LA: To understand the audience of games.
LO1: Be able to make a game for a core audience
LO2: Develop our game design skills when catering to audiences.
Intent: Develop game design skills to make polished projects for an intended audience.
Implementation: Documentation and Unity.
Impact: Being able to identify and target certain audiences
Soft skills: Communication, Navigation, Creativity.
Industry: Game design, game testing, biz dev.
English & Math: Programming, Articulation of concepts, SPAG
Unit 9: Characteristics and contexts in media
and communication.
Answer: What is a player's behaviour?
On your Google Sites:
Answer the question.
Provide an example of one.
Go Further:
Compare two behaviours.
Find: Choose any game and break down the behaviours found in it.
For example, in Rainbow Six Siege, your goal is to protect two bomb sites; however, some players roam around the map instead of staying on the objective like others.
On your Google Sites:
Break down the player behaviours.
Point out the game mechanics/design elements made to support these behaviours.
What do I do?
In this project, you are going to create a classic-style arcade game. Something simple and achievable, however, you need to make sure you are supporting two behaviours.
Come up with three concepts!
On your Google Sites:
Three game ideas.
Going further:
Compare your ideas.
What do I do?
Reflect on the session and identify what went well and what you want to improve on next time. Talk extensively about the tools and processes you used and how you feel about the project.
On your Google Sites:
Write down your reflection on the process.
Going Further:
What else would you suggest for future development of your project?
What do I do?
Find examples of arcade games that inspire you!
On your Google Sites:
Reflect on how it inspires you.