home‎ > ‎

Definition of boredom

// Cut from my May 13, 2014 log.

// Tried to fight Vinter, but that really wasn't working out. Only killed him
// once and lost all the other times (something like 5 total over 2 days).

// In all my BN career up to that point, I had won vs a cleric once and lost 
// about ten times. Perhaps it would work vs a cleric without quake, but I have
// yet to meet this mythical creature. // So anyway, I cheated death a few times and killed him by an accident once, // and then my luck ran out yet again. *Vinter the Half-Elf* makes your evil soul suffer with his goodness. You are INCAPACITATED and will slowly die, if not aided. You lost great renown in this battle! Ouch! You lose a level! You are dead! Sorry... o# CW HP:Awful> Alas, you realise that yet again the mighty knowledge of drowned Numenor has been lost... Despair settles on you. !( CW HP:Awful>sc 1/178 hits and 82/112 moves. // SoD. No rematch. !( CW HP:Awful>sle You go to sleep. o( CW HP:Awful> WARNING: inactivity timeout in 5 seconds. [sc] 2/178 hits and 85/112 moves. o( CW HP:Awful>info You are a female Black Numenorean. You are 44 years, 10 months and 15 days old. You have played 1 month, 9 days and 23 hours (real time). Session: 1 hr. This ranks you as Telperien the Queen of Numenor (level 61). You are five feet nine and weigh twelve stone and six pounds. Perception: vision 25, hearing -38, smell -85. Alertness: normal. You are totally corrupted by the Evilness of Morgoth! You are welcome in Tharbad. Your equipment weighs nothing. Peanuts. Your base abilities are: Str:13 Int:19 Wis:16 Dex:13 Con:13 Wil:13 Per:11. Offensive Bonus: -48%, Dodging Bonus: -186%, Parrying Bonus: 0%. You are not wearing any armour. You have 4/178 hit and 90/112 movement points. Your mood is wimpy. You will fight to the death. You have scored 55,585,221 experience points and you have 400,732 travel points. Your supremacy in battle is beyond question (26 wp). You need 414,779 exp. points and 0 travel points to reach the next level. You have 0 copper. You are speaking Orkish. You will swim if necessary. You will try to climb even under unsafe conditions. You are subjected to the following temporary effects: - depression (0:14) - shadow of death for 2 days // Wait, this isn't all that long. o( CW HP:Awful> WARNING: inactivity timeout in 5 seconds. [sc] 5/178 hits and 95/112 moves. o( CW HP:Awful> o( CW HP:Awful>view warl *** Warlords Hall of Fame *** Armies of the West 1 Gelmir the Noldorin Wizard 2 Vinter the Half-Elven Patriarch 3 Day the Silvan Rider 4 Eiluvial the Eriadorian Warden 5 Aramarth the Sindarin Warlock 6 Voiinskreiz the Harfoot Ranger 7 Zack the Dwarven Ranger 8 Ruria the Dwarven Soldier 9 Linenthel the Half-Elven Mistress of Healing 10 Maaskantje the Half-Elven Healer Forces of the Dark Lord 1 Piastr the Tarkhnarb Battlemaster 2 Snarp the Tarkhnarb Murderer 3 Pryst the Tarkhnarb Adventurer 4 Gjurza the Tarkhnarb Adventurer 5 Breaux the Tarkhnarb Rider 6 Woland the Black Numenorean Wanderer 7 Telperien the Black Numenorean Sage 8 Stolb the Tarkhnarb Battlemaster 9 Kassdall the Mountain Troll Warrior 10 Oclash the Tarkhnarb Archer // Vinter is still number 2 and really wants to beat Gelmir and get to 1. // But now that I am out of the game, nobody else will fight him. // <snip> I pray not far from the corpse, yell at Vinter that I got SoD, // wait for blur, and get almost all eq back. For some reason, he even // left my draughts. *Vinter the Half-Elf* yells faintly from the east 'laters' *.~ CRW HP:Hurt>hold staff You are already holding too much. *.~ CRW HP:Hurt>n [north] On a Bleak and Windswept Plain Prickly, white-stemmed plants, with blue flower heads grow in abundance. Exits: north, east, south, west. *.~ CRW HP:Hurt>w [west] On a Bleak and Windswept Plain Prickly, white-stemmed plants, with blue flower heads grow in abundance. Exits: north, east, south, west. *.~ CRW HP:Hurt>eq You are using: <wielded> an engraved broadsword (well-maintained) <held> a flask of orkish draught <worn on head> a twisted crown <worn on body> a shining chain mail shirt (flawless) <worn about body> a russet cloak (flawless) <worn on arms> a shining pair of chain mail sleeves (flawless) <worn on hands> a fine pair of metal gauntlets (flawless) <worn on legs> a shining pair of chain mail leggings (flawless) <worn around neck> a red ruby; it has a soft glowing aura <worn on finger> a jewelled ring <worn across back> a bolt-case <worn as belt> a gleaming belt <worn on belt> a water skin <worn on belt> a fragrant-smelling bag <worn on belt> a butcher knife (neglected) *.~ CRW HP:Hurt>rem flask You stop using a flask of orkish draught. *.~ CRW HP:Hurt>hold staff You hold a metal-shod staff. *.~ CRW HP:Hurt>w [west] Sparse Brush Exits: north, east, south, west. *.~ CRW HP:Hurt>w [west] An Ancient Broken Road Exits: -north-, east, south, -west-. You feel a hidden presence. The clouds begin to disappear. The ground no longer feels frosty. *. CRW HP:Hurt>n [north] Abandoned Broken Road Exits: =north=, east, -south-, west. You see some frost on the ground now. *+ CRW HP:Hurt>n [north] Abandoned Broken Road Exits: =north=, east, =south=, west. *+ CRW HP:Hurt>e [east] Wild Plains Exits: north, east, south, west. *. CRW HP:Hurt>n [north] Wild Plains Exits: north, east, south, west. *. CRW HP:Hurt>n [north] Plains by the Road Exits: north, east, south, west. *. CRW HP:Hurt>n [north] Abandoned Broken Road Exits: -north-, -east-, south, -west-. *. CRW HP:Hurt>n [north] An Old Trail Exits: -(east)-, -south-, west. *: CRW HP:Hurt>sc e [east] 82/178 hits and 55/112 moves. *: CRW HP:Hurt>*: CRW HP:Hurt>An Obscured Trail A very strong, orkish patrol-leader is looking for enemies here. An orkish soldier is here, patrolling the area. An orkish soldier is here, patrolling the area. Exits: -north-, -(west)-. *: CRW HP:Hurt>n [north] A Path through the Bushes A snake slithers towards you. Exits: -north-, -(east)-, -south-. A slithering snake hits your left foot. *: CRW HP:Wounded a slithering snake:Healthy>eq You flee head over heels. You flee east. A Hidden Trail An orc sentry is here on patrol. An orc sentry is here on patrol. An orkish warg-rider is here, riding a hungry warg. An orkish warg-rider is here, riding a hungry warg. Exits: [east], -(west)-. You are using: <wielded> an engraved broadsword (well-maintained) <used as shield> a metal-shod staff <worn on head> a twisted crown <worn on body> a shining chain mail shirt (flawless) <worn about body> a russet cloak (flawless) <worn on arms> a shining pair of chain mail sleeves (flawless) <worn on hands> a fine pair of metal gauntlets (flawless) <worn on legs> a shining pair of chain mail leggings (flawless) <worn around neck> a red ruby; it has a soft glowing aura <worn on finger> a jewelled ring <worn across back> a bolt-case <worn as belt> a gleaming belt <worn on belt> a water skin <worn on belt> a fragrant-smelling bag <worn on belt> a butcher knife (neglected) *. CRW HP:Wounded>t grimash got Ok. *. CRW HP:Wounded>call You call for the towerdoor to be opened. *. CRW HP:Wounded>sc 73/178 hits and 53/112 moves. *. CRW HP:Wounded> You have the uneasy impression that a pair of unseen eyes are scrutinising you from the closed towerdoor. You hear a *click* in a lock. The towerdoor is opened from the other side. *. CRW HP:Wounded>lead You stop riding a pack horse. A pack horse starts following you. *. CW HP:Wounded>e [east] The Ruined Tower A large, dusty alcove sits in a wall, smelling of soot. A burly orc-guard is here, sniffing at the air. A burly orc-guard is here, sniffing at the air. A strong, tall orc-guard is looking for enemies here. A strong, tall orc-guard is looking for enemies here. An orc of the Ohurk-uai stands here, cursing and grumbling. A very strong, orkish patrol-leader is looking for enemies here. An orc sentry is here on patrol. An orc sentry is here on patrol. An experienced orkish scout is looking for tracks on the ground. Exits: [east], (west), up, down. A pack horse has arrived from the west. *[ CW HP:Wounded>u The Crumbling Stairs Exits: up, down. A pack horse has arrived from below. ![ CW HP:Wounded>u The Cracked Chamber The remainders of a disgusting elf-stew cover the ground. A small campfire burns here, its low flames giving off only a little light. A small oaken table has been set here. On the table, there are a piece of paper and a quill pen. A burly orc-guard is here, sniffing at the air. A burly orc-guard is here, sniffing at the air. A strong, tall orc-guard is looking for enemies here. A strong, tall orc-guard is looking for enemies here. Brolg, shaman of the Ohurk-uai, is here, chanting some evil incantations. An orc of the Ohurk-uai stands here, cursing and grumbling. Exits: (up), down. A pack horse has arrived from below. *[ CW HP:Wounded>eq Grimash tells you 'sweet' You are using: <wielded> an engraved broadsword (well-maintained) <used as shield> a metal-shod staff <worn on head> a twisted crown <worn on body> a shining chain mail shirt (flawless) <worn about body> a russet cloak (flawless) <worn on arms> a shining pair of chain mail sleeves (flawless) <worn on hands> a fine pair of metal gauntlets (flawless) <worn on legs> a shining pair of chain mail leggings (flawless) <worn around neck> a red ruby; it has a soft glowing aura <worn on finger> a jewelled ring <worn across back> a bolt-case <worn as belt> a gleaming belt <worn on belt> a water skin <worn on belt> a fragrant-smelling bag <worn on belt> a butcher knife (neglected) *[ CW HP:Wounded>i You are carrying: a flask of orkish draught a flask of orkish draught an ashen grey shirt (deteriorating) a pair of ashen grey pants (worn) a keyring with several keys a set of lock picks a black pair of padded boots (flawless) a leather backpack a bowl of colourful mushroom soup *[ CW HP:Wounded>t grimash well, most Ok. *[ CW HP:Wounded>put picks keyring You put a set of lock picks on your keyring. *[ CW HP:Wounded>wear boots eq A black pair of padded boots seems to be too small for you. *[ CW HP:Wounded>You are using: <wielded> an engraved broadsword (well-maintained) <used as shield> a metal-shod staff <worn on head> a twisted crown <worn on body> a shining chain mail shirt (flawless) <worn about body> a russet cloak (flawless) <worn on arms> a shining pair of chain mail sleeves (flawless) <worn on hands> a fine pair of metal gauntlets (flawless) <worn on legs> a shining pair of chain mail leggings (flawless) <worn around neck> a red ruby; it has a soft glowing aura <worn on finger> a jewelled ring <worn across back> a bolt-case <worn as belt> a gleaming belt <worn on belt> a water skin <worn on belt> a fragrant-smelling bag <worn on belt> a butcher knife (neglected) *[ CW HP:Wounded>sc 74/178 hits and 55/112 moves. *[ CW HP:Wounded>sc 74/178 hits and 56/112 moves. *[ CW HP:Wounded>d The Crumbling Stairs Exits: up, down. A pack horse has arrived from above. ![ CW HP:Wounded>sc 75/178 hits and 55/112 moves. ![ CW HP:Wounded>sc 75/178 hits and 55/112 moves. ![ CW HP:Wounded>sc 75/178 hits and 56/112 moves. ![ CW HP:Wounded>stat [stat] Spell speed: normal Weapon: sword OB: -32%, DB: -109%, PB: 7%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 0. Alert: normal. Timers: Affected by: - panic - noquit - novoid - depression (10:39) - shadow of death for 2 days ![ CW HP:Wounded>where Players in your zone -------------------- Telperien - The Crumbling Stairs ![ CW HP:Wounded> An orkish scout yells loudly from below '*Vinter the Half-Elf* is here in the Ruined Tower!' // Well, that didn't take long. I better get out of here. ![ CW HP:Wounded> *Vinter the Half-Elf* has arrived from below. ![ CW HP:Wounded> *Vinter the Half-Elf* leaves // UP //. ![ CW HP:Wounded>The Ruined Tower A large, dusty alcove sits in a wall, smelling of soot. A burly orc-guard is here, sniffing at the air. A burly orc-guard is here, sniffing at the air. A strong, tall orc-guard is looking for enemies here. A strong, tall orc-guard is looking for enemies here. A very strong, orkish patrol-leader is looking for enemies here. An orc sentry is here on patrol. An orc sentry is here on patrol. An experienced orkish scout is looking for tracks on the ground. Exits: [east], [west], up, down. A pack horse has arrived from above. The earth trembles and shivers. Brolg the orkish shaman yells loudly from above 'Invaders! Come!' *[ CW HP:Wounded>d An Old Cellar A water barrel has been left here. A sturdy leather backpack has been left here. A beer barrel has been left here. There are two weapons racks here. A wooden chest stands in the corner. An orc-guard is SLEEPING here. An orc-guard is SLEEPING here. An orc of the Ohurk-uai stands here, cursing and grumbling. Exits: (west), up. A pack horse has arrived from above. ![ CW HP:Wounded>w [west] The Hidden Passage Exits: (east), west. A pack horse has arrived from the east. ![ CW HP:Wounded>w [west] An Escape Passage A strong, tall orc-guard is looking for enemies here. A burly orc-guard is here, sniffing at the air. A burly orc-guard is here, sniffing at the air. Exits: [north], east. A pack horse has arrived from the east. ![ CW HP:Wounded>n [north] *Vinter the Half-Elf* has arrived from the east. The rockdoor seems to be closed. ![ CW HP:Wounded> *Vinter the Half-Elf* OPENS the -[ rockdoor ]-. ![ CW HP:Wounded> *Vinter the Half-Elf* leaves ^^ NORTH ^^. ![ CW HP:Wounded>e [east] The Hidden Passage Exits: (east), west. A pack horse has arrived from the west. ![ CW HP:Wounded>e [east] An orc-guard has arrived from the west. A burly orc has arrived from the west. A burly orc has arrived from the west. ![ CW HP:Wounded> ![ CW HP:Wounded>An Old Cellar A water barrel has been left here. A sturdy leather backpack has been left here. A beer barrel has been left here. On the ground, there are two weapons racks. A wooden chest stands in the corner. An orc-guard is SLEEPING here. An orc-guard is SLEEPING here. An orc of the Ohurk-uai stands here, cursing and grumbling. Brolg, shaman of the Ohurk-uai, is here, chanting some evil incantations. A strong, tall orc-guard is looking for enemies here. A strong, tall orc-guard is looking for enemies here. Exits: (west), up. A pack horse has arrived from the west. ![ CW HP:Wounded> Brolg the orkish shaman leaves << WEST <<. An orc-guard leaves << WEST <<. An orc-guard leaves << WEST <<. ![ CW HP:Wounded>u The Ruined Tower A large, dusty alcove sits in a wall, smelling of soot. Exits: [east], [west], up, down. A pack horse has arrived from below. *[ CW HP:Wounded>so.. *Vinter the Half-Elf* yells from below 'gig' *[ CW HP:Wounded>so [' open] sc No one responds to your commanding voice. Ok. *[ CW HP:Wounded>75/178 hits and 52/112 moves. *[ CW HP:Wounded>o w [open exit w] A burly orc has arrived from above. *[ CW HP:Wounded>It seems to be locked. *[ CW HP:Wounded> *Vinter the Half-Elf* yells from below 'you missed' *[ CW HP:Wounded> A burly orc has arrived from above. *[ CW HP:Wounded>so [' open] No one responds to your commanding voice. Ok. *[ CW HP:Wounded>pw.. Brolg the orkish shaman has arrived from below. An orc-guard has arrived from below. An orc-guard has arrived from below. *[ CW HP:Wounded>pw [pick exit w] An orc-guard has arrived from below. A burly orc has arrived from below. A burly orc has arrived from below. *[ CW HP:Wounded>Using your lockpicks, you try to pick the lock... Brolg the orkish shaman leaves // UP //. An orc-guard leaves // UP //. An orc-guard leaves // UP //. *Vinter the Half-Elf* yells from below 'kill on me' // Yeah right A burly orc leaves \\ DOWN \\ . o w [open exit w] Grimash tells you 'was fight close ?' A burly orc leaves \\ DOWN \\ . A burly orc leaves // UP //. A burly orc leaves // UP //. An orc-guard leaves // UP //. The lock finally yields to your skill. // Whoa, I can't believe this worked. But now I think I have a plan. // I'll just run around for 2 MUME days, and then block him in Brolg // as soon as SoD wears off. *[ CW HP:Wounded>Ok. *[ CW HP:Wounded>w [west] A Hidden Trail An orc sentry is here on patrol. An orc sentry is here on patrol. An orkish warg-rider is here, riding a hungry warg. An orkish warg-rider is here, riding a hungry warg. An experienced orkish scout is looking for tracks on the ground. A very strong, orkish patrol-leader is looking for enemies here. An orkish soldier is here, patrolling the area. An orkish soldier is here, patrolling the area. Exits: (east), -(west)-. A pack horse has arrived from the east. *. CW HP:Wounded>sc 75/178 hits and 55/112 moves. *. CW HP:Wounded>w [west] A Path through the Bushes Exits: -north-, -(east)-, -south-. A pack horse has arrived from the east. *: CW HP:Wounded>n [north] Path in the Bushes Exits: -north-, -south-, west. A pack horse has arrived from the south. *: CW HP:Wounded>ride A pack horse stops following you. You pick up a pack horse's reins and start riding him. *: CRW HP:Wounded>n [north] An Old Stone Bridge Exits: -north-, -south-. *. CRW HP:Wounded>n [north] An Old Trail Exits: -north-, east, -south-, west. *. CRW HP:Wounded>n [north] Ancient Road Exits: =north=, east, -south-, west. *+ CRW HP:Wounded>n [north] Bend in the Ancient Road A restless rabbit bounces around. Exits: north, =east=, =south=, west. *+ CRW HP:Wounded Move:Tired>e [east] A Bend in the Road Exits: =north=, east, south, =west=. *+ CRW HP:Wounded Move:Tired>n [north] Ancient Road Exits: =north=, east, =south=, west. *+ CRW HP:Wounded Move:Tired>n [north] Ancient Road Exits: =north=, east, =south=, west. *+ CRW HP:Wounded Move:Tired>n [north] Ancient Road Exits: =north=, east, =south=. *+ CRW HP:Wounded Move:Tired>e [east] Thick Grass by a Road Exits: north, east, south, west. *. CRW HP:Wounded Move:Tired>n [north] Overgrown Trail Exits: north, east, south, west. *. CRW HP:Wounded Move:Tired>n [north] Bend in the Trail Exits: =north=, east, south, =west=. *+ CRW HP:Wounded Move:Tired>n [north] Trail by a Swift-flowing River Exits: ~\north/~, =east=, =south=, ~\west/~. *+ CRW HP:Wounded Move:Tired>e [east] Trail at Mixed Fields Exits: =north=, east, south, =west=. *+ CRW HP:Wounded Move:Tired>n [north] Trail at the Bruinen Exits: ~\north/~, =east=, =south=, ~\west/~. *+ CRW HP:Wounded Move:Tired>e [east] Bend in the Trail Exits: =north=, east, south, =west=. *+ CRW HP:Wounded Move:Tired>n [north] Ancient Trail Exits: north, =east=, =south=, ~\west/~. *+ CRW HP:Wounded Move:Tired>n [north] A Ridge Overlooking the River Exits: east, south. The ground no longer feels frosty. *. CRW HP:Wounded Move:Tired>e [east] Trail Approaching the River Exits: north, -east-, south, west. *. CRW HP:Wounded Move:Tired>n [north] A Rock-bristled Riverside Exits: north, east, south, ~west~. *. CRW HP:Wounded Move:Tired>n [north] A Path along a Steep, Brown Bank Exits: north, -east-, south, -west-. *. CRW HP:Wounded Move:Tired>w [west] w [west] A Ford in the River Bruinen Exits: ~north~, -east-, ~south~, -west-. *% CRW HP:Wounded Move:Tired>West of the Ford in the Bruinen Exits: =north=, -east-, ~south~, west. *+ CRW HP:Wounded Move:Tired>t soart got some coins for me? Ok. *+ CRW HP:Wounded Move:Tired>w [west] As you ride uphill, you plunge into the higher parts of a forest. Elevated Woodland A woodpecker is here, tapping on a tree. A fierce boar is here, making grunting noises. A boar cub is playing here, and exploring the wide world. Exits: east, south, west. *f CRW HP:Wounded Move:Tired>w [west] A Wind-beaten Hill Exits: east, south, west. *( CRW HP:Wounded Move:Tired>w [west] Dispersed Pines along the Road Exits: north, east, south, west. *. CRW HP:Wounded Move:Tired>w [west] Meadow Dotted in Pine Trees Exits: north, east, south, west. *. CRW HP:Wounded Move:Tired>info You are a female Black Numenorean. You are 44 years, 10 months and 15 days old. You have played 1 month, 9 days and 23 hours (real time). Session: 1 hr. This ranks you as Telperien the Queen of Numenor (level 61). You are five feet nine and weigh twelve stone and six pounds. Perception: vision 30, hearing -2, smell -25. Alertness: normal. You are totally corrupted by the Evilness of Morgoth! You are welcome in Tharbad. Your equipment weighs eighty-eight pounds. Heavy, but we will manage... Your base abilities are: Str:13 Int:19 Wis:16 Dex:13 Con:13 Wil:13 Per:11. Offensive Bonus: -32%, Dodging Bonus: -109%, Parrying Bonus: 7%. Your armour provides an average protection of 48%. You have 78/178 hit and 38/112 movement points. Your mood is wimpy. You will flee if your hit points go below 177. You have scored 55,585,221 experience points and you have 400,736 travel points. Your supremacy in battle is beyond question (26 wp). You need 414,779 exp. points and 0 travel points to reach the next level. You have 0 copper. You are speaking Westron. You will swim if necessary. You will try to climb even under unsafe conditions. You are subjected to the following temporary effects: - novoid - panic - noquit - depression (11:16) - shadow of death for 2 days *. CRW HP:Wounded Move:Tired>w [west] Meadow beside the Road Exits: north, east, south, west. You see some frost on the ground now. *. CRW HP:Wounded Move:Tired>n [north] Old East Road Exits: =east=, south, =west=. *+ CRW HP:Wounded Move:Tired>w [west] Old East Road Exits: north, =east=, south, =west=. *+ CRW HP:Wounded Move:Tired>w [west] Bend in the Road Exits: =north=, =east=, south. *+ CRW HP:Wounded Move:Tired>n [north] Old East Road Exits: east, =south=, =west=. You feel bolder. *+ CRW HP:Wounded Move:Tired>w [west] Old East Road Exits: north, =east=, =west=. *+ CRW HP:Wounded Move:Tired>w [west] Old East Road Exits: north, =east=, =west=. *+ CRW HP:Wounded Move:Tired>t grimash retel Ok. *+ CRW HP:Wounded Move:Tired>i You are carrying: a flask of orkish draught a flask of orkish draught an ashen grey shirt (deteriorating) a pair of ashen grey pants (worn) a keyring with several keys and a set of lock picks a black pair of padded boots (flawless) a leather backpack a bowl of colourful mushroom soup *+ CRW HP:Wounded Move:Tired>w [west] Bend in the Road Exits: =north=, =east=, south, ~west~. *+ CRW HP:Wounded Move:Tired>wear keyri Soart tells you 'i just created this char to xp up :S' *+ CRW HP:Wounded Move:Tired>wear keyring You wear a keyring with several keys and a set of lock picks on your right wrist. *+ CRW HP:Wounded Move:Tired>hide ashen Ok. *+ CRW HP:Wounded Move:Tired>hide ashen Grimash tells you 'was fight close ?' *+ CRW HP:Wounded Move:Tired>hide ashen Ok. *+ CRW HP:Wounded Move:Tired>w [west] You can't go into deep water! *+ CRW HP:Wounded Move:Tired>t grimash shake Ok. *+ CRW HP:Wounded Move:Tired>eq You are using: <wielded> an engraved broadsword (well-maintained) <used as shield> a metal-shod staff <worn on head> a twisted crown <worn on body> a shining chain mail shirt (flawless) <worn about body> a russet cloak (flawless) <worn on arms> a shining pair of chain mail sleeves (flawless) <worn on hands> a fine pair of metal gauntlets (flawless) <worn on legs> a shining pair of chain mail leggings (flawless) <worn around neck> a red ruby; it has a soft glowing aura <worn on wrist> a keyring with several keys and a set of lock picks <worn on finger> a jewelled ring <worn across back> a bolt-case <worn as belt> a gleaming belt <worn on belt> a water skin <worn on belt> a fragrant-smelling bag <worn on belt> a butcher knife (neglected) *+ CRW HP:Wounded Move:Tired>n [north] Old East Road Exits: north, =south=, =west=. *+ CRW HP:Wounded Move:Tired>w [west] Small Stream Crossing Exits: ~north~, =east=, ~south~, =west=. *+ CRW HP:Wounded Move:Tired>w [west] Old East Road Exits: ~north~, =east=, =west=. *+ CRW HP:Wounded Move:Tired>w [west] Old East Road Exits: north, =east=, south, =west=. *+ CRW HP:Wounded Move:Tired>w [west] Old East Road Exits: north, =east=, =west=. *+ CRW HP:Wounded Move:Tired>w [west] A Bend in the Road Exits: north, =east=, =south=, west. *+ CRW HP:Wounded Move:Tired>n [north] Atop a Small Hill Exits: east, south, west, down. *( CRW HP:Wounded Move:Tired>w [west] At the Eaves of a Dark Forest Exits: north, east, south, west. !f CRW HP:Wounded Move:Tired>n [north] In a Dark, Decaying Forest Exits: ~north~, east, south, west. !f CRW HP:Wounded Move:Tired>w [west] Dark and Dreary Woodland A disgusting forest troll is searching for fresh meat here. Exits: north, east, south, west. An ugly forest troll crushes your head hard and shatters it. !f CRW HP:Wounded Move:Tired an ugly forest troll:Healthy> Grimash tells you 'bah' You flee head over heels. You flee south. At the Eaves of a Dense Forest Exits: north, east, south, west. *f CRW HP:Wounded Move:Tired>sc 62/178 hits and 31/112 moves. *f CRW HP:Wounded Move:Tired>w [west] At the Edge of the Woods Exits: north, east, south, west. *f CRW HP:Wounded Move:Tired>w [west] Off a Bloody Trail Exits: north, east, south, west. *f CRW HP:Wounded Move:Tired>w [west] Scattered Woods Exits: north, east, south, west. *f CRW HP:Wounded Move:Tired>n [north] The Roasting Pit Exits: north, -east-, south, west. *. CRW HP:Wounded Move:Slow>n [north] A Broken Forest Exits: north, east, south, west. *f CRW HP:Wounded Move:Slow>e [east] Along a Bloody Trail Exits: north, east, -south-, west. *f CRW HP:Wounded Move:Slow>e [east] At a Ruined Guardhouse A large eagle soars above you. Exits: north, east, south, west. An eagle leaves ^^ NORTH ^^. *( CRW HP:Wounded Move:Slow>n [north] A Shallow Stream below the Weir Clusters of slender stems and tall leaves thrive in the mud and shallows. A large leech is moving close to you, searching for blood. A large leech is moving close to you, searching for blood. Some ugly blow-flies are buzzing around here. A large eagle soars above you. Exits: ~north~, east, south, west. There is a thin film of ice on the water. *% CRW HP:Wounded Move:Slow>e [east] A Spreading Stream Clusters of slender stems and tall leaves thrive in the mud and shallows. A large leech is moving close to you, searching for blood. A large leech is moving close to you, searching for blood. Exits: north, ~east~, south, west. *% CRW HP:Wounded Move:Slow>n [north] Soggy Undergrowth Exits: north, east, south, ~west~. The ground is slightly frosty. *f CRW HP:Wounded Move:Slow>n [north] Deep Marshland Exits: north, east, south, ~west~. There is a thin film of ice on the water. *% CRW HP:Wounded Move:Slow>n [north] Damp Forest A huge black fungus is here, exuding a foul stench. Exits: north, east, south, west. The ground is slightly frosty. *f CRW HP:Wounded Move:Slow>n [north] You cannot ride there. *f CRW HP:Wounded Move:Slow>n [north] You cannot ride there. *f CRW HP:Wounded Move:Slow>e [east] Weather-Beaten Rise Exits: north, east, south, west. *( CRW HP:Wounded Move:Slow>n [north] Rising Pines Exits: north, east, south, west. *f CRW HP:Wounded Move:Slow>n [north] Dismal Woodland A huge black fungus is here, exuding a foul stench. Exits: north, east, south, west. *f CRW HP:Wounded Move:Slow>sc 62/178 hits and 23/112 moves. *f CRW HP:Wounded Move:Slow>n [north] Mixed Forest A large rabbit looks peacefully at you, ready to dart away. Exits: north, east, south, west. *f CRW HP:Wounded Move:Slow>n [north] Black and Dismal Forest Exits: north, east, south, west. !f CRW HP:Wounded Move:Slow>n [north] Overgrown Forest A partridge attempts to hide in the undergrowth. Exits: north, east, south, west. *f CRW HP:Wounded Move:Slow>sc 63/178 hits and 22/112 moves. *f CRW HP:Wounded Move:Slow>n [north] You cannot ride there. *f CRW HP:Wounded Move:Slow>n [north] You cannot ride there. *f CRW HP:Wounded Move:Slow>w [west] Shadowed Forest Exits: north, east, south, west. *f CRW HP:Wounded Move:Slow> Soart tells you 'you got portalled again?' *f CRW HP:Wounded Move:Slow>n [north] Dark and Silent Woodland Exits: north, east, south, west. !f CRW HP:Wounded Move:Slow>n [north] Dense Black Woods A disgusting forest troll is searching for fresh meat here. Exits: north, east, south, west. !f CRW HP:Wounded Move:Slow>w [west] Thick