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dartanbeck.com
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          • Domestic Animals
          • Wild Animals
          • Dragons
            • Drago G8M
        • Content Generations Conversion
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          • Creating Partial aniBlocks
          • aniBlock Importer for Carrara
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      • Adventuring The AntFarm
      • Tribute to Jack Tomalin
      • Beyond the Spooky
      • dForce Linday Urban Future
      • Aeon Soul meets The DigiVault
      • Kibarreto and a Distant Future
      • RawArt - iReal - Animated VDBs
      • Animated LowPi Crowds
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  • This page is not found via normal navigation on my site, but is intended specifically for the Mastering Storytelling Animation in DAZ Studio course through Digital Art Live

Cinematic Animation in Daz Studio and DaVinci Resolve - WEEK 7

You are on Week 7 (this page)

<<< Back to Week 1 - Intro to Concepts <<<

<<< Back to Week 2 - Working for Success <<<

<<< Back to Week 3 - Building the Story <<<

<<< Back to Week 4 - Directing Action <<<

<<< Back to Week 5 - Drawing Emotion <<<

<<< Back to Week 6 - Background Actors <<<

>>> On to Week 8 - Bringing it All >>>

Tools of the Trade

Motion Vendors

Working with Mixamo

Link to an Idea : Trevor's Sci-Fi Space Story

Week 7 - Writer's Block

Week 7 - Writier's Block

We all experience times when the ol' creative juices aren't quite flowing in the direction we want them to. Sometimes, even, the story that's been brewing in our mind just escapes from the forefront of our attention span and we're just not sure what to do next.


We begin this week by exploring the endless collection of inspirational documentaries and showcases found in the INSPIRATION section of this website. There's a mini-Index below. 


Especially if we can pick a topic that is something we'd like to strive for, watching these sorts of features already helps to stir the pot of our imagination as to what more we can do during our adventures of rendering animations, while also helping to remind us that these huge production movies are made using scores of talented professionals working tirelessly over long periods of time to produce even the shortest computer-generated clip of the show. Reminding us that, what we do on our own, by ourselves - or even with the help of a few others... we need to be proud of our achievements. Celebrate them. Showcase them. And observe them as we grow in education, experience, and inspirational motivation.


We dive into the Daz 3D Store, but this time we're shopping for the things that we already own!

Use our Product Library in our Daz 3D account as well as our Daz Install Manager to explore the collection of assets that we already have available to us. The more we get to know our own libraries, the smoother all of this becomes!


A good practice while doing this is to actually load products into Daz Studio as they catch our eye from the list. Don't be put off by the age of the product - as in: when it was released to the store - because Iray has a tendency to make all of this stuff look great - even of we have to make little adjustments along the way.


Load in some cool scene. Set the camera angle to how we think it might work great as a background image for some of our animations. Render out a nice still image to be used as a backdrop in DaVinci Resolve.

In Week 2 we learn how to make motion templates to be used for "In Place" walk animations. We can do the same for any type of motion and use these to render moving backgrounds that work with our growing collections of character animations -  placing our character renders in more environments and different situations.


Rendering foreground elements as still images that we can use as a paint brush in DaVinci Resolve. Rendering animated props and VDBs not only gives us practice working with these systems, but also provides essential VFX elements for our productions. Rendering skies, either from sky domes from scenery products or from HDRI domes are fairly instantaneous renders. Start your collection of skies of all kinds that can be used behind scenery renders. This allows us to render scenery and characters using any HDRI as our lighting source and simply add the sky in post. This offers the wonderful ability to view the sky how we want to see the sky regardless of how it might be lighting (or not lighting well enough) the scene.



It's a Deep Dive

It's meant to get us all used to the idea of working quickly without the worries of having scene elements determine the lighting of our actors. It gets us better acquainted with the content that we have already collected which can give us a clearer view as to what we might find to be missing for the next time we go shopping for new assets.

Most Importantly, however, is that it grows our collections of needful renders and, at the same time expanding our base of inspiration putting our stroy-writing creativity back on track. Works Every Time!

Week 7 Live Session


Follow this link to read the synapsis of the session as well as to follow links to the videos and/or the chat



Week 7 Live Session - at Digital Art Live Studio's Exclusive Forum for This Course

This is a fun example of how I like to explore new goodies that I picked up at Daz 3D recently - and it often calls back to products I've had for a long time and start thinking more about involving more of these things into my story. It's healthy and fun!

Note - There have also been some fun update's on Trevor's Sci-Fi Space Story

The best way to get into animating (with any software choice) is to Animate, and Animate Often!

...to be continued with Week 7 next week :)

<<< Back to Week 1 - Intro to Concepts <<<

<<< Back to Week 2 - Working for Success <<<

<<< Back to Week 3 - Building the Story <<<

<<< Back to Week 4 - Directing Action <<<

<<< Back to Week 5 - Drawing Emotion <<<

<<< Back to Week 6 - Background Actors <<<

>>> On to Week 8 - Bringing it All >>>

Tools of the Trade

Motion Vendors

Working with Mixamo

Link to an Idea : Trevor's Sci-Fi Space Story

Link to an Idea - Part 1

We've reached a point in all of this where we can start thinking about making animations for a story. 


The more we start thinking along these lines, the more inspired we'll become towards which aniBlock(s) to select for the Main Animation before we start 'sculpting it into our own'.


