LA: To understand the audience of games.
LO1: Be able to make a game for a core audience
LO2: Develop our game design skills when catering to audiences.
Intent: Develop game design skills to make polished projects for an intended audience.
Implementation: Documentation and Unity.
Impact: Being able to identify and target certain audiences
Soft skills: Communication, Navigation, Creativity.
Industry: Game design, game testing, biz dev.
English & Math: Programming, Articulation of concepts, SPAG
Unit 9: Characteristics and contexts in media and communication
Look: Let's have a look at some GDD for arcade games.
Find: Gather as much research as you need to create your game, from design inspirations to technical information from forums and guides.
You need everything to see your game and explain how it impacts your game.
On your Google Sites:
Embed your research.
What do I do?
Reflect on the session and identify what went well and what you want to improve on next time. Talk extensively about the tools and processes you used and how you feel about the project.
On your Google Sites:
Write down your reflection on the process.
Going Further:
What else would you suggest for future development of your project?
What do I do?
Create a pitch deck based on the document.
On your Google Sites:
Reflect on how it compares to your style guide