Black Forest Exits: north, east, south, west. !f CRW HP:Wounded Move:Slow>w [west] Thin Forest Exits: north, east, south, west. *f CRW HP:Wounded Move:Slow>sc 64/178 hits and 21/112 moves. *f CRW HP:Wounded Move:Slow>t soart no, fought him Ok. *f CRW HP:Wounded Move:Slow>t soart killed once, broke out another time Ok. *f CRW HP:Wounded Move:Slow>t soart died next Ok. *f CRW HP:Wounded Move:Slow>sc 65/178 hits and 26/112 moves. *f CRW HP:Wounded Move:Slow>w [west] Bleak Glade The burnt and blackened skeletal remains of a human are here. Exits: north, east, south, west. *. CRW HP:Wounded Move:Slow>w [west] A Gap in the Trees Exits: north, east, south, west. *. CRW HP:Wounded Move:Slow>e [east] Bleak Glade The burnt and blackened skeletal remains of a human are here. Exits: north, east, south, west. *. CRW HP:Wounded Move:Slow>w [west] A Gap in the Trees Exits: north, east, south, west. *. CRW HP:Wounded Move:Slow>w [west] Dark Pine Forest A squirrel scampers around here, looking for nuts from the trees. Exits: north, east, south, west. !f CRW HP:Wounded Move:Slow>s [south] Darkened Forest A fat rabbit is here, chewing on some grass. Exits: north, east, south, west. !f CRW HP:Wounded Move:Slow>w [west] Forested Slope There are some acorns lying here. A swarm of midges is here, humming around you. A fat rabbit is here, chewing on some grass. Exits: north, east, south, west. *f CRW HP:Wounded Move:Slow>w [west] High above a Trail Exits: north, east, south, west. *f CRW HP:Wounded Move:Slow>w [west] A Turn in the Trail Exits: =north=, east, south, =west=. The ground is hardening with frost. *+ CRW HP:Wounded Move:Slow>s [south] A Sloping Field Exits: north, east, south, west. *. CRW HP:Wounded Move:Slow>s [south] Hills by a Mixed Forest A grey wolf is here, salivating profusely. Exits: north, east, south, down. *( CRW HP:Wounded Move:Slow>s [south] On a Scenic Hill Exits: north, east, south, west. *( CRW HP:Wounded Move:Slow>s [south] A Ridge of Hills A black crow is here, (FAMILIAR?) Exits: north, east, west, down. *( CRW HP:Wounded Move:Slow>w [west] A Ridge of Hills A skeleton of some humanoid lies in the dust. Exits: north, east, west. *( CRW HP:Wounded Move:Slow> Izual narrates 'Hail the new Maia Helmuta! *clap*' *( CRW HP:Wounded Move:Slow>get boots skeleton You can't find a boots in the skeleton. *( CRW HP:Wounded Move:Slow>wear boots A black pair of padded boots seems to be too small for you. // He took notrax. Lack of boots will be a problem. *( CRW HP:Wounded Move:Slow>i You are carrying: a flask of orkish draught a flask of orkish draught a black pair of padded boots (flawless) a leather backpack a bowl of colourful mushroom soup *( CRW HP:Wounded Move:Slow>eq You are using: <wielded> an engraved broadsword (well-maintained) <used as shield> a metal-shod staff <worn on head> a twisted crown <worn on body> a shining chain mail shirt (flawless) <worn about body> a russet cloak (flawless) <worn on arms> a shining pair of chain mail sleeves (flawless) <worn on hands> a fine pair of metal gauntlets (flawless) <worn on legs> a shining pair of chain mail leggings (flawless) <worn around neck> a red ruby; it has a soft glowing aura <worn on wrist> a keyring with several keys and a set of lock picks <worn on finger> a jewelled ring <worn across back> a bolt-case <worn as belt> a gleaming belt <worn on belt> a water skin <worn on belt> a fragrant-smelling bag <worn on belt> a butcher knife (neglected) *( CRW HP:Wounded Move:Slow>sc 68/178 hits and 23/112 moves. *( CRW HP:Wounded Move:Slow> Helmuta narrates 'roar' *( CRW HP:Wounded Move:Slow>wear pack You put a leather backpack on your back. *( CRW HP:Wounded Move:Slow>lip [look in pack] backpack (used) : an amethyst a casserole seven clusters of hard, round, black berries a crossbow two herbal kits a lantern a long hollow stem a lustrous opal eight piles of grey-green leaves six piles of scented crushed leaves nine piles of sweet-smelling dried mauve petals a red ruby three tickets a stone a wooden pipe *( CRW HP:Wounded Move:Slow> Izual narrates 'hail i say! hail!' *( CRW HP:Wounded Move:Slow>eq You are using: <wielded> an engraved broadsword (well-maintained) <used as shield> a metal-shod staff <worn on head> a twisted crown <worn on body> a shining chain mail shirt (flawless) <worn about body> a russet cloak (flawless) <worn on arms> a shining pair of chain mail sleeves (flawless) <worn on hands> a fine pair of metal gauntlets (flawless) <worn on legs> a shining pair of chain mail leggings (flawless) <worn around neck> a red ruby; it has a soft glowing aura <worn on wrist> a keyring with several keys and a set of lock picks <worn on finger> a jewelled ring <worn on back> a leather backpack <worn across back> a bolt-case <worn as belt> a gleaming belt <worn on belt> a water skin <worn on belt> a fragrant-smelling bag <worn on belt> a butcher knife (neglected) *( CRW HP:Wounded Move:Slow>sc 69/178 hits and 28/112 moves. *( CRW HP:Wounded Move:Slow> Reddas narrates 'I never got a hail Reddas :(' *( CRW HP:Wounded Move:Slow> You feel bolder. *( CRW HP:Wounded Move:Slow>e [east] A Ridge of Hills A black crow is here, (FAMILIAR?) Exits: north, east, west, down. *( CRW HP:Wounded Move:Slow>sc 69/178 hits and 29/112 moves. *( CRW HP:Wounded Move:Slow>n [north] On a Scenic Hill Exits: north, east, south, west. *( CRW HP:Wounded Move:Slow>n [north] Hills by a Mixed Forest Exits: north, east, south, down. *( CRW HP:Wounded Move:Slow>n [north] A Sloping Field Exits: north, east, south, west. *. CRW HP:Wounded Move:Slow>n [north] A Turn in the Trail Exits: =north=, east, south, =west=. *+ CRW HP:Wounded Move:Slow>n [north] On a Trail Exits: =east=, =south=, west. *+ CRW HP:Wounded Move:Slow>e [east] Bend in a Trail Exits: =north=, east, south, =west=. The frost is leaving its hold of the ground. *+ CRW HP:Wounded Move:Slow>n [north] Small Trail Exits: north, =east=, =south=. The ground is hardening with frost. *+ CRW HP:Wounded Move:Slow>e [east] Small Trail Exits: =north=, east, south, =west=. *+ CRW HP:Wounded Move:Slow>n [north] Small Trail Exits: north, =east=, =south=, west. *+ CRW HP:Wounded Move:Slow>e [east] Small Trail Exits: north, =east=, south, =west=. *+ CRW HP:Wounded Move:Slow>e [east] Small Trail Exits: north, =east=, south, =west=. *+ CRW HP:Wounded Move:Slow>n [north] Old Ruins Exits: north, east, south, west. Soart narrates 'helmuta has 0 powers = useless' *. CRW HP:Wounded Move:Slow>ex North - Dreary Forest East - Blighted Land South - Small Trail West - Dreary Forest *. CRW HP:Wounded Move:Slow>sc 70/178 hits and 24/112 moves. *. CRW HP:Wounded Move:Slow>oha [open hatch] Ok. *. CRW HP:Wounded Move:Slow>lead You stop riding a pack horse. A pack horse starts following you. *. CW HP:Wounded Move:Slow> Izual narrates 'little does he know, he's already there!' *. CW HP:Wounded Move:Slow>scout d You quietly scout downwards... An Abandoned Cellar A young and vicious olog-hai eagerly awaits intruders. d You stop scouting. *. CW HP:Wounded Move:Slow>An Abandoned Cellar A young and vicious olog-hai eagerly awaits intruders. Exits: (up). A pack horse has arrived from above. ![ CW HP:Wounded Move:Slow>cha [close hatch] Ok. ![ CW HP:Wounded Move:Slow>oca [open cask] Ok. ![ CW HP:Wounded Move:Slow>e [east] Rough Passageway Exits: north, south, (west). A pack horse has arrived from the west. != CW HP:Wounded Move:Slow>n [north] A Steep Tunnel A young and vicious olog-hai eagerly awaits intruders. Exits: south, down. A pack horse has arrived from the south. != CW HP:Wounded Move:Slow>d Intersection A demon wolf lurks here, its dark form twisting and hiding its shape. A demon wolf lurks here, its dark form twisting and hiding its shape. Exits: north, up, down. A pack horse has arrived from above. != CW HP:Wounded Move:Slow>n [north] Rough Passageway Exits: north, south, west. A pack horse has arrived from the south. != CW HP:Wounded Move:Slow>n [north] n [north] Rough Passageway A demon wolf lurks here, its dark form twisting and hiding its shape. A demon wolf lurks here, its dark form twisting and hiding its shape. Exits: north, south. A pack horse has arrived from the south. != CW HP:Wounded Move:Slow>n [north] n [north] Rough Passageway Exits: north, south. A pack horse has arrived from the south. != CW HP:Wounded Move:Slow>n [north] Rough Passageway Exits: north, south. A pack horse has arrived from the south. != CW HP:Wounded Move:Slow>Rough Passageway Exits: north, south. A pack horse has arrived from the south. != CW HP:Wounded Move:Weak>Cave A half-rotten corpse is hanging here. A mailbox stands here stuffed full of messages. A half-decayed corpse of a goblin lies rotting on the ground. A huge olog-hai troll is here staring blankly at you. A young and vicious olog-hai eagerly awaits intruders. Exits: south, [up], down. A pack horse has arrived from the south. !O CW HP:Wounded Move:Weak>n [north] Alas, you cannot go that way... !O CW HP:Wounded Move:Weak>res sc You sit down and rest your tired bones. !O CW HP:Wounded Move:Weak>72/178 hits and 14/112 moves. !O CW HP:Wounded Move:Weak>sc 72/178 hits and 14/112 moves. !O CW HP:Wounded Move:Weak> Helmuta narrates 'i have strength spell' !O CW HP:Wounded Move:Weak>stat [stat] Spell speed: normal Weapon: sword OB: -21%, DB: -159%, PB: 15%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 0. Alert: normal. Timers: Affected by: - noquit - novoid - depression (13:1) - shadow of death for 2 days !O CW HP:Wounded Move:Slow>sc 72/178 hits and 15/112 moves. !O CW HP:Wounded Move:Slow>i You are carrying: a flask of orkish draught a flask of orkish draught a black pair of padded boots (flawless) a bowl of colourful mushroom soup !O CW HP:Wounded Move:Slow>sc sc 73/178 hits and 16/112 moves. !O CW HP:Wounded Move:Slow>73/178 hits and 16/112 moves. !O CW HP:Wounded Move:Slow>eq You are using: <wielded> an engraved broadsword (well-maintained) <used as shield> a metal-shod staff <worn on head> a twisted crown <worn on body> a shining chain mail shirt (flawless) <worn about body> a russet cloak (flawless) <worn on arms> a shining pair of chain mail sleeves (flawless) <worn on hands> a fine pair of metal gauntlets (flawless) <worn on legs> a shining pair of chain mail leggings (flawless) <worn around neck> a red ruby; it has a soft glowing aura <worn on wrist> a keyring with several keys and a set of lock picks <worn on finger> a jewelled ring <worn on back> a leather backpack <worn across back> a bolt-case <worn as belt> a gleaming belt <worn on belt> a water skin <worn on belt> a fragrant-smelling bag <worn on belt> a butcher knife (neglected) !O CW HP:Wounded Move:Slow>sc 73/178 hits and 17/112 moves. !O CW HP:Wounded Move:Slow> Izual narrates 'Welcome to hell, now get to work suckers we got a half dead game to improve on!' !O CW HP:Wounded Move:Slow>sc 74/178 hits and 20/112 moves. !O CW HP:Wounded Move:Slow>sc 74/178 hits and 20/112 moves. !O CW HP:Wounded Move:Slow>sc 74/178 hits and 20/112 moves. !O CW HP:Wounded Move:Slow>sc 74/178 hits and 20/112 moves. !O CW HP:Wounded Move:Slow>sc 74/178 hits and 21/112 moves. !O CW HP:Wounded Move:Slow>sc 74/178 hits and 21/112 moves. !O CW HP:Wounded Move:Slow>i You are carrying: a flask of orkish draught a flask of orkish draught a black pair of padded boots (flawless) a bowl of colourful mushroom soup !O CW HP:Wounded Move:Slow>sc 75/178 hits and 22/112 moves. !O CW HP:Wounded Move:Slow>sc 75/178 hits and 22/112 moves. !O CW HP:Wounded Move:Slow>lip [look in pack] backpack (used) : an amethyst a casserole seven clusters of hard, round, black berries a crossbow two herbal kits a lantern a long hollow stem a lustrous opal eight piles of grey-green leaves six piles of scented crushed leaves nine piles of sweet-smelling dried mauve petals a red ruby three tickets a stone a wooden pipe !O CW HP:Wounded Move:Slow> WARNING: inactivity timeout in 5 seconds. [sc] 76/178 hits and 27/112 moves. !O CW HP:Wounded Move:Slow> WARNING: inactivity timeout in 5 seconds. [sc] 78/178 hits and 33/112 moves. !O CW HP:Wounded Move:Tired> WARNING: inactivity timeout in 5 seconds. [sc] 80/178 hits and 39/112 moves. !O CW HP:Wounded Move:Tired> WARNING: inactivity timeout in 5 seconds. [sc] 82/178 hits and 45/112 moves. !O CW HP:Hurt Move:Tired> WARNING: inactivity timeout in 5 seconds. [sc] 84/178 hits and 51/112 moves. !O CW HP:Hurt> WARNING: inactivity timeout in 5 seconds. [sc] 86/178 hits and 58/112 moves. !O CW HP:Hurt> WARNING: inactivity timeout in 5 seconds. [sc] 88/178 hits and 65/112 moves. !O CW HP:Hurt> WARNING: inactivity timeout in 5 seconds. [sc] 90/178 hits and 71/112 moves. !O CW HP:Hurt>sc 90/178 hits and 74/112 moves. !O CW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword OB: -21%, DB: -159%, PB: 15%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 0. Alert: normal. Timers: Affected by: - novoid - depression (14:36) - shadow of death for 1 day // Down to 1 day, getting there! !O CW HP:Hurt>who Players ------- [ M] Reddas (Foris Zecht), the Judge Magister Grimash Dark Prince of Lies Soart the Troll Adventurer [Mc] Izual, Saviour of TEAM AMERICA Kalira the Black Numenorean Mercenary Telperien the Queen of Numenor 6 allies and visible Ainur on. !O CW HP:Hurt>sc 91/178 hits and 75/112 moves. !O CW HP:Hurt>sc 91/178 hits and 76/112 moves. !O CW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword OB: -21%, DB: -159%, PB: 15%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 0. Alert: normal. Timers: Affected by: - novoid - depression (14:39) - shadow of death for 1 day !O CW HP:Hurt>sc sc 91/178 hits and 77/112 moves. !O CW HP:Hurt>91/178 hits and 77/112 moves. !O CW HP:Hurt> WARNING: inactivity timeout in 5 seconds. [sc] 93/178 hits and 82/112 moves. !O CW HP:Hurt> WARNING: inactivity timeout in 5 seconds. [sc] 95/178 hits and 89/112 moves. !O CW HP:Hurt> The tendrils are opened from the other side. !O CW HP:Hurt> The earth trembles and shivers. !O CW HP:Hurt>st You stop resting, and stand up. !O CW HP:Hurt>where *Vinter the Half-Elf* has arrived from above. A vicious olog-hai yells '*Vinter the Half-Elf* is here in the Cave!' Players in your zone -------------------- Telperien - Cave !O CW HP:Hurt>s [south] *Vinter the Half-Elf* begins some strange incantations... Rough Passageway Exits: north, south. A pack horse has arrived from the north. != CW HP:Hurt> An olog-hai troll yells 'A Half-Elf is in the Cave. Come quick!' != CW HP:Hurt>s [south] Rough Passageway Exits: north, south. A pack horse has arrived from the north. != CW HP:Hurt>s [south] s [south] Rough Passageway A demon wolf lurks here, its dark form twisting and hiding its shape. A demon wolf lurks here, its dark form twisting and hiding its shape. Exits: north, south. A pack horse has arrived from the north. != CW HP:Hurt>s [south] Rough Passageway Exits: north, south. A pack horse has arrived from the north. != CW HP:Hurt>s [south] Rough Passageway A demon wolf lurks here, its dark form twisting and hiding its shape. A demon wolf lurks here, its dark form twisting and hiding its shape. Exits: north, south, west. A pack horse has arrived from the north. The earth trembles and shivers. != CW HP:Hurt>Intersection Exits: north, up, down. A pack horse has arrived from the north. != CW HP:Hurt>d A Dark Tunnel Exits: east, west, up. A pack horse has arrived from above. != CW HP:Hurt>w [west] A Dark Tunnel Exits: north, east. A pack horse has arrived from the east. != CW HP:Hurt>sc 96/178 hits and 87/112 moves. != CW HP:Hurt>e [east] A Dark Tunnel Exits: east, west, up. A pack horse has arrived from the west. != CW HP:Hurt>wheer [where] sc Players in your zone -------------------- Telperien - A Dark Tunnel != CW HP:Hurt>sc 96/178 hits and 86/112 moves. != CW HP:Hurt>96/178 hits and 86/112 moves. != CW HP:Hurt>u Intersection *Vinter the Half-Elf* is standing here. Exits: north, up, down. A pack horse has arrived from below. != CW HP:Hurt> *Vinter the Half-Elf* carefully examines the ground around him, looking for tracks... != CW HP:Hurt>where n [north] *Vinter the Half-Elf* slashes your right foot very hard and shatters it. Players in your zone -------------------- Telperien - Intersection != CW HP:Wounded *Vinter the Half-Elf*:Fine>No way! You are fighting for your life! *Vinter the Half-Elf* begins some strange incantations... You flee head over heels. You flee north. Rough Passageway Exits: north, south, west. != CW HP:Wounded>flee You flee head over heels. You flee south. Intersection *Vinter the Half-Elf* is standing here. A sturdy pack horse is standing here. Exits: north, up, down. != CW HP:Wounded> *Vinter the Half-Elf* quickly approaches, trying to slash you. != CW HP:Wounded *Vinter the Half-Elf*:Fine>n [north] No way! You are fighting for your life! You flee head over heels. You flee up. A Steep Tunnel A young and vicious olog-hai eagerly awaits intruders. Exits: south, down. != CW HP:Wounded>s [south] Rough Passageway Exits: north, south, (west). != CW HP:Wounded>s [south] Rough Passageway Exits: north, south. != CW HP:Wounded>s [south] A Narrow Crawlspace Exits: north. != CW HP:Wounded> A vicious olog-hai yells from the north '*Vinter the Half-Elf* is here in a Steep Tunnel!' != CW HP:Wounded>s [south] Alas, you cannot go that way... != CW HP:Wounded>n [north] n [north] Rough Passageway *Vinter the Half-Elf* is standing here. Exits: north, south. != CW HP:Wounded>n [north] n [north] Rough Passageway Exits: north, south, (west). *Vinter the Half-Elf* has arrived from the south. != CW HP:Wounded> != CW HP:Wounded>A Steep Tunnel A young and vicious olog-hai eagerly awaits intruders. Exits: south, down. A vicious olog-hai yells loudly from the south '*Vinter the Half-Elf* is here in an Abandoned Cellar!' != CW HP:Wounded>d Alas, you cannot go that way... != CW HP:Wounded>Intersection A sturdy pack horse is standing here. Exits: north, up, down. != CW HP:Wounded>n [north] Rough Passageway Exits: north, south, west. A pack horse has arrived from the south. != CW HP:Wounded>n [north] n [north] n [north] Rough Passageway Exits: north, south. A pack horse has arrived from the south. != CW HP:Wounded>n [north] Rough Passageway A demon wolf lurks here, its dark form twisting and hiding its shape. A demon wolf lurks here, its dark form twisting and hiding its shape. Exits: north, south. A pack horse has arrived from the south. != CW HP:Wounded>n [north] Rough Passageway Exits: north, south. A pack horse has arrived from the south. != CW HP:Wounded>n [north] Rough Passageway Exits: north, south. A pack horse has arrived from the south. != CW HP:Wounded>n [north] Cave A half-rotten corpse is hanging here. A mailbox stands here stuffed full of messages. A half-decayed corpse of a goblin lies rotting on the ground. A huge olog-hai troll is here staring blankly at you. A young and vicious olog-hai eagerly awaits intruders. Exits: south, (up), down. A pack horse has arrived from the south. !O CW HP:Wounded>Alas, you cannot go that way... !O CW HP:Wounded>open exit u Alas, you cannot go that way... !O CW HP:Wounded>They're already open! *Vinter the Half-Elf* has arrived from the south. A vicious olog-hai yells '*Vinter the Half-Elf* is here in the Cave!' !O CW HP:Wounded>Dark Dreary Forest A brutish forest troll is hunting here, looking for some tasty flesh. Exits: north, east, south, west, (down). A pack horse has arrived from below. !f CW HP:Wounded>e [east] *Vinter the Half-Elf* has arrived from below. !f CW HP:Wounded>Dreary Forest A bright red mushroom is growing here. On the ground, there are two mushrooms. Exits: north, east, south, west. A pack horse has arrived from the west. *f CW HP:Wounded>s [south] Dreary Forest Some ugly blow-flies are buzzing around here. Exits: north, east, south, west. A pack horse has arrived from the north. *f CW HP:Wounded>s [south] Dreary Forest Exits: north, east, south, west. A pack horse has arrived from the north. *f CW HP:Wounded>s [south] Small Trail Exits: north, =east=, =south=, west. A pack horse has arrived from the north. *+ CW HP:Wounded Move:Tired>s [south] Small Trail Exits: =north=, east, south, =west=. A pack horse has arrived from the north. *+ CW HP:Wounded Move:Tired>w [west] Small Trail Exits: north, =east=, south, =west=. A pack horse has arrived from the east. *+ CW HP:Wounded Move:Tired>ride w [west] A pack horse stops following you. You pick up a pack horse's reins and start riding him. *+ CRW HP:Wounded Move:Tired> *+ CRW HP:Wounded Move:Tired>Small Trail Exits: north, =east=, south, =west=. *+ CRW HP:Wounded Move:Tired>w [west] Small Trail Exits: north, =east=, south, =west=. *+ CRW HP:Wounded Move:Tired>s [south] Blighted Land An ancient fungus smothers the boulders. Exits: north, east, south, west. *. CRW HP:Wounded Move:Tired>s [south] Dark Pine Forest A squirrel scampers around here, looking for nuts from the trees. Exits: north, east, south, west. The frost is leaving its hold of the ground. !f CRW HP:Wounded Move:Tired>sc 70/178 hits and 45/112 moves. !f CRW HP:Wounded Move:Tired>w [west] Overlooking a Trail A coloured game bird is visible in the vegetation, watching you warily. A squirrel scampers around here, looking for nuts from the trees. Exits: north, east, south, west. *f CRW HP:Wounded Move:Tired>w [west] Bend in a Trail Exits: =north=, east, south, =west=. *+ CRW HP:Wounded Move:Tired>w [west] On a Trail A grey wolf is here, salivating profusely. Exits: =east=, =south=, west. The ground is hardening with frost. *+ CRW HP:Wounded Move:Tired> A rabid, grey wolf strongly hits your right foot and shatters it. You feel a sharp pain there! *+ CRW HP:Wounded Move:Tired a rabid, grey wolf:Healthy> You flee head over heels. You flee west. Plain beside the Gloomy Forest The corpse of a fallow deer is lying here. The corpse of a fallow deer is lying here. The corpse of a fallow deer is lying here. Exits: east, south, west. *. CRW HP:Wounded Move:Tired>close exit You don't see any exit here. A rabid, grey wolf has arrived from the east. *. CRW HP:Wounded Move:Tired>close exit You don't see any exit here. *. CRW HP:Wounded Move:Tired>s [south] Trail North of a Forest Exits: north, =east=, south, =west=. *+ CRW HP:Wounded Move:Tired>s [south] In a Young Spruce Forest Exits: north, east, south, west. *f CRW HP:Wounded Move:Tired>sc 56/178 hits and 41/112 moves. *f CRW HP:Wounded Move:Tired>s [south] Under Mixed Trees Exits: north, south, west, up. *f CRW HP:Wounded Move:Tired>w [west] East of a Forest Hill Exits: north, east, south, up. *f CRW HP:Wounded Move:Tired>n [north] Bend in a Forested Trail Exits: =north=, east, south, =west=. *+ CRW HP:Wounded Move:Tired>w [west] On a Forested Trail Exits: north, =east=, south, =west=. *+ CRW HP:Wounded Move:Tired>w [west] On a Forested Trail Exits: north, =east=, south, =west=. *+ CRW HP:Wounded Move:Tired>w [west] Outside an Old Tower Exits: north, =east=, =south=, [west]. *+ CRW HP:Wounded Move:Tired>s [south] A Trail by a Field A robin is here, carrying small pieces of wood to its nest. A robin is here, carrying small pieces of wood to its nest. Exits: =north=, east, =south=, west. *+ CRW HP:Wounded Move:Tired>sc 56/178 hits and 39/112 moves. A robin leaves << WEST <<. A robin leaves << WEST <<. *+ CRW HP:Wounded Move:Tired>s [south] You follow the trail up to a hill. A Trail by a Plain Exits: =north=, east, =south=, west. *+ CRW HP:Wounded Move:Tired>s [south] A Sloping Trail Exits: =north=, east, west, =(down)=. *+ CRW HP:Wounded Move:Tired>w [west] Outside a Dark Forest Exits: north, south, west, up. *. CRW HP:Wounded Move:Tired>s [south] On a Bending Trail Exits: north, =east=, =south=, west. *+ CRW HP:Wounded Move:Tired>s [south] On a Bending Trail Exits: =north=, east, south, =west=. *+ CRW HP:Wounded Move:Tired>sc 57/178 hits and 37/112 moves. *+ CRW HP:Wounded Move:Tired>e [east] A Birch Grove Exits: north, east, south, west. *f CRW HP:Wounded Move:Tired>e [east] Edge of a Valley A spirit floats towards you and howls with an evil laughter. Exits: north, east, south, west. *. CRW HP:Wounded Move:Tired>e [east] Deep in a Misty Valley A giant, strange looking green fungus is here, ready to devour you in seconds. A spirit floats towards you and howls with an evil laughter. A moaning ghost advances towards you, shimmering with a pale light. A moaning ghost advances towards you, shimmering with a pale light. !. CRW HP:Wounded Move:Tired>s [south] South Edge of a Misty Valley !. CRW HP:Wounded Move:Tired>s [south] Deepening Swamp Forest Exits: north, east, south, west. *f CRW HP:Wounded Move:Tired>sc 58/178 hits and 35/112 moves. *f CRW HP:Wounded Move:Tired>s [south] Forested Bluff Exits: north, east, south. *f CRW HP:Wounded Move:Tired>e [east] A Forested Ridge Exits: north, east, west, \down/. *f CRW HP:Wounded Move:Tired> The night has begun. !f CRW HP:Wounded Move:Tired>e [east] Clusters of Pines Exits: north, east, west. !f CRW HP:Wounded Move:Tired>e [east] Tree-Laden Slope Exits: north, east, west, \down/. !f CRW HP:Wounded Move:Tired>e [east] Climbing the Valley Floor Exits: north, east, west, down. The frost is leaving its hold of the ground. !f CRW HP:Wounded Move:Tired>e [east] Southwest Face of a Ridge A black wolf pads restlessly, looking for its next prey. A fat rabbit is here, chewing on some grass. Exits: east, west, up, down. !f CRW HP:Wounded Move:Tired>e [east] A Steep and Wooded Slope Exits: south, west, up, \down/. !f CRW HP:Wounded Move:Tired>s [south] Dense Woods Exits: north, south, west, \down/. !f CRW HP:Wounded Move:Tired>s [south] Dense Woods Exits: north, east, south, west. !f CRW HP:Wounded Move:Tired>sc 59/178 hits and 32/112 moves. !f CRW HP:Wounded Move:Tired>sc 60/178 hits and 33/112 moves. !f CRW HP:Wounded Move:Tired>e [east] Wooded Gully Some ugly blow-flies are buzzing around here. Exits: north, east, south, west. !f CRW HP:Wounded Move:Tired>e [east] The Roasting Pit Exits: north, -east-, south, west. !. CRW HP:Wounded Move:Tired>sc 60/178 hits and 32/112 moves. !. CRW HP:Wounded Move:Tired>s [south] Scattered Woods Exits: north, east, south, west. !f CRW HP:Wounded Move:Tired>e [east] Off a Bloody Trail Exits: north, east, south, west. !f CRW HP:Wounded Move:Tired>sc 60/178 hits and 31/112 moves. !f CRW HP:Wounded Move:Tired>t grimash where are you? Ok. !f CRW HP:Wounded Move:Tired>sc sc 61/178 hits and 33/112 moves. !f CRW HP:Wounded Move:Tired>61/178 hits and 33/112 moves. !f CRW HP:Wounded Move:Tired>stat [stat] Spell speed: normal Weapon: sword OB: -33%, DB: -109%, PB: 7%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 0. Alert: normal. Timers: Affected by: - a light wound at the right foot (clean) - noquit - novoid - panic - depression (16:12) - shadow of death for 1 day !f CRW HP:Wounded Move:Tired>e [east] At the Edge of the Woods Exits: north, east, south, west. !f CRW HP:Wounded Move:Tired>e [east] At the Eaves of a Dense Forest Exits: north, east, south, west. !f CRW HP:Wounded Move:Tired>lip [look in pack] backpack (used) : an amethyst a casserole seven clusters of hard, round, black berries a crossbow two herbal kits a lantern a long hollow stem a lustrous opal eight piles of grey-green leaves six piles of scented crushed leaves nine piles of sweet-smelling dried mauve petals a red ruby three tickets a stone a wooden pipe !f CRW HP:Wounded Move:Tired>e [east] At the Eaves of a Dark Forest Exits: north, east, south, west. !f CRW HP:Wounded Move:Tired> Grimash tells you 'ca' !f CRW HP:Wounded Move:Tired>s [south] The Broken Remains of a Forest Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>sc 62/178 hits and 35/112 moves. !. CRW HP:Wounded Move:Tired>sc 62/178 hits and 35/112 moves. !. CRW HP:Wounded Move:Tired> Grimash tells you 'sup' !. CRW HP:Wounded Move:Tired>e [east] A Bend in the Road Exits: north, =east=, =south=, west. !+ CRW HP:Wounded Move:Tired>sc 62/178 hits and 35/112 moves. !+ CRW HP:Wounded Move:Tired>n [north] Atop a Small Hill Exits: east, south, west, down. !