CLAN TERRITORIES
FOUR MAIN TERRITORIES
1. RockClan
2. StreamClan
3. ValleyClan
4. WoodClan
CLAN BORDERS
5. RockClan - StreamClan Border
6. StreamClan - ValleyClan Border
7. ValleyClan - WoodClan Border
8. WoodClan - RockClan Border
SHARED / NEUTRAL TERRITORIES
9. The Lake
10. The Gathering Place
11. The Meteor Pool
12. Minerva’s Den
OUTSIDE THE CLAN TERRITORIES
OUTSIDE TERRITORIES (NORTH)
13. Twoleg City
14. Northern Ocean
15. Mountain Thunderpath
16. The Mountains
OUTSIDE TERRITORIES (EAST)
17. ShadeClan Territory
18. Pine Forest Thunderpath
19. Eastern Stretch
OUTSIDE TERRITORIES (SOUTH)
20. Adderstar’s Band’s Camp
21. Southern Pine Forest
22. Floating Thunderpath
23. Southern Ocean
OUTSIDE TERRITORIES (WEST)
24. Twoleg Twirlers
25. Western Farm
26. Twoleg Waterspinner
27. Western Pine Forest
28. Twoleg Trailers
29. Northwest Thunderpath & Stretch
Territory Summary
RockClan is best characterized by the mountainous terrain that dominates the territory. The ground underpaw is a mixture of grass, elevated ground, and rocky terrain. It is the most perilous territory to live in: leg injuries are common, normally due to reckless behavior, territory mudslides after rain, and assumed familiarity of heights of the terrain. Vegetation is not as common, and thin in sky cover, composed mainly of bushes/thick grass, with occasional douglas fir trees sprinkling the area. Some of the trees come together in small clumps of forest the closer one gets to camp. To the north of the territory, the mountains begin and stretch as far back as the eye can see. Most RockClan cats don't travel to this high elevated area, as it's extremely dangerous. The most viable prey to be found in the mountains are large birds of prey, which can only be taken down in groups. It's not seen as the best use of time for warriors; only young, reckless fools typically try to hunt in this area. The main prey found in RockClan are voles, moles, shrews, and occasionally an adder or an armadillo. The main predators found in RockClan are large birds of prey, coyotes, foxes, and large venomous snakes.
R1. RockClan Camp - [ SEE HERE FOR CAMP MAP ]
RockClan camp lies between two large boulders, surrounded by much smaller boulders and rocks. The warriors live in burrows underneath the shelter of some large trees and said boulders. Kits are by far the safest in this Clan, and can easily be defended. Unknown to all other Clans, there is a small bolthole opposite to the Camp entrance, between the nursery and the Leaders’ Den, that allows for easy escape in case anything happens in camp. The bolthole exits into the RockClan training grounds. In times of heavy rain, the warriors all move to sleep on large boulders, to avoid flooding in the burrows.
R2. RockClan Training Grounds
RockClan training grounds can be found relatively close to RockClan’s camp. It has the most even, level ground in all the territory, and is overshadowed by a large tree, long ago killed by a lightning bolt. The area itself is large, open, with an even surface, creating the best area for young apprentices not quite yet used to the terrain able to train with ease. At the base of the dead tree is the exit to the emergency bolthole found in RockClan’s camp.
R3. RockClan Stream
A small stream breaks off from the main mountain stream, weaving its way through RockClan’s territory. In times of rain, this stream swells, creating hazardous mudslides. With any other weather, however, this stream serves as the Clan's main source of water, found relatively close to camp. Typically, a patrol composed of apprentices will be sent to this stream with moss to collect to deliver water to the elders' burrow.
R4. RockClan Gorge
Towards the edge of RockClan territory is a large gorge. It is a very, very dangerous area that, although rich in prey and healer herbs, has been the death of many different warriors. No cat is allowed to visit this area by themselves and must be accompanied by at least two other cats. Unknown to the other Clans, at the bottom of the gorge lies a wrecked twoleg boat. The soggy fabric that lines the seats in the boat serves as very, very good insulation inside the warriors' burrows, and keeps them nice and warm in the winter.
R5. RockClan Arches
As the terrain grows more elevated and mountainous in the north, there are large boulders that can be found at the foot of the mountains scattered around. These boulders form sparing, steady arches and unique formations. There are little pickings to be found prey-wise in this area: it’s more so for a place to get away from camp in RockClan.
