Known for its deciduous forest with an overgrowth of giant mushrooms, it sits in the southwest of West Tykonia. There was a village here called Fiodh before the Skeletal army invaded, sitting at the base of the Great Tree. Another village here is called Mar, which sits on a rocky island. It is widely regarded as the best region for hunting, with a broad variety of game and predators.
Aplogretta
Aplogretta is a blue, leathery fruit that grows on a deciduous shrub. Unlike its cousin, the common pomegranate, which grows in the drier East Tykonia, Aplogretta are found exclusively in the forests of West Tykonia and prized for the coating that covers the rind more than the actual fruit itself. When peeled, you see a membranous division with compartments filled with arils that taste distinctly sour. An Aplogretta’s rind is specifically boiled and then distilled into Aplogretta juice that seems almost to kickstart the muscles. The juice, depending on whether other ingredients are added, will temporarily relieve physical fatigue for several hours. After this period, the effects will wear off, and the user will feel tired and physically drained. Many workers and shiphands who labour in Dasmant’s shipyards find Aplogretta juice helpful.
Gravevine
Rumoured to have been brought to Tykonia by shipwreck, somehow, the cargo managed to cross the Great Storm largely intact. Gravevine seeds were first planted some centuries ago. Found across much of the Grasslands and Forest, the Gravevine is a foreboding reminder of what came before. It's taken root in places of horrific actions, places of death and decay and grows in areas of what once was, where lives were lost, where families were broken.
Gravevine is a species of wild grape, classified as a necrophyte. It grows exclusively atop dirt and rock where man or animals have taken their last breath, as they leech the decaying calcium from the bones of the deceased to stimulate their growth. They eat away at decaying carcasses as they grow and will eventually consume the entire carcass as the vine matures over a few months. In cemeteries or mass graves, Gravevine persists for far longer, as the abundance of bones allows it to expand. At the turn of spring, the Gravevine begins to produce its flowers, which are pollinated by bees and wasps. From there, the Gravevine produces its stalks of Graveberry bunches, maroon red. Graveberries also happen to be particularly calcium-rich, making them an excellent food to eat while recuperating from a fractured bone.
Spoclada Bark
Spoclada Bark is a distinctly purple bark gathered from the rarely occurring Spoclada tree. It is covered with flowering blossoms and mosses. It has many alchemical usages, lending it to become a favourite amongst artificers. Spoclada Flowers, blue and green, are harvested from the base of the tree. One of the most expensive recipes containing Spoclada Bark involves crushing the flowers and blending them with Searing Rile, Ajisai Lotuses, and aloe to create a restorative cream. When applied to 2nd-degree burns, the cream provides instantaneous relief to the affected skin. Thus, Spoclada Flowers are said to have soothing properties, mainly when employed in topical salves or solutions. When Spoclada Bark is crushed in a pestle with Charred Vlagary, Spoclada Incense is produced. This specific incense smells like a mix between spikenard and mint, and when burned, gives off a revitalising aroma. While by itself the smell isn’t intense, it’s been theorised that, when combined with other methods of healing, magical or not, the incense tends to amplify said healing effects twofold, making therapies much more effective.
Eifléra is a dark green, nearing-blue leaf that is typically hung and dried. It is a perennial plant found in the wild, growing in deep forests where mana supposedly runs through the ground unobstructed. What makes Eifléra especially interesting is its connection to The Web-weaver, because it’s said to flourish on nights when Tykonia’s connection to Spectra is strongest. Harvesting Eifléra happens in the early witching hours of the day, before the Larinos in the far-off Grasslands chirp. The leaves are usually ripped off as the stem of the plant is preferred by alchemists, as it is considered most “potent”. Eifléra’s mystical properties correlate to the Unspoken Word, and are typically used in alchemical concoctions concerning the mind, eyes, obfuscation rituals and illusions of a purely divinely-derived nature.
Adicorn is a type of acorn that falls from the Adlons Oak, which is endemic to the Forests of West Tykonia but occasionally planted in gardens of noblemen’s estates. Adicorns are typically crushed and used as a natural thickener to increase the amount of a potion at the cost of diluting its effects. Oftentimes, artificers will find that the mana in other ingredients of their alchemy is overbearing and requires a “dampener” for their alchemical creations, to prevent any unintended consequences.
When you see Hoggleaf growing, it's in your best interests to avoid its caretaker. Hoggleaf is an especially tricky and arguably expensive plant to grow, as it requires constant watering and a special fertiliser blend of ground Horse Ferns, Dried Freneia and phosphates like waste or bone. By itself, Hoggleaf is wholly useless in medicine or cooking, but its true secrets lie when it is used as an additive in potions. Only the most creative, and by extension, the most dangerous and experienced alchemists tend to include Hoggleaf in their potions. Hoggleaf’s history is relatively uncertain, although most agree that it was first grown by Bogland witches. It has the innate quality of, for lack of better words, making particular aspects of a concoction worse, while stimulating others.
