Primary 6
Term 1
Curriculum Title: Robotic Activities (Level 3) - Six-Legged Gearbox Walking Robot (Hexabot)
Curriculum Description:
This curriculum is designed to teach engineering and design principles to Primary 6 students through hands-on activities and guided instruction. Students will work with the Six-Legged Gearbox Walking Robot (Hexabot) to learn about the engineering design process and how to conduct a fair test. They will explore concepts such as mechanical design, gear ratios, and power transmission systems, and learn how to design and build their own robotic creations.
Learning Objectives (LO):
LO - Knowledge:
Understand the engineering design process
Understand the basics of mechanical design
Understand the principles of power transmission systems and gear ratios
Understand how to conduct a fair test
LO - Generic Skills:
Problem-solving skills
Logical thinking skills
Creativity and imagination
Communication and collaboration skills
LO - Attitude and Value:
Appreciation for the power and capabilities of technology
Curiosity and a willingness to explore new ideas
Respect for the intellectual property of others
Persistence and a growth mindset
LO - Science:
Understanding of mechanical principles such as force, motion, and torque
Knowledge of basic physics principles such as energy and work
LO - Technology:
Understanding of basic electronics and circuitry
Familiarity with tools and materials used in engineering design
LO - Engineering:
Understanding of design thinking and prototyping
Knowledge of mechanical engineering principles such as gear ratios and power transmission systems
LO - Arts:
Creativity and imagination in designing robotic creations
Understanding of the aesthetic and artistic aspects of engineering design
LO - Mathematics:
Understanding of mathematical concepts such as geometry and measurement
Application of mathematical concepts in mechanical design and testing
In addition to the above objectives, students will also be encouraged to develop their critical thinking skills and to use technology in a responsible and ethical manner.
Term 2
Curriculum Title: MIT2 App Inventor
Curriculum Description:
This curriculum is designed to teach advanced programming concepts to Primary 6 students through hands-on activities and guided instruction using MIT2 App Inventor. Students will learn how to design and build their own mobile applications, learning advanced programming concepts such as loops, conditionals, and variables. They will also explore user interface design, mobile app development, and the ethical considerations of app development.
Learning Objectives (LO):
LO - Knowledge:
Understand the basic principles of programming and app development
Understand how to use App Inventor to create mobile applications
Understand advanced programming concepts such as loops, conditionals, and variables
Understand the basics of user interface design and mobile app development
LO - Generic Skills:
Problem-solving skills
Logical thinking skills
Creativity and imagination
Communication and collaboration skills
LO - Attitude and Value:
Appreciation for the power and capabilities of technology
Curiosity and a willingness to explore new ideas
Respect for the intellectual property of others
Persistence and a growth mindset
LO - Science:
Understanding of computer science principles such as algorithms and data structures
Knowledge of basic physics principles such as energy and work
LO - Technology:
Understanding of mobile app development tools and processes
Familiarity with programming languages and environments such as App Inventor
LO - Engineering:
Understanding of design thinking and prototyping
Knowledge of software engineering principles such as testing and debugging
LO - Arts:
Creativity and imagination in designing mobile applications
Understanding of the aesthetic and artistic aspects of app development
LO - Mathematics:
Understanding of mathematical concepts such as logic and algebra
Application of mathematical concepts in programming and app development
In addition to the above objectives, students will also be encouraged to develop their critical thinking skills and to use technology in a responsible and ethical manner.
Term 3
Curriculum Title: VinciBot Coding Robot
Curriculum Description:
This curriculum is designed to teach coding and engineering principles to Primary 6 students through hands-on activities and guided instruction using VinciBot Coding Robot. Students will learn how to program and control a physical robot, learning coding concepts such as loops, conditionals, and variables. They will also explore mechanical design, sensors, and the engineering design process.
Learning Objectives (LO):
LO - Knowledge:
Understand the basic principles of coding and programming
Understand how to use VinciBot Coding Robot to control a physical robot
Understand coding concepts such as loops, conditionals, and variables
Understand the basics of mechanical design and sensors
LO - Generic Skills:
Problem-solving skills
Logical thinking skills
Creativity and imagination
Communication and collaboration skills
LO - Attitude and Value:
Appreciation for the power and capabilities of technology
Curiosity and a willingness to explore new ideas
Respect for the intellectual property of others
Persistence and a growth mindset
LO - Science:
Understanding of mechanical principles such as force, motion, and torque
Knowledge of basic physics principles such as energy and work
LO - Technology:
Understanding of basic electronics and circuitry
Familiarity with programming languages and environments such as VinciBot Coding Robot
LO - Engineering:
Understanding of mechanical design and prototyping
Knowledge of engineering design principles such as testing and iteration
LO - Arts:
Creativity and imagination in designing robotic creations
Understanding of the aesthetic and artistic aspects of engineering design
LO - Mathematics:
Understanding of mathematical concepts such as geometry and measurement
Application of mathematical concepts in mechanical design and programming
In addition to the above objectives, students will also be encouraged to develop their critical thinking skills and to use technology in a responsible and ethical manner.