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Be Internet Legends (Primary Cyber Reslience and Internet Safety Resources)
Google have partnered with Parentzone to create a series of 12 planned lessons aimed at developing digital citizenship. Find these here!
The Be Internet Legends curriculum pack includes lesson plans, engaging classroom activities, posters, stickers and more. The curriculum is built around five pillars — Sharp, Alert, Secure, Kind and Brave — and is designed to equip children with the key skills needed to stay safe online including critical thinking and empathy. There are also free downloadable family activities to engage parents and an interactive online game called Interland.
Check out the range of awesome teaching resources from Early years to BGE. The resources are organised into packs.
Be Internet Sharp Pillar - Think Before You Tap when online.
Be Internet Alert Pillar - Check it’s For Real when online.
Be Internet Secure Pillar - Protect Their Stuff when they’re online.
Be Internet Kind Pillar - Respect Each Other when they’re online.
Be Internet Brave Pillar - define and encourage Brave behaviour online.
Check out some of their interactive lessons already pre planned to integrate with Google Classroom. There are 12 of these lessons in total and are aimed at learners from 7-11 years old.
The lesson titles cover aspects of CRIS related to;
Online reputation
Behaviour and Passwords
Opinions and Differences
Making Good Decisions
Being Brave Online
Sneak Up & Report It
Positive Digital Footprints
Spotting Fake Information Online
Sharing, Settings and Passwords
Relationships and Being Kind
Refusing and Reporting
Handling and Reporting Mean Behaviour
The game is divided into four distinct mini-games. You can assign them all at once or one at a time to align with your specific lesson plans.
1. Reality River (Phishing & Scams)
Students navigate a river where they must cross rapids by answering multiple-choice questions about suspicious emails, fake profiles, and scams.
What it Teaches: Critical thinking and "phishing detection." It helps students learn to check URLs, identify "too good to be true" offers, and recognize when someone is impersonating a friend.
2. Tower of Treasure (Passwords & Security)
The Gameplay: A platformer game where students must run and jump to collect "data blocks" while avoiding hackers. They then learn to build a "fortress" using strong passwords.
What it Teaches: The mechanics of a strong password (mix of characters, length) and the importance of two-factor authentication. It visually demonstrates how "weak" passwords leave your data exposed to theft.
3. Kind Kingdom (Cyberbullying)
An arcade-style game where students must block "haters" (bullies) and spread "hearts" (kindness) to sad internauts.
What it Teaches: The concept of being an "Upstander" rather than a bystander. It reinforces that reporting bad behavior is brave, not "snitching," and that positive interactions can drown out negative ones.
4. Mindful Mountain (Oversharing)
A puzzle game where students must bounce data to the correct recipient. They have to decide if a piece of information (e.g., a photo of a friend or a home address) should go to "Parents," "Friends," or "The Public."
What it Teaches: The nuance of privacy settings. It helps students understand that once something is posted publicly, it cannot be taken back, and that different information is appropriate for different audiences.