This page details the known information regarding the Clasp.
Built upon the ruins of an old Thieves Guild founded under the rule of Uriel Tal'Dorei I, the Clasp is a very well established secret organization consisting of thieves, fences, assassins, saboteurs, spies, and smugglers.
Based largely in and under Ayton through a network of sub-terranean tunnels, they run smaller outfits in Westruun, Stilben, and Kymal. Members are branded with the guild’s symbol on their mid back, signifying alle-giance and commitment. The Clasp operates like a business-minded crime family, celebrating loyalty and truth to one’s word over most other merits. A member pays their debts, keeps their promises, and always seeks opportunities for the betterment of the Clasp.
Leaders of a Clasp sect are titled Spirelings, and they oversee assigned elements of the organization’s functions. Spirelings hold equal power within a sect, and there is always an odd number acting within that location to break any disagreements over business ventures and actions.
While the immediate assumption is that the Clasp is merely interested in profit at any cost (and that is a merit of the Clasp), they also wish to preserve the function and prosperity of civilization. It is well known that a thriving city is a profitable one, and an enemy of civilization is a foe of the Clasp. They largely consider themselves a necessary dark underbelly, willing to do the under-the-table deeds that the wealthy and powerful cannot commit with their own hands. The Clasp also understands that conflict breeds a healthy economy, and has occasionally kindled the flames of unrest to keep things tense and profitable. There is also virtue in a distracted administration being easy to manipulate.
While some of the Clasp’s activities are secretly state-sanctioned, it is highly illegal and extremely dangerous to be a member or be caught doing business directly with them. Most city guards have orders to arrest upon discovery, and raids are occasionally conducted with varying degrees of success. Having friends in the barracks makes for an easy escape.
The Clasp frowns upon dogmatic religion or cultish behavior, as these have conflicted with the organization’s business in the past, and always ended messily.
Since the arrival of the Myriad within Tal’Dorei from Tammemar, the Clasp has been on extremely high alert, seeking information on them and any means of banishing this new competition. Their Stilben sect has already gotten into a few bloody altercations with the Myriad, and rumors of a coming turf war instill worry in the local mercantile.