burning hands' man != CW HP:Wounded Mana:Icy>sc 51/188 hits, 6/130 mana, and 52/104 moves. != CW HP:Wounded Mana:Icy>n [north] A Wet Tunnel Exits: south, west. != CW HP:Wounded Mana:Icy>csn [chan spell normal] Ok. != CW HP:Wounded Mana:Icy>sc 51/188 hits, 7/130 mana, and 53/104 moves. != CW HP:Wounded Mana:Icy>s [south] A Wet Tunnel Exits: north, east. != CW HP:Wounded Mana:Icy>e [east] Under the Crack The corpse of a dire wolf is lying here. Exits: west, [up]. != CW HP:Wounded Mana:Icy>sc 51/188 hits, 8/130 mana, and 52/104 moves. != CW HP:Wounded Mana:Icy> 52/188 hits, 8/130 mana, and 54/104 moves. != CW HP:Wounded Mana:Icy>w [west] A Wet Tunnel Exits: north, east. != CW HP:Wounded Mana:Icy>sc 52/188 hits, 9/130 mana, and 54/104 moves. // I'll just make an alias to burn him. Problem solved. != CW HP:Wounded Mana:Icy>alias q cast 'burning hands' man sc Ok. // Ain't I smart? != CW HP:Wounded Mana:Icy>52/188 hits, 10/130 mana, and 57/104 moves. != CW HP:Wounded Mana:Icy>n [north] A Wet Tunnel Exits: south, west. != CW HP:Wounded Mana:Icy>sc 52/188 hits, 11/130 mana, and 57/104 moves. != CW HP:Wounded Mana:Icy>sc 52/188 hits, 11/130 mana, and 57/104 moves. != CW HP:Wounded Mana:Icy>sc 52/188 hits, 11/130 mana, and 58/104 moves. != CW HP:Wounded Mana:Icy>sc 53/188 hits, 11/130 mana, and 58/104 moves. != CW HP:Wounded Mana:Icy>sc 53/188 hits, 11/130 mana, and 58/104 moves. != CW HP:Wounded Mana:Icy>s [south] A Wet Tunnel Exits: north, east. != CW HP:Wounded Mana:Icy>sc 53/188 hits, 12/130 mana, and 58/104 moves. != CW HP:Wounded Mana:Icy>sc 53/188 hits, 12/130 mana, and 58/104 moves. != CW HP:Wounded Mana:Icy>where Players in your zone -------------------- Aramarth - A Wet Tunnel != CW HP:Wounded Mana:Icy>e [east] Under the Crack The corpse of a dire wolf is lying here. Exits: west, [up]. != CW HP:Wounded Mana:Icy>sc 53/188 hits, 12/130 mana, and 59/104 moves. != CW HP:Wounded Mana:Cold>sc 53/188 hits, 13/130 mana, and 59/104 moves. != CW HP:Wounded Mana:Cold>w [west] A Wet Tunnel Exits: north, east. != CW HP:Wounded Mana:Cold>n [north] A Wet Tunnel Exits: south, west. != CW HP:Wounded Mana:Cold>w [west] Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Wounded Mana:Cold>sc 53/188 hits, 14/130 mana, and 58/104 moves. != CW HP:Wounded Mana:Cold>sc 53/188 hits, 14/130 mana, and 58/104 moves. != CW HP:Wounded Mana:Cold>ex East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. != CW HP:Wounded Mana:Cold>sc 54/188 hits, 14/130 mana, and 59/104 moves. != CW HP:Wounded Mana:Cold>s [south] A Wet Tunnel A fine pair of greaves are lying here. A fine pair of metal boots are standing here. The corpse of a lithe orc is lying here. Exits: north, west. != CW HP:Wounded Mana:Cold>w;q [west] Narrow Tunnel The corpse of a lurg leader is lying here. Exits: (north), east. != CW HP:Wounded Mana:Cold> != CW HP:Wounded Mana:Cold>cast 'burning hands' man Nobody here by that name. != CW HP:Wounded Mana:Cold>sc 54/188 hits, 14/130 mana, and 60/104 moves. // Oh well, he's locked himself inside. Regen time. != CW HP:Wounded Mana:Cold>e [east] A Wet Tunnel A fine pair of greaves are lying here. A fine pair of metal boots are standing here. The corpse of a lithe orc is lying here. Exits: north, west. != CW HP:Wounded Mana:Cold>n [north] Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Wounded Mana:Cold>e [east] A Wet Tunnel Exits: south, west. != CW HP:Wounded Mana:Cold>s [south] A Wet Tunnel Exits: north, east. != CW HP:Wounded Mana:Cold>e [east] Under the Crack The corpse of a dire wolf is lying here. Exits: west, [up]. != CW HP:Wounded Mana:Cold>sc 53/188 hits, 18/130 mana, and 65/104 moves. You sit down and rest your tired bones. <snip> Long regen, armour up, wound bound, 1 quake stored You stop resting, and stand up. != CW HP:Wounded Mana:Warm>w [west] A Wet Tunnel Exits: north, east. != CW HP:Wounded Mana:Warm>n [north] A Wet Tunnel Exits: south, west. != CW HP:Wounded Mana:Warm>w [west] Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Wounded Mana:Warm>s [south] A Wet Tunnel A fine pair of greaves are lying here. A fine pair of metal boots are standing here. The corpse of a lithe orc is lying here. Exits: north, west. != CW HP:Wounded Mana:Warm>sc sc 69/188 hits, 41/130 mana, and 101/104 moves. != CW HP:Wounded Mana:Warm>69/188 hits, 41/130 mana, and 101/104 moves. != CW HP:Wounded Mana:Warm>w [west] Narrow Tunnel The corpse of a lurg leader is lying here. Exits: [north], east. != CW HP:Wounded Mana:Warm>pn [pick exit n] You begin to try to pick the lock... open exit Inactivity timeout postponed... gak [get all.key all.corpse] [ get all.keyring all.corpse] Inactivity timeout postponed... The lock finally yields to your skill. != CW HP:Wounded Mana:Warm>Ok. != CW HP:Wounded Mana:Warm>You quietly scout northwards... Cave Entrance A sturdy pack horse is standing here. A great wolf with a sable coat glares around with red eyes. You stop scouting. != CW HP:Wounded Mana:Warm>You can't find any key in any corpse. != CW HP:Wounded Mana:Warm> You can't find any keyring in any corpse. != CW HP:Wounded Mana:Warm>!= CW HP:Wounded Mana:Warm>sc 73/188 hits, 54/130 mana, and 104/104 moves. != CW HP:Wounded Mana:Warm>where Players in your zone -------------------- Aramarth - Narrow Tunnel != CW HP:Wounded Mana:Warm>= cast 'shroud' You start to concentrate... You are surrounded by a misty shroud. != CW HP:Wounded Mana:Warm>74/188 hits, 50/130 mana, and 104/104 moves. != CW HP:Wounded Mana:Warm>stat OB: 42%, DB: 25%, PB: 46%, Armour: 85%. Wimpy: 50. Mood: wimpy. Needed: 388,193 xp, 0 tp. Lauren: 87. Alert: normal. Timers: Affected by: - shroud (up for - 00:00) - stored spell earthquake - a deep wound at the right leg (poorly bound) - armour (up for - 02:19) - novoid - noquit // No shield up, but who needs that anyway. != CW HP:Wounded Mana:Warm>sc 74/188 hits, 50/130 mana, and 104/104 moves. != CW HP:Wounded Mana:Warm>c [close exit ] Ok. != CW HP:Wounded Mana:Warm>sc 74/188 hits, 50/130 mana, and 104/104 moves. != CW HP:Wounded Mana:Warm>e [east] A Wet Tunnel A fine pair of greaves are lying here. A fine pair of metal boots are standing here. The corpse of a lithe orc is lying here. Exits: north, west. != CW