Territory Summary
StreamClan's territory is mainly a thick marsh, ribboned with streams that flow throughout the territory. The main camp and training grounds are surrounded by water, making swimming or the stepping stones the only way to access these areas. The streams start from the shared border between RockClan and StreamClan, and empty into the ocean to the southeast. The ground underpaw goes from firm grass to wet and marshy, depending on the area one finds themselves within the territory. Vegetation consists of bushes, willow trees, and other assorted trees with moss hanging from them. While WoodClan contains the thickest forest and overhead cover, StreamClan’s territory is comparable in vegetation due to copious amounts of hanging moss. To the southeast is the ocean, which isn't very rich in prey other than the occasional crab along the beach. It serves as a nice getaway for warriors looking for a place to relax. The ocean leads to a cliff that oversees the roaring waters below, climbing in height as it approaches the shared StreamClan and ValleyClan border. The main prey found here are freshwater fish, minnows, and the occasional forest creature like squirrels and mice. The main predators are foxes, badgers on the outskirts of the territory, and large birds of prey. Predators can be uncommon, however, due to the abundance of water running throughout the territory.
S1. StreamClan Camp - [ SEE HERE FOR CAMP MAP ]
StreamClan makes its camp on an island. The cats live underneath a large willow that is found on the edge of the island, and among the reeds and bushes scattered throughout the clearing. Besides swimming, there are stepping stones that allow a cat access to camp. This makes the camp relatively safe from predators, provided the predator cannot swim. Kits must be especially watched, as the threat for drowning is real and nothing to sniff at within this camp.
S2. StreamClan Training Grounds
Like the camp, StreamClan training grounds are on an island right by the lake. A lone large tree is located on this island, with a few bushes. It is an overall marshy and muddy ground underpaw; after training, it is not uncommon to find cats cleaning themselves of this mud. Because of the water that surrounds the island, it is one of the safest areas for apprentices to train in, without the threat of outside predators for apprentices.
S3. StreamClan Bog
In the heart of StreamClan’s territory lies StreamClan’s bog. It is a thick swamp-like forest, abundant in ponds, hanging moss, large ferns and reeds, and other thick vegetation. Warriors can often be found furiously grooming their pelts after venturing into the marshy area, catching moss and other snares in their fur. The shaded area serves as a healthy prey source nearly year-round.
S4. StreamClan Pond
To the east of the territory is a small pond that is very common for fishing. One of the territory’s streams empties into this pond, creating a tiny, bubbling waterfall that is a pleasant sight to see and hear. Rich in prey and a nice place to cool off during the summer, the pond is very popular among the Clan. Lots of healer herbs grow here as well, making this a common area for StreamClan’s healer to visit.
S5. The Ocean
All of StreamClan's streams empty into the large ocean that stretches back as far as the eye can see. The ocean itself isn't a good source of prey: it's far too hard to fish in the salt water, only very rarely can a crab be caught along the beach. Crabs are generally disliked by the Clan as a whole, however, as they're very difficult to break open and yield very little meat. Salt water is also disliked by the Clans, as it can sting one's eyes if splashed in the face. This area is mainly adored by apprentices and young warriors for a fun day at the beach, or by romantic couples looking for a place to get away at the sunset. Towards the southernmost part of the territory, the beach gives away to a large cliff, leading to the shared StreamClan and ValleyClan border.
Territory Summary
ValleyClan is best characterized by the rolling hills and valleys that cover the territory. The ground underpaw is mainly composed of dirt and grass, in some places tall grass. Large vegetation is sparse; there are very few bushes and trees, and the further one gets into the territory, the more likely the tree found is dead. To the west of the territory lies an active farm, where farmers raise several different types of animals and crops. Although chickens from the farm are desired as a prey source, the barn dogs that guard the area are extremely dangerous. It is advised to only go as a large patrol, so in case of a dog attack, coordinated efforts can distract the dogs for everyone to get away. The main source of water for these cats is the central lake that resides somewhat close to camp: water otherwise is very uncommon throughout the territory. Moss patrols are very common as a result. To the south of the territory, ValleyClan’s territory ends with large cliffs overlooking an ocean, decorated with wildflower fields. The main prey here are rabbits, pheasants, and very rarely, hawks. The main predators that can be found here are coyotes, badgers, and the occasional fox or large bird of prey.
