Team Members: Zee Zazueta Ayon and Ian Amaya
Technology of Interest: Blender, 3D Captures, 3D Printing (especially modeling for 3D printing)
Theme of Interest: Unity, Friendship, Strength in Community, Teamwork
Our Research Question: How can we utilize the freedom of modeling softwares like Blender and 3D capture technology to make a narritively-driven story scupture using a 3D printer?
Team Tasks:
Ian: Make a 3D Capture of a character that can be imported into Blender
Zee: Make a 3D model of a character in Blender
Koy: Make a character that can be posed in Blender, complile everyone's characters into a cohesive scene, and 3D print it (and make sure it looks good in general)
March 30th: Idea officially proposed and approved
April 1st - 7th: Spend time designing and modeling characters/3D capturing characters
April 8th - 14th: Finish up all details on models and send them to Koy for compositing and polishing
April 15th -21st: Work on getting the model 3D printed with assistance (Koy's relative with a 3D printer)
April 22nd - May1st: Finish prints and remove all supports to have one polished finished scupture (and repair some damages if any)
At first, our group was pretty stumped about what to do for this final. Two of us were animators who wanted to utilize modeling. One of us was more engineer focused and wanted to play around with 3D capture in a modeling software. When we met with Professor Collins to establish a game plan, he showed us one of his sculptures, that being of his daughter and wife facing away from each other on a rectangular plane. We were greatly inspired by that piece (and we would definitely show you a picture if we had one) but it was our jumping off point.
With further development, we decided to utilize our own styles to make a crossover piece akin to Super Smash Bros in combining characters. Each of us decided to delve into our own character studies with the mediums we wanted to explore most, and combined them into a narrative of friendship and unity despite noticable differences.
(We just wanted to generally explore the idea of different characters from different realities meeting, and what better example of that than popular fighting and racing crossover games.)
For the first part of the project, we made our own models to combine together into a finished work. Zee and I made their models in Blender (mine is the one on the left, and it is one of my characters for a series I'm working on, and Zee's is in the middle and was her own personal character), and Ian made his using 3D Capture technology to scan in a 3D figure of his action figure. They all came in to me at various levels of polygon counts and sizes, so I had my work cut out for me to make the composition.
For the composition, I had to alter a couple things to make all the assets compatible as a 3D print. First off, I had to resize everything more appropriately. I made Ian's model slightly smaller, sized up Zee's model, and sized down my own model. Then, I made a platform and placed all the characters on top of it. Then to various degrees, I sculpted the models and positioned them to feel like they were truly interreacting with each other. I re-topologized and fattened my character up to be more stable once printed, I re-topologized Zee's character and sculpted back all the things lost in that process, and I also tweaked the arm and head of Ian's figure. After that was approved visually by the group, I went to California to get this model printed (along with my other project). My godfather helped me use his 3D printer for this part, and he gave me a screenshot of the prepped model before it was to be printed.
After around 24 hours, the print was done. I went to his place to pick it up, and it was still covered in stuctures. I then spent my car trip home cleaning up the piece with some wire cutters he let me borrow. After a few cuts and close calls regarding the models staying assembled, I got it all out. Not everything stayed in tact, so I had to go in with super glue and rope to fix those errors. Thankfully they are not the most noticabl thing ever, so I had little issues with the reassembly.
In the end, the piece came out really nicely! The filiment used was incredibly pretty, especially in well lit areas. I loved the posing and the composition in general, and I also loved how unique all of our characters looked together, seperet but united by the power of 3D software and printing abilities. I also personally like how my backyard looks in the photos, it feels more embeded with the real world instead of just a white lab space or office area.
All these photos were taken in my backyard. We wanted to showcase the rainbow filament in the best light possible, even if the yard is a partial mess. I personally really enjoy the radiant look of the final sculpt in the outside light, to me it really showcases the beauty of connection and companionship regardless of barriers. If I personally were to do something different, I would have used a more "3D printer friendly" model so that they aren't broken off the platform next time. I would also recommend my teammates possibly edit their models ahead of time to clean up floor leftovers from 3D scans or up the polycount on a model. But other than that, this project was a lot of fun to do together, and I got a cool sculpture out of it!
(Thanks to my team for letting me keep the print, I will make sure to cherish it.)