HP:Wounded Mana:Warm>n [north] Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Wounded Mana:Warm>e [east] A Wet Tunnel Exits: south, west. != CW HP:Wounded Mana:Warm>s [south] A Wet Tunnel Exits: north, east. != CW HP:Wounded Mana:Warm>sc 74/188 hits, 52/130 mana, and 101/104 moves. != CW HP:Wounded Mana:Warm>e [east] Under the Crack The corpse of a dire wolf is lying here. Exits: west, (up). You have found *Ugurz the Zaugurz Orc*! != CW HP:Wounded Mana:Warm> *Ugurz the Zaugurz Orc* leaves << WEST << sneaking. // Did that just really happen? // I really want to block. // But lets see. No shield, no stores, no hps, no mana, no pbs, no pipe. != CW HP:Wounded Mana:Warm>u Yavanna's Avenue Exits: north, south, (down). !O CW HP:Wounded Mana:Warm>sc 74/188 hits, 52/130 mana, and 100/104 moves. !O CW HP:Wounded Mana:Warm>cr Waaaaah... // Well, that was actually a typo for "ccr" (close crack). But really, one can // only cry. Ugurz entered something, and I have no way of killing him. // And I will never see this happen again.

!O CW HP:Wounded Mana:Warm>n [north] Yavanna's Avenue Exits: north, south. !O CW HP:Wounded Mana:Warm>s [south] Yavanna's Avenue Exits: north, south, (down). You have found *Ugurz the Zaugurz Orc*! !O CW HP:Wounded Mana:Warm>cc.. *Ugurz the Zaugurz Orc* leaves ^^ NORTH ^^ sneaking. !O CW HP:Wounded Mana:Warm>ccr [close crack] Ok. !O CW HP:Wounded Mana:Warm>reveal quick You begin to search... You have revealed *Ugurz the Zaugurz Orc*! !O CW HP:Wounded Mana:Warm>74/188 hits, 53/130 mana, and 100/104 moves. !O CW HP:Wounded Mana:Warm>reveal quick 74/188 hits, 53/130 mana, and 100/104 moves. !O CW HP:Wounded Mana:Warm>You begin to search... !O CW HP:Wounded Mana:Warm>sc 74/188 hits, 53/130 mana, and 100/104 moves. *Ugurz the Zaugurz Orc* leaves vv SOUTH vv sneaking. !O CW HP:Wounded Mana:Warm>s [south] Iron Hall The corpse of a filthy troll is lying here. Exits: north, east, west. !O CW HP:Wounded Mana:Warm>n [north] Yavanna's Avenue *Ugurz the Zaugurz Orc* is standing here. Exits: north, south. !O CW HP:Wounded Mana:Warm>reveal quick You begin to search... You feel yourself exposed. Aye! You cannot concentrate any more... *Ugurz the Zaugurz Orc* barely pierces your body and tickles it. !O CW HP:Wounded Mana:Warm *Ugurz the Zaugurz Orc*:Healthy>where You are too busy right now! !O CW HP:Wounded Mana:Warm *Ugurz the Zaugurz Orc*:Healthy>flee You flee head over heels. You flee north. Yavanna's Avenue Exits: north, south. !O CW HP:Wounded Mana:Warm>n [north] Yavanna's Avenue Exits: north, south. !O CW HP:Wounded Mana:Warm>s [south] Yavanna's Avenue Exits: north, south. You have found *Ugurz the Zaugurz Orc*! *Ugurz the Zaugurz Orc* leaves his hiding place. *Ugurz the Zaugurz Orc* barely pierces your body and tickles it. You pierce *Ugurz the Zaugurz Orc*'s right arm and tickle it. !O CW HP:Wounded Mana:Warm *Ugurz the Zaugurz Orc*:Fine>s [south] No way! You are fighting for your life! !O CW HP:Wounded Mana:Warm *Ugurz the Zaugurz Orc*:Fine>flee You flee head over heels. You flee north. Yavanna's Avenue Exits: north, south. !O CW HP:Wounded Mana:Warm>s [south] Yavanna's Avenue *Ugurz the Zaugurz Orc* is standing here. Exits: north, south. !O CW HP:Wounded Mana:Warm>s [south] Yavanna's Avenue Exits: north, south. !O CW HP:Wounded Mana:Warm>w [west] Alas, you cannot go that way... !O CW HP:Wounded Mana:Warm>s [south] Iron Hall The corpse of a filthy troll is lying here. Exits: north, east, west. !O CW HP:Wounded Mana:Warm>w [west] Avenue of Iron The corpse of a hungry warg is lying here. The corpse of a misshapen troll is lying here. A squat and filthy troll lurks in the darkness. Exits: east, west. !O CW HP:Wounded Mana:Warm>w [west] Avenue of Iron A huge stone troll looms overhead, ready to crush your body. Exits: east, west. !O CW HP:Wounded Mana:Warm>w [west] Avenue of Iron A squat and filthy troll lurks in the darkness. Exits: east, west. !O CW HP:Wounded Mana:Warm>w [west] Iron Hall Exits: north, east. !O CW HP:Wounded Mana:Warm>w [west] Alas, you cannot go that way... !O CW HP:Wounded Mana:Warm>n [north] Ruined Avenue Exits: north, south. !O CW HP:Wounded Mana:Warm>n [north] Ruined Avenue A huge stone troll looms overhead, ready to crush your body. Exits: north, south. !O CW HP:Wounded Mana:Warm>n [north] Ruined Avenue Exits: north, south. !O CW HP:Wounded Mana:Warm>n [north] Durin's Way Exits: north, east, south, west. !O CW HP:Wounded Mana:Warm>w [west] Durin's Way Exits: east, west. !O CW HP:Wounded Mana:Warm>e [east] Durin's Way Exits: north, east, south, west. You have found *Ugurz the Zaugurz Orc*! !O CW HP:Wounded Mana:Warm> *Ugurz the Zaugurz Orc* leaves << WEST << sneaking. !O CW HP:Wounded Mana:Warm>n [north] Ruined Avenue A huge stone troll looms overhead, ready to crush your body. Exits: north, south. !O CW HP:Wounded Mana:Warm>n [north] Ruined Avenue Exits: north, south. !O CW HP:Wounded Mana:Warm>n [north] Ruined Avenue Exits: north, east, south. !O CW HP:Wounded Mana:Warm>n [north] Bronze Hall Exits: east, south, west. !O CW HP:Wounded Mana:Warm>e [east] Bronze Avenue Exits: east, west. !O CW HP:Wounded Mana:Warm>e [east] Breakdown Exits: east, west. != CW HP:Wounded Mana:Warm>e [east] Bronze Hall Exits: east, west. You have found a small bat! !O CW HP:Wounded Mana:Warm>e [east] Bronze Hall Exits: east, south, west. !O CW HP:Wounded Mana:Warm>e [east] Bronze Avenue Exits: east, west. !O CW HP:Wounded Mana:Warm>w [west] Bronze Hall Exits: east, south, west. !O CW HP:Wounded Mana:Warm>s [south] Yavanna's Avenue Exits: north, south. !O CW HP:Wounded Mana:Warm>s [south] Yavanna's Avenue Exits: north, south. !O CW HP:Wounded Mana:Warm>s [south] Yavanna's Avenue Exits: north, south. !O CW HP:Wounded Mana:Warm>s [south] Before Durin's Chimney Exits: north, east, south, west. !O CW HP:Wounded Mana:Warm>s [south] Yavanna's Avenue Exits: north, south. !O CW HP:Wounded Mana:Warm>s [south] Yavanna's Avenue Exits: north, south. !O CW HP:Wounded Mana:Warm>s [south] Yavanna's Avenue Exits: north, south. !O CW HP:Wounded Mana:Warm>ocr [open crack] d Ok. !O CW HP:Wounded Mana:Warm>Under the Crack The corpse of a dire wolf is lying here. Exits: west, (up). != CW HP:Wounded