TAS Subjects
Years 9 & 10
Georgia Kemp
Technological and Applied Studies courses allow and develop students to demonstrate innovative thinking, creative problem solving along with skill acquisition, through the management of projects to meet criteria within a set timeframe; these skills are highly advantageous and appealing to the 21st World of work. The majority of the courses contain a hands-on practical element and are often driven by student choice, allowing students to pursue areas of interest and passion.
Agriculture Technology
Agriculture/Horticulture provides a broad range of experiences both in theory and practice that allow students to develop understanding and knowledge of enterprises producing plant and animal products, and of the practices and skills required in those enterprises.
Agriculture 1 (Yr 9 or 10, 2025 )
Experience aspects of an agricultural lifestyle through direct contact with plants and animals.Your studies will assist you to examine and make responsible decisions about the appropriate use of agricultural technologies.
Course Code: S5ATE_Agriculture 2025
Year Level: Year 9 or 10.
Prerequisites & Limitations: None.
Suitability: Students who are interested in agriculture and horticulture.
What Students Learn:
The elective focus is on agriculture and horticulture practices
Students undertake a range of practical experiences related to
Care and upkeep of livestock, including chickens and goats
Fieldwork
Small plot activities
Visits to commercial farms and other parts of the production and marketing chain.
Examine historical, current and emerging enterprises
Innovations in agriculture, visiting the Henty Field Days excursion
Assessment:
Students will complete the following assessment tasks throughout the semester:
Sustainable Farming (25% of overall grade
Horticultural Enterprise (25% of overall grade)
Examination (15% of overall grade)
Animal Enterprise (35% of overall grade)
Future Pathways:
Vocational Educational Training (TAFE) apprenticerships and traineeship
Costs:
There are no costs associated with this module.
Agriculture 2 (Yr 9 or 10, 2026)
Experience aspects of an agricultural lifestyle through direct contact with plants and animals.Your studies will assist you to examine and make responsible decisions about the appropriate use of agricultural technologies.
Course Code: S5ATE_Agriculture 2026
Year Level: Year 9 or 10.
Prerequisites & Limitations: None.
Suitability: Students who are interested in agriculuture.
What Students Learn:
The elective focus is on agriculture and horticulture practices
Students undertake a range of practical experiences related to
Care and upkeep of livestock, including chickens and goats
A chosen enterprises
Fieldwork
Small plot activities
Examine historical, current and emerging enterprises
Innovations in agriculture, visiting the Henty Field Days excursion
Assessment:
Students will complete the following assessment tasks throughout the semester:
Agricultural Enterprise (25% of overall grade
Emerging Technologies (25% of overall grade)
Examination (15% of overall grade)
Spring Crop Enterprise (35% of overall grade)
Future Pathways:
Vocational Educational Training (TAFE) apprenticerships and traineeship
Costs:
There are no costs associated with this module.
Design Technology
The Design and Technology course focuses on developing skills in the management and evaluation of design projects within a variety of mediums. It explores the design process, along with how issues and factors affect design within society.
Jewellery (Yr 9 or 10 )
This elective will focus on designing and constructing wearable jewellery pieces using both metal and non-metal materials. Students will explore both theoretical and practical skill development through project based learning,
Course Code: S5DTE_Jewellery
Year Level: Year 9 or 10.
Prerequisites & Limitations: None.
Suitability: Students who are interested in deisgn and metal smithing skills.
What Students Learn:
WHS, machine and hand skills, working both individually and collaboratively, specific technical vocabulary, resource and time management plus use of the design process. Specific jewellery techniques include:
Metal/resin casting- e.g lost wax casting
Silver Soldering, jewellery forming
Glass bead work
Sheet work, piecing and or repousse
Enamelling
Assessment:
Students will complete the following assessment tasks throughout the semester:
Enamel / Repousse Project (15% of overall grade)
Silver Ring Casting (30% of overall grade)
Non Precious Material Project(20% of overall grade)
Semester Examination (20% of overall grade)
Future Pathways:
Stage 6- Design and Technology
Tertiery level- Jewellery or Design courses
Vocation- Apprenticeship in jewellery industry
Costs:
Students may incure costs if they choose to complete projects using precious metals.