( CRW HP:Wounded Move:Tired>t grimash sigh Ok. !( CRW HP:Wounded Move:Tired>sc sc 63/178 hits and 36/112 moves. !( CRW HP:Wounded Move:Tired>63/178 hits and 36/112 moves. !( CRW HP:Wounded Move:Tired>n [north] Alas, you cannot go that way... !( CRW HP:Wounded Move:Tired>sc Grimash tells you 'i can come' !( CRW HP:Wounded Move:Tired>63/178 hits and 37/112 moves. !( CRW HP:Wounded Move:Tired>e [east] Rise along the Stream Exits: north, east, south, west. !( CRW HP:Wounded Move:Tired>e [east] Among the Hills Exits: south, west. !( CRW HP:Wounded Move:Tired>sc 64/178 hits and 37/112 moves. !( CRW HP:Wounded Move:Tired> You feel bolder. !( CRW HP:Wounded Move:Tired>t grimash no, it mnay be OK sc Ok. !( CRW HP:Wounded Move:Tired>64/178 hits and 39/112 moves. !( CRW HP:Wounded Move:Tired>s [south] Old East Road Exits: north, =east=, south, =west=. !+ CRW HP:Wounded Move:Tired>e [east] Old East Road Exits: ~north~, =east=, =west=. !+ CRW HP:Wounded Move:Tired>e [east] Small Stream Crossing Exits: ~north~, =east=, ~south~, =west=. !+ CRW HP:Wounded Move:Tired>e [east] Old East Road Exits: north, =south=, =west=. !+ CRW HP:Wounded Move:Tired>e [east] Alas, you cannot go that way... !+ CRW HP:Wounded Move:Tired>s [south] Bend in the Road Exits: =north=, =east=, south, ~west~. !+ CRW HP:Wounded Move:Tired>e [east] Old East Road Exits: north, =east=, =west=. !+ CRW HP:Wounded Move:Tired>e [east] sc Old East Road Exits: north, =east=, =west=. !+ CRW HP:Wounded Move:Tired>sc 65/178 hits and 36/112 moves. !+ CRW HP:Wounded Move:Tired>e [east] Old East Road Exits: east, =south=, =west=. !+ CRW HP:Wounded Move:Tired>s [south] Bend in the Road Exits: =north=, =east=, south. !+ CRW HP:Wounded Move:Tired> Grimash tells you 'status ?' !+ CRW HP:Wounded Move:Tired>s [south] Boundless Meadow Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>s [south] Boundless Meadow Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>sc 66/178 hits and 35/112 moves. !. CRW HP:Wounded Move:Tired>res sc You sit down and rest your tired bones. !. CRW HP:Wounded Move:Tired>66/178 hits and 36/112 moves. !. CRW HP:Wounded Move:Tired>sc 66/178 hits and 36/112 moves. !. CRW HP:Wounded Move:Tired>sc 66/178 hits and 36/112 moves. !. CRW HP:Wounded Move:Tired>sc sc 66/178 hits and 36/112 moves. !. CRW HP:Wounded Move:Tired>sc 66/178 hits and 36/112 moves. !. CRW HP:Wounded Move:Tired>sc 66/178 hits and 36/112 moves. !. CRW HP:Wounded Move:Tired>sc 66/178 hits and 37/112 moves. !. CRW HP:Wounded Move:Tired>sc 66/178 hits and 37/112 moves. !. CRW HP:Wounded Move:Tired>sc 66/178 hits and 37/112 moves. A slithering snake has arrived from the south. // In my current state, slithering snakes are scary. !. CRW HP:Wounded Move:Tired>sc 66/178 hits and 37/112 moves. !. CRW HP:Wounded Move:Tired>st You stop resting, and stand up. !. CRW HP:Wounded Move:Tired>s [south] A strong headwind slows your progress. Boundless Meadow A restless rabbit bounces around. Exits: north, east, south. !. CRW HP:Wounded Move:Tired>s [south] A strange breeze follows you from the north. Boundless Meadow Exits: north, east, south. !. CRW HP:Wounded Move:Tired>res You sit down and rest your tired bones. !. CRW HP:Wounded Move:Tired>sc sc 67/178 hits and 34/112 moves. !. CRW HP:Wounded Move:Tired>sc 67/178 hits and 34/112 moves. !. CRW HP:Wounded Move:Tired>sc sc 67/178 hits and 34/112 moves. !. CRW HP:Wounded Move:Tired>67/178 hits and 34/112 moves. !. CRW HP:Wounded Move:Tired>t grimash he trying to rekill me, I got SoD Ok. !. CRW HP:Wounded Move:Tired>sc 68/178 hits and 38/112 moves. !. CRW HP:Wounded Move:Tired>st e [east] You stop resting, and stand up. !. CRW HP:Wounded Move:Tired>Boundless Meadow A shallow pond is here, tinted green with algae. Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>e [east] Sloping Plain A swallow flies high above the ground. Exits: east, south, west. A swallow panics, and attempts to flee. A swallow leaves << WEST <<. !. CRW HP:Wounded Move:Tired>e [east] Sloping Plain An orkish warg-rider is here, riding a hungry warg. Exits: north, east, [south], west. !. CRW HP:Wounded Move:Tired>res You sit down and rest your tired bones. !. CRW HP:Wounded Move:Tired>sc sc 69/178 hits and 38/112 moves. !. CRW HP:Wounded Move:Tired>sc 69/178 hits and 38/112 moves. !. CRW HP:Wounded Move:Tired>st 69/178 hits and 38/112 moves. !. CRW HP:Wounded Move:Tired>You stop resting, and stand up. !. CRW HP:Wounded Move:Tired>e [east] Plateau Exits: north, east, west. !. CRW HP:Wounded Move:Tired>n [north] Sheltered Lowlands A restless rabbit bounces around. Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>res You sit down and rest your tired bones. !. CRW HP:Wounded Move:Tired>sc sc 69/178 hits and 37/112 moves. !. CRW HP:Wounded Move:Tired>sc 69/178 hits and 37/112 moves. !. CRW HP:Wounded Move:Tired>t grimash I am walking around Ok. !. CRW HP:Wounded Move:Tired>st You stop resting, and stand up. !. CRW HP:Wounded Move:Tired>sc 70/178 hits and 41/112 moves. !. CRW HP:Wounded Move:Tired>n [north] A Small Clump of Pines in the Grasslands Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>e [east] Green, Wooded Hillside A long-tailed bird watches you from the vegetation. Exits: north, east, south, west. !f CRW HP:Wounded Move:Tired>sc sc 70/178 hits and 40/112 moves. !f CRW HP:Wounded Move:Tired>Grimash tells you 'doh' 70/178 hits and 40/112 moves. !f CRW HP:Wounded Move:Tired>e [east] An Evergreen Woodland A fierce boar is here, making grunting noises. A boar cub is playing here, and exploring the wide world. Exits: north, south, west. !f CRW HP:Wounded Move:Tired>n [north] Elevated Woodland A woodpecker is here, tapping on a tree. A boar cub is playing here, and exploring the wide world. Exits: east, south, west. !f CRW HP:Wounded Move:Tired>e [east] The wooded hillside gives way to a clear flatland. West of the Ford in the Bruinen Exits: =north=, -east-, ~south~, west. !+ CRW HP:Wounded Move:Tired>e [east] A Ford in the River Bruinen Exits: ~north~, -east-, ~south~, -west-. There is a thin film of ice on the water. !% CRW HP:Wounded Move:Tired> Grimash tells you 'im bad slow cold' !% CRW HP:Wounded Move:Tired>e [east] A Path along a Steep, Brown Bank Exits: north, -east-, south, -west-. The ground is slightly frosty. !. CRW HP:Wounded Move:Tired>sc sc 71/178 hits and 39/112 moves. !. CRW HP:Wounded Move:Tired>71/178 hits and 39/112 moves. !. CRW HP:Wounded Move:Tired>s [south] A Rock-bristled Riverside Exits: north, east, south, ~west~. !. CRW HP:Wounded Move:Tired>s [south] Trail Approaching the River Exits: north, -east-, south, west. !. CRW HP:Wounded Move:Tired>s [south] Ancient Trail Exits: north, east, south, =west=. !+ CRW HP:Wounded Move:Tired>s [south] Flood Plain Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>res You sit down and rest your tired bones. !. CRW HP:Wounded Move:Tired>t grimash stay then sc Ok. !. CRW HP:Wounded Move:Tired>sc sc 72/178 hits and 39/112 moves. !. CRW HP:Wounded Move:Tired>sc 72/178 hits and 39/112 moves. !. CRW HP:Wounded Move:Tired>st You stop resting, and stand up. !. CRW HP:Wounded Move:Tired>s [south] Grassy Plains A buck runs swiftly from place to place, looking about warily as it grazes. Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>s [south] Grassy Plains Exits: north, east, west, \down/. !. CRW HP:Wounded Move:Tired>sc 72/178 hits and 38/112 moves. !. CRW HP:Wounded Move:Tired>sc 72/178 hits and 38/112 moves. !. CRW HP:Wounded Move:Tired>stat [stat] Spell speed: normal Weapon: sword sc OB: -30%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 0. Alert: normal. Timers: Affected by: - noquit - novoid - depression (17:26) - shadow of death for 1 day !. CRW HP:Wounded Move:Tired>72/178 hits and 39/112 moves. !. CRW HP:Wounded Move:Tired>w [west] Burnt Field Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>sc 72/178 hits and 39/112 moves. !. CRW HP:Wounded Move:Tired>sc 72/178 hits and 39/112 moves. !. CRW HP:Wounded Move:Tired>sc 72/178 hits and 39/112 moves. !. CRW HP:Wounded Move:Tired>sc 72/178 hits and 39/112 moves. !. CRW HP:Wounded Move:Tired>w [west] A Flower Field Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>sc sc 73/178 hits and 39/112 moves. !. CRW HP:Wounded Move:Tired>sc 73/178 hits and 39/112 moves. !. CRW HP:Wounded Move:Tired>sc 73/178 hits and 39/112 moves. !. CRW HP:Wounded Move:Tired>w [west] Bend in the Trail Exits: =north=, east, south, =west=. !+ CRW HP:Wounded Move:Tired>sc 73/178 hits and 39/112 moves. !+ CRW HP:Wounded Move:Tired>sc 73/178 hits and 39/112 moves. !+ CRW HP:Wounded Move:Tired>s [south] Overgrown Trail Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>s [south] Thick Grass by a Road Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>sc sc 73/178 hits and 39/112 moves. !. CRW HP:Wounded Move:Tired>73/178 hits and 39/112 moves. !. CRW HP:Wounded Move:Tired>stat [stat] Spell speed: normal Weapon: sword sc OB: -30%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 0. Alert: normal. Timers: Affected by: - noquit - novoid - depression (17:36) - shadow of death for 1 day !. CRW HP:Wounded Move:Tired>74/178 hits and 39/112 moves. !. CRW HP:Wounded Move:Tired>sc 74/178 hits and 40/112 moves. !. CRW HP:Wounded Move:Tired>s [south] Grassland Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>sc sc 74/178 hits and 39/112 moves. !. CRW HP:Wounded Move:Tired>sc sc 74/178 hits and 39/112 moves. !. CRW HP:Wounded Move:Tired>sc 74/178 hits and 40/112 moves. !. CRW HP:Wounded Move:Tired>stat [stat] Spell speed: normal Weapon: sword OB: -30%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 0. Alert: normal. Timers: Affected by: - noquit - novoid - depression (17:39) - shadow of death for 1 day !. CRW HP:Wounded Move:Tired>w [west] Ancient Road Exits: =north=, east, =south=, west. !+ CRW HP:Wounded Move:Tired>s [south] Ancient Road Exits: =north=, east, =south=, west. !+ CRW HP:Wounded Move:Tired>sc sc 74/178 hits and 40/112 moves. !+ CRW HP:Wounded Move:Tired>74/178 hits and 40/112 moves. !+ CRW HP:Wounded Move:Tired>stat [stat] Spell speed: normal Weapon: sword sc OB: -30%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 0. Alert: normal. Timers: Affected by: - noquit - novoid - depression (17:43) - shadow of death for 1 day !+ CRW HP:Wounded Move:Tired>sc 75/178 hits and 40/112 moves. !+ CRW HP:Wounded Move:Tired>s [south] A Bend in the Road Exits: =north=, east, south, =west=. !+ CRW HP:Wounded Move:Tired>sc sc 75/178 hits and 40/112 moves. !+ CRW HP:Wounded Move:Tired>sc 75/178 hits and 40/112 moves. !+ CRW HP:Wounded Move:Tired>stat [stat] Spell speed: normal Weapon: sword OB: -30%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 0. Alert: normal. Timers: Affected by: - noquit - novoid - depression (17:45) - shadow of death for 1 day !+ CRW HP:Wounded Move:Tired>sc sc Grimash tells you 'i try come eventually' 75/178 hits and 41/112 moves. !+ CRW HP:Wounded Move:Tired> !+ CRW HP:Wounded Move:Tired>75/178 hits and 41/112 moves. !+ CRW HP:Wounded Move:Tired>w [west] Bend in the Ancient Road Exits: north, =east=, =south=, west. !+ CRW HP:Wounded Move:Tired>s [south] Ancient Road Exits: =north=, east, -south-, west. !+ CRW HP:Wounded Move:Tired>s [south] An Old Trail Exits: -north-, east, -south-, west. !. CRW HP:Wounded Move:Tired>e [east] Plains beside the Trail Exits: north, east, ~south~, west. !. CRW HP:Wounded Move:Tired>res You sit down and rest your tired bones. !. CRW HP:Wounded Move:Tired>t grimash it's OK ex Ok. !. CRW HP:Wounded Move:Tired> North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. ~South~ - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Wounded Move:Tired>t grimash dont Ok. !. CRW HP:Wounded Move:Tired> Grimash tells you 'where u headed' !. CRW HP:Wounded Move:Tired>t grimash I'll get somewhere safe Ok. !. CRW HP:Wounded Move:Tired>st You stop resting, and stand up. !. CRW HP:Wounded Move:Tired>ex sc North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. ~South~ - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Wounded Move:Tired>78/178 hits and 46/112 moves. !. CRW HP:Wounded Move:Tired>e [east] Grassy Plains Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>ex North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Wounded Move:Tired>sc 78/178 hits and 46/112 moves. !. CRW HP:Wounded Move:Tired>n [north] Grassy Plains Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>ex sc North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Wounded Move:Tired>sc 78/178 hits and 46/112 moves. !. CRW HP:Wounded Move:Tired>e [east] A Golden Field Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>ex re North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Wounded Move:Tired>res sc You sit down and rest your tired bones. !. CRW HP:Wounded Move:Tired>sc sc 78/178 hits and 46/112 moves. !. CRW HP:Wounded Move:Tired>sc sc 78/178 hits and 46/112 moves. !. CRW HP:Wounded Move:Tired>sc 78/178 hits and 47/112 moves. !. CRW HP:Wounded Move:Tired>st You stop resting, and stand up. !. CRW HP:Wounded Move:Tired>n [north] Red Flower Field An orkish warg-rider is here, riding a hungry warg. Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>ex North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Wounded Move:Tired>sc 78/178 hits and 47/112 moves. !. CRW HP:Wounded Move:Tired>n [north] ex Yellow Flower Field Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>ex North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Wounded Move:Tired>sc sc 79/178 hits and 46/112 moves. !. CRW HP:Wounded Move:Tired>sc 79/178 hits and 47/112 moves. !. CRW HP:Wounded Move:Tired>n [north] A Fertile Field Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>ex sc North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Wounded Move:Tired>sc sc 79/178 hits and 47/112 moves. !. CRW HP:Wounded Move:Tired>sc 79/178 hits and 47/112 moves. !. CRW HP:Wounded Move:Tired>n [north] ex A Grassy Field Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>ex sc North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Wounded Move:Tired>sc sc 79/178 hits and 47/112 moves. !. CRW HP:Wounded Move:Tired>sc 79/178 hits and 47/112 moves. !. CRW HP:Wounded Move:Tired>sc sc 79/178 hits and 47/112 moves. !. CRW HP:Wounded Move:Tired>sc 79/178 hits and 47/112 moves. !. CRW HP:Wounded Move:Tired>n [north] Mixed Flower Field Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>ex North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Wounded Move:Tired>sc sc 80/178 hits and 47/112 moves. !. CRW HP:Wounded Move:Tired>80/178 hits and 47/112 moves. !. CRW HP:Wounded Move:Tired>e [east] Burnt Field Exits: north, south, west. !. CRW HP:Wounded Move:Tired>ex sc North - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Wounded Move:Tired>sc 80/178 hits and 47/112 moves. !. CRW HP:Wounded Move:Tired>sc sc 80/178 hits and 47/112 moves. !. CRW HP:Wounded Move:Tired>sc sc 80/178 hits and 48/112 moves. !. CRW HP:Wounded Move:Tired>sc 80/178 hits and 48/112 moves. !. CRW HP:Wounded Move:Tired>n [north] Burnt Field Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>ex North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Wounded Move:Tired>sc sc 80/178 hits and 48/112 moves. !. CRW HP:Wounded Move:Tired>80/178 hits and 48/112 moves. !. CRW HP:Wounded Move:Tired>sc 80/178 hits and 48/112 moves. !. CRW HP:Wounded Move:Tired>ex sc North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Wounded Move:Tired>sc 80/178 hits and 48/112 moves. !. CRW HP:Wounded Move:Tired>who Players ------- Snicker the Black Numenorean Rider [ M] Reddas (Foris Zecht), the Judge Magister Grimash Dark Prince of Lies Soart the Troll Adventurer Kalira the Black Numenorean Mercenary Telperien the Queen of Numenor 6 allies and visible Ainur on. !. CRW HP:Hurt Move:Tired>n [north] A Supplementary Pasture A tall plant with a perfectly smooth stem gracefully marks the landscape. Exits: north, east, south, west. !. CRW HP:Hurt Move:Tired>ex North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Hurt Move:Tired>sc sc 81/178 hits and 49/112 moves. !. CRW HP:Hurt Move:Tired>81/178 hits and 49/112 moves. !. CRW HP:Hurt Move:Tired>e [east] Grassy Plains Exits: north, east, south, west. !. CRW HP:Hurt Move:Tired>ex sc North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Hurt Move:Tired>sc 81/178 hits and 49/112 moves. !. CRW HP:Hurt Move:Tired>sc 81/178 hits and 49/112 moves. !. CRW HP:Hurt Move:Tired>sc 81/178 hits and 49/112 moves. !. CRW HP:Hurt Move:Tired>n [north] Flood Plain A buck runs swiftly from place to place, looking about warily as it grazes. Exits: north, east, south, west. !. CRW HP:Hurt Move:Tired>ex sc North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Hurt Move:Tired>sc sc 81/178 hits and 49/112 moves. !. CRW HP:Hurt Move:Tired>sc 81/178 hits and 49/112 moves. !. CRW HP:Hurt Move:Tired> A swift buck leaves vv SOUTH vv. !. CRW HP:Hurt>t soart he was warrens btw Soart can't hear you. !. CRW HP:Hurt>ex sc North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Hurt>sc 82/178 hits and 52/112 moves. !. CRW HP:Hurt>n [north] Ancient Trail Exits: north, east, south, =west=. !+ CRW HP:Hurt>ex North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. =West= - You can't distinguish a lot of details. !+ CRW HP:Hurt>sc 82/178 hits and 52/112 moves. !+ CRW HP:Hurt>sc 83/178 hits and 52/112 moves. !+ CRW HP:Hurt>n [north] Trail Approaching the River Exits: north, -east-, south, west. !. CRW HP:Hurt>ex sc North - You can't distinguish a lot of details. -East- - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Hurt>sc sc 83/178 hits and 52/112 moves. !. CRW HP:Hurt>sc 83/178 hits and 52/112 moves. !. CRW HP:Hurt>n [north] A Rock-bristled Riverside Exits: north, east, south, ~west~. !. CRW HP:Hurt>ex North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. ~West~ - You can't distinguish a lot of details. !. CRW HP:Hurt>sc sc 83/178 hits and 52/112 moves. !. CRW HP:Hurt>sc 83/178 hits and 52/112 moves. !. CRW HP:Hurt>n [north] ex A Path along a Steep, Brown Bank Exits: north, -east-, south, -west-. !. CRW HP:Hurt>ex North - You can't distinguish a lot of details. -East- - You can't distinguish a lot of details. South - You can't distinguish a lot of details. -West- - You can't distinguish a lot of details. !. CRW HP:Hurt>sc sc 83/178 hits and 52/112 moves. !. CRW HP:Hurt>83/178 hits and 52/112 moves. !. CRW HP:Hurt>w [west] A Ford in the River Bruinen Exits: ~north~, -east-, ~south~, -west-. There is a thin film of ice on the water. !% CRW HP:Hurt>w [west] West of the Ford in the Bruinen Exits: =north=, -east-, ~south~, west. The ground is slightly frosty. !+ CRW HP:Hurt>ex =North= - You can't distinguish a lot of details. -East- - You can't distinguish a lot of details. ~South~ - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !+ CRW HP:Hurt>sc 84/178 hits and 52/112 moves. !+ CRW HP:Hurt>tr You carefully examine the ground around you, looking for tracks... You see: - a track of a pack horse leading >> EAST >> done less than 2 hours ago - a track of a pack horse leading << WEST << done less than 8 hours ago Inactivity timeout postponed... You stop searching. !+ CRW HP:Hurt>w [west] As you ride uphill, you plunge into the higher parts of a forest. Elevated Woodland A woodpecker is here, tapping on a tree. A boar cub is playing here, and exploring the wide world. Exits: east, south, west. !f CRW HP:Hurt>s [south] An Evergreen Woodland A brown fox is here, (FAMILIAR?) Exits: north, south, west. !f CRW HP:Hurt>w [west] Green, Wooded Hillside A fierce boar is here, making grunting noises. A boar cub is playing here, and exploring the wide world. Exits: north, east, south, west. !f CRW HP:Hurt>sc sc 85/178 hits and 54/112 moves. !f CRW HP:Hurt>sc 85/178 hits and 54/112 moves. !f CRW HP:Hurt>w [west] A Small Clump of Pines in the Grasslands Exits: north, east, south, west. !. CRW HP:Hurt>sc 86/178 hits and 54/112 moves. !. CRW HP:Hurt>w [west] Rolling Prairie Exits: north, east, south, west. !. CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword OB: -30%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 0. Alert: normal. Timers: Affected by: - novoid - depression (18:55) - shadow of death for 1 day !. CRW HP:Hurt>sc 86/178 hits and 55/112 moves. !. CRW HP:Hurt>w [west] A Wide Clearing Exits: north, east, south, west. !. CRW HP:Hurt>sc.. The ground is hardening with frost. !. CRW HP:Hurt>sc 86/178 hits and 54/112 moves. !. CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword OB: -29%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 0. Alert: normal. Timers: Affected by: - novoid - depression (18:58) - shadow of death for 1 day !. CRW HP:Hurt>w [west] Boundless Meadow Exits: north, east, south, west. !. CRW HP:Hurt>sc 87/178 hits and 55/112 moves. !. CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword sc OB: -29%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 0. Alert: normal. Timers: Affected by: - novoid - depression (19:0) - shadow of death for 1 day !. CRW HP:Hurt>87/178 hits and 56/112 moves. !. CRW HP:Hurt>w [west] Heading downwind makes progress swift. Boundless Meadow Exits: north, east, south, west. !. CRW HP:Hurt>sc sc 87/178 hits and 55/112 moves. !. CRW HP:Hurt>sc 87/178 hits and 56/112 moves. !. CRW HP:Hurt>w [west] A strong headwind slows your progress. Boundless Meadow Exits: north, east, south, west. !. CRW HP:Hurt>ex North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Hurt>sc 87/178 hits and 53/112 moves. !. CRW HP:Hurt>n [north] A strange breeze follows you from the south, swaying the grass behind you. Boundless Meadow Exits: north, east, south, west. !. CRW HP:Hurt>ex sc North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Hurt>88/178 hits and 53/112 moves. !. CRW HP:Hurt>n [north] Dark Forest A half-rotten corpse is hanging here. A dark-skinned orc is here indifferent to your presence. Exits: south, west. !f CRW HP:Hurt>w [west] You climb out of the forest onto a narrow ledge. Narrow Ridge Exits: east, west. !( CRW HP:Hurt>w [west] The ledge widens as you head onto a steep bank. Steep Bank The rabid raccoon stands here, frothing at the mouth. Exits: north, east, south, ~\west/~. !( CRW HP:Hurt>n [north] You carefully climb down the slope. Bend in the Road Exits: =north=, =east=, south, ~west~. !+ CRW HP:Hurt>n [north] Old East Road Exits: north, =south=, =west=. !+ CRW HP:Hurt>w [west] Small Stream Crossing Exits: ~north~, =east=, ~south~, =west=. !+ CRW HP:Hurt>w [west] Old East Road Exits: ~north~, =east=, =west=. !+ CRW HP:Hurt>sc 89/178 hits and 51/112 moves. !+ CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword sc OB: -29%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 0. Alert: normal. Timers: Affected by: - novoid - depression (19:14) - shadow of death for 1 day !+ CRW HP:Hurt>sc 89/178 hits and 52/112 moves. !+ CRW HP:Hurt>w [west] Old East Road Exits: north, =east=, south, =west=. !+ CRW HP:Hurt>n [north] Among the Hills Exits: south, west. !( CRW HP:Hurt>w [west] Rise along the Stream Exits: north, east, south, west. !( CRW HP:Hurt>sc 90/178 hits and 51/112 moves. !( CRW HP:Hurt>n [north] Meadow along the Stream Exits: ~east~, south, west. !. CRW HP:Hurt>w [west] In a Dark and Gloomy Forest Exits: ~north~, east, west, up. The frost is leaving its hold of the ground. !f CRW HP:Hurt>w [west] In a Dark, Decaying Forest A disgusting forest troll is searching for fresh meat here. Exits: ~north~, east, south, west. !f CRW HP:Hurt>sc 90/178 hits and 50/112 moves. !f CRW HP:Hurt>w [west] Dark and Dreary Woodland Exits: north, east, south, west. !f CRW HP:Hurt>ex North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !f CRW HP:Hurt>sc 90/178 hits and 51/112 moves. !f CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword OB: -29%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 0. Alert: normal. Timers: Affected by: - novoid - depression (19:24) - shadow of death for 1 day !f CRW HP:Hurt>sc 91/178 hits and 51/112 moves. !f CRW HP:Hurt>n [north] sc Amid a Dark, Dense Forest A tall plant grows here, with grey-green leaves and grey flowers. Exits: north, ~east~, south, west. !f CRW HP:Hurt>91/178 hits and 51/112 moves. !f CRW HP:Hurt>sc 91/178 hits and 51/112 moves. !f CRW HP:Hurt>n [north] A Spreading Stream Clusters of slender stems and tall leaves thrive in the mud and shallows. A large leech is moving close to you, searching for blood. A large leech is moving close to you, searching for blood. Exits: north, ~east~, south, west. There is a thin film of ice on the water. !% CRW HP:Hurt>n [north] Soggy Undergrowth Exits: north, east, south, ~west~. The ground is frosty. !f CRW HP:Hurt>ex sc North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. ~West~ - You can't distinguish a lot of details. !f CRW HP:Hurt>sc
