Grade 9 | 5 Lessons
Students are challenged to design an item of ‘smart’ clothing: clothes that are not simply wearable but have a double function and incorporate technology to help or support people in various ways. For example, “wearables”: clothes that are composed of intelligent material that is washable, and that contains micro sensors that measure the heartbeat, location and speed of the wearer. This project is about combining various applications into a new design.
Produce creative work, explore ideas and record experiences
Identify a technological/design solution to a problem
Present, analyse, and evaluate artistic work
This unit has a creativity focus:
Make connections to knowledge from other disciplines
Generate and play with unusual ideas to create a meaningful output
Reflect on the novelty of the solution and its possible consequences
Web and Print
PowerPoint presentation (see appendix)
Further examples of smart clothes can be found here: https://www.wareable.com/smart-clothing/best-smart-clothing
Other Links
Pen, paper, markers
Computer, tablet, or telephone (for research)
English Version
Hindi Version
Gujarati Version
Kannada Version