Mana:Warm>ccr [close crack] You don't see any crack here. != CW HP:Wounded Mana:Warm> [west] A Wet Tunnel Exits: north, east. != CW HP:Wounded Mana:Hot>e [east] Under the Crack The corpse of a dire wolf is lying here. Exits: west, (up). != CW HP:Wounded Mana:Hot>reveal quick You begin to search... c [close exit ] You didn't find anyone. != CW HP:Wounded Mana:Hot>Ok. != CW HP:Wounded Mana:Hot> [reveal quick] You begin to search... ble [close exit ] [ cast 'block door' exit ] You didn't find anyone. != CW HP:Wounded Mana:Hot>It's already closed! != CW HP:Wounded Mana:Hot>You start to concentrate... The exit up seems to blur for a while. != CW HP:Wounded Mana:Warm>sc 74/188 hits, 37/130 mana, and 76/104 moves. != CW HP:Wounded Mana:Warm>sq [reveal quick] You begin to search... csn [chan spell normal] You didn't find anyone. != CW HP:Wounded Mana:Warm>where Ok. != CW HP:Wounded Mana:Warm>Players in your zone -------------------- Aramarth - Under the Crack != CW HP:Wounded Mana:Warm>sc 74/188 hits, 38/130 mana, and 76/104 moves. != CW HP:Wounded Mana:Warm>where Players in your zone -------------------- Aramarth - Under the Crack != CW HP:Wounded Mana:Warm>sc 75/188 hits, 38/130 mana, and 76/104 moves. != CW HP:Wounded Mana:Warm>sq [reveal quick] You begin to search... You didn't find anyone. != CW HP:Wounded Mana:Warm>sc 75/188 hits, 39/130 mana, and 76/104 moves. != CW HP:Wounded Mana:Warm>sc sq [reveal quick] 75/188 hits, 40/130 mana, and 76/104 moves. != CW HP:Wounded Mana:Warm>You begin to search... You didn't find anyone. != CW HP:Wounded Mana:Warm>who Players in your zone -------------------- Aramarth - Under the Crack != CW HP:Wounded Mana:Warm>Players ------- Eve the Half-Elven Adventurer Tryp the Man Champion Waouqar the Elven Adventurer Kimmo Iphigenia the Elven Adventurer Sari The Herbalist Sanson and the Leila 12 players on. != CW HP:Wounded Mana:Warm>sc 76/188 hits, 41/130 mana, and 77/104 moves. != CW HP:Wounded Mana:Warm>sq [reveal quick] You begin to search... You didn't find anyone. != CW HP:Wounded Mana:Warm>sc 77/188 hits, 45/130 mana, and 79/104 moves. != CW HP:Wounded Mana:Warm>77/188 hits, 45/130 mana, and 79/104 moves. != CW HP:Wounded Mana:Warm>sq [reveal quick] You begin to search... You didn't find anyone. != CW HP:Wounded Mana:Warm>sc Players in your zone -------------------- Aramarth - Under the Crack != CW HP:Wounded Mana:Warm>77/188 hits, 46/130 mana, and 79/104 moves. != CW HP:Wounded Mana:Warm>where sc Players in your zone -------------------- Aramarth - Under the Crack != CW HP:Wounded Mana:Warm>sc 77/188 hits, 46/130 mana, and 79/104 moves. != CW HP:Wounded Mana:Warm>where Players in your zone -------------------- Aramarth - Under the Crack != CW HP:Wounded Mana:Warm>sc 78/188 hits, 47/130 mana, and 80/104 moves. != CW HP:Wounded Mana:Warm>where Players in your zone -------------------- Aramarth - Under the Crack != CW HP:Wounded Mana:Warm>sq [reveal quick] You begin to search... You feel bolder. You didn't find anyone. != CW HP:Wounded Mana:Warm>Players in your zone -------------------- Aramarth - Under the Crack != CW HP:Wounded Mana:Warm>sc 78/188 hits, 47/130 mana, and 80/104 moves. != CW HP:Wounded Mana:Warm>sc 78/188 hits, 47/130 mana, and 80/104 moves. != CW HP:Wounded Mana:Warm>sc 78/188 hits, 47/130 mana, and 80/104 moves. != CW HP:Wounded Mana:Warm>wheresc Arglebargle, glop-glyf!?! != CW HP:Wounded Mana:Warm>sc 78/188 hits, 48/130 mana, and 81/104 moves. != CW HP:Wounded Mana:Warm>sc 78/188 hits, 48/130 mana, and 81/104 moves. != CW HP:Wounded Mana:Warm>where s.Players in your zone -------------------- Aramarth - Under the Crack != CW HP:Wounded Mana:Warm>sq [reveal quick] You begin to search... You didn't find anyone. != CW HP:Wounded Mana:Warm>78/188 hits, 49/130 mana, and 81/104 moves. != CW HP:Wounded Mana:Warm>csn [chan spell normal] Ok. != CW HP:Wounded Mana:Warm>cast 'cure serious' You start to concentrate... where You begin to see scars fade away and a feeling of health comes over you. != CW HP:Hurt Mana:Warm>100/188 hits, 39/130 mana, and 83/104 moves. != CW HP:Hurt Mana:Warm>Players in your zone -------------------- Aramarth - Under the Crack != CW HP:Hurt Mana:Warm>sc 100/188 hits, 39/130 mana, and 83/104 moves. != CW HP:Hurt Mana:Warm>sq [reveal quick] You begin to search... where You didn't find anyone. != CW HP:Hurt Mana:Warm>sc Players in your zone -------------------- Aramarth - Under the Crack != CW HP:Hurt Mana:Warm>100/188 hits, 40/130 mana, and 83/104 moves. != CW HP:Hurt Mana:Warm>sq [reveal quick] You begin to search... where You didn't find anyone. != CW HP:Hurt Mana:Warm>sc Players in your zone -------------------- Aramarth - Under the Crack != CW HP:Hurt Mana:Warm>100/188 hits, 41/130 mana, and 83/104 moves. != CW HP:Hurt Mana:Warm>stat sq [reveal quick] OB: 42%, DB: 15%, PB: 46%, Armour: 85%. Wimpy: 50. Mood: wimpy. Needed: 388,193 xp, 0 tp. Lauren: 87. Alert: normal. Timers: Affected by: - a deep wound at the right leg (poorly bound) - novoid - noquit - stored spell earthquake - armour (up for - 04:00) != CW HP:Hurt Mana:Warm>You begin to search... You didn't find anyone. != CW HP:Hurt Mana:Warm>where Players in your zone -------------------- Aramarth - Under the Crack != CW HP:Hurt Mana:Warm>sc 101/188 hits, 42/130 mana, and 84/104 moves. != CW HP:Hurt Mana:Warm>res You sit down and rest your tired bones. // After so many searches, I'm finally convinced I did not block him in. != CW HP:Hurt Mana:Warm>st You stop resting, and stand up. != CW HP:Hurt Mana:Warm>sq [reveal quick] You begin to search... You didn't find anyone. // I mean, I should be convinced. But now I just can't stop revealing. != CW HP:Hurt Mana:Warm>sq [reveal quick] You begin to search... You didn't find anyone. != CW HP:Hurt Mana:Warm>trac ugurz You carefully examine the ground around you, looking for tracks... You stop searching. != CW HP:Hurt Mana:Warm>sq [reveal quick] You begin to search... You didn't find anyone. != CW HP:Hurt Mana:Warm>trac ugurz You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading up, done less than 2 hours ago. // OK I should be now convinced. Lets hope that he didn't have notracks. // But I still can't stop