TinkerCad is a software I have a decent amount of experience with, but only regarding their circuit building possibilities. It was fun to challenge myself and explore their 3D modeling software, and I found it very user-friendly
Account Name: Kimmyy
For the first twist tube project, I wanted to make something that could go together and could be taken apart, but would also be practical in my daily life.
For the Ducky Keychain, I followed the tutorial that was given in the links. I wanted to test out some of the other tools given, so I made my keychain more funky
For this modular project, I wanted to make something that had an organic feel, but wasn't necessarily representational of anything. I was inspired by the idea of flowers and stems and leaves and caterpillars, and kept that in mind when designing.
I took the approach of designing something I would want to play with as a child that wouldn't limit a kid's imagination, but would still provide something to provide legitimacy to the play.
The design itself is composed of 5 different linkable components that can be attached in various manners to produce various shapes and creatures. If printed, I would love to mess with paint to make some of these components have more character and to increase the world of play they create.
I found creating using CodeBlocks to be weirdly more difficult yet more simplistic. Having experience with other coding methods absolutely helps in this aspect, yet it makes it feel wrong to use code blocks instead of written code.
For the project itself, I chose to make something simple that I would be able to spend more time using the blocks themselves to create.
Blender was a compleatly new software for me. while I have used things like Nomad Sculpt in the past, I had never actally made anything past just messing around with the tools they provide.
To the left of this, I linked some of the videos I used to create and render my objects in Blender.
An additional resource I've been using has been my friends who have more experience with the software, to ask them about things when I get stuck
I love the various opportunities that Blender offers for creating. I found that there are various tutorials online to help new people create in the software.
However, there is a massive learning curve to the software. One might even say a learning hill.
One major thing I learned is that the craft of making the object is the easy part. I had/am having a hard time figuring out how to color my objects and have made a plethora of mistakes in this regard.
I was most scared to use Fusion 360 but found it to be more intutive of design procedure when compared to Blender
I especially liked Fusion360 to create laser-cut models and patterns. I love that the software lends itself to being unwrapped and provides specific feedback for issues that arise throughout the model.
I found Fusion 360 to be a great mixture of TinkerCAD and Blender's modeling properties.
The videos above are playthroughs of me creating three buildable house templates of sorts. I enjoy that Fusion360 videos the process for you already, and allows you to rewind and edit the model at any point.