91/178 hits and 51/112 moves. !f CRW HP:Hurt>sc 91/178 hits and 51/112 moves. !f CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword OB: -28%, DB: -109%, PB: 10%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 0. Alert: normal. Timers: Affected by: - novoid - depression (19:30) - shadow of death for 1 day !f CRW HP:Hurt>n [north] Deep Marshland Exits: north, east, south, ~west~. There is some ice on the water. !% CRW HP:Hurt>n [north] Damp Forest A huge black fungus is here, exuding a foul stench. Exits: north, east, south, west. The ground is frosty. !f CRW HP:Hurt>n [north] You cannot ride there. A black fungus hits your head hard and shatters it. !f CRW HP:Wounded a black fungus:Healthy>ex North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. You flee head over heels. You flee west. Dark and Gloomy Forest Exits: north, east, ~south~, west. !f CRW HP:Wounded Move:Tired>sc sc 74/178 hits and 49/112 moves. !f CRW HP:Wounded>sc 74/178 hits and 50/112 moves. !f CRW HP:Wounded>n [north] You cannot ride there. !f CRW HP:Wounded>ex North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. ~South~ - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !f CRW HP:Wounded>sc w [west] 74/178 hits and 51/112 moves. !f CRW HP:Wounded> Damp Woodland A large shrub covered with dark violet berries grows here. On the shrub, there are three piles of violet berries. Exits: north, east, ~south~, ~west~. !f CRW HP:Wounded>n [north] You cannot ride there. !f CRW HP:Wounded>ex North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. ~South~ - You can't distinguish a lot of details. ~West~ - You can't distinguish a lot of details. !f CRW HP:Wounded>sc 74/178 hits and 51/112 moves. !f CRW HP:Wounded>e [east] Dark and Gloomy Forest *Vinter the Half-Elf* is standing here. Exits: north, east, ~south~, west. !f CRW HP:Wounded>e [east] Damp Forest A huge black fungus is here, exuding a foul stench. Exits: north, east, south, west. A black fungus hits your left foot hard and shatters it. !f CRW HP:Wounded a black fungus:Healthy>e [east] No way! You are fighting for your life! You flee head over heels. You flee east. Weather-Beaten Rise Exits: north, east, south, west. !( CRW HP:Wounded Move:Tired>flee You flee head over heels. You flee north. Rising Pines Exits: north, east, south, west. !f CRW HP:Wounded Move:Tired>e [east] Forest of Pines Exits: north, east, south, west. !f CRW HP:Wounded Move:Tired>e [east] Thick Pine Forest A large thorny branched shrub is growing here. On the shrub, there are a number of blackberries. A shrub with maple-like leaves is growing here. On the shrub, there are a handful of blackcurrant berries. Exits: north, east, south, west. !f CRW HP:Wounded Move:Tired>sc 56/178 hits and 46/112 moves. !f CRW HP:Wounded Move:Tired>n [north] ZBLAM! A pack horse doesn't want you riding him anymore. You stop riding a pack horse. !f CW HP:Wounded Move:Tired>n [north] Nah... You feel too relaxed to do that. !f CW HP:Wounded Move:Tired>{stand ; ride } You stop resting, and stand up. !f CW HP:Wounded Move:Tired>You pick up a pack horse's reins and start riding him. !f CRW HP:Wounded Move:Tired>n [north] Forested Vale Exits: north, /east\, south, west, up. !f CRW HP:Wounded Move:Tired>n [north] Hillocks Exits: north, south, west. !( CRW HP:Wounded Move:Tired>sc 45/178 hits and 46/112 moves. !( CRW HP:Wounded Move:Tired>n [north] Rough Slope Exits: north, east, south, west. !( CRW HP:Wounded Move:Tired>n [north] Stony Outcrops Exits: north, east, south, west. !( CRW HP:Wounded Move:Tired>n [north] Rocky Plain A rabid rabbit is here, frothing at the mouth. Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>sc 45/178 hits and 45/112 moves. !. CRW HP:Wounded Move:Tired>e [east] Battlefield Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>e [east] Bend in the Trail Exits: -north-, -east-, south, west. !. CRW HP:Wounded Move:Tired>e [east] Trail through the Trees Exits: -east-, south, -west-. !f CRW HP:Wounded Move:Tired>e [east] Trail Exits: -east-, -west-. !. CRW HP:Wounded Move:Tired>e [east] Trail Exits: -east-, south, -west-. !. CRW HP:Wounded Move:Tired>e [east] Trail Exits: -east-, south, -west-. !. CRW HP:Wounded Move:Tired>e [east] Trail Exits: -east-, south, -west-. !. CRW HP:Wounded Move:Tired>e [east] Trail Exits: -east-, -south-, -west-. !. CRW HP:Wounded Move:Tired>e [east] Trail A ferocious warg is here, snarling angrily. A demon wolf lurks here, its dark form twisting and hiding its shape. Exits: -east-, south, -west-. !. CRW HP:Wounded Move:Tired>e [east] Canyon Trail Exits: north, -east-, -west-. The frost is making the ground feel solid. !. CRW HP:Wounded Move:Tired>e [east] Canyon Trail Exits: north, -south-, -west-. !. CRW HP:Wounded Move:Tired>e [east] Alas, you cannot go that way... !. CRW HP:Wounded Move:Tired>s [south] Canyon Trail Exits: -north-, -east-. !. CRW HP:Wounded Move:Tired>e [east] Canyon Trail Exits: north, -east-, -west-. !. CRW HP:Wounded Move:Tired>e [east] Canyon Trail Exits: north, -east-, -west-. !. CRW HP:Wounded Move:Tired>e [east] Canyon Trail Exits: -south-, -west-. !. CRW HP:Wounded Move:Tired>s [south] Trail through a Forest Exits: -north-, -east-. !. CRW HP:Wounded Move:Tired>e [east] Trail through a Forest Exits: north, -east-, south, -west-. !. CRW HP:Wounded Move:Tired>e [east] Trail through a Forest Exits: north, -south-, -west-. !. CRW HP:Wounded Move:Tired>s [south] Trail through a Forest Exits: -north-, -east-. !. CRW HP:Wounded Move:Tired>e [east] Border Trail Exits: north, -east-, south, -west-. !. CRW HP:Wounded Move:Tired>e [east] Border Trail Exits: north, east, -south-, -west-. !. CRW HP:Wounded Move:Tired>e [east] Bruinen Moor A ferocious warg is here, snarling angrily. Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>e [east] Flat Bruinen Moor Exits: north, east, south, west. The frosty ground is starting to soften. !. CRW HP:Wounded Move:Tired>e [east] Flat Bruinen Moor Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>e [east] Flat Bruinen Moor Exits: south, west. !. CRW HP:Wounded Move:Tired>e [east] s [south] Alas, you cannot go that way... !. CRW HP:Wounded Move:Tired>Flat Bruinen Moor Exits: north, south, west. !. CRW HP:Wounded Move:Tired>s [south] Bruinen River Bluff Exits: north, west, up. !< CRW HP:Wounded Move:Tired>u A Natural Bridge Exits: east, west. !< CRW HP:Wounded Move:Slow>e [east] Bruinen River Bluff Exits: east, up. !< CRW HP:Wounded Move:Slow>e [east] Bruinen Moor Exits: north, west, down. !. CRW HP:Wounded Move:Slow>d Bruinen Moor Hollow Exits: north, east, up. !f CRW HP:Wounded Move:Slow>n [north] Bruinen Moor Exits: north, south. !. CRW HP:Wounded Move:Slow>n [north] Bruinen River Bluff Exits: north, south, down. !. CRW HP:Wounded Move:Slow>n [north] Bruinen Heath Exits: north, east, south. !. CRW HP:Wounded Move:Slow>n [north] Bruinen Heath A pigeon is strutting around here. Exits: east, south, ~west~. !. CRW HP:Wounded Move:Slow>e [east] Bruinen Heath A cute rabbit is here. Exits: east, south, west. !. CRW HP:Wounded Move:Slow>e [east] Bruinen Heath Exits: north, east, south, west. !. CRW HP:Wounded Move:Slow>e [east] Bruinen Heath A pigeon is strutting around here. Exits: north, south, west. !. CRW HP:Wounded Move:Slow>sc 48/178 hits and 24/112 moves. !. CRW HP:Wounded Move:Slow>s [south] Path to the Misty Mountains Exits: north, -east-, -south-, west. !. CRW HP:Wounded Move:Slow>e [east] Path to the Mountains A grey wolf is here, salivating profusely. Exits: -north-, east, -west-. The frost is making the ground feel solid. !. CRW HP:Wounded Move:Slow>e [east] Loudwater Plains A fallow deer is grazing peacefully here. Exits: north, south, west. !. CRW HP:Wounded Move:Slow>n [north] Bend in the Path A fallow deer is grazing peacefully here. Exits: -north-, east, south, -west-. !. CRW HP:Wounded Move:Slow>e [east] Loudwater Plains Exits: north, east, west. !. CRW HP:Wounded Move:Slow>sc 49/178 hits and 21/112 moves. !. CRW HP:Wounded Move:Slow>n [north] Bend in the Path A ferocious warg is here, snarling angrily. Exits: -north-, east, south, -west-. !. CRW HP:Wounded Move:Slow>n [north] Bend in the Path Exits: ~north~, -east-, -south-, ~west~. !. CRW HP:Wounded Move:Slow>e [east] Path to the Mountains Exits: ~north~, -east-, south, -west-. !. CRW HP:Wounded Move:Slow>e [east] Path to the Mountains Exits: ~north~, -east-, south, -west-. !. CRW HP:Wounded Move:Slow>e [east] Path to the Mountains Exits: ~north~, -east-, south, -west-. !. CRW HP:Wounded Move:Slow>n [north] Bend in the Bruinen Exits: ~north~, east, south, ~west~. Thick ice covers the water. !~ CRW HP:Wounded Move:Slow>e [east] Bend in the Path Exits: -east-, -south-, ~west~. The ground is very frosty. !. CRW HP:Wounded Move:Slow>sc 50/178 hits and 18/112 moves. !. CRW HP:Wounded Move:Slow>e [east] Path to the Mountains Exits: -north-, east, south, -west-. !. CRW HP:Wounded Move:Slow>n [north] Trail Exits: -north-, -south-, ~west~. !. CRW HP:Wounded Move:Slow>n [north] Crossing in the Trail A white wolf is here. A white wolf is here. Exits: -north-, -east-, -south-, ~west~. A white wolf strongly hits your head and shatters it. You feel a sharp pain there! !. CRW HP:Bad Move:Slow a white wolf:Healthy> You flee head over heels. You flee west. The River Bruinen A bass swims here. Exits: ~north~, east, ~south~. Thick ice covers the water. !~ CRW HP:Bad Move:Weak>e [east] Crossing in the Trail A white wolf is here. A white wolf is here. Exits: -north-, -east-, -south-, ~west~. The ground is very frosty. !. CRW HP:Bad Move:Weak>n [north] Ford in the River Bruinen Exits: -north-, ~east~, -south-, ~west~. Thick ice covers the water. !% CRW HP:Bad Move:Weak>n [north] Bend in the Trail Exits: -east-, -south-, -west-. The ground is very frosty. !. CRW HP:Bad Move:Weak>sc 38/178 hits and 12/112 moves. !. CRW HP:Bad Move:Weak>e [east] Hastily Built Bridge over a River Exits: ~north~, -east-, ~south~, -west-. Thick ice covers the water. !% CRW HP:Bad Move:Weak>e [east] Steppes Exits: ~north~, -east-, ~south~, -west-. Through the tree-branches, clouds can be seen collecting in the sky. The ground is very frosty. !f~ CRW HP:Bad Move:Weak>e [east] Steppes Exits: -north-, ~east~, ~south~, -west-. !f~ CRW HP:Bad Move:Weak>n [north] Before a Cliff Exits: -east-, -south-. !(~ CRW HP:Bad Move:Weak>e [east] Base of a Cliff Exits: north, -east-, -west-. !(~ CRW HP:Bad Move:Weak>e [east] Base of a Cliff Exits: -east-, ~south~, -west-. !(~ CRW HP:Bad Move:Weak>e [east] Base of a Cliff Exits: -east-, -west-. !(~ CRW HP:Bad Move:Weak>e [east] Base of a Cliff Exits: -east-, -west-. !(~ CRW HP:Bad Move:Weak>e [east] Base of a Cliff A hawk is here, (FAMILIAR?) Exits: -north-, -west-. !(~ CRW HP:Bad Move:Weak>n [north] Base of a Cliff A hawk is here, (FAMILIAR?) Exits: -east-, -south-. !(~ CRW HP:Bad Move:Weak>e [east] Base of a Cliff Exits: -east-, -west-. !(~ CRW HP:Bad Move:Weak>e [east] Base of a Cliff Exits: -east-, -west-. !f~ CRW HP:Bad Move:Weak>e [east] A Path by the River An orc soldier is standing here. Exits: -east-, -west-. !(~ CRW HP:Bad Move:Weak>e [east] A Path by the River Exits: -east-, ~south~, -west-. !(~ CRW HP:Bad Move:Fainting>e [east] Path at the Base of a Cliff Exits: -east-, -west-. !(~ CRW HP:Bad Move:Fainting>e [east] A Road by the River Exits: -east-, -west-. !(~ CRW HP:Bad Move:Fainting>sc 39/178 hits and 3/112 moves. !(~ CRW HP:Bad Move:Fainting>tr You carefully examine the ground around you, looking for tracks... You see: - a track of an orc-soldier leading << WEST << done less than 2 hours ago - a track of an orc-soldier leading >> EAST >> done less than 3 hours ago Inactivity timeout postponed... You stop searching. !(~ CRW HP:Bad Move:Weak>e [east] A Path up an Incline Exits: -east-, -west-. !<~ CRW HP:Bad Move:Weak>e [east] End of the Cliff Exits: -west-, -up-. !(~ CRW HP:Bad Move:Weak>u A Road up a Mountain Exits: -north-, east, -down-. !<~ CRW HP:Bad Move:Weak>n [north] A Bend in the Road Exits: -east-, -south-. !<~ CRW HP:Bad Move:Fainting>e [east] A Crumbling Road Exits: -north-, -east-, south, -west-. !<~ CRW HP:Bad Move:Fainting>e [east] Your mount refuses to follow your orders! !<~ CRW HP:Bad Move:Fainting>e [east] A Broken Road Exits: -east-, south, -west-. !<~ CRW HP:Bad Move:Fainting>e [east] A Road through the Grey Mountains Exits: [north], east, south, -west-. !<~ CRW HP:Bad Move:Fainting>sc 40/178 hits and 3/112 moves. !<~ CRW HP:Bad Move:Fainting>call ex You call for the door to be opened. !<~ CRW HP:Bad Move:Fainting>ex [North] - A closed 'door' East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. -West- - You can't distinguish a lot of details. !<~ CRW HP:Bad Move:Fainting>sc You hear a *click* in a lock. !<~ CRW HP:Bad Move:Fainting>41/178 hits and 4/112 moves. !<~ CRW HP:Bad Move:Fainting>ex [North] - A closed 'door' East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. -West- - You can't distinguish a lot of details. !<~ CRW HP:Bad Move:Fainting>sc sc 41/178 hits and 4/112 moves. !<~ CRW HP:Bad Move:Fainting>sc 41/178 hits and 4/112 moves. !<~ CRW HP:Bad Move:Fainting>s [south] Your mount refuses to follow your orders! !<~ CRW HP:Bad Move:Weak>sc sc 41/178 hits and 5/112 moves. !<~ CRW HP:Bad Move:Weak>sc 41/178 hits and 5/112 moves. !<~ CRW HP:Bad Move:Weak>s [south] Grey Mountains Exits: north, ~south~, west. !<~ CRW HP:Bad Move:Weak>sc 41/178 hits and 5/112 moves. !<~ CRW HP:Bad Move:Weak>sc 41/178 hits and 5/112 moves. !<~ CRW HP:Bad Move:Weak>s [south] Tributary of the Bruinen Exits: north, ~east~, south, ~west~. The water is frozen solid. !~~ CRW HP:Bad Move:Fainting>sc sc 41/178 hits and 4/112 moves. !~~ CRW HP:Bad Move:Weak>sc 41/178 hits and 5/112 moves. !~~ CRW HP:Bad Move:Weak>s [south] Your mount refuses to follow your orders! !~~ CRW HP:Bad Move:Weak>ex North - You can't distinguish a lot of details. ~East~ - You can't distinguish a lot of details. South - You can't distinguish a lot of details. ~West~ - You can't distinguish a lot of details. !~~ CRW HP:Bad Move:Weak>sc 42/178 hits and 5/112 moves. !~~ CRW HP:Bad Move:Weak>s [south] Trail to the Misty Mountains Exits: ~north~, -east-, -west-. The ground is frozen solid. !<~ CRW HP:Bad Move:Fainting>ex ~North~ - You can't distinguish a lot of details. -East- - You can't distinguish a lot of details. -West- - You can't distinguish a lot of details. !<~ CRW HP:Bad Move:Weak>sc 42/178 hits and 5/112 moves. !<~ CRW HP:Bad Move:Weak>w [west] Trail to the Misty Mountains Exits: -east-, -south-, -west-. !<~ CRW HP:Bad Move:Weak>ex -East- - You can't distinguish a lot of details. -South- - You can't distinguish a lot of details. -West- - You can't distinguish a lot of details. !<~ CRW HP:Bad Move:Weak>sc 42/178 hits and 5/112 moves. !<~ CRW HP:Bad Move:Weak>sc 42/178 hits and 5/112 moves. !<~ CRW HP:Bad Move:Weak>s [south] You bleed from open wounds. !<~ CRW HP:Bad Move:Weak>e Dirty Trail Exits: -north-, -south-. !<~ CRW HP:Bad Move:Weak>ex -North- - You can't distinguish a lot of details. -South- - You can't distinguish a lot of details. !<~ CRW HP:Bad Move:Weak>sc 40/178 hits and 5/112 moves. !<~ CRW HP:Bad Move:Weak>s [south] Dirty Trail A half-decayed corpse of a goblin lies rotting on the ground. Exits: -north-, -east-. !<~ CRW HP:Bad Move:Fainting>ex -North- - You can't distinguish a lot of details. -East- - You can't distinguish a lot of details. !<~ CRW HP:Bad Move:Weak>sc 40/178 hits and 5/112 moves. !<~ CRW HP:Bad Move:Weak>e [east] Dirty Trail Exits: -south-, -west-, down. !<~ CRW HP:Bad Move:Fainting>ex -South- - You can't distinguish a lot of details. -West- - You can't distinguish a lot of details. Down - Filthy Cave !<~ CRW HP:Bad Move:Fainting>sc 40/178 hits and 4/112 moves. !<~ CRW HP:Bad Move:Weak>s [south] Dirty Trail Exits: -north-, -south-. !<~ CRW HP:Bad Move:Fainting>ex -North- - You can't distinguish a lot of details. -South- - You can't distinguish a lot of details. !<~ CRW HP:Bad Move:Fainting>sc 40/178 hits and 4/112 moves. !<~ CRW HP:Bad Move:Fainting>s [south] Your mount refuses to follow your orders! !<~ CRW HP:Bad Move:Weak>ex -North- - You can't distinguish a lot of details. -South- - You can't distinguish a lot of details. !<~ CRW HP:Bad Move:Weak>sc s [south] 41/178 hits and 5/112 moves. !<~ CRW HP:Bad Move:Weak>Dirty Trail Exits: -north-, -west-. !<~ CRW HP:Bad Move:Fainting>ex sc -North- - You can't distinguish a lot of details. -West- - You can't distinguish a lot of details. !<~ CRW HP:Bad Move:Weak>41/178 hits and 5/112 moves. !<~ CRW HP:Bad Move:Weak>w [west] sc Dirty Trail Exits: -east-, -south-. !<~ CRW HP:Bad Move:Weak>sc 41/178 hits and 5/112 moves. !<~ CRW HP:Bad Move:Weak>sc 41/178 hits and 5/112 moves. !<~ CRW HP:Bad Move:Weak>s [south] Dirty Trail A domesticated pony, beast of burden to many, stands here. Exits: -north-, south. !<~ CRW HP:Bad Move:Fainting>ex -North- - You can't distinguish a lot of details. South - You can't distinguish a lot of details. !<~ CRW HP:Bad Move:Weak>sc sc 41/178 hits and 5/112 moves. !<~ CRW HP:Bad Move:Weak>sc 41/178 hits and 5/112 moves. !<~ CRW HP:Bad Move:Weak>sc 41/178 hits and 5/112 moves. !<~ CRW HP:Bad Move:Weak>dism rid You stop riding a pack horse. !<~ CW HP:Bad Move:Weak>ride pony sc You pick up a pony's reins and start riding him. !<~ CRW HP:Bad Move:Weak>sc 42/178 hits and 6/112 moves. !<~ CRW HP:Bad Move:Weak>s [south] Broken Mountains Exits: north, east, west. !<~ CRW HP:Bad Move:Weak>w [west] Broken Mountains Exits: east, west. !<~ CRW HP:Bad Move:Weak>sc 42/178 hits and 5/112 moves. !<~ CRW HP:Bad Move:Weak>sc 42/178 hits and 5/112 moves. !<~ CRW HP:Bad Move:Weak>w [west] Rising Hills Exits: east, west. !(~ CRW HP:Bad Move:Weak>w [west] Rising Hills Exits: east, west. !(~ CRW HP:Bad Move:Fainting>sc 42/178 hits and 4/112 moves. !(~ CRW HP:Bad Move:Fainting>w [west] Rising Hills Exits: east, west. !(~ CRW HP:Bad Move:Fainting>w [west] Hills Exits: east, west. !(~ CRW HP:Bad Move:Fainting>sc 43/178 hits and 4/112 moves. Grimash tells you 'status ?' !(~ CRW HP:Bad Move:Fainting>ex You feel bolder. !(~ CRW HP:Bad Move:Fainting> East - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !(~ CRW HP:Bad Move:Fainting>sc 43/178 hits and 4/112 moves. !(~ CRW HP:Bad Move:Fainting>w [west] Hills Exits: north, east, west. !(~ CRW HP:Bad Move:Fainting>t grimash I die soon sc Ok. !(~ CRW HP:Bad Move:Weak>43/178 hits and 5/112 moves. !(~ CRW HP:Bad Move:Weak>w [west] Low Hills Exits: north, east, west. !(~ CRW HP:Bad Move:Fainting>ex sc North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !(~ CRW HP:Bad Move:Weak>43/178 hits and 5/112 moves. !(~ CRW HP:Bad Move:Weak>w [west] Low Hills Exits: north, east, west. !(~ CRW HP:Bad Move:Fainting>ex sc Grimash tells you 'where i come' North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !(~ CRW HP:Bad Move:Weak>44/178 hits and 5/112 moves. !(~ CRW HP:Bad Move:Weak>w [west] The High Hill Exits: north, east, south, west. !(~ CRW HP:Bad Move:Fainting>ex sc North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !(~ CRW HP:Bad Move:Fainting>44/178 hits and 4/112 moves. !(~ CRW HP:Bad Move:Fainting>s [south] Some close noise can be heard from the north. !(~ CRW HP:Bad Move:Weak> !(~ CRW HP:Bad Move:Weak>Flats Exits: north, south, west. The clouds begin to disappear. !. CRW HP:Bad Move:Fainting>sc 44/178 hits and 4/112 moves. !. CRW HP:Bad Move:Fainting>sc Grimash tells you 'i noc' !. CRW HP:Bad Move:Fainting>44/178 hits and 4/112 moves. !. CRW HP:Bad Move:Fainting>s [south] Flats Exits: north, south. !. CRW HP:Bad Move:Fainting>ex sc North - You can't distinguish a lot of details. South - You can't distinguish a lot of details. !. CRW HP:Bad Move:Fainting>sc 44/178 hits and 4/112 moves. !. CRW HP:Bad Move:Fainting>s [south] Birchwoods Exits: north, west. !f CRW HP:Bad Move:Fainting>sc 44/178 hits and 4/112 moves. !f CRW HP:Bad Move:Fainting>sc 44/178 hits and 4/112 moves. !f CRW HP:Wounded Move:Fainting>w [west] Birchwoods Exits: north, east, west. !f CRW HP:Wounded Move:Fainting>t grimash eoggha Ok. !f CRW HP:Wounded Move:Weak>sc 45/178 hits and 5/112 moves. !f CRW HP:Wounded Move:Weak>w [west] Large Hill Exits: north, east, south, west. !( CRW HP:Wounded Move:Fainting>sc 45/178 hits and 4/112 moves. !( CRW HP:Wounded Move:Fainting>ex North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !( CRW HP:Wounded Move:Weak>sc 45/178 hits and 5/112 moves. !( CRW HP:Wounded Move:Weak>w [west] Camp Fire Exits: east, south, west. !. CRW HP:Wounded Move:Weak>ex East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Wounded Move:Weak>sc 46/178 hits and 5/112 moves. !. CRW HP:Wounded Move:Weak>w [west] Rocky Flats A black crow is here, (FAMILIAR?) A black crow is here, (FAMILIAR?) A black crow is here, (FAMILIAR?) Exits: east, south, west. !. CRW HP:Wounded Move:Weak> A black crow has arrived from the south. !. CRW HP:Wounded Move:Weak>s [south] Rocky Flats Exits: north, east, south, west. !. CRW HP:Wounded Move:Fainting>sc sc 46/178 hits and 5/112 moves. !. CRW HP:Wounded Move:Weak>sc 46/178 hits and 5/112 moves. !. CRW HP:Wounded Move:Weak>ex North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Wounded Move:Weak>sc sc 46/178 hits and 5/112 moves. !. CRW HP:Wounded Move:Weak>sc 46/178 hits and 5/112 moves. !. CRW HP:Wounded Move:Weak>res ex You sit down and rest your tired bones. !. CRW HP:Wounded Move:Weak>ex sc North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Wounded Move:Weak>sc 46/178 hits and 6/112 moves. !. CRW HP:Wounded Move:Weak>47/178 hits and 6/112 moves. !. CRW HP:Wounded Move:Weak>where sc sc Players in your zone -------------------- Telperien - Rocky Flats !. CRW HP:Wounded Move:Weak>47/178 hits and 7/112 moves. !. CRW HP:Wounded Move:Weak>47/178 hits and 7/112 moves. !. CRW HP:Wounded Move:Weak>sc 47/178 hits and 7/112 moves. !. CRW HP:Wounded Move:Weak>sc sc 47/178 hits and 8/112 moves. !. CRW HP:Wounded Move:Weak>47/178 hits and 8/112 moves. !. CRW HP:Wounded Move:Weak>ex sc North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Wounded Move:Weak>sc 47/178 hits and 8/112 moves. !. CRW HP:Wounded Move:Weak>sc 47/178 hits and 8/112 moves. !. CRW HP:Wounded Move:Weak>st You stop resting, and stand up. !. CRW HP:Wounded Move:Weak>ex sc North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Wounded Move:Weak>sc sc 47/178 hits and 9/112 moves. !. CRW HP:Wounded Move:Weak>sc 47/178 hits and 9/112 moves. !. CRW HP:Wounded Move:Weak>w [west] Rocky Flats Exits: east, south. !. CRW HP:Wounded Move:Weak>ex re East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. !. CRW HP:Wounded Move:Weak>res You sit down and rest your tired bones. !. CRW HP:Wounded Move:Weak>eq You are using: <wielded> an engraved broadsword (well-maintained) <used as shield> a metal-shod staff <worn on head> a twisted crown <worn on body> a shining chain mail shirt (flawless) <worn about body> a russet cloak (flawless) <worn on arms> a shining pair of chain mail sleeves (flawless) <worn on hands> a fine pair of metal gauntlets (flawless) <worn on legs> a shining pair of chain mail leggings (flawless) <worn around neck> a red ruby; it has a soft glowing aura <worn on wrist> a keyring with several keys and a set of lock picks <worn on finger> a jewelled ring <worn on back> a leather backpack <worn across back> a bolt-case <worn as belt> a gleaming belt <worn on belt> a water skin <worn on belt> a fragrant-smelling bag <worn on belt> a butcher knife (neglected) !. CRW HP:Wounded Move:Weak>sc 48/178 hits and 10/112 moves. !. CRW HP:Wounded Move:Weak>st You stop resting, and stand up. !. CRW HP:Wounded Move:Weak> You bleed from open wounds. !. CRW HP:Wounded Move:Weak>s [south] Hill Exits: north, east, south. !( CRW HP:Wounded Move:Weak>ex North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. !( CRW HP:Wounded Move:Weak>sc sc 46/178 hits and 10/112 moves. !( CRW HP:Wounded Move:Weak>sc 46/178 hits and 10/112 moves. !( CRW HP:Wounded Move:Weak>s [south] Rocky Hill Exits: north, ~east~, south, west. !( CRW HP:Wounded Move:Weak>ex North - You can't distinguish a lot of details. ~East~ - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !( CRW HP:Wounded Move:Weak>sc sc 46/178 hits and 10/112 moves. !( CRW HP:Wounded Move:Weak>sc 46/178 hits and 11/112 moves. !( CRW HP:Wounded Move:Weak>s [south] Birches Exits: north, south, west. !f CRW HP:Wounded Move:Weak>ex sc North - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !f CRW HP:Wounded Move:Weak>sc
46/178 hits and 10/112 moves. !f CRW HP:Wounded Move:Weak>sc 46/178 hits and 11/112 moves. !f CRW HP:Wounded Move:Weak>s [south] Shallows Exits: north, east, south, ~west~. Thick ice covers the water. !% CRW HP:Wounded Move:Weak>ex North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. ~West~ - You can't distinguish a lot of details. !% CRW HP:Wounded Move:Weak>sc sc 47/178 hits and 11/112 moves. !% CRW HP:Wounded Move:Weak>sc 47/178 hits and 11/112 moves. !% CRW HP:Wounded Move:Weak>s [south] Old Trail Exits: north, =east=, =south=, ~west~. The ground is very frosty. !+ CRW HP:Wounded Move:Weak>s [south] Old Trail Exits: =north=, east, =south=, ~west~. !+ CRW HP:Wounded Move:Weak>ex =North= - You can't distinguish a lot of details. East - You can't distinguish a lot of details. =South= - You can't distinguish a lot of details. ~West~ - You can't distinguish a lot of details. !+ CRW HP:Wounded Move:Weak>sc 47/178 hits and 10/112 moves. !+ CRW HP:Wounded Move:Weak>s [south] Bridge over the River Exits: =north=, =south=. You begin to see some clouds. Grimash tells you 'head filthy' !+~ CRW HP:Wounded Move:Weak>ex =North= - You can't distinguish a lot of details. =South= - You can't distinguish a lot of details. !+~ CRW HP:Wounded Move:Weak>sc 47/178 hits and 10/112 moves. !+~ CRW HP:Wounded Move:Weak>s [south] sc Bend in the Trail Exits: =north=, east, =west=. !+~ CRW HP:Wounded Move:Weak>47/178 hits and 10/112 moves. !+~ CRW HP:Wounded Move:Weak>t grimash cant Ok. !+~ CRW HP:Wounded Move:Weak>w [west] ex Bend in the Trail A wolf cub happily plays here. Exits: ~north~, =east=, =south=, west. !+~ CRW HP:Wounded Move:Weak>
~North~ - You can't distinguish a lot of details. =East= - You can't distinguish a lot of details. =South= - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !+~ CRW HP:Wounded Move:Weak>sc 48/178 hits and 11/112 moves. !+~ CRW HP:Wounded Move:Weak>s [south] Bend in the Trail Exits: =north=, =west=. !+~ CRW HP:Wounded Move:Weak>sc 48/178 hits and 11/112 moves. !+~ CRW HP:Wounded Move:Weak>sc 48/178 hits and 11/112 moves. !+~ CRW HP:Wounded Move:Weak>w [west] Bend in the Trail Exits: north, =east=, =south=. !+~ CRW HP:Wounded Move:Weak>ex North - You can't distinguish a lot of details. =East= - You can't distinguish a lot of details. =South= - You can't distinguish a lot of details. !+~ CRW HP:Wounded Move:Weak>sc 48/178 hits and 11/112 moves. !+~ CRW HP:Wounded Move:Weak>s [south] Bend in the Trail Exits: =north=, =west=. !+~ CRW HP:Wounded Move:Weak>sc 48/178 hits and 10/112 moves. !+~ CRW HP:Wounded Move:Weak>ex =North= - You can't distinguish a lot of details. =West= - You can't distinguish a lot of details. !+~ CRW HP:Wounded Move:Weak>sc 48/178 hits and 11/112 moves. !+~ CRW HP:Wounded Move:Weak>w [west] Bend in the Trail Exits: =east=, =south=. !+~ CRW HP:Wounded Move:Weak>sc 48/178 hits and 11/112 moves. !+~ CRW HP:Wounded Move:Weak>ex sc =East= - You can't distinguish a lot of details. =South= - You can't distinguish a lot of details. !+~ CRW HP:Wounded Move:Weak>sc 48/178 hits and 11/112 moves. !+~ CRW HP:Wounded Move:Weak>s [south] Trail to the Misty Mountains Exits: =north=, east, =south=, west. !+~ CRW HP:Wounded Move:Weak>ex =North= - You can't distinguish a lot of details. East - You can't distinguish a lot of details. =South= - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !+~ CRW HP:Wounded Move:Weak>sc sc 49/178 hits and 11/112 moves. !+~ CRW HP:Wounded Move:Weak>sc 49/178 hits and 11/112 moves. !+~ CRW HP:Wounded Move:Weak>s [south] Trail to the Misty Mountains Exits: =north=, east, =south=, west. !+~ CRW HP:Wounded Move:Weak>ex sc =North= - You can't distinguish a lot of details. East - You can't distinguish a lot of details. =South= - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !+~ CRW HP:Wounded Move:Weak>49/178 hits and 11/112 moves. !+~ CRW HP:Wounded Move:Weak>sc 49/178 hits and 11/112 moves. !+~ CRW HP:Wounded Move:Weak>s [south] Trail to the Misty Mountains Exits: =north=, =south=. !+~ CRW HP:Wounded Move:Weak>ex =North= - You can't distinguish a lot of details. =South= - You can't distinguish a lot of details. !+~ CRW HP:Wounded Move:Weak>sc 49/178 hits and 11/112 moves. !+~ CRW HP:Wounded Move:Weak>s [south] Bend in the Trail Exits: =north=, south, =west=. !+~ CRW HP:Wounded Move:Weak>sc 49/178 hits and 11/112 moves. !+~ CRW HP:Wounded Move:Weak>w [west] Trail to the Misty Mountains Exits: =east=, =west=. !+~ CRW HP:Wounded Move:Weak>ex sc =East= - You can't distinguish a lot of details. =West= - You can't distinguish a lot of details. !+~ CRW HP:Wounded Move:Weak>50/178 hits and 11/112 moves. !+~ CRW HP:Wounded Move:Weak>sc 50/178 hits and 11/112 moves. !+~ CRW HP:Wounded Move:Weak>t grimash I near wooden
