I created a horror level in Unreal engine 5. The level has mechanics such as a flashlight system, a hiding system and an enemy AI. The enemy AI searches around and looks for the player, when the player is seen, the enemy runs to the player to grab them and fade the screen out.
Their are many sounds, such as flashlight clicks, ambience, chase music, footsteps and jumpscare sounds. Their is a tp system from the first to second level as shown which also happens when the player is grabbed as the player is teleported back to the starting level when they are grabbed.