This page contains some overview information about Gaia and a few links to learn more.
Gaia is the name of the world in which all of the campaign and one shots take place. It exists in the Material Plane, although it has been discovered to have many connections to other planes of existence, good, bad, and everywhere in between. It's rich, and long history makes Gaia a very unique landscape filled with tons of adventures to be had and riches to be gained. For those brave enough to endeavor into the dangers of Gaia, glory and power will surely follow, if they survive of course.
Gaia is made up of five continents, all varying in size, geology, and population density. Each continent has its own set of powerful players, good and bad, that make careful and methodical moves to extend the bounds of their kingdoms and empires. Many secrets lie buried, waiting to be unveiled, covered by the sands of time.
Gaia is truly a massive world, with areas that still remain uninhabited, nary touched by man or other. Every continent has its own story, its own landmarks, and its own conflicts that all combine to make a very dynamic and engaging narrative that gets played out and explored every session.
Since the Gods first created Gaia, there have been four major, distinct ages: the Dawn Age, the Age of Heroes, the Dragon Age, and the Modern Age. The events of the current campaign take place during the Modern Age wherein the world has mostly been explored and inhabited and technology as well as magic are experiencing a period of innovation. This period is shaping up to be perhaps one of the most turbulent and intense ages in Gaia and many of the conflicts experienced in the campaign are direct results of events that took place during this period.
For more information and detail about the full history of Gaia, you can view the full timeline and major events therein.
A year in Gaia lasts approximately 328 days over the course of 11 months. Each day is the standard 24 hours and 7 days comprise a week. The names of each day are, Miresen, Grissen, Whelsen, Conthsen, Folsen, Yulisen, and Da'leysen. These names each originate from different ancient cultures and are the remnants of the ancient languages they spoke. For the most part, this calendar (the Gaian Calendar) is used by all modernized civilizations, with the more remote reaches using different calendars entirely, if they have such a notion.
For more information on the Gaian calendar, the seasons, and the associated holidays of major religions, visit the Gaian calendar page.
There are five continents in Gaia which are, for the most part, settled and ruled by some form of government. Of course, each continent has its own set of rulers and kingdoms and each kingdom has its own power dynamic; however, there are some organizations and groups that have sects in multiple continents. This interesting property does not extend to governments though, as all kingdoms control lands only within their own continent.
Below is a quick overview of each continent where there will be links to their respective wiki pages so more information can be gathered.
Located in the far West, Caldron is the oldest and most history rich continent in Gaia. Having been the first continent ever created by the Deities of Order (more specifically the Wildmother), Caldron contains within it the most powerful and potent forms of natural magic that, when harvested, can be used to create unbelievable magical and technological creations. However, much of this magic is deep within the depths of the continent or hidden away in the Northern forest called the Vesper Forest.
The Ostanzan Empire rules the Northern parts of the continent and in recent times has allocated much of its resources in finding this natural magical essence to use for their own purposes.
For more information, please checkout the Caldron page.
Docros is the land of deserts and rocky cliff-faces. It has the largest desert in all of Gaia; a desert so vast that it is called the Sandy Sea. But, it was not always this way...
This continent is unique in that it is the second oldest continent in Gaia, and yet has very little history predating the Age of Heroes. This is in part due to the fact that much of this continent is a desert wasteland that, outside of the Ibhan Empire, is largely uninhabitable. Thus, Docros is very much a snapshot into the pre-Modern Age since it consists of a lot of disconnected and isolated pockets of civilization.
At any rate, despite its geological uniformity, Docros does have some rich history, at least the history that is known, and is a major player in many of the world's exports. It is home to powerful factions and the headquarters for many cults to the Deities of Chaos that are biding their time and waiting for the perfect opportunity to spread their cultist beliefs and gain power.
For more information on Docros please visit here, and for more information on Docros and its roles in the One Shots, click here.
Tal'Dorei is the most populated continent in Gaia and subsequently is the most diverse as well. The current campaign takes place on this continent in the midst of an ongoing civil war between the Northern Republic of Tal'Dorei and the Southern Chroman Conclave. It is also ground zero for both the Great Reckoning I and Great Reckoning II, which ravaged and dramatically altered parts of the continent forever. As a result, there are large sections of Tal'Dorei that are battle ruins, scarred and tainted by the magic and death that befell it during the violent battles of years passed. These areas hold the most mystery within the continent and both the North and South are interested in uncovering their secrets so that they may be able to gain the upper hand in the war they wage currently.