Food Technology
Food is an integral part of our life, forming an important aspect of our culture and society. The Australian Food and Beverage Industry is a growth industry in which food and catering play a significant role, offering employment opportunities for employees, with a range of skills.
Food Technology (Yr9)
Course Code: 09TFT
Year Level: Year 9.
Prerequisites & Limitations: None.
Suitability: Students who are interested in food preparation and its historical and current influence on society.
What Students Learn:
WHS, safe food handling skills, investigating and understanding cultures, design, plan and prepare foods, specific technical vocabulary, resource and time management.
Students will explore through both theoretical and practical preparation:
Unit 1 - Food in Australia- this unit explores bush tucker, immigration and their inluence of the foods eaten by Australians.
Unit 2 - Food Selection and Health- this unit explores nutrition and health, learn the sourse of nutrients, effects of nutrients on the body and how eating patterns impact health.
Unit 3 - Celebrate with Food- this unit explores events we celebrate and why, factors to consider when catering and food that are enjoyed at celebrations.
Assessment:
Students will complete the following assessment tasks throughout the semester:
Culinary Event (20% of overall grade)
Multicultural Banquet (30% of overall grade)
Examination (20% of overall grade)
Cake decoration (30% of overall grade)
Future Pathways:
Stage 6 - Food Technology and VET Hospitality
Tertiery level - Food technology, Dietetics, Nutrition
Vocation- Apprenticeship in the Hospitality industry
Costs:
There are no costs associated with this module.
Food Technology (Yr10)
Course Code: 10TFT
Year Level: Year10.
Prerequisites & Limitations: None.
Suitability: Students who are interested in food preparation, working as part of a team to cater for functions while learning about: the hospitality industry, food product development, the distribution of food around the world and its impact on societies.
What Students Learn:
WHS, food safety, understanding of work and employment skills, legislation requirements, how to design, plan and prepare foods, work effectively both individually and collaboratively, specific technical vocabulary, resource and time management.
Students will explore through both theoretical and practical preparation:
Unit 1 - Food Equity- this unit explores the distrubution of food around the world, looking at what factors contribute to food inequity and its impacts on the individual and society as a whole.
Unit 2 - Food Service and Catering- this unit explores the Australian hospitality industry. Students learn about factors that influence menu development and style , the roles of front and back of house and the varied types of establishments.
Unit 3 - Food Product Development- this unit explores what drived companys to develop new products or flavours, packaging, marketing strategies and the process of product development.
Assessment:
Students will complete the following assessment tasks throughout the semester:
Budget meal development (25% of overall grade)
Luncheon catering (25% of overall grade)
Semester Examination (20% of overall grade)
New Food Development (30% of overall grade)
Future Pathways:
Stage 6 - Food Technology and VET Hospitality
Tertiery level - Food technology, Dietetics, Nutrition
Vocation- Apprenticeship in the Hospitality industry
Costs:
There are no costs associated with this module.
Graphics Technology
Graphics Technology develops students’ understanding of the significance of graphical communication, and the techniques and technologies used to convey technical and non- technical ideas and information. The study of Graphics Technology is particularly relevant in the age of globalised industry and rapid technological development, where computer aided design (CAD), 3 Dimensional printing, Laser cutting, computer aided manufacturer (CAM), interactive graphic design (IGD) and multimedia applications are widely used.
Graphics 1 (Yr 9 or 10 - 2025)
Students will explore practical instrument drawing while producing a range of graphical presentations including 2D/3D coordinate geometry, scale and measurement to carry out basic drafting. Individuals will have the opportunity to apply drafting conventions to create and construct both 2D and 3D images used to create products in the real world.
Course Code: S5DTE_Graphics 1
Year Level: Year 9 or 10.
