Healing Amplification

Healing amplification is what the name says. It amplifies the amount of hit points you receive from healing spell effects.

For Monks and their ability to regenerate ki, healing amplification greatly stretches their effective use of ki in self-healing during an adventure. As you conclude your Adept training and spend more action points, all Monks (really, all classes) should work towards improving this ability.

Such amplifying effects include but aren't limited to:

  • Improved Recovery (Human, Half-Elf)
  • Shintao Monk core enhancements (10 per each ability)
  • Warforged Healer's Friend
  • Item enchantments
  • Devotion effects
  • The Heal skill

Calculating your amplification isn't complicated with Update 24. You can now see your total healing amplification on your character sheet. Just hover your mouse over your HP to see it.

The principle of gaining healing amplification has not only been simplified with Update 24 but has greater effect.

If your character's a living creature such as Human, Elf, Dwarf, Drow, Half-Elf, Elemental or Animal, you have a Positive Energy Vulnerability (PEV) of 100. So, a spell or potion that can cure up to 30 points will cure you for 30 points.

If you are Warforged, your Positive Energy Vulnerability is 50. So a potion that cures 30 points will only cure you for 15 points. Bladeforged characters have a 40 PEV, so a 30 point potion works for only 12 points.

From here, healing amplification found on different items, enhancements or epic destinies can increase your total positive energy healing.

The Heal Skill

The Heal skill is normally a cross-class skill for Monks. Still, if you can find gears or care to use points there, you gain 1 to your Positive Healing Amplification for each point in Heal. This skill does not affect the results of the Wholeness of Body feat's healing ability.

The Devotion effect

Devotion effects adds to your Positive spell power, which has a stacking effect with healing amplification.

If you have a Devotion effect of 66, any positive healing you self-generate (from Healing Ki, healing spells and potion, but NOT vampiric effects such as Fists of Light) will gain an extra boost to your total healing. Devotion effects of different items do not stack. Devotion effects do not affect the results of the Wholeness of Body feat's healing ability.

Improved Recovery Enhancements

Humans gain the racial Human Improved Recovery enhancement. This adds up to 30 to your healing amplification alone. So a Human with all of these enhancements will be healed 69 points with a 30 point healing potion.

Half-elves gain a lesser version of Human Improved Recovery but with 2 levels and not three, for a 20 bonus.

Update 19 omitted "Monk Improved Recovery" from the new enhancements tree, which gave healing amplification to any Monk.

As Monks go, a Human Shintao Monk gains the most enhancement-based amplification. Outside of the Half-Elf, no other Monk enhancements or racial enhancements provide innate healing amplification.

Shintao Monk Enhancements

The Light Monk gets 10 to Positive Healing Amplification for each of the six core enhancements trained for a total of 60. So, a Human that has trained all three Human Improved Recovery enhancements and all Shintao core enhancements has a total amplification of 110. A 30 point healing potion will heal for 93 points.

Harper Agent Enhancements

The tier 4 enhancement Vigor of Life adds 20 to healing amplification. Training Harper Agent enhancements likely means you are building a very unusual Monk to spend 20 Action Points in this tree to qualify for this enhancement.

Guild Ship

The Bath House amenity on modern guild airships give a stacking Guild bonus of +20 to healing amp for any character.

Epic Destinies

Two destinies add 20 to healing amplification: Exalted Angel's Purity of Essence (tier 3 ability) and Unyielding Sentinel's Vigor of Battle (an innate ability which requires you to be using the destiny; it cannot be used through Twists of Fate).

Vampiric Gear

For all Monks, especially those with races or enhancements without healing amplification bonuses, there are quite a lot of items that heal you vampirically, stealing HP from whatever you hit. Vampiric effects aren't affected by healing amplification but can supplement your total healing.

  • Vampiric Stonedust Wraps. Once upgraded from the Stonedust Handwraps, these potent handwraps also improve Stunning and stone effects while boosting your Fists of Light vampiric return if you have any.
  • Ivy Wraps (Level 23-24 version) also sport a strong vampiric return of HP on hit.
  • Cannith Crafting items, if you happen to have a character with strong Divine skills and some rare ingredients, can generate handwraps with vampiric effects.

Again, Devotion and positive energy spell power helps only with healing effects you create (that is, from Healing Ki). Devotion and positive energy spell power can't improve vampiric effects such as Lesser Vampirism or from Fists of Light.

Healing Amplification Items

During their life, Monks can seek out these items that will improve overall healing amplification.

Remember that Shintao core healing effects and racial Improved Recovery stack with effects from all of these items. All of these items give Competence bonuses to healing amplification unless otherwise specified.

  • Jidz-Tet'ka: Essential for most pure Monks starting out. When in Fire Stance, you gain a 50 Insight bonus to healing that stacks with all other healing amplification types. Easy to find and make. Also augments your other Monk stances. Never quest without these handy. Also comes in an Epic version if you find the classic Shard/Seal/Scroll ingredients.
  • Dragontouched Vestments: A harder item to build from the Reaver's Refuge quest arc. You'll need to gather 50 Draconic Runes (Binds to Character) and complete this arduous quest chain, ending with "Stealer of Souls." Each quest also has a chance to drop special runes that have different tiers and properties. Among these are healing amplification runes, which can be added to the Vestments. By the time you build these, you'd likely be able to use Epic items. Dragontouched items are Exceptional bonuses to healing amp, which stacks with Equipment and Competence bonuses.
  • Levik's Bracers: From the Hound of Xoriat raid. If you're not fortunate to get the powerfully nasty Thaarak Wraps, perhaps these bracers that give +40 to healing amp will suffice.
  • Green Steel ki weaponry: Certain formulas can various healing amplification. (Remember: You can't make Green Steel handwraps; only kamas, shortswords and other weapons apply here and only when wielded.)
  • If you're part of a guild, certain amenities give a stacking Guild bonus to healing amplification from your airship.
  • Convalescent armor and bracers: This is a discontinued prefix on randomly generated loot on outfits, robes and bracers. These give an Equipment bonus, which stacks with any other effects but itself.
  • Purple Dragon Gauntlets: This fine set of gloves have +60 healing amplification as a Competence bonus. They're yours, once you reach Eveningstar and deliver 5 Commendations from Purple Dragon Knights to the appropriate trader there.
  • Iron Mitts: Similar to the Purple Dragon Gauntlets but more Monk-flavored, these give Shintaos more STR and also +60 Competence bonus to amplification.
  • Shamanic Fetish: Its Devotion spell power in Heroic or Epic versions of this item are likely the highest you'll find on any item in-game, from +72 to +120. This helps a lot with energy spells you can cast on yourself.