Ok. !+~ CRW HP:Wounded Move:Weak>sc 50/178 hits and 13/112 moves. !+~ CRW HP:Wounded Move:Weak>wi [chan mood wimpy] sc Ok. !+~ CRW HP:Wounded Move:Weak>50/178 hits and 13/112 moves. !+~ CRW HP:Wounded Move:Weak>ex =East= - Bend in the Trail =West= - You can't distinguish a lot of details. !+~ CRW HP:Wounded Move:Weak> *Vinter the Half-Elf* has arrived from the east riding a pack horse. !+~ CRW HP:Wounded Move:Weak>w [west] Trail to the Misty Mountains Exits: =east=, =west=. *Vinter the Half-Elf* has arrived from the east riding a pack horse. !+~ CRW HP:Wounded Move:Weak>w [west] Trail to the Misty Mountains Exits: north, =east=, =west=. *Vinter the Half-Elf* has arrived from the east riding a pack horse. !+~ CRW HP:Wounded Move:Weak>w [west] Trail to the Misty Mountains Exits: =east=, =west=. !+~ CRW HP:Wounded Move:Weak>w [west] Trail to the Misty Mountains Exits: north, =east=, south, =west=. !+~ CRW HP:Wounded Move:Weak>w [west] Trail to the Misty Mountains Exits: north, =east=, =west=. !+~ CRW HP:Wounded Move:Weak>n [north] Vast Plains Exits: north, east, south, west, down. !.~ CRW HP:Wounded Move:Weak>w [west] Vast Plains A cute rabbit is here. Exits: north, east, south. !.~ CRW HP:Wounded Move:Weak>w [west] Alas, you cannot go that way... !.~ CRW HP:Wounded Move:Weak>n [north] Vast Plains Exits: east, south, west. !.~ CRW HP:Wounded Move:Weak>sc 50/178 hits and 9/112 moves. !.~ CRW HP:Wounded Move:Weak>s. Grimash tells you 'im eoghha meet veg ?' !.~ CRW HP:Wounded Move:Weak>sc 50/178 hits and 10/112 moves. !.~ CRW HP:Wounded Move:Weak>qf [quaff draught] sc Ok. The draught burns down your throat, and a fiery feeling fills your limbs. You feel sick. !.~ CRW HP:Bad Move:Slow>sc 43/178 hits and 20/112 moves. !.~ CRW HP:Bad Move:Slow>w [west] Path to the High Pass Exits: =north=, east, =south=, west. !+~ CRW HP:Bad Move:Slow>n [north] Path to the High Pass Exits: =north=, =south=. !+~ CRW HP:Bad Move:Slow>n [north] Path to the High Pass A wolf cub happily plays here. Exits: east, =south=, =west=. !+~ CRW HP:Bad Move:Slow>w [west] South of the Bridge Exits: =north=, =east=, west. !+~ CRW HP:Bad Move:Slow>n [north] Bridge over the Bruinen Exits: =north=, =south=. !+~ CRW HP:Bad Move:Slow>n [north] North of the Bridge Exits: north, =south=, =west=. !+~ CRW HP:Bad Move:Slow>n [north] t Wild Forest A large elk is standing here, chewing grass and leaves. Exits: north, east, south, west. !f~ CRW HP:Bad Move:Slow>t grimash come eogj Ok. !f~ CRW HP:Bad Move:Slow>w [west] Path to the High Pass Exits: -north-, east, =south=, west. !+~ CRW HP:Bad Move:Slow>n [north] Path to the Mountains Exits: -north-, -south-. The clouds begin to disappear. !. CRW HP:Bad Move:Slow>n [north] Path to the Mountains Exits: -north-, -south-. !. CRW HP:Bad Move:Slow>n [north] Path to the Mountains Exits: -north-, -south-, west. !. CRW HP:Bad Move:Slow>t grimash NOW Ok. !. CRW HP:Bad Move:Slow>n [north] gr Bend in the Path A cute rabbit is here. Exits: north, -south-, -west-. !. CRW HP:Bad Move:Slow>gr telperien You can't group with yourself. !. CRW HP:Bad Move:Slow>n [north] Bend in the Path Exits: north, east, south, west. !( CRW HP:Wounded Move:Slow>n [north] Loudwater Plains A fallow deer is grazing peacefully here. A grey wolf is here, snarling aggressively. Exits: north, south, west. You bleed from open wounds. !. CRW HP:Bad Move:Slow>n [north] Bend in the Path A grey wolf is here, salivating profusely. Exits: -north-, east, south, -west-. A rabid, grey wolf strongly hits your head and shatters it. You are wracked with overwhelming PAIN! !. CRW HP:Bad Move:Slow a rabid, grey wolf:Healthy> You flee head over heels. You flee north. Bend in the Path A fallow deer is grazing peacefully here. Exits: ~north~, -east-, -south-, west. !. CRW HP:Bad Move:Slow>e [east] Bend in the Path Exits: -north-, east, south, -west-. !. CRW HP:Bad Move:Slow>e [east] Loudwater Plains Exits: north, east, south, west. !. CRW HP:Bad Move:Slow>e [east] Loudwater Plains Exits: north, east, south, west. !. CRW HP:Bad Move:Slow>e [east] Loudwater Plains Exits: north, east, south, west. !. CRW HP:Bad Move:Slow>sc 28/178 hits and 16/112 moves. !. CRW HP:Bad Move:Slow>ex North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Bad Move:Slow>sc 28/178 hits and 17/112 moves. !. CRW HP:Bad Move:Slow>e [east] Loudwater Plains Exits: north, east, south, west. !. CRW HP:Bad Move:Slow>ex North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Bad Move:Slow>sc 28/178 hits and 17/112 moves. !. CRW HP:Bad Move:Slow>sc 28/178 hits and 18/112 moves. !. CRW HP:Bad Move:Slow>e [east] Rolling Hills Exits: north, east, west. !( CRW HP:Bad Move:Slow>ex North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !( CRW HP:Bad Move:Slow>where ex Players in your zone -------------------- Telperien - Rolling Hills !( CRW HP:Bad Move:Slow>sc
North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !( CRW HP:Bad Move:Slow>sc 28/178 hits and 19/112 moves. Grimash tells you 'im ag eoghha' !( CRW HP:Bad Move:Slow>e [east] Rolling Hills A cute, bouncing rabbit is here, (FAMILIAR?) Exits: north, east, west. !( CRW HP:Bad Move:Slow>e [east] Rolling Hills Exits: north, east, south, west. !( CRW HP:Bad Move:Slow>e [east] Dark Hill Exits: east, south, west. !( CRW HP:Bad Move:Slow>e [east] Under an Overhang Exits: east, south, west. != CRW HP:Bad Move:Slow>where Players in your zone -------------------- Grimash - A Damp Cave Telperien - Under an Overhang != CRW HP:Bad Move:Slow>e [east] Under an Overhang A ferocious warg is here, snarling angrily. A ferocious warg is here, snarling angrily. Exits: east, west. != CRW HP:Bad Move:Slow>e [east] Under an Overhang Exits: east, south, west. != CRW HP:Bad Move:Slow>t grimash n Grimash tells you 'in his orom' != CRW HP:Bad Move:Slow>t grimash n Ok. != CRW HP:Bad Move:Slow>t grimash n t grimash n Ok. != CRW HP:Bad Move:Slow>t grimash n t grimash n You seem to be repeating yourself today. != CRW HP:Bad Move:Slow>t grimash n You seem to be repeating yourself today. != CRW HP:Bad Move:Slow>g. Grimash has arrived from the south. A hungry warg has arrived from the south. != CRW HP:Bad Move:Slow>gr. .. .say cure emote says 'cure' Ok. != CRW HP:Bad Move:Slow>say bob....... Grimash says 'raise' != CRW HP:Bad Move:Slow>say bob ex emote says 'bob' Ok. != CRW HP:Bad Move:Slow>ex East - You can't distinguish a lot of details. South - A Damp Cave West - You can't distinguish a lot of details. != CRW HP:Bad Move:Slow>raise You raise your hand. != CRW HP:Bad Move:Slow>sc Grimash begins some strange incantations... != CRW HP:Bad Move:Slow>sc 30/178 hits and 25/112 moves. != CRW HP:Bad Move:Slow>30/178 hits and 25/112 moves. != CRW HP:Bad Move:Slow>reveal quick You begin to search... Grimash utters the words 'judicandus dies' Your scratches and bruises disappear. A pony is now a group member. You are now a member of Grimash's group. Grimash begins some strange incantations... You didn't find anyone. != CRW HP:Bad Move:Slow>sc 44/178 hits and 27/112 moves. != CRW HP:Bad Move:Slow>sc 44/178 hits and 27/112 moves. != CRW HP:Bad Move:Slow>reveal quick You begin to search... sc You didn't find anyone. != CRW HP:Bad Move:Slow>44/178 hits and 28/112 moves. != CRW HP:Bad Move:Slow>s. Grimash utters the words 'breath of briskness' An energy begins to flow within your legs as your body becomes lighter. != CRW HP:Bad Move:Tired>sc 44/178 hits and 40/112 moves. != CRW HP:Bad Move:Tired>sc 44/178 hits and 41/112 moves. Grimash begins some strange incantations... != CRW HP:Bad Move:Tired>reveal quick You begin to search... Grimash utters the words 'judicandus dies' Your scratches and bruises disappear. You didn't find anyone. != CRW HP:Wounded Move:Tired>sc A hungry warg stops following Grimash. Grimash picks up a hungry warg's reins and starts riding it. != CRW HP:Wounded Move:Tired>53/178 hits and 43/112 moves. != CRW HP:Wounded Move:Tired>w [west] Under an Overhang Exits: east, west. != CRW HP:Wounded Move:Tired>w [west] Under an Overhang A ferocious warg is here, snarling angrily. A ferocious warg is here, snarling angrily. Exits: east, south, west. != CRW HP:Wounded Move:Tired>w [west] Dark Hill Exits: east, south, west. !( CRW HP:Wounded Move:Tired>w [west] Rolling Hills Exits: north, east, south, west. !( CRW HP:Wounded Move:Tired>sc 53/178 hits and 42/112 moves. !( CRW HP:Wounded Move:Tired>t grimash thanks Ok. !( CRW HP:Wounded Move:Tired>sc sc 53/178 hits and 44/112 moves. !( CRW HP:Wounded Move:Tired>53/178 hits and 45/112 moves. !( CRW HP:Wounded Move:Tired>w [west] Rolling Hills Exits: north, east, west. !( CRW HP:Wounded Move:Tired>w [west] Rolling Hills Exits: north, east, west. !( CRW HP:Wounded Move:Tired>w [west] Loudwater Plains Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>ex North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Wounded Move:Tired>sc 54/178 hits and 45/112 moves. !. CRW HP:Wounded Move:Tired>t grimash vinter on me sc Ok. !. CRW HP:Wounded Move:Tired>54/178 hits and 47/112 moves. !. CRW HP:Wounded Move:Tired>w [west] Loudwater Plains Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>w [west] Loudwater Plains A grey wolf is here, salivating profusely. A cute, bouncing rabbit is here, (FAMILIAR?) A cute, bouncing rabbit is here, (FAMILIAR?) Exits: north, east, south, west. A rabid, grey wolf tries to hit you, but your parry is successful. !. CRW HP:Wounded Move:Tired a rabid, grey wolf:Healthy> You flee head over heels. You flee east. Loudwater Plains Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>w [west] Loudwater Plains A grey wolf is here, salivating profusely. A cute, bouncing rabbit is here, (FAMILIAR?) A cute, bouncing rabbit is here, (FAMILIAR?) Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>w [west] Loudwater Plains Exits: north, east, south, west. !. CRW HP:Wounded Move:Tired>w [west] Bend in the Path Exits: -north-, east, south, -west-. !. CRW HP:Wounded Move:Tired>sc 54/178 hits and 44/112 moves. !. CRW HP:Wounded Move:Tired>w [west] Bend in the Path Exits: ~north~, -east-, -south-, west. !. CRW HP:Wounded Move:Tired>s [south] Bend in the Path Exits: -north-, east, south, -west-. !. CRW HP:Wounded Move:Tired>stat [stat] Spell speed: normal Weapon: sword sc OB: -32%, DB: -109%, PB: 7%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 0. Alert: normal. Timers: Affected by: - noquit - breath of briskness (0:21) - panic - novoid - a deep wound at the head (clean) - depression (23:47) - Orkish draught - shadow of death for 1 day !. CRW HP:Wounded Move:Tired>sc 54/178 hits and 45/112 moves. !. CRW HP:Wounded Move:Tired> You hear the long howl of a wolf from the north. !. CRW HP:Wounded Move:Tired>s [south] Loudwater Plains A small grasshopper clings to a blade of grass, ready to spring. Exits: north, south, west. !. CRW HP:Wounded Move:Tired>sc 54/178 hits and 46/112 moves. !. CRW HP:Wounded Move:Tired> ### SERVER LAG: 1018 ms !. CRW HP:Wounded Move:Tired>s [south] Bend in the Path Exits: north, east, south, west. !( CRW HP:Wounded Move:Tired>s [south] Bend in the Path Exits: north, -south-, -west-. !. CRW HP:Wounded Move:Tired>sc 55/178 hits and 49/112 moves. !. CRW HP:Wounded Move:Tired>s [south] Path to the Mountains Exits: -north-, -south-, west. !. CRW HP:Wounded Move:Tired>s [south] Path to the Mountains Exits: -north-, -south-. !. CRW HP:Wounded>s [south] Path to the Mountains Exits: -north-, -south-. !. CRW HP:Wounded>sc 55/178 hits and 50/112 moves. !. CRW HP:Wounded> You bleed from open wounds. !. CRW HP:Wounded>s [south] Path to the High Pass Exits: -north-, east, =south=, west. !+ CRW HP:Wounded>s [south] Bend in the Path A cute rabbit is here. Exits: =north=, =east=, west. !+ CRW HP:Wounded>sc 53/178 hits and 51/112 moves. !+ CRW HP:Wounded>w [west] In the Grass A fat rabbit is here, chewing on some grass. Exits: north, east, ~south~, west. !. CRW HP:Wounded>w [west] Dense Pine Forest Exits: north, east, ~south~, west. The frost is leaving its hold of the ground. !f CRW HP:Wounded>w [west] Outskirts of a Pine Forest Exits: north, east, ~south~, west. !f CRW HP:Wounded>w [west] A Rough Trail Exits: -north-, east, south. !. CRW HP:Wounded>s [south] Ford in the Bruinen Exits: north, ~east~, south, ~west~. There is a thin film of ice on the water. !% CRW HP:Wounded>s [south] A Rough Trail A large elk is standing here, chewing grass and leaves. Exits: north, east, -south-. The ground is slightly frosty. !. CRW HP:Wounded>s [south] A Wooded Dell of Silvery Firs A roe deer is standing here, watching the terrain while chewing the vegetation. A large rabbit looks peacefully at you, ready to dart away. Exits: -north-, -south-, west. !f CRW HP:Wounded>sc 54/178 hits and 52/112 moves. !f CRW HP:Wounded>w [west] Small Glade among the Silvery Firs Exits: north, east, south, west. !f CRW HP:Wounded>ex sc North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !f CRW HP:Wounded>sc 54/178 hits and 54/112 moves. !f CRW HP:Wounded>w [west] A Thicket of Silvery Firs Exits: east, south. !f CRW HP:Wounded>s [south] High Moor Exits: north, east, south, west. !: CRW HP:Wounded>w [west] High Moors Exits: north, east, south, west. !: CRW HP:Wounded>w [west] High Moors Exits: -north-, east, -south-, west. !: CRW HP:Wounded>w [west] High Moors Exits: east, south, west. !: CRW HP:Wounded>w [west] High Moors A sturdy pack horse is standing here. Exits: east, south. !: CRW HP:Wounded>ex sc East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. !: CRW HP:Wounded>54/178 hits and 54/112 moves. !: CRW HP:Wounded>dism You stop riding a pony. !: CW HP:Wounded>ride pack You pick up a pack horse's reins and start riding him. !: CRW HP:Wounded>s [south] Path to the Misty Mountains Exits: north, -east-, -west-. !. CRW HP:Wounded> Grimash tells you 'meet twhere' !. CRW HP:Wounded>w [west] Path to the Misty Mountains A large rabbit looks peacefully at you, ready to dart away. Exits: north, -east-, south, -west-. !. CRW HP:Wounded>w [west] Bend in the Path to the Misty Mountains Exits: north, -east-, -south-, west. !. CRW HP:Wounded>sc 55/178 hits and 57/112 moves. !. CRW HP:Wounded>w [west] In an Open Valley A small brown snake is slithering around here. Exits: north, east, south, west. !. CRW HP:Wounded>w [west] Lightly-forested Incline Exits: north, east, south, west. !. CRW HP:Wounded>w [west] Sloping River Bank A slender plant grows here, with clusters of tiny pink flowers atop its stem. (milkweed) Exits: ~north~, east, south. !. CRW HP:Wounded>sc 55/178 hits and 57/112 moves. !. CRW HP:Wounded>s [south] A Path along a Steep, Brown Bank Exits: north, -east-, south, -west-. !. CRW HP:Wounded>sc 55/178 hits and 57/112 moves. !. CRW HP:Wounded>sc 55/178 hits and 58/112 moves. !. CRW HP:Wounded>s [south] A Rock-bristled Riverside Exits: north, east, south, ~west~. !. CRW HP:Wounded>t grimash I might camprent Ok. !. CRW HP:Wounded>s [south] Trail Approaching the River A large rabbit looks peacefully at you, ready to dart away. Exits: north, -east-, south, west. !. CRW HP:Wounded>s [south] Ancient Trail Exits: north, east, south, =west=. The ground is hardening with frost. !+ CRW HP:Wounded>sc 56/178 hits and 61/112 moves. !+ CRW HP:Wounded>stat [stat] Spell speed: normal Weapon: sword OB: -32%, DB: -109%, PB: 7%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 0. Alert: normal. Timers: Affected by: - a deep wound at the head (clean) - noquit - breath of briskness (1:1) - panic - novoid - depression (24:27) - Orkish draught - shadow of death for 1 day !+ CRW HP:Wounded>sc 56/178 hits and 62/112 moves. !+ CRW HP:Wounded>s [south] Flood Plain Exits: north, east, south, west. !. CRW HP:Wounded>s [south] Grassy Plains A buck runs swiftly from place to place, looking about warily as it grazes. Exits: north, east, south, west. !. CRW HP:Wounded>s [south] Grassy Plains Exits: north, east, west, \down/. !. CRW HP:Wounded>w [west] Burnt Field Exits: north, east, south, west. !. CRW HP:Wounded>sc 57/178 hits and 63/112 moves. !. CRW HP:Wounded>stat [stat] Spell speed: normal Weapon: sword OB: -32%, DB: -109%, PB: 7%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 0. Alert: normal. Timers: Affected by: - a deep wound at the head (clean) - noquit - breath of briskness (1:6) - panic - novoid - depression (24:33) - Orkish draught - shadow of death for 1 day !. CRW HP:Wounded> Grimash tells you 'nod got noquit or ?' !. CRW HP:Wounded>w [west] A Flower Field Exits: north, east, south, west. !. CRW HP:Wounded>s [south] Mixed Flower Field Exits: north, east, south, west. !. CRW HP:Wounded>s [south] A Grassy Field Exits: north, east, south, west. !. CRW HP:Wounded>t grimash nod Ok. !. CRW HP:Wounded>sc 58/178 hits and 66/112 moves. !. CRW HP:Wounded>sc 58/178 hits and 67/112 moves. !. CRW HP:Wounded>s [south] A Fertile Field Exits: north, east, south, west. !. CRW HP:Wounded> You feel bolder. !. CRW HP:Wounded>t grimash I want to fool him Ok. !. CRW HP:Wounded>sc 58/178 hits and 71/112 moves. !. CRW HP:Wounded>s [south] Yellow Flower Field An orkish warg-rider is here, riding a hungry warg. An orkish warg-rider is here, riding a hungry warg. Exits: north, east, south, west. Grimash tells you 'i have flasks' !. CRW HP:Wounded>s [south] Red Flower Field Exits: north, east, south, west. !. CRW HP:Wounded>ex sc North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Wounded>58/178 hits and 71/112 moves. !. CRW HP:Wounded>i You are carrying: a flask of orkish draught a black pair of padded boots (flawless) a bowl of colourful mushroom soup !. CRW HP:Wounded>t grimash give me some, I s of ford some Ok. !. CRW HP:Wounded>where Players in your zone -------------------- Telperien - Red Flower Field !. CRW HP:Wounded>ex North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Wounded>w [west] Flowing Grass Exits: north, east, south, west. !. CRW HP:Wounded>w [west] A Bend in the Road Exits: =north=, east, south, =west=. !+ CRW HP:Wounded>ex =North= - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. =West= - You can't distinguish a lot of details. !+ CRW HP:Wounded>sc 59/178 hits and 80/112 moves. !+ CRW HP:Wounded>n [north] Ancient Road Exits: =north=, east, =south=, west. !+ CRW HP:Wounded>ex sc =North= - You can't distinguish a lot of details. East - You can't distinguish a lot of details. =South= - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !+ CRW HP:Wounded>sc 59/178 hits and 80/112 moves. !+ CRW HP:Wounded>where Players in your zone -------------------- Telperien - Ancient Road !+ CRW HP:Wounded>n [north] Ancient Road Exits: =north=, east, =south=, west. Grimash tells you 'rdell ford ?' !+ CRW HP:Wounded>ex sc =North= - You can't distinguish a lot of details. East - You can't distinguish a lot of details. =South= - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !+ CRW HP:Wounded>60/178 hits and 82/112 moves. !+ CRW HP:Wounded> As the warmth of the draught recedes from your limbs, you feel less energetic. You bleed from open wounds. !+ CRW HP:Wounded>t grimash yes Ok. !+ CRW HP:Wounded>wheer [where] sc Players in your zone -------------------- Telperien - Ancient Road !+ CRW HP:Wounded>sc 58/178 hits and 84/112 moves. !+ CRW HP:Wounded>reveal quick 58/178 hits and 84/112 moves. !+ CRW HP:Wounded>You begin to search... You didn't find anyone. !+ CRW HP:Wounded>t grimash meet tipsy Ok. !+ CRW HP:Wounded>wheer [where] Players in your zone -------------------- Telperien - Ancient Road !+ CRW HP:Wounded>t grimash cure me please Ok. !+ CRW HP:Wounded>wheer [where] Players in your zone -------------------- Telperien - Ancient Road !+ CRW HP:Wounded>sc 59/178 hits and 90/112 moves. !+ CRW HP:Wounded>ex =North= - You can't distinguish a lot of details. East - You can't distinguish a lot of details. =South= - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !+ CRW HP:Wounded>reveal quick You begin to search... You didn't find anyone. !+ CRW HP:Wounded>t grimash say when there Ok. !+ CRW HP:Wounded>n [north] Ancient Road A restless rabbit bounces around. Exits: =north=, east, =south=. !+ CRW HP:Wounded>ex =North= - You can't distinguish a lot of details. East - You can't distinguish a lot of details. =South= - You can't distinguish a lot of details. !+ CRW HP:Wounded>sc 60/178 hits and 92/112 moves. !+ CRW HP:Wounded>where Players in your zone -------------------- Telperien - Ancient Road !+ CRW HP:Wounded>ex =North= - You can't distinguish a lot of details. East - You can't distinguish a lot of details. =South= - You can't distinguish a lot of details. !+ CRW HP:Wounded>sc 60/178 hits and 93/112 moves. !+ CRW HP:Wounded>e [east] Thick Grass by a Road Exits: north, east, south, west. !. CRW HP:Wounded>ex North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Wounded>sc 60/178 hits and 93/112 moves. !. CRW HP:Wounded>n [north] Overgrown Trail Exits: north, east, south, west. !. CRW HP:Wounded>where Players in your zone -------------------- Grimash - Somewhere Telperien - Overgrown Trail !. CRW HP:Wounded>ex North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. !. CRW HP:Wounded>sc 61/178 hits and 94/112 moves. !. CRW HP:Wounded>z [chan wimpy 1000] Wimpy set to: 177 !. CRW HP:Wounded>e [east] Mixed Flower Field Exits: north, east, south, west. !. CRW HP:Wounded>e [east] Burnt Field Exits: north, south, west. !. CRW HP:Wounded>s [south] Scorched Earth The burnt and blackened skeletal remains of a human are here. Exits: north, south, west, \down/. !. CRW HP:Wounded> Grimash tells you 'come' !. CRW HP:Wounded>s [south] Insignificant Ruin Grimash the Tarkhnarb Orc is here, riding a hungry warg (shrouded). Exits: north, west, down. !. CRW HP:Wounded>sc 61/178 hits and 94/112 moves. !. CRW HP:Wounded>sc 61/178 hits and 94/112 moves. !. CRW HP:Wounded>reveal quick You begin to search... sc You didn't find anyone. !. CRW HP:Wounded>62/178 hits and 94/112 moves. !. CRW HP:Wounded>reveal quick You begin to search... Grimash gives you a flask of orkish draught. Grimash gives you a flask of orkish draught. Grimash gives you a flask of orkish draught. You didn't find anyone. !. CRW HP:Wounded>say have a few coins? emote says 'have a few coins?' Ok. !. CRW HP:Wounded>sc 62/178 hits and 96/112 moves. !. CRW HP:Wounded>reveal quick 62/178 hits and 96/112 moves. !. CRW HP:Wounded>You begin to search... Grimash begins some strange incantations... You didn't find anyone. !. CRW HP:Wounded>say cure emote says 'cure' Ok. !. CRW HP:Wounded>reveal quick You begin to search... Grimash utters the words 'judicandus dies' Your scratches and bruises disappear. You didn't find anyone. !. CRW HP:Hurt>say thanks a ton emote says 'thanks a ton' Ok. Grimash gives you 25 gold coins. !. CRW HP:Hurt>sc 81/178 hits and 98/112 moves. !. CRW HP:Hurt>sc 81/178 hits and 98/112 moves. !. CRW HP:Hurt>say thanks a ton emote says 'thanks a ton' Ok. !. CRW HP:Hurt>w [west] A Fertile Field Exits: north, east, south, west. !. CRW HP:Hurt>w [west] Grassland An orkish warg-rider is here, riding a hungry warg. Exits: north, east, south, west. !. CRW HP:Hurt>sc s.82/178 hits and 100/112 moves. !. CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword OB: -30%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (clean) - noquit - breath of briskness (2:12) - novoid - depression (25:38) - shadow of death for 1 day !. CRW HP:Hurt>w [west] Ancient Road Exits: =north=, east, =south=, west. !+ CRW HP:Hurt>t grimash much appreciated e [east] Ok. !+ CRW HP:Hurt>e [east] Grassland An orkish warg-rider is here, riding a hungry warg. Exits: north, east, south, west. !. CRW HP:Hurt>A Fertile Field Exits: north, east, south, west. !. CRW HP:Hurt>e [east] Insignificant Ruin Exits: north, west, down. !. CRW HP:Hurt>where Players in your zone -------------------- Grimash - Somewhere Telperien - Insignificant Ruin !. CRW HP:Hurt>w [west] A Fertile Field Exits: north, east, south, west. !. CRW HP:Hurt>sc 83/178 hits and 102/112 moves. !. CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword t OB: -30%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (clean) - noquit - breath of briskness (2:20) - novoid - depression (25:47) - shadow of death for 1 day !. CRW HP:Hurt>w [west] Grassland An orkish warg-rider is here, riding a hungry warg. Exits: north, east, south, west. !. CRW HP:Hurt>w [west] Ancient Road Exits: =north=, east, =south=, west. !+ CRW HP:Hurt>s [south] Ancient Road Exits: =north=, east, =south=, west. !+ CRW HP:Hurt>w [west] Grazing Area A small cluster of clover grows here. Exits: north, east, south, west. !. CRW HP:Hurt>first [bandage ] You try to bind your wounds. Grimash tells you 'nod can meet for bob too' Grimash tells you 'if needed' You bleed from open wounds. Inactivity timeout postponed... An orkish scout yells faintly from the south 'A Half-Elf is here on an Old Stone Bridge!' A tall stag has arrived from the west. Your wound is now poorly bound. !. CRW HP:Hurt> WARNING: inactivity timeout in 5 seconds. [sc] n [north] 83/178 hits and 111/112 moves. !. CRW HP:Hurt>Barren Field Exits: east, south, west. !. CRW HP:Hurt>e [east] Ancient Road Exits: =north=, east, =south=, west. !+ CRW HP:Hurt>sc 84/178 hits and 111/112 moves. !+ CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword OB: -30%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - noquit - breath of briskness (2:37) - novoid - depression (26:4) - shadow of death for 1 day !+ CRW HP:Hurt>n [north] Ancient Road A restless rabbit bounces around. Exits: =north=, east, =south=. !+ CRW HP:Hurt>e [east] Thick Grass by a Road Exits: north, east, south, west. !. CRW HP:Hurt>e [east] A Grassy Field Exits: north, east, south, west. !. CRW HP:Hurt>n [north] Mixed Flower Field Exits: north, east, south, west. Grimash has arrived from the north riding a hungry warg. !. CRW HP:Hurt> Grimash leaves vv SOUTH vv riding a hungry warg. !. CRW HP:Hurt>e [east] Grimash has arrived from the south riding a hungry warg. Burnt Field Exits: north, south, west. !. CRW HP:Hurt>n [north] Burnt Field Exits: north, east, south, west. !. CRW HP:Hurt>sc 85/178 hits and 111/112 moves. !. CRW HP:Hurt>sc 85/178 hits and 111/112 moves. !. CRW HP:Hurt> *Vinter the Half-Elf* has arrived from the south riding a pony. !. CRW HP:Hurt> *Vinter the Half-Elf* slashes your head extremely hard and shatters it. !. CRW HP:Wounded *Vinter the Half-Elf*:Healthy>t grimash better cure Ok. *Vinter the Half-Elf* begins some strange incantations... You flee head over heels. You flee east. Grassy Plains Exits: north, east, west, \down/. !. CRW HP:Wounded>flee You flee head over heels. You cannot ride there. You flee east. Grasslands Exits: north, east, west, \down/. !. CRW HP:Wounded>n [north] Thin Grass Exits: north, east, south, west. !. CRW HP:Wounded>n [north] Flood Plain Exits: north, east, south, west. !. CRW HP:Wounded>sc 56/178 hits and 107/112 moves. !. CRW HP:Wounded>n [north] Mixed Grass Exits: north, east, south, west. !. CRW HP:Wounded>n [north] Bend in a Faded Trail Exits: -north-, east, south, -west-. !. CRW HP:Wounded>n [north] On a Faded Trail Exits: -north-, east, -south-, west. !. CRW HP:Wounded>n [north] Junction in the Path Exits: north, -east-, -south-, -west-. !. CRW HP:Wounded>w [west] A Path along a Steep, Brown Bank Exits: north, -east-, south, -west-. !. CRW HP:Wounded>w [west] A Ford in the River Bruinen Exits: ~north~, -east-, ~south~, -west-. There is some ice on the water. !% CRW HP:Wounded>w [west] West of the Ford in the Bruinen Exits: =north=, -east-, ~south~, west. The ground is frosty. !+ CRW HP:Wounded>w [west] As you ride uphill, you plunge into the higher parts of a forest. Elevated Woodland A woodpecker is here, tapping on a tree. Exits: east, south, west. !f CRW HP:Wounded>w [west] A Wind-beaten Hill Exits: east, south, west. !