Primary 4
Term 1
Curriculum Title: Robotic Activities (Level 2) - Six-Legged Gearbox Walking Robot (Hexabot)
Curriculum Description:
This curriculum is designed to teach robotics and engineering principles to Primary 4 students through hands-on activities and guided instruction using the Six-Legged Gearbox Walking Robot (Hexabot). Students will learn how to build and control a physical robot, learning engineering design concepts such as mechanical design, sensors, and the engineering design process.
Learning Objectives (LO):
LO - Knowledge:
Understand the basic principles of robotics and engineering design
Understand how to use mechanical components to build a robot
Understand how to control a physical robot using gears and motors
Understand engineering design concepts such as sensors and the engineering design process
LO - Generic Skills:
Problem-solving skills
Logical thinking skills
Creativity and imagination
Communication and collaboration skills
LO - Attitude and Value:
Appreciation for the power and capabilities of technology
Curiosity and a willingness to explore new ideas
Respect for the intellectual property of others
Persistence and a growth mindset
LO - Science:
Understanding of mechanical principles such as force, motion, and torque
Knowledge of basic physics principles such as energy and work
LO - Technology:
Understanding of basic mechanics and engineering design principles
Familiarity with mechanical tools and components such as gears and motors
LO - Engineering:
Understanding of mechanical design and prototyping
Knowledge of engineering design principles such as testing and iteration
LO - Arts:
Creativity and imagination in designing robotic creations
Understanding of the aesthetic and artistic aspects of engineering design
LO - Mathematics:
Understanding of mathematical concepts such as geometry, measurement, and proportion
Application of mathematical concepts in mechanical design and problem-solving
In addition to the above objectives, students will also be encouraged to develop their critical thinking skills and to use technology in a responsible and ethical manner.
Term 2
Curriculum Title: Scratch
Curriculum Description:
This curriculum is designed to introduce Primary 4 students to programming concepts through hands-on activities and guided instruction using Scratch. Students will learn how to create interactive games, animations, and stories using visual block coding. They will explore programming concepts such as loops, conditionals, and variables.
Learning Objectives (LO):
LO - Knowledge:
Understand the basic principles of programming and coding
Understand how to use Scratch to create interactive games, animations, and stories
Understand basic programming concepts such as loops, conditionals, and variables
Understand how to use Scratch to create and manipulate media such as graphics, sound, and text
LO - Generic Skills:
Problem-solving skills
Logical thinking skills
Creativity and imagination
Communication and collaboration skills
LO - Attitude and Value:
Appreciation for the power and capabilities of technology
Curiosity and a willingness to explore new ideas
Respect for the intellectual property of others
Persistence and a growth mindset
LO - Science:
Understanding of cause and effect relationships
Introduction to basic scientific concepts such as observation and experimentation
LO - Technology:
Understanding of basic computer hardware and software
Introduction to programming concepts and block coding environments such as Scratch
LO - Engineering:
Introduction to design thinking and problem-solving
Introduction to basic engineering concepts such as planning and testing
LO - Arts:
Introduction to the creative process and storytelling
Introduction to the aesthetic and artistic aspects of programming and digital media
LO - Mathematics:
Introduction to mathematical concepts such as logic and sequencing
Application of mathematical concepts in programming and problem-solving
In addition to the above objectives, students will also be encouraged to develop their critical thinking skills and to use technology in a responsible and ethical manner.
Term 3
Curriculum Title: iPad Apps
Curriculum Description:
This curriculum is designed to introduce Primary 4 students to a variety of iPad applications through hands-on activities and guided instruction. Students will learn how to use different iPad apps, such as the Camera, Minecraft EDU, Puppet Pals, Toontastic, Stop Motion Studio, Flipaclip, 3D Bear, iMovie, Superimpose X, Book Creator, and Art Apps. They will explore various aspects of digital media creation, collaboration, and communication.
Learning Objectives (LO):
LO - Knowledge:
Understand the basic principles of digital media creation
Understand how to use different iPad applications for various purposes
Understand how to use different tools and features within the applications
Understand the basics of digital media terminology such as resolution, aspect ratio, and file formats
LO - Generic Skills:
Problem-solving skills
Logical thinking skills
Creativity and imagination
Communication and collaboration skills
LO - Attitude and Value:
Appreciation for the power and capabilities of technology
Curiosity and a willingness to explore new ideas
Respect for the intellectual property of others
Persistence and a growth mindset
LO - Science:
Understanding of basic scientific concepts such as observation, experimentation, and data collection
Introduction to basic physics principles such as light and color
LO - Technology:
Understanding of basic computer hardware and software
Introduction to different iPad applications and their functions
LO - Engineering:
Introduction to design thinking and problem-solving
Introduction to basic engineering concepts such as planning and testing
LO - Arts:
Introduction to the creative process and storytelling
Introduction to the aesthetic and artistic aspects of digital media creation
LO - Mathematics:
Introduction to mathematical concepts such as geometry, measurement, and proportion
Application of mathematical concepts in digital media creation and problem-solving
In addition to the above objectives, students will also be encouraged to develop their critical thinking skills and to use technology in a responsible and ethical manner.