Reaching Level 20

With Update 19, the concept of capstone enhancements have disappeared. Many of the abilities gained by a capstone has been placed in other new class core enhancements.

There was only one Monk capstone, called "Monk Serenity." It's abilities now exist in the last level 20 Henshin Mystic core enhancement, named simply as Serenity.

Serenity

(Henshin Mystic, level 20, 40 AP spent)

Your understanding of things has evolved to a level that defies description. You gain

  • +2 Wisdom
  • + 10 Concentration
  • +1 Passive Ki Generation
  • +25 Fire and Force Spell Power
  • +5% Fire and Force Spell Critical chance
  • +2 Fire Resistance
  • Enemies have an additional -2 Fire Resistance against your spells.

This was a fitting addition for this class tree, which uses ki as if they were spell points and require much in the way of ki.

Ninja Master

(Ninja Spy, level 20, 40 AP spent)

  • You gain +2 Dexterity.
  • While you are centered, you gain a +1 competence bonus to the critical threat range with shortswords and a +2 competence bonus to the critical threat range with kamas and shuriken.
  • Any piercing or slashing weapon you wield gains the Vorpal ability.

The Ninja Spy's new Vorpal is extremely powerful as long as fight with anything that's not a bow or handwraps and which keeps you Centered.

With Update 19.3, handwraps with the Spiked property are no longer counted in adding piercing damage that would allow unarmed use of poison. Nor does any non-melee ki weapon work with Ninja Poison except shuriken.

Note that the Ninja Spy gains a DEX bonus and not WIS on completing the last core ability, unlike the Shintao and Mystic, which gain +2 to Wisdom. Plan accordingly.

To Seek Perfection

(Shintao Monk, level 20, 40 AP spent)

  • You gain +2 Wisdom.
  • The bonuses you have against attacks from tainted creatures improve to +6.
  • You no longer suffer penalties from Meditation of War.

The Shintao Monk gains the least on level 20 training. The removal of Meditation of War penalties might be handy if you switch about the stances that grant each advantage.

Level 20 Feats

All level 20 Monks gain the feat Perfect Self and Perfect Slow Fall.

    • Perfect Slow Fall: You can never take damage from a fall of any height.
      • I said “fall.” Not “swimming.” Don’t dive into lava. And don’t jump from wherever the Dungeon Master says “You’ll die if you jump from here.” You will die. Perfectly falling. But still die.
      • You will never, ever take damage from the gravity reversals seen in some quests or in "The Reaver’s Bane" raid.
      • Combined with a (now optional) feather fall item for extra gliding, you can practically fly after jumping.
      • Mind you, there is sometimes a glitch in the game where all versions of Slow Fall seem to be on, even when you toggle this stance off.
    • Perfect Self: You have transcended your former race, and are now considered a Lawful Outsider. You have gained damage reduction 10 /epic. Warforged retain most living construct traits.
      • Now Arritreikos in "The Shroud" has to search about for a L20 Monk-Beater weapon to bypass your damage reduction.

Level 20 Finishing Move

There is one more special finishing move you can use.

Shining Star

  • Any Way of Earth attack → any Way of Air attack → any Way of Fire attack → Finishing Move activator.
  • You use the combined power of Earth, Wind, and Fire to set up harmonic vibrations within your enemy that force them to dance.
  • A successful Will save negates this effect (DC 10 + Monk level + Charisma modifier).

You now own a personal, one-target version of the Otto’s Irresistible Dance spell. It's very effective on the weak willed.

Shining Star requires a successful Charisma save. That means it’s time to buy or craft something that adds as much to your CHA as possible for Shining Star to be effective.

Notes from the Old Master:There's Always An Expert

I know a few things. I've trained, learned from my mistakes, perfected what I know.

I've passed on what I've learned, not just in technique but the disciplines as well. Many of my students improve on what I teach, and then teach others what they've learned. The monastic life is a cyclical process of discovery, enlightenment and improvement.

But I despise those in my circles who obsess over notable fine points of technique and then make it a point to tell you that, without this feat or without that skill, you are nothing, that you are doing it wrong, somehow. You know who these are.

For instance, I could say that Monks should explore Improved Sunder training as it can evoke a -3 Fortitude penalty against enemies, an effect that multiplies up to five times, making the foe more susceptible to party attacks. However, I could also argue against the training, as its reduction of 5 to an enemy's armor and 10% damage to their fortification can easily be done (and better) with handwraps with Improved Destruction enchantments.

I am sure there are those of you who read my former student's tome and think, "This must be everything I need to know about the monastic life!" You would be wrong. Some of you would say, "Well, I don't see <add specific feat, skill, ability, item here> mentioned, so Syncletica is an idiot." And some of you will lament that Teacher Syncletica didn't write down a highly specific training style that details every single training you should take to make you the "perfect" Monk.

Life doesn't work this way. In fact, as I've noted before, the monastic life is enriched by its diversity in technique. Be similar, but not the same. Nowhere in Syncletica's guide will you find her telling you that, without this or that, you are nothing. Syncletica's guide, while thorough in the fundamentals and essentials, is not meant to be the ultimate and sole rule for your monastic training.

Yet at the same time, Syncletica knows what things are not good for a Monk, and her guide is very useful in avoiding common pitfalls.

There are some religions I've heard where their adherents believe that everything they need to know is found in one book of scripture. This never makes sense unless the one that established that religion actually wrote the book him- or herself and gave it to their followers.

Often, such books are written, not by the religious leader, but by his followers, and much later. They write to detail essentials of how that religious leader lived and what he taught (although not a concise biography), while practice and experience and tradition of those who lead the faith and those who follow constitutes a vital role in the maturity and effectiveness of the religion.

What is good remains good. Syncletica has, hopefully, made you understand what things are truly part of the monastic life and should not be avoided. As for everything else, you can discern that through the lens of successful training, personal tastes and limits, and even desire.

Don't be so swallowed up by details to the point that you forget the essence of who you are and what you can do as you. And never let anyone try to absolutely define that for you. Should they try, you do what a good Monk does--you demonstrate an enlightened spirit through an effective method of kicking their arse...your way.

Congratulations. You have completed the bulk of your training.

But there is more to do. You can train for a level of enlightenment so transcendental that you will have to fight yourself to keep your spirit from merging with the oneness before your destiny is fulfilled.

When you are ready, you may consider that which is not spoken, only learned.

There is a fifth Grandmaster stage.