Primary 2
Term 1
Curriculum Title: Introduction to Internet, Typing, and Google Classroom
Curriculum Description:
This curriculum introduces Primary 2 students to the basics of STEAM, specifically focusing on the use of the Internet, typing skills, and Google Classroom. Throughout the term, students will learn how to navigate the Internet, develop typing skills, and engage in online learning through Google Classroom.
Learning Objectives (LO):
LO - Knowledge:
Understand the basics of using the Internet, including how to navigate websites and how to use search engines effectively.
Develop basic typing skills, including proper hand placement, posture, and typing accuracy.
Understand the features and functions of Google Classroom, including how to submit assignments, communicate with teachers, and participate in online discussions.
LO - Generic Skills:
Develop critical thinking and problem-solving skills through online research and analysis.
Improve communication and collaboration skills through online discussions and collaborations with peers.
Build time management and organization skills by completing assignments and participating in online discussions.
LO - Attitude and Value:
Develop digital citizenship skills, including online safety, responsible use of technology, and ethical use of information.
Cultivate a positive attitude towards online learning and the use of technology for educational purposes.
Term 2
Curriculum Title: Unplugged STEAM Activities with Matatalab - MatataBot
Curriculum Description:
This curriculum is designed to introduce Primary 2 students to the fundamentals of STEAM through the use of the MatataBot. The curriculum focuses on unplugged activities, meaning that students will not use any electronic devices during the activities. The MatataBot is a hands-on learning tool that encourages creativity, problem-solving, and critical thinking.
Learning Objectives (LO):
LO - Knowledge:
Understand the basic principles of coding and programming, including sequencing, loops, and conditionals.
Learn how to use the MatataBot to solve problems and complete tasks.
LO - Generic Skills:
Develop critical thinking and problem-solving skills through hands-on activities and challenges.
Improve communication and collaboration skills through group work and team challenges.
Build creativity and imagination through designing and creating their own MatataBot challenges.
LO - Attitude and Value:
Cultivate a positive attitude towards STEAM and hands-on learning.
Develop a growth mindset, including perseverance, self-motivation, and a willingness to take risks.
LO - Science:
Understand basic scientific concepts, such as cause and effect, motion, and energy, through hands-on experiments and challenges.
LO - Technology:
Understand the basic principles of coding and programming, including how to write and execute simple sequencing.
Learn how to use the MatataBot to code and program a robot to complete various tasks.
LO - Engineering:
Develop an understanding of basic engineering concepts, such as gears, pulleys, and levers, through hands-on challenges and experiments.
Learn how to design and build simple machines using the MatataBot.
LO - Arts:
Develop creativity and imagination through designing and creating their own MatataBot challenges.
LO - Mathematics:
Apply basic mathematical concepts, such as counting, measuring, and spatial reasoning, in completing MatataBot challenges and experiments.
Develop problem-solving skills through the use of the MatataBot in math-related challenges and puzzles.
Term 3
Curriculum Title: Gigo Blocks Engineering
Curriculum Description:
This curriculum is designed to introduce Primary 2 students to the exciting world of engineering using Gigo blocks and green energy, and computer programming using Scratch with the Matatalab extension. Throughout the term, students will learn architectural and engineering skills, building different structures, air-powered car and so on, using Gigo Blocks while incorporating the use of green energy sources. Additionally, students will learn how to use Scratch with the Matatalab extension to create interactive programs and games that incorporate engineering concepts. The curriculum focuses on hands-on, experiential learning, allowing students to explore engineering concepts and computer programming through trial and error.
Learning Objectives (LO):
LO - Knowledge:
Understand the basic principles of engineering, including design, construction, and problem-solving.
Learn the properties of various materials, including Gigo Blocks, and how they can be used in engineering projects.
Build an understanding of basic physics concepts, such as motion, force, and energy.
Understand the concept and importance of using green energy in engineering projects.
Learn how to use Scratch with the Matatalab extension to create interactive programs and games that incorporate engineering concepts.
LO - Generic Skills:
Develop critical thinking and problem-solving skills through building and testing engineering projects and computer programs.
Improve communication and collaboration skills through group work and team challenges.
Build creativity and imagination through designing and creating their own engineering projects and computer programs.
LO - Attitude and Value:
Cultivate a positive attitude towards STEAM and hands-on learning.
Develop a growth mindset, including perseverance, self-motivation, and a willingness to take risks.
Develop an appreciation for the use of green energy in engineering projects and the value of computer programming in problem-solving.
LO - Science:
Learn about basic science concepts, such as motion, force, and energy, through hands-on experiments and challenges.
Understand how physical principles apply to engineering projects, such as designing a balloon car that moves using green energy sources.
LO - Technology:
Learn how to use various tools and materials, including Gigo Blocks and Scratch with the Matatalab extension, to build engineering projects and create interactive computer programs and games.
Develop an understanding of how technology can be used to solve real-world problems through engineering projects and computer programming.
LO - Engineering:
Understand basic engineering concepts, including design, construction, and problem-solving, through hands-on engineering projects using Gigo Blocks.
Learn how to use engineering principles to design and build structures, including a balloon car and air-powered car, using Gigo Blocks and incorporating green energy sources.
Apply engineering concepts to computer programming through the use of Scratch with the Matatalab extension to create interactive programs and games.
LO - Arts:
Develop creativity and imagination through designing and building their own engineering projects using Gigo Blocks.
Explore the intersection of art and engineering through building structures that are both functional and aesthetically pleasing, as well as creating interactive programs and games that are visually appealing and engaging.
LO - Mathematics:
Apply basic mathematical concepts, such as measurement and geometry, in building and testing engineering projects.
Develop problem-solving skills through the use of mathematics in designing and building engineering projects and computer programs.