LA: To be able to iterate on games based on feedback.
LO1: Build on the foundation of game design knowledge.
LO2: Be able to provide feedback.
Intent: Learn game design fundamentals
Implementation: Iteration tasks
Impact: Learning the process of design through iterations
Soft skills: Rapid Prototyping, Design, QA
Industry: Design roles, Indie Dev, QA
English & Math: Probability, data, Speaking and Listening
Unit 1: Introduction to creative media methods and skills
Discuss: What is an iteration? What does that mean? What can that do for a game?
On your Google Sites:
Write it on your site.
Talk: Talk about a time you have seen an iteration within a game
On your Google Sites:
Screenshot of your example
Explain why it was done
What do I do?
Iterate on Werewolf
On your Google Sites:
Document iterations on werewolf
Going further:
Provide video
What do I do?
Reflect on the session and identify what went well and what you want to improve on next time. Talk extensively about the tools and processes you used and how you feel about the project.
On your Google Sites:
Write down your reflection on the process.
Going Further:
What else would you suggest for future development of your project?
What do I do?
Create a role to add to Werewolf
On your Google Sites:
Your new role