Primary 1
Term 1
Curriculum Title: Laptop Basics
Curriculum Description:
This curriculum is designed to teach young students the basics of using a laptop computer. Through hands-on activities and guided instruction, students will learn the fundamentals of navigating a laptop, including how to use a mouse or touchpad, how to open and close programs, and how to access and save files. In addition, students will learn about basic computer hardware and software components, including the keyboard, monitor, and operating system.
Learning Objectives (LO):
LO - Knowledge:
Identify the basic components of a laptop computer
Understand how to navigate a laptop using a mouse or touchpad
Use common software applications, such as word processing programs and web browsers
Access and save files on a laptop
Understand basic computer hardware and software components, including the keyboard, monitor, and operating system.
LO - Generic Skills:
Digital literacy skills
Problem-solving skills
Communication skills
Collaboration skills
LO - Attitude and Value:
Appreciation for the power and capabilities of technology
Respect for the intellectual property of others
Understanding of the importance of digital safety and security
Willingness to explore and learn new skills
Term 2
Curriculum Title: iPad Basics and Digital Drawing
Curriculum Description:
This curriculum is designed to introduce young students to the fundamentals of using an iPad and digital drawing. Through hands-on activities and guided instruction, students will learn the basics of navigating an iPad, including how to use touchscreens, access apps, and take pictures. In addition, they will learn the basics of digital drawing, including how to use a variety of tools and techniques to create digital artwork.
Learning Objectives (LO):
LO - Knowledge:
Identify the different components of an iPad
Understand how to navigate an iPad using touchscreens and apps
Use digital drawing tools and techniques to create basic digital artwork
Understand basic digital drawing concepts such as layers, brushes, and color selection
LO - Generic Skills:
Digital literacy skills
Problem-solving skills
Communication skills
Collaboration skills
LO - Attitude and Value:
Appreciation for the power and capabilities of technology
Respect for the intellectual property of others
Understanding of the importance of digital safety and security
Willingness to explore and learn new skills
In addition to the above objectives, students will also be encouraged to develop their creativity, imagination, and self-expression through digital drawing.
Term 3
Curriculum Title: Unplugging Activity - Tale Bot & Scratch Jr.
Curriculum Description:
This curriculum is designed to introduce young students to the basics of coding and programming through unplugged activities and programming apps. Tale Bot is an unplugged activity that teaches students the basics of coding through storytelling and simple coding exercises. Scratch Jr. is a programming app that allows students to create their own interactive stories and games using visual block coding.
Learning Objectives (LO):
LO - Knowledge:
Understand the basic concepts of coding and programming
Understand how to use block coding to create simple programs
Understand basic programming concepts such as loops, conditionals, and events
Understand the basic components of storytelling
LO - Generic Skills:
Problem-solving skills
Logical thinking skills
Creativity and imagination
Communication and collaboration skills
LO - Attitude and Value:
Appreciation for the power and capabilities of technology
Curiosity and a willingness to explore new ideas
Respect for the intellectual property of others
Persistence and a growth mindset
LO - Science:
Understanding of cause and effect relationships
Introduction to basic scientific concepts such as observation, prediction, and experimentation
LO - Technology:
Understanding of basic computer hardware and software
Introduction to programming apps and block coding
LO - Engineering:
Introduction to design thinking and problem-solving
Introduction to basic engineering concepts such as planning and testing
LO - Arts:
Introduction to the creative process and storytelling
Introduction to the aesthetic and artistic aspects of programming
LO - Mathematics:
Introduction to mathematical concepts such as logic and sequencing
Application of mathematical concepts in programming and problem-solving
In addition to the above objectives, students will also be encouraged to develop their storytelling skills and to use technology in a responsible and ethical manner.