Prerequisites & Limitations: None.
Suitability: Students who are interested in Technical Drawing drafting and Compulter Aided Design modelling
What Students Learn:
Graphic principles and techniques including design and basic illustration, WHS, working both individually and collaboratively as a design team, specific technical vocabulary for the drafting industry, planning and time management, use of current industry practices.
Students will learn about:
Rendering and communication
Illustration of graphic shapes and forms
Freehand pictorial, isometric and orthogonal drawing
Geometric construction
CAD and product drawing
Assessment:
Students will complete the following assessment tasks throughout the semester:
Illustration Project (15% of overall grade)
Product drawing project (20% of overall grade)
Semester Examination (30% of overall grade)
CAD Project (35% of overall grade)
Future Pathways:
Stage 6 _ Design and Technology, Industrial Technology, Engineering Technology
Vocation - Draftsman, Architecture, Engineer, Industrial Designer
Costs:
There are no costs associated with this module.
Graphics 2 (Yr 9 or 10 - 2026)
Using freehand sketching and accurate drafting techniques students will explore the manipulation and production of images using computer-based drafting and presentation technologies.
Course Code: S5DTE_Graphics 2
Year Level: Year 9 or 10.
Prerequisites & Limitations: None.
Suitability: Students who are interested in Technical Drawing drafting and Compulter Aided Design modelling
What Students Learn:
Planning and Construction drawings with a focus on Engineering drawing. WHS, communication and presentation skills, specific technical vocabulary, resource and time management.
Engineering basics in instrument drawing
Architectural drawing
Analyse and break down CAD drawing techniques
Assessment:
Students will complete the following assessment tasks throughout the semester
Drafting Portfolio (35% of overall grade)
Semester Examination (30% of overall grade)
Architectural Drawing(35% of overall grade)
Future Pathways:
Stage 6_ Design and Technology, Industrial Technology, Engineering Technology
Vocation- Draftsman, Architecture, Engineer, Industrial Designer
Costs:
There are no costs associated with this module.
Information & Software Technology
Information Software and Technology is an exciting and challenging course, designed to develop students’ knowledge, confidence and creativity in designing, analysing, developing and evaluating information technology solutions.
Information Software and Technology (IST) focuses on developing computer skills through the completion of a variety of projects. These projects form the basis for assessment and develop student’s techniques and knowledge of technology, with a foundation in computational and design thinking.
Information Software Technology 1 - 2025 (Yr 9 or 10)
Unit 1: Build a PC - Whether you are looking to simply save a few $$$ by building your next home PC yourself, purchase and build a custom ‘Beast’ gaming rig and flex on console gamers, or have an interest in becoming a professional hardware technician, this unit aims to offer a hands-on approach to learning about the various PC components, what they do, and how they do it.
Unit 2: Gaming Design - Whether you are looking to become an Indie Game Developer, build a portfolio to work on the next ‘AAA’ title or see what it is like behind the scenes of creating a video game, this unit aims to give hands-on experience through a project-based approach to designing and creating a video game.
Course Code: S5IST -1
Year Level: Year 9 or 10.
Prerequisites & Limitations: None.
Suitability: Students who are interested in hardware construction and performance of personal computers and game design & the effect this has on a player.
What Students Learn:
Practical and theory based activities are woven together so that all students can feel confident to disassemble, assemble, and/or upgrade a PC with the selection of the perfect parts to suit performance and budget factors. Plus explore Video Game Mechanics and the importance of ‘balance’
Gameplay and replayability, Narratives and Contemporary video game issues (eg. Microtransactions, ‘Style’ vs ‘Substance’, Sequels)
Handling electronic equipment
Assembling a PC: Connecting Components, Cable Management, Hints/Tips/Hacks
PC Part Performance - Components, what they do, and how well do they do it
Using Benchmarks to measure performance
Video Game Mechanics & Gameplay Loops
Programming event-based logic (no syntax knowledge required)
Pixel Art and (basic) Animation
Design, Create, Iterate a full user experience
Develop academic opinions and ethics
Assessment:
Students will complete the following assessment tasks throughout the semester:
Designing a PC (15% of overall grade)
Deconstruct/Constructing a PC (30% of overall grade)
Semester Examination (25% of overall grade)
Video Game Portfolio (30% of overall grade)
Future Pathways:
Stage 6 : VET
Vocation- Computer techmician, Computer engineer
Costs:
There are no costs associated with this module.