revealing. != CW HP:Hurt Mana:Warm>sc 103/188 hits, 49/130 mana, and 88/104 moves. != CW HP:Hurt Mana:Warm>sq [reveal quick] You begin to search... You didn't find anyone. != CW HP:Hurt Mana:Warm>where Players in your zone -------------------- Aramarth - Under the Crack != CW HP:Hurt Mana:Warm>sc 104/188 hits, 50/130 mana, and 88/104 moves. != CW HP:Hurt Mana:Warm>sq [reveal quick] You begin to search... where You didn't find anyone. != CW HP:Hurt Mana:Warm>Players in your zone -------------------- Aramarth - Under the Crack != CW HP:Hurt Mana:Warm>sc 104/188 hits, 51/130 mana, and 88/104 moves. != CW HP:Hurt Mana:Warm>where Players in your zone -------------------- Aramarth - Under the Crack != CW HP:Hurt Mana:Warm>sq [reveal quick] You begin to search... You didn't find anyone. res Your power blocking the crack resisted a breaking attempt! != CW HP:Hurt Mana:Warm>You sit down and rest your tired bones. != CW HP:Hurt Mana:Warm>sc 105/188 hits, 53/130 mana, and 89/104 moves. Your power blocking the crack resisted a breaking attempt! != CW HP:Hurt Mana:Warm>sc 106/188 hits, 56/130 mana, and 94/104 moves. Your power blocking the crack resisted a breaking attempt! // Only later I realised I could have tried to sleep him, so maybe I did // miss the opportunity of a lifetime. <snip> // Ugurz gives up and either goes away or hides outside. Some regen, 1 more // quake stored. Adams checks me out a couple times, gets off a few spells, // and goes back into hiding. *Adams the Black Numenorean* yells from the west 'draw?' // You might think so. Or you might wish so. But I have the most mispracticed // mage in the game, so you never know! *Adams the Black Numenorean* yells from the north ':P' <snip> != CW HP:Hurt Mana:Hot>yell ugurz Ok. != CW HP:Hurt Mana:Hot>reveal quick You begin to search... where You didn't find anyone. != CW HP:Hurt Mana:Hot>sc Players in your zone -------------------- Aramarth - Under the Crack != CW HP:Hurt Mana:Hot>121/196 hits, 80/130 mana, and 94/105 moves. != CW HP:Hurt Mana:Hot>sq [reveal quick] You begin to search... You didn't find anyone. != CW HP:Hurt Mana:Hot>sc 122/196 hits, 81/130 mana, and 94/105 moves. != CW HP:Hurt Mana:Hot>reveal quick You begin to search... You didn't find anyone. // Here we go again. Why not check the door is still blocked instead of // spam revealing? != CW HP:Hurt Mana:Hot>sq [reveal quick] You begin to search... You didn't find anyone. != CW HP:Hurt Mana:Hot>sc sc 123/196 hits, 85/130 mana, and 96/105 moves. != CW HP:Hurt Mana:Hot>123/196 hits, 85/130 mana, and 96/105 moves. != CW HP:Hurt Mana:Hot>storeeq [cast n 'store' earthquake] You start to concentrate... You stored it. != CW HP:Hurt Mana:Hot>sc 124/196 hits, 65/130 mana, and 98/105 moves. != CW HP:Hurt Mana:Hot>sq [reveal quick] *Adams the Black Numenorean* has arrived from the west. A pack horse has arrived from the west. You begin to search... != CW HP:Hurt Mana:Hot>w [west] A Wet Tunnel Exits: north, east. != CW HP:Hurt Mana:Hot> *Adams the Black Numenorean* has arrived from the east. A pack horse has arrived from the east. != CW HP:Hurt Mana:Hot>sc 124/196 hits, 65/130 mana, and 98/105 moves. != CW HP:Hurt Mana:Hot>sc 124/196 hits, 65/130 mana, and 98/105 moves. *Adams the Black Numenorean* leaves ^^ NORTH ^^. A pack horse leaves ^^ NORTH ^^. != CW HP:Hurt Mana:Hot>n [north] A Wet Tunnel *Adams the Black Numenorean* is standing here. A sturdy pack horse is standing here. Exits: south, west. != CW HP:Hurt Mana:Hot> *Adams the Black Numenorean* leaves << WEST <<. A pack horse leaves << WEST <<. != CW HP:Hurt Mana:Hot>w [west] Bend in the Wet Tunnel A sturdy pack horse is standing here. *Adams the Black Numenorean* is standing here. A sturdy pack horse is standing here. Exits: east, south. *Adams the Black Numenorean* leaves vv SOUTH vv. A pack horse leaves vv SOUTH vv. != CW HP:Hurt Mana:Hot>s [south] A Wet Tunnel A fine pair of greaves are lying here. A fine pair of metal boots are standing here. The corpse of a lithe orc is lying here. Exits: north, west. != CW HP:Hurt Mana:Hot>w [west] Narrow Tunnel The corpse of a lurg leader is lying here. *Adams the Black Numenorean* is standing here. A sturdy pack horse is standing here. Exits: (north), east. != CW HP:Hurt Mana:Hot>close exit Ok. != CW HP:Hurt Mana:Hot>e [east] *Adams the Black Numenorean* begins some strange incantations... A Wet Tunnel A fine pair of greaves are lying here. A fine pair of metal boots are standing here. The corpse of a lithe orc is lying here. Exits: north, west. != CW HP:Hurt Mana:Hot>n [north] Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Hurt Mana:Hot>e [east] A Wet Tunnel Exits: south, west. != CW HP:Hurt Mana:Hot>sc 124/196 hits, 65/130 mana, and 93/105 moves. != CW HP:Hurt Mana:Hot>s [south] A Wet Tunnel Exits: north, east. != CW HP:Hurt Mana:Hot>e [east] Under the Crack The corpse of a dire wolf is lying here. Exits: west, [up]. != CW HP:Hurt Mana:Hot> sc 124/196 hits, 66/130 mana, and 93/105 moves. != CW HP:Hurt Mana:Hot>124/196 hits, 66/130 mana, and 93/105 moves. != CW HP:Hurt Mana:Hot> sc OB: 42%, DB: 15%, PB: 46%, Armour: 85%. Wimpy: 50. Mood: wimpy. Needed: 388,193 xp, 0 tp. Lauren: 87. Alert: normal. Timers: Affected by: - novoid - stored spell earthquake - stored spell earthquake - stored spell earthquake - armour (up for - 07:01) <snip> != CW HP:Hurt Mana:Hot>storeeq [cast n 'store' earthquake] You start to concentrate... You stored it. != CW HP:Hurt Mana:Hot>sq [reveal quick] *Adams the Black Numenorean* has arrived from the west. You begin to search... *Adams the Black Numenorean* begins some strange incantations... w [west] != CW HP:Hurt Mana:Hot>A Wet Tunnel Exits: north, east. != CW HP:Hurt Mana:Hot>sc 132/196 hits, 62/130 mana, and 104/105 moves. *Adams the Black Numenorean* has arrived from the east. != CW HP:Hurt Mana:Hot>sc 132/196 hits, 62/130 mana, and 104/105 moves. != CW HP:Hurt Mana:Hot>n [north] A Wet Tunnel Exits: south, west. != CW HP:Hurt Mana:Hot>s [south] A Wet Tunnel Exits: north, east. != CW HP:Hurt Mana:Hot>sc 132/196 hits, 62/130 mana, and 103/105 moves. != CW HP:Hurt Mana:Hot>sc 132/196 hits, 62/130 mana, and 103/105 moves. *Adams the Black Numenorean* has