LA: To develop level designer skills.
LO1: Be able to plan out a level.
LO2: Be able to get and implement feedback.
Intent: Learn level design fundamentals
Implementation: Iteration tasks
Impact: Learning the process of design through iterations
Soft skills: Rapid Prototyping, Design, QA
Industry: Design roles, Indie Dev, QA
English & Math: Probability, data, Speaking and Listening
Unit 1: Introduction to creative media methods and skills
Find: Break down the level design of a level!
On your Google Sites:
Go into detail
Break down elements
Find: Start mood boarding some ideas of what your level can look like and take some real-world inspiration.
For example, if you are making a castle level, look at real-life castles and the history behind them.
On your Google Sites:
Embed your Google Drawings.
Find pictures online.
Find pictures on your phone.
Describe how they are an inspiration for you.
What do I do?
Plan out a level for your game. Think about everything we have looked at in research and complete paper prototyping.
After completing a paper prototype, start implementing your idea into a construct.
Use Brain, Buddy, Book and Boss!
On your Google Sites:
Provide an image from the task for the level.
Write about it.
Show development on construct.
What do I do?
Reflect on the session and identify what went well and what you want to improve on next time. Talk extensively about the tools and processes you used and how you feel about the project.
On your Google Sites:
Write down your reflection on the process.
Going Further:
What else would you suggest for the future development of your project?
What do I do?
Put in game features and get feedback on your level from others.
On your Google Sites:
Reflect on the feedback.