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Making a sprite talk
Audio is a key element to game design, whether this is sound effects in the background or in game communication between characters. Scratch enables you to add audio to your game, this can be done in a variety of ways. Mr Reid will demonstrate these options, have fun giving them a go yourself. Happy Coding!
Learning Intention
Personalise your Game/Sprite by adding sound.
Success Criteria
I can explore the sound library on Scratch.
I can include audio on Scratch.
I can use the voice recorder to add sound.
I can code Sprites to make sounds.
Introduction
Text Transfer (Barefoot Bytes) - Pupils have to get a passage of text (perhaps a paragraph from a favourite book) across the room as quickly as possible. Start with a group at one end of the room writing out the text (without the rest of the class knowing what the text is). The aim is for this text to be written by a group across the opposite side of the room. Pupils discuss how they can quickly transfer the message, such as shouting a word at a time, taking it in turns to speak, quickly stating letters, holding up words individually, saying the first and last letters of each word to see if it can be guessed, etc. Pupils experiment with each suggested technique to see which is most effective by timing how long it takes to transfer the text. Pupils refine their chosen technique to make it faster and more accurate. This activity encourages pupils to make comparisons with transferring data packets across the Internet. You will also need a stopwatch.
Questions
What did we learn previously? Adding multiple sprites, duplicating code to save time, adding two sets of controls.
Why do you think this experiment was valuable in relation to our Game design?
Key Learning in the main task video
Exploring built in sounds.
Recording sounds.
Adding sounds through code.
Plenary
Share some scenarios/games where sound effects are important.
Follow on Lesson - Tinkering, explore this in more depth
Questions
Which block can you use to make your sprite speak? Sound
Suggested Links to IDL Planner
Prepare a debate for the potential physical and social impacts of playing video games for excessive periods of time. (HWB 2-15a)
Discuss some of the steps we should take to minimise the impact of too much screen time. (HWB 2-15a)
Discuss how to remain safe whilst gaming in today’s society. (HWB 2-20a, TCH 2-03a)
Share your thoughts on whether or not video games can influence the way that people behave and justify your opinion. (LIT 2-29a)
Tinkering is a term used in Computing Science when you are exploring a number of ways to make things work. Tinkering enables you to make mistakes but chnage your code a number of times 'Tinker with it' before finding the best solution. Tinkering is a fundamental skill when designing your own game as it is impossible to think you will get everything right first time. Tinkering also applies to many areas of school and life.
The lesson place (left) allows you and your class to explore the art of Tinkering a little more.
The lesson is fully planned, and the Scratch Animation button below gives pupils access to the pre-made game for them to tinker with.
Find all the details of the lesson in the plan with all suggested activities. This can be done before or after Lesson 6 in the Game Jam.
*The Chase Game can be used as an extension task for those who want to explore further.