arrived from the east. != CW HP:Hurt Mana:Hot> *Adams the Black Numenorean* leaves ^^ NORTH ^^. != CW HP:Hurt Mana:Hot>e [east] Under the Crack The corpse of a dire wolf is lying here. Exits: west, [up]. != CW HP:Fine Mana:Hot>w [west] A Wet Tunnel Exits: north, east. != CW HP:Fine Mana:Hot>n [north] A Wet Tunnel Exits: south, west. != CW HP:Fine Mana:Hot>w [west] Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Fine Mana:Hot>s [south] A Wet Tunnel A fine pair of greaves are lying here. A fine pair of metal boots are standing here. The corpse of a lithe orc is lying here. Exits: north, west. != CW HP:Fine Mana:Hot>sc 162/196 hits, 65/130 mana, and 98/105 moves. != CW HP:Fine Mana:Hot>sc 162/196 hits, 65/130 mana, and 98/105 moves. != CW HP:Fine Mana:Hot>sc 162/196 hits, 66/130 mana, and 98/105 moves. != CW HP:Fine Mana:Hot>sc 162/196 hits, 66/130 mana, and 98/105 moves. != CW HP:Fine Mana:Hot>sc 162/196 hits, 66/130 mana, and 99/105 moves. != CW HP:Fine Mana:Hot>n [north] Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Fine Mana:Hot>e [east] A Wet Tunnel Exits: south, west. != CW HP:Fine Mana:Hot>s [south] A Wet Tunnel Exits: north, east. != CW HP:Fine Mana:Hot>sc sc 163/196 hits, 67/130 mana, and 97/105 moves. != CW HP:Fine Mana:Hot>163/196 hits, 67/130 mana, and 97/105 moves. != CW HP:Fine Mana:Hot>e [east] Under the Crack The corpse of a dire wolf is lying here. Exits: west, [up]. != CW HP:Fine Mana:Hot>where Players in your zone -------------------- Aramarth - Under the Crack != CW HP:Fine Mana:Hot>w [west] A Wet Tunnel Exits: north, east. != CW HP:Fine Mana:Hot>n [north] A Wet Tunnel *Adams the Black Numenorean* is standing here. A sturdy pack horse is standing here. Exits: south, west. *Adams the Black Numenorean* leaves vv SOUTH vv. A pack horse leaves vv SOUTH vv. != CW HP:Fine Mana:Hot>s [south] A Wet Tunnel *Adams the Black Numenorean* is standing here. A sturdy pack horse is standing here. Exits: north, east. != CW HP:Fine Mana:Hot>e [east] Under the Crack The corpse of a dire wolf is lying here. Exits: west, [up]. != CW HP:Fine Mana:Hot>csq [chan spell q] Ok. != CW HP:Fine Mana:Hot>sc 163/196 hits, 69/130 mana, and 96/105 moves. != CW HP:Fine Mana:Hot>w [west] A Wet Tunnel Exits: north, east. != CW HP:Fine Mana:Hot>n [north] A Wet Tunnel Exits: south, west. != CW HP:Fine Mana:Hot>w [west] Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Fine Mana:Hot>s [south] A Wet Tunnel A fine pair of greaves are lying here. A fine pair of metal boots are standing here. The corpse of a lithe orc is lying here. Exits: north, west. != CW HP:Fine Mana:Hot>scout w You quietly scout westwards... Narrow Tunnel The corpse of a lurg leader is lying here. *Adams the Black Numenorean* is standing here. A sturdy pack horse is standing here. You stop scouting. != CW HP:Fine Mana:Hot>sc 164/196 hits, 73/130 mana, and 96/105 moves. != CW HP:Fine Mana:Hot>sc 164/196 hits, 73/130 mana, and 96/105 moves. != CW HP:Fine Mana:Hot>n [north] Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Fine Mana:Hot>sc sc 164/196 hits, 74/130 mana, and 96/105 moves. != CW HP:Fine Mana:Hot>164/196 hits, 74/130 mana, and 96/105 moves. != CW HP:Fine Mana:Hot>where Players in your zone -------------------- Aramarth - Bend in the Wet Tunnel != CW HP:Fine Mana:Hot>sc 164/196 hits, 74/130 mana, and 96/105 moves. != CW HP:Fine Mana:Hot>e [east] A Wet Tunnel Exits: south, west. != CW HP:Fine Mana:Hot>s [south] A Wet Tunnel Exits: north, east. != CW HP:Fine Mana:Hot>e [east] Under the Crack The corpse of a dire wolf is lying here. Exits: west, [up]. != CW HP:Fine Mana:Hot>open exit That's impossible, I'm afraid. != CW HP:Fine Mana:Hot>wim 50 [chan wimpy 50] Wimpy set to: 50 != CW HP:Fine Mana:Hot>w [west] A Wet Tunnel Exits: north, east. != CW HP:Fine Mana:Hot>n [north] A Wet Tunnel Exits: south, west. != CW HP:Fine Mana:Hot>cast 'lightning bolt' *man* Nobody here by that name. != CW HP:Fine Mana:Hot>sc sc 167/196 hits, 80/130 mana, and 99/105 moves. != CW HP:Fine Mana:Hot>w [west] Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Fine Mana:Hot>s [south] A Wet Tunnel A fine pair of greaves are lying here. A fine pair of metal boots are standing here. The corpse of a lithe orc is lying here. Exits: north, west. != CW HP:Fine Mana:Hot>w [west] Narrow Tunnel The corpse of a lurg leader is lying here. *Adams the Black Numenorean* is standing here searching for something. A sturdy pack horse is standing here. Exits: (north), east. // Look, now he also caught the "reveal quick" bug! != CW HP:Fine Mana:Hot>cast 'lightning bolt' *man* You start to concentrate... close exit Ok. The lightning bolt hits *Adams the Black Numenorean* with full impact. // And I get a free attack. I should have done that on purpose! *Adams the Black Numenorean* begins some strange incantations... Ok. != CW HP:Fine Mana:Hot *Adams the Black Numenorean*:Fine>eqe [cast n 'earthquake'] You quickly recall your stored spell... *Adams the Black Numenorean* utters the words 'magic missile' A magic missile sent by *Adams the Black Numenorean* hits you, causing some pain. *Adams the Black Numenorean* begins some strange incantations... eqe [cast n 'earthquake'] *Adams the Black Numenorean* utters the words 'magic missile' A magic missile sent by *Adams the Black Numenorean* hits you, causing some pain. *Adams the Black Numenorean* OPENS the -[ stonedoor ]-. *Adams the Black Numenorean* begins some strange incantations... The earth trembles beneath your feet! Some debris falls on you from above. != CW HP:Fine Mana:Warm *Adams the Black Numenorean*:Hurt>You quickly recall your stored spell... *Adams the Black Numenorean* begins some strange incantations... eqe [cast n 'earthquake'] The earth trembles beneath your feet! You receive your share of experience. **Yawn** Boring kill, wasn't it? You hear a pack horse's death cry as he collapses. A pack horse is dead! R.I.P. != CW HP:Fine Mana:Warm *Adams the Black Numenorean*:Wounded>You quickly recall your stored spell... *Adams the Black Numenorean* utters the word 'earthquake' *Adams the Black Numenorean* makes the earth tremble and shiver. You fall, and hit yourself! Some debris falls on you from above. *Adams