Information Software Technology - 2026 (Yr 9 or 10)
Get ready to dive into the future with our exciting new course: Programming and AI!
Programming with Python: Unleash Your Inner Coder!
Ever wondered how your favourite games, apps, and websites are made? In our Programming unit, you'll learn the secrets behind the screen by mastering Python, one of the world's most popular and easy-to-learn coding languages. You'll get to code your own projects, from creating simple games to designing your own adventures, tackling fun challenges that bring your ideas to life. With a focus on hands-on learning, you'll jump straight into coding with step-by-step guidance and plenty of practice, boosting your brainpower by solving puzzles and cracking codes. You'll think like a programmer in no time!
Artificial Intelligence: Shape the Future!
Step into the world of tomorrow with our AI unit, where you’ll explore the cutting-edge technology that's transforming our lives. You'll start by understanding the basics of AI, how it works, and where you encounter it every day—from smart assistants to self-driving cars. Through interactive projects, you'll experiment with AI tools and create your own AI-driven applications. You'll also learn prompt engineering, mastering the art of giving clear and effective instructions to AI systems to get the results you want.
Why You’ll Love This Course:
Use your creativity to build projects you’re passionate about while gaining real-world skills that are valuable for future jobs and school projects. Whether you’re a total newbie or have some coding experience, you’ll receive all the support you need to succeed in a friendly and encouraging environment. Join us for a journey into the world of Programming and AI, where you’ll learn to think like a tech wizard and create like a digital artist. The future is yours to shape—are you ready to take the leap?
Course Code: S5IST_2
Year Level: Year 9 or 10.
Prerequisites & Limitations: None.
Suitability: This course is perfect for curious and creative students who are interested in technology and want to understand how the digital world works. Whether you're a complete beginner or have some coding experience, this course will provide you with the skills and knowledge to excel in both programming and AI. If you love solving problems, experimenting with new ideas, and bringing your own projects to life, this course is for you!
What Students Learn:
Code Your Own Projects: From creating simple games to designing cool animations, you'll tackle fun challenges that bring your ideas to life.
Hands-On Learning: Forget boring lectures—jump straight into coding with step-by-step guidance and plenty of practice.
Problem Solving: Boost your brainpower by solving puzzles and cracking codes. You'll think like a programmer in no time!
AI Basics: Understand what AI is, how it works, and where you encounter it every day—from smart assistants to self-driving cars.
Interactive Projects: Learn by doing! You'll experiment with AI tools and create projects that showcase your new skills.
Prompt Engineering: Become an AI communicator! Master the art of giving clear and effective instructions to AI systems to get the results you want.
Assessment:
Students will complete the following assessment tasks throughout the semester:
Coding Project Portfolio (25% of overall grade)
AI Prompt Engineering Challenge (25% of overall grade)
Examination (25% of overall grade)
Ethics of AI Presentation (25% of overall grade)
Future Pathways:
Students undertaking this course would place themselves well suited for the following vocations: Software Developer, Games Developer, Cybersecurity, Tech Entrepreneur, Digital Marketing, STEM Educator, Curriculum Developer, and AI Specialist/Researcher.
Stage 6- Industrial Technology Multimedia
Costs:
There are no costs associated with this module.
Industrial Technology
Industrial Technology allows students to ingage in project based learning that develops their knowledge and skills of technologies, techniques and materials related to specific focus areas. Content explores industry expected knowledge including WHS and Emmerging Technologies.
