Have 2 HP and 5 Spirit.
May wear Light or Heavy Armour and wield any weapons.
May have up to 3 Lore in your Tome.
There are suggestions for naming themes on the pages for the starting towns which can be found on the Known Lands page.
Pick one of...
Human
Beastkin
Jinn
Slaugh
Tulani
Urdannir
For more information on Lineages, see the World of Solem page.
Pick one of...
Aligona, The Town of Vines
Durnmire, The Decktown
Keld, The Grand Fortress
Thea, The Light in the Lonely Pines
Wyrdr, The Kingdom of the Black Crown
Wanderer, either a Lorekeeper or Roadwarden
For more information on the towns, see the Known Lands page.
This is often referred to as you are “Wise in X”. Your wise is a summary of your character’s mundane skills and passions. A representation of the knowledge they have built up over the years. Having a wise will be useful in understanding information related to it and may help you when casting rites of a similar nature.
Pick one of...
Beasts: A knowledge of animals, their tracks, dens and living patterns
Death: A knowledge of dead bodies, burial customs, old bones and tombs
Dreams: A knowledge of visions, symbolism, predictions
Ghosts: A knowledge of the strange and spectral and previously human
Herbs: A knowledge of plants, growing things and their uses
Journeys: A knowledge of nearby lands, maps, customs, and the movement of people
Law: A knowledge of contracts, bargains and legal documentation
Myths: A knowledge of old stories, legends and fairy tales
Seafaring: A knowledge of boats, waterways and aquatic creatures
Smithing: A knowledge of metal working, jewellery and forges
Stone: A knowledge of buildings, caves, the earth and creatures in the dark places
Weaving: A knowledge of cloth, banners, and other woven items
Wounds: A knowledge of anatomy, diseases, injuries and their treatment
Perhaps include details of what your profession or interest might be, what drives your character, and if you know any other player characters.