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Eq recovery

// Cut from my March 12, 2016 log.

// Charged a sancted helf mage s of shady, since I was really excited to
// finally see it enter a closeable. Of course, this went just like you'd
// expect it to - even though I started sancted myself.

// Prayed, couldn't get as much as a cure from the other darkies,
// spammed to Tharbad, hoping that maybe my shadow is alive.

o% CW HP:Wounded Mana:Warm Move:Weak>54/190 hits, 42/98 mana, and 10/107 moves.

o% CW HP:Wounded Mana:Warm Move:Weak>wake
You wake, and sit up.

*% CW HP:Wounded Mana:Warm Move:Weak>st
You stand up.

*% CW HP:Wounded Mana:Warm Move:Weak>ll telperien-shadow
[cast 'locate life' telperien-shadow]
You start to concentrate...

a shadow                 - Indoors       Near      key: 'elnyciziz'

// Success. The door must be still blocked. Can't be much longer, though.

*% CW HP:Wounded Mana:Cold Move:Slow>You go to sleep.

o% CW HP:Wounded Mana:Cold Move:Slow>alias telein cast 'teleport' elnyciziz
Ok.

o% CW HP:Wounded Mana:Warm Move:Slow>sc
56/190 hits, 26/98 mana, and 23/107 moves.

// Some sc spam cut out.

o% CW HP:Wounded Mana:Warm Move:Tired>59/190 hits, 31/98 mana, and 39/107 moves.

o% CW HP:Wounded Mana:Warm Move:Tired>stat
[stat]
Spell speed: normal         Weapon: parchment
59/190 hits, 31/98 mana, and 39/107 moves.

o% CW HP:Wounded Mana:Warm Move:Tired>OB: 68%, DB: -50%, PB: 0%, Armour: 62%. Wimpy: 189. Mood: wimpy.
Needed: 2,516,767 xp, 0 tp. Gold: 0. Alert: normal.
Timers:
Affected by:
- stored spell teleport
- stored spell teleport
- breath of briskness (2:29)
- shroud (unknown time)
- armour (4:42)
- depression (6:34)

// Plan is I port in, gac, and store-port out.

// Block might drop in around 2 ticks. Have to hurry. No time for cure or sanct.

// Hopefully, he's too greedy for eq to call for break.

o% CW HP:Wounded Mana:Warm Move:Tired>
WARNING: inactivity timeout in 5 seconds.
[sc]

61/190 hits, 35/98 mana, and 50/107 moves.

o% CW HP:Wounded Mana:Warm>teleout
cast 'teleport' rhollabiboil
You dream about great magical powers.

o% CW HP:Wounded Mana:Warm>sc
62/190 hits, 36/98 mana, and 54/107 moves.

o% CW HP:Wounded Mana:Warm>sc
62/190 hits, 36/98 mana, and 54/107 moves.

o% CW HP:Wounded Mana:Warm>sc
62/190 hits, 37/98 mana, and 55/107 moves.

o% CW HP:Wounded Mana:Warm>sc
62/190 hits, 37/98 mana, and 55/107 moves.

o% CW HP:Wounded Mana:Warm>sc
sc
62/190 hits, 37/98 mana, and 56/107 moves.

o% CW HP:Wounded Mana:Warm>62/190 hits, 37/98 mana, and 56/107 moves.

o% CW HP:Wounded Mana:Warm>telein
cast 'teleport' elnyciziz
You dream about great magical powers.

// A ton of sc/stat/info spam cut out.

o% CW HP:Wounded Mana:Burning>wake
st
You wake, and sit up.

*% CW HP:Wounded Mana:Burning>sc
You stand up.

*% CW HP:Wounded Mana:Burning>sc
80/190 hits, 75/98 mana, and 107/107 moves.

*% CW HP:Wounded Mana:Burning>l
[exa  ]
The Shallows of the River
As the river flows languidly by, its waters lap gently over this patch of
rocky ground. The mud of marshland gives way here, washed clean by the
persistent waters, and a clear, stony riverbed is revealed in these shallows.
Further west, the watercourse becomes too deep to ford, though the current
remains unhurried.
A blooming water-lily floats on the surface of the water.
A swan swims gracefully on the surface of the water.

*% CW HP:Wounded Mana:Burning>telein
cast 'teleport' elnyciziz
You quickly recall your stored spell...

Alas, the clouds of the Dark Lord have not yet spread to this land...

// I'm such a hopeless idiot today. I think I'll blame this cold.

*% CW HP:Wounded Mana:Warm>
80/190 hits, 40/98 mana, and 107/107 moves.

