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Fulton STEM High School
Fulton STEM HS
Introduction to STEM Research
Design Thinking Primer (2 weeks)
Understand the challenge
Empathize through user interviews
Empathize by mapping user responses
Define an actionable problem
Ideate design concepts
Prototype concept clusters
Test prototypes and iterate
Reflect on Design Thinking Process
The Engineering Design Process and Log
Biology and Health Sciences Resources
ELA/SS Connections
Unit 1: 11 weeks
PBL#1: Why Don't Antibiotics Work Like They Used To?
Biology-Health Science Curriculum Mapping and Resources
Module 1: Agents of Disease
Module 2: Superbugs
Module 3: Chain of Infection
Module 4: Breaking the Chain - Antibiotics
Disease Awareness Website Design Challenge
Understand the Raising Disease Awareness Challenge
Empathize on Raising Disease Awareness
Define Disease Awareness Website
Ideate on Disease Awareness Website
Create Low Fidelity Prototype Site
Test and Iterate on Website
Website Showcase
Website Reflection
Design Challenge #1: Engineering Infection Prevention
Introduction to 3D Modeling
Activity 1 - Taking Measurements
Activity 2 - Drawing the main body
Activity 3 - Adding Cuts (Rectangle, Round, Polygon)
Activity 4 - Adding an extrusion to your model
Activity 5 - Finishing the part (fillets) and saving for printing
Equipment Holder Design Challenge
Identify and Understand
Ideate and Evaluate
Creating your tests
Prototyping
Testing
Device Integration
Cross Curricular Connections
ELA PBL: Antibiotics: Whose to Use?
Readings, Videos and Resources
Cholera
Antibiotic Resistance
Ebola
Math Connections
Social Studies Connections
Literacy Design Collaborative units
Unit 2: 13 weeks
PBL#2: Bioengineering the Future
Design Challenge #2: InVenture for Disabilities
InVenture Prize Competition
Coding Background Music Design Challenge
Understand the Coding challenge
Empathize with the Coding User
Define an Actionable Coding Problem
Ideate Coding Concepts
Prototype Coding Concepts
Test and Iterate on Coding Concepts
Music Coding Showcase
Coding Music Reflection
Cross Curricular Connections
ELA Connections
Social Studies Connections
Unit 3: 10 weeks
PBL#3: Impacting Your Environment
Arduino Environmental Mobile App Design Challenge
Understand the Mobile App challenge
Design Thinking Method Tutorials
App Inventor Technical Tutorials
Arduino Technical Tutorials
App and Course Reflection
Design Challenge #3: Capstone Design Challenge
Capstone Design Challenge Resources
GoBabyGo
Course Standards Matrix
Computer Science Principles
AP CSP
AP CSP Learning Arc
Unit 0 Introduction to CSP
Section 0.1 Impact of Computing
Section 0.2 Origami & Algorithms
Section 0.3 Data representation & Binary Conversions
Section 0.4 Robot Maze Algorithms
Section 0.5 Board Game Algorithms
Section 0.6 Pencil Code Initials
Unit 1 Innovation & Impact
Section 1.1 Select Arc Topic & Form Teams
Section 1.2 Read & Analyze Chp 1 B2B
Section 1.3 Software Development Life Cycle
Section 1.4 Intro to Arc Challenge 1
Section 1.5 Sprint 1
Section 1.6 Instructional Format Options
Section 1.7 Unit Vocabulary
Section 1.8 Create an Evolution of the Artifact
Section 1.9 Evaluate Resources for Credibility
Section 1.10 Use & Cite Sources Appropriately
Section 1.11 Intro to Block Programming
Section 1.12 Sprint 2
Section 1.13 Assessment & Gallery Walk
Unit 2 Computer Systems & Networks
Section 2.1 Explore History of Computing
Section 2.2 Analyze Impacts of Cloud Computing
Section 2.3 Intro to Arc Challenge 2
Section 2.4 Instructional Strategies
Section 2.5 Unit Vocabulary
Section 2.6 Construct Network Topology Simulations
Section 2.7 Demonstrate Packet Switching