the Black Numenorean* panics, and attempts to flee. *Adams the Black Numenorean* leaves ^^ NORTH ^^. The earth trembles beneath your feet! != CW HP:Hurt Mana:Cold> *Adams the Black Numenorean* has arrived from the north. != CW HP:Hurt Mana:Cold> *Adams the Black Numenorean* leaves >> EAST >>. != CW HP:Hurt Mana:Cold> [close exit ] *Adams the Black Numenorean* has arrived from the east. Ok. != CW HP:Hurt Mana:Cold>sc 131/196 hits, 28/130 mana, and 100/105 moves. *Adams the Black Numenorean* OPENS the -[ stonedoor ]-. != CW HP:Hurt Mana:Cold> *Adams the Black Numenorean* leaves >> EAST >>. != CW HP:Hurt Mana:Cold> *Adams the Black Numenorean* has arrived from the east. != CW HP:Hurt Mana:Cold>c [close exit ] c [close exit ] *Adams the Black Numenorean* begins some strange incantations... Ok. != CW HP:Hurt Mana:Cold>c != CW HP:Hurt Mana:Cold>It's already closed! != CW HP:Hurt Mana:Cold>c [close exit ] It's already closed! != CW HP:Hurt Mana:Cold>e [east] A Wet Tunnel A fine pair of greaves are lying here. A fine pair of metal boots are standing here. The corpse of a lithe orc is lying here. Exits: north, west. != CW HP:Hurt Mana:Cold>sc sc 131/196 hits, 28/130 mana, and 101/105 moves. != CW HP:Hurt Mana:Cold>131/196 hits, 28/130 mana, and 101/105 moves. != CW HP:Hurt Mana:Cold>w [west] Narrow Tunnel The corpse of a pack horse is lying here. The corpse of a lurg leader is lying here. *Adams the Black Numenorean* is standing here. Exits: (north), east. != CW HP:Hurt Mana:Cold>c. *Adams the Black Numenorean* leaves ^^ NORTH ^^. != CW HP:Hurt Mana:Cold>c [close exit ] Ok. != CW HP:Hurt Mana:Cold>where Players in your zone -------------------- Aramarth - Narrow Tunnel != CW HP:Hurt Mana:Cold>sc 131/196 hits, 28/130 mana, and 101/105 moves. != CW HP:Hurt Mana:Cold>sc 131/196 hits, 28/130 mana, and 101/105 moves. != CW HP:Hurt Mana:Cold> The stonedoor is opened from the other side. != CW HP:Hurt Mana:Cold>where *Adams the Black Numenorean* has arrived from the north. Players in your zone -------------------- Aramarth - Narrow Tunnel != CW HP:Hurt Mana:Cold>sc 131/196 hits, 29/130 mana, and 102/105 moves. A dire wolf has arrived from the north. != CW HP:Hurt Mana:Cold>sc *Adams the Black Numenorean* leaves >> EAST >>. != CW HP:Hurt Mana:Cold>131/196 hits, 29/130 mana, and 102/105 moves. != CW HP:Hurt Mana:Cold>e [east] *Adams the Black Numenorean* has arrived from the east. != CW HP:Hurt Mana:Cold> != CW HP:Hurt Mana:Cold>A Wet Tunnel A fine pair of greaves are lying here. A fine pair of metal boots are standing here. The corpse of a lithe orc is lying here. Exits: north, west. != CW HP:Hurt Mana:Cold>sc 131/196 hits, 29/130 mana, and 102/105 moves. != CW HP:Hurt Mana:Cold>n [north] Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Hurt Mana:Cold>e [east] A Wet Tunnel Exits: south, west. != CW HP:Hurt Mana:Cold>s [south] A Wet Tunnel Exits: north, east. != CW HP:Hurt Mana:Cold>e [east] Under the Crack The corpse of a dire wolf is lying here. Exits: west, [up]. != CW HP:Hurt Mana:Cold>w [west] A Wet Tunnel Exits: north, east. != CW HP:Hurt Mana:Cold>n [north] A Wet Tunnel Exits: south, west. != CW HP:Hurt Mana:Cold>w [west] Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Hurt Mana:Cold>s [south] A Wet Tunnel A fine pair of greaves are lying here. A fine pair of metal boots are standing here. The corpse of a lithe orc is lying here. Exits: north, west. != CW HP:Hurt Mana:Cold>w [west] Narrow Tunnel The corpse of a pack horse is lying here. The corpse of a lurg leader is lying here. A great wolf with a sable coat glares around with red eyes. Exits: [north], east. != CW HP:Hurt Mana:Cold>open exit It seems to be locked. != CW HP:Hurt Mana:Cold> A dire wolf barely hits your body and tickles it. != CW HP:Hurt Mana:Cold a dire wolf:Healthy>flee You flee head over heels. You flee east. A Wet Tunnel A fine pair of greaves are lying here. A fine pair of metal boots are standing here. The corpse of a lithe orc is lying here. Exits: north, west. != CW HP:Hurt Mana:Cold>sc 131/196 hits, 31/130 mana, and 93/105 moves. != CW HP:Hurt Mana:Cold>n [north] Bend in the Wet Tunnel A sturdy pack horse is standing here. Exits: east, south. != CW HP:Hurt Mana:Cold>e [east] A Wet Tunnel Exits: south, west. != CW HP:Hurt Mana:Cold>s [south] A Wet Tunnel Exits: north, east. != CW HP:Hurt Mana:Cold>e [east] Under the Crack The corpse of a dire wolf is lying here. Exits: west, [up]. != CW HP:Hurt Mana:Cold>sc 131/196 hits, 32/130 mana, and 90/105 moves. != CW HP:Hurt Mana:Cold> 132/196 hits, 34/130 mana, and 92/105 moves. != CW HP:Hurt Mana:Warm>sc 133/196 hits, 36/130 mana, and 95/105 moves. A dire wolf has arrived from the west. != CW HP:Hurt Mana:Warm>133/196 hits, 37/130 mana, and 95/105 moves. A dire wolf leaves << WEST <<. != CW HP:Hurt Mana:Warm>where Players in your zone -------------------- Aramarth - Under the Crack != CW HP:Hurt Mana:Warm>sc 133/196 hits, 37/130 mana, and 96/105 moves. != CW HP:Hurt Mana:Warm>sc 133/196 hits, 37/130 mana, and 96/105 moves. != CW HP:Hurt Mana:Warm> A dire wolf has arrived from the west. != CW HP:Hurt Mana:Warm>= cast 'shroud' You start to concentrate... != CW HP:Hurt Mana:Warm>w [west] A Wet Tunnel Exits: north, east. != CW HP:Hurt Mana:Warm> A dire wolf has arrived from the east. != CW HP:Hurt Mana:Warm>sl wolf [cast 'sleep' wolf] You start to concentrate... A dire wolf barely hits your right foot and tickles it. Aye! You cannot concentrate any more... != CW HP:Hurt Mana:Warm a dire wolf:Healthy> You pierce a dire wolf's left forefoot and tickle it. != CW HP:Hurt Mana:Warm a dire wolf:Fine>wi [chan mood wimpy] Ok. != CW HP:Hurt Mana:Warm a dire wolf:Fine>flee You flee head over heels. You flee north. A Wet Tunnel Exits: south, west. != CW HP:Hurt Mana:Warm>s [south] A Wet Tunnel A great wolf with a sable coat glares around with red eyes. Exits: north, east. != CW HP:Hurt Mana:Warm>e [east] Under the Crack The corpse of a dire wolf is lying here. Exits: west, [up]. != CW HP:Hurt Mana:Warm>sc 133/196 hits, 40/130 mana, and 93/105 moves. != CW HP:Hurt Mana:Warm> A dire wolf has arrived from the west. != CW HP:Hurt Mana:Warm> A dire wolf barely hits your right leg and