( CRW HP:Wounded>w [west] Dispersed Pines along the Road Exits: north, east, south, west. !. CRW HP:Wounded>w [west] sc Meadow Dotted in Pine Trees Exits: north, east, south, west. !. CRW HP:Wounded>sc 56/178 hits and 102/112 moves. !. CRW HP:Wounded>t grimash ohurk, cure me sc Ok. !. CRW HP:Wounded>57/178 hits and 105/112 moves. !. CRW HP:Wounded>where Players in your zone -------------------- Telperien - Meadow Dotted in Pine Trees !. CRW HP:Wounded>reveal quick You begin to search... !. CRW HP:Wounded>s [south] Rolling Prairie A restless rabbit bounces around. Exits: north, east, south, west. !. CRW HP:Wounded>s [south] On an Open Plain Exits: north, east, south, west. !. CRW HP:Wounded>s [south] Sloping Plain An orkish warg-rider is here, riding a hungry warg. An orkish warg-rider is here, riding a hungry warg. Exits: north, east, [south], west. !. CRW HP:Wounded>sc 57/178 hits and 105/112 moves. !. CRW HP:Wounded>sc 57/178 hits and 106/112 moves. !. CRW HP:Wounded>where Players in your zone -------------------- Telperien - Sloping Plain !. CRW HP:Wounded>e [east] Plateau Exits: north, east, west. !. CRW HP:Wounded>sc 58/178 hits and 106/112 moves. !. CRW HP:Wounded>wi [chan mood wimpy] sc Ok. !. CRW HP:Wounded>58/178 hits and 107/112 moves. ===== BOB DOWN ==== (Lasted 3:6) ===== !. CRW HP:Wounded>wheer [where] Players in your zone -------------------- Telperien - Plateau !. CRW HP:Wounded>reveal quick You begin to search... You didn't find anyone. !. CRW HP:Wounded>t grimash please Ok. !. CRW HP:Wounded>where sc Players in your zone -------------------- Grimash - Sloping Plain Telperien - Plateau !. CRW HP:Wounded>sc 58/178 hits and 109/112 moves. !. CRW HP:Wounded>58/178 hits and 109/112 moves. !. CRW HP:Wounded>w [west] Sloping Plain An orkish warg-rider is here, riding a hungry warg. An orkish warg-rider is here, riding a hungry warg. Grimash the Tarkhnarb Orc is here, riding a hungry warg (shrouded). Exits: north, east, (south), west. !. CRW HP:Wounded>e [east] Plateau Exits: north, east, west. !. CRW HP:Wounded>w [west] Sloping Plain An orkish warg-rider is here, riding a hungry warg. An orkish warg-rider is here, riding a hungry warg. Grimash the Tarkhnarb Orc is here, riding a hungry warg (shrouded). Exits: north, east, (south), west. !. CRW HP:Wounded>reveal quick You begin to search... You didn't find anyone. !. CRW HP:Wounded>reveal quick You begin to search... Grimash begins some strange incantations... You didn't find anyone. !. CRW HP:Wounded> Grimash utters the words 'judicandus dies' Your scratches and bruises disappear. !. CRW HP:Wounded> Grimash begins some strange incantations... !. CRW HP:Wounded>say cure and shroud emote says 'cure and shroud' Ok. !. CRW HP:Wounded>reveal quick You begin to search... Grimash utters the words 'judicandus dies' Your scratches and bruises disappear. You didn't find anyone. !. CRW HP:Hurt>say please emote says 'please' Ok. !. CRW HP:Hurt>reveal quick You begin to search... Grimash begins some strange incantations... sc *Vinter the Half-Elf* has arrived from the south. A pony has arrived from the south. You didn't find anyone. !. CRW HP:Hurt>z [chan wimpy 1000] A pony stops following *Vinter the Half-Elf*. *Vinter the Half-Elf* picks up a pony's reins and starts riding him. 84/178 hits and 110/112 moves. !. CRW HP:Hurt>Wimpy set to: 177 !. CRW HP:Hurt>e [east] Plateau Exits: north, east, west. !. CRW HP:Hurt> Grimash has arrived from the west riding a hungry warg. !. CRW HP:Hurt>n [north] Sheltered Lowlands Exits: north, east, south, west. You feel a hidden presence. !. CRW HP:Hurt>sc 84/178 hits and 110/112 moves. !. CRW HP:Hurt>reveal quick You begin to search... A bouncing rabbit has arrived from the west. sc You have revealed a mole! !. CRW HP:Hurt>84/178 hits and 111/112 moves. !. CRW HP:Hurt>n [north] A Small Clump of Pines in the Grasslands Exits: north, east, south, west. !. CRW HP:Hurt>e [east] Green, Wooded Hillside A fierce boar is here, making grunting noises. A boar cub is playing here, and exploring the wide world. A long-tailed bird watches you from the vegetation. A boar cub is playing here, and exploring the wide world. Exits: north, east, south, west. As the sun climbs lazily over the mountains, their snowy peaks shine brightly. *f CRW HP:Hurt>n [north] A Wind-beaten Hill Exits: east, south, west. *( CRW HP:Hurt>e [east] Elevated Woodland A woodpecker is here, tapping on a tree. A brown fox is here, (FAMILIAR?) Exits: east, south, west. *f CRW HP:Hurt>e [east] The wooded hillside gives way to a clear flatland. West of the Ford in the Bruinen Exits: =north=, -east-, ~south~, west. *+ CRW HP:Hurt>e [east] A Ford in the River Bruinen Exits: ~north~, -east-, ~south~, -west-. There is some ice on the water. *% CRW HP:Hurt>e [east] A Path along a Steep, Brown Bank *Vinter the Half-Elf* is here trying to concentrate, riding a pony. Exits: north, -east-, south, -west-. The ground is frosty. *. CRW HP:Hurt>s [south] A Rock-bristled Riverside Exits: north, east, south, ~west~. *. CRW HP:Hurt>s [south] Trail Approaching the River A large rabbit looks peacefully at you, ready to dart away. Exits: north, -east-, south, west. *. CRW HP:Hurt>s [south] Ancient Trail Exits: north, east, south, =west=. *+ CRW HP:Hurt>s [south] Flood Plain Exits: north, east, south, west. *. CRW HP:Hurt>s [south] Grassy Plains Exits: north, east, south, west. *. CRW HP:Hurt>sc 85/178 hits and 105/112 moves. *. CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword OB: -30%, DB: -109%, PB: 8%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - novoid - panic - noquit - a deep wound at the head (poorly bound) - depression (27:3) - shadow of death for 1 day *. CRW HP:Hurt>s [south] Grassy Plains Exits: north, east, west, \down/. *. CRW HP:Hurt>s [south] Alas, you cannot go that way... *. CRW HP:Hurt>w [west] Burnt Field Exits: north, east, south, west. *. CRW HP:Hurt>s [south] Burnt Field Exits: north, south, west. *. CRW HP:Hurt>s [south] Scorched Earth The burnt and blackened skeletal remains of a human are here. Exits: north, south, west, \down/. *. CRW HP:Hurt>s [south] Insignificant Ruin Exits: north, west, down. *. CRW HP:Hurt>w [west] A Fertile Field Exits: north, east, south, west. *. CRW HP:Hurt>sc 86/178 hits and 104/112 moves. *. CRW HP:Hurt>s [south] Yellow Flower Field Exits: north, east, south, west. *. CRW HP:Hurt>s [south] Red Flower Field An orkish warg-rider is here, riding a hungry warg. Exits: north, east, south, west. *. CRW HP:Hurt> An orkish warg-rider leaves << WEST << riding a hungry warg. *. CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword OB: -30%, DB: -109%, PB: 8%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - novoid - panic - noquit - a deep wound at the head (poorly bound) - depression (27:10) - shadow of death for 1 day *. CRW HP:Hurt>s [south] A Golden Field Exits: north, east, south, west. *. CRW HP:Hurt>s [south] The Grassy Plains A swarm of midges is here, humming around you. Exits: north, east, south, west. *. CRW HP:Hurt>sc A will-of-the-wisp has arrived from the south. *. CRW HP:Hurt>86/178 hits and 103/112 moves. *. CRW HP:Hurt> You feel bolder. *. CRW HP:Hurt>t grimash I have an idea Ok. *. CRW HP:Hurt>w [west] Grassy Plains A swarm of midges is here, humming around you. Exits: north, east, south, west. *. CRW HP:Hurt>sc 87/178 hits and 104/112 moves. *. CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword OB: -30%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - novoid - noquit - a deep wound at the head (poorly bound) - depression (27:16) - shadow of death for 1 day *. CRW HP:Hurt>w [west] Plains beside the Trail Exits: north, east, ~south~, west. *. CRW HP:Hurt>w [west] Grimash tells you 'ok' An Old Trail Exits: -north-, east, -south-, west. *. CRW HP:Hurt>n [north] Ancient Road Exits: =north=, east, -south-, west. *+ CRW HP:Hurt>n [north] Bend in the Ancient Road Exits: north, =east=, =south=, west. *+ CRW HP:Hurt>n [north] Grazing Area A small cluster of clover grows here. Exits: north, east, south, west. *. CRW HP:Hurt>sc 87/178 hits and 103/112 moves. *. CRW HP:Hurt>t grimash if I run around long enough sc Ok. *. CRW HP:Hurt>w [west] 88/178 hits and 106/112 moves. *. CRW HP:Hurt>Grazing Area Exits: north, east, south, west. *. CRW HP:Hurt>time According to the Dunadan calendar, it is: 7am on Monday, the 29th of Foreyule, Year 2993 of the Third Age. According to the sun, it is early in the morning. You can see a New Moon (waning) in the eastern part of the sky. Real time is Tue May 13 23:20:26 2014 GMT. Last reboot due to a manual reboot at Mon May 12 18:57:44 2014 GMT. *. CRW HP:Hurt>t grimash sod wears off sc Ok. *. CRW HP:Hurt>89/178 hits and 108/112 moves. *. CRW HP:Hurt>w [west] Green Clifftop A small campfire burns here, its low flames giving off only a little light. A sturdy pack horse is standing here. Exits: east, south. The frost is making the ground feel solid. *< CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword OB: -30%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - novoid - noquit - a deep wound at the head (poorly bound) - depression (27:31) - shadow of death for 1 day *< CRW HP:Hurt> *Vinter the Half-Elf* has arrived from the east riding a pony. *< CRW HP:Hurt>dis... *Vinter the Half-Elf* begins some strange incantations... *< CRW HP:Hurt>dis Disengage what? You must be fighting! *< CRW HP:Hurt>e [east] Grazing Area Exits: north, east, south, west. The frosty ground is starting to soften. *. CRW HP:Hurt> A tall stag has arrived from the south. *. CRW HP:Hurt>e [east] *Vinter the Half-Elf* has arrived from the west riding a pony. *. CRW HP:Hurt>Grazing Area A small cluster of clover grows here. Exits: north, east, south, west. *. CRW HP:Hurt>e [east] Ancient Road Exits: =north=, east, =south=, west. *+ CRW HP:Hurt>n [north] Ancient Road Exits: =north=, east, =south=, west. *+ CRW HP:Hurt>n [north] Ancient Road Exits: =north=, east, =south=. *+ CRW HP:Hurt> Grimash tells you 'that fast ?' *+ CRW HP:Hurt>e [east] Thick Grass by a Road Exits: north, east, south, west. *. CRW HP:Hurt>e [east] A Grassy Field Exits: north, east, south, west. *. CRW HP:Hurt>n [north] Mixed Flower Field An orkish warg-rider is here, riding a hungry warg. Exits: north, east, south, west. *. CRW HP:Hurt>n [north] A Flower Field Exits: north, east, south, west. *. CRW HP:Hurt>n [north] Trail at Mixed Fields Exits: =north=, east, south, =west=. *+ CRW HP:Hurt>e [east] A Supplementary Pasture A tall plant with a perfectly smooth stem gracefully marks the landscape. Exits: north, east, south, west. *. CRW HP:Hurt>n [north] Bend in the Trail Exits: =north=, east, south, =west=. *+ CRW HP:Hurt>n [north] Ancient Trail Exits: north, =east=, =south=, ~\west/~. *+ CRW HP:Hurt>n [north] A Ridge Overlooking the River Exits: east, south. *. CRW HP:Hurt>e [east] Trail Approaching the River Exits: north, -east-, south, west. *. CRW HP:Hurt>n [north] A Rock-bristled Riverside Exits: north, east, south, ~west~. *. CRW HP:Hurt>n [north] A Path along a Steep, Brown Bank Exits: north, -east-, south, -west-. *. CRW HP:Hurt>w [west] A Ford in the River Bruinen Exits: ~north~, -east-, ~south~, -west-. There is some ice on the water. *% CRW HP:Hurt>w [west] West of the Ford in the Bruinen Exits: =north=, -east-, ~south~, west. The ground is frosty. *+ CRW HP:Hurt>sc 90/178 hits and 101/112 moves. *+ CRW HP:Hurt>w [west] As you ride uphill, you plunge into the higher parts of a forest. Elevated Woodland A woodpecker is here, tapping on a tree. Exits: east, south, west. *f CRW HP:Hurt>w [west] A Wind-beaten Hill Exits: east, south, west. *( CRW HP:Hurt>w [west] Dispersed Pines along the Road Exits: north, east, south, west. *. CRW HP:Hurt>w [west] Meadow Dotted in Pine Trees Exits: north, east, south, west. You have found a mole! *. CRW HP:Hurt>w [west] Meadow beside the Road A roe deer is standing here, watching the terrain while chewing the vegetation. A roe deer is standing here, watching the terrain while chewing the vegetation. A fat rabbit is here, chewing on some grass. Exits: north, east, south, west. The frost is making the ground feel solid. *. CRW HP:Hurt>w [west] Stony Meadow Exits: north, east, south, west. *. CRW HP:Hurt>t grimash check if DT blocked sc Ok. *. CRW HP:Hurt>91/178 hits and 99/112 moves. *. CRW HP:Hurt>w [west] A swift wind blows through the meadow out of the north. Boundless Meadow A restless rabbit bounces around. Exits: north, east, south, west. *. CRW HP:Hurt>w [west] A swift wind blows through the meadow out of the east. Boundless Meadow A brown fox is here, (FAMILIAR?) Exits: north, east, south, west. *. CRW HP:Hurt>t grimash please Ok. *. CRW HP:Hurt>s [south] The wind swirls through the meadow out of the north. Boundless Meadow Exits: north, east, south, west. *. CRW HP:Hurt>s [south] A Small Clearing Exits: north, west. *. CRW HP:Hurt>sc 92/178 hits and 99/112 moves. *. CRW HP:Hurt> The day has begun. You begin to feel thirsty. *. CRW HP:Hurt>w [west] Heavily Cultivated Fields Exits: north, east, south, west. *. CRW HP:Hurt>s [south] Field of Wild Growth A cute rabbit is here. Exits: north, east, south, west. *. CRW HP:Hurt>drw [drink skin] You drink the water. You do not feel thirsty anymore. *. CRW HP:Hurt>e [east] Windswept Plain Exits: south, west. *. CRW HP:Hurt>s [south] Minor Hills A very strong, orkish patrol-leader is looking for enemies here. An orkish soldier is here, patrolling the area. An orkish soldier is here, patrolling the area. Exits: north, east, south, west. *. CRW HP:Hurt>sc sc 92/178 hits and 98/112 moves. *. CRW HP:Hurt>sc 93/178 hits and 98/112 moves. *. CRW HP:Hurt>e [east] Meadow A swallow flies high above the ground. Exits: north, east, west. A swallow panics, and attempts to flee. A swallow leaves << WEST <<. *. CRW HP:Hurt>e [east] Meadow Exits: north, east, south, west. *. CRW HP:Hurt>e [east] Sloping Plain Exits: north, east, south, west. *. CRW HP:Hurt>sc 93/178 hits and 97/112 moves. *. CRW HP:Hurt>e [east] Sloping Plain Exits: east, west. The frosty ground is starting to soften. *. CRW HP:Hurt> Grimash tells you 'need couple mins' *. CRW HP:Hurt>w [west] Sloping Plain Exits: north, east, south, west. The frost is making the ground feel solid. *. CRW HP:Hurt>w [west] Meadow Exits: north, east, south, west. *. CRW HP:Hurt>sc 93/178 hits and 97/112 moves. *. CRW HP:Hurt>n [north] Boundless Meadow A shallow pond is here, tinted green with algae. Exits: north, east, south, west. *. CRW HP:Hurt>n [north] Boundless Meadow Exits: north, (east), south, west. *. CRW HP:Hurt>e [east] The swirling breeze suddenly stops. A Deep Depression Exits: north, east, (west). *. CRW HP:Hurt>e [east] On an Open Plain Exits: north, east, south, west. The frosty ground is starting to soften. *. CRW HP:Hurt>sc 94/178 hits and 95/112 moves. *. CRW HP:Hurt>sc 94/178 hits and 95/112 moves. *. CRW HP:Hurt>e [east] Sheltered Lowlands A restless rabbit bounces around. Exits: north, east, south, west. *. CRW HP:Hurt>e [east] Evergreen Forest A boar cub is playing here, and exploring the wide world. A long-tailed bird watches you from the vegetation. A brown fox is here, (FAMILIAR?) Exits: north, east, south, west. *f CRW HP:Hurt>sc 94/178 hits and 95/112 moves. A wood partridge leaves >> EAST >>. *f CRW HP:Hurt>e [east] Lush Forest Overlooking the River A low and wide-spread tree grows here. On the tree's branches, there are three juicy plums. A long-tailed bird watches you from the vegetation. Exits: north, ~south~, west. *f CRW HP:Hurt>n [north] An Evergreen Woodland A fierce boar is here, making grunting noises. A boar cub is playing here, and exploring the wide world. Exits: north, south, west. *f CRW HP:Hurt>n [north] Elevated Woodland A woodpecker is here, tapping on a tree. Exits: east, south, west. *f CRW HP:Hurt>e [east] The wooded hillside gives way to a clear flatland. West of the Ford in the Bruinen Exits: =north=, -east-, ~south~, west. *+ CRW HP:Hurt>e [east] A Ford in the River Bruinen Exits: ~north~, -east-, ~south~, -west-. There is some ice on the water. *% CRW HP:Hurt>e [east] A Path along a Steep, Brown Bank Exits: north, -east-, south, -west-. The ground is frosty. *. CRW HP:Hurt>e [east] Junction in the Path Exits: north, -east-, -south-, -west-. *. CRW HP:Hurt>s [south] On a Faded Trail Exits: -north-, east, -south-, west. *. CRW HP:Hurt>s [south] Bend in a Faded Trail Exits: -north-, east, south, -west-. *. CRW HP:Hurt>sc 94/178 hits and 91/112 moves. *. CRW HP:Hurt>s [south] Mixed Grass A buck runs swiftly from place to place, looking about warily as it grazes. Exits: north, east, south, west. *. CRW HP:Hurt>s [south] Flood Plain Exits: north, east, south, west. A swift buck has arrived from the north. *. CRW HP:Hurt>s [south] Thin Grass Exits: north, east, south, west. *. CRW HP:Hurt>sc 95/178 hits and 90/112 moves. *. CRW HP:Hurt>s [south] Grasslands Exits: north, east, west, \down/. *. CRW HP:Hurt>w [west] Grassy Plains Exits: north, east, west, \down/. *. CRW HP:Hurt>w [west] Burnt Field Exits: north, east, south, west. *. CRW HP:Hurt>s [south] Burnt Field An orkish warg-rider is here, riding a hungry warg. Exits: north, south, west. *. CRW HP:Hurt>s [south] Scorched Earth The burnt and blackened skeletal remains of a human are here. Exits: north, south, west, \down/. *. CRW HP:Hurt>sc 95/178 hits and 87/112 moves. *. CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword OB: -30%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - noquit - depression (28:23) - shadow of death for 1 day *. CRW HP:Hurt>s [south] Insignificant Ruin An orkish warg-rider is here, riding a hungry warg. Exits: north, west, down. *. CRW HP:Hurt>w [west] A Fertile Field Exits: north, east, south, west. *. CRW HP:Hurt>w [west] Grassland Exits: north, east, south, west. *. CRW HP:Hurt>w [west] Ancient Road Exits: =north=, east, =south=, west. *+ CRW HP:Hurt>w [west] Barren Field Exits: east, south, west. *. CRW HP:Hurt>w [west] Barren Field Exits: /north\, east, south. *. CRW HP:Hurt>s [south] Grazing Area Exits: north, east, south, west. *. CRW HP:Hurt>w [west] Green Clifftop A small campfire burns here, its low flames giving off only a little light. A sturdy pack horse is standing here. Exits: east, south. The frost is making the ground feel solid. *< CRW HP:Hurt>dism ri You stop riding a pack horse. *< CW HP:Hurt>ride pack You pick up a pack horse's reins and start riding him. *< CRW HP:Hurt>s [south] Bush Covered Plain above a Cliff Exits: north, east, south. *. CRW HP:Hurt>e [east] Bush Covered Plain A large beautiful rose bush is blooming here. Deep inside the bush, there is a red rose with leaves and thorny stem. Exits: north, east, south, west. The frosty ground is starting to soften. *. CRW HP:Hurt>e [east] Bend in the Ancient Road Exits: north, =east=, =south=, west. *+ CRW HP:Hurt>sc 97/178 hits and 86/112 moves. *+ CRW HP:Hurt>e [east] A Bend in the Road Exits: =north=, east, south, =west=. *+ CRW HP:Hurt>e [east] Flowing Grass Exits: north, east, south, west. *. CRW HP:Hurt>e [east] Red Flower Field Exits: north, east, south, west. *. CRW HP:Hurt>e [east] Small Pasture Exits: north, east, south, west. *. CRW HP:Hurt>sc 98/178 hits and 85/112 moves. *. CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword OB: -30%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - noquit - depression (28:40) - shadow of death for 1 day *. CRW HP:Hurt>s [south] You cannot ride there. *. CRW HP:Hurt>e [east] You cannot ride there. *. CRW HP:Hurt>n [north] Sloping Meadow Exits: east, south, west. *. CRW HP:Hurt>w [west] Yellow Flower Field An orkish warg-rider is here, riding a hungry warg. Exits: north, east, south, west. *. CRW HP:Hurt>n [north] A Fertile Field Exits: north, east, south, west. *. CRW HP:Hurt>n [north] A Grassy Field Exits: north, east, south, west. *. CRW HP:Hurt>e [east] Scorched Earth The burnt and blackened skeletal remains of a human are here. An orkish warg-rider is here, riding a hungry warg. Exits: north, south, west, \down/. *. CRW HP:Hurt>n [north] Burnt Field Exits: north, south, west. *. CRW HP:Hurt>n [north] Burnt Field Exits: north, east, south, west. *. CRW HP:Hurt>e [east] Grassy Plains Exits: north, east, west, \down/. *. CRW HP:Hurt>e [east] Grasslands Exits: north, east, west, \down/. *. CRW HP:Hurt>sc 99/178 hits and 83/112 moves. *. CRW HP:Hurt>sat A swift buck has arrived from the north. *. CRW HP:Hurt>Arglebargle, glop-glyf!?! *. CRW HP:Hurt>e [east] Grasslands Exits: north, east, south, west. Grimash tells you 'blocked' *. CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword OB: -30%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - depression (28:50) - shadow of death for 1 day *. CRW HP:Hurt>e [east] Grasslands Exits: north, south, west. *. CRW HP:Hurt>n [north] sc Thin Grass Exits: north, south, west. *. CRW HP:Hurt>100/178 hits and 82/112 moves. *. CRW HP:Hurt>t grimash sigh Ok. *. CRW HP:Hurt>n [north] Shrubs A large beautiful rose bush is blooming here. Deep inside the bush, there is a red rose with leaves and thorny stem. Exits: north, south, west. *. CRW HP:Hurt>n [north] Mixed Grass A buck runs swiftly from place to place, looking about warily as it grazes. Exits: north, south, west. *. CRW HP:Hurt>n [north] Mouth of a Sheltered Valley Exits: north, east, south, west. *. CRW HP:Hurt>n [north] Edge of a Range of Hills A large rabbit looks peacefully at you, ready to dart away. Exits: north, east, south, west. Grimash tells you 'want me log bn ?' *( CRW HP:Hurt>n [north] Bend in the Path to the Misty Mountains Exits: -north-, east, south, -west-. *. CRW HP:Hurt>w [west] Path to the Misty Mountains Exits: north, -east-, south, -west-. *. CRW HP:Hurt>t grimash shake Ok. *. CRW HP:Hurt>w [west] Junction in the Path Exits: north, -east-, -south-, -west-. *. CRW HP:Hurt>w [west] A Path along a Steep, Brown Bank Exits: north, -east-, south, -west-. *. CRW HP:Hurt>w [west] A Ford in the River Bruinen Exits: ~north~, -east-, ~south~, -west-. There is some ice on the water. *% CRW HP:Hurt>w [west] West of the Ford in the Bruinen Exits: =north=, -east-, ~south~, west. The ground is frosty. *+ CRW HP:Hurt>w [west] As you ride uphill, you plunge into the higher parts of a forest. Elevated Woodland A woodpecker is here, tapping on a tree. Exits: east, south, west. *f CRW HP:Hurt>w [west] A Wind-beaten Hill Exits: east, south, west. *( CRW HP:Hurt>w [west] Dispersed Pines along the Road A restless rabbit bounces around. Exits: north, east, south, west. *. CRW HP:Hurt>w [west] Meadow Dotted in Pine Trees Exits: north, east, south, west. *. CRW HP:Hurt>w [west] Meadow beside the Road A roe deer is standing here, watching the terrain while chewing the vegetation. A roe deer is standing here, watching the terrain while chewing the vegetation. Exits: north, east, south, west. The frost is making the ground feel solid. *. CRW HP:Hurt> Grimash tells you 'would take long time' *. CRW HP:Hurt>n [north] Old East Road Exits: =east=, south, =west=. *+ CRW HP:Hurt>w [west] Old East Road Exits: north, =east=, south, =west=. *+ CRW HP:Hurt>w [west] Bend in the Road Exits: =north=, =east=, south. *+ CRW HP:Hurt>w [west] Alas, you cannot go that way... *+ CRW HP:Hurt>n [north] Old East Road Exits: east, =south=, =west=. *+ CRW HP:Hurt>w [west] Old East Road Exits: north, =east=, =west=. *+ CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword OB: -29%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - depression (29:9) - shadow of death for 1 day *+ CRW HP:Hurt>t grimash its OK w [west] Ok. *+ CRW HP:Hurt>Old East Road Exits: north, =east=, =west=. *+ CRW HP:Hurt>w [west] Bend in the Road Exits: =north=, =east=, south, ~west~. *+ CRW HP:Hurt>n [north] Old East Road Exits: north, =south=, =west=. *+ CRW HP:Hurt>w [west] Small Stream Crossing Exits: ~north~, =east=, ~south~, =west=. *+ CRW HP:Hurt>w [west] Old East Road Exits: ~north~, =east=, =west=. *+ CRW HP:Hurt>w [west] Old East Road Exits: north, =east=, south, =west=. *+ CRW HP:Hurt>w [west] Old East Road Exits: north, =east=, =west=. *+ CRW HP:Hurt>w [west] A Bend in the Road Exits: north, =east=, =south=, west. *+ CRW HP:Hurt>w [west] The Broken Remains of a Forest Exits: north, east, south, west. *. CRW HP:Hurt>w [west] A Ribbon of Clear-cut Land Exits: north, east, south, west. *. CRW HP:Hurt>sc 104/178 hits and 72/112 moves. *. CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword OB: -29%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - depression (29:19) - shadow of death for 1 day *. CRW HP:Hurt>w [west] A Field of Stumps Exits: north, east, south, west. *. CRW HP:Hurt>w [west] At the Edge of the Forest Exits: north, east, south, west. *f CRW HP:Hurt>w [west] A Wooded Incline Exits: north, east, south, west. *f CRW HP:Hurt>who wh Players ------- Grimash Dark Prince of Lies Soart the Troll Adventurer Kalira the Black Numenorean Mercenary Telperien the Queen of Numenor 4 allies on. *f CRW HP:Hurt>whois soart sc Soart is a level six Cave Troll Adventurer. Is playing. It's Adventure Time! *f CRW HP:Hurt>sc Grimash tells you 'could portal into dt hehe' 106/178 hits and 75/112 moves. *f CRW HP:Hurt>w [west] A Rising Depression Some ugly blow-flies are buzzing around here. Exits: north, east, south, west. *. CRW HP:Hurt>sc sc 106/178 hits and 75/112 moves. *. CRW HP:Hurt>106/178 hits and 75/112 moves. *. CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword w [west] OB: -29%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - depression (29:30) - shadow of death for 1 day *. CRW HP:Hurt>In a Thick Forest A fat rabbit is here, chewing on some grass. A swarm of midges is here, humming around you. Exits: north, east, south, west. *f CRW HP:Hurt>w [west] sc Amid the Towering Pines Exits: north, east, south, west. *f CRW HP:Hurt>sc 106/178 hits and 75/112 moves. *f CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword Grimash tells you 'where u atm' OB: -29%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - depression (29:33) - shadow of death for 1 day *f CRW HP:Hurt>w [west] Mixed Forest Exits: north, east, south, west. *f CRW HP:Hurt>t grimash its OK sc Ok. *f CRW HP:Hurt>sc 107/178 hits and 78/112 moves. *f CRW HP:Hurt>w [west] Mixed Forest Exits: north, east, south, west. *f CRW HP:Hurt>w [west] Mingled Conifers A sturdy pack horse is standing here. Exits: north, east, south, west. *f CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword OB: -29%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - depression (29:40) - shadow of death for 1 day *f CRW HP:Hurt>dism rid You stop riding a pack horse. *f CW HP:Hurt>ride pack You pick up a pack horse's reins and start riding him. *f CRW HP:Hurt>w [west] Grimash tells you 'nod where u headed' *f CRW HP:Hurt>Ravine along the Forest Exits: north, east, south. *f CRW HP:Hurt>s [south] A Belt of Larches A cute, fluffy owlet pecks at some food on the ground. A cute, fluffy owlet pecks at some food on the ground. A large owl with small sharp horns looks cautiously around it. Exits: north, east, south, west. *f CRW HP:Hurt>sc 108/178 hits and 78/112 moves. *f CRW HP:Hurt>s [south] Bend in the Old East Road Exits: north, =east=, =south=, west. *+ CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword OB: -29%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - depression (29:46) - shadow of death for 1 day *+ CRW HP:Hurt>t grimash around Ok. *+ CRW HP:Hurt>w [west] Barren Region near a Forest Exits: north, east, south, west. *f CRW HP:Hurt>w [west] Blasted Trail Exits: north, east, south. *. CRW HP:Hurt>s [south] Crossing in the Road Exits: north, =east=, south, =west=. *+ CRW HP:Hurt>w [west] The Old East Road Exits: north, =east=, =south=, west. *+ CRW HP:Hurt>w [west] Brush and Conifers Exits: north, east, south, west. *f CRW HP:Hurt>w [west] A Wooded Bluff Exits: east, south, west. *f CRW HP:Hurt>w [west] Woodlands below the Hills Exits: north, east, south, west. *( CRW HP:Hurt>w [west] Source of the Creek Exits: north, east, south, west. *( CRW HP:Hurt>s [south] Fordable Creek Exits: north, =east=, ~south~, =west=. *+ CRW HP:Hurt>w [west] Old East Road Exits: north, =east=, south, =west=. *+ CRW HP:Hurt>w [west] Dip in the Road Exits: =east=, south, =west=. *+ CRW HP:Hurt>w [west] Old East Road Exits: north, =east=, south, =west=. *+ CRW HP:Hurt>w [west] Old East Road Exits: =east=, south, =west=. *+ CRW HP:Hurt>w [west] Old East Road Exits: =east=, south, =west=. *+ CRW HP:Hurt>w [west] Old East Road Exits: north, =east=, south, =west=. *+ CRW HP:Hurt>w [west] Old East Road Exits: =east=, south, =west=. *+ CRW HP:Hurt>w [west] Old East Road Exits: north, =east=, south, =west=. *+ CRW HP:Hurt>s [south] Rugged Hills Exits: north, west. *( CRW HP:Hurt>w [west] Rugged Hills Exits: north, east, west. *( CRW HP:Hurt>sc 110/178 hits and 70/112 moves. *( CRW HP:Hurt>res You sit down and rest your tired bones. *( CRW HP:Hurt>t grimash plan is, sod wears off Ok. *( CRW HP:Hurt>t grimash and I block him in brolg Ok. *( CRW HP:Hurt>st sc You stop resting, and stand up. *( CRW HP:Hurt>w [west] 111/178 hits and 77/112 moves. *( CRW HP:Hurt>Light Forest Exits: north, east, west. *. CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword OB: -29%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - depression (30:11) - shadow of death for 1 day *. CRW HP:Hurt>sc sc 112/178 hits and 77/112 moves. *. CRW HP:Hurt>112/178 hits and 78/112 moves. *. CRW HP:Hurt>w [west] Overgrown Grassland Exits: north, east, west. *. CRW HP:Hurt>sc 112/178 hits and 77/112 moves. *. CRW HP:Hurt>sc 112/178 hits and 78/112 moves. *. CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword OB: -30%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - depression (30:14) - shadow of death for 1 day *. CRW HP:Hurt>sc 112/178 hits and 78/112 moves. *. CRW HP:Hurt>l in keyring [exa in keyring] keyring (used) : a set of lock picks a shop key a crude metal key a black metal key a very rusty key a burnished iron key *. CRW HP:Hurt>w [west] Overgrown Grassland Exits: