Here is my 3D self portrait made using Polycam and Blender. It was a first for using both programs so I came across some difficulties at first, this is my 2nd attempt at this project. I took 120 frames and the result could be better but I am surprised how advanced the polycam app is on turning images into 3D models. The photos were taken in the morning with a lot of glare so that may explain the hole in the torso. As for using Blender, it was a fairly easy import but managing the software was a little troublesome, but I was able to export 4 images. If I were to give it another shot I would add another 100 frames to grab the full scale of my figure, and add a setting in blender as well.