Addendum 131 : 1
Instances of SCP-131 hold an attachment to certain toys, mainly the Monkey Plushie the Medical Department provides. Often, they can get restless when it is taken away. Depending on their mood, they can either share or not with other instances of SCP-131. They are known to act friendly and hold a bond with those who possess or give the item.
Addendum 131 : 2
All 131's when they bond with someone, they seem to remember alot more than just their demeanor and looks, this was found out when 131 seemed to notice a CD that was previously unkind to them under the effects of 034, it did a 360 and had to double check that it was really them, but eventually they did fall for the effects of 034, despite that, 131 still noticed something off during the test.
Addendum 131 : 3
SCP-131s are all seen to at some point when ending something or moving onto something else, they are seen giving gifts to the people and SCPs they have had a bad relationship with as an attempt to fix any disagreements between the two, the 131's are very forgiving and show a lot of empathy and are quite emotionally intelligent as they would much rather end things off on a good note rather than a bad one, and even if the two do disagree on something, the 131's will still make an attempt at fixing this by giving toys to others despite its disagreement on a topic.
Addendum 131 : 4
SCP-131 moves at approximately 16 miles per hour and two times faster than a normal person’s average running speed and 5.33 times faster than the average male walking speed.
Addendum 131 : 5
SCP-131 instances, during games such as "Capture the Plushie", show extremely unique behaviors that have not been seen before. These behaviors include; cheating, using math against one another, holding chokepoints, and deceptive tactics.
Cheating & Deceptive Tactics: SCP-131 during games will cheat and lie to the organizer in an attempt to gain an edge over one another. This can be by slowing down one another, stealing plushies from the other team, or other rule violations. If caught cheating, the 131 instances will begin to lie and act as if they had not cheated, even though they had. If caught in a lie, they get extremely enraged at whoever caught them in the act.
Ratios & Critical Zones: SCP-131 shows a strategy that they use against one another, at least if they are trying to score something. First, they try to slow down other eyepods, or steal their plushies, to do this, they go in a group of 2 against 1, or a ratio of 2:1. If at a chokehold, it is a 3:1 ratio, 1 eyepod to steal the items, and 2 eyepods to stop the one opposing the group of 3. The eyepods also show that they know about chokepoints based on the logic shown prior, as they station themselves at doors, trying to prevent the opposition, as it is harder to push plushies through doors, mainly due to the fact that they practically prevent plushies from being pushed through them without extreme effort.
In conclusion, eyepods are a lot smarter than previously thought, using ratios, using deceptive tactics, and showing hatred when exposed for deceptive practices.
Addendum 131 : 6
here are multiple factors that affected the bonding process of 131. One thing that 131 found important is the proximity of the person. The closer, the better. The behavior of the person also matters quite a bit. While 131 likes both calm and energetic behavior, it has shown that it prefers calm over energetic. One thing that influences 131's preference a lot is the color. Be it an object or a person, 131 has shown way more preference to someone that has the same color as the instance.