north, east, west. *. CRW HP:Hurt>sc 113/178 hits and 80/112 moves. *. CRW HP:Hurt>sc 113/178 hits and 80/112 moves. *. CRW HP:Hurt>sc 113/178 hits and 80/112 moves. *. CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword sc OB: -30%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - depression (30:20) - shadow of death for 1 day *. CRW HP:Hurt>113/178 hits and 81/112 moves. *. CRW HP:Hurt>sc 113/178 hits and 81/112 moves. *. CRW HP:Hurt>w [west] Ruins of a Village Exits: north, east, west. *. CRW HP:Hurt>w [west] Ruins of a Village A small grasshopper clings to a blade of grass, ready to spring. Exits: north, east, west. *. CRW HP:Hurt>sc sc 114/178 hits and 81/112 moves. *. CRW HP:Hurt>sc 114/178 hits and 81/112 moves. *. CRW HP:Hurt>n [north] Grimash tells you 'he has no teleport ?' Overgrown Road Exits: north, east, south, west. *. CRW HP:Hurt>lip [look in pack] t.backpack (used) : an amethyst a casserole seven clusters of hard, round, black berries a crossbow two herbal kits a lantern a long hollow stem a lustrous opal eight piles of grey-green leaves six piles of scented crushed leaves nine piles of sweet-smelling dried mauve petals a red ruby three tickets a stone a wooden pipe *. CRW HP:Hurt>t grimash word Ok. *. CRW HP:Hurt>sc 114/178 hits and 83/112 moves. *. CRW HP:Hurt>n [north] Old East Road Exits: north, =east=, south, =west=. *+ CRW HP:Hurt>sc 115/178 hits and 82/112 moves. *+ CRW HP:Hurt>sc 115/178 hits and 83/112 moves. *+ CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword OB: -30%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - depression (30:30) - shadow of death for 1 day *+ CRW HP:Hurt>w [west] Old East Road Exits: north, =east=, south, =west=. *+ CRW HP:Hurt>w [west] Old East Road Exits: =east=, south, =west=. *+ CRW HP:Hurt>w [west] Old East Road Exits: =north=, =east=, south, west. *+ CRW HP:Hurt>n [north] Old East Road Exits: north, =south=, =west=. *+ CRW HP:Hurt>time According to the Dunadan calendar, it is: 10am on Monday, the 29th of Foreyule, Year 2993 of the Third Age. The sun is very high, it must be noon soon. Real time is Tue May 13 23:23:35 2014 GMT. Last reboot due to a manual reboot at Mon May 12 18:57:44 2014 GMT. *+ CRW HP:Hurt>sc 116/178 hits and 83/112 moves. *+ CRW HP:Hurt>sc 116/178 hits and 84/112 moves. *+ CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword OB: -30%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - depression (30:38) - shadow of death for 1 day *+ CRW HP:Hurt>w [west] Old East Road Exits: =north=, =east=, south, west. *+ CRW HP:Hurt>sc 116/178 hits and 85/112 moves. *+ CRW HP:Hurt>n [north] Old East Road Exits: north, east, =south=, =west=. *+ CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword OB: -30%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - depression (30:42) - shadow of death for 1 day *+ CRW HP:Hurt>time According to the Dunadan calendar, it is: 10am on Monday, the 29th of Foreyule, Year 2993 of the Third Age. The sun is very high, it must be noon soon. Real time is Tue May 13 23:23:42 2014 GMT. Last reboot due to a manual reboot at Mon May 12 18:57:44 2014 GMT. *+ CRW HP:Hurt>sc 117/178 hits and 86/112 moves. *+ CRW HP:Hurt>n [north] On the Old Tracks Exits: north, east, south, west. *. CRW HP:Hurt>sc 117/178 hits and 86/112 moves. *. CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword OB: -30%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - depression (30:46) - shadow of death for 1 day *. CRW HP:Hurt>n [north] Light Pine Forest Exits: north, east, south, west. *f CRW HP:Hurt> *Vinter the Half-Elf* has arrived from the south riding a pony. *f CRW HP:Hurt>w [west] Pine Forest Exits: north, east, south, west. *f CRW HP:Hurt> A finch has arrived from the south. *f CRW HP:Hurt>w [west] Flowery Mound Exits: north, east, south, \west/. *. CRW HP:Hurt> A finch has arrived from the east. *. CRW HP:Hurt>s [south] Pine Forest Exits: north, east, south, west. *f CRW HP:Hurt>s [south] Old East Road Exits: north, =east=, south, =west=. *+ CRW HP:Hurt>e [east] Old East Road Exits: north, =east=, south, =west=. *+ CRW HP:Hurt>e [east] Old East Road Exits: north, east, =south=, =west=. *+ CRW HP:Hurt>s [south] Old East Road Exits: =north=, =east=, south, west. *+ CRW HP:Hurt>s [south] A Small Forest Stream Exits: north, east, south, west. *f CRW HP:Hurt>e [east] Old East Road Exits: =north=, =east=, south, west. *+ CRW HP:Hurt>e [east] Old East Road Exits: =east=, south, =west=. *+ CRW HP:Hurt>e [east] Old East Road Exits: north, =east=, south, =west=. *+ CRW HP:Hurt>e [east] Old East Road Exits: north, =east=, south, =west=. *+ CRW HP:Hurt>e [east] Old East Road Exits: north, =east=, south, =west=. *+ CRW HP:Hurt>sc 119/178 hits and 82/112 moves. *+ CRW HP:Hurt>e [east] Old East Road Exits: east, =south=, =west=. *+ CRW HP:Hurt>s [south] Old East Road Exits: =north=, =east=, south, west. *+ CRW HP:Hurt>s [south] Overgrown Grassland Exits: north, east, west. *. CRW HP:Hurt>res sc You sit down and rest your tired bones. *. CRW HP:Hurt>sc 119/178 hits and 81/112 moves. *. CRW HP:Hurt>sc 119/178 hits and 82/112 moves. *. CRW HP:Hurt>119/178 hits and 82/112 moves. *. CRW HP:Hurt>st You stop resting, and stand up. *. CRW HP:Hurt>e [east] Overgrown Grassland Exits: north, east, west. *. CRW HP:Hurt>e [east] Light Forest Exits: north, east, west. *. CRW HP:Hurt>e [east] Rugged Hills Exits: north, east, west. *( CRW HP:Hurt>res You sit down and rest your tired bones. *( CRW HP:Hurt>sc 120/178 hits and 81/112 moves. *( CRW HP:Hurt>sc 120/178 hits and 81/112 moves. *( CRW HP:Hurt>sc 120/178 hits and 81/112 moves. *( CRW HP:Hurt>sc sc 120/178 hits and 81/112 moves. *( CRW HP:Hurt>120/178 hits and 82/112 moves. *( CRW HP:Hurt>sc 120/178 hits and 82/112 moves. *( CRW HP:Hurt>sc 120/178 hits and 82/112 moves. *( CRW HP:Hurt>sc sc 120/178 hits and 82/112 moves. *( CRW HP:Hurt>sc 120/178 hits and 83/112 moves. *( CRW HP:Hurt>sc 120/178 hits and 83/112 moves. *( CRW HP:Hurt>sc 120/178 hits and 83/112 moves. *( CRW HP:Hurt>sc 121/178 hits and 83/112 moves. // I wouldn't have believed it takes so long to regen 1 hp and 1 mp. *( CRW HP:Hurt>sc 121/178 hits and 83/112 moves. *( CRW HP:Hurt>121/178 hits and 83/112 moves. *( CRW HP:Hurt>st You stop resting, and stand up. *( CRW HP:Hurt>e [east] Rugged Hills Exits: north, west. *( CRW HP:Hurt>n [north] Old East Road Exits: north, =east=, south, =west=. *+ CRW HP:Hurt>e [east] Old East Road Exits: =east=, south, =west=. *+ CRW HP:Hurt>e [east] Old East Road Exits: north, =east=, south, =west=. *+ CRW HP:Hurt>time According to the Dunadan calendar, it is: 11am on Monday, the 29th of Foreyule, Year 2993 of the Third Age. The sun is very high, it must be noon soon. Real time is Tue May 13 23:24:10 2014 GMT. Last reboot due to a manual reboot at Mon May 12 18:57:44 2014 GMT. *+ CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword OB: -29%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - novoid - a deep wound at the head (poorly bound) - depression (31:12) - shadow of death for 1 day *+ CRW HP:Hurt>e [east] Old East Road Exits: =east=, south, =west=. *+ CRW HP:Hurt>sc 122/178 hits and 82/112 moves. *+ CRW HP:Hurt>e [east] Old East Road Exits: =east=, south, =west=. *+ CRW HP:Hurt>e [east] Old East Road Exits: north, =east=, south, =west=. *+ CRW HP:Hurt>e [east] Dip in the Road Exits: =east=, south, =west=. *+ CRW HP:Hurt>e [east] Old East Road Exits: north, =east=, south, =west=. *+ CRW HP:Hurt>e [east] Fordable Creek Exits: north, =east=, ~south~, =west=. *+ CRW HP:Hurt>e [east] Old East Road Exits: north, =east=, -south-, =west=. *+ CRW HP:Hurt>e [east] Grimash tells you 'or i can log troll' Old East Road Exits: north, =east=, =west=. *+ CRW HP:Hurt>e [east] Old East Road Exits: north, =east=, =west=. *+ CRW HP:Hurt>e [east] The Old East Road Exits: =north=, east, south, =west=. *+ CRW HP:Hurt>n [north] The Old East Road Exits: north, =east=, =south=, west. *+ CRW HP:Hurt>e [east] Crossing in the Road Exits: north, =east=, south, =west=. *+ CRW HP:Hurt>n [north] Blasted Trail Exits: north, east, south. *. CRW HP:Hurt>e [east] Barren Region near a Forest Exits: north, east, south, west. *f CRW HP:Hurt>e [east] Bend in the Old East Road Exits: north, =east=, =south=, west. *+ CRW HP:Hurt>n [north] A Belt of Larches A cute, fluffy owlet pecks at some food on the ground. A cute, fluffy owlet pecks at some food on the ground. A large owl with small sharp horns looks cautiously around it. Exits: north, east, south, west. *f CRW HP:Hurt>e [east] A Large Dale Exits: north, east, south, west. *. CRW HP:Hurt>sc sc 124/178 hits and 77/112 moves. *. CRW HP:Hurt>124/178 hits and 77/112 moves. *. CRW HP:Hurt>stat [stat] Spell speed: normal Weapon: sword OB: -29%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - novoid - a deep wound at the head (poorly bound) - depression (31:27) - shadow of death for 1 day *. CRW HP:Hurt>n [north] Mingled Conifers A sturdy pack horse is standing here. Exits: north, east, south, west. *f CRW HP:Hurt>n [north] Patches of Trees Exits: north, east, south, west. *f CRW HP:Hurt>s [south] Mingled Conifers A sturdy pack horse is standing here. Exits: north, east, south, west. *f CRW HP:Hurt>dism You stop riding a pack horse. *f CW HP:Hurt>ride pack You pick up a pack horse's reins and start riding him. *f CRW HP:Fine>n [north] Patches of Trees Exits: north, east, south, west. *f CRW HP:Fine>e [east] Space between the Trees Exits: north, east, south, west. *. CRW HP:Fine>res You sit down and rest your tired bones. *. CRW HP:Fine>sc 125/178 hits and 76/112 moves. *. CRW HP:Fine>sc 125/178 hits and 77/112 moves. *. CRW HP:Fine>sc 125/178 hits and 77/112 moves. *. CRW HP:Fine>sc 125/178 hits and 77/112 moves. *. CRW HP:Fine>sc 125/178 hits and 77/112 moves. *. CRW HP:Fine>sc 125/178 hits and 78/112 moves. *. CRW HP:Fine>sc 125/178 hits and 78/112 moves. *. CRW HP:Fine>sc sc 125/178 hits and 78/112 moves. *. CRW HP:Fine>sc 125/178 hits and 78/112 moves. *. CRW HP:Fine>sc 125/178 hits and 78/112 moves. *. CRW HP:Fine>sc 125/178 hits and 79/112 moves. *. CRW HP:Fine>sc 125/178 hits and 79/112 moves. *. CRW HP:Fine>sc 126/178 hits and 79/112 moves. *. CRW HP:Fine>126/178 hits and 79/112 moves. *. CRW HP:Fine>sc 126/178 hits and 79/112 moves. *. CRW HP:Fine>sc 126/178 hits and 79/112 moves. *. CRW HP:Fine>stat [stat] Spell speed: normal Weapon: sword Grimash tells you 'but nowhere good for you to hide in warrens i guess' OB: -29%, DB: -159%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - novoid - a deep wound at the head (poorly bound) - depression (31:37) - shadow of death for 1 day *. CRW HP:Fine>time According to the Dunadan calendar, it is: 11am on Monday, the 29th of Foreyule, Year 2993 of the Third Age. The sun is very high, it must be noon soon. Real time is Tue May 13 23:24:37 2014 GMT. Last reboot due to a manual reboot at Mon May 12 18:57:44 2014 GMT. *. CRW HP:Fine>st You stop resting, and stand up. *. CRW HP:Fine>e [east] In a Thin Forest A roe deer is standing here, watching the terrain while chewing the vegetation. A tall stag is here, grazing peacefully. Exits: north, east, south, west. *f CRW HP:Fine>e [east] A Forest of Firs and Pines A woodpecker is here, tapping on a tree. A black wolf pads restlessly, looking for its next prey. A fat rabbit is here, chewing on some grass. Exits: north, east, south, west. *f CRW HP:Fine>e [east] In a Thick Forest Exits: north, east, south, west. *f CRW HP:Fine>s [south] In a Thick Forest A fat rabbit is here, chewing on some grass. Exits: north, east, south, west. *f CRW HP:Fine>e [east] A Rising Depression Exits: north, east, south, west. *. CRW HP:Fine>e [east] A Wooded Incline Exits: north, east, south, west. *f CRW HP:Fine>stat [stat] Spell speed: normal Weapon: sword ti OB: -29%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - novoid - a deep wound at the head (poorly bound) - depression (31:44) - shadow of death for 1 day *f CRW HP:Fine>time According to the Dunadan calendar, it is: 11am on Monday, the 29th of Foreyule, Year 2993 of the Third Age. The sun is very high, it must be noon soon. Real time is Tue May 13 23:24:44 2014 GMT. Last reboot due to a manual reboot at Mon May 12 18:57:44 2014 GMT. *f CRW HP:Fine>sc 127/178 hits and 80/112 moves. *f CRW HP:Fine>sc 127/178 hits and 80/112 moves. *f CRW HP:Fine>e [east] At the Edge of the Forest Exits: north, east, south, west. *f CRW HP:Fine>n [north] Off a Bloody Trail Exits: north, east, south, west. *f CRW HP:Fine>n [north] Along a Bloody Trail Exits: -north-, east, south, -west-. *f CRW HP:Fine>res You sit down and rest your tired bones. *f CRW HP:Fine>sc 128/178 hits and 79/112 moves. *f CRW HP:Fine>sc sc 128/178 hits and 80/112 moves. *f CRW HP:Fine>128/178 hits and 80/112 moves. *f CRW HP:Fine>sc 128/178 hits and 80/112 moves. *f CRW HP:Fine>sc 128/178 hits and 80/112 moves. *f CRW HP:Fine>sc sc 128/178 hits and 81/112 moves. *f CRW HP:Fine>sc 128/178 hits and 81/112 moves. *f CRW HP:Fine>128/178 hits and 81/112 moves. *f CRW HP:Fine>sc 128/178 hits and 81/112 moves. *f CRW HP:Fine>sc 128/178 hits and 81/112 moves. *f CRW HP:Fine>sc 128/178 hits and 81/112 moves. *f CRW HP:Fine>sc 129/178 hits and 82/112 moves. *f CRW HP:Fine>sc sc 129/178 hits and 82/112 moves. *f CRW HP:Fine>sc 129/178 hits and 82/112 moves. *f CRW HP:Fine>sc 129/178 hits and 82/112 moves. *f CRW HP:Fine>129/178 hits and 83/112 moves. *f CRW HP:Fine>sc 129/178 hits and 83/112 moves. *f CRW HP:Fine>sc 129/178 hits and 83/112 moves. *f CRW HP:Fine>sc 129/178 hits and 83/112 moves. *f CRW HP:Fine>sc 129/178 hits and 83/112 moves. *f CRW HP:Fine>sc 129/178 hits and 83/112 moves. *f CRW HP:Fine>st You stop resting, and stand up. *f CRW HP:Fine>e [east] Tumbled Boulders Exits: north, east, south, west. *. CRW HP:Fine>e [east] Dark and Dreary Woodland A disgusting forest troll is searching for fresh meat here. Exits: north, east, south, west. An ugly forest troll leaves >> EAST >>. !f CRW HP:Fine>res You sit down and rest your tired bones. !f CRW HP:Fine>sc 130/178 hits and 83/112 moves. !f CRW HP:Fine>st Grimash tells you 'dt is UNBLOCKED' You stop resting, and stand up. !f CRW HP:Fine>s [south] At the Eaves of a Dense Forest Some ugly blow-flies are buzzing around here. Exits: north, east, south, west. *f CRW HP:Fine>e [east] At the Eaves of a Dark Forest Some ugly blow-flies are buzzing around here. Exits: north, east, south, west. !f CRW HP:Fine>e [east] Atop a Small Hill Exits: east, south, west, down. *( CRW HP:Fine>s [south] A Bend in the Road Exits: north, =east=, =south=, west. *+ CRW HP:Fine>e [east] Old East Road Exits: north, =east=, =west=. *+ CRW HP:Fine>e [east] Old East Road Exits: north, =east=, south, =west=. *+ CRW HP:Fine>e [east] Old East Road Exits: ~north~, =east=, =west=. *+ CRW HP:Fine>e [east] Small Stream Crossing Exits: ~north~, =east=, ~south~, =west=. *+ CRW HP:Fine>sc 131/178 hits and 81/112 moves. *+ CRW HP:Fine>e [east] Old East Road Exits: north, =south=, =west=. *+ CRW HP:Fine>s [south] Bend in the Road Exits: =north=, =east=, south, ~west~. *+ CRW HP:Fine>e [east] Old East Road Exits: north, =east=, =west=. *+ CRW HP:Fine>e [east] Old East Road Exits: north, =east=, =west=. *+ CRW HP:Fine>e [east] Old East Road Exits: east, =south=, =west=. *+ CRW HP:Fine>sc 131/178 hits and 79/112 moves. *+ CRW HP:Fine>e [east] Edge of the Trollshaws Exits: north, south, west. !f CRW HP:Fine>s [south] Old East Road Exits: north, =east=, south, =west=. *+ CRW HP:Fine>s [south] Stony Meadow The wild ox seems ready to charge you. Exits: north, east, south, west. *. CRW HP:Fine>s [south] A swift wind blows through the meadow out of the north. Boundless Meadow A restless rabbit bounces around. Exits: north, east, south, west. *. CRW HP:Fine>res You sit down and rest your tired bones. *. CRW HP:Fine> Snicker narrates 'who on pony 7 ticks brolg?' *. CRW HP:Fine>t grimash good, still luring him around tho WARNING: inactivity timeout in 5 seconds. [sc] sc Ok. *. CRW HP:Fine>st 133/178 hits and 82/112 moves. *. CRW HP:Fine>133/178 hits and 82/112 moves. *. CRW HP:Fine>You stop resting, and stand up. *. CRW HP:Fine>where Players in your zone -------------------- Telperien - Boundless Meadow *. CRW HP:Fine>e [east] A Wide Clearing Exits: north, east, south, west. *. CRW HP:Fine>e [east] Rolling Prairie Exits: north, east, south, west. The frosty ground is starting to soften. *. CRW HP:Fine>t snicker vinter sc Ok. *. CRW HP:Fine>134/178 hits and 83/112 moves. *. CRW HP:Fine>where Players in your zone -------------------- Telperien - Rolling Prairie *. CRW HP:Fine>time According to the Dunadan calendar, it is: 12pm on Monday, the 29th of Foreyule, Year 2993 of the Third Age. The sun is near its zenith, it's noon. Real time is Tue May 13 23:25:22 2014 GMT. Last reboot due to a manual reboot at Mon May 12 18:57:44 2014 GMT. *. CRW HP:Fine>stat [stat] Spell speed: normal Weapon: sword OB: -30%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - depression (32:24) - shadow of death for 1 day // Wait a moment. I've seen this before. They always round the number of // days of SoD down. Why didn't I think of this before? // An extra day of running around. You got to be kidding me. // Fine, I'll sit it out in DT. I'm sure Vinter will still be around when // I come out. *. CRW HP:Fine>sc 134/178 hits and 84/112 moves. *. CRW HP:Fine>e [east] A Small Clump of Pines in the Grasslands A restless rabbit bounces around. Exits: north, east, south, west. *. CRW HP:Fine>e [east] Grimash tells you 'i try bashing door open ?' Green, Wooded Hillside A brown fox is here, (FAMILIAR?) Exits: north, east, south, west. *f CRW HP:Fine> A boar has arrived from the east. A boar cub has arrived from the east. *f CRW HP:Fine> Snicker tells you 'door blocked' *f CRW HP:Fine>e [east] An Evergreen Woodland Exits: north, south, west. *f CRW HP:Fine>n [north] Elevated Woodland A woodpecker is here, tapping on a tree. Exits: east, south, west. *f CRW HP:Fine>e [east] The wooded hillside gives way to a clear flatland. West of the Ford in the Bruinen Exits: =north=, -east-, ~south~, west. *+ CRW HP:Fine>e [east] A Ford in the River Bruinen Exits: ~north~, -east-, ~south~, -west-. There is some ice on the water. *% CRW HP:Fine>e [east] A Path along a Steep, Brown Bank Exits: north, -east-, south, -west-. The ground is frosty. *. CRW HP:Fine>e [east] Junction in the Path Exits: north, -east-, -south-, -west-. *. CRW HP:Fine>e [east] Path to the Misty Mountains Exits: north, -east-, south, -west-. *. CRW HP:Fine>e [east] Bend in the Path to the Misty Mountains Exits: -north-, east, south, -west-. *. CRW HP:Fine>n [north] Bend in the Path to the Misty Mountains Exits: north, -east-, -south-, west. *. CRW HP:Fine>sc 136/178 hits and 81/112 moves. *. CRW HP:Fine>sc 136/178 hits and 82/112 moves. *. CRW HP:Fine>t grimash nah sc Ok. *. CRW HP:Fine>137/178 hits and 85/112 moves. *. CRW HP:Fine> *Vinter the Half-Elf* has arrived from the south riding a pony. *. CRW HP:Fine>e [east] Path to the Misty Mountains Exits: north, -east-, south, -west-. *. CRW HP:Fine>n [north] Rocky River Bank A fallow deer is grazing peacefully here. Exits: south, west. *. CRW HP:Fine>e [east] Alas, you cannot go that way... *. CRW HP:Fine>w [west] Abrupt Riverside Exits: east, south, west, ~\down/~. *. CRW HP:Fine>w [west] Rocky Riverbank Exits: east, south, west. *. CRW HP:Fine>s [south] In an Open Valley A small brown snake is slithering around here. Exits: north, east, south, west. *. CRW HP:Fine>s [south] Path to the Misty Mountains A large rabbit looks peacefully at you, ready to dart away. Exits: north, -east-, south, -west-. *. CRW HP:Fine>s [south] Folded Lands Exits: north, east, south, west. *. CRW HP:Fine>s [south] Overgrown Highlands Exits: north, east, south, west. *. CRW HP:Fine>e [east] Mouth of a Sheltered Valley The enchanting will-of-the-wisp beckons you with a blurred light. Exits: north, east, south, west. *. CRW HP:Fine>e [east] Valley Side Exits: east, west. *. CRW HP:Fine>e [east] Valley Side Exits: north, east, west. *. CRW HP:Fine>sc 138/178 hits and 80/112 moves. *. CRW HP:Fine>e [east] Widening Valley A large rabbit looks peacefully at you, ready to dart away. Exits: east, west. *. CRW HP:Fine>n [north] Alas, you cannot go that way... *. CRW HP:Fine>e [east] A Gorge A large rabbit looks peacefully at you, ready to dart away. Exits: north, west, /up\. *. CRW HP:Fine>n [north] Deep-cut Valley Exits: east, south. *. CRW HP:Fine>e [east] Deep-cut Valley Exits: north, east, west. *. CRW HP:Fine>e [east] Ancient Battlefield A cluster of white star-shaped forget-me-nots flourish here in reminiscence. Exits: north, east, south, west. *. CRW HP:Fine>e [east] Lane behind the Walls Exits: north, -east-, -south-, west. *. CRW HP:Fine>n [north] t Ruins of a Fort A rock lizard is here, motionless as it observes you. Exits: east, south. *( CRW HP:Fine>t grimash keep it open Ok. *( CRW HP:Fine>e [east] Overgrown Ruined Wall Exits: east, south, west. *( CRW HP:Fine>e [east] Old Ruins among the Hills Exits: north, east, west. *( CRW HP:Fine>n [north] At the Foot of the Hills Exits: north, east, south, west. *. CRW HP:Fine>n [north] Path to the Misty Mountains Exits: north, -east-, south, -west-. *. CRW HP:Fine>e [east] Path to the Misty Mountains Exits: north, -east-, south, -west-. *. CRW HP:Fine>e [east] Path to the Misty Mountains Exits: north, east, =south=, -west-. The frost is making the ground feel solid. *+ CRW HP:Fine>e [east] Small Plains Exits: north, south, west. *. CRW HP:Fine>s [south] Path to the Misty Mountains Exits: north, =east=, south, =west=. *+ CRW HP:Fine>e [east] Path to the Misty Mountains Exits: =east=, =west=. *+ CRW HP:Fine>e [east] The Intersection Exits: =north=, =south=, =west=. *+ CRW HP:Fine>e [east] Alas, you cannot go that way... *+ CRW HP:Fine>n [north] Path to the High Pass Exits: =north=, east, =south=, west. You have found an elven hunter! An elven hunter leaves his hiding place. An elven hunter yells '*Telperien the Black Numenorean* is here on the Path to the High Pass!' *+ CRW HP:Fine>n [north] Path to the High Pass Exits: =north=, =south=. *+ CRW HP:Fine>n [north] Path to the High Pass Exits: east, =south=, =west=. *+ CRW HP:Fine>w [west] South of the Bridge A black snake hurries towards you with sly intentions. Exits: =north=, =east=, west. *+ CRW HP:Fine>n [north] Bridge over the Bruinen Exits: =north=, =south=. *+ CRW HP:Fine>n [north] North of the Bridge Exits: north, =south=, =west=. *+ CRW HP:Fine>w [west] Bend in the Path A wolf cub happily plays here. Exits: =north=, =east=, west. *+ CRW HP:Fine>n [north] Path to the High Pass Exits: -north-, east, =south=, west. *+ CRW HP:Fine>n [north] Path to the Mountains Exits: -north-, -south-. *. CRW HP:Fine>n [north] Path to the Mountains Exits: -north-, -south-. *. CRW HP:Fine>n [north] Path to the Mountains Exits: -north-, -south-, west. *. CRW HP:Fine>n [north] Grimash tells you 'nod' *. CRW HP:Fine>Bend in the Path Exits: north, -south-, -west-. *. CRW HP:Fine>n [north] Bend in the Path Exits: north, east, south, west. *( CRW HP:Fine>n [north] Loudwater Plains A grey wolf is here, snarling aggressively. A fallow deer is grazing peacefully here. A brown fox is here, (FAMILIAR?) Exits: north, south, west. *. CRW HP:Fine>n [north] Bend in the Path Exits: -north-, east, south, -west-. *. CRW HP:Fine>e [east] Loudwater Plains Exits: north, east, west. *. CRW HP:Fine>n [north] Bend in the Path Exits: -north-, east, south, -west-. *. CRW HP:Fine>e [east] Loudwater Plains Exits: north, east, south, west. *. CRW HP:Fine>e [east] Loudwater Plains A small grasshopper clings to a blade of grass, ready to spring. Exits: north, east, south, west. *. CRW HP:Fine>n [north] Path to the Mountains Exits: ~north~, -east-, south, -west-. *. CRW HP:Fine>e [east] Path to the Mountains Exits: ~north~, -east-, south, -west-. *. CRW HP:Fine>e [east] Bend in the Path Exits: -north-, east, south, -west-. *. CRW HP:Fine>e [east] Loudwater Plains Exits: north, east, south, west. *. CRW HP:Fine>n [north] Path to the Mountains Exits: -north-, east, south, -west-. *. CRW HP:Fine>e [east] Loudwater Plains A brown fox is here, (FAMILIAR?) Exits: east, south, west. *. CRW HP:Fine>w [west] Path to the Mountains Exits: -north-, east, south, -west-. *. CRW HP:Fine>n [north] Trail Exits: -north-, -south-, ~west~. *. CRW HP:Fine>n [north] Crossing in the Trail Exits: -north-, -east-, -south-, ~west~. *. CRW HP:Fine>n [north] Ford in the River Bruinen Exits: -north-, ~east~, -south-, ~west~. Thick ice covers the water. *% CRW HP:Fine>n [north] Bend in the Trail Exits: -east-, -south-, -west-. The ground is very frosty. *. CRW HP:Fine>e [east] Hastily Built Bridge over a River Exits: ~north~, -east-, ~south~, -west-. Thick ice covers the water. *% CRW HP:Fine>e [east] Steppes Exits: ~north~, -east-, ~south~, -west-. Through the tree-branches, clouds can be seen collecting in the sky. The ground is frozen solid. *f~ CRW HP:Fine>e [east] Steppes Exits: -north-, ~east~, ~south~, -west-. *f~ CRW HP:Fine>n [north] Before a Cliff Exits: -east-, -south-. *(~ CRW HP:Fine>e [east] Base of a Cliff Exits: north, -east-, -west-. *(~ CRW HP:Fine>e [east] Base of a Cliff Exits: -east-, ~south~, -west-. *(~ CRW HP:Fine>e [east] Base of a Cliff Exits: -east-, -west-. *(~ CRW HP:Fine>e [east] Base of a Cliff A hawk is here, (FAMILIAR?) Exits: -east-, -west-. *(~ CRW HP:Fine>e [east] Base of a Cliff A hawk is here, (FAMILIAR?) Exits: -north-, -west-. *(~ CRW HP:Fine>n [north] Base of a Cliff Exits: -east-, -south-. *(~ CRW HP:Fine>e [east] Base of a Cliff Exits: -east-, -west-. *(~ CRW HP:Fine>e [east] e [east] Base of a Cliff Exits: -east-, -west-. *f~ CRW HP:Fine>e [east] e [east] A Path by the River Exits: -east-, -west-. Snow begins to fall softly upon the hills. *(* CRW HP:Fine>
A Path by the River Exits: -east-, ~south~, -west-. *(* CRW HP:Fine>
Path at the Base of a Cliff
A very strong orkish leader is here on patrol. An orc sentry is here on patrol. An experienced orkish scout is looking for tracks on the ground. An orc soldier is standing here. An orc soldier is standing here. An orc soldier is standing here. An orc soldier is standing here. An orc soldier is standing here. Exits: -east-, -west-. *(* CRW HP:Fine>t grimash open now Ok. *(* CRW HP:Fine>e [east] A Road by the River Exits: -east-, -west-. *(* CRW HP:Fine>e [east] A Path up an Incline Exits: -east-, -west-. *<* CRW HP:Fine>e [east] End of the Cliff Exits: -west-, -up-. *(* CRW HP:Fine>u A Road up a Mountain Exits: -north-, east, -down-. *<* CRW HP:Fine Move:Tired>n [north] A Bend in the Road Exits: -east-, -south-. *<* CRW HP:Fine Move:Tired>e [east] A Crumbling Road Exits: -north-, -east-, south, -west-. *<* CRW HP:Fine Move:Tired>e [east] A Broken Road Exits: -east-, south, -west-. Grimash tells you 'come' *<* CRW HP:Fine Move:Tired>e [east] Grimash tells you 'come' A Road through the Grey Mountains Grimash the Tarkhnarb Orc is here, riding a hungry warg (shrouded). Exits: (north), east, south, -west-. *<* CRW HP:Fine Move:Tired>lead n [north] You stop riding a pack horse. A pack horse starts following you. *<* CW HP:Fine Move:Tired> *<* CW HP:Fine Move:Tired>Dark Tower A tall brown-skinned orc, with wide arms, examines you harshly. A tall brown-skinned orc, with wide arms, examines you harshly. A tall brown-skinned orc, with wide arms, examines you harshly. A tall brown-skinned orc, with wide arms, examines you harshly. Exits: (south), [up], [down]. A pack horse has arrived from the south. ![ CW HP:Fine Move:Tired>sc 146/178 hits and 44/112 moves. ![ CW HP:Fine Move:Tired>sc t 146/178 hits and 45/112 moves. ![ CW HP:Fine Move:Tired> A brown-skinned orc CLOSES the -[ door ]-. A brown-skinned orc LOCKS the -[ door ]-. ![ CW HP:Fine Move:Tired>t grimash awesome Ok.
// Well, not really, but I didn't feel like another 24 minutes of this.