It takes a knowledgeable alchemist to know how the plant plays out in their alchemical creations, although sometimes even the most skilled declare it to be guesswork when it comes to Hoggleaf! This is probably because of the unstable mana found in the leaves. This makes the plant variable and unreliable for the most part, generally reserved for, to varying degrees, offensive alchemy, teaching a novice a lesson, or optimising a potion for a particular, intended or even unintended effect. Trial and error is the name of the game when it comes to Hoggleaf. For context, when a competing alchemist tried to steal his recipe and messed up the amount of Hoggleaf to add, they botched the effects and ended up petrifying their hand for a week. Be careful, for only the most exacting will find success.
A favourite among the mercantile class, this small shrub is frequently kept as both a house plant and hedge. Blooming Griotte needs only periodic watering and mild weather to grow substantially, making them an affordable alternative to more costly greenery. Curiously, Blooming Griotte possesses quite the hunger for spent waste—known to absorb any compost quite quickly into its roots. Rapid consumption begets rapid growth, so a gardener needs to be prepared to prune their Griotte lest it spiral into an unkept mass. Some savvy landscapers have found use for this by affixing metal rings and struts to the shrub's branches to curtail its growth, allowing for it to be sculpted into a variety of novel shapes. This practice is widespread amongst traders.
Flowering in the wet season, Blooming Griotte becomes dappled in little red petals. These catch the attention of bees, but also many gluttonous beasts that would devour them quickly. To thwart these attempts, Blooming Griotte produces a foul toxin which attacks the taste buds of those who consume its flowers. This sharp, stinging sensation is enough to deter even large plant-eaters from sating their appetite upon it. Recently, some have taken to crushing the Griotte's flowers to extract this toxin. When applied or sprayed into an opponent’s eyes or skin, it has a similar stinging effect, making it difficult to aim or concentrate attacks and blows for three (3) turns unless reapplied.
Despite their name, Butterbells taste more like a cross between liquorice and mint, rather than butter. Although they originate from the Forest, they are a common sight all across West Tykonia. These five-petaled, bright yellow flowers grow to please the lowly tanner and are crushed to create a dazzling yellow dye surpassing even weld’s colouration. Butterbells also have medicinal usage, and may be brewed in tonics meant to help clear out the nasal passage or loosen mucus from the throat. Their usage as an expectorant might also be exploited by the more creative alchemist, especially in the creation of other alchemical products that aid in the “expelling” of unwanted persons. Whatever the case, the usage of Butterbells in alchemy seems to have only scratched the surface of what’s possible.
A brown toadstool fungi that grows alongside moss and lichen, which serves as an artificer’s all-in-one combative alchemical component. Alchemists use Figglewort for offensive alchemy, valued for the damaging phytotoxins it excretes. If employed raw on a person, Figglewort causes joint pain and extreme discomfort, locking up ligaments and exhibiting an effect similar to arthritis. Many hunters have taken to mixing venoms with Figglewort to then dip arrows and darts into, to temporarily paralyse both small game for 2 turns and large game for 1 turn, making it easier to catch. Strangely, Figglewort does not seem to affect Artificial Obscurans.
A low-lying, white-flowered shrub known as Gheist’s Bane. Subject of many debates amongst scholars and artificers, Gheist’s Bane has been revered for its purification properties since the Unearthing of the Dwarves. It’s used chiefly by artificer-smiths attempting to prepare surfaces for mana-unstable metals or cleanse components that might be extremely volatile. The inner workings of a plant such as Gheist’s Bane are unknown, surely never to be fully confirmed, but what’s sure is that it is safe, stable and above all, effective. In one folk story, an Orc with a Virdan sword approached a dwarf and asked them to purify the sword from his disgraced inheritance and reforge it with an alloy of a strange, otherworldly metal. The dwarf agreed and used Gheist’s Bane in a purification ritual to cleanse the blade. Gheist’s Bane is endemic to the Forest of West Tykonia. While it doesn’t take root elsewhere, caravans are sure to carry the flower into the furthest reaches of East Tykonia’s steppes.
A highly resilient mix between local varieties of tomato and potato. Te’tatoe is known for being able to be grown practically anywhere with minimal water and caretaking required. However, its taste is notoriously acrid, making it unappetizing in the best of times, despite being substantially nutritious and weirdly calorically dense. If you find Te’tatoe being cultivated, you know you’re living through hard times, such as in the case of Larova’s Siege, when the Skull King had killed the bovine of the land and razed the fields surrounding the city. In alchemy, Te’tatoe is utilised because it is mana-deprived, meaning that when it’s exposed to sources of mana in other alchemical ingredients, it will absorb the mana as mentioned earlier, stabilising the concoction. In some sense, it’s an alternative version of a “stabiliser”, working to redirect excess mana instead of balancing it, contrasting with Sarimony’s function as a stabiliser.
Wringleaf is common amongst peasant gardens and wild scrubland on account of its relative abundance and hardiness. There is virtually no soil that Wringleaf won't grow in, thanks to its blue corkscrew-shaped tap root that constricts every ounce of nutrients it possibly can out of the earth. The shape of its root doubles as a defence against herbivores as it is nearly impossible to pull out a Wringleaf straight; instead, one must twist the plant out of the earth as one would a screw. Wringleaf is edible when boiled, noted for its “earthy” taste.