You will be experimenting with art within your platformer project. You will be using a range of skills and software to create art, and using engine-built tools for your project. You will demonstrate using industry software through dev logs, along with research backing up your art concepts. These skills are beneficial for creating art in a solo/group project.
Intent: Learning the fundamentals of creating and implementing art into a game project.
Implementation: Using tools in the engine and creating art based on the style guide created at the beginning of the module
Impact: Fundamental art skill building, which can be used in future projects
Industry: Game Artist, Programming, Game Designer, Indie Dev
Soft skills: Problem solving, research, creative thinking
Maths and English: Write-ups and analysis of content.
Date issued: 09/09/25
Final submission: 20/09/25
Resubmission: 11/10/25
Work will be assessed in the form of tasks completed on your site and followed by a final assessment. Only the work on your college site will be assessed so it is vital you upload all work, including any development and mistakes.
It is expected all work is reflected on.
Style Guide (U6 1.1, 2.1)
Pixel Art (U6 2.2)
UI experimentation (U6 2.2)
Research (U6 1.2)
Post Processing (U6 2.2)
Reflections (U6 3.1)
Assessors:
Daniel Wiltshire
Richard Pitham-Cole
More information can be found on the UAL website here