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JakeAdams
Home
Mini Briefs
Critical Analysis Mini Brief
Selfie Challenge
number guessing game
3D Hero piece project
2D Concepting and Technologies
Unit 3: Non-European mythology group project
3D Work
Sci-Fi Floor
Hero Piece Brief
MAYA introduction
Basic shape models maya
3d research
coca cola can
2D Work
photoshop portfolio title png
page covers
Cuphead memorable scene recreation
shape theory
Colour theory
sillhouetting
drawing techniques
Coding Work
Loops + Random
Technical Design Documents
Unit 7 Brief 1 (TDD)
Animation Work
bouncy ball
Walking animation
Walking animation render
characteristics of walks
3D Walk Cycle
SneakWalk3DAssignment
Jordan's Work
level design research
TYPES of players and player styles
Visual Effects
Visual effects project
Work Experience
First Game Jam
Second Game Jam
Prep for Industry
level design epic games 1
"Bind" - recreation in unreal engine
Unreal engine 5 - Weapon Wheel #1
Unreal engine 5 - Third person shooter TDM, Desert preset
Unreal engine 5 - Horror Game1
Unreal engine 5 - First person shooter game
Unreal engine 5 - Survival game 1
2D Art - Silhouetting - Dexter
Unreal engine 5 - Mini project Horror Game
Unreal engine 5 + Maya - "shipment" map recreation and Shipping container
Unreal engine 5 - goofy cheese game
FMP
Proposal and Time Management Plan
Research
Pre-Production
Communication
Production log
Props made by Luke Lawton
Map made by Jake Seward
Final Product
Evaluation
JakeAdams
Home
Mini Briefs
Critical Analysis Mini Brief
Selfie Challenge
number guessing game
3D Hero piece project
2D Concepting and Technologies
Unit 3: Non-European mythology group project
3D Work
Sci-Fi Floor
Hero Piece Brief
MAYA introduction
Basic shape models maya
3d research
coca cola can
2D Work
photoshop portfolio title png
page covers
Cuphead memorable scene recreation
shape theory
Colour theory
sillhouetting
drawing techniques
Coding Work
Loops + Random
Technical Design Documents
Unit 7 Brief 1 (TDD)
Animation Work
bouncy ball
Walking animation
Walking animation render
characteristics of walks
3D Walk Cycle
SneakWalk3DAssignment
Jordan's Work
level design research
TYPES of players and player styles
Visual Effects
Visual effects project
Work Experience
First Game Jam
Second Game Jam
Prep for Industry
level design epic games 1
"Bind" - recreation in unreal engine
Unreal engine 5 - Weapon Wheel #1
Unreal engine 5 - Third person shooter TDM, Desert preset
Unreal engine 5 - Horror Game1
Unreal engine 5 - First person shooter game
Unreal engine 5 - Survival game 1
2D Art - Silhouetting - Dexter
Unreal engine 5 - Mini project Horror Game
Unreal engine 5 + Maya - "shipment" map recreation and Shipping container
Unreal engine 5 - goofy cheese game
FMP
Proposal and Time Management Plan
Research
Pre-Production
Communication
Production log
Props made by Luke Lawton
Map made by Jake Seward
Final Product
Evaluation
More
Home
Mini Briefs
Critical Analysis Mini Brief
Selfie Challenge
number guessing game
3D Hero piece project
2D Concepting and Technologies
Unit 3: Non-European mythology group project
3D Work
Sci-Fi Floor
Hero Piece Brief
MAYA introduction
Basic shape models maya
3d research
coca cola can
2D Work
photoshop portfolio title png
page covers
Cuphead memorable scene recreation
shape theory
Colour theory
sillhouetting
drawing techniques
Coding Work
Loops + Random
Technical Design Documents
Unit 7 Brief 1 (TDD)
Animation Work
bouncy ball
Walking animation
Walking animation render
characteristics of walks
3D Walk Cycle
SneakWalk3DAssignment
Jordan's Work
level design research
TYPES of players and player styles
Visual Effects
Visual effects project
Work Experience
First Game Jam
Second Game Jam
Prep for Industry
level design epic games 1
"Bind" - recreation in unreal engine
Unreal engine 5 - Weapon Wheel #1
Unreal engine 5 - Third person shooter TDM, Desert preset
Unreal engine 5 - Horror Game1
Unreal engine 5 - First person shooter game
Unreal engine 5 - Survival game 1
2D Art - Silhouetting - Dexter
Unreal engine 5 - Mini project Horror Game
Unreal engine 5 + Maya - "shipment" map recreation and Shipping container
Unreal engine 5 - goofy cheese game
FMP
Proposal and Time Management Plan
Research
Pre-Production
Communication
Production log
Props made by Luke Lawton
Map made by Jake Seward
Final Product
Evaluation
MAYA introduction
I went through some of MAYA's introductions and learned the basics of MAYA
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