V1. ValleyClan Camp [ SEE HERE FOR CAMP MAP ]
Sheltered by thick bushes, ValleyClan camp lies nestled at the dip of several hills. The warriors take refuge within caves in the cliff walls. There is only one entrance that is rather hard to find: there is a dip underneath a bush that doesn't allow for many cats to squeeze under all at once. This may seem inefficient, but this also means that enemies can only come in one at a time as well.
V2. ValleyClan Training Grounds
The one small patch of forest within ValleyClan serves as the Clan's training grounds. Here, the area is mainly smooth with no elevation, to help young apprentices not quite used to the sloping territory gain traction in their path to warriorhood. The trees above help provide cover from large birds of prey that can plague the Clan at times.
V3. ValleyClan Abandoned Tractor
An old, rusted, abandoned tractor lies within ValleyClan's territory. The tractor itself is far beyond out of commission, and merely suggests that the twolegs' farming was once extended far further then it does today. healer herbs grow in plentiful amounts here; a rat colony lives in the area as well, making this area a good source of prey and herbs.
V4. ValleyClan Farm
The farm is operational with several different kinds of animals and crops. There are plenty of opportunities for prey for ValleyClan, as a chicken coop is kept here. The downside, however, is that the area is very dangerous, as there are twolegs with dogs that love nothing more than to set the dogs on the wild cats. As a result, apprentices are forbidden to visit. Only large patrols of warriors are permitted to come here, at the approval of either the leader or deputy.
V5. ValleyClan Flower Fields
At the end of ValleyClan’s territory lies a cliffside that oversees the ocean below. Upon these cliffs and rolling hills are copious amounts of wildflowers, varying in color and species. The area is poor for prey, beyond the occasional field mouse: this area is mainly a getaway location, for warriors wanting a moment to relax from their duties. These flowers are seasonal: in leaf-bare, they die away, to come back once new-leaf grows back in.
Territory Summary
From an overview, it's not hard to see where WoodClan gets its name: the territory is mainly comprised of a thick forest of majority towering pine trees. The ground underpaw is grass, cool to the touch, as it's hard for sunlight to reach the ground. Vegetation is dense, with bushes and pine trees painting the territory a vivid green. To the west of the territory lies the thunderpath, an extremely dangerous road that monsters traverse occasionally, marking the edge of WoodClan’s territory. To the south, the area becomes clear around an abandoned twoleg place, an ancient thunderpath long forgotten to time connecting the areas. It's rumored that warriors outside of this Clan have no idea how to navigate such a dense forest; as a result, they typically have to be led out by a WoodClan warrior, to the embarrassment of the rival Clan. The main prey here are mice, squirrels, and songbirds, and very rarely, owls. The main predators are foxes, badgers, martens, large owls, and raccoons.
W1. WoodClan Camp [ SEE HERE FOR CAMP MAP ]
WoodClan’s camp lies in one of the rare small clearings in the middle of the thick forest. Cats take shelter underneath bushes and within the roots of the large, dead tree in the center of camp. Although the camp's defense is weak and easy to access, it is very hard to find. It's rumored no outside cat has ever visited the camp since the founding ancestors moved into the forest!
W2. WoodClan Training Grounds
A large oak that dwarfs all other trees around it serves as cover over the WoodClan training grounds. This place has the shortest grass and is overall a shady area, allowing ease of battle training for young WoodClan apprentices. The path that connects the camp to the training grounds is only known among WoodClan warriors.
W3. Abandoned Twoleg Place
Once a bustling tourist attraction, now well out of commission, there lies an abandoned Twoleg shack and dock. Inside, plenty of healer herbs grow to the enjoyment of WoodClan's healer. Its close proximity to the border and neutral territory warrants keeping a close eye, lest another Clan’s warrior make off with their supply.
W4. The Thunderpath
WoodClan mainly avoids the Thunderpath, as there are no real benefits to the Clan to be found. Apprentices are banned from traversing the area; only senior warriors on special approved missions by the leader may come to this area. Many cats have found their death here in the past; as a result, the Thunderpath is viewed as cursed.
