LA: To be able to analyse games.
LO1: Be able to explain genres in games.
LO2: Explore the traits in genres.
Intent: Improving our ability to analyse games and breaking them down.
Implementation: Covering the history and predicting the future of a game series
Impact: Improve your analysis, making it easier to build on your own ideas
Soft skills: Game Design, analysis, and idea generation
Industry: Game Designer, Games Journalist
English & Maths: Speaking + Listening, written work, analysing work
Unit 4: Critical and contextual awareness in creative media production
Think: Let's have a look at some common game theory found in most game titles.
On your Google Sites:
Explain each theory.
Go Further:
Provide an example explanation.
Find: Break down the game theory you can find in existing games, and how it helps the design of the game and guides the player to judgments.
On your Google Sites:
Embed video examples on your site of the gameplay.
Explain the theory used and why it helps the design of the game.
What do I do?
Break down your first game using the game theory you have learnt. Explain how you could change the game by using game theory to improve the experience.
On your Google Sites:
Embed your style guide.
Going further:
Create extra slides going over additional areas of your game that use art.
What do I do?
Reflect on the session and identify what went well and what you want to improve on next time. Talk extensively about the tools and processes you used and how you feel about the project.
On your Google Sites:
Write down your reflection on the process.
Going Further:
What else would you suggest for future development of your project?
What do I do?
Make those changes to your first game.
On your Google Sites:
Show the process.
Get feedback on the changes made.