LA: To plan visual art for our games.
LO1: Be able to explain art goals.
LO2: Develop our art skills.
Intent: Learn how to target audiences.
Implementation: Pitch deck.
Impact: Learning the process of creating for your audience.
Soft skills: Game Design, Game Production, Rapid Prototyping, QA.
Industry: Design roles, Indie Dev, QA.
English & Math: Probability, data, Speaking and Listening.
Unit 3: Understanding an audience in creative media production
Unit 4: Contextual research for creative media production
Quiz: Guess the game on the elevator pitch!
Group work!
On your Google Sites:
Write down your own elevator pitch for a game.
Find: Research a pitch deck
Notion Examples
Best pitch decks
My Pitch
On your Google Sites:
What does it achieve?
How does it sell it's self?
Does it have a clear audience?
Review 2 pitch decks and compare them.
What do I do?
Create a pitch deck for a game idea! Think about improving this franchise and adding something new thats never been done in it's history!
Pitch Deck example
On your Google Sites:
Pitch Deck
Research sources
What do I do?
Reflect on the session and identify what went well and what you want to improve on next time. Talk extensively about the tools and processes you used and how you feel about the project.
On your Google Sites:
Write down your reflection on the process.
Going Further:
What else would you suggest for future development of your project?
What do I do?
Create a style guide for an existing game
On your Google Sites:
Reflect on how it compares to your style guide