Section 2.8 Research OSI Model
Section 2.9 Explore Sequential, Parallel & Distributed Computing
Section 2.10 Sprint 2
Section 2.11 EarSketch Programming Plugin
2.11a Introduce EarSketch
2.11b EarSketch Sound Effects
2.11c Client Recruitment Artifact
Section 2.12 Assessment & Gallery Walk
Unit 3 Safe Computing
Section 3.1 Analyze Personally Identifiable Information
Section 3.2 Unit Vocabulary
Section 3.3 Intro to Arc Challenge 3
Section 3.4 Instructional Strategies
Section 3.5 Research Authentication Measures
Section 3.6 Use Symmetric Encryption
Section 3.7 Explore Public Key Encryption
Section 3.8 Examine Certificate Agencies
Section 3.9 Compare Other Methods of Data Protection
Section 3.10 Research Unauthorized Access to Computing Resources
Section 3.11 Sprints 2 & 3
Section 3.12 Optional Unit Extension
Unit 4 Data Representation
Section 4.1 Delve into Hardware
Section 4.2 Unit Vocabulary
Section 4.3 Get Started with Bits & Bytes
Section 4.4 Binary Conversions
Section 4.5 Using Bits to Represent Numbers
Section 4.6 Begin Class Data Collection
Section 4.7 Using Bits to Represent Characters
Section 4.8 Using Bits to Represent Images & Colors
Section 4.9 Compare and Contrast Analog & Digital Data
Section 4.10 Analyze Compression Techniques
Section 4.11 Teams Analyze Data Collected by the Innovation
Section 4.12 Intro Arc Challenge 4 & Sprint 1
Unit 5 Big Data
Section 5.1 Explore the Impact of Citizen Science
Section 5.2 Unit Vocabulary
Section 5.3 Research Algorithmic Bias
Section 5.4 Teams Start Sprints 2 & 3
Section 5.5 Simulations
Section 5.6 Data Mining and Power
End of Semester Showcase
Unit 6 Programming Foundations
Section 6.1 Getting Started with EarSketch
Section 6.2 Building Blocks of a Program
Section 6.3 Unit Vocabulary & Programming Reference Sheet
Section 6.4 Debugging & Documenting
Section 6.5 Intro to Challenge
Section 6.6 Tempo and Pitch
Section 6.7 Uploading Sounds, Copyright and Fair Use
Section 6.8 Effects in EarSketch
Section 6.9 Sprint 1
Section 6.10 Assessment & Gallery Walk
Unit 7 Control Algorithms & Procedural Abstraction
Section 7.1 Making Custom Beats & Iteration
Section 7.2 Modifying Your Beat with String Operations
Section 7.3 Unit Vocabulary & Programming Reference Sheet
Section 7.4 Debugging Logic
Section 7.5 Conditional Beats thru Modulus Arithmetic
Section 7.6 Intro to Challenge
Section 7.7 Creating Procedures for Musical Form
Section 7.8 Sprint 2
Section 7.9 Assessment & Gallery Walk
Unit 8 Event Driven Programming and Data Abstraction
Section 8.1 Event Driven Programming & Logical Operators
Section 8.2 Data Structures
Section 8.3 Data Structure Operations
Section 8.4 Unit Vocabulary & Reference Sheet
Section 8.5 Challenge Intro
Section 8.6 Randomness
Section 8.7 Sprint 2
Section 8.8 Assessment & Gallery Walk
Practice Create Task
Engineering Course 2 (10th grade)
Addressing Energy Poverty
Energy Poverty: Identify
Energy Poverty: Understand
Energy Poverty: Ideate and Evaluate
Energy Poverty: Prototype
Energy Poverty: Presentation
Energy Poverty: Cross-Curricular Connections
Off the Grid
Off the Grid: Identify
Off the Grid: Understand
Off the Grid: Ideate and Evaluate
Off the Grid: Prototyping a Scale Model
Off the Grid: Public Showcase
Off the Grid: Cross-Curricular Connections
Enrichment Projects
Design an App for the Physics Lab
Wind Powered Car Challenge
Go Baby Go!
Physics Escape Room
Hands On! Physics
Resources
Design Thinking Resources
Agile/Scrum Methods
EDPL.io
Fulton STEM High School
Design Thinking Method Tutorials
1. Composite Character
2
. Wizard of Oz and User Driven Prototyping
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