tickles it. != CW HP:Hurt Mana:Warm a dire wolf:Fine>sl wolf [cast 'sleep' wolf] Impossible! You can't concentrate enough. != CW HP:Hurt Mana:Warm a dire wolf:Fine>flee You flee head over heels. PANIC! You couldn't escape! != CW HP:Hurt Mana:Warm a dire wolf:Fine> You flee head over heels. You flee west. A Wet Tunnel Exits: north, east. != CW HP:Hurt Mana:Warm>sl wolf [cast 'sleep' wolf] Nobody here by that name. A dire wolf has arrived from the east. != CW HP:Hurt Mana:Warm>sl wolf [cast 'sleep' wolf] You start to concentrate... Ok. A dire wolf lies down and falls asleep. != CW HP:Hurt Mana:Cold>sc 130/196 hits, 21/130 mana, and 93/105 moves. != CW HP:Hurt Mana:Cold>sc 130/196 hits, 21/130 mana, and 94/105 moves. *Adams the Black Numenorean* has arrived from the north. != CW HP:Hurt Mana:Cold> *Adams the Black Numenorean* leaves >> EAST >>. // Here I'm afraid that he just hits the wolf and locks himself inside, and // I die to the wolf. But fortunately that does not occur to him. Maybe he is // worried I block stonedoor. != CW HP:Hurt Mana:Cold>e [east] Under the Crack The corpse of a dire wolf is lying here. *Adams the Black Numenorean* is standing here. Exits: west, [up]. *Adams the Black Numenorean* begins some strange incantations... != CW HP:Hurt Mana:Cold>sc 130/196 hits, 21/130 mana, and 93/105 moves. != CW HP:Hurt Mana:Cold>w [west] A Wet Tunnel A dire wolf is SLEEPING here. Exits: north, east. != CW HP:Hurt Mana:Cold> *Adams the Black Numenorean* has arrived from the east. != CW HP:Hurt Mana:Cold>sc 130/196 hits, 21/130 mana, and 93/105 moves. != CW HP:Hurt Mana:Cold>sc 130/196 hits, 21/130 mana, and 93/105 moves. != CW HP:Hurt Mana:Cold>n [north] A Wet Tunnel Exits: south, west. *Adams the Black Numenorean* has arrived from the south. != CW HP:Hurt Mana:Cold>w [west] *Adams the Black Numenorean* leaves << WEST <<. Bend in the Wet Tunnel A sturdy pack horse is standing here. *Adams the Black Numenorean* is standing here. Exits: east, south. != CW HP:Hurt Mana:Cold>close exit You don't see any exit here. != CW HP:Hurt Mana:Cold>s [south] *Adams the Black Numenorean* leaves vv SOUTH vv. != CW HP:Hurt Mana:Cold>A Wet Tunnel A fine pair of greaves are lying here. A fine pair of metal boots are standing here. The corpse of a lithe orc is lying here. *Adams the Black Numenorean* is standing here. Exits: north, west. != CW HP:Hurt Mana:Cold>w [west] Narrow Tunnel The corpse of a pack horse is lying here. The corpse of a lurg leader is lying here. Exits: (north), east. *Adams the Black Numenorean* has arrived from the east. != CW HP:Hurt Mana:Cold>close exit *Adams the Black Numenorean* leaves ^^ NORTH ^^. Ok. != CW HP:Hurt Mana:Cold>close exit close exit It's already closed! != CW HP:Hurt Mana:Cold>close exit It's already closed! != CW HP:Hurt Mana:Cold>It's already closed! != CW HP:Hurt Mana:Cold>n [north] The stonedoor seems to be closed. != CW HP:Hurt Mana:Cold> The stonedoor is opened from the other side. != CW HP:Hurt Mana:Cold>e [east] A Wet Tunnel A fine pair of greaves are lying here. A fine pair of metal boots are standing here. The corpse of a lithe orc is lying here. Exits: north, west. != CW HP:Hurt Mana:Cold> *Adams the Black Numenorean* yells loudly from the west 'gig' != CW HP:Hurt Mana:Cold>sc 130/196 hits, 22/130 mana, and 91/105 moves. != CW HP:Hurt Mana:Cold>sc 130/196 hits, 22/130 mana, and 91/105 moves. != CW HP:Hurt Mana:Cold>w [west] Narrow Tunnel The corpse of a pack horse is lying here. The corpse of a lurg leader is lying here. Exits: (north), east. != CW HP:Hurt Mana:Cold>sc 130/196 hits, 22/130 mana, and 91/105 moves. != CW HP:Hurt Mana:Cold>e [east] A Wet Tunnel A fine pair of greaves are lying here. A fine pair of metal boots are standing here. The corpse of a lithe orc is lying here. Exits: north, west. != CW HP:Hurt Mana:Cold> *Adams the Black Numenorean* yells loudly from the west 'seriously draw' // I'll kill you anyway! <snip> Block wears off, I reblock it after many reveals quick. // Long regen. cast 'store' block You start to concentrate... You stored it. != CW HP:Fine Mana:Burning>storeeq [cast n 'store' earthquake] You start to concentrate... You stored it. A Wet Tunnel A dire wolf is SLEEPING here. Exits: north, east. != CW HP:Fine Mana:Hot>cast 'charm' wolf You start to concentrate... Ok. A dire wolf seems to be ruled by powers other than yours... // *sigh* Was worth a try. // Some regen, shield up. Adams is sitting behind stonedoor, hoping I enter, // so he can flee outside and lock and block me in. [west] Narrow Tunnel The corpse of a pack horse is lying here. The corpse of a lurg leader is lying here. Exits: [north], east. != CW Mana:Burning>sc 196/196 hits, 119/130 mana, and 101/105 moves. You hear a *click* in a lock. != CW Mana:Burning>open exit The stonedoor is opened from the other side. != CW Mana:Burning>It's already open! != CW Mana:Burning> You see *Adams the Black Numenorean* scouting from the north! != CW Mana:Burning>e [east] A Wet Tunnel A fine pair of greaves are lying here. A fine pair of metal boots are standing here. The corpse of a lithe orc is lying here. Exits: north, west. != CW Mana:Burning>n [north] Bend in the Wet Tunnel Exits: east, south. != CW Mana:Burning>sc 196/196 hits, 119/130 mana, and 100/105 moves. != CW Mana:Burning>e [east] A Wet Tunnel Exits: south, west. != CW Mana:Burning>s [south] A Wet Tunnel A dire wolf is SLEEPING here. Exits: north, east. != CW Mana:Burning>e [east] Under the Crack The corpse of a dire wolf is lying here. Exits: west, [up]. <snip> Wolf wakes up, I sleep it again. [west] Narrow Tunnel The corpse of a pack horse is lying here. The corpse of a lurg leader is lying here. Exits: (north), east. != CW>break exit n [cast 'break door' exit n] You start to concentrate... The stonedoor is filled with a bright light. ![ CW Mana:Hot>block redeye [cast 'block door' redeye ] You quickly recall your stored spell... The exit north seems to blur for a while. [close exit ] [ cast 'block door' exit ] It's already closed! You start to concentrate... The exit up seems to blur for a while. // Wolf re-slept, stonedoor rebroken, crack reblocked again [close exit w] [ cast 'block door' exit w] ![ CW