Computing to Learn

What is Computing to Learn?

Computing to Learn (C2L) is approximately a 6-week course in the Grade 6 SPICE rotation where students experience using their computers in creative and constructive ways. C2L focuses on three areas of modern computing; coding, digital fabrication, and physical computing.

Creating a Student Portfolio Site

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Coding

Using the Turtle Art programming environment students learn basic principles of programming with which you might find yourself creating incredible pieces of art. Using block-based programming students will create pieces of digital art using programming and embedded math (geometry) concepts.

Key Concepts: procedures (functions), looping behaviors, using values & variables, reading and constructing algorithms

Fabrication

Using modern tools of fabrication students will design and produce artifacts of the mind. One such project is to design and 3D print a cookie cutter to use in Culinary Arts class. By introducing students early to desktop fabrication tools, they can begin to imagine the future they will invent.

Key Concepts: DIY, 3D Printing, Laser Cutting & Engraving, Rapid Prototyping

Physical Computing

Where creativity takes off is the blending of computing and the physical world. Understanding the possibilities of computers and technology in their lives and within the world will help students become better thinkers, constructors, and problem solvers. Students will combine basic principles of programming and physical objects to take control of light, sound, and the world around us.

Key Concepts: construction, circuits, microcontrollers, coding, safety, tools, material use