Industrial Technology - Metal 1 (Yr 9 or 10)
Students will learn about a range of processes and production techniques used in the metals and engineering industry. Students will also investigate a range of career paths and the skills required. Students investigate Work Health and Safety (WHS) matters and related work environments while developing a range of skills that equip them for future learning for potential vocational pathways.
Course Code: S5ITM
Year Level & Semester: Year 9 or 10.
Prerequisites & Limitations: None.
Suitability: Students who are interested in a project based learning working with sheet metal and welding technques.
What Students Learn:
Through both theory and practical tasks students explore
Metal characteristics and Properties
Fabrication techniques
Arc welding
MIG welding
Metal Art
Isometric and Orthographic drawing/plans
Indusrty Emerging Technologies, and Career pathways
Assessment:
Students will complete the following assessment tasks throughout the semester:
Arc weld project (15% of overall grade)
Tool caddie (30% of overall grade)
Examination (25% of overall grade)
Rocket Stove (30% of overall grade)
Future Pathways:
Stage 6- Industrial Technology Metal, Design and Technology
Vocation- Welder, Fabricator, Fitter& Machinist, Boilermaker, Sheet Metal Worker
Costs:
There are no costs associated with this module.
Industrial Technology - Metal 2 (Yr 10)
Students are continuing to advance their skills in the areas of welding and fabrication. Students will be able to extend themselves further with more challenging projects that will further develop their understanding of the processes and techniques used in the metal industry.
Course Code: 10ITM
Year Level & Semester: Year 10,.
Prerequisites & Limitations: Students need to have completed Industrial Technology Metal 1.
Suitability: Students who are interested in a project based learning using welding techniques and machining.
What Students Learn:
Through both theory and practical tasks students explore
OxyAcetylene cutting
MIG welding
Use of Metal Lathe and Milling Machines
CAD drawing - Creo
Sheet metal fabrication
Indusrty Emerging Technologies, and Career pathways
Assessment:
Students will complete the following assessment tasks throughout the semester:
Case study (20% of overall grade)
BBQ Project (30% of overall grade)
Examination (20% of overall grade)
Machining Project (30% of overall grade)
Future Pathways:
Stage 6- Industrial Technology Metal, Design and Technology
Vocation- Welder, Fitter& Machinist, Boilermaker, Production Development Engineer, Precision Instrument Maker, CAD draftsman
Costs:
There are no costs associated with this module.
Industrial Technology - Timber (Yr 9)
Technology Timber is to develop students' knowledge relating to current and emerging technologies within the Timber/Furniture Industry. Students use various tools and equipment, materials and techniques to produce a variety of tasks.
Course Code: 09ITT
Year Level: Year 9.
Prerequisites & Limitations: None
Suitability: Students who are interested in a project based learning working with timber.
What Students Learn:
Students will develop skills through project-based learning in the design, planning, management and production of practical projects and a folio.
Developing Practical projects learning about characteristics and properties of timber
Investigating factors influencing Design and Construction
Use of Emerging Technologies (Vacuum sealing) in production
Use of various hand and power tools
Development of Timber techniques - eg. laminating, shaping, finishing
Set up and use of Lathe between 2 centres
Identify renewable and non-renewable resources in the timber industry
Careers paths in the timber industry.
Folio production
Technical drawing
Assessment:
Students will complete the following assessment tasks throughout the semester:
Joints & Joining techniques (50% of overall grade)
Examination (20% of overall grade)
Container Design Project (30% of overall grade)
Future Pathways:
Stage 6- Industrial Technology Timber, Design and Technology
Vocation- Cabinate Maker, Furniture maker, Interior Fitter, ITTimber Teacher, Interior designer
Costs:
There are no cost for standard projects
Industrial Technology - Timber (Yr 10)
This elective explores the knowledge and skills required for fine furniture and cabinetry making, it focuses on specific joining techniques and decorative processes.
Course Code: 10ITT
Year Level: Year 10.
Prerequisites & Limitations: None
Suitability: Students who are interested in a project based learning within the timber industry.
