Include the unique perspective of others and reflect on one's own perspective to examine digital artifacts from multiple viewpoints from a diverse audience.
Iterate on coded music to increase audience engagement and insure coding efficiency.
General Description
Students will share their code with others to elicit feedback from the intended audience. The goal of this exercise is to give and receive consumer-type and technical feedback. Students will use the 4-box method of gathering feedback from potential users or customers to help guide the experience.
The students will be eliciting feedback from their peers. This is an important step for the students so they can improve their products. Since the type of feedback being requested by peers can be subjective in nature (since they are providing input as an audience), it is important that the teacher coaches the students about being respectful of the music developed by their peers and when giving and receiving feedback. Teacher should remind the students that everyone in the class that just like beauty is in the eye of the beholder, the quality of music is in the ear of the listener. It is important for the teacher to also emphasize to the students that the purpose of the comments is to help their peers to improve their products and/or narratives.
Just as they did during the website challenge, student pair teams should individually critique the website, and then within a team ask each other what feedback is most important. The team should provide the team they are critiquing with a single team-based 4-box, as well as their individual 4-box sheets.
Activity 3.16.1 (Budget 10 minutes)
Teacher describes task and tool.
1. Teacher presents the Earsketch 4box Feedback Form.
2. Teacher explains the purpose of the form is to provide feedback and explains that this 4box form is to give feedback on both the musical elements (tempo, pitch, musical structure [sections, transitions, layers]) and technical elements (makeBeat and looping for efficiency)
Activity 3.16.2. (Budget 40 minutes)
Student teams exchange EarSketch code and provide feedback.
Each student team shares their code with another team.
Each student individually reviews the other teams code, and individually completes a 4-box.
Students work as a team to identify the most important elements of the collection of 4-box feedback forms. Students should ask each other for each box, are there patterns to the feedback and what feedback is most important.
After they review each others code students should ask each other clarifying questions about: (a) tempo they chose and why ; (b) transition location - why did you want to catch the listener's attention at this point?; (c) how did they decide on the amount of layers in their music?). The teacher can model this behavior for students, by asking (with permission) students from a high-performing team to explain a web page. Students should focus this discussion on what the team agreed are their "most important" feedback ideas.
After asking clarifying questions, student teams should fill out a team-based 4box feedback form for the code and music they just reviewed. Students may review their feedback if they have any time remaining.
Activity 3.16.3 (Budget 90 minutes)
Students team-assess their code, create a team plan, and revise their coded music.
Based on their 4box feedback and peer reviews, students review the current state of their coded music and complete The Team Review and Contract.
The team defines their contract to ensure that their version 2 coded music will meet all technical requirements.
Give the students time to finalize their music and code. Ask for student share outs as they are developing.
3.16.1 EarSketch 4box Feedback Form (Student Worksheet)
3.16.3 Team Review and Contract (Student Worksheet)