*% CW HP:Wounded Mana:Warm>sle
You go to sleep.

o% CW HP:Wounded Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
[sc]

82/190 hits, 45/98 mana, and 107/107 moves.

o% CW HP:Wounded Mana:Hot>
WARNING: inactivity timeout in 5 seconds.
[sc]

85/190 hits, 50/98 mana, and 107/107 moves.

o% CW HP:Wounded Mana:Hot>
WARNING: inactivity timeout in 5 seconds.
[sc]

88/190 hits, 55/98 mana, and 107/107 moves.

o% CW HP:Hurt Mana:Hot>
WARNING: inactivity timeout in 5 seconds.
[sc]

91/190 hits, 63/98 mana, and 107/107 moves.

o% CW HP:Hurt Mana:Hot>sc
sc
93/190 hits, 66/98 mana, and 107/107 moves.

o% CW HP:Hurt Mana:Hot>93/190 hits, 66/98 mana, and 107/107 moves.

o% CW HP:Hurt Mana:Hot>wake
st
You wake, and sit up.

*% CW HP:Hurt Mana:Hot>w
[west]
You stand up.

*% CW HP:Hurt Mana:Hot>On the Mighty River Greyflood
Exits: ~north~, east, south, ~west~.

*~ CW HP:Hurt Mana:Hot>w
[west]
w
[west]
On a River Drawing close to Tharbad
A swan swims gracefully on the surface of the water.
Exits: north, ~east~, ~south~, ~west~.

*~ CW HP:Hurt Mana:Hot>
*~ CW HP:Hurt Mana:Hot>Outside the East Gate of Tharbad
Exits: ~east~, [west].
It suddenly starts to rain.

*~' CW HP:Hurt Mana:Hot>w
[west]
The gate seems to be closed.

*~' CW HP:Hurt Mana:Hot>{unlock exit ; open exit }
You do not have the proper key for that.

*~' CW HP:Hurt Mana:Hot>It seems to be locked.

*~' CW HP:Hurt Mana:Hot>sc
sc
93/190 hits, 67/98 mana, and 100/107 moves.

*~' CW HP:Hurt Mana:Hot>sc
94/190 hits, 67/98 mana, and 100/107 moves.
You successfully tread water.

*~' CW HP:Hurt Mana:Hot>sc
94/190 hits, 68/98 mana, and 95/107 moves.

*~' CW HP:Hurt Mana:Hot>sc
94/190 hits, 68/98 mana, and 95/107 moves.

*~' CW HP:Hurt Mana:Hot>sc
94/190 hits, 68/98 mana, and 95/107 moves.

*~' CW HP:Hurt Mana:Hot>sc
94/190 hits, 68/98 mana, and 95/107 moves.

*~' CW HP:Hurt Mana:Hot>sc
94/190 hits, 68/98 mana, and 95/107 moves.

*~' CW HP:Hurt Mana:Hot>sc
94/190 hits, 68/98 mana, and 95/107 moves.

*~' CW HP:Hurt Mana:Hot>sc
94/190 hits, 68/98 mana, and 96/107 moves.

*~' CW HP:Hurt Mana:Hot>sc
94/190 hits, 68/98 mana, and 96/107 moves.

*~' CW HP:Hurt Mana:Hot>sc
94/190 hits, 68/98 mana, and 96/107 moves.

*~' CW HP:Hurt Mana:Hot>sc
94/190 hits, 68/98 mana, and 96/107 moves.

*~' CW HP:Hurt Mana:Hot>94/190 hits, 68/98 mana, and 96/107 moves.

*~' CW HP:Hurt Mana:Hot>sc
94/190 hits, 69/98 mana, and 97/107 moves.

*~' CW HP:Hurt Mana:Hot>sc
sc
94/190 hits, 69/98 mana, and 97/107 moves.

*~' CW HP:Hurt Mana:Hot>94/190 hits, 69/98 mana, and 97/107 moves.

*~' CW HP:Hurt Mana:Hot>telein
cast 'teleport' elnyciziz
You quickly recall your stored spell...

!# CW HP:Hurt Mana:Warm>
Rest Room
A large bulletin board, entitled "News of Arda", is mounted here.
A fine marble chessboard with ivory and ebony pieces is set here.
A sturdy bed made from solid oak lies here, covered in warm blankets.
The corpse of *a Woman* is lying here.
The corpse of a powerful lioness is lying here.
The corpse of a citizen is lying here.
The corpse of a trained horse is lying here.
The corpse of a pack horse is lying here.
*Imlach the Half-Elf* is standing here (glowing).
The shadow of *a Woman* is floating here.
Your vision is troubled and you feel disoriented.