What Students Learn:
To design and construction of 2 projects; each focussing on different types of joints and decorative techniques used in timber. Thesse may include Inlay and the decorative techniques of Marquetry.
Developing Practical projects learning about different joints and decoration methods.
Investigating factors influencing Design and Construction
Measuring and setting out
Use of various hand and power tools, (eg. Saws,plans, trim router, sanders, band saw )
Development of Timber techniques - (eg. Lazer etching, veneering, marquetry)
Investigation into trees types and the properties and characteristics of each
Seasoning and manufacturing of timber
Folio production
Assessment:
Students will complete the following assessment tasks throughout the semester:
Bent lamination Project (20% of overall grade)
Leg and Rail (e.g. side table) (30% of overall grade)
Examination (20% of overall grade)
Carcass cabinetry and Marquetry (e,g,dartboard) (30% of overall grade)
Future Pathways:
Stage 6- Industrial Technology Timber, Design and Technology
Vocation- Cabinate Maker, Furniture maker, Interior Fitter, ITTimber Teacher, Interior designer
Costs:
There are no costs associated with this module.
Textiles Technology
Textiles are integral, being used in all aspects of our everyday life. It can express our personality through clothing choices, impact moods through furnishing, be a means for finding mindfulness through creating, plus provide functional purposes and protection. Through this course students explore the skills in making and manipulating, various applications, characteristics and properties of textiles.
Textiles 1 - (Yr 9 or 10 - 2025)
This module is design to provide students the foundation knowledge and skill to explore textiles design and making in a variety of applications from clothing and non-apparel to textile art.
Course Code: S5TTE_Texstiles 1
Year Level: Year 9 or 10.
Prerequisites & Limitations: None
Suitability: Students who are interested in learning about fibre/fabric manipulation, hand stitching and machine sewing skills.
What Students Learn:
WHS, machine sewing skills, working both individually and collaboratively, specific technical vocabulary, resource and time management, use of the design process.
Students will explore both theoretical and practical skill development through project based learning, this may include:
Fabric decorations: Screenprinting, Resist dyeing - shibori and batik, Free-form hand embroidery
Foundation machine sewing skills
Garment layout, cutting, construction and finishing.
Tailoring
Fabric construction characteristic and properties
Fashion history and cycles
Assessment:
Students will complete the following assessment tasks throughout the semester:
Sampler Project (30% of overall grade)
Skirt (30% of overall grade)
Examination (15% of overall grade)
Individual Project (25% of overall grade)
Future Pathways:
Stage 6- Textiles and Design, Design and Technology
Vocation- Fashion designer, Costume Designer, Industrial Designer, Textile Artist, Interior designer, Interior decorator
Costs:
Students are required to purchase material and notions to complete some projects
Textiles 2 - (Yr 10 - 2026)
This module is designed to build on knowledge and skills of garment construction from woven and knitted fabrics, fabric decoration and fashion design.
Course Code: S5TTE_Textiles2
Year Level & Semester: Year 10.
Prerequisites & Limitations: Students need to have completed Textiles 1.
Suitability: Students who are interested in fashion design, garment construction and fibre manpulation.
What Students Learn:
WHS, machine sewing skills, working both individually and collaboratively, specific technical vocabulary, resource and time management, use of the design process.
Intermediate garment construction and finishing skills.
Fabric construction characteristic and properties
Fashion Drawing/illustration, hand and digital design
Natural dyeing techniques
Textile Art making
Assessment:
Students will complete the following assessment tasks throughout the semester:
Knit fabric garment(20% of overall grade)
Intermediate level tailored garment (40% of overall grade)
Examination (20% of overall grade)
Fashion design portfolio (20% of overall grade)
Future Pathways:
Stage 6- Textiles and Design, Design and Technology
Vocation- Fashion designer, Costume Designer, Industrial Designer, Textile Artist, Interior designer, Interior decorator
Costs:
Students are required to purchase material and notions to complete some projects