Rochelle Harper, Digital Design Instructor
North Clackamas School District
Sabin-Schellenberg Professional Technical Center
Contact Information
Email: harperr@nclack.k12.or.us
Phone: 503-353-5910 ext. 37650
Office Hours: 7:45 - 8:30 AM Monday, Wednesday, Friday 3:00 - 3:30 Tuesday and Thursday
PRODUCTIVITY - Student is able to exhibit multiple ideas and concepts for every project (sketchbook and digital files). Student uses their time every class to work on assigned class and client projects. Passes the Technical Skills Assessment at the end of Level 2.
PROBLEM-SOLVING - Student demonstrates ability to think critically about their (and other's) work, participates in critique, and finds solutions for problems from multiple sources and through multiple iterations of the project.
ATTITUDE, RESPECT, and CHARACTER - Student shows respect for their own time, as well as the staff, tools, and materials in the Computer Lab, Print Studio, and Makerspace. The student hands in work on time for class projects and client work. The student show effort to produce the best possible result in the time available.
by Cameron Chapman, Brand Design
One of the most common complaints designers have about client feedback often revolves around clients who say a design needs to “pop” more. While that sounds like a completely arbitrary term, what the client generally means is that the design needs more Contrast .
Hierarchy is another principle of design that directly relates to how well content can be processed by people using a website. It refers to the importance of elements within a design. The most important elements (or content) should appear to be the most important.
Repetition is a great way to reinforce an idea. It’s also a great way to unify a design that brings together a lot of different elements. Repetition can be done in a number of ways: via repeating the same colors, typefaces, shapes, or other elements of a design.
The spaces between repeating elements can cause a sense of Rhythm to form, similar to the way the space between notes in a musical composition create a rhythm. There are five basic types of visual rhythm that designers can create: random, regular, alternating, flowing, and progressive.
Patterns are nothing more than a repetition of multiple design elements working together. Wallpaper patterns are the most ubiquitous example of patterns that virtually everyone is familiar with.
White space—also referred to as “negative space”— is the areas of a design that do not include any design elements. The space is, effectively, empty.
Movement refers to the way the eye travels over a design. The most important element should lead to the next most important and so on. This is done through positioning (the eye naturally falls on certain areas of a design first), emphasis, and other design elements already mentioned.
Variety in design is used to create visual interest. Without variety, a design can very quickly become monotonous, causing the user to lose interest. Variety can be created in a variety of ways, through color, typography, images, shapes, and virtually any other design element.
Unity refers to how well the elements of a design work together. Visual elements should have clear relationships with each other in a design.
Proximity, how close one object is to another, relates to the concept that things that are related should be nearer to each other, and things that are unrelated should be placed further from each other (use in Hierarchy).