// Well, great. Now he'll just qbolt me 2x in the delay.

!# CW HP:Hurt Mana:Warm>gac
[get all corpse]
wear all

*Imlach the Half-Elf* begins some strange incantations...

!# CW HP:Hurt Mana:Warm>
*Imlach the Half-Elf* utters the words 'magic missile'
You feel yourself exposed.
A magic missile sent by *Imlach the Half-Elf* hits you, causing some pain.
*Imlach the Half-Elf* slashes your right arm.

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Healthy>
*Imlach the Half-Elf* begins some strange incantations...

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Healthy>
You try to flee, but cannot!

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Healthy>
*Imlach the Half-Elf* utters the words 'magic missile'
A magic missile sent by *Imlach the Half-Elf* hits you, causing some pain.

// Lucky me, he lost his qbolt button? Or spent all mana on resanct?

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Healthy>
*Imlach the Half-Elf* begins some strange incantations...
Inactivity timeout postponed...

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Healthy>
You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Healthy>
*Imlach the Half-Elf* utters the words 'magic missile'
A magic missile sent by *Imlach the Half-Elf* hits you, causing some pain.

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Healthy>
*Imlach the Half-Elf* begins some strange incantations...
You try to flee, but cannot!

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Healthy>
*Imlach the Half-Elf* utters the words 'magic missile'
A magic missile sent by *Imlach the Half-Elf* hits you, causing some pain.

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Healthy>
*Imlach the Half-Elf* begins some strange incantations...
You try to flee, but cannot!

gac
[get all corpse]
!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Healthy>
*Imlach the Half-Elf* utters the words 'magic missile'
A magic missile sent by *Imlach the Half-Elf* hits you, causing some pain.

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Healthy>
*Imlach the Half-Elf* begins some strange incantations...
You try to flee, but cannot!

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Healthy>
*Imlach the Half-Elf* utters the words 'magic missile'
A magic missile sent by *Imlach the Half-Elf* hits you, causing some pain.

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Healthy>
*Imlach the Half-Elf* begins some strange incantations...
You try to flee, but cannot!

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Healthy>
*Imlach the Half-Elf* utters the words 'magic missile'
A magic missile sent by *Imlach the Half-Elf* hits you, causing some pain.

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Healthy>
*Imlach the Half-Elf* begins some strange incantations...
Inactivity timeout postponed...
You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Healthy>
You slowly regain your bearings as your head clears.
*Imlach the Half-Elf* utters the words 'magic missile'
A magic missile sent by *Imlach the Half-Elf* hits you, causing some pain.

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Healthy>You get an engraved broadsword from the corpse of *a Woman*.
You get an ash arrow from the corpse of *a Woman*.
You get a jewelled ring from the corpse of *a Woman*.
You get a steel-tipped spear from the corpse of *a Woman*.
You get a ticket for a warhorse from the corpse of *a Woman*.
You get a jewelled ring from the corpse of *a Woman*.
You get an icy ring from the corpse of *a Woman*.
You get a red ruby from the corpse of *a Woman*.
You get a star charm from the corpse of *a Woman*.
You get a shining breastplate from the corpse of *a Woman*.
You get a twisted crown from the corpse of *a Woman*.
You get a shining pair of greaves from the corpse of *a Woman*.
You get a black pair of padded boots from the corpse of *a Woman*.
You get a pair of lobstered steel gauntlets from the corpse of *a Woman*.
You get a shining pair of vambraces from the corpse of *a Woman*.
You get a reinforced oak staff from the corpse of *a Woman*.
You get a russet cloak from the corpse of *a Woman*.
You get a leather backpack from the corpse of *a Woman*.
You get a keyring with many keys and a set of lock picks from the corpse of *a Woman*.
You can't get an old length of iron chain, you are carrying too many items already.
*Imlach the Half-Elf* begins some strange incantations...
You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Healthy>You hold a torch.
You light a torch.
You are already holding too much.
You are already holding too much.
You put a jewelled ring on your right finger.
You are already holding too much.
You hold a ticket for a warhorse.
You put a jewelled ring on your left finger.
You are already wearing a jewelled ring on your fingers.
You wear a red ruby around your neck.
You wear a star charm around your neck.
You are already wearing an ashen grey shirt on your body.
You put a twisted crown on your head.
You are already wearing a pair of ashen grey pants on your legs.
You wear a black pair of padded boots on your feet.
You wear a pair of lobstered steel gauntlets on your hands.
You cover your arms with a shining pair of vambraces.
You are already holding too much.
You wear a russet cloak about your body.
You put a leather backpack on your back.
You wear a keyring with many keys and a set of lock picks on your right wrist.
Your jewelled ring glows, loosens and falls!