HP:Fine Mana:Hot>It's already closed! ![ CW HP:Fine Mana:Hot>You start to concentrate... The exit west seems to blur for a while. ![ CW Mana:Burning>block redeye [cast 'block door' redeye ] You start to concentrate... The exit north seems to blur for a while. // Eventually ![ CW>break exit e [cast 'break door' exit e] You start to concentrate... csq [chan spell q] The celldoor is filled with a bright light. ![ CW Mana:Hot>Ok. ![ CW Mana:Hot>e [east] Prison Cell A prisoner is standing here. A prisoner is standing here. A sturdy pack horse is standing here. *Adams the Black Numenorean* is resting here. Exits: #west#. ![ CW Mana:Hot>cast 'lightning bolt' *man* You feel a strange power surrounding you. The ground seems to absorb your spell! // What now, we pierce each other dead? With my eq, I'm not quite sure I'd // win that one. ![ CW Mana:Hot>w [west] Prison Cave An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. Exits: #east#, south, [west]. ![ CW Mana:Hot>sc 196/196 hits, 82/130 mana, and 101/105 moves. ![ CW Mana:Hot>sc 196/196 hits, 83/130 mana, and 102/105 moves. ![ CW Mana:Hot>sc 196/196 hits, 83/130 mana, and 102/105 moves. ![ CW Mana:Hot> *Adams the Black Numenorean* has arrived from the east. A pack horse has arrived from the east. ![ CW Mana:Hot> *Adams the Black Numenorean* UNLOCKS the -[ celldoor ]-. An orkish warrior tries to slash *Adams the Black Numenorean*, but he parries successfully. ![ CW Mana:Hot> An orkish warrior says 'YOA! Elocg Zumumuraof! Yau sill biu genole yoor tina.' An orkish warrior slashes *Adams the Black Numenorean*'s left leg. ![ CW Mana:Hot> An orkish warrior barely slashes *Adams the Black Numenorean*'s body and tickles it. ![ CW Mana:Hot> *Adams the Black Numenorean* panics, and attempts to flee. *Adams the Black Numenorean* leaves vv SOUTH vv. ![ CW Mana:Hot>s [south] Giant Cave A large cave troll sniffs the air, sensing an intruder is near. A large cave troll sniffs the air, sensing an intruder is near. *Adams the Black Numenorean* is standing here. Exits: north, south. A cave troll hits *Adams the Black Numenorean*'s right leg very hard and shatters it. !O CW Mana:Hot> A cave troll hits *Adams the Black Numenorean*'s left leg very hard and shatters it. // I guess he couldn't get armour up due to nomagic room. !O CW Mana:Hot> *Adams the Black Numenorean* panics, and attempts to flee. *Adams the Black Numenorean* leaves ^^ NORTH ^^. !O CW Mana:Hot>n [north] Prison Cave An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior is here, fighting *Adams the Black Numenorean*. An orkish warrior is here, fighting *Adams the Black Numenorean*. A sturdy pack horse is standing here. *Adams the Black Numenorean* is here, fighting an orkish warrior. Exits: #east#, south, [west]. ![ CW Mana:Hot>e [east] Prison Cell A prisoner is standing here. A prisoner is standing here. Exits: #west#. ![ CW Mana:Hot>w [west] Prison Cave An orkish warrior is here, fighting *Adams the Black Numenorean*. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior is here, fighting *Adams the Black Numenorean*. An orkish warrior is here, fighting *Adams the Black Numenorean*. A sturdy pack horse is standing here. *Adams the Black Numenorean* is lying here, INCAPACITATED. Exits: #east#, south, [west]. ![ CW Mana:Hot>k. An orkish warrior slashes *Adams the Black Numenorean*'s body and shatters it. *Adams the Black Numenorean* is INCAPACITATED and will slowly die, if not aided. ![ CW Mana:Hot>km [k *man*] ![ CW Mana:Hot> Alas! You failed to reach him through the melee. ![ CW Mana:Hot> An orkish warrior joins an orkish warrior's fight. An orkish warrior slashes *Adams the Black Numenorean*'s left foot hard and shatters it. *Adams the Black Numenorean* is mortally wounded and will die soon if not aided. An orkish warrior slashes *Adams the Black Numenorean*'s right arm and shatters it. You gained some renown in this battle! You hear *Adams the Black Numenorean*'s death cry as he collapses. *Adams the Black Numenorean* has drawn his last breath! R.I.P. ![ CW Mana:Hot>inf You are a male Sinda. You are 99 years, 7 months and 8 days old. You have played 20 days and 2 hours (real time). Session: 4 hrs. This ranks you as Aramarth the Elven Warlock (level 56). You are six feet six and weigh twelve stone and twelve pounds. Perception: vision 50, hearing 20, smell 5. Alertness: normal. You must have been sent to Arda to free it from the sorrows that weigh upon it. You are welcome in the Anduin Vale, Bree, Fornost, the Grey Havens, Lorien, Rivendell, and the Shire. Your equipment weighs fifty-three pounds. Heavy, but we will manage... Your base abilities are: Str:11 Int:20 Wis:17 Dex:11 Con:14 Wil:17 Per:11. Offensive Bonus: 42%, Dodging Bonus: 58%, Parrying Bonus: 46%. Your armour provides an average protection of 85%. You have 196/196 hit, 83/130 mana, and 103/105 movement points. Your mood is wimpy. You will flee if your hit points go below 50. You have scored 46,012,277 experience points and you have 268,900 travel points. You have gained some renown in battles against the minions of the Dark Lord (10 wp). You need 387,723 exp. points and 0 travel points to reach the next level. You have 87 lauren coins, 12 celeb pennies, and 17 busc pennies. You are speaking Westron. You will swim if necessary. You will try to climb even under unsafe conditions. You are subjected to the following temporary effects: - novoid - shroud - stored spell earthquake - stored spell earthquake - shield - stored spell earthquake - stored spell earthquake - armour ![ CW Mana:Hot>lic [look in corpse] corpse (here) : a black pair of metal vambraces (flawless) a black pair of padded boots (flawless) a black runed dagger (flawless) a butcher knife (satisfactory) a crimson pair of metal gauntlets (flawless) a fine metal breastplate (flawless) a forest green cloak (satisfactory) a fortune in gold a gleaming belt a fragrant-smelling bag a keyring with a few keys and a set of lock picks a leather backpack an old length of iron chain a red ruby a shield of Cardolan (flawless) a spiked metal helmet (flawless) a water skin a stone // I needed this eq! Left him what I did not need, but I don't think he // ever came back.