Work Retreat

Invite

<Information>

  • To get the retreat invite event to trigger, there are a couple requirements that need to be met, first you need:

    • Be in stage 3 of the game

    • Have the achievement: "At the office" -> "It's not the job, it's the people" -> "A Fellow Traveler" -> "Embracing the change"

    • Have the achievement: "At the office" -> "Managing to get some work done" -> "Employee Retention" -> "Methods of retention"

    • Have unlocked humiliation 15 threshold (via the presentation to your old company)

  • Once you have the above the invite will happen after you have:

      • Have completed phase 1 of A-SLUT program

      • Have a tattoo or have the tattoo fetish disabled

      • Have styled nails

      • Given Mr. Pawn a blowjob

      • Have unlocked the "maid" feminization threshold (:Magical Girl Transformation, Engage!" -> "Becoming a Better Girl" -> "The Girl of your Dreams" -> "Dressed for Service")

    • OR

      • Attended more than 4 Thursday after-work parties

  • If you meet either of the above requirements, before you head into the normal after work party, Mr. Pawn will show up and announce that next weekend they will be hosting another corporate retreat. After his announcement he will come up to Mrs. Antlers and yourself to talk about the retreat. Afterwards you are able to head into the normal party.

Transit

<Information>

  • The Friday a week after you heard about the retreat, you will be called into Mrs. Antlers office after work like normal and she will tell you it's time to head to the airport. Anything you had scheduled (therapy, dates, meeting friends) will be canceled or postponed so you can head to the retreat for the weekend.

  • When you arrive at the cabin Mrs. Antlers and yourself will be staying at, you will get ready for bed. If you have the [Pet Play] fetish disabled, you will get a prompt telling you about the day ahead and how it involves pony play. You can either decide to skip to Sunday (you will skip over the pony play events and the first actual night with Mrs. Antlers at the retreat) and go right to the morning of day 2. You also will get the option to play through it which will still keep the [Pet Play] fetish disabled.

First morning

<Information>

  • If you have the [Pet Play] fetish active or decided to play through the pony play events anyway, you will wake up on the first morning and get into your pony gear. After a bit of running around, you and Mrs. Antlers head off to watch a race that's in progress to better understand how to win. If you decide to watch the race to learn what it takes to win it, you will need smarts > 15 to all the tips, otherwise smarts > 10 will give you two tips, and smarts < 10 will give you one tips. After the race finishes, you will then get ready for your own race, using what you learned (or didn't learn) to hopefully win it.

Race

<Information>

  • If you do attend the race, it can play out two different ways depending on your stats/choices.

<Take part in the race>

  • To take part in the race, you will need:

    • Dominance > 0 or Submission < 10

  • To win the race you will need to:

    • Apply a harness to Mrs. Antlers before the race

    • Apply Blinkers to Mrs. Antlers before the race

    • Whip Mrs. Antlers during the race

    • Pass the other chariot during the race

      • NOTE: If you take part in the race, there will be a bet between Mr. Pawn and Mrs. Antlers. If you win the race she gets her old secretary back for a day, if he wins he will get you for a day.

<To abort the race>

  • To abort the race, you will need:

    • Mrs. antlers affection to be 10 and her anger 0

  • You'll know you have this because you will see the option [You can't do this]. Choosing this option leads to you both not participating in the race and you will head straight to bed and skip the first actual night with Mrs. Antlers.

First night

<Information>

  • The first night is straight forward. If you took part in the race you will need to apologize for the way you treated Mrs. Antlers during the race. If you choose to ignore her instructions and don't apologize, you will be punished by her then go to bed afterwards.

Second morning

<Information>

  • When you wake up on day two you will find out Mrs. Antlers is already gone and at her meetings. That's when another assistant you know come in to help you get ready for the day at the beach. You'll get to choose what kind of swimsuit you wear and have a little sunscreen fun with the assistant. After finishing up, you both head to the beach for some fun.

Beach

<Information>

  • Once you make it to the beach, you will have a few different activities you can choose from:

    • Relax the rest of the afternoon

      • Will skip the beach and head straight into the closing party

    • Find a chair to lounge about in

      • You'll run into Mrs. Antlers old secretary and a few other girls. This is where you can start Mrs. Antlers mission to change the results of the contest.

    • Track down your key holder

      • You can look around to see if you can find who is holding your key so you could have some "unlocked" fun.

    • Look for who your key fits

      • Look around and see who's device fits the key you have.

    • Head for the water

      • It is a beach, might as well have some fun in the water.

Mrs. Antlers mission

<Information>

  • Once you've chosen to lounge about and met Mrs. Antlers old secretary, you can ask her if she could help you change the results of the contest. Once you follow her into a room, she will then betray you and you'll have a few options to either resist her or submit to her. Resisting her will lead to you being able to change the results while submitting will result in you unable to change the results like Mrs. Antlers wanted.

Closing party

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  • For the closing party, you will be able to choose the color of the dress you wear to it. Once you do and get changed into it and the rest of the outfit, Mrs. Antlers and yourself will head off the the party. If you were successful in changing the results previously, another manager will win the award but Pawn will still promote Mrs. Antlers. She will then thank you for trying. If you failed to change the results, Mrs. Antlers will win the manager award and be promoted. She will then let you know how disappointed she is.

Heading home

<Information>

  • Your flight home will be vastly different depending on if you attempted to change the results or not while at the beach. Once you land, Mrs. Antlers will hand you your normal clothing and you'll be dropped off at your apartment.