Epic Feats

Once you reach level 21, you become an Epic character.

For that point, levels gained are Epic levels. For instance, when reaching level 25, you're not a level 25 Monk, but a level 20 Monk with 5 Epic levels.

For each Epic level, you gain several base feats automatically and have opportunities to train selected feats based on your Heroic feat and Epic Destiny training.

Epic Feats

Epic Feats are granted automatically at each level. These are

  • Epic Power (+3 Melee and Ranged Power, +6 Universal spell power, and -1% to cost of spell point use)
  • Epic Skills (+1 to all skills). These feats stack with themselves and all other bonuses.

At levels 21, 24, 27 and 30, you are able to select an additional Epic feat. Like Heroic feats, these feats may have level and Heroic feat prerequisites to meet.

Of note for Monks are some of these feats:

  • Combat Archery (level 21) for additional 1(W) to bow damage. (Not for throwers.)
  • Epic Damage Reduction (level 27): +10 PRR.
  • Improved Martial Arts (Level 21): +1(W) to unarmed damage, 0.5(W) with all other weapons.
  • Vorpal Strikes (Combat stance, WIS 23, Improved Critical: Bludgeoning): Adds Vorpal and Slashing property to unarmed strikes. (Note: The WIS qualifier only counts natural WIS and tome bonuses, not anything else.)
  • Overwhelming Critical: Adds +1 to your critical damage multiplier.
  • Blinding Speed (Level 27): You are permanently Hasted (15% melee alacrity, 22% ranged alacrity, 32% movement speed).

Epic Destiny Feats

At levels 26, 28 and 29, you gain a chance to add a special feat based on your Epic Destiny training to that point.

Level 26 Epic Destiny feats often require only one completely trained (capped) destiny ("Maximum Epic XP achieved" shows in your yellow Epic Destiny XP bar for that destiny). A level 28 feat often requires 2 capped destinies in a sphere. Level 29 destinies need 3 capped destinies in the same sphere.

A few level 29 Epic Destiny Feats will require multiple destinies from different spheres.

It is not a bad idea to hold off on taking a new Epic level until you've trained any necessary destinies to be eligible for certain feats.

Of note for Monks are:

  • Holy Strike (Level 26, 1 Divine destiny): Ghost Touch, On Vorpal: 10d6 untyped damage against Evil. Works with all attack types.
  • Guardian Angel (Level 26, 1 Divine destiny): PRR boost when less than 50% HP.
  • Perfect Single Weapon Fighting (Level 26, 1 Martial destiny): Increases Vorpal threat range. Requires Single Weapon Fighting.
  • Elusive Target (Level 28, 2 Martial destinies): 5% chance to ignore all damage from an attack.
  • Dire Charge (Level 29, all Martial destinies): A charging mass-stun that uses your highest ability stat as the DC.
  • Doubleshot (Level 28, two Primal destinies): 10% Doubleshot.
  • Perfect Two Weapon Fighting (Level 26, 1 Primal destiny): 5% Doublestrike, 10% offhand Doublestrike. Does not require any Two Weapon Fighting feats.
  • Dreamscape (Level 29, all 3 Primal or all 3 Arcane destinies): Randomized 30-second power-buff to any one of PRR, Melee or Ranged Power, skills, DR, energy resistance, Sprint action boost, +6 to one saving throw type.
  • Embodiment of Law (Level 29, all 3 Martial or all 3 Divine destinies): Deal 10 Bane damage and 20 Law damage against Chaotic enemies. Scales with Melee or Ranged Power.