Include the unique perspective of others and reflect on one's own perspective to examine digital artifacts from multiple viewpoints from a diverse audience.
Iterate on coded music to increase audience engagement.
Students will share their code with others to elicit feedback from the intended audience. The goal of this exercise is to give and receive general feedback from their peers on their low fidelity prototype.
it is important that the teacher coaches the students about being respectful of the music developed by their peers and when giving and receiving feedback. Teacher should remind the students that everyone in the class that just like beauty is in the eye of the beholder, the quality of music is in the ear of the listener. It is important for the teacher to also emphasize to the students that the purpose of the comments is to help their peers to improve their products and/or narratives.
Each student should provide general feedback using the feedback form. Students will have a different pair of listeners give more technical feedback in a later section when they develop their high fidelity prototype.
Activity 2.10.1 (Budget 10 minutes)
Teacher describes task and tool.
1. Teacher presents the General Feedback Form.
2. Teacher explains the purpose of the form is to provide feedback and explains that this general feedback form is to give feedback like the students did in the water filter project at the beginning of the year.
Activity 2.10.2. (Budget 40 minutes)
Student teams exchange EarSketch code and provide feedback.
Each student team shares their code with another team.
Each student individually reviews the other teams code, listens to their music, and individually completes a General Feedback Form.
Student teams review and discuss the General Feedback Forms and decide if and how they will incorporate the feedback into their high fidelity prototype.
2.10.1 General Feedback Form (Student Resource)