W5. Mushroom Grove
WoodClan’s mushroom grove lies in the northernmost part of WoodClan’s territory, at the foot of the mountains. This area in particular stands out from the rest of the territory, being one of the other few places where the forest opens up to the sky. Hunting can be poor in this area, due to the sudden increase in light and lack of cover: the unique conditions of this environment better serves WoodClan’s healers, as rare herbs flourish growing in this grove.
CLAN BORDERS
5. RockClan - StreamClan Border
RockClan and StreamClan’s border is defined by the countless boulders, rocks, stones, and pebbles that fill a channel starting from the RockClan gorge. This border is considered relatively easy to cross, provided the flowing water is not flooded from weather conditions. Along certain points of the border, the stepping stones seem to form easily accessible connections between the two territories, ones that even kits can use to cross, weather permitting.
6. StreamClan - ValleyClan Border
The border shared between ValleyClan and StreamClan is defined by a scent mark trail following a specific pattern of trees. This border is considered unique, as there is no stream to divide the two territories. Because of this, extra caution is taken by both Clan when patrolling, to try and account for accidental crossings. At the point where Clan territory hits neutral lake territory, Minerva’s Den can be found underneath a large, ancient, long dead oak tree.
7. ValleyClan - WoodClan Border
The stream that defines the border between WoodClan and ValleyClan is a bit more dangerous in comparison to other territories' borders: the dividing channel is overall deeper, and the current is much stronger. The only guaranteed safe method of crossing is over the large, sturdy bridge/dock by the abandoned twoleg shack on the shore of the lake, or across the thunderpath when no monster is crossing. Adult cats who know how to swim can chance wading through certain, rare points where the channel is more shallow, but it is not recommended, as the current can be strong at any point and time. Kits and apprentices will surely drown.
8. WoodClan - RockClan Border
The stream that flows from the meteor pool defines the border between WoodClan and RockClan’s territory. Along WoodClan’s side of the border, the territory is elevated in comparison to the rest of the territory. There are stepping stones that allow for crossing across specific points along the border. The stream itself is fairly shallow, allowing for adult cats to easily wade through the current. Weather conditions cause this border to easily flood, however: this can cause mudslides along RockClan’s side of the border.
SHARED/NEUTRAL TERRITORIES
9. The Lake
The lake is a large body of water central to all the Clans. Streams from the gorge, the mountains, and the thunderpath feed into the lake, and empty out throughout StreamClan’s territory into the ocean. This lake serves as a main water source for all the Clans, WoodClan and ValleyClan especially. A dock can be found at the west side of the lake, connecting WoodClan and ValleyClan’s lake shoreline. All shoreline within two fox-lengths of the lake is considered neutral territory, to allow for crossing to the Gathering, healers to meet at the meteor pool, and for whatever other needs of travel a Clan cat may see fit. This truce of territory is merely formal, however, and can be lifted if abuse is seen by the Clan in which the territory is located within. Cats may drive out others as they judge necessary; this can come at a price, depending on what StarClan thinks of the decision.
10. The Gathering Place
The Gathering Place is a large clearing alongside the Lake, where WoodClan and RockClan’s territories meet, south of the Meteor Pool. The clearing is overseen by a large waterfall, with stones at the top where the four Leaders of the Clans address their Clanmates. Water from the Meteor Pool cascades down into a small pool at the base of the waterfall, shallow and no more than a pawstep deep in depth. WoodClan's pine trees frame one side of the Gathering Place, RockClan's mix of trees the other. Along the lake shoreline, a massive, ancient, dead tree lies across the beach. Here, the Clans may convene to meet for the Gathering, under the watchful eyes of StarClan. There is always a truce to be held among all the Clans at the Gathering Place.
11. The Meteor Pool
At the beginning of the mountains, the meteor pool resides, water flowing from the star to the lake. Many, many moons ago, a large meteor fell, creating the crater that now holds the moonpool at its basin. It's said that water began to flow after the meteor struck, a sign from StarClan that, like the water flowing out from the earth, they wish to share their wisdom with the Clans. This is a sacred place; fighting or bringing a dispute between Clans to this space is greatly frowned upon, and is punished swiftly by StarClan.
12. Minerva’s Den
Opposite to the Gathering Place, across the Lake, lies Minerva the Oracle’s den. The cave is tucked underneath an ancient, long dead oak tree, draped moss hiding the entrance from view. The entrance leads to a winding path into the earth, down to a pitch-black chamber where the Oracle can be found. The chamber itself is relatively small, only fitting a large patrol at best comfortably.