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Healthy>teleout
!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Healthy>You get an old length of iron chain from the corpse of *a Woman*.
You get a gleaming belt from the corpse of *a Woman*.
You get a fragrant-smelling bag from the corpse of *a Woman*.
You get a small pouch from the corpse of *a Woman*.
You get a water skin from the corpse of *a Woman*.
You get a fortune in gold from the corpse of *a Woman*.
There were 428 gold coins, 14 silver pennies, and 33 copper pennies.

// Still alive! And got eq! 

// Excellent, everything is going according to the plan!

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Healthy>teleout
cast 'teleport' rhollabiboil
You start to concentrate...
*Imlach the Half-Elf* utters the words 'magic missile'
A magic missile sent by *Imlach the Half-Elf* hits you, causing some pain.
Aye! You cannot concentrate any more...
A calm serenity fills your body, as if your heartbeat and pulse slowed to a relaxed rhythm regardless of your surroundings. Should any wounds befall you, you could try to draw upon this power to renew you to health.

// Erm, what? My stored port?

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Healthy>
*Imlach the Half-Elf* begins some strange incantations...
You flee head over heels.
PANIC! You couldn't escape!
You barely hit *Imlach the Half-Elf*'s right arm and tickle it.

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Fine>
*Imlach the Half-Elf* begins some strange incantations...

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Fine>
A shadow whispers 'My duty here is done, I shall rest in peace.'
A shadow fades away and dissolves into nothing.
*Imlach the Half-Elf* utters the words 'magic missile'
A magic missile sent by *Imlach the Half-Elf* hits you, causing some pain.
You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Fine>
*Imlach the Half-Elf* begins some strange incantations...

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Fine>teleout
cast 'teleport' rhollabiboil
You start to concentrate...
*Imlach the Half-Elf* utters the words 'magic missile'
A magic missile sent by *Imlach the Half-Elf* hits you, causing some pain.
Aye! You cannot concentrate any more...
You flee head over heels.
PANIC! You couldn't escape!

// Oh right, I lost it when I tried to port from the wrong zone.

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Fine>
*Imlach the Half-Elf* begins some strange incantations...

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Fine>
*Imlach the Half-Elf* utters the words 'magic missile'
A magic missile sent by *Imlach the Half-Elf* hits you, causing some pain.
You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Fine>
*Imlach the Half-Elf* begins some strange incantations...

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Fine>
*Imlach the Half-Elf* utters the words 'magic missile'
*Imlach the Half-Elf*'s spell backfires, and he squeals in surprise!
You flee head over heels.
PANIC! You couldn't escape!
*Imlach the Half-Elf* barely slashes your left hand and tickles it.

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Fine>
*Imlach the Half-Elf* begins some strange incantations...

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Fine>
*Imlach the Half-Elf* utters the words 'magic missile'
A magic missile sent by *Imlach the Half-Elf* hits you, causing some pain.

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Fine>wim
[chan wimpy ]

*Imlach the Half-Elf* begins some strange incantations...

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Fine>sc
Wimpy removed.
You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Fine>You can't do that while fighting.

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Fine>sc
You can't do that while fighting.
*Imlach the Half-Elf* utters the words 'magic missile'
A magic missile sent by *Imlach the Half-Elf* hits you, causing some pain.

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Fine>
*Imlach the Half-Elf* begins some strange incantations...

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Fine>
You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Fine>pow
[use powder imlach]
You are not holding that.
The exit north blurs for a while.

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Fine>
*Imlach the Half-Elf* utters the words 'magic missile'
A magic missile sent by *Imlach the Half-Elf* hits you, causing some pain.

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Fine>
*Imlach the Half-Elf* begins some strange incantations...

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Fine>
PANIC! You can't quit the fight!

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Fine>
*Imlach the Half-Elf* utters the words 'magic missile'
A magic missile sent by *Imlach the Half-Elf* hits you, causing some pain.
You barely hit *Imlach the Half-Elf*'s right arm and tickle it.

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Fine>n
[north]

*Imlach the Half-Elf* begins some strange incantations...
The door is opened from the other side.
A guard has arrived from the north.
A guard CLOSES the -[ door ]-.

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Fine>open exit 
No way! You are fighting for your life!
You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Fine>open exit 
Ok.