The more we play around with this, the more practice we're giving ourselves.

The more practice, the more experience. The more experience, the easier and faster, and BETTER everything gets!


When Trevor first joined the course, he left a message - a wish - a goal.

I loved the idea from the first reading of it and knew right away that I wanted to use this concept within the course. It's a valuable outline of an idea - and idea that someone wants to put into motion. And that's what we're all here for!


Not wanting to lose the message, I used the little three-dot menu on the upper right of the message and chose > Share > Copy Link. To give this link a home, I've started a new message - a place where we can all jot down ideas and/or refer to others by sharing links to them in the same way. 

Link to an Idea

I've also had an idea to use one of Kathleen's image posts as a means of a Storyboard from which we can launch an animation. So to that end, I've added that in a comment to the main message. :)


I have a small start on Trevor's idea which I share by clicking the button below:

Link to an Idea : Trevor's Sci-Fi Space Story

Dartanbeck's Inspiration Corner

Inspiration Landing Page

Alita Battle Angel

WETA Digital

Lord of the Rings & The Hobbit

Homage Corner

STAR WARS

Industrial Light & Magic

Blade Runner : Black Lotus

Film Riot

The Witcher

Vampirella

Blur Studio

William Forsche

Making Rosie 8

In late 2023, Rosie 8 went together nearly overnight out of need due to the Massive Data Crash I had experienced in 2023 - Lost Everything! Absolutely Incredible it was to see how quickly she went together after all of the experience I had gained using Daz Studio for animation - paving the way to finally be able to answer "Yes" to the question: Can we animate in Daz Studio?


Because of the 'modular style' of building her up as I went along - animating her all along the way, I decided to make her page with the latest news that I'd share about her toward the top of the page, and the articles within can just stack in reverse chronological order. So if you want to see the origins, you need to get down toward the bottom of the page. 


There are places in there where it seemed to make more sense to nudge some articles up or down in the order of the page, so it isn't a True Chronological flow... but I still put the latest information at the top. I'm so busy animating her that I admit to being behind in the news updates, but I do try to pop in there from time to time to keep everyone who is watching informed of what's going on in Rosie's World.


I'm linking to it here, this week, because of the idea that I'd like everyone to consider a special character that can become the focus of your animation drive - someone that can become (if not already) a central focus in your storytelling - someone who NEEDS to be animated - and animated a Lot. 

Behind the Scenes - Rosie 8 - Bridging Technology

Tools of the Trade

Some of the tools for Daz Studio are offered here simply as suggestions or as helpful inks for further research.

Some of them, however, like aniMate 2 - the Paid version, are truly essential... mandatory even, in order to Really get into Animating in Daz Studio!


So we have a special page dedicated to TOOLS OF THE TRADE


As with most pages within this special section of my website, this area will grow as we discover the need to add more tools to the page (and I get more time to add them!!!)


There are ways to get around an actual need for any of these tools until you're ready to acquire them - so Please don't feel too rushed to go out and grab - even the essentials. There's always time. I want you to do these things at your own pace!

=== Motion Vendors ===

Here is a special Sub-Page on various Motion Vendors for our convenience. Also see "The Power of aniMate 2" for more on motion products

Do You Have a Favorite Character? Which Base Figure does it Use?

Your Instructor for the Course - Dartanbeck

Below are Links to our introduction message articles, overjoyed to see so many wonderful artists attending this course!

  • Welcome All - from Dartanbeck

  • Paul Bussey's Welcome to The Course

  • Course Curriculum

  • Introduce Yourself!


Course Download Pack

THIS LINK takes you to a fine little article that I've created before out first Live session so that we could all work out the idea of downloading just under 6GB of sample assets, and includes the links to do so.

Naming Conventions

THIS LINK takes you to the short article I've written on the subject and is sure to make for an interesting and informative read. It's these naming conventions (I often call it my File/Folder Nomenclature) that keep me organized as I handle hundreds of individual folders, each containing hundreds of sequenced images, which I will combine to create a movie!

Example from the Article:


RT824CPS_BreatheDR_Stance21A


Rosie 8024

Cyberpunk Street Warrior Costume

Idle - Breathe v.D, mirrored (R = Reverse)

Using the Widen Stance Custom Control Dial (Stance)

Camera A - prefix 21 refers to HDR used

UF6_WalkFemIP_FCa


Urban Future 6

Animated Render matching the WalkFemIP template (camera control rig)

Face Camera (from WalkFemIP rig)

version A (multiple versions expected)

"WalkFemIP" is my special nomenclature for animations that utilize Havanlibere's Walk Feminine walking motion, for which I have made a special rig for. "IP" means that the character is using the In-Place version of the animation - hence the need for a camera rig that moves the scene past the cameras as if Rosie was walking through 3D space along the Z axis.


In-Place walk animations means that there is no forward (Z axis) motion, but that there is a walking animation.


The WalkFemIP camera rig contains many cameras.


These cameras are intended to be used on Rosie when she is using the Havanalibere Walk Feminine "In-Place" animation. They are to help facilitate camera moves (or not moving at all) that work well when filming a walking actor for a movie or show. 


TrnTbl - a Turn Table camera that looks up at Rosie from the ground. A null that is centered on Rosie's position rotates the camera around her evenly.


REV - REVEAL - Name was changes specifically for this course to assist with clarity.

...Under Construction





















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