![ CW HP:Fine Move:Tired>sc whe 146/178 hits and 46/112 moves. ![ CW HP:Fine Move:Tired>where Players in your zone -------------------- Grimash - A Road through the Grey Mountains Telperien - Dark Tower ![ CW HP:Fine Move:Tired>t grimash thanks sc Ok. ![ CW HP:Fine Move:Tired>sc 147/178 hits and 48/112 moves. ![ CW HP:Fine Move:Tired>sc sc 147/178 hits and 48/112 moves. ![ CW HP:Fine Move:Tired>sc sc 147/178 hits and 48/112 moves. ![ CW HP:Fine Move:Tired>sc 147/178 hits and 48/112 moves. ![ CW HP:Fine Move:Tired>stat [stat] Spell speed: normal Weapon: sword OB: -29%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - novoid - a deep wound at the head (poorly bound) - depression (33:41) - shadow of death for 1 day ![ CW HP:Fine Move:Tired>ex [South] - A closed 'door' [Up] - A closed 'woodendoor' [Down] - A closed 'irontrap' ![ CW HP:Fine Move:Tired>sc 147/178 hits and 49/112 moves. ![ CW HP:Fine Move:Tired>sc 147/178 hits and 49/112 moves. ![ CW HP:Fine Move:Tired>o d [open exit d] Ok. ![ CW HP:Fine>sc sc 148/178 hits and 50/112 moves. ![ CW HP:Fine>
148/178 hits and 51/112 moves. ![ CW HP:Fine>d Dank Dungeon An old-looking ring, covered with runes, lies here. A large torch lies here among the dust. There is a water skin lying on the ground. Exits: [north], south, west, (up). A pack horse has arrived from above. !O CW HP:Fine>w [west] Barracks A large sack is on the ground. A scuffed and worn leather satchel has been left here. A beer barrel has been left here. Exits: east, west. A pack horse has arrived from the east. ![ CW HP:Fine Move:Tired>ostr [open strawmats] d Ok. ![ CW HP:Fine>s ![ CW HP:Fine>Hewn Chamber A tall brown-skinned orc, with wide arms, examines you harshly. A tall brown-skinned orc, with wide arms, examines you harshly. Exits: [north], (up). A pack horse has arrived from above. ![ CW HP:Fine Move:Tired>so [' open] sc Ok. ![ CW HP:Fine Move:Tired>
148/178 hits and 49/112 moves. ![ CW HP:Fine Move:Tired>n [north] The irondoor seems to be closed. ![ CW HP:Fine Move:Tired> A brown-skinned orc looks you over. A brown-skinned orc UNLOCKS the -[ irondoor ]-. A brown-skinned orc OPENS the -[ irondoor ]-. ![ CW HP:Fine Move:Tired>n [north] Carved Hall A huge, smoking campfire is burning here. A dark-skinned orc is dancing around the fire. A dark-skinned orc is dancing around the fire. A dark-skinned orc is dancing around the fire. A female orc stands glaring at you. A female orc stands glaring at you. Exits: north, (south), [west]. A pack horse has arrived from the south. ![ CW HP:Fine Move:Tired>o w [open exit w] w [west] Ok. The -[ irondoor ]- CLOSES QUIETLY. You hear a *click* in a lock. ![ CW HP:Fine Move:Tired>res ![ CW HP:Fine Move:Tired>Quarters A mailbox stands here stuffed full of messages. Karash, the Captain of the Tower, stands here alert for enemies. A tall brown-skinned orc, with wide arms, examines you harshly. A tall brown-skinned orc, with wide arms, examines you harshly. A tall brown-skinned orc, with wide arms, examines you harshly. A demon wolf lurks here, its dark form twisting and hiding its shape. A demon wolf lurks here, its dark form twisting and hiding its shape. A demon wolf lurks here, its dark form twisting and hiding its shape. Exits: (east). A pack horse has arrived from the east. ![ CW HP:Fine Move:Tired>res sc You sit down and rest your tired bones. ![ CW HP:Fine Move:Tired>sc 149/178 hits and 48/112 moves. ![ CW HP:Fine Move:Tired>s ![ CW HP:Fine Move:Tired>149/178 hits and 49/112 moves. ![ CW HP:Fine Move:Tired>stat [stat] Spell speed: normal Weapon: sword OB: -29%, DB: -159%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - novoid - a deep wound at the head (poorly bound) - depression (33:52) - shadow of death for 1 day ![ CW HP:Fine Move:Tired> You begin to feel hungry. ![ CW HP:Fine>st e [east] You stop resting, and stand up. ![ CW HP:Fine> Carved Hall A huge, smoking campfire is burning here. A dark-skinned orc is dancing around the fire. A dark-skinned orc is dancing around the fire. A dark-skinned orc is dancing around the fire. A female orc stands glaring at you. A female orc stands glaring at you. Exits: north, [south], (west). A pack horse has arrived from the west. ![ CW HP:Fine>n [north] Musty Room There are two large barrels here. A wooden chest stands in the corner. Exits: south. A pack horse has arrived from the south. ![ CW HP:Fine>get meat chest A wooden chest is closed. ![ CW HP:Fine> Ok. ![ CW HP:Fine>open chest get meat chest You get a large piece of raw meat from a wooden chest. ![ CW HP:Fine>eat meat eat meat You eat the meat. ![ CW HP:Fine>open chest open chest But it's already open! ![ CW HP:Fine>get meat chest You get a large piece of raw meat from a wooden chest. ![ CW HP:Fine>open chest But it's already open! ![ CW HP:Fine>eat meat You eat the meat. You are full. ![ CW HP:Fine>s [south] Carved Hall A huge, smoking campfire is burning here. A dark-skinned orc is dancing around the fire. A dark-skinned orc is dancing around the fire. A dark-skinned orc is dancing around the fire. A female orc stands glaring at you. A female orc stands glaring at you. Exits: north, [south], (west). A pack horse has arrived from the north. ![ CW HP:Fine>w [west] re Quarters A mailbox stands here stuffed full of messages. Karash, the Captain of the Tower, stands here alert for enemies. A tall brown-skinned orc, with wide arms, examines you harshly. A tall brown-skinned orc, with wide arms, examines you harshly. A tall brown-skinned orc, with wide arms, examines you harshly. A demon wolf lurks here, its dark form twisting and hiding its shape. A demon wolf lurks here, its dark form twisting and hiding its shape. A demon wolf lurks here, its dark form twisting and hiding its shape. Exits: (east). A pack horse has arrived from the east. ![ CW HP:Fine>res You sit down and rest your tired bones. ![ CW HP:Fine>sc 153/178 hits and 56/112 moves. ![ CW HP:Fine>t grimash much ap Grimash tells you 'i go noc' ![ CW HP:Fine>t grimash much appreciated Ok. ![ CW HP:Fine>t grimash thanks a ton sc Ok. ![ CW HP:Fine>sc sc 154/178 hits and 60/112 moves. ![ CW HP:Fine>sc sc 154/178 hits and 60/112 moves. ![ CW HP:Fine>sc 154/178 hits and 61/112 moves. ![ CW HP:Fine>where Players in your zone -------------------- Telperien - Quarters ![ CW HP:Fine> Grimash tells you 'no dnod' ![ CW HP:Fine>t grimash let me know if dt attacked sc Ok. ![ CW HP:Fine>sc sc 156/178 hits and 65/112 moves. ![ CW HP:Fine>sc sc 156/178 hits and 65/112 moves. ![ CW HP:Fine>sc sc 156/178 hits and 65/112 moves. ![ CW HP:Fine>sc 156/178 hits and 65/112 moves. ![ CW HP:Fine>st You stop resting, and stand up. ![ CW HP:Fine>l [exa ] Quarters The stone walls of this room are circular, and carved with more skill or care than most in this tower. A large desk lies on the northern wall, on top of it are papers and maps. But a table stands in the centre of the room, flanked by a pair of chairs. A larger chair sits at the head, and on it are various weapons of war. A large map hangs on the southern wall. A mailbox stands here stuffed full of messages. Karash, the Captain of the Tower, stands here alert for enemies. A tall brown-skinned orc, with wide arms, examines you harshly. A tall brown-skinned orc, with wide arms, examines you harshly. A tall brown-skinned orc, with wide arms, examines you harshly. A demon wolf lurks here, its dark form twisting and hiding its shape. A demon wolf lurks here, its dark form twisting and hiding its shape. A demon wolf lurks here, its dark form twisting and hiding its shape. A sturdy pack horse is standing here. ![ CW HP:Fine>where re Players in your zone -------------------- Telperien - Quarters ![ CW HP:Fine>res sc You sit down and rest your tired bones. ![ CW HP:Fine>sc 156/178 hits and 66/112 moves. ![ CW HP:Fine>sc sc 157/178 hits and 67/112 moves. ![ CW HP:Fine>sc
157/178 hits and 67/112 moves. ![ CW HP:Fine>sc sc 157/178 hits and 67/112 moves. ![ CW HP:Fine>sc 157/178 hits and 67/112 moves. ![ CW HP:Fine>sc sc 157/178 hits and 68/112 moves. ![ CW HP:Fine>sc 157/178 hits and 68/112 moves. ![ CW HP:Fine>sc ![ CW HP:Fine>157/178 hits and 68/112 moves. ![ CW HP:Fine>sc sc 157/178 hits and 68/112 moves. ![ CW HP:Fine>sc 157/178 hits and 68/112 moves. ![ CW HP:Fine>sc 157/178 hits and 69/112 moves. ![ CW HP:Fine>sc sc 157/178 hits and 69/112 moves. ![ CW HP:Fine>sc
157/178 hits and 69/112 moves. ![ CW HP:Fine>stat [stat] Spell speed: normal Weapon: sword OB: -29%, DB: -159%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - depression (34:33) - shadow of death for 1 day ![ CW HP:Fine>time According to the Dunadan calendar, it is: 2pm on Monday, the 29th of Foreyule, Year 2993 of the Third Age. You cannot guess the time indoors. Real time is Tue May 13 23:27:38 2014 GMT. Last reboot due to a manual reboot at Mon May 12 18:57:44 2014 GMT. ![ CW HP:Fine>sc 159/178 hits and 73/112 moves. ![ CW HP:Fine>sc 159/178 hits and 73/112 moves. ![ CW HP:Fine>sc sc 159/178 hits and 74/112 moves. ![ CW HP:Fine>sc 159/178 hits and 74/112 moves. ![ CW HP:Fine>sc 159/178 hits and 74/112 moves. ![ CW HP:Fine>sc sc 159/178 hits and 75/112 moves. ![ CW HP:Fine>sc
159/178 hits and 75/112 moves. ![ CW HP:Fine>sc sc 159/178 hits and 75/112 moves. ![ CW HP:Fine>sc 159/178 hits and 75/112 moves. ![ CW HP:Fine>sc sc 159/178 hits and 75/112 moves. ![ CW HP:Fine>sc
159/178 hits and 76/112 moves. ![ CW HP:Fine>sc sc 159/178 hits and 76/112 moves. ![ CW HP:Fine>sc 159/178 hits and 76/112 moves. ![ CW HP:Fine>stat [stat] Spell speed: normal Weapon: sword OB: -29%, DB: -159%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - depression (34:43) - shadow of death for 1 day ![ CW HP:Fine>where re Players in your zone -------------------- Telperien - Quarters ![ CW HP:Fine>res sc You are already resting. ![ CW HP:Fine>sc
160/178 hits and 78/112 moves. ![ CW HP:Fine>sc 160/178 hits and 78/112 moves. ![ CW HP:Fine>sc sc 160/178 hits and 78/112 moves. ![ CW HP:Fine>sc
160/178 hits and 78/112 moves. ![ CW HP:Fine>sc sc 160/178 hits and 79/112 moves. ![ CW HP:Fine>sc 160/178 hits and 79/112 moves. ![ CW HP:Fine>sc sc 160/178 hits and 79/112 moves. ![ CW HP:Fine>sc
161/178 hits and 79/112 moves. ![ CW HP:Fine>sc sc 161/178 hits and 79/112 moves. ![ CW HP:Fine>sc sc 161/178 hits and 80/112 moves. ![ CW HP:Fine>sc 161/178 hits and 80/112 moves. ![ CW HP:Fine>sc sc 161/178 hits and 80/112 moves. ![ CW HP:Fine>sc
161/178 hits and 80/112 moves. ![ CW HP:Fine>sc sc 161/178 hits and 80/112 moves. ![ CW HP:Fine>sc sc 161/178 hits and 81/112 moves. ![ CW HP:Fine>sc
161/178 hits and 81/112 moves. ![ CW HP:Fine>sc sc 161/178 hits and 81/112 moves. ![ CW HP:Fine>sc 161/178 hits and 81/112 moves. ![ CW HP:Fine>sc sc 161/178 hits and 82/112 moves. ![ CW HP:Fine>sc
161/178 hits and 82/112 moves. ![ CW HP:Fine>sc sc 161/178 hits and 82/112 moves. ![ CW HP:Fine>sc 161/178 hits and 82/112 moves. ![ CW HP:Fine>sc sc 162/178 hits and 83/112 moves. ![ CW HP:Fine>w
162/178 hits and 83/112 moves. ![ CW HP:Fine>where res Players in your zone -------------------- Telperien - Quarters ![ CW HP:Fine>res You are already resting. ![ CW HP:Fine>sc sc 162/178 hits and 84/112 moves. ![ CW HP:Fine>sc sc 162/178 hits and 84/112 moves. ![ CW HP:Fine>sc 162/178 hits and 84/112 moves. ![ CW HP:Fine>sc sc 162/178 hits and 84/112 moves. ![ CW HP:Fine>sc
162/178 hits and 85/112 moves. ![ CW HP:Fine>sc 162/178 hits and 85/112 moves. ![ CW HP:Fine>sc 162/178 hits and 85/112 moves. ![ CW HP:Fine>stat [stat] Spell speed: normal Weapon: sword OB: -29%, DB: -159%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - depression (34:57) - shadow of death for 1 day ![ CW HP:Fine>where res Players in your zone -------------------- Telperien - Quarters ![ CW HP:Fine>res You are already resting. ![ CW HP:Fine>sc sc 163/178 hits and 87/112 moves. ![ CW HP:Fine>sc 163/178 hits and 87/112 moves. ![ CW HP:Fine>sc sc 163/178 hits and 87/112 moves. ![ CW HP:Fine>sc
163/178 hits and 88/112 moves. ![ CW HP:Fine>sc 163/178 hits and 88/112 moves. ![ CW HP:Fine>sc 163/178 hits and 88/112 moves. ![ CW HP:Fine>sc 163/178 hits and 88/112 moves. ![ CW HP:Fine>sc sc 163/178 hits and 89/112 moves. ![ CW HP:Fine>sc 164/178 hits and 89/112 moves. ![ CW HP:Fine>
164/178 hits and 89/112 moves. ![ CW HP:Fine> WARNING: inactivity timeout in 5 seconds. [sc] 165/178 hits and 93/112 moves. ![ CW HP:Fine>sc sc 166/178 hits and 98/112 moves. ![ CW HP:Fine>sc
166/178 hits and 98/112 moves. ![ CW HP:Fine>sc 167/178 hits and 98/112 moves. ![ CW HP:Fine>stat [stat] Spell speed: normal Weapon: sword sc OB: -29%, DB: -159%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - depression (35:15) - shadow of death for 1 day ![ CW HP:Fine>sc
167/178 hits and 99/112 moves. ![ CW HP:Fine>sc 167/178 hits and 100/112 moves. ![ CW HP:Fine>sc sc 167/178 hits and 100/112 moves. ![ CW HP:Fine>s
167/178 hits and 100/112 moves. ![ CW HP:Fine>stat [stat] Spell speed: normal Weapon: sword OB: -29%, DB: -159%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - depression (35:17) - shadow of death for 1 day ![ CW HP:Fine>where sc Players in your zone -------------------- Telperien - Quarters ![ CW HP:Fine>sc
167/178 hits and 102/112 moves. ![ CW HP:Fine>sc 168/178 hits and 102/112 moves. ![ CW HP:Fine>sc sc 168/178 hits and 102/112 moves. ![ CW HP:Fine>sc 168/178 hits and 102/112 moves. ![ CW HP:Fine>sc sc 168/178 hits and 103/112 moves. ![ CW HP:Fine>sc
168/178 hits and 103/112 moves. ![ CW HP:Fine>sc sc 168/178 hits and 103/112 moves. ![ CW HP:Fine>sc sc 168/178 hits and 103/112 moves. ![ CW HP:Fine>sc
168/178 hits and 104/112 moves. ![ CW HP:Fine>sc sc 168/178 hits and 104/112 moves. ![ CW HP:Fine>sc 168/178 hits and 104/112 moves. ![ CW HP:Fine>stat [stat] Spell speed: normal Weapon: sword OB: -29%, DB: -159%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - depression (35:23) - shadow of death for 1 day ![ CW HP:Fine>sc 169/178 hits and 105/112 moves. ![ CW HP:Fine>sc 169/178 hits and 105/112 moves. ![ CW HP:Fine>sc sc 169/178 hits and 106/112 moves. ![ CW HP:Fine>sc 169/178 hits and 106/112 moves. ![ CW HP:Fine>sc sc 169/178 hits and 106/112 moves. ![ CW HP:Fine>sc 169/178 hits and 107/112 moves. ![ CW HP:Fine>s
169/178 hits and 107/112 moves. ![ CW HP:Fine>stat [stat] Spell speed: normal Weapon: sword OB: -29%, DB: -159%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - depression (35:26) - shadow of death for 1 day ![ CW HP:Fine>sc sc 169/178 hits and 108/112 moves. ![ CW HP:Fine>sc
169/178 hits and 108/112 moves. ![ CW HP:Fine>sc 169/178 hits and 108/112 moves. ![ CW HP:Fine>drw [drink skin] You drink the water. ![ CW HP:Fine>sc sc 170/178 hits and 109/112 moves. ![ CW HP:Fine>sc sc 170/178 hits and 109/112 moves. ![ CW HP:Fine>sc 170/178 hits and 109/112 moves. ![ CW HP:Fine>sc sc 170/178 hits and 110/112 moves. ![ CW HP:Fine>sc
170/178 hits and 110/112 moves. ![ CW HP:Fine>sc sc 170/178 hits and 110/112 moves. ![ CW HP:Fine>sc 170/178 hits and 110/112 moves. ![ CW HP:Fine>sc sc 170/178 hits and 111/112 moves. ![ CW HP:Fine>s ![ CW HP:Fine>170/178 hits and 111/112 moves. ![ CW HP:Fine>stat [stat] Spell speed: normal Weapon: sword OB: -29%, DB: -159%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - depression (35:31) - shadow of death for 1 day ![ CW HP:Fine>sc sc 171/178 hits and 112/112 moves. ![ CW HP:Fine>sc 171/178 hits and 112/112 moves. ![ CW HP:Fine>sc sc 171/178 hits and 112/112 moves. ![ CW HP:Fine>sc
171/178 hits and 112/112 moves. ![ CW HP:Fine>sc sc 171/178 hits and 112/112 moves. ![ CW HP:Fine>sc 171/178 hits and 112/112 moves. ![ CW HP:Fine>sc 171/178 hits and 112/112 moves. ![ CW HP:Fine>stat [stat] Spell speed: normal Weapon: sword sc OB: -29%, DB: -159%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - depression (35:35) - shadow of death for 1 day ![ CW HP:Fine>sc 171/178 hits and 112/112 moves. ![ CW HP:Fine>sc 171/178 hits and 112/112 moves. ![ CW HP:Fine>sc 171/178 hits and 112/112 moves. ![ CW HP:Fine>stat [stat] Spell speed: normal Weapon: sword OB: -29%, DB: -159%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - depression (35:36) - shadow of death for 1 day ![ CW HP:Fine>sc sc 172/178 hits and 112/112 moves. ![ CW HP:Fine>whe
172/178 hits and 112/112 moves. ![ CW HP:Fine>where re Players in your zone -------------------- Telperien - Quarters ![ CW HP:Fine>res You are already resting. ![ CW HP:Fine>sc sc 172/178 hits and 112/112 moves. ![ CW HP:Fine>sc sc 172/178 hits and 112/112 moves. ![ CW HP:Fine>sc 172/178 hits and 112/112 moves. ![ CW HP:Fine>sc sc 172/178 hits and 112/112 moves. ![ CW HP:Fine>sc sc 173/178 hits and 112/112 moves. ![ CW HP:Fine>sc 173/178 hits and 112/112 moves. ![ CW HP:Fine>sc 173/178 hits and 112/112 moves. ![ CW HP:Fine>stat [stat] Spell speed: normal Weapon: sword OB: -29%, DB: -159%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - depression (35:42) - shadow of death for 1 day ![ CW HP:Fine>time sc According to the Dunadan calendar, it is: 3pm on Monday, the 29th of Foreyule, Year 2993 of the Third Age. You cannot guess the time indoors. Real time is Tue May 13 23:28:42 2014 GMT. Last reboot due to a manual reboot at Mon May 12 18:57:44 2014 GMT. ![ CW HP:Fine>sc 173/178 hits and 112/112 moves. ![ CW HP:Fine>sc 173/178 hits and 112/112 moves. ![ CW HP:Fine>sc 173/178 hits and 112/112 moves. ![ CW HP:Fine>sc 173/178 hits and 112/112 moves. ![ CW HP:Fine>sc sc 174/178 hits and 112/112 moves. ![ CW HP:Fine>sc 174/178 hits and 112/112 moves. ![ CW HP:Fine>stat [stat] Spell speed: normal Weapon: sword OB: -29%, DB: -159%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - depression (35:46) - shadow of death for 1 day ![ CW HP:Fine>time sc According to the Dunadan calendar, it is: 3pm on Monday, the 29th of Foreyule, Year 2993 of the Third Age. You cannot guess the time indoors. Real time is Tue May 13 23:28:46 2014 GMT. Last reboot due to a manual reboot at Mon May 12 18:57:44 2014 GMT. ![ CW HP:Fine>sc 174/178 hits and 112/112 moves. ![ CW HP:Fine>sc sc 174/178 hits and 112/112 moves. ![ CW HP:Fine>sc 174/178 hits and 112/112 moves. ![ CW HP:Fine>sc sc 174/178 hits and 112/112 moves. ![ CW HP:Fine>sc 174/178 hits and 112/112 moves. ![ CW HP:Fine>sc sc 174/178 hits and 112/112 moves. ![ CW HP:Fine>sc 175/178 hits and 112/112 moves. ![ CW HP:Fine>stat [stat] Spell speed: normal Weapon: sword sc OB: -29%, DB: -159%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - depression (35:50) - shadow of death for 1 day ![ CW HP:Fine>sc 175/178 hits and 112/112 moves. ![ CW HP:Fine>sc 175/178 hits and 112/112 moves. ![ CW HP:Fine>sc sc 175/178 hits and 112/112 moves. ![ CW HP:Fine>sc 175/178 hits and 112/112 moves. ![ CW HP:Fine>stat [stat] Spell speed: normal Weapon: sword OB: -29%, DB: -159%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - depression (35:52) - shadow of death for 1 day ![ CW HP:Fine> WARNING: inactivity timeout in 5 seconds. [sc] 177/178 hits and 112/112 moves. ![ CW HP:Fine> WARNING: inactivity timeout in 5 seconds. [sc] 178/178 hits and 112/112 moves. ![ CW>stat [stat] Spell speed: normal Weapon: sword OB: -29%, DB: -159%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - a deep wound at the head (poorly bound) - novoid - depression (36:18) - shadow of death for 1 day ![ CW>sc 178/178 hits and 112/112 moves. ![ CW>sc 178/178 hits and 112/112 moves. ![ CW>where..... *Vinter the Half-Elf* has arrived from the east. ![ CW>where *Vinter the Half-Elf* CLOSES the -[ door ]-. ![ CW>Karash, the Orkish Captain barely smites *Vinter the Half-Elf*'s right arm and tickles it. Players in your zone -------------------- Telperien - Quarters ![ CW>sc *Vinter the Half-Elf* begins some strange incantations... Karash, the Orkish Captain says 'I will hunt you until you're dead, Vinter!' A brown-skinned orc says 'Fool, die and die horribly!' A brown-skinned orc cleaves *Vinter the Half-Elf*'s left foot.
// Eh, really?
![ CW>st
![ CW>178/178 hits and 112/112 moves.
A brown-skinned orc says 'I will hunt you until you're dead, Vinter!'
Karash, the Orkish Captain says 'Prepare to meet Morgoth!'

![ CW>st You stop resting, and stand up. ![ CW> A brown-skinned orc says 'Fool, die and die horribly!' A brown-skinned orc lightly crushes *Vinter the Half-Elf*'s body. ![ CW>o [open exit ] A brown-skinned orc says 'I will hunt you until you're dead, Vinter!' ![ CW> ![ CW>Ok. A demon wolf hits *Vinter the Half-Elf*'s right foot. ![ CW> *Vinter the Half-Elf* utters the word 'earthquake' *Vinter the Half-Elf* makes the earth tremble and shiver. That really HURT! You fall, and hit yourself! A demon wolf says 'I will hunt you until you're dead, Vinter!' A demon wolf says 'I shall howl to celebrate your death!' A demon wolf says 'I will hunt you until you're dead, Vinter!' A demon wolf says 'I will sink my teeth in your soft throat, Vinter.' A brown-skinned orc says 'I will hunt you until you're dead, Vinter!' A brown-skinned orc says 'Is that the best you can do? Try harder!' A demon wolf says 'I will hunt you until you're dead, Vinter!' ![ CW HP:Fine>e [east] Carved Hall A huge, smoking campfire is burning here. A dark-skinned orc is dancing around the fire. A dark-skinned orc is dancing around the fire. A dark-skinned orc is dancing around the fire. A female orc stands glaring at you. A female orc stands glaring at you. Exits: north, (south), (west). A pack horse has arrived from the west. ![ CW HP:Fine>sc 128/178 hits and 111/112 moves. ![ CW HP:Fine>n [north] Musty Room There are two large barrels here. A wooden chest stands in the corner. Exits: south. A pack horse has arrived from the south. ![ CW HP:Fine> The earth trembles and shivers. ![ CW HP:Fine>s [south] Carved Hall A huge, smoking campfire is burning here. A dark-skinned orc is dancing around the fire. A dark-skinned orc is dancing around the fire. A dark-skinned orc is dancing around the fire. A female orc stands glaring at you. A female orc stands glaring at you. Exits: north, (south), (west). A pack horse has arrived from the north. ![ CW HP:Fine>n [north] Musty Room On the ground, there are two large barrels. A wooden chest stands in the corner. Exits: south. A pack horse has arrived from the south. ![ CW HP:Fine>s [south] Carved Hall A huge, smoking campfire is burning here. A dark-skinned orc is dancing around the fire. A dark-skinned orc is dancing around the fire. A dark-skinned orc is dancing around the fire. A female orc stands glaring at you. A female orc stands glaring at you. Exits: north, (south), (west). A pack horse has arrived from the north. *Vinter the Half-Elf* has arrived from the west. ![ CW HP:Fine>c w [close exit w] Ok. ![ CW HP:Fine> *Vinter the Half-Elf* begins some strange incantations... *Vinter the Half-Elf* swiftly dodges a dark-skinned orc's attempt to hit him. ![ CW HP:Fine>o w [open exit w] w [west] Ok. *Vinter the Half-Elf* swiftly dodges a dark-skinned orc's attempt to hit him. ![ CW HP:Fine>c ![ CW HP:Fine>Quarters A mailbox stands here stuffed full of messages. Karash, the Captain of the Tower, stands here alert for enemies. A tall brown-skinned orc, with wide arms, examines you harshly. A tall brown-skinned orc, with wide arms, examines you harshly. A tall brown-skinned orc, with wide arms, examines you harshly. A demon wolf lurks here, its dark form twisting and hiding its shape. A demon wolf lurks here, its dark form twisting and hiding its shape. A demon wolf lurks here, its dark form twisting and hiding its shape. Exits: (east). A pack horse has arrived from the east. ![ CW HP:Fine> The earth trembles and shivers. ![ CW HP:Fine>c e [close exit e] Ok. Karash, the Orkish Captain OPENS the -[ door ]-. Karash, the Orkish Captain leaves >> EAST >>. A demon wolf leaves >> EAST >>. A demon wolf leaves >> EAST >>. A demon wolf leaves >> EAST >>. A brown-skinned orc leaves >> EAST >>. A brown-skinned orc leaves >> EAST >>. A brown-skinned orc leaves >> EAST >>. Some very close noise can be heard from the east. You hear the sounds of battle very close from the east. ![ CW HP:Fine>c e [close exit e] Ok. ![ CW HP:Fine>c e [close exit e] It's already closed! ![ CW HP:Fine>c e [close exit e] It's already closed! ![ CW HP:Fine>o e [open exit e] Ok. ![ CW HP:Fine>c e [close exit e] Ok. ![ CW HP:Fine> You hear a death cry from the east. // Never thought I'd feel sorry for Snakr, but that was the moment. ![ CW HP:Fine>e [east] The door seems to be closed. ![ CW HP:Fine>o e [open exit e] Ok. ![ CW HP:Fine>e [east] Carved Hall A huge, smoking campfire is burning here. The corpse of *a Half-Elf* is lying here. A dark-skinned orc is dancing around the fire. A dark-skinned orc is dancing around the fire. A dark-skinned orc is dancing around the fire. A female orc stands glaring at you. A female orc stands glaring at you. Karash, the Captain of the Tower, stands here alert for enemies. A demon wolf lurks here, its dark form twisting and hiding its shape. A demon wolf lurks here, its dark form twisting and hiding its shape. A demon wolf lurks here, its dark form twisting and hiding its shape. A tall brown-skinned orc, with wide arms, examines you harshly. A tall brown-skinned orc, with wide arms, examines you harshly. A tall brown-skinned orc, with wide arms, examines you harshly. The shadow of *a Half-Elf* is floating here. Exits: north, (south), (west). A pack horse has arrived from the west. ![ CW HP:Fine>sc 129/178 hits and 111/112 moves. ![ CW HP:Fine>n. .info You are a female Black Numenorean. You are 44 years, 10 months and 16 days old. You have played 1 month and 10 days (real time). Session: 1 hr. This ranks you as Telperien the Queen of Numenor (level 61). You are five feet nine and weigh twelve stone and six pounds. Perception: vision 40, hearing 20, smell 5. Alertness: normal. You are totally corrupted by the Evilness of Morgoth! You are welcome in Tharbad. Your equipment weighs eighty-four pounds. Heavy, but we will manage... Your base abilities are: Str:13 Int:18 Wis:16 Dex:13 Con:13 Wil:13 Per:11. Offensive Bonus: -29%, Dodging Bonus: -109%, Parrying Bonus: 9%. Your armour provides an average protection of 48%. You have 129/178 hit and 112/112 movement points. Your mood is wimpy. You will flee if your hit points go below 177. You have scored 55,585,221 experience points and you have 400,893 travel points. Your supremacy in battle is beyond question (44 wp). You need 414,779 exp. points and 0 travel points to reach the next level. You have 25 gold coins. You are speaking Westron. You will swim if necessary. You will try to climb even under unsafe conditions. You are subjected to the following temporary effects: - novoid - noquit - a deep wound at the head (poorly bound) - depression (36:38) - shadow of death for 1 day ![ CW HP:Fine> Karash, the Orkish Captain leaves << WEST <<. A demon wolf leaves << WEST <<. A demon wolf leaves << WEST <<. A demon wolf leaves << WEST <<. A brown-skinned orc leaves << WEST <<. A brown-skinned orc leaves << WEST <<. A brown-skinned orc leaves << WEST <<. Some very close noise can be heard from the west. ![ CW HP:Fine>narr Vinter dies Ok. ![ CW HP:Fine>sc sc 130/178 hits and 110/112 moves. ![ CW HP:Fine>sc 130/178 hits and 110/112 moves. ![ CW HP:Fine>w [west] Quarters A mailbox stands here stuffed full of messages. Karash, the Captain of the Tower, stands here alert for enemies. A demon wolf lurks here, its dark form twisting and hiding its shape. A demon wolf lurks here, its dark form twisting and hiding its shape. A demon wolf lurks here, its dark form twisting and hiding its shape. A tall brown-skinned orc, with wide arms, examines you harshly. A tall brown-skinned orc, with wide arms, examines you harshly. A tall brown-skinned orc, with wide arms, examines you harshly. Exits: (east). A pack horse has arrived from the east. ![ CW HP:Fine>e [east] Carved Hall A huge, smoking campfire is burning here. The corpse of *a Half-Elf* is lying here. A dark-skinned orc is dancing around the fire. A dark-skinned orc is dancing around the fire. A dark-skinned orc is dancing around the fire. A female orc stands glaring at you. A female orc stands glaring at you. The shadow of *a Half-Elf* is floating here. Exits: north, (south), (west). A pack horse has arrived from the west. ![ CW HP:Fine>lic [look in corpse] s.corpse (here) : a bejewelled oak staff a black runed dagger (flawless) an embellished longbow an engraved broadsword (flawless) a fine pair of chain mail gloves (flawless) a forest green cloak (flawless) a fortune in gold a gleaming belt an icy ring a jewel-encrusted goblet a jewelled ring a keyring with a key and a set of lock picks a laced quiver a leather backpack a mithril circlet a sable pouch a shining chain mail shirt (flawless) a shining pair of chain mail leggings (flawless) a shining pair of chain mail sleeves (flawless) a soft pair of padded boots (flawless) a stone a wooden pipe <snip> Soart narrates 'you jumped to #1 :P' ![ CW HP:Fine>stat [stat] Spell speed: normal Weapon: sword OB: -29%, DB: -109%, PB: 9%, Armour: 48%. Wimpy: 177. Mood: wimpy. Needed: 414,779 xp, 0 tp. Gold: 25. Alert: normal. Timers: Affected by: - novoid - noquit - a deep wound at the head (poorly bound) - depression (38:0) - shadow of death for 23 hours *Vinter the Half-Elf* yells faintly from the south 'gig' *Vinter the Half-Elf* yells faintly from the south 'i just wanted to suicide' *Vinter the Half-Elf* yells faintly from the south 'to quit' *Vinter the Half-Elf* yells faintly from the south 'honestly' *Vinter the Half-Elf* yells faintly from the south 'you have no idea how bored i am' // Actually, now I think I do. *Vinter the Half-Elf* yells faintly from the south 'all i wanted to do was to give you some thrills' *Vinter the Half-Elf* yells faintly from the south 'at least you were having thrills?' ![ CW>info You are a female Black Numenorean. You are 44 years, 10 months and 16 days old. You have played 1 month and 10 days (real time). Session: 2 hrs. This ranks you as Telperien the Queen of Numenor (level 61). You are five feet nine and weigh twelve stone and six pounds. Perception: vision 40, hearing 20, smell 5. Alertness: normal. You are totally corrupted by the Evilness of Morgoth! You are welcome in Tharbad. Your equipment weighs eighty-five pounds. Heavy, but we will manage... Your base abilities are: Str:13 Int:19 Wis:16 Dex:13 Con:13 Wil:13 Per:11. Offensive Bonus: -29%, Dodging Bonus: -159%, Parrying Bonus: 9%. Your armour provides an average protection of 48%. You have 178/178 hit and 112/112 movement points. Your mood is wimpy. You will flee if your hit points go below 177. You have scored 55,586,185 experience points and you have 400,893 travel points. Your supremacy in battle is beyond question (44 wp). Y.You need 413,815 exp. points and 0 travel points to reach the next level. You have 125 gold coins. You are speaking Westron. You will swim if necessary. You will try to climb even under unsafe conditions. You are subjected to the following temporary effects: - novoid - a light wound at the head (poorly bound) - depression (42:12) - shadow of death for 19 hours *Vinter the Half-Elf* yells faintly from the east 'and now there's orcs' *Vinter the Half-Elf* yells faintly from the east 'when i wanna fight' *Vinter the Half-Elf* yells faintly from the east 'there is noone' *Vinter the Half-Elf* yells faintly from the east 'when i die everyone comes' ![ CW>yell I fought Ok. *Vinter the Half-Elf* yells faintly from the east 'i mean orcs' *Vinter the Half-Elf* yells faintly from the east 'they never fight' *Vinter the Half-Elf* yells faintly from the east 'only come to vulture' *Vinter the Half-Elf* yells faintly from the east 'when i suicide' *Vinter the Half-Elf* yells faintly from the east 'i am truly fed up of this game' *Vinter the Half-Elf* yells faintly from the east 'thats why im suicidal, literally' *Vinter the Half-Elf* yells faintly from the east 'not talking about you' *Vinter the Half-Elf* yells faintly from the east 'i go retire, bye' ![ CW>view warl *** Warlords Hall of Fame *** Armies of the West 1 Gelmir the Noldorin Wizard 2 Vinter the Half-Elven Patriarch 3 Day the Silvan Rider 4 Eiluvial the Eriadorian Warden 5 Aramarth the Sindarin Warlock 6 Voiinskreiz the Harfoot Ranger 7 Zack the Dwarven Ranger 8 Ruria the Dwarven Soldier 9 Linenthel the Half-Elven Mistress of Healing 10 Maaskantje the Half-Elven Healer Forces of the Dark Lord 1 Telperien the Black Numenorean Sage 2 Piastr the Tarkhnarb Battlemaster 3 Snarp the Tarkhnarb Murderer 4 Pryst the Tarkhnarb Adventurer 5 Gjurza the Tarkhnarb Adventurer 6 Breaux the Tarkhnarb Rider 7 Woland the Black Numenorean Wanderer 8 Stolb the Tarkhnarb Battlemaster 9 Kassdall the Mountain Troll Warrior 10 Oclash the Tarkhnarb Archer