Tal'Dorei is also home to many races and creatures, and despite its relatively short history (at least in comparison to Caldron and Docros), it has an abundance of ruins and history to explore and uncover. But beware, dangerous beings and creatures lurk in the darkness in Tal'Dorei, remnants of the chaotic and violent past which birthed it.
To read more about Tal'Dorei, please visit it's page here, and if you want more information on its role in the campaign, please click here.
Tammemar is very much the sister continent to Tal'Dorei... sort of the bigger, stranger, twin sister. It is about the same age as Tal'Dorei, however it is much larger. In fact, Tammemar is the largest continent in Gaia, and along with its massive size comes a hodgepodge of cultures, geography, climates, and people.
Similar to Tal'Dorei, Tammemar is rich in history and treasure lost to the sands of time. The continent finds itself in conflict as well, however this conflict is a cold war of sorts between the Eastern Krynn Dynasty and the Western Dwendalian Empire. These two massive empires have never liked each other, and things are slowly heating up as the Krynn grows in power and threatens to expand its reaches farther West.
Outside of conflict, Tammemar has a rich and diverse set of civilizations each with their own personalities. As a result, Tammemar is often regarded as one of the most sought after continents for tourism, trade, and settlement.
For more information on Tammemar, check out this link.
The Green Isles are the most mysterious and bizarre continent in Gaia... it's actually less of a continent and more of a collection of islands grouped together by location. Even the largest landmass in the Isles pale in comparison to the islands on the coasts of many of the other continents.
Shrouded in a thick cloud of fog, the Green Isles are incredibly difficult to get to as many traders, sailors, and pirates get lost in the fog never to be seen again. There are many rumors surrounding the Green Isles, wives' tales and old pirate stories, that send a shiver down the spines of even the most seasoned sailors.
Despite this added difficulty, the Green Isles are home to an incredibly rich export economy that, combined with the sparsity and demand for these exports, make the families in control very, very wealthy. The Isles are known for their incredible spices and ornate silks as well as exotic fruits and vegetables. In any case, once you arrive on the rocky shores of the Isles and best the dangers in the fog, a beautiful and unique continent awaits you, packed full of opportunity and intrigue.
For more information on the Green Isles, click here.
There are a total of three oceans in Gaia, each expanding vast expanses of land and touching many coasts. They are:
For more information on these oceans, click their name in the bulleted list.
The Underdark is an underground area in the world of Gaia. A dark and hostile place, the Underdark is almost a world unto itself, with civilizations, monsters, politics, economies, and threats that may interact only sporadically or indirectly with the surface world. Notably, the Underdark is thought to have portals or connections to other planes of existence, from which many aberrations emerge.
For more, see the page on the Underdark.
Gaia has two known moons, named Catha and Ruidis. Catha has long been known exist as it is much larger than its sister moon Ruidis. In fact, many civilizations use Catha as the anchor for their calendars.
Catha is very similar to Earth's moon in both size and in being tidal locked. Catha, though, is closer to Gaia and as such appears to be larger in the sky. This characteristic also gives the 33-day cycle during which it waxes and wanes.
Ruidus appears smaller in Gaia's sky due to its further distance from the planet, and its reddish-purple, maroon-brown color contributes to a dimmer glow. Lycanthropy is relatively unaffected by this moon in comparison to the closer moon. It has a very slow orbit, taking a full year (328 days) for a revolution, and is visible for about half of the year.
Myths and rumors about Ruidus are plentiful, with many different cultures in Gaia passing down variations of them through the generations. Some cultures believe it to be either pre-creation from when the elements themselves were consuming all of Gaia, while others believe it may have not originally existed, but was a creation of the Deities of Chaos, and was some sort of long-running mysterious plot that was cut short during the end of Great Reckoning I. There is a standard belief in various cultures across Gaia of it being an entity of ill-omen, and it is often thought that seeing its visage for long periods of time precedes rather unfortunate events (like both Great Reckonings).