Lesson #9
Advanced Backgrounds
We have already explored how to import a 'static' background to our game, during this lesson Shane explores moving backgrounds to make our game even more exciting.
Introduction
Make a list of 2D games that have;
Static backgrounds (still)
Fluid backgrounds (moving)
Questions
Why might a moving background be a better solution in games?
Learning Intention
Understanding how to use background layers to add depth to our game graphics.
Success Criteria
I can use layers in my backgrounds
I can explain what the Parallax effect is.
I can layer a variety of backgrounds to add depth.
Key Learning in main task video
Adding layers to Scratch.
Understanding Parallax backgrounds and depth.
Coding a variety of backgrounds to create depth and movement.
Plenary
Use the static background you have chosen for your game and explore how you can use the skills in today's lesson to improve it.
Discuss your changes with a partner, to establish if improvements have been made.
Questions
What are the advantages of having a moving background?
Is there ever a reason to use static backgrounds, possibly consider levels within games.
Extending the Learning
Suggested Links to IDL Planner
List the skills and qualities that I think would be required of a games designer, visual effects artist, games tester, programmer, animator or script writer (HWB 2-20a)
Create CV for a young adult looking to apply for jobs in the Gaming industry. (HWB 2-20a)
Research further education opportunities related to the gaming industry and outline which subject areas are required to be accepted on these courses. (HWB 2-20a)
Discuss how to remain safe whilst gaming in today’s society. (HWB 2-20a, TCH 2-03a)
Research one of the following games developers and create a Slideshow to share with the class: Atari, Nintendo, Sega Games Co., Electronic Arts, Epic or another games developer of my choice. (SOC 2-06a)
Outline some steps and precautions that we have to take when engaging with others online. (TCH 2-03a)