2. Activities

FINGER RACE

Welcome to the two-player game Finger Race! The rules are simple, the one who pushes his or her button 30 times the fastest wins. The LEDs will help us see who is closest to winning. The green LEDs light up whenever the players tap their corresponding buttons, and a lit blue LED indicates who is in the lead of the ongoing finger race. Let’s build our own finger racer and see who has the fastest fingers. Let’s get started!

MINIGOLF (PINBALL)

Have you ever played miniature golf? Miniature golf has been an increasingly popular game in the recent years. For simplicity, we will refer to the game as mini golf. The rules, similarly to golf, ask you to score the ball into a hole, the fewer attempts it takes you to achieve that, the higher your score will be. In our miniature version of mini golf, we have three chances to score the ball into the hole. But we don’t need to worry - it will be less of a challenge to build it than to play it!

REACT

Who has the best reflexes in the class? This project is a great tool for finding out. With all the knowledge we now have in programming and electronics, we are going to create a program to test our reflexes. The goal of the project is to be the first to push the button after the green LED turns ON. The first of the two contenders to do this five times, wins. Let’s do this! It will be fun to build, and it will be even more fun to play.

WHACK A MOLE

In the ‘80s, when programming became more and more common, people started to do all sorts of crazy stuff. This, of course, included designing arcade games. In this game, the goal is to react as fast as possible to the LEDs that light up by pressing the button corresponding to the LED. But don't cheat or press the wrong button, otherwise the game is over. This game is based on the most popular arcade game, 'Whack-A-Mole'. We will learn how to build this game, how to program it, and how to make changes to improve it. Ready for the challenge?