LA: To understand the audience of games.
LO1: Be able to make a game for a core audience
LO2: Develop our game design skills when catering to audiences.
Intent: Develop game design skills to make polished projects for an intended audience.
Implementation: Documentation and Unity.
Impact: Being able to identify and target certain audiences
Soft skills: Communication, Navigation, Creativity.
Industry: Game design, game testing, biz dev.
English & Math: Programming, Articulation of concepts, SPAG
Unit 9: Characteristics and contexts in media and communication
What do I do?
Create a flow of how the game will work. What will players do? How will they progress?
You can use Twine.
On your Google Sites:
Embed your flow.
Going further:
Explain the decisions you have made.
What do I do?
Reflect on the session and identify what went well and what you want to improve on next time. Talk extensively about the tools and processes you used and how you feel about the project.
On your Google Sites:
Write down your reflection on the process.
Going Further:
What else would you suggest for future development of your project?
What do I do?
Build it for Itch.io.
On your Google Sites:
Embed the itch.io link.