LA: To start thinking about life outside of college.
LO1: Be able to set goals for the year.
LO2: Develop our management skills.
Intent: Think about your future and plan out your next steps post college.
Implementation: Google Sites.
Impact: Creating a plan for your future.
Soft skills: Planning, Life Management.
Industry: Game art, design, game testing.
English & Math: Programming, decibel math, SPAG
Unit 11: Preparing for progression in creative media production.
What to do: here are some tips for your upcoming interview.
Dress smart
Bring a bottle of water
Bring a print out of your CV
Open body language
Research the company and the role
Practice answers
What is your best skill?
What is your biggest weakness?
What are your career aspirations?
Why does this job interest you?
What do you hope to gain from this opportunity?
Experience Related
Can you walk us through a game you've designed? What was your role, and what challenges did you face?
Tell me about a time you had to work under tight deadlines. How did it affect your design decisions?
What role does player feedback play in your design process, and how do you prioritise which feedback to implement?
How do you design games or mechanics that encourage long-term player engagement and retention?
Can you describe a time when a game mechanic you designed didn’t work as expected? How did you iterate to fix it?
How do you collaborate with artists, programmers, and producers during a game’s development cycle?
Give an example of a time you received negative feedback on a design. How did you handle it and what did you learn?
Describe your process for designing a new game feature. How do you evaluate whether it fits into the existing game ecosystem?
How do you approach level design? What tools or methods do you use to prototype and test levels?
Inspiration Related
What are some of your favorite games, and what design elements do you admire in them?
What’s the most innovative mechanic or system you’ve ever designed or seen? Why did it stand out to you?
Audience Related
How do you design for accessibility in your games (e.g., visual, auditory, motor, cognitive)?
What metrics or KPIs do you consider when evaluating whether a game design is successful?
How do you approach designing tutorials or onboarding experiences for new players?
What do I do?
Reflect on the session and identify what went well and what you want to improve on next time. Talk extensively about the tools and processes you used and how you feel about the project.
On your Google Sites:
Write down your reflection on the process.
Going Further:
What else would you suggest for future development of your project?
What do I do?
Review your performance.
On your Google Sites:
Video review of your performance.