13. Twoleg City
In northern lands far, far away, rarely only mentioned by well-traveled rogues or very, very lost kittypets, lies the Twoleg City. The city can be found by following several thunderpaths, from the mountains or the Twoleg Trailers. This fabled twoleg territory is described as massive, confusing, convoluted, loud, and exciting, with thunderpaths twisting and turning on top of one another stretching back as far as the eye can see. Between the tangle of thunderpaths, towering twoleg places are jam packed next to one another, some reaching heights even birds dare not fly. Twolegs and monsters gather in staggering numbers, and the cats who survive here are toughened by the experience: this twoleg territory is not for the faint of heart.
14. Northern Ocean
Beyond the Twoleg City lies another ocean. Strange twoleg monsters who can swim can be found here, at the border between the city and the coast. Because of the size of the body of water, no cat is truly sure if this is a separate ocean from the one located next to the Clan territories, or if it’s all connected. Some rogues describe this body of water as the edge of the world: only water can be found beyond the beach that marks its beginning.
15. Mountain Thunderpath
The Mountain Thunderpath’s beginnings humbly start alongside ValleyClan and WoodClan’s territories, stretching south over the ocean, and north into the mountains and beyond. The thunderpath twists and winds itself between the mountains, providing a level path to traverse the elevated terrain. The mountain thunderpath exits the mountains in the north, leading to the Twoleg City. The land in between the two places is mostly barren, lacking in prominent vegetation and other wildlife.
16. The Mountains
RockClan’s territory gives away to the mighty range of the mountains, dominating the entire northside as far back as any living creature knows. The mountains climb into the sky, towering above all surrounding areas, creating steep faces that not even RockClan cats can manage feasibly. Between the treacherous peaks and the deep grooves, dangerous, large predators are common. Mountain lions are excessive in numbers, and giant flying raptors dominate the horizon. Only a fool would be so bold and brave as to attempt to traverse this territory: death is an almost guarantee for visiting.
17. ShadeClan Territory
When Flaxwhisper led a faction split within StreamClan to outside the territories, he led his new Clan, ShadeClan, to where StreamClan originally spent their exile. Upon exploration of the area, the newly formed ShadeClan were delighted to discover the territory was no longer barren: Twolegs had come and placed strange structures and nests, and there was now a forest, with a strange sense of uniformity.
The ShadeClan camp was established in the shell of an old twoleg nest, its roof riddled with holes, and bits of the walls falling apart, decrepit. Venturing into the Twoleg structures reveals silver boulders, filled with crowfood and twoleg rubbish, still edible.
After the Battle for StarClan’s return, ShadeClan disbanded, completely abandoning their territory. The territory is now considered vacant, save for Twoleg activity.
18. Pine Forest Thunderpath
Ending at the edge of what was once ShadeClan’s territory, a Thunderpath can be found at the edge of eastern pine forests. The Thunderpath briefly hugs the stretch of open land facing the ocean, before turning into the pine forest. From here, it’s unknown what lies beyond the pine trees, nor where the thunderpath leads: rogues who attempted to travel felt as though both the forest and thunderpath stretched on into eternity, eventually turning back to rejoin the ocean’s side once more.
19. Eastern Stretch
The Eastern Stretch is a massive expanse of grass and beach, hugging the ocean’s coast. Hardly any vegetation or wildlife can be found in this empty area: prey can be found rarely, once one crosses the thunderpath into the eastern pine forests. Along with poor pickings for prey, poisonous fungi are abundant to this glade, as well as large owls who take delight in hunting cats. The many perils of this pine forest often cause cats to turn back and return to the empty stretch once more.
20. Adderstar’s Band’s Camp
During the Great War, Adderstar led her band of defectors to this clearing, nestled by the ocean and southern pine forests. The warriors took delight in discovering these pine forests differed from the eastern forests: there were far less predators and hazards to discover, and prey was abundant. The group discovered so long as they stayed away from the cliffside forests that boasted and harbored healthy numbers of coyotes and badgers that loved to work together to hunt, they could flourish and prosper in the new territory.
