Tanzania Trip


The Kilimanjaro brand is  happy to announce that purchasing a bag of food may win a lucky person and Shedu a fully funded trip to Tanzania, Africa!

The trip provides top opportunities to participate in Endurance and Cross Country camps and training in the best facilities available. 

There will also be the opportunities to go on safaris and see the stunning wildlife the heart of Africa has to provide. You can see roaming elephants or springing herds of gazelles, all from the the comfort of your Shedu saddle. 

Run through the African plains at top speeds or enjoy cool refreshments at the top private facility. Both Shedu and owner will be able to stay in the top of the line private territory for their trip. It’s guaranteed to be the trip of the lifetime.

You may invite one other Player's Character with one Shedu to join you in the fun! OR ; you may bring your own second Character and Shedu, if you wish, instead. 

ONLY Two Handlers and Two Shedus can officially* attend the trip on ONE Ticket!

*Officially meaning ; to receive prizes.
Though in reality you may add as many characters as you like, within Limitations set by the AP Guide, for story purposes.

OVERALL BONUSES AND CONDITIONS

 In order to be judged, Entries must be submitted to this LOG: 

 AFRICA TOUR LOG


Art and Literature Requirements

ART:

Full body, flatcoloured, with normal to detailed BG, handler visible

LITERATURE:

1200 words

*** To increase chances to obtain a specific companion, include in it your art or story !!!***

Possible findings:

FINDABLE COMPANIONS

First companion automatically gets assigned to Shedu who found them.

If Shedu already has its first  buddy, companions can be assigned by owners to another Shedu through bank LOG: RETRIEVING YOUR ITEMS.

If the Shedu has reached the limit for Companions (and without specific item or trait it is 3 companions), can be returned to group and person will get RDs for them. Those companions will end up in a store, available for purchase by other members.

BIRDS:

LONG-TAILED WIDOWBIRD

+ 10 to conformation factor in final score

CROWNED EAGLE

+ 5 to final score in any rooftop street race

In cat fights + 10 to final score

Southern Pale Chanting Goshawk

+ 5 to surefootedness factor in final score at any event that takes into account that stat.

+ 25% of success in investigation explorations

+ 5% of better chances at finding items during explorations.

PEARL SPOTTED OWLET

+ 5 on intelligence factor of final score in any event that takes into account that stat.

No chance to come empty handed from nighttime explorations

VOLTURE

25% higher chance finding living creatures during explorations (lost shedu cubs, companions, people of interest etc)

+ Second roll on unlocking hidden territories

AFRICAN GREY PARROT

+ 5 to intelligence factor in final score in any event that takes into account that stat.

No chance to come empty handed from daytime explorations

MAMMALS:

MEERKAT PUP

+ 1 cub in any litter, including komainus, bayuns and baketoras.

DROMEDARY CAMEL

+ 10 to any endurance or cross country even final score

CHEETAH CUB

+ 5 to speed factor to final score.

ZEBRA FOAL

+ 6 to temperament factor in final score

SABLE ANTELOPE FAWN

+ 3 to endurance factor in final score

+ 2 to temperament factor in final score

If white antelope : + 4 to temperament factor in final score


FENNEC FOX

+ 3 to agility factor in final score

Enhanced % of finding rare items during explorations

REPTILES:

COBRA

+ 10 to any show final score.

Unable to come empty handed from exploration.

Each breeding would come as if under effect of Wild Card.*

For this effect to be included, don`t forget to list companion as an item under breeding request.