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Fine>n
[north]
It's already open!
*Imlach the Half-Elf* utters the words 'magic missile'
A magic missile sent by *Imlach the Half-Elf* hits you, causing some pain.

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Fine>No way! You are fighting for your life!
*Imlach the Half-Elf* begins some strange incantations...

!# CW HP:Wounded Mana:Warm *Imlach the Half-Elf*:Fine>open exit 

You flee head over heels.
You flee north.
Tharbad's Reception
A heavy iron key with a large handle has been left here.
The shady innkeeper is here looking you over with shifty eyes.
A thief lurks here, looking for a stranger to rob.
Exits: (south), down.

!# CW HP:Wounded Mana:Warm>
!# CW HP:Wounded Mana:Warm>It's already open!

!# CW HP:Wounded Mana:Warm>n
[north]
Alas, you cannot go that way...
The shady innkeeper strongly pierces your right foot and shatters it.
You feel a sharp pain there!

!# CW HP:Bad Mana:Warm the shady innkeeper:Healthy>d
[down]
d
[down]
No way! You are fighting for your life!

!# CW HP:Bad Mana:Warm the shady innkeeper:Healthy>No way! You are fighting for your life!

!# CW HP:Bad Mana:Warm the shady innkeeper:Healthy>flee

A thief lightly pierces your body.
You are wracked with overwhelming PAIN!

!# CW HP:Bad Mana:Warm the shady innkeeper:Healthy>You flee head over heels.
You flee down.
The Entrance
A huge clock is standing here.
One of the citizens of Tharbad looks at you from the corner of his eye.
A little boy is here, running around.
Exits: [north], south, up.

!# CW HP:Bad Mana:Warm>open exit 
Ok.

!# CW HP:Bad Mana:Warm>n
[north]
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: north, east, (south), west.
Rain is soaking the streets.

*#' CW HP:Bad Mana:Warm>sc
32/190 hits, 35/98 mana, and 94/107 moves.

*#' CW HP:Bad Mana:Warm>n
[north]
Snake Alley
Exits: east, south.

*#' CW HP:Bad Mana:Warm>e
[east]
Snake Alley
Exits: (east), south, west.

*#' CW HP:Bad Mana:Warm>s
[south]
Snake Alley
Exits: north, east.

*#' CW HP:Bad Mana:Warm>e
[east]
Snake Alley
Exits: east, [south], west.

*#' CW HP:Bad Mana:Warm>e
[east]
Main Street
Exits: north, south, west.

*#' CW HP:Bad Mana:Warm>n
[north]
Main Street
Exits: north, [east], south.

*#' CW HP:Bad Mana:Warm>sc
32/190 hits, 36/98 mana, and 86/107 moves.

*#' CW HP:Bad Mana:Warm>eq
You are using:
<held>               a torch; it is lit
<held>               a ticket for a warhorse
<worn on head>       a twisted crown
<worn on body>       an ashen grey shirt (neglected)
<worn about body>    a russet cloak (flawless)
<worn on arms>       a shining pair of vambraces (flawless)
<worn on hands>      a pair of lobstered steel gauntlets (flawless)
<worn on legs>       a pair of ashen grey pants (marred)
<worn on feet>       a black pair of padded boots (flawless)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn around neck>   a star charm
<worn on wrist>      a keyring with many keys and a set of lock picks
<worn on finger>     a jewelled ring
<worn on back>       a leather backpack

*#' CW HP:Bad Mana:Warm>n
[north]
Before the North Gate of Tharbad
A vicious little bandit advances towards you.
Exits: north, east, south, west.

*#' CW HP:Bad Mana:Warm>e
[east]
The Old Tower Street
A little boy is here, running around.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: east, west.

*#' CW HP:Bad Mana:Warm>e
[east]
The Old Tower Street
Exits: east, west.

*#' CW HP:Bad Mana:Warm>e
[east]
The Old Tower Street
Exits: east, south, west.

*#' CW HP:Bad Mana:Warm>s
[south]
The Old Tower Street
Exits: north, [east], south.

*#' CW HP:Bad Mana:Warm>s
[south]
The Old Tower Street
Exits: north, south, (west).

*#' CW HP:Bad Mana:Warm>sc
sc
32/190 hits, 37/98 mana, and 79/107 moves.

*#' CW HP:Bad Mana:Warm>32/190 hits, 37/98 mana, and 79/107 moves.
// Haha!
*#' CW HP:Bad Mana:Warm> *Imlach the Half-Elf* yells faintly from the north 'tip*' *Imlach the Half-Elf* yells faintly from the north 'wanted some of it :(' // P.S. You will never get my eq, Imlach.