21. Southern Ocean
The southern ocean is an enormous body of water found along the south regions. Those who stand at StreamClan’s beach are unable to see land on the opposite side of the water. Beach coastline highlights the edge of the water, eventually leading to cliffsides. Sometimes, twoleg monsters can be spotted swimming far, far out into the body of water.
22. Southern Pine Forest
The southern pine forest dominates the land south of the Clan territories, all the way past the massive southern ocean. The sloping cliffs near the floating thunderpath are filled with danger: families of coyotes and badgers are common and many in number. Over generations, the coyotes and badgers have learned how to work together: they work together while hunting to bring more prey in, as well as to defend and patrol the area for threats. As cliffside gives away to ocean coast, the southern pine forests become more safe to traverse: the coyote and badger territory ends where the ocean begins, distaste for salt water fueling the aversion.
23. Floating Thunderpath
Twoleg structures brace one of their thunderpaths in the sky, above the southern ocean. Monsters are often busy crossing the thunderpath, and are plenty in numbers. As a result, it is incredibly difficult and dangerous to cross this thunderpath by traditional means: rogues say it is possible to do so, provided one sticks to either edge of the Thunderpath, and doesn’t stray across. No creature who has their wits about them would attempt such a feat, however: If one were to fall from this height, it would result in certain death.
24. Twoleg Twirlers
To the west before the floating thunderpath lies a field covered with strange, giant, twoleg structures. For whatever reason, the structures perpetually spin and twirl, earning them the name “Twirlers” among both Clan cats and rogues alike. It’s unknown why the Twirlers are there, or what purpose they serve: the massive perpetually swinging structures frighten nearly all prey from the area. Occasionally, Twolegs can be spotted pawing at the base of a Twirler.
25. Western Farm
ValleyClan’s farm continues on the other side of the Thunderpath, with more twoleg plants and structures containing different kinds of farm animals: cows, sheep, goats, and horses are fairly common. There is a sandy clearing where twoleg monsters often rest and slumber for the day, leaving when it becomes evening. There are rows of twoleg plants and herbs: farm cats are happy to report the names of some plants if asked. The local farm cats are overall friendly in demeanor, finding an alliance with the Clan cats in their shared hatred of the farm dogs.
26. Twoleg Waterspinner
Next to the farm and just south of the western pine forest lies a twoleg nest with an unusual twoleg structure: there is what appears to be a large, massive wooden monster paw, perpetually spinning and churning water in the stream. Farm cats refer to the structure as the “waterspinner”. The twolegs that live in the nest are often seen tending to the farm, and for the most part keep to themselves. Occasionally, the twolegs may try to engage with feral cats, but unlike other twolegs, seem much more respectful of boundaries and are quick to back off in the face of snarling fangs and bristling fur. They often leave kittypet food on their porch for travelers and the local farm cats.
27. Western Pine Forest
The pine forest that WoodClan makes its home stretches past the Thunderpath, into the north with the mountains. Unlike WoodClan’s forest, this area is riddled with danger: twolegs often camp throughout the area year-round, carrying terrifying sticks that release lightning strikes that can rip clean right through a warrior, thunder booming throughout the forest. These stick’s lightning strikes are so powerful, they cause even deer to collapse with one hit. This forest is strictly forbidden among Clan cats as a result: far too many warriors have met their demise from the twolegs that prowl these woods.
28. Twoleg Trailers
Beyond the waterspinner, if one follows the stream, will find themselves in the Twoleg trailers, as referred to by the local resident cats. The kittypets that live with these twolegs are unlike other kittypets the Clans normally encounter: they sleep outdoors, indulge in prey and crowfood, and aren’t afraid to rough up strangers to establish authority over any pompous Clan cat. The twolegs that live here have a strong sense of community, and are friendly to cats: certain trailers often leave out prey specifically for cats, fish and some sort of meat that smells of the farm the most common selection.
29. Northwest Thunderpath & Stretch
Leaving the Twoleg trailers in the north leads one to the Northwest Thunderpath and Stretch. Overall, the Stretch has little to no vegetation, prey, or shelter: if one continues west directly, they will run into the ocean’s coast. Continuing east leads to the pine forest and mountains riddled with twolegs. To travel the Stretch is considered risky, and one must be well-prepared. Those who are not prepared for the surprising strenuous conditions often meet an unfortunate fate alone in this wilderness, their names lost to time.