Students collaboratively build 2 low fidelity prototypes and identify a test variable for each prototype.
Prototyping is getting ideas and explorations out of your head and into the physical world. A prototype can be anything that takes a physical form – be it a wall of post-it notes, a role-playing activity, a space, an object, an interface, or even a storyboard. The resolution of your prototype should be commensurate with your progress in your project. In early explorations keep your prototypes rough and rapid to allow yourself to learn quickly and investigate a lot of different possibilities.
1. Remind students of the challenge requirement of home materials then show them the information below on prototyping.
Give students a time limit (suggested 20 minutes) to define their low fidelity prototypes. Remind them and re-remind them that this is not the real thing so they can sketch or make fake versions of their concepts. If they are really in to